Info about Warhounds:

Official game description:
Warhounds is a turn-based tactics & strategy game, inspired by XCOM and Jagged Alliance, about a mercenary squad with an old-school action-movie vibe. Command an elite team of bold, stylish operators, wage a campaign in an alternative-future Africa, and decide the war’s outcome mission by mission.
**Be the commander.**
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Calculate lines of fire, flank and break cover, and seize the high ground. Every turn is decided by your planning and honest physics - not by RNG.
**Hire fighters with personality.**
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Combine classes - Assault, Specialist, Sniper, Machine Gunner, and Grenadier. Pick the right gear for the job, treat and extract, protect key operatives. Take calculated risks - high combat lethality makes every decision count.
**Between missions, run the base.**
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Recruit, upgrade, purchase equipment, handle logistics, finances, medical, and downtime. Choose allied factions, build relationships, gather intel, and execute covert ops. Your choices have consequences - access to missions, gear, and allies changes because of what you do.
**Use tomorrow’s tools.**
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Deploy drones, combat scanners, smoke, and optical camo. Upgrade and improve your kit to win under any conditions.
**Set the pace.**
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Knock out a mission in 25–40 minutes or settle in for long sessions. Tune the challenge - go for a brutal tactical hell or a light, relaxing run.
**What awaits you:**
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*   No point-blank misses and no bogus randomness.
*   Real ballistics, destructible cover, vertical gameplay, and cone overwatch.
*   Mercenaries with character and mission-focused loadouts without busywork.
*   Base management, contracts, budgets, allies - and consequences for your actions.
Assemble the squad. Take the contract. Decide Africa’s future beyond 2035.

Release date: Aug 11, 2026

Categories: Turn-based Tactics, Squad Management, Base Building, Character Progression, Cover-based Combat, Strategy, Resource Management, Multiple Endings

Feature scans:
- Steam Deck: score 40; verdict: Tinkering Required; summary: Users report that XCOM 2 on Steam Deck suffers from small menu text with no UI scaling option, lacks native controller support (despite console versions having it), and runs 'pretty rough' with minor bugs. These issues require manual workarounds such as adjusting resolution, using community controller configs, or accepting the rough performance, making the game playable but not seamless.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $15.00 - $25.00
  - Reasoning: Multiple reviews suggest the current price of $34.99 is too high given the game's unpolished state and minor issues. One reviewer calls it 'a touch pricey' and advises buying on sale; another states it is 'definitely not worth the price.' Even a reviewer who finds it 'fair' still recommends waiting for a sale. A Chinese-language review directly compares the game's price (129 yuan, ~$18) unfavorably to a well-regarded tactical game (Jagged Alliance 3) whose sale price is much lower (over 40 yuan, ~$5.60), implying the community expects a lower base price. Considering this evidence, a fair base price range is below the current price, roughly between $15 and $25.
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The evidence provides total playtime figures (4.5 hours, less than 2 hours, 10 hours for demo/beta) but none of these can be mapped to the required metrics. There is no report indicating time needed to complete the entire game or story, no average session length data, and no information about post-story endgame hours. Therefore, all metrics are set to null with low confidence.
- Time-to-fun:
  - Summary: The game has early friction from repetitive objectives and unforgiving difficulty, but the core gameplay loop becomes addictive after the tutorial and first few contracts.
  - Stance: Clicks after
  - Anchor: After the tutorial and first few contracts
  - Time to anchor: N/A
  - Friction: repetitive mission objectives; unforgiving difficulty; frustrating miss chances; rough user interface; long loading screens
  - Unlock drivers: addictive core gameplay loop; engaging PMC management; good pacing of enemy AI; effective tutorial
  - Conditions: player tolerates early repetitiveness; player accepts unforgiving difficulty; player learns the UI; player engages with the core gameplay loop
- Player Archetypes:
  - Tactical Veteran (sale)
    - Motivation: Nostalgia for classic turn-based tactics and desire for a hardcore challenge.
    - Playstyle: Methodical, patient, focuses on deep mechanics and squad customization.
    - Experience: veteran
    - Purchase stance: sale
    - Labels: achievement hunter; picky
    - Reference games: Xcom; Jagged Alliance; XCOM 2; UFO Defense
  - Casual Fun-Seeker (buy)
    - Motivation: Relaxed entertainment and humorous tactical action without heavy commitment.
    - Playstyle: Casual, less patient, enjoys humor and straightforward gameplay.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: XCOM 2
  - Polish-Seeking Perfectionist (no buy)
    - Motivation: Expectation of a polished, functional game; frustration with broken mechanics.
    - Playstyle: Demanding, expects reliability and smooth performance.
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: XCOM


