Info about Legends of Wasteland:

Official game description:
**Legends of Wastelands**
Whether you’re a hardcore RPG fan or prefer a relaxed idle experience, **Legends of Wastelands** offers an adventure pace that’s entirely your own. Auto-battle, limitless customization, and endless growth—your legendary journey starts here.
**Six Classes, Endless Paths**  
Choose from three core classes—Strength, Dexterity, and Intelligence—plus three hybrid branches for six unique growth routes. Each class can advance and specialize through multiple promotions, unlocking distinctive skills and playstyles to craft a combat style that’s truly your own. 
**Vast Talent System, Unique Heroes**  
With over 1,700 talent nodes spanning basic stats and special effects, you can progress steadily or commit to extreme builds—the direction of growth is entirely in your hands. Each class also has an exclusive talent tree, offering deeper strategy and customization.
**Skills and Gems, Infinite Combos**  
Learn over 100 skills without class restrictions, then combine them with talent trees to unleash powerful synergies. Dozens of support gems transform skill behavior, turning even familiar moves into fresh combat experiences.
**Diverse Battle Modes, Your Choice of Challenge**  
Take on story stages, expeditions, boss battles, or timed challenges. Relax with idle progression or engage in intense fights to earn rare rewards and test your ultimate builds.
**Pet Companions, Growing Together**  
Hatch eggs and raise pets with unique abilities and traits. Pets assist in combat and generate offline rewards, ensuring your growth continues even when you’re away.
**Gear Crafting, Pursue Perfection**  
Defeat enemies for equipment with core stats and random modifiers. Upgrade, reroll, and add affixes at the blacksmith to forge your perfect gear over time.

Release date: Apr 29, 2026

Categories: Action RPG, Character Progression, Character Customization, Skill Tree Progression System, Idler, Pet Raising System, Crafting


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: 24.0h
  - Story completion: N/A
  - Session length: 3.0h
  - Endgame: 12.0h
  - Reasoning: The evidence provides some insights into playtime metrics. The quote '我开了24小时，大部分时间在琢磨怎么连技能，不是在等进度条' suggests a long session length, potentially indicating a high total playtime. '花了 一 下午 加 一 晚上 的 时间 去 研究 宠物 合成' implies a significant time investment, which could be part of the endgame content. '测试 了 几 小时' indicates shorter play sessions, possibly for specific tasks or testing. '轻松爽刷' suggests that the game can be played in a more casual, shorter session manner.
- Time-to-fun:
  - Summary: The game clicks after players overcome the initial lack of guidance and start engaging with the deep progression and build crafting systems.
  - Stance: Clicks after
  - Anchor: Engaging with the deep progression and build crafting systems
  - Time to anchor: 1h 0m
  - Friction: No proper extensive tutorial; Several mechanics are not explained at all
  - Unlock drivers: Character progression; Build crafting; Stat scaling
  - Conditions: Enjoyment of idle games; Interest in ARPG character progression; Willingness to figure out mechanics independently
- Player Archetypes:
  - Build-Crafter Grinder (buy)
    - Motivation: Character progression and optimization
    - Playstyle: Enjoys deep character customization and theory crafting.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: ARPG fan; Theory crafter
    - Reference games: Path of Exile 2; Diablo
  - Casual Idler (sale)
    - Motivation: Convenience and passive progression
    - Playstyle: Prefers idle gameplay with occasional active involvement.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: Casual gamer; Idle game fan
    - Reference games: Path of Exile 2; Diablo


