Info about ANOMALITH:

Official game description:
Bonus Information
=================
【Early Purchase Bonus】
----------------------
・Lost Property Control Organization Collaboration side mission “Contradictory Otherworld Response” (\*1)
・Lost Property Control Organization Collaboration Costume Set (\*2)
・Lost Property Control Organization Collaboration Probe Skin “T-6407J” (\*3)
・Consumable Item: Development Materials Set (\*4)
└ 2 Linked Tiles / 2 Advanced Surreal Firearm Parts / 2 Warning Pagers
\*1 The collaboration side mission “Contradictory Otherworld Response” can be accepted from the board in the Workshop. Side missions are unlocked as you progress through the game.
\*2, \*3 Upon completing the collaboration side mission, these rewards can be claimed from the board in the Workshop.
\*4 A set of in-game usable items. It will be granted after the Shooting Range is unlocked.
Images are for illustrative purposes only. Designs, contents, and specifications are subject to change without notice.
Availability Period: October 29, 2026 – November 11, 2026.（JST）
These bonuses may become available separately at a later date.
"ANOMALITH Digital Deluxe Edition" is the special set that includes the main game (download version) and following contents:
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<<Set Contents>>
\- ANOMALITH (Main game)
\- Digital Art Book (80 pages total)
\- Digital Select Mini-Soundtrack
\- "Armed Schoolgirl" Outfit Triple Combo (Three sets including two color variations)
\- Weapon "Semi-Automatic Sniper Rifle"
\- Weapon "Double-Barreled Shotgun"
\- Weapon "Prototype Handgun"
\- Consumable Item Set "Anomaly Zone Countermeasures Office Set"
└Includes; 3 × Sedative (Medium) / 3,000 OV / 30 × Sniper Rifle Ammo / 30 × Shotgun Shells / 40 × Handgun Ammo / Shooting Chip \[Power +\]
\*Please note that the design, content, and specifications may change without prior notice.
About the Game
==============
**"It's do or die... So I'm doin' it!"**
----------------------------------------
<STORY>
-------
Japan, the year 20██.
Anomaly Zones suddenly appear without any sign.
In search of her friend who went missing in an Anomaly Zone, 17 year old Reona Minazuki becomes a Diver for the government-backed Anomaly Zone Countermeasures Office.
On her first Dive, as countless other Divers fall victim to the Zone, a strange power awakens within her.
The sole survivor, she heads deep into the abyss of Anomaly Zones.
Her friend's disappearance, the origin of Anomaly Zones, and the mystery of her powers—
When all of it is finally revealed, what will she see—?
Survive the Anomaly Zones.
A girl takes up weapons against her fate.
▼CHARACTER
----------
\- Reona Minazuki (CV: Hitomi Ueda)
One day, while visiting a mall with her best friend Arisa Kato, Reona is caught in an Anomalization, and the two are separated. After the sruvival from the Anomaly Zone by ███████████, she became a Diver for the Anomaly Zone Countermeasures Office in order to find Arisa, returning to the Anomaly Zone of her own will.
\- Arisa Kato (CV: Natsumi Haruse)
Reona’s best friend. After the mall they were visiting together anomalized, her whereabouts have remained unknown ever since.
\- Yuiga Koda (CV: Riho Sugiyama)
Operator for the Anomaly Zone Countermeasures Office. As a good buddy of Reona, and she provides precise support during the Dives.
\- Kyoka Sudo (CV: Keiko Watanabe)
Founder and Chief of the Anomaly Zone Countermeasures Office. After wandering an Anomaly Zone for an extended period of time, she managed to find her way out and return alive through her own strength.
\- Imari Fushimi (CV: Shion Wakayama)
Head of Research at the Anomaly Zone Countermeasures Office. She is in charge of research and developing equipment using anomalous objects obtained from Anomaly Zones.
\- May Hibiya (CV: Hikari Kubota)
Head of Security at the Anomaly Zone Countermeasures Office. Previously an experienced and elite Diver, she is currently in charge of overseeing the storage and security of anomalous objects and sensitive information related to Anomaly Zones.
\- Kaede Mori (CV: Natsumi Fujiwara)
A mysterious person who Reona met on a Dive.