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Gorgeous and pleasing graphics (weight 0.26): Reviewers praise the game's visuals as gorgeous, clean, and sharp, contributing to an immersive experience. The graphics are consistently highlighted as a standout feature.
- Fun and enjoyable gameplay (weight 0.19): Players consistently describe the game as fun and enjoyable, highlighting its engaging nature. The core loop delivers a satisfying experience that keeps players entertained.
- XCOM-style tactical gameplay (weight 0.19): The game offers proven XCOM-like mechanics including combat, squad management, and base building, which fans of the genre appreciate. It successfully captures the essence of tactical turn-based strategy.
- Challenging and rewarding combat (weight 0.19): Combat is described as tough but rewarding, with punchy and engaging encounters that keep players on their toes. The challenge is seen as a positive aspect that adds depth.
- Great music and atmosphere (weight 0.16): The soundtrack is praised as great, complementing a fantastic atmosphere that enhances the gaming experience. Together, they create an immersive environment.
- Excellent gunplay and firefights (weight 0.16): Gunplay feels great and tactical firefights are incredible, delivering intense and satisfying shootouts. Combat precision is a key strength of the game.
- Distinct mercenary personalities (weight 0.15): Mercenaries are praised for having distinct voices and personalities, making them feel like real characters rather than generic units. This adds a layer of immersion and attachment.
- Excellent squad customization (weight 0.15): Players enjoy the deep squad customization options, which allow for personalizing their team. This feature is considered cool and adds strategic variety.
- Smooth and optimized gameplay (weight 0.15): The gameplay is noted for being incredibly smooth and well optimized, ensuring a fluid experience. This technical polish enhances overall enjoyment.
- Great blend of XCOM and Jagged Alliance (weight 0.15): The game successfully blends elements from XCOM and Jagged Alliance, creating a familiar yet fresh tactical experience. Fans of both franchises find this combination appealing.
- Excellent turn-based gameplay (weight 0.1): Players regard it as a very good tactical turn-based game with strong foundations. It offers a high-quality strategy experience that is both deep and satisfying.
- Fun friendly fire mechanics (weight 0.1): The friendly fire mechanics are described as enjoyable and funny, adding a layer of unpredictability. This feature is seen as a unique and entertaining aspect.

Common complaints:
- Minor bugs prevalent (weight 0.43): Multiple reviewers noted various minor bugs and unpolished elements that don't necessarily break the game but detract from overall polish. Examples include clipping issues, visual glitches, and minor gameplay bugs.
- Limited character customization (weight 0.29): Character customization is shallow, with few options, gender-locked features, and inability to edit backgrounds or classes. This reduces player investment.
- RNG feels unfair (weight 0.28): Many players feel the RNG is misleading, with high-percentage shots frequently missing and outcomes feeling predetermined. This undermines tactical satisfaction.
- Clunky stiff animations (weight 0.25): Several reviews criticized animations as stiff, clunky, or unfinished, particularly during character movement and combat actions. This contributes to an overall unpolished feel.
- Camera bugs during combat (weight 0.23): Camera can glitch during shooting sequences, show unintended views, or become erratic, hurting gameplay clarity. Issues include clipping through terrain and weird angles.
- Poor enemy AI (weight 0.23): Enemy AI is simplistic, relying on overwatch and max-distance camping, making encounters predictable. Some instances of enemies locking up or being aggressive on low difficulties were cited.
- Broken hit mechanics (weight 0.22): Hit detection and animations sometimes lag or fail, leading to shots that don't register correctly or crits not being indicated. This makes combat feel unreliable.
- Frequent crashes (weight 0.21): The game crashes multiple times, including during missions and extraction, with some issues persisting from demo to 1.0. This severely impacts playability.
- Confusing base UI (weight 0.2): The base management UI is difficult to navigate, described as a labyrinth or confusing, making it hard for players to manage buildings and crew effectively.
- Lack of tactical depth (weight 0.19): The game is criticized for being too casualized, lacking features like crouching, targeting body parts, and preemptive strikes, making it feel simplified compared to XCOM.
- Repetitive mission objectives (weight 0.18): Early missions are noted as repetitive, with similar objectives like elimination or extraction, leading to monotony. This was highlighted by multiple reviewers as a drawback.
- Small text and translation issues (weight 0.15): Menu text is too small, and some texts remain untranslated, appearing in mixed languages. Subtitles are also scattered and hard to read.
- Long loading times (weight 0.14): Loading screens are described as excessively long, sometimes taking several minutes, which disrupts gameplay flow and causes frustration.
- Missing language support (weight 0.13): The game lacks full language support for Japanese, Turkish, and Chinese, which alienates non-English-speaking players. This is a significant localization issue.
- Poor voice acting (weight 0.13): Voice acting quality is inconsistent, with some characters performed well but others feeling lackluster or even awful. This affects narrative immersion.
- Cheesy dialogue writing (weight 0.13): Dialogue and writing are criticized as cheesy or cliché, with lines feeling forced and overall story quality lacking. This diminishes narrative engagement.
- Hair clipping with hats (weight 0.09): Equipping hats or helmets causes hair to disappear or clip through gear, which is a visual bug that detracts from character customization.
- Inability to skip tutorial (weight 0.09): Players cannot skip the tutorial, which extends into the second mission with intrusive popups, forcing beginners through content even if they already understand the basics.
- Weird ragdoll physics (weight 0.08): Ragdoll physics and character movements are described as odd or exaggerated, leading to unrealistic and sometimes humorous death animations.