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Engaging and fun gameplay loop (weight 0.32): The game offers an engaging and fun gameplay loop that players find enjoyable. The combination of ARPG and idle elements keeps players interested.
- Deep skill and talent trees (weight 0.31): The game features deep skill and talent trees, similar to Path of Exile, providing extensive customization options for character builds.
- Rich content and good value (weight 0.24): Players appreciate the amount of content available in the game and find it to be good value for the price, especially considering the variety and depth.
- Positive updates and improvements (weight 0.16): The game is praised for its continuous updates and improvements, showing a positive attitude towards optimizing and enhancing the game.
- Promising and recommended (weight 0.16): Overall, the game is seen as promising and is recommended for fans of the genre, offering a good mix of ARPG and idle elements.
- Inspiration from Path of Exile (weight 0.15): The game draws inspiration from Path of Exile, particularly in its skill tree and talent systems, which are appreciated by players.
- Low respec and crafting costs (weight 0.11): The game offers low respec and crafting costs, making it easier for players to experiment with different builds and equipment.
- Unique and enjoyable classes (weight 0.11): Specific classes like 召唤术士, 游侠, and Wanderer are highlighted as enjoyable, adding to the game's unique aspects.
- Strategy and team composition (weight 0.06): The game requires actual strategy and team composition, adding depth to the gameplay experience.

Common complaints:
- Numerous bugs and issues (weight 0.4): Players encounter many bugs, including items vanishing from inventory, gear being bugged and locked, and various other small bugs.
- Lack of in-game explanations (weight 0.35): There is a significant lack of explanations for game terms, professional terms, and mechanics, making it difficult for new players to understand the game.
- Inventory management issues (weight 0.32): Players frequently report that the backpack size is too small and inventory space is insufficient, leading to constant need to clear the backpack.
- High enemy evasion rates (weight 0.3): Enemies, particularly high-level monsters in the late game, have high evasion rates, leading to frustration among players.
- Lack of game acceleration options (weight 0.26): There is no option to start the game with accelerated speed, and the idle gameplay is slow, making it resource-intensive.
- Ineffective filtering system (weight 0.25): The item filtering system is basically non-existent and needs optimization, making inventory management cumbersome.
- Poor UI and operation convenience (weight 0.23): The user interface is poorly polished, leading to a subpar user experience and operational issues.
- Limited character customization (weight 0.19): Players are limited to creating new characters and cannot reclassify or adjust their characters after selection.
- Translation and localization issues (weight 0.18): There are translation issues and poorly worded properties, making it difficult for non-native speakers to understand the game.
- Ineffective auto-potion system (weight 0.16): The auto-potion system is ineffective and lacks the ability to set a health threshold for potion use.
- Pet system issues (weight 0.14): The pet system feels extensive but not deeply explored, and pet synthesis outcomes do not match tutorial descriptions.
- Lack of extensive tutorial (weight 0.12): The game lacks a proper extensive tutorial, making it difficult for new players to get started.
- Lack of multiplayer and community features (weight 0.1): The game lacks online multiplayer and player trading features, which could enhance the gaming experience.

Gameplay feedback:
- Skill tree depth (weight 0.35): The skill tree system is praised for its depth and complexity, often compared to Path of Exile's system.
- Item filtering system (weight 0.24): Players frequently mention the need for an improved item filtering system, including talent tree and equipment filtering.
- Class and profession system (weight 0.24): The class and profession systems are highlighted for their depth and customization options, similar to other popular games.
- Idle gameplay mechanics (weight 0.2): The game includes idle mechanics, which are noted by players as a significant part of the gameplay experience.
- UI and interaction polish (weight 0.2): Players mention the need for improved UI polish and interaction convenience for a better user experience.
- Combat and auto-combat (weight 0.16): Combat mechanics, including auto-combat, are frequently discussed, indicating a key feature of the game.
- Potion use settings (weight 0.15): Auto-potion use and potion strategy are noted as important aspects of gameplay.
- Comparison to Path of Exile (weight 0.12): Frequent comparisons to Path of Exile, indicating similarities in mechanics and systems.
- Respec and reclassification (weight 0.11): The ability to respec and reclassify characters is mentioned as a desired feature.
- Terminology explanations (weight 0.11): Players mention the need for better explanations of in-game terminology.
- Crafting system (weight 0.11): The crafting system, including dust attributes and equipment crafting, is discussed by players.
- Attribute point system (weight 0.07): The attribute point system is discussed as a significant part of gameplay mechanics.
- Buff and debuff visibility (weight 0.07): Visibility of buff and debuff icons is mentioned as needing improvement.
- Game readiness (weight 0.07): Players discuss the readiness of the game for release, indicating concerns or approvals.
- Feature unlocking (weight 0.06): Unlocking various features is a part of the game's progression system.
- Single-player with seasons (weight 0.06): The game is noted to be single-player but includes seasonal content.
- Upgrade choices (weight 0.06): The choices available for upgrades are noted as part of the game's progression.
- Gem enhancement (weight 0.06): Gem enhancement mechanics are mentioned as part of the game's crafting system.
- Special effects adjustments (weight 0.06): Adjustments to special effects are mentioned as a desired feature.
- Adventure mode (weight 0.06): The presence of an adventure mode is noted by players.
- Pet synthesis system (weight 0.06): A pet synthesis system is noted as a feature within the game.
- Translation quality (weight 0.06): The quality of translations within the game is noted by players.

