Info about STEINS;GATE RE:BOOT:

Official game description:
Early Purchase Bonus Campaign
=============================
Limited-Time Early Purchase Bonus Campaign
------------------------------------------
Purchase **STEINS;GATE RE:BOOT regular edition** or **digital deluxe edition** during the campaign period to receive the DLC below for free:
*   STEINS;GATE Octet of Shifting Space\*
Early Purchase Bonus Campaign Period
------------------------------------
*   At the start of pre-orders – November 30, 11:00 a.m. PT
About STEINS;GATE Octet of Shifting Space
-----------------------------------------
STEINS;GATE Octet of Shifting Space is an adaptation of the title originally released in 2011 for Windows XP/Vista/7. This is the first time it will be available on Steam. Inspired by the premise of "What if STEINS;GATE were recreated on a PC from the 1980s?", the title captures the look and feel of an 8-bit PC adventure game while becoming fully compatible with both software keyboards and USB keyboards for modern gaming platforms.
\*STEINS;GATE Octet of Shifting Space will be released at a later date. Although customers who purchase during the campaign period will receive the DLC entitlement, it will not be playable until its release.
About the Game
==============
STEINS;GATE Returns! Rebooted for the modern era!
Updated visuals, refined UI, and a revitalized story!
STEINS;GATE follows a ragtag group of tech-savvy students led by Rintaro Okabe, whose latest invention accidentally gains the ability to send messages to the past, unleashing the power to alter history itself.
As global conspiracies stir and timelines begin to twist, the curtain rises on a future steeped in chaos.
\---
Characters, artwork, and the user interface have been completely refreshed in this reboot, while an original new scenario expands the world's story. Akihabara has been recreated with stunning realism and depth, drawing you deeper than ever into its streets and secrets.
Character designer huke returns with redesigned outfits and accessories that bring a contemporary flair to the cast. The cityscape has been meticulously reconstructed using authentic references from the era, adding new layers of nostalgic immersion.
With brand-new scenarios and optimized systems, both newcomers and longtime fans can experience STEINS;GATE like never before, a true reboot of the legendary story of time and fate.
Gameplay Features:
*   Your choices shape the fate of the characters and the world itself! Featuring multiple endings that branch based on your decisions.
*   A text-based adventure where controlling Rintaro’s phone can alter the course of destiny.
*   Beautifully remastered visuals rebuilt in stunning high detail.
*   Playtime: Approximately 30–50 hours.

Release date: Aug 19, 2026

Categories: Visual Novel, Multiple Endings, Choice-based Narrative, Branching Narrative, Time Travel Mechanics, First-Person Perspective, Remake


- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $20.00 - $40.00
  - Reasoning: Most price-related reviews criticize the $90 AUD (≈$60 USD) launch price as too high, citing deep discounts on the original version. One reviewer finds the price reasonable, but the negative sentiment dominates. The fair price range is estimated below $60, consistent with typical sale prices of the original, suggesting a community-accepted range of $20–$40.
- Playtime Metrics:
  - Game completion: 30.0h
  - Story completion: N/A
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The first review explicitly states that achieving all endings (game completion) takes about 30 hours. The second review, a Chinese summary, gives a total playtime range of 30-50 hours, which likely also covers completing all endings. No clear evidence is provided for story-only completion, typical session length, or endgame content.
- Time-to-fun: No data
- Player Archetypes:
  - Steins;Gate Series Veteran (buy)
    - Motivation: To experience the most polished version of a beloved classic and appreciate its narrative craftsmanship.
    - Playstyle: Analytical reading, comparing editions, paying close attention to narrative buildup and payoff.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: old player
    - Reference games: Steins;Gate Elite