\- Girl
The young girl who temporarily joined Reona and Arisa when they became trapped in the anomalized mall.
She went mute from the shock of seeing her parents killed by Anomalies.
▼SYSTEM
-------
Dive, Retrieve, Return
While exploring Anomaly Zones, Reona has no choice but to engage strange creatures called "Anomalies" in combat.
Manage your ammunition and carefully select what to retrieve as you make your way to extraction.
Investigation of Anomalous Spaces that Transcend the Laws of Nature
Against hostile Anomalies, selecting the right weapon for the situation is key to survival.
Use versatile offensive and defensive Anomalization Skills to control the flow of combat.
Use Anomalous Objects retrieved from Anomaly Zones to develop and upgrade weapons and gears.
Outward appearance can be changed without affecting stats, making it possible to go on Dives in your favorite fashion.
▼CREATOR
--------
Scenario: Romeo Tanaka
Character Design: MON
Composer: Yuka Kitamura
▼Divers Wanted!!
----------------
The Anomaly Zone Countermeasures Office is recruiting investigators for the Anomaly Zones.
Wishlist now and look forward to the release of "ANOMALITH" and any further information.

Release date: Oct 28, 2026

Categories: Third-Person Shooter, Extraction Gameplay, Survival Horror, Action RPG, Inventory Management, Parrying, Anomaly Containment


- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $25.00 - $35.00
  - Reasoning: The reviews consistently reject the current $49.99 base price as too high. The most explicit acceptable band is the high $20s to mid $30s, and another reviewer says the game is not worth $45 at all. Translated Chinese feedback also argues that a price in the low hundreds of RMB would be fair while 300+ RMB is too expensive, matching complaints that the game has indie/AA quality at a premium price. Taken together, the community fair base-game range is best estimated around $25-$35, with the upper end supported by the explicit sale band and the lower end by repeated low-budget/indie value complaints.
- Playtime Metrics:
  - Game completion: 18.0h
  - Story completion: N/A
  - Session length: 1.5h
  - Endgame: N/A
  - Reasoning: The 6.4-hour report at 36% progress suggests a rough full-completion estimate near 18 hours if progress is linear, though idle time and incomplete tracking make this uncertain. The 1.5-hour and roughly one-hour reports, plus the few-hours early-game comment, support a typical session length around 1.5 hours. No review reports finishing the story or gives a reliable endgame duration, so storyCompletion and endgame are null.
- Time-to-fun:
  - Summary: Early impressions are positive, with engaging story and atmosphere plus a low learning curve for genre fans, but one report says novelty lasts about two hours before repetitive padding takes over.
  - Stance: Fun then drops
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: High price relative to content
  - Unlock drivers: N/A
  - Conditions: Prior experience with Resident Evil or similar survival-horror games; Being a Resident Evil fan
- Player Archetypes:
  - Liminal Horror Atmosphere Seeker (buy)
    - Motivation: Immersing in retro liminal-space and SCP-style horror atmosphere, character design, and soundtrack.
    - Playstyle: Explores for ambience, lore, and aesthetic novelty rather than competitive extraction pressure.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Resident Evil Nostalgia Veteran (buy)
    - Motivation: Recapturing classic Resident Evil and Raid Mode-style action gameplay.
    - Playstyle: Plays action-focused, raid-like extraction runs with an old-school RE feel.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Resident Evil Revelations; Resident Evil
  - Chill PvE Extraction Shooter Fan (buy)
    - Motivation: Enjoying the extraction-shooter loop without sweaty PvPvE pressure and at a relaxed pace.
    - Playstyle: Solo, story-driven PvE extraction in a dark horror setting at their own pace.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Price-Sensitive Patient Buyer (deep sale)
    - Motivation: Getting acceptable value for money and avoiding an overpriced purchase.
    - Playstyle: Waits for sales, compares pricing and editions, and assesses cost before buying.
    - Experience: mixed
    - Purchase stance: deep sale
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Unique anime-inspired setting (weight 0.7): The anime style, supernatural setting, and SCP-like anomalies give the game a distinct identity and appeal to niche fans.
- Deep weapon and gear customization (weight 0.59): Players appreciate the detailed gun and outfit customization, including attachment reuse, noise characteristics, and transmog systems.