Gameplay feedback:
- XCOM-inspired tactical gameplay (weight 0.97): Many reviews highlight the game's strong resemblance to XCOM and Jagged Alliance, describing it as a turn-based tactical squad strategy game. The mechanics, cover system, and overall structure are frequently compared to these titles.
- Turn-based tactical combat (weight 0.81): Combat is turn-based, featuring mechanics like overwatch, action points, and RNG-based hit chances. Players must carefully plan their moves, as tactics are essential to overcoming enemy positions.
- Cover-based combat system (weight 0.57): Players emphasize the importance of cover mechanics, including destructible cover, flanking, and high ground advantages. These elements are central to tactical positioning and success in combat.
- Mercenary squad management (weight 0.39): Managing a mercenary team is a core aspect, including hiring, customization, and assigning classes. Players appreciate the ability to tailor their squad with distinct archetypes and appearances.
- Base building and management (weight 0.3): The game includes base building and management elements that unlock gradually, allowing players to expand and upgrade their headquarters. This strategic layer complements the tactical missions.
- Realistic ballistics and lethality (weight 0.29): The game features realistic ballistics and a harsh health system where soldiers can be critically injured and out of action for weeks. This adds a layer of realism and strategic resource management.
- Contract and economy system (weight 0.25): Players negotiate contracts and complete side jobs to earn money, which is essential for paying mercenaries and purchasing equipment. The harsh economy forces players to budget wisely.
- Mission variety (weight 0.2): The game includes main and secondary missions with varied objectives, such as intel gathering and rescue operations. Different map types require different tactics.
- Narrative and setting (weight 0.18): The story and setting are reminiscent of Jagged Alliance, featuring a mercenary team and missions to rescue figures and fight militants. The theme and narrative add context to the gameplay.
- Character progression and training (weight 0.17): There is a character progression system, including recruiting, training, and class leveling, inspired by XCOM. However, some players note that progression is not fully player-controlled.
- Destructible environment (weight 0.14): The environment is destructible, and cover can be destroyed, affecting tactical options. This adds a dynamic element to combat and strategies.
- Friendly fire and consequences (weight 0.1): Friendly fire is a notable mechanic, requiring careful shot placement. This adds a risk-reward element to combat and emphasizes the importance of positioning.
- Equipment and gear choices (weight 0.1): Equipment choices significantly affect combat and strategy, with limited but useful gear items. Players must consider loadouts to handle various mission types.
- AI and enemy tactics (weight 0.06): Enemy AI actively tries to flank players from early contracts, making positioning and overwatch crucial. This creates challenging and engaging tactical encounters.
- Squad size and composition (weight 0.06): Missions typically involve a squad of four, emphasizing careful unit selection and teamwork. The small squad size makes each soldier's abilities and role vital.

Performance notes:
- Frequent game crashes (weight 0.27): Multiple users report the game crashing repeatedly, including during mission loads and even after version 1.0 patch, suggesting stability issues persist.
- Long loading times (weight 0.19): Players report loading screens taking too long, sometimes several minutes, which significantly disrupts gameplay flow.
- Optimization praised on high-end (weight 0.15): Some players report the game runs well at maximum settings on 4K, is well optimized, and smooth at 144Hz, indicating good performance on capable hardware.
- Camera and clipping issues (weight 0.1): Camera problems cause geometry clipping and missing floor display, plus erratic camera behavior, hampering visual experience.
- Crash related to zombie bug (weight 0.06): A specific bug involving zombie soldiers causes the game to crash, indicating a gameplay-specific stability problem.
- V-sync bug causes slowmo (weight 0.06): A bug with V-sync creates a weird slow-motion effect and camera bouncing, detracting from gameplay.
- Alt-tab freezes game (weight 0.06): Alt-tabbing out of the game freezes it after about five seconds, forcing players to restart.
- Cutscene stuttering (weight 0.06): An in-game helicopter cutscene shows noticeable stuttering, breaking immersion.

Recommendations:
- Recommended for XCOM fans (weight 0.47): Many reviews recommend the game for fans of XCOM, Jagged Alliance, and turn-based tactics. They praise it as a fresh setting and a proper challenge while waiting for XCOM 3.
- Not recommended in