Info about Entropy:

Official game description:
**In this dying age, only pockets of humanity remain.** There was no apocalyptic event to speak of; only the cruel march of time and the inexplicable infertility of the world. Accursed creatures stalk the barren lands between settlements, which are themselves terrible places; squalid, medieval and mostly ruled by tyrants. 
Our story begins in the town of Draenog, where the theatre performance you are putting on is interrupted by fighting at the gates. Demons have arrived. Your wooden sword will have to do for now, gather the troupe and defend yourselves!
**Entropy is a post-apocalyptic role-playing game with an expansive world map, explorable towns filled with colorful characters, and a tactical turn-based battle system.**
KEY FEATURES
------------
*   Embark on a quest across the lands to stop the demonic incursion.
*   Control your party of up to 6 characters.
*   Hire Mercenaries to replace your fallen party members.
*   Tactical Turn-Based Combat.
*   Explore a world full of unique characters, creatures, challenges, and treasure.
*   Level up your characters, increase your stats, and unlock new perks.
*   A beautiful retro 3D aesthetic.

Release date: Aug 18, 2026

Categories: Turn-based RPG, Tactical RPG, Party-based Combat, Permadeath, World-Building, Dark Fantasy, Early Access


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: 5.0h
  - Story completion: 5.0h
  - Session length: N/A
  - Endgame: 2.0h
  - Reasoning: The first two quotes indicate completing all available content (Act 1) takes 4–5 hours, supporting gameCompletion and storyCompletion both around 5 hours. The third quote shows additional endgame grinding after finishing the story, suggesting roughly 2 hours of endgame activity. The fourth quote confirms total playtime over 5 hours, aligning with combined story and endgame. No evidence of typical session length was found.
- Time-to-fun:
  - Summary: The game is enjoyable initially with good pacing and exploration, but a severe difficulty spike at the act 1 boss turns the experience into a slog, causing a drop in fun. A gameplay change from the developer's previous title is also off-putting.
  - Stance: Fun then drops
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: change in gameplay is off-putting
  - Unlock drivers: N/A
  - Conditions: playing on Hard difficulty; reaching the act 1 ending boss; gameplay change from Dread Delusion
- Player Archetypes:
  - Old-School Turn-Based Enthusiast (buy)
    - Motivation: Nostalgia and appreciation for old-school turn-based RPG design with modern conveniences.
    - Playstyle: Tactical turn-based combat, willing to grind, enjoys party management.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Battle Brothers; Lisa: The Painful; Final Fantasy
  - Worldbuilding & Atmosphere Devotee (buy)
    - Motivation: Immersion in a well-crafted dark fantasy world with rich lore and atmospheric audio.
    - Playstyle: Story-focused exploration, enjoying the setting and characters.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Grind-Averse Difficulty Critic (no buy)
    - Motivation: Seeking a balanced challenge without excessive grinding.
    - Playstyle: Grind-heavy play due to difficulty walls, possibly completionist.
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: Dread Delusion