- Interesting story and worldbuilding (weight 0.45): The story is found interesting and solid, with distinctive personal touches and gradual information reveal.
- Satisfying progression and gameplay loop (weight 0.43): The loop of exploring, fighting, gathering loot, and upgrading equipment is very enjoyable and offers lots to do.
- Engaging survival horror TPS blend (weight 0.4): The mix of classic survival horror, third-person shooting, and RPG mechanics is appealing and captures the feel of older Resident Evil games.
- Grim dark anime style atmosphere (weight 0.36): The grim dark settings reminiscent of Code Vein and God Eater are appreciated, blending anime with dark ambience.
- Satisfying parry and combat (weight 0.36): The parry system works surprisingly well, and combat includes melee and precise defense mechanics.
- Overall fun and enjoyable (weight 0.36): Players find the game fun, enjoyable, and a good overall experience, with many calling it a great game.
- Strong atmospheric presentation (weight 0.36): The game's atmosphere is widely praised as superb, well-done, and effective despite some graphical shortcomings.
- Good value for niche indie title (weight 0.35): Viewed as an indie or small-team game, everything passes decently, offering a unique experience with no glaring flaws.
- Attractive character design (weight 0.32): Character designs are praised as great, with specific mentions of characters being cool, cute, and appealing.
- Engaging exploration and side content (weight 0.32): Side quests, subjugation quests, and dynamic enemy spawns add depth, with new reward rooms and challenges.
- Solid cast and voice acting (weight 0.27): The characters are well-received, with solid voice acting and a very good cast, including notable seiyuu.
- Enjoyable shooting mechanics (weight 0.24): Shooting feels good, fun, and competent, contributing to overall gameplay satisfaction.
- Detailed environmental audio design (weight 0.22): Footstep sounds for different shoes and surfaces, and cloth rustling for gear, show great developer care.
- Charming jank and classic style (weight 0.21): Despite being stiff and janky, the game is satisfying to play and captures a classic Japanese game style.
- Phenomenal soundtrack (weight 0.17): The soundtrack is highly praised as phenomenal, amazing, and surprising.
- Generous ammo and resource management (weight 0.16): Ammo availability is logical due to a logistics team, and normal difficulty provides generous ammo, aiding resource management.
- Challenging and interesting hidden boss (weight 0.1): The hidden boss from chapter 2 is noted as challenging and interesting, adding depth to the game.

Common complaints:
- Price considered too high (weight 0.97): Many players feel the price is excessive relative to the amount of content and overall quality, citing specific figures like 8000 yen, 50 euros, and 300+ for standard editions. This is the most frequently mentioned issue.
- Stiff and janky controls (weight 0.54): Multiple reviewers note that character movement, combat, and shooting feel awkward, stiff, and unpolished, with animations appearing robotic or like ice skating.
- Technical performance issues (weight 0.5): Players report poor optimization, including low framerates on Steam Deck and high-end PCs, stuttering, V-sync problems, and frame drops in specific areas like the main base hall.
- Numerous bugs and glitches (weight 0.35): Reviewers encounter various bugs such as black screens after quests, cursor issues, and unfixed problems from the demo. These significantly impact the experience.
- Misleading marketing and genre (weight 0.31): The game was advertised as an anime-style Resident Evil 4 remake but is actually a roguelike/dungeon crawler with a small hub and repetitive levels, disappointing many players.
- Boring story and characters (weight 0.26): The narrative is formulaic, characters are flat and forgettable, and some find them less likable than those in similar games like Control.
- Poor UI and readability (weight 0.25): The user interface is lacking, with issues like the quick bar being too large, UI covering the character, and dialogue text being hard to read during combat.
- Repetitive and monotonous gameplay (weight 0.21): The gameplay loop becomes repetitive and padded after a few hours, with grinding for materials and similar-looking levels reducing engagement.
- Unfair difficulty and mechanics (weight 0.2): Boss attacks deal excessive damage, the parry window is very short, and melee/ranged attacks do not flow well, making combat feel unfair and frustrating.
- Uninspired monster design (weight 0.2): Monsters look like they belong in a student project, are not frightening, and are unsatisfactory, reducing the horror experience.
