Info about R.I.P. - Reincarnation Insurance Program:

Official game description:
📢 New Update: Divine Forge is Now Live!
========================================
**New Update: Divine Forge is Now Live!**
-----------------------------------------
This update introduces a brand-new equipment crafting mechanic, significantly boosting the utility of Mythic gear. We hope this provides all elite operatives with more freedom and depth in your build crafting.
**For more details on the update, please check the latest notes.**
ROADMAP
=======
**More New Features Coming Soon：**
----------------------------------
About the Game
==============
_**R.I.P. merges the bullet-heaven barrage of Vampire Survivors together with the deeply gear-driven progression of Diablo.**_
In a world full of corrosion viruses and zombies, you will act as an elite R.I.P. employee with a simple goal to resolve the screen-flooding hordes through physical means. Kill monsters, pick up loots, recast gears, and collect various sets - work has never been so exciting!
The corrosion viruses never hibernate. Get ready to face the frenzied onslaught of massive zombie waves. From shambling walkers to swift and deadly mutants - the tide is lasting forever. There is no cover here, only overwhelming firepower and pure bullet-hell satisfaction.
Try entirely different battle feelings - from high rate SMGs and tactical shotguns to experimental heavy rocket launchers. Exploit enemy weaknesses with elemental effects such as Burn, Freeze, or Shock. Turn the battlefield into your playground and obliterate zombies in the most spectacular ways.
R.I.P. isn't just a Survivor-like game, but also a true gear-driven ARPG game. Scavenge hundreds of weapons and tactical gears from the ruins. Beware of the golden beams - legendary items are empowered with game-changing affixes. Few things are more satisfying for a corporate drone than seeing the damage numbers skyrocket.
Not happy with your loots’ stats? Feel free to find the company's master artisans to recast them. The Legend Contracts dropped on the battlefield will grant unique set bonuses, dramatically shifting your build's potential, allowing you to craft a Combat Build that fits you perfectly.
Summon legendary historical spirits for powerful buffs. Freely combine and stack passive blessings with active skills. Keep trying and restart the game to discover the BD that enables you to clear the enemies with one press, and enjoy the purest joy of horde-slaying.
Each mission features colossal mutant lords waiting for you. Agile movement and precise evasion are required to face against them. But do remember, this is a loot-hunting game - as long as your gear and Build are overpowered enough, even the once invincible bosses become training dummies for your "face-tank" damage tests.
Your perfect equipment is ready… but the game is finished. Still craving more? In the current version, alongside the classic survivor Rogue gameplay, we’ve prepared the Void Spire mode for you—a dedicated mode to prove the power of your builds.
In this mode, you can permanently save the builds you create in standard maps and bring them into the Spire to challenge infinitely increasing enemy power across rising floors. Every floor brings better loot and unlimited Divine Tech upgrades — just grind nonstop and enjoy the power climb!
Don't be upset even you fail, because your Contribution Points will be retained anyway, which can be utilized to upgrade your stats and unlock new abilities in the talent tree. Adjust your strategy; you'll return stronger and stronger in the non-stop cycle. R.I.P. will always be waiting for your next performance report.

Release date: Jan 25, 2026

Categories: Bullet Heaven, Looter Shooter, Roguelite, Top-Down Shooter, Character Progression, Equipment Customization, Horde Combat, Wave-based Survival