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Worldbuilding is excellent (weight 0.97): The worldbuilding is highlighted as sublime and exceptional, with interesting lore and atmosphere. Reviewers appreciate the immersive and unique setting, often comparing it favorably to Dread Delusion.
- Game is enjoyable (weight 0.97): Many reviewers express that the game is really good, fun, and a pleasant surprise. It is seen as a gem with solid bones and a fantastic experience so far, with high potential noted.
- Combat is praised (weight 0.86): Reviewers consistently praise the combat system for being punchy, snappy, and fun with old school appeal. It is described as straightforward yet deep, with tactical elements like limb cutting and a party system.
- Art direction admired (weight 0.72): The art direction and aesthetic are widely praised for being beautiful and fitting the grim dark fantasy setting. The grotesque yet absurdly beautiful style is a big highlight for players.
- Mechanics are liked (weight 0.69): The mechanics are generally liked, with many interesting features such as party assembly, first-person view, and modern conveniences. The leveling system and build variety are also positive points.
- Atmosphere is immersive (weight 0.46): The atmosphere is described as great and crazy atmospheric, contributing to a sense of immersion and making progression feel real. The combination of music and visuals creates a beautiful space.
- Permadeath adds stakes (weight 0.46): The permadeath mechanic is praised for adding challenge without stats and buffs, making combat high stakes and causing players to treasure their party members more. It is seen as a fun and impactful system.
- Writing is praised (weight 0.46): The writing and dialogue are frequently praised as fascinating, good, and engaging, with well-written characters and lore. The story is considered a selling point, often compared favorably to Dread Delusion.
- Story is interesting (weight 0.45): The story is found to be interesting and unique, with good dialogue options and decisions that lead to different outcomes. It is considered a key selling point, alongside worldbuilding.
- Unique and exciting (weight 0.43): The game is described as weird, exciting, unique, and interesting, standing out as one of the coolest RPGs this year. Its mix of JRPG elements and grim dark fantasy is appreciated.
- Music is appreciated (weight 0.38): The soundtrack is praised for being great, fitting, and improved significantly compared to the previous game. It adds to the old school RPG feeling and enhances the overall atmosphere.
- Exploration is fun (weight 0.38): Exploration in the overworld and areas is found to be enjoyable, with fun secrets and random events adding flavor. The world is intriguing and immersive, encouraging players to explore.
- Graphics are nice (weight 0.36): The graphics are noted as really nice, contributing to the beautiful and atmospheric presentation. The art style is a highlight, with character portraits full of personality and numerous.
- Pacing is enjoyed (weight 0.35): The pacing of the game is enjoyed, with the opening stretch having no issues and the content so far being loved. The game is estimated to have around 4 hours of content, which some may find short but enjoyable.
- Character designs praised (weight 0.28): Character designs, including portraits and the character Sirgeil, are appreciated for their personality and quality. The designs contribute to the game's appeal and immersion.
- Potential recognized (weight 0.28): Reviewers see great potential in the game and the developer, with the demo being very good and the game showing solid foundations. There is excitement for future expansions and content.
- Good value for price (weight 0.21): The game is considered absolutely worth the price, offering a solid experience with enjoyable content. It is seen as a great value for what it provides.
- Dungeon variety noted (weight 0.12): Dungeon layouts are diverse, adding to the exploration experience. The variety keeps the gameplay fresh and engaging.
- Secrets are enjoyable (weight 0.12): The secrets in the game are very fun, adding to the sense of discovery and exploration. They enhance the world's intrigue and appeal.

Common complaints:
- Early access too short (weight 0.53): Multiple reviewers note that the early access content is disappointingly short and unbalanced, with only one act available. This limits the overall experience and leaves players wanting more.
- Camera controls problematic (weight 0.43): Camera controls are inconsistent, with inverted axes, jarring angle changes, and wonky behavior on rails. This affects player comfort and can cause disorientation.
- Hard mode not challenging (weight 0.3): Players report that the hardest difficulty is not very hard, with combat feeling somewhat easy. This reduces the sense of challenge and replayability for experienced players.
- Final boss difficulty spike (weight 0.3): The act 1 ending boss presents a massive difficulty spike, requiring significant grinding to overcome. This creates frustration and disrupts the pacing of the game.
- Lack of localization (weight 0.29): Players request Russian and Portuguese (PT-BR) language support, noting that the game would be practically perfect with Portuguese localization. This limits accessibility for non-English speakers.
- Enemy AI feels broken (weight 0.22): Enemies get stuck or behave unintelligently, such as moonwalking or not reacting to status effects. This undermines combat depth and the sense of danger.
- Economy and grinding issues (weight 0.21): Random encounters provide insufficient money to buy new mercenaries, and early game lacks funds for teammates. This forces excessive grinding and slows progression.
- Music repetitive (weight 0.2): The soundtrack becomes repetitive, and more ambient or varied tunes would improve the atmosphere. The music could also be stranger to fit the environment.
- Technical glitches present (weight 0.18): There are minor technical issues like brief freezes and misaligned weapon models. While not game-breaking, they detract from polish.
- Combat randomness frustrating (weight 0.12): Frequent misses on high-percentage attacks and enemy critical hits cause unfair losses. This randomness feels punishing and reduces strategic satisfaction.
- World map barren (weight 0.12): The world map is currently sparse and lacks content, making exploration less engaging. This is likely due to the early access state.
- Enemy variety lacking (weight 0.12): Enemy types are limited, which can make combat repetitive. More variety would enhance the gameplay experience.
- Chest rewards underwhelming (weight 0.12): Chests often contain combat items or lackluster weapons, failing to provide exciting loot. This diminishes the reward for exploration.
- Gameplay shift off-putting (weight 0.12): The change from Dread Delusion's first-person action to turn-based combat is jarring for some players. This may alienate fans of the previous title.
- Missing Pilfer action (weight 0.11): A reviewer misses the 'Pilfer' gold action from Dread Delusion, indicating a feature that was appreciated and is now absent. This could be a quality-of-life improvement.
- Boss loot bug (weight 0.11): The Act 1 boss did not drop the sword it was supposed to, causing confusion and potential progression issues. This is a specific bug that needs fixing.
- Marketing clarity lacking (weight 0.11): The game does not clearly market that it is released in acts, leading to player surprise about the short content. Better communication would set expectations.
- Combat simplicity early (weight 0.1): Early combat is very simple, but this may improve as the game progresses. It is noted by a reviewer only an hour in.
- Jank not immersion-breaking (weight 0.1): There is some jank in the game, but it does not break immersion. This is a minor complaint that does not significantly harm the experience.
- Not recommended by reviewer (weight 0.08): One reviewer would not recommend the game to anyone, likely due to the combination of issues. This is a strong negative signal but from a single source.