- Missing features and demo issues (weight 0.19): The QR code backpack from the demo is missing, demo saves cannot be inherited, and crossover skins require quest unlocks, disappointing players.
- Lack of playtesting (weight 0.14): The game feels like it was not properly playtested, with many small issues and unpolished details that detract from the experience.
- Visuals and graphics issues (weight 0.14): Graphics are good but not standout, and some elements like backpack grid space and motion cheapness are criticized.
- Content volume concerns (weight 0.14): The game size is only 19GB with limited content, and the volume may be small for the price, raising concerns about longevity and replay value.
- Low tension and scare factor (weight 0.14): The game is not scary, monsters are not frightening, and combat lacks tension, especially with the anime art style reducing the horror atmosphere.
- Derivative and unoriginal (weight 0.14): Concepts are literally borrowed from Control, and the game feels like a stitched-together monster that is worse than the games it references.
- Progress loss on retry (weight 0.09): Retrying wipes all collected equipment and progress to 0%, which is a harsh and frustrating penalty for players.
- Lack of English dub (weight 0.08): No English dub is available, which is a drawback for players who prefer English voice acting.
- Specific unwanted content (weight 0.07): The deluxe edition JK skirt includes shorts underneath, which the reviewer dislikes.
- Legal warning at start (weight 0.06): The game starts with a warning that streaming online is illegal, which some players find off-putting.

Gameplay feedback:
- Extraction shooter gameplay (weight 0.49): The game features extraction shooter mechanics where players are dropped into zones to explore, fight creatures, and collect loot. It blends extraction gameplay with survival horror and RPG elements.
- Third-person shooter action (weight 0.46): The game is a third-person shooter with action-oriented combat. Multiple reviewers describe it as a basic third-person shooter action game.
- RPG-like progression (weight 0.42): The game has RPG-like gameplay and narrative elements. Progression includes skill trees and equipment upgrades.
- Appearance customization (weight 0.4): Players can customize their character's appearance with clothing options. Equipment appearance can be changed or hidden at any time.
- SCP-like setting (weight 0.35): The game is set in an SCP-type world with anomalies and strange creatures. The story involves investigating anomalies and rescuing survivors.
- Supernatural powers (weight 0.34): The protagonist has supernatural abilities used to attack enemies. These powers are a key gameplay element.
- Material grinding loop (weight 0.32): Gameplay involves grinding materials to upgrade equipment and skills. Monsters drop materials and resources are gathered via portals.
- Parry system (weight 0.28): A parry mechanic is included, though it is added later in the game. Parrying is a notable combat feature.
- Inventory management (weight 0.21): The game features grid-based inventory management and requires careful resource management. Inventory capacity appears larger than in the demo.
- MP-based combat (weight 0.21): Parry and melee attacks consume MP, which is restored by attacking enemies. When full, MP can be fired as a projectile.
- Separate mission areas (weight 0.15): The game is separated into mission areas rather than an open world. It has a small central hub structure.
- Visual novel storytelling (weight 0.14): The story is delivered in visual novel mode. Exposition occurs during gameplay.
- Roguelike elements (weight 0.14): The game has roguelike and dungeon crawler elements. Random battle events occur in rooms.
- Difficulty levels (weight 0.08): Multiple difficulty levels are available, including hard mode and one above.
- No jump or dodge (weight 0.07): Players cannot jump or dodge, but have a quick turn. This is a specific control limitation.

Performance notes:
- Performance varies by hardware (weight 0.29): Some users report excellent performance at 1440p 144 FPS on RTX 4090 and stable 120 FPS at max settings, while others experience bad performance and optimization issues.
- Traversal stutters at max settings (weight 0.17): Stutters occur while running around at max settings, but do not happen during combat, suggesting traversal-specific performance issues.
- Steam Deck optimization poor (weight 0.16): Players report that the game cannot maintain 30 FPS on Steam Deck, indicating significant optimization issues for the handheld platform.
- Frame drops to 40 FPS (weight 0.1): Players experience framerate drops down to 40 FPS, significantly impacting smoothness.
- Cannot stabilize high FPS (weight 0.1): With a 2K极高 setting, the game cannot stabilize 165 FPS and stutters, indicating poor optimization for high refresh rate displays.