Feature scans:
- MTX: score 10; verdict: Fair; summary: Reviews explicitly mention no microtransactions.
- Wiki: score 50; verdict: Needs Improvement in Instructional Data; summary: The primary user complaints revolve around the lack of instructional data and inadequate in-game explanations. Users are struggling to understand game mechanics, skills, and systems due to insufficient in-game guidance and encyclopedias. Additionally, there are notable issues with the UI and inventory management, which hinder the overall user experience.
- Proton/Linux: score 25; verdict: Works Well with Minor Tweaks; summary: The game generally performs well on Linux with solid performance and high frame rates. However, there are some issues with controller support and anti-cheat systems that can affect the overall experience. Most users report a positive experience with minor tweaks needed for optimal performance.
- Steam Deck: score 75; verdict: Needs Significant Improvement; summary: The analysis of user feedback reveals several critical issues with the game on Steam Deck. The most frequent and impactful problems include frequent crashes and stability issues, poor controller support, and performance and optimization issues. Users also mention that the game is in Early Access and express hope for future improvements. These issues significantly impact the user experience and need to be addressed to enhance gameplay on the Steam Deck.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $10.00 - $12.00
  - Reasoning: The majority of the positive reviews indicate that the game is worth its current price of around $12. Several users explicitly mention that the game is worth the $12 price tag, and others suggest that it provides good value for the price they paid. The sentiment generally supports that the game is fairly priced around $12, with some users even suggesting it is a good value at full price.
- Playtime Metrics:
  - Game completion: 9.0h
  - Story completion: N/A
  - Session length: 0.3h
  - Endgame: 10.0h
  - Reasoning: The evidence provided includes multiple references to the typical duration of gameplay sessions and the time required to complete various aspects of the game. For instance, one review mentions that each battle lasts about 15 minutes, which helps estimate the session length. Another review indicates that clearing risk level 4 took about 9 hours of playtime, providing insight into the time required for significant progress. Additionally, the mention of clearing risk level 6 and the Void Tower being endgame content suggests that endgame activities are substantial and time-consuming. The evidence of playing for 3-4 hours in a single session also supports the session length metric.
- Time-to-fun:
  - Summary: The game requires a significant initial grind to upgrade equipment and abilities before it becomes enjoyable. The fun starts after several hours of gameplay once players have sufficiently upgraded their gear and abilities.
  - Stance: Clicks after
  - Anchor: Upgrading equipment and abilities
  - Time to anchor: 6h 0m
  - Friction: initial grind; need to upgrade equipment and abilities
  - Unlock drivers: upgrades; better equipment
  - Conditions: persistent play to achieve upgrades
- Player Archetypes:
  - Loot-Driven Grinder (sale)
    - Motivation: Progression through loot and character upgrades.
    - Playstyle: Grinding for better loot and character builds.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: 刷宝爱好者; 装备收集者
    - Reference games: 无主之地; 暗黑
  - Genre Fan (deep sale)
    - Motivation: Enjoyment of genre-specific gameplay mechanics and comparisons to other games.
    - Playstyle: Comparing and referencing other games while playing.
    - Experience: veteran
    - Purchase stance: deep sale
    - Labels: 类吸血鬼幸存者粉丝; 俯视角射击游戏爱好者
    - Reference games: 吸血鬼幸存者; 死神必须死; 黎明前20分钟
  - Casual Gamer (sale)
    - Motivation: Enjoyment of quick, engaging gaming sessions and frequent updates.
    - Playstyle: Playing in short bursts and appreciating frequent updates.
    - Experience: newcomer
    - Purchase stance: sale
    - Labels: 休闲玩家; 短时间游戏爱好者
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Enjoyable and fun gameplay (weight 0.37): Players consistently describe the gameplay as fun, enjoyable, and worth playing. The game provides a high level of playability and a satisfying gaming experience.
- High-quality graphics and visuals (weight 0.24): The game is praised for its quality graphics and visual presentation. Players appreciate the satisfying graphics and overall visual aesthetic.
- Similar to Diablo and other ARPGs (weight 0.13): The game is often compared to Diablo and other ARPGs, with players noting similarities in gameplay mechanics and loot systems. It combines elements from various popular games in the genre.
- Smooth and optimized performance (weight 0.1): The game runs smoothly and is well-optimized, especially on high-end hardware. Players report a smooth shooting feel and stable performance.
- Good for streaming and content creation (weight 0.08): Players note that the game is good for streaming due to its overall quality and engaging gameplay. The visuals and gameplay mechanics make it enjoyable to watch and play.
- Satisfying combat mechanics (weight 0.07): The combat in the game is described as satisfying and fast-paced. Players enjoy the feel of the weapons and the overall combat experience.
- Rich loot system (weight 0.07): Players enjoy the game's loot system, which offers crazy amounts of loot and rewarding gameplay experiences. The loot mechanics are a significant draw for many players.
- Variety of characters (weight 0.07): The game offers multiple characters, each with unique attributes and playstyles. This variety adds depth and replayability to the game.

