Info about Incredicer:

Official game description:
**Earn Money & Buy More Dice**
------------------------------
Roll dice to earn money.
**Automate**
------------
Buy helper hands to automate proccess.
**Active Skills**
-----------------
Unlock active skills to roll more dice.
**Collect Dark Matter**
-----------------------
Extract dark matter from dice, use it in skill tree to upgrade dice.
**Skill Tree**
--------------
Explore skill tree to unlock various upgrades.

Release date: Nov 27, 2025

Categories: Idle Game, Incremental Game, Clicker, Skill Tree Progression, Upgrade System, Casual Game, Relaxing Gameplay

Feature scans:
- MTX: score 10; verdict: Fair / Pure; summary: The game is well-received for its simplicity and lack of microtransactions. Players appreciate the value they get from the base game and its DLC, with many expressing willingness to purchase more content. The overall sentiment is positive, with users enjoying the game as a one-time purchase without predatory monetization.
- Wiki: score 10; verdict: Passive Second Monitor Game; summary: The game is frequently described as suitable for passive play on a second monitor, suggesting it lacks engaging content that requires full attention.
- Proton/Linux: score 10; verdict: Works Well; summary: The game generally has positive feedback regarding its compatibility with Steam Deck, indicating good Proton/Linux support. However, there is an isolated report of the game not launching on Steam Deck, which could indicate a potential issue with launch reliability.
- Steam Deck: score 50; verdict: Tinkering Required; summary: The game has significant launch issues on the Steam Deck, with reports of it not launching or getting stuck on a black screen. However, some users have had positive experiences, indicating that it can work well under certain conditions. The game is listed as 'Playable' but not fully verified for the Steam Deck, suggesting potential issues or additional steps may be required for optimal play.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $2.00 - $3.00
  - Reasoning: The evidence shows that users generally find the game worth its price, with several mentions of it being worth around $2 to $3. The sentiment suggests that the community considers the fair price to be in this range, balancing the game's short length and incremental nature.
- Playtime Metrics:
  - Game completion: 4.5h
  - Story completion: 4.5h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The evidence provides multiple data points on the total playtime required to complete the game, with reports ranging from 2 hours for speedruns to 12 hours for more leisurely play. The most consistent reports suggest that a typical playthrough takes around 3 to 6 hours. There is no strong evidence provided for session length or endgame playtime, and the story completion time is closely tied to the overall game completion time due to the nature of the game.
- Time-to-fun:
  - Summary: The game starts slow and cumbersome but becomes more enjoyable as players unlock helper hands and upgrades, with fun peaking in the mid-game before tapering off.
  - Stance: Fun then drops
  - Anchor: Unlocking helper hands
  - Time to anchor: 1h 0m
  - Friction: Manual rolling of dice; Spacious play table
  - Unlock drivers: Purchasing helper hands; Buying upgrades
  - Conditions: Mid-game phase; Satisfying progression; Neither too fast nor too slow
- Player Archetypes:
  - Content Critic (sale)
    - Motivation: Seeking depth and complexity in games.
    - Playstyle: Analytical and critical, focusing on game mechanics and content depth.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: incremental game fan; critical player
    - Reference games: Cookie Clicker; Magic Archery; Digseum
  - Casual Relaxer (buy)
    - Motivation: Seeking relaxation and casual gameplay.
    - Playstyle: Casual and relaxed, preferring short and easy-to-understand games.
    - Experience: newcomer
    - Purchase stance: buy
    - Labels: casual gamer; relaxation seeker
    - Reference games: Cookie Clicker; Solitaire
  - Grind Enjoyer (sale)
    - Motivation: Seeking satisfaction from grinding and progression.
    - Playstyle: Grinding and idling, enjoying background progression and achievement completion.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: grinder; achievement hunter
    - Reference games: Cookie Clicker; Magic Archery


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Short but fun experience (weight 0.67): Many players found the game to be a short but enjoyable experience. It is often described as a fun way to pass time, albeit briefly.
- Satisfying and well-made (weight 0.54): Players frequently describe the game as satisfying and well-made. It offers an enjoyable and calming experience with good gameplay mechanics.
- Good value for money (weight 0.33): Players feel that the game offers good value for its price. It is considered worth the cost and a decent purchase.
- Enjoyable and relaxing (weight 0.24): The game provides an enjoyable and relaxing experience. Players find it fun and chill, contributing to a pleasant gaming session.
- Cool visuals and music (weight 0.23): The game features cool visuals and music, which enhance the overall experience. The graphics and background music are highlighted as positive aspects.
- Features an idle mode (weight 0.13): The game includes an idle mode that allows for farming and automatic progression. This feature is appreciated by players.
- Easy 100% completion (weight 0.12): The game is relatively easy to complete 100%, making it appealing to achievement hunters. It can be fully completed in a short amount of time.
- Number progression mechanics (weight 0.12): The game involves watching numbers go up and increasing them through upgrades. This mechanic is central to the gameplay.
- Unique idle game experience (weight 0.11): The game is considered a unique take on the idle game genre. It is enjoyable to play while watching other content.
- Recommended by players (weight 0.11): Many players recommend the game based on their positive experiences. It is frequently described as worth trying out.
- Addictive gameplay (weight 0.1): The game features addictive gameplay that keeps players engaged. It is described as really fun and addicting.
- Potential for updates (weight 0.09): The game shows a lot of potential and could benefit from future updates. Players see potential in its current state.
- Satisfying dice mechanics (weight 0.09): The game includes satisfying dice rolling sounds and mechanics. Players enjoy the automatic dice rolling feature.