- V-sync is broken (weight 0.09): A specific report indicates that V-sync is not functioning correctly, which can cause screen tearing or frame pacing issues.
- Rendering scale fix for low-spec (weight 0.09): Lowering the rendering scale improves performance on low-spec laptops, offering a workaround for weaker hardware.
- Frame drops in main base hall (weight 0.09): Players notice frame drops specifically in the main base hall area, indicating a localized performance issue.
- Stutter when switching guns (weight 0.09): Switching guns causes stutters, likely due to asset loading or animation transitions.
- FPS lock improves smoothness (weight 0.09): Locking the framerate to 120 FPS provides smoother gameplay, suggesting that uncapped framerates may cause instability.
- Code Vein 2 comparison (weight 0.08): One player compares performance to Code Vein 2, noting that it struggles to reach 90 FPS on high settings, implying similar optimization challenges.

Recommendations:
- Try the demo first (weight 0.52): Multiple reviewers recommend trying the demo before deciding, as it helps gauge whether the game suits your preferences. Positive demo experiences often lead to purchase recommendations.
- Wait for a sale (weight 0.45): Many suggest waiting for a discount, with specific thresholds like high 20s to mid 30s, 70% off, 60% of original price, or below 100. Price sensitivity is a common theme.
- Recommended for Resident Evil fans (weight 0.22): Fans of Resident Evil, especially those who miss the old gameplay era, are likely to enjoy this game according to multiple reviews.
- Novelty, cast, and soundtrack praised (weight 0.09): Reviewers highlight the novelty, cast, and soundtrack as reasons to recommend the game.
- Honest pricing compared to AAA (weight 0.09): One reviewer feels the price is honest compared to standard AAA pricing, offering a positive view on value.
- Good for non-sweaty extraction shooter fans (weight 0.09): The game appeals to players who enjoy extraction shooters without intense PvPvE, providing a more relaxed experience.
- Solid 8.5/10 rating (weight 0.09): A reviewer gives the game a solid 8.5 out of 10, indicating a generally positive assessment.
- Recommended for extraction TPS fans (weight 0.09): The game is recommended for those who like extraction third-person shooters with customization and looting.
- Buy Resident Evil instead (weight 0.08): One reviewer suggests purchasing Resident Evil instead of this game, indicating a preference for the established franchise.
- Niche appeal for offbeat gamers (weight 0.08): The game is recommended for gamers who enjoy niche, off-the-beaten-path titles, suggesting a specialized audience.
- Appeals to SCP-like content fans (weight 0.08): Those who enjoy SCP-like content may find this game appealing, according to one recommendation.
- Appeals to art style fans (weight 0.08): Fans of the game's art style and setting are recommended to buy if they have sufficient entertainment budget.
- Great for fashion souls players (weight 0.08): The free transmog system makes it highly appealing for fashion souls players, according to one review.
- Consider buying around 100 (weight 0.08): One reviewer suggests considering the purchase around a price point of 100 (currency unspecified), implying a moderate discount.
- Skip it altogether (weight 0.07): A reviewer advises skipping the game entirely, reflecting a negative overall impression.
- Not for casual anime extraction fans (weight 0.07): The game is not recommended for occasional anime fans who like extraction elements, suggesting it may not meet their expectations.

Other player notes:
- Resident Evil comparisons (weight 0.45): Multiple reviewers compare the game's gameplay formula and design to Resident Evil titles, especially Resident Evil 4. Some describe it as an anime-style spiritual cousin.
- Control inspiration and similarities (weight 0.45): Reviewers note the game borrows concepts from Control, with some calling it an anime-inspired Control. It shares themes of anomalies and liminal spaces.
- Demo availability and differences (weight 0.39): A free demo is available with additional content and replayability, but demo save cannot be inherited. The demo experience differs from the full game in some aspects.
- DLC and crossovers (weight 0.31): The game has DLC adding weapons and armor, plus a free crossover with The Lost Item Control Agency. Crossover skins appear to be unlocked via quests.
- Furyu pricing practices (weight 0.22): Reviewers mention Furyu habitually overcharges for their games and note this title is priced lower than previous Furyu games. Working with Furyu is also considered risky by one reviewer.