Gameplay feedback:
- Turn-based tactical RPG (weight 0.66): Players describe the game as a turn-based tactical RPG with classic mechanics like front and back rows, ranged and melee combat, and similarities to Dragon Quest V and Metaphor Refantazio. This indicates a familiar yet engaging combat system that appeals to fans of the genre.
- Permadeath with high stakes (weight 0.61): The game features permanent character death, making battles intense and units valuable. This mechanic is compared to Fire Emblem and Final Fantasy Tactics, and players note that party members are often treated as expendable resources.
- World map with random events (weight 0.36): The world map includes random enemy encounters and random events, similar to E33. Exploration is encouraged, with players advised to check suspicious areas and dark places for hidden content.
- Hard intended difficulty (weight 0.3): The intended difficulty is hard, with combat remaining high-stakes until characters max out a combat skill. This suggests a challenging experience that rewards progression and careful strategy.
- Class-based companion system (weight 0.3): Players can recruit companions with distinct classes like Tank, Rogue, Anchor Caster, and Shaper Caster. The active party can include up to six members, with reserves available at an additional cost.
- Dark fantasy setting (weight 0.3): The game presents a grim dark fantasy world where you hire a crew to venture into dangerous territories. It evokes Darkest Dungeon vibes but with a more traditional RPG structure.
- Money as vital resource (weight 0.29): Each battle costs money to pay party members, making money a crucial resource to manage. This economic pressure adds a strategic layer beyond combat, as players must balance expenses with party size.
- Early access limited content (weight 0.22): Currently in early access, only Act 1 is playable, offering about 5 hours of content with some backtracking. This limits the overall experience but still provides a substantial initial gameplay loop.
- Complex stats and positioning (weight 0.22): The game has many stats and emphasizes positioning and reach in combat. Players note that it takes time to understand the stat system, but mastering it is key to success.
- Meaningful dialogue choices (weight 0.21): The game features dialogue options that appear to have meaningful choices, leading to different outcomes at decision points. This suggests a branching narrative that responds to player decisions.
- Grim narrative elements (weight 0.21): The narrative includes dark elements, such as references to cutting off arms, and the threat of demon hordes invading your town. These contribute to a brutal and unforgiving atmosphere.
- Unique character creation (weight 0.2): Character creation allows for one-eyed ranged characters, and there is a third gender option called 'aeman,' offering diverse customization choices for players.
- Flexible battle formation (weight 0.12): Players can utilize a flexible front-line with powerful tools in the back-line, allowing for adaptive strategies. This emphasizes tactical planning and unit placement in battles.
- Random hit chances and criticals (weight 0.12): The combat relies on random hit chances and critical hits, adding an element of unpredictability. This can increase tension, especially with permadeath enabled.
- Old school RPG influence (weight 0.12): The game is described as an old school basic turn-based RPG, appealing to players who enjoy classic mechanics without excessive complexity.
- Emphasis on gameplay (weight 0.12): Gameplay is way more emphasized than narrative or other elements, suggesting a focus on mechanics and player interaction over story.
- Autosave system present (weight 0.11): The game includes an autosave system, which is helpful given the high difficulty and risk of losing characters permanently.
- Breakable walls hide secrets (weight 0.11): Breakable walls hide code parts, encouraging thorough exploration of the environment. This adds a puzzle-like element to finding hidden content.