Performance notes:
- Slow idle gameplay high resource usage (weight 0.07): The game's idle gameplay is reported to be very slow and consumes a lot of resources.

Recommendations:
- Mixed Recommendations (weight 0.16): Players have conflicting opinions on whether the game is worth recommending in its current state. Some suggest waiting for further optimizations before purchasing.
- Gameplay Mechanics Adjustments (weight 0.12): Players request adjustments to attribute point gains and improvements to the auto-potion system with customizable thresholds.
- Inventory Management Improvements (weight 0.11): Suggestions include storing materials directly in the warehouse and expanding inventory space to enhance the gaming experience.
- Simplify Auto-Loot Filtering (weight 0.06): There is a need to simplify the auto-loot filtering system to make it more user-friendly.
- Implement Monster Compendium (weight 0.06): Adding a monster compendium is requested to provide more information and enhance gameplay.
- Recommended for Customization Lovers (weight 0.06): The game is recommended for players who enjoy deep customization options.

Other player notes:
No miscpoints

Emotions:
- Frustration (weight 0.55): Players are frustrated due to a variety of gameplay issues, including inventory management problems, unclear game terms, and the inability to adjust skills during combat. Additionally, the lack of explanations for game mechanics, translation issues, and game bugs contribute to a poor overall experience.
- Enjoyment (weight 0.14): Players enjoy the deep talent tree options and the variety of build possibilities. The gameplay mechanics and features, which are highly similar to PoE2, provide a satisfying experience.
- Anger (weight 0.07): Anger is primarily caused by specific gameplay issues such as the high miss rate for the warrior class and discrepancies in pet synthesis outcomes. Inventory management and filtering systems also contribute to player frustration.
- Hope (weight 0.05): Players feel hopeful due to the game's ongoing optimization and improvements. There is a belief that the game has potential for further enhancement and enjoyment.
- Disappointment (weight 0.05): Disappointment stems from limited character customization options and various gameplay issues. Comparisons to other games highlight missed opportunities, leading to a sense of letdown.
- Satisfaction (weight 0.04): Players are satisfied with the game's progression system and character building. The value for money is also appreciated, contributing to a positive experience.
- Confusion (weight 0.04): Confusion arises from unclear game mechanics, such as the soul-sucking skill not restoring health and ambiguous item pickup filtering rules.
- Excitement (weight 0.02): Excitement is generated by the anticipation of upcoming new professions and content, which promises to enhance the gameplay experience.
- Joy (weight 0.02): Players express joy specifically related to the Wanderer Class, indicating that this class provides a particularly enjoyable or unique gameplay experience.
- Hope (weight 0.02): Players hope that the development team will quickly address and fix various bugs, indicating a desire for improvements and optimizations in the game.}