Common complaints:
- Lack of content variety (weight 0.23): The game content is described as limited and boring, with repetitive stages and enemies that just become stronger without adding new mechanics. Special maps and high-difficulty content are also lacking.
- Quality of life issues (weight 0.17): There are several quality of life issues that need improvement, including inventory management problems, tedious gameplay elements, and frequent game crashes.
- Repetitive gameplay mechanics (weight 0.17): Players frequently mention that the gameplay becomes repetitive quickly, with high level repetition and a lack of new gameplay elements. This includes repetitive bosses and a lack of content variety, making the gameplay feel boring and frustrating.
- Performance and optimization issues (weight 0.16): The game suffers from various performance issues, including poor optimization, frame drops, and graphical stuttering. These issues affect the overall gameplay experience.
- Character balance issues (weight 0.13): There are significant issues with character balance, including imbalanced stats and abilities. This leads to a lack of diversity and uniqueness among characters.
- Talent system flaws (weight 0.12): The talent system is criticized for being short, confusing, and poorly designed. Players feel that talent points cannot be fully utilized and the system lacks depth.
- Slow character progression (weight 0.1): Many players feel that character growth and progression are too slow. This includes slow numerical growth and minimal character progression, which makes leveling feel slow and stuck.
- Equipment system flaws (weight 0.09): The equipment system is criticized for lacking variety and depth. Players feel that equipment stats and effects are too similar and need improvement.
- Enemy variety and balance (weight 0.09): Players note a lack of diverse enemies and issues with enemy threat levels. Some enemies are too strong, while others lack variety, leading to an unbalanced gameplay experience.
- Difficult boss battles (weight 0.09): Boss battles are frequently mentioned as being too difficult and unbalanced. High-level boss battles, in particular, are noted for their excessive difficulty.
- Poor translation quality (weight 0.08): The German translation is frequently criticized for being poor, incomplete, and clunky. It is considered one of the worst translations in gaming history.
- Lack of build diversity (weight 0.08): Players feel that there is a lack of variety in builds, with limited options for experimentation. Builds often feel random and lack variability.
- Low level cap (weight 0.07): The level cap at 40 is considered too low by players, feeling insufficient for the talent tree and overall character progression.
- Grindy gameplay (weight 0.06): The game is criticized for being too grindy, with low-effort grindfest mechanics that make the gameplay feel tedious and repetitive.
- Lack of tactical skill variety (weight 0.06): The tactical skills in the game are criticized for lacking variety and playability. This leads to a monotonous gameplay experience regardless of the character or equipment used.
- Unreasonable difficulty curve (weight 0.06): The difficulty curve for levels 5 and 6 is considered unreasonable and torturous, with a significant difficulty spike.
- Controller usability issues (weight 0.05): Players report difficulties with controller operations, including usability issues that need improvement.
- Lack of character uniqueness (weight 0.05): Players feel that different characters are not unique enough, with only weapon differences and a lack of distinct character design.
- Enemy and drop rate issues (weight 0.05): Some enemies have strange hit detection issues, and the drop rates for high-level items are considered too low, making the gameplay feel unrewarding.
- Minor bugs and issues (weight 0.05): There are several minor bugs and hiccups that need to be fixed, affecting the overall gameplay experience.