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Remake visuals praised (weight 0.97): Players consistently praise the remastered visuals, including high-definition Live2D character animation, refined illustrations, and a clean art style that stays sharp on 4K displays. The new presentation adds freshness and expressiveness to dialogues and character interactions.
- Remixed soundtrack well received (weight 0.64): All music has been rearranged and re-recorded, with reviewers praising both the nostalgic original themes and the refreshing new arrangements. The BGM updates are considered a positive change that enhances the overall experience.
- Rerecorded voice acting appreciated (weight 0.58): The full voice cast re-recorded all dialogue, and reviewers note the effort put into the new performances, though some mention the assistant's voice differs from the original. Overall, the voice work is considered excellent and well integrated with the localization.
- New story content valuable (weight 0.56): The remake includes a new scenario, particularly a Moeka route adapted from a drama CD, plus if-lines for each heroine that expand on the anime. This additional content is seen as worthwhile and provides more depth to the story.
- Story and logic praised (weight 0.56): Reviewers highlight the excellent story with well-crafted plotting, consistent time travel theory, and detailed explanations that remain logical within the game world. The first-person perspective and rich internal monologues also enhance character development.
- Overall high recommendation (weight 0.39): Many reviewers express that the remake is successful and well worth the price, with the game being simply good. The effort put into re-recording voice, rearranging music, and adding content is clearly recognized and appreciated.
- UI and system refinements (weight 0.26): The UI background is considered more refined than the original, and the story node order is clearly visualized in the system. These improvements make navigation and understanding of the narrative flow easier for players.
- Memorable assistant character (weight 0.26): The assistant character Christina is described as memorable and cherished, indicating strong character writing and voice performance. This emotional connection is a key part of the game's appeal.
- Nostalgic opening monologue (weight 0.15): A reset in the opening monologue has a good effect, evoking nostalgia and setting a fitting tone for the remake. This subtle change was positively noted by a player.
- Cameo appreciated (weight 0.14): The game includes a cameo appearance of Maho from Steins;Gate 0, which is a nice tie-in for fans of the series. This adds to the remake's value for existing followers.
- Gadget details praised (weight 0.14): The microwave gadget and other equipment are praised as effective and well-realized in the remake, supporting the time travel narrative. This attention to detail is appreciated by players.
- Satisfying antagonist defeat (weight 0.14): Defeating SERN is described as a satisfying experience, highlighting the game's ability to deliver a fulfilling climax. This is a key story beat that resonates with players.
- Technical performance on Linux (weight 0.13): One player successfully ran the game on Linux using GE Proton 11-5, indicating good compatibility for Linux users. This is valuable feedback for potential buyers on that platform.
- Character model changes noted (weight 0.13): One reviewer specifically mentions that Mayuri's character model has a larger chest in the remake, which may be a point of discussion among fans. While not a major issue, it shows attention to detail in the redesign.

Common complaints:
- Reduced text content (weight 0.38): Text content is reduced by a quarter compared to the original, and the condensed script from Elite leaves many details missing. The game is roughly 80% of the original length in English.
- Late unlock and delays (weight 0.37): Players reported that the game was not available at the announced release time, with delays of 20-30 minutes. This caused frustration and impacted initial impressions.
- Voice acting quality issues (weight 0.36): The assistant's voice is described as hoarser and takes time to get used to compared to the original. Audio quality overall is poor and muffled in this version.
- Sloppy console port (weight 0.27): The game is described as a sloppy console port, with multiple usability issues preventing it from being the definitive version.
- Shortened scenes and plots (weight 0.26): Some scenes are cut or shortened compared to the original, such as Faris' chapter, and the rival card gang plot is diminished.
- Controller default input (weight 0.25): The default input option is set to controller, which is poor for keyboard/mouse users, and UI shows controller keybindings without proper optimization.
- Steam Deck audio missing (weight 0.17): There is no sound on the Steam Deck, making the game unplayable on that platform.
- Complex phone messaging system (weight 0.16): The phone messaging system is complex and lacks a visible affection meter, making it difficult to achieve the true ending without a guide or second playthrough.
- Missing mouse wheel functionality (weight 0.15): The mouse wheel can no longer open the dialogue log, a feature present in the original, hindering navigation.
- Text delay bug (weight 0.15): The text delay feature does not work correctly, causing display errors.
- Auto mode erratic with sync voice (weight 0.15): Sync voice causes auto mode to jump erratically and ignore text timers during non-spoken parts.
- Slow early game pacing (weight 0.15): The early game has long and dull daily life segments that may deter players.
- Untranslated Japanese text (weight 0.15): Many in-game visuals have untranslated Japanese text, hurting the English presentation.
- Music style mismatch (weight 0.14): Added string instruments do not fit the game's style, deviating from the original soundtrack's atmosphere.
- Art filter less impactful (weight 0.14): The new art filter feels less impactful than the original, reducing visual appeal.
- No DualSense support (weight 0.13): The game does not show DualSense icons, lacking PlayStation controller-specific features.