Common complaints:
- Gameplay feels repetitive (weight 0.97): Many players find the game becomes repetitive quickly, with monotonous mechanics and a lack of progression or meaningful upgrades. This leads to boredom and reduces replayability.
- Game is too short (weight 0.49): Many players feel the game can be completed too quickly, with a short gameplay duration that does not justify the price.
- Lack of content (weight 0.47): Players feel there isn't enough content to justify the game's length or price. The game lacks depth and substantial content, making it feel incomplete.
- Upgrades lack variety and impact (weight 0.44): The upgrades in the game are seen as repetitive and uninspired. They also lack noticeable feedback, making them feel ineffective and uninteresting.
- Skill tree issues (weight 0.32): The skill tree is criticized for being repetitive, confusing, and lacking complexity. It is also noted that the skill tree is not symmetrical and feels incomplete.
- Lack of depth and mechanics (weight 0.3): The game is criticized for its lack of mechanical depth and interesting mechanics. Players feel there are not enough choices or interactions to keep the game engaging.
- Game becomes boring (weight 0.26): Players find the game boring, especially towards the end. The lack of interesting content and repetitive mechanics contribute to this feeling.
- Progression issues (weight 0.2): The game's progression is criticized for slowing down towards the end and becoming grindy, making the endgame feel like a chore.
- Game is too simple (weight 0.2): The game is considered very basic and simple, lacking complexity and anything special to make it stand out.
- Not worth the price (weight 0.18): Many players feel that the game is not worth the price due to the lack of content and short gameplay duration.
- Mouse movement issues (weight 0.11): Players have reported annoying and repetitive mouse movements, as well as significant mouse lag, which affects the gameplay experience.

Gameplay feedback:
- Dice rolling mechanics (weight 0.61): A core mechanic of the game involves rolling dice, which can be done manually or automatically, and is central to the gameplay experience.
- Incremental and idle gameplay (weight 0.58): The game features incremental and idle gameplay mechanics, allowing players to progress through grinding and straightforward gameplay loops.
- Skill tree and upgrades (weight 0.47): The game includes a skill tree system and various upgrades that players can purchase to enhance their gameplay experience and progression.
- Similar to Cookie Clicker (weight 0.24): The gameplay style is similar to Cookie Clicker, with incremental progression and clicking mechanics.
- Short completion time (weight 0.17): The game can be completed in a relatively short amount of time, ranging from about 4 to 10 hours.
- Dark matter and currency (weight 0.15): The game features a dual-currency system with dollars and dark matter, adding depth to the progression and upgrade mechanics.
- AFK and passive income (weight 0.14): The game supports AFK gameplay and passive income generation, allowing players to progress even when not actively playing.
- Helper hands for automation (weight 0.11): Helper hands are used to automate various processes in the game, aiding in progression and reducing the need for constant manual interaction.
- Active gameplay elements (weight 0.11): In addition to idle mechanics, the game includes active play elements and skills that require manual interaction.
- Projectile and shockwave upgrades (weight 0.07): The game includes specific upgrades like projectile and shockwave upgrades, adding variety to the gameplay mechanics.

Performance notes:
- FPS is uncapped (weight 0.16): Multiple reviews mention that the game's FPS is uncapped, which can lead to high FPS counts. Some players suggest capping the framerate for a better experience.
- Mixed performance reviews (weight 0.15): Some players report no performance issues and smooth gameplay, while others claim the game is not optimized, leading to mixed reviews on performance.
- Fullscreen mode issues (weight 0.12): Several players report issues with fullscreen mode, including black screen problems. This seems to be a common issue affecting the gameplay experience.
- Steam Deck compatibility (weight 0.12): There are mixed reports about the game's compatibility with Steam Deck. Some players experience issues like black screens, while others report it works fine.
- Performance issues while streaming (weight 0.05): The game is reported to destroy bitrate when streaming, which could be a significant issue for content creators.
- Flickering issues (weight 0.05): Some players have reported flickering issues in the game, which can be distracting and affect the overall experience.