- Story and conclusion (weight 0.14): The story gives a sense of deja vu and has an open-ended conclusion, according to reviewers.
- Extraction shooter weapon upgrades (weight 0.14): Weapon part upgrades are said to be similar to extraction shooters, with a gameplay loop compared to Raid Mode in Resident Evil Revelations.
- Game file size (weight 0.12): The game's file size is noted to be around 20GB, with one review stating it is only 19GB.
- Demo progress and save data (weight 0.12): The demo can reach chapter 3 with 21% completion in about an hour, and save data shows a progress percentage.
- Price affects judgment (weight 0.09): Reviewers note that the price has negatively influenced many judgments about the game.
- Streaming warning legality (weight 0.08): A warning states that streaming this game online is illegal, which some reviewers find notable.
- PC version costs more (weight 0.08): The PC version is more expensive than the PlayStation version, which some reviewers criticize.
- Music presence (weight 0.07): Kitamura's music does not have a particularly strong presence, according to one reviewer.

Emotions:
- Frustration (weight 0.17): Players are frustrated by the high price of 8000 yen, painful gameplay and level design, and progression wipes on retry. Technical issues like black screens, poor performance, bugs, and stiff shooting further aggravate the experience.
- Disappointment (weight 0.16): Disappointment stems from a boring story, flat characters, and high price not matching content or quality. The game is seen as worse than its influences, with stiff motions, poor UI, and missing features like the demo's QR code backpack.
- Satisfaction (weight 0.09): Satisfaction comes from fun gameplay, weapon customization, and a good atmosphere. Despite some stiffness, the core loop and performance meet or exceed expectations for many players.
- Enjoyment (weight 0.07): Players enjoy the blend of survival horror and third-person shooting, with a fun gameplay loop and interesting story. The anime style, exploration, equipment optimization, and SCP-inspired setting add to the enjoyment.
- Excitement (weight 0.05): Excitement is driven by fast-paced action, improved performance after the first boss, and the inclusion of big-name voice actors. Players look forward to upcoming stages like the hospital.
- Appreciation (weight 0.05): Appreciation is for the solid story, unique inclusion of anomalies and liminal spaces, and niche style reminiscent of PS2 classics. Developer care is evident in detailed sound design and voice acting.
- Concern (weight 0.05): Concern focuses on the steep price relative to content value and the possibility of a short game with limited replayability.
- Love (weight 0.05): Love for the game comes from its extraction shooter gameplay without sweaty PvPvE, allowing players to chill at their own pace. The Ghost in the Shell SAC vibes, SCP-esque anime aesthetics, and cozy horror atmosphere make it uniquely appealing.
- Dissatisfaction (weight 0.04): Dissatisfaction arises from cheap-looking motion, awkward controls, and a high price. Incorrect gun recoil and arbitrary path design also detract from the experience.
- Confusion (weight 0.04): Players are confused by oddities like the deluxe edition JK skirt including shorts, negative reviews complaining about price despite visible demo pricing, and PC price being higher than console.
- Surprise (weight 0.04): Surprise comes from the parry system working well and being interesting, the game being surprisingly good, and an amazing soundtrack.
- Admiration (weight 0.02): Admiration is for Tanaka's distinctive story style and world-building, along with the phenomenal soundtrack, good cast, and great character design.
- Boredom (weight 0.02): Boredom sets in due to repetitive and padded gameplay after a few hours, with a common survival horror style that feels monotonous.
- Annoyance (weight 0.02): Annoyance is caused by the parry window being too short and repetitive voice lines.
- Reluctance (weight 0.01): Reluctance stems from the high price making it hard for modern players to accept the game.
- Fondness (weight 0.01): Fondness is felt for the dark and cynical ambience sprinkled with lighter moments.
- Nostalgia (weight 0.01): Nostalgia is evoked because the game captures the feel of older Resident Evil gameplay.
- Fun (weight 0.01): Fun comes from the gameplay, particularly the parry and super powers.
- Amusement (weight 0.01): Amusement is derived from the communicator character Red Sky senior reacting loudly during executions.
- Interest (weight 0.01): Interest is sparked by the SCP-like story content that appeals to the reviewer.}