Performance notes:
No performancepoints

Recommendations:
- Strong overall recommendation (weight 0.55): Players widely endorse the game, describing it as worth buying, highly recommended, and well worth its price. Clusters 1, 7, 9, and 15 collectively indicate a high level of satisfaction among reviewers.
- Recommended for Dread Delusion fans (weight 0.38): Multiple reviewers specifically recommend the game to fans of Dread Delusion, stating they will love it, though one reviewer dissents. Clusters 2 and 6 capture the positive sentiment, while Cluster 10 shows a contrasting opinion.
- Early access caution advised (weight 0.29): Some reviewers warn about the early access state, suggesting waiting until more content is developed and noting that only one act is currently available. Clusters 11, 12, and 13 advise patience for those concerned about incomplete content.
- Great for dark fantasy RPG fans (weight 0.22): The game is highly recommended for enthusiasts of dark fantasy RPGs with lethal turn-based combat and grimdark turn-based tactics, where character death or maiming is routine. Clusters 16 and 18 highlight this appeal.
- Suitable for episodic content consumption (weight 0.2): The game is recommended for those comfortable with receiving chapters incrementally, and trying the demo is suggested for hesitant players. Clusters 14 and 4 emphasize this flexible approach to early access.
- Appeals to classic Final Fantasy fans (weight 0.12): At least one reviewer suggests the game is worth checking out for fans of classic Final Fantasy games, indicating its appeal to nostalgic RPG players. This comes from Cluster 8.
- Worth adding to wishlist (weight 0.1): One reviewer suggests putting the game on a wishlist, possibly as a placeholder for future purchase or development updates. This is captured in Cluster 5.

Other player notes:
- Comparison to Dread Delusion (weight 0.92): Many reviewers compare the game to Dread Delusion, a previous title by the same developer, sharing a similar aesthetic and vibe. Some call it a hidden gem in the same style, while others note it is a different style with a similar aesthetic.
- Early access limits content (weight 0.78): The game is currently in early access with only Act 1 available, though more acts are planned. Reviewers note the final boss is present but the experience is currently short, with some mentioning it can be completed in a few hours.
- Inspired by classic RPGs (weight 0.51): The game draws comparisons to classic Final Fantasy titles (including Final Fantasy 9) and other RPGs like Dragon Quest 5, plus tactical games like Fire Emblem and Final Fantasy Tactics. These comparisons suggest a blend of traditional JRPG storytelling and tactical elements.
- Unique genre blend (weight 0.35): Reviewers compare the game to a variety of titles including XCOM, Kenshi, Battle Brothers, Lisa: The Painful, and CRPGs, indicating a unique mix of genres. This array of references points to innovative gameplay mechanics.
- Art by Artyom Trakhanov (weight 0.29): Reviewers specifically highlight that the art is by Artyom Trakhanov, contributing to the signature art direction seen in Lovely Hellplace's games. The distinctive visual style is a notable positive point.
- Comparisons to Darkest Dungeon (weight 0.22): The game is compared to Darkest Dungeon in multiple reviews, with one noting it feels like Darkest Dungeon but as an RPG, and another mentioning a story mode. This comparison suggests a similar tactical combat or dark fantasy tone.
- Value for the price (weight 0.21): Reviewers consider the game a steal for its price, indicating that the content and quality offered exceed the cost. This positive value assessment is common among those who mention pricing.
- Short but replayable (weight 0.12): While current content is short, some reviewers note it allows for second or third playthroughs to try different strategies. This adds replay value despite the early access length.
- No PT-BR translation (weight 0.1): One reviewer notes the lack of a Brazilian Portuguese translation, which may hinder accessibility for Portuguese-speaking players. This is a specific localization request.
- Missing translations (weight 0.1): The absence of PT-BR translation is a drawback for some players, limiting the game's reach. Adding localization could improve accessibility.