Gameplay feedback:
- Diablo-like gameplay and mechanics (weight 0.18): The game features gameplay and mechanics similar to Diablo, including loot-based progression, hack & slash elements, and comparisons to other games like Path of Exile.
- Character progression and talents (weight 0.18): Players can progress their characters through various talent trees and skill systems, allowing for customization and development of character abilities.
- Level and character unlocks (weight 0.12): Players can unlock new levels, characters, and heroes as they progress, with various mechanics governing these unlocks.
- Roguelite and roguelike mechanics (weight 0.1): The game incorporates roguelite and roguelike elements, providing a mix of procedural generation and permadeath mechanics within a 3D environment.
- Boss fights and encounters (weight 0.08): The game features boss fights and encounters, which include various mechanics and repetitions that challenge the players.
- Crafting and upgrade systems (weight 0.08): Players can craft and upgrade equipment and items, which is integral to character progression and gameplay.
- Repetitive and addictive gameplay loop (weight 0.08): The gameplay loop is described as both repetitive and addictive, with players seeking variety in their single-player experience.
- Grinding for items and loot (weight 0.08): Players engage in grinding mechanics to obtain items and loot, which is a significant aspect of the gameplay.
- Skill synergy and effectiveness (weight 0.07): The game emphasizes skill synergy and effectiveness, with players rebalancing and interacting with various abilities.
- Various build customizations (weight 0.07): Players can customize their characters with various builds, allowing for different playstyles and potentials.
- Achievements and rewards (weight 0.05): The game includes an achievement system with tracking and rewards for players to earn.
- Combination mechanics (weight 0.05): The game features combination mechanics, allowing players to mix and match various elements and abilities.
- High difficulty and freedom (weight 0.05): The game offers high difficulty levels and a significant amount of freedom in player choices.
- Top-down shooter perspective (weight 0.04): The game is played from a top-down perspective, focusing on shooter mechanics and gameplay.
- Tower climbing mode (weight 0.04): A mode where players climb a tower, engaging in new content and challenges.
- Zombies and gun combat (weight 0.04): The game features combat against zombies using various guns and laser weapons.

Performance notes:
- Optimization issues (weight 0.23): There are numerous reports of optimization problems, with players requesting better performance optimization.
- Game stability problems (weight 0.16): Players experience frequent game freezing and crashes, which significantly affect game stability.
- Performance drops in later stages (weight 0.14): Players note significant performance drops, especially in the later stages of the game.
- Frame rate instability (weight 0.11): Many players report severe frame rate drops and graphical stuttering, impacting the overall gaming experience.
- Graphics performance (weight 0.11): Some players report smooth graphics and improvements, while others experience low smoothness and graphical issues.
- Controller and compatibility issues (weight 0.11): There are reports of controller compatibility problems and issues specific to certain hardware like the Steam Deck.
- Specific hardware performance (weight 0.07): Performance varies significantly across different hardware setups, with some players experiencing smooth performance on high-end hardware.

Recommendations:
- Highly recommended game (weight 0.1): The game is frequently recommended to others, often with high praise and few reservations.
- Recommended for genre fans (weight 0.07): The game is particularly recommended for fans of the ARPG and roguelike genres, as well as those who enjoy similar games.
- Skill system improvements needed (weight 0.07): Players suggest improvements to the skill system, including modifying tactical skills and adding a universal base attribute system.
- Recommended during sales (weight 0.07): The game is often recommended for purchase during sales or discounts, making it more accessible to a wider audience.
- Early Access recommendations (weight 0.05): The game is highly playable and recommended even in its Early Access state.
- Additional game modes and content (weight 0.05): Suggestions include adding new modes, DLC, and high difficulty content to enhance the game's replayability.
- Crafting and customization (weight 0.05): Players desire more customization options, including a crafting system and more equipment attributes.
- Multiplayer and co-op modes (weight 0.04): Players express interest in multiplayer and co-op modes for playing with friends.
- Grinding and fast-paced gameplay (weight 0.04): Players who enjoy grinding and fast-paced games with lots of loot find this game appealing.
- Comparisons to other games (weight 0.04): The game is recommended for fans of similar games like Vampire Survivors.
- Gameplay mechanics and tips (weight 0.04): Tips include mastering the timing of the spacebar and playing without guides for a better experience.
- Technical improvements (weight 0.04): Players suggest various technical improvements, such as removing the three main god limit and adding new technology to improve the gameplay flow.
- Controller and auto-fire (weight 0.02): Players recommend using a controller with auto-fire for a better gaming experience.
- Shop and item rerolling (weight 0.02): Suggestions include adding the ability to reroll items in the shop for unique gears at the cost of gold or cash.
- Language and translation (weight 0.02): There is a request for the implementation of Portuguese/BR translation to make the game more accessible.
- Casual gaming option (weight 0.02): The game is recommended as a worthwhile play between more serious gaming sessions.

Other player notes:
- Game in Early Access (weight 0.04): The game is currently in an early access phase, indicating it is not yet fully developed and may have unfinished features or bugs.
- Art-related suggestions (weight 0.04): Players suggest hiring artists and improving the profitability of art within the game. This indicates a desire for better visuals and more rewarding artistic elements.