Gameplay feedback:
- New Gamma worldline route (weight 0.37): The reboot introduces a third worldline, Gamma, in addition to the original two. Entering this new route requires the player to avoid sending a Dmail in Chapter 9.
- Multiple heroine routes and true ending (weight 0.26): The game includes several heroine-specific routes culminating in a true ending. These branching paths are determined by choices made during specific chapters, particularly between Chapters 6 and 9.
- Visual novel with Live2D visuals (weight 0.25): The game is a visual novel that features Live2D character animations, enhancing the presentation over static images. Players mostly read dialogue and internal monologue, with gameplay driven by narrative choices.
- Branching story node structure (weight 0.24): The story flows through a node-based system within the game, allowing players to navigate the narrative. This structure supports multiple routes and endings based on player decisions.
- Six endings and two main worldlines (weight 0.15): The original game featured six endings across two main worldlines, which the reboot expands upon. This establishes the narrative depth and replay value of the title.
- Observer tab shows worldlines (weight 0.14): The menu features an 'Observer' tab displaying worldlines and chapter placements, helping players track their position across different timelines. This aids navigation through the branching story.
- First-person narrative perspective (weight 0.13): Unlike the anime's third-person view, the game uses a first-person perspective, immersing players directly into the protagonist's experience. This shift changes how the story is perceived.
- Set in Akihabara in 2010 (weight 0.12): The story's setting is Akihabara during the year 2010, grounding the sci-fi elements in a real-world location. This provides context for the narrative's events and choices.

Performance notes:
- Audio Missing on Steam Deck (weight 0.17): Players report that the game produces no sound when played on the Steam Deck, significantly impacting the experience and immersion. This is a specific technical issue that affects gameplay and requires a fix.
- Crashes During Movie Transitions (weight 0.17): The game crashes when movie or FMV transitions occur, particularly when the auto-skip feature is enabled. This causes the game to terminate unexpectedly, interrupting the flow and potentially losing progress.

Recommendations:
- Remake recommended overall (weight 0.27): Reviewers broadly endorse this remake, calling it a worthwhile experience. The positive reception spans general audiences and newcomers alike.
- Essential for dedicated fans (weight 0.15): The remake is described as an essential addition for dedicated Steins;Gate fans, implying it adds meaningful content to the existing franchise. This highlights its value for the core audience.
- Use guide for completion (weight 0.15): Following a guide or walkthrough is advised to achieve higher completion rates. This suggests the game has missable content or complex branching that benefits from external help.
- Watch anime for Steins;Gate 0 (weight 0.14): For those interested in the Steins;Gate 0 storyline, the anime adaptation is recommended over or alongside the game. This guidance helps players choose the best narrative medium.

Other player notes:
- Different art style concerns (weight 0.6): Multiple clusters note that the remake/remaster features a different art style, which some players may find divisive compared to the original. The modern redrawn backgrounds and E-mote animations are highlighted, indicating a significant visual overhaul.
- Longer playtime and content (weight 0.46): The game offers roughly 30 to 50 hours of gameplay to experience all endings, providing substantial content for players. This length is comparable to the original and Elite versions, with some improvements to routes and script.
- New Moeka route and improvements (weight 0.37): The game introduces a new route for Moeka and includes other route improvements, building on the Elite script with added content. This enhances the narrative depth compared to previous versions.
- Comparative analysis with originals (weight 0.36): Reviewers frequently compare this version to the original Steins;Gate and the Elite version, noting differences in script length, detail, and presentation. The game is seen as a more traditional visual novel than Elite, with deeper explanations and alternate lines.
- Revised script and localization (weight 0.34): The text has been altered from the original, and a localization update improved several lines during the review period. This suggests that the script is refined, and ongoing support is being provided for language quality.
- Community divides on changes (weight 0.34): Opinions split between those who appreciate the visual and audio enhancements and those who prefer the original's grimmer filter and style. The new clean look is a point of contention.
- Voice acting and music changes (weight 0.32): Voice acting is re-recorded, and the soundtrack is mostly rearranged old tracks, giving the game a fresh auditory experience. Some players may notice differences from the original voice performances.
- Price and value concerns (weight 0.25): The base game is priced around $90 AUD, which is considered a huge asking price by some reviewers. The original version is available at a discounted price, making the new version less appealing in terms of cost.
- Technical feedback and patches (weight 0.2): Some feedback includes a free copy received, and the Observer page feature is available but not used. Overall, technical issues seem minor and are addressed through updates.
- Retains original character traits (weight 0.15): The game does not tone down the 2ch slang or perverted character traits like Daru, preserving the original's unique humor and personality. This is appreciated as it stays true to the source material.
- Post-credits teaser for Chaos;Head (weight 0.14): There is a post-credits scene that may be related to Chaos;Head, hinting at connections within the Science Adventure series. This adds an element of intrigue for fans of the franchise.
- Detailed setting representation (weight 0.14): The setting of Akihabara in 2010 is depicted in detail, enhancing the immersive experience. This attention to the environment is a notable positive aspect.
- Control and input support (weight 0.13): The game supports keyboard/mouse, Xbox controller, and DualSense via Steam Input, though some prompts do not match DualSense icons. This indicates a broad input compatibility but minor UI issues for certain controllers.