Recommendations:
- Recommendations vary (weight 0.42): Recommendations for the game vary widely. Some players highly recommend it, while others suggest it only to specific audiences or not at all.
- Worth the price (weight 0.41): Many players find the game to be worth its price, especially for a short experience. It is often recommended for its affordability and value for money.
- More dice and variety (weight 0.18): Players express a desire for more types of dice and a wider variety of dice mechanics to enhance gameplay.
- Prestige system needed (weight 0.12): Multiple players have requested the addition of a prestige or rebirth system to add depth and replayability to the game.
- Relaxing and casual gameplay (weight 0.12): The game is recommended for its relaxing and casual gameplay, suitable for a chill afternoon or as a palate cleanser between more intense games.
- End-game content (weight 0.11): Players suggest adding more end-game content, such as infinitely upgradeable items and additional challenges.
- Quality of life improvements (weight 0.08): Suggestions for quality of life improvements include adding a mouse capture option for multi-monitor setups and auto-toggle idle mode.
- Willingness to purchase DLC (weight 0.08): Players express willingness to purchase DLC to support the developers and enhance their gaming experience.

Other player notes:
- Request for additional content (weight 0.05): Players are suggesting that more content be added to the game.
- Accessibility for colorblind players (weight 0.05): There are suggestions to improve the game's accessibility for colorblind players.
- Chinese language support (weight 0.05): Some players have requested the addition of Chinese language support.
- DLC mentioned (weight 0.05): Players have mentioned the DLC in their reviews.

Emotions:
- Satisfaction (weight 0.17): Players derive satisfaction from the game's core gameplay loop, progression systems, and skill tree mechanics. The incremental upgrades, balanced mechanics, and enjoyable gameplay experience contribute to a sense of achievement and relaxation, making it a worthwhile and addictive experience.
- Disappointment (weight 0.16): Players feel disappointed due to the lack of meaningful progression, depth, and content in the game. The repetitive and unbalanced gameplay, along with the absence of challenging mechanics and a prestige system, leads to a sense of incompleteness and boredom.
- Enjoyment (weight 0.13): Players enjoy the game for its fun and engaging gameplay mechanics, unique style, and relaxing nature. The early and mid-game experiences, along with the enjoyable upgrades and skill tree, provide a pleasant and entertaining time.
- Frustration (weight 0.07): Players experience frustration due to the game's slow progression, lack of impactful upgrades, and repetitive gameplay. The grindy mechanics, lack of meaningful feedback, and visual issues contribute to a sense of artificial lengthening and imbalance.
- Boredom (weight 0.05): Players find the game boring due to its monotonous and repetitive gameplay, lack of engaging mechanics, and limited content. The game's simplicity and lack of complexity lead to a quick loss of interest and tedium.
- Positive (weight 0.05): Players have a positive experience with the game due to its enjoyable and satisfying gameplay, despite its short length. The incremental nature of the game and its relaxing atmosphere make it a fun and worthwhile experience.
- Excitement (weight 0.05): Players feel excited about the game's fast-paced and addictive gameplay, as well as the potential for future updates and content. The skill tree feature and the engaging gameplay loop contribute to a sense of anticipation and enjoyment.
- Satisfied (weight 0.03): Players feel satisfied with the game's solid overall loop, good gameplay, and enjoyable experience despite some flaws. The game's performance and fun mechanics contribute to a sense of contentment and relaxation.
- Hopeful (weight 0.03): Players are hopeful for future updates, more content, and improvements to the game. The anticipation for the developer's future projects and the potential for modded support contribute to a sense of optimism and excitement.
- Happy (weight 0.03): Players feel happy with the game's fun gameplay, simple rewards, and addictive mechanics. The enjoyment of supporting indie developers and the game's graphics contribute to a sense of joy and contentment.
- Contentment (weight 0.02): Players feel content with the game's good value for the price, pleasant atmosphere, and relaxing gameplay. The game's ease of play and cozy feel contribute to a sense of satisfaction and relaxation.
- Love (weight 0.02): Players express love for the game due to its enjoyable and addictive gameplay, as well as its unique features like the finger-clicking animation. The immediate appeal and fun mechanics contribute to a strong emotional connection.
- Amusement (weight 0.01): Players find amusement in the game's surprising strategies, visual effects, and performance quirks. The entertaining and sometimes humorous aspects of the gameplay contribute to a sense of fun and enjoyment.
- Relaxation (weight 0.01): Players find the game relaxing due to its calming atmosphere, easy-to-play mechanics, and enjoyable gameplay. The game's pleasant and cozy feel contributes to a sense of relaxation and contentment.
- Hope (weight 0.01): Players have hope for the game's future updates, potential for more content, and the developer's future endeavors. The anticipation for improvements and new features contributes to a sense of optimism and excitement.
- Joy (weight 0.01): Players experience joy from the game's fun and relaxing gameplay, as well as the enjoyment of its mechanics and rewards. The game's entertaining nature and enjoyable experience contribute to a sense of happiness and contentment.
- Mild enjoyment (weight 0.01): Players experience mild enjoyment from the game due to its solid incremental gameplay and good value for the price. The game's decent fun and worth contribute to a sense of contentment and satisfaction.}