Emotions:
- Frustration (weight 0.31): Players are frustrated due to a multitude of technical issues such as game crashes, freezing, and performance problems like frame drops and stuttering. Additionally, repetitive gameplay, excessive grind, and various bugs in mechanics such as character growth, equipment system, and control issues contribute to the frustration.
- Enjoyment (weight 0.15): Players enjoy the game for its engaging gameplay mechanics, variety of builds, and satisfying combat. The combination of shooting mechanics, loot systems, and deep customization options provide a fun and addictive experience.
- Satisfaction (weight 0.1): Players find satisfaction in the game's variety of builds, regular updates, and enjoyable combat and progression systems. The unique character design and gameplay mechanics, along with the visual and tactical aspects, contribute to a positive experience.
- Excitement (weight 0.08): Players are excited about the game's addictive gameplay loop, engaging progression, and powerful builds. The combination of enjoyable gameplay mechanics and the potential for future updates and improvements adds to the excitement.
- Disappointment (weight 0.08): Players express disappointment due to the game feeling unfinished, lacking depth, and having various issues such as poor translation, limited content, and optimization problems. The lack of diverse enemies and underpowered tactical skills also contribute to this sentiment.
- Excited (weight 0.05): Players are excited about the game's addictive gameplay, satisfying combat, and attractive art style. The Diablo-like gameplay and modern mechanics, along with the variety of builds and intense boss fights, contribute to the excitement.
- Frustrated (weight 0.04): Players are frustrated with optimization issues, low level caps, and frequent game crashes. Specific issues with equipment management, high enemy stats in late game, and repetitive gameplay mechanics also contribute to the frustration.
- Hopeful (weight 0.03): Players are hopeful for future improvements and updates, including better controller support and new gameplay modes. They anticipate improvements in gameplay mechanics and optimization, expressing a desire for more upgrade options.
- Satisfied (weight 0.03): Players are satisfied with the smooth gameplay, addictive gameplay mechanics, and enjoyable loot-based progression. The stability of the game, quality boss battles, and character gearing contribute to their satisfaction.
- Positive (weight 0.02): Players have a positive experience with the game's unique combination of gameplay styles, rich gameplay options, and beautiful graphics. The engaging and interesting aspects of the game, along with a satisfying play loop and progression, contribute to their positive sentiment.
- Anger (weight 0.02): Players are angry due to poor game design, performance issues, and crashing problems. The blocking of players who paid for the game and the lack of improvements in game mechanics also contribute to their anger.
- Happy (weight 0.01): Players are happy with the smooth gameplay experience and enjoy the game overall. They look forward to future milestones and have a positive outlook on future content.
- Negative (weight 0.01): Players have a negative experience due to frustration with the character upgrade system, difficulty in switching between characters, and various gameplay mechanics and performance issues. The lack of unique features and substance in rewards also contribute to their negative sentiment.
- Hope (weight 0.01): Players hope for future updates and improvements, including more maps and enemy variety. They have expectations for optimization and additional content, expressing a positive outlook on the game's potential.
- Disappointed (weight 0.01): Players are disappointed with the gameplay not meeting expectations, unpolished mechanics, and visual issues. The lack of skill transparency options and limited out-of-game progression also contribute to their disappointment.
- Angry (weight 0.01): Players are angry due to frustration with game mechanics, lack of improvements, and difficulty issues. The perceived disregard for player feedback and lack of updates also contribute to their anger.
- Anticipation (weight 0.01): Players are looking forward to future updates, anticipating improvements and new content. They have high hopes for the game's potential and upcoming features.
- Boredom (weight 0.01): Players feel bored due to repetitive gameplay and lack of uniqueness in characters. The monotonous experience and absence of new gameplay elements contribute to their boredom.
- Joy (weight 0.01): Players find joy in the fun and enjoyable gameplay mechanics. The overall engaging and satisfying aspects of the game contribute to their joy.
- Enthusiasm (weight 0.01): Players are enthusiastic about the game's potential and their enjoyment of it. The game hitting all the right marks for its genre and the unique combination of gameplay styles contribute to their enthusiasm.}