Emotions:
- Frustration (weight 0.24): Players expressed frustration over numerous technical issues, including UI and keybinding problems, text delay, voice sync failures, fullscreen cropping, and crashes during skipped FMV transitions. The game's delayed unlock and lack of sound on Steam Deck further compounded the negative experience. The complex phone messaging system without a visible affection meter and inconvenient default controller input were also cited as major annoyances.
- Nostalgia (weight 0.12): Long-time fans felt nostalgia from the menu theme music that evoked memories of 15 years ago and the original art style, which they felt was more impactful. Being an old fan experiencing the remake brought back fond memories, especially longing for the assistant Christina and past experiences with the game.
- Disappointment (weight 0.12): Disappointment arose from poor audio quality described as muffled, and the condensed script that loses original detail, including untranslated Japanese text in visuals. The high asking price and reliance on ELITE's script leading to cut content, along with reduced text compared to the original, also contributed to the feeling.
- Satisfaction (weight 0.12): Satisfaction came from the more refined UI backgrounds and character illustrations compared to the original, and the payoff of foreshadowing after a slow early game. The beautiful presentation and strong localization also added to the overall positive impression.
- Joy (weight 0.08): Joy was expressed simply at being able to play a new version of the game, which was well made with great music and story.
- Enjoyment (weight 0.08): Enjoyment was driven by the new story content, particularly Moeka's route, along with excellent voice acting and visuals. Reviewers enjoyed the game from start to end and found it less boring than the original.
- Sadness (weight 0.04): Sadness was triggered by realizing how much time has passed and the natural aging process, as playing the remake highlighted the passage of time.
- Approval (weight 0.04): Approval was given to the high-definition live2d and vibrant art style, which were praised as standout improvements.
- Anger (weight 0.04): Anger was directed at the audio issues, prompting some players to demand a refund due to the muffled sound quality.
- Delight (weight 0.04): Delight came from finding the live2d characters extremely cute, which enhanced the visual appeal of the game.
- Fondness (weight 0.04): Fondness was expressed for the assistant's tsundere personality and the effective equipment, making them memorable and enjoyable parts of the experience.
- Dedication (weight 0.04): Dedication was shown by playing through the night without getting tired while defeating SERN, indicating strong engagement with the game's story and challenges.
- Relief (weight 0.04): Relief was felt because the opening monologue reset had a good effect, compensating for earlier frustration and providing a smoother narrative experience.
- Appreciation (weight 0.04): Appreciation was given for the story's execution, logical construction, and character development, all of which were seen as excellent achievements in the remake.
- Awe (weight 0.04): Awe was inspired by the impact of realizing the consequences of the characters' actions in the story, creating a powerful emotional response.
- Hope (weight 0.04): Hope was generated by the game receiving an update that improved lines, indicating the developers' commitment to refining the experience and potential for further improvements.
- Excitement (weight 0.04): Excitement was fueled by the remaster adding significant improvements across graphics, sound, and story content, making it a highly anticipated release.
- Anticipation (weight 0.04): Anticipation was built around the reboot being described as a 'surprise' for both new and old players, promising an engaging experience.}