Emotions:
- Enjoyment (weight 0.13): Players found the game enjoyable despite its flaws, praising the combat, story, music, worldbuilding, and lore. The variety of playstyles and immersive mechanics, including the character-loss feature, contributed to a positive overall experience.
- Excitement (weight 0.11): Excitement stems from the discovery of the studio's new game and the anticipation of its future development. Players are eager to explore the world, see combat expand, and are counting down the days until updates, with specific interactions like arm loss affecting dialogue adding to the excitement.
- Frustration (weight 0.09): Frustration arose from minor bugs, such as freezes and sword drops, as well as a tedious grind before bosses and unresponsive AI. Camera controls and random mechanics that lead to unfair losses also contributed to this feeling.
- Disappointment (weight 0.08): Disappointment stems from the short length and unbalanced state of early access, plus missing features like the 'Pilfer' action and Portuguese localization. The absence of additional acts and repetitive music also lessened the experience.
- Satisfaction (weight 0.06): The challenge of the game led to satisfaction when players fought smarter and built up their team. Smooth, fantastic experiences from the demo to the full purchase, without buyer's remorse, reinforced this positive emotion.
- Admiration (weight 0.06): Admiration is directed toward the game's art style, worldbuilding, writing, and NPC portraits. The art direction is particularly praised, with the aesthetic described as absurdly beautiful and the overall quality highly regarded.
- Approval (weight 0.06): Players approve of the game's overall quality, celebrating its art, combat, and story, plus retro graphics options. It is considered worth the price and described as fantastic and very good so far.
- Love (weight 0.05): Love is generated by the game's atmosphere, lore, art direction, and overall vibe, alongside its potential. Its resemblance to Darkest Dungeon as an RPG also fuels strong affection.
- Appreciation (weight 0.05): Appreciation comes from permadeath adding a strategic layer without overemphasizing stats and buffs. Players see the game as a rare gem with good art, combat, and writing, plus an atmospheric soundtrack that reinforces the old-school RPG feel.
- Anticipation (weight 0.04): Anticipation is driven by the desire to finish act 1 and the expectation of returning with each update. Reviewers look forward to more challenging and rewarding combat in later stages.
- Pleasant surprise (weight 0.03): Pleasant surprise came from discovering the game shares a vibe with Dread Delusion despite differences, and from the unexpected inclusion of electric guitar music from 'right from hell,' which stood out positively.
- Enthusiasm (weight 0.03): Enthusiasm results from the game being fun and worth its low price, with excellent art and combat making it absolutely fantastic so far.
- Adoration (weight 0.01): Adoration is tied to the developer's previous game, Dread Delusion, which set high expectations for this title.
- Confidence (weight 0.01): Confidence comes from the studio's prior work, making the purchase a sure bet based on past quality.
- Hope (weight 0.01): Hope is focused on the future Act 2 and Act 3, wishing they will feel alive and fully realized.
- Fascination (weight 0.01): Fascination is sparked by the art style, worldbuilding, enemy design, and dialogue, all of which intrigue players deeply.
- Fun (weight 0.01): Fun is derived from the gameplay's emphasis on weird vibes and unique mechanics, keeping players engaged.
- Amazement (weight 0.01): Amazement is due to the game's well-written and animated narrative, including smart fourth-wall-breaking moments.
- Excited (weight 0.01): Excitement comes from the desire to spread the word about the game to more people, indicating high enthusiasm.
- Liking (weight 0.01): Liking is driven by the turn-based RPG mechanics, which are full of depth and system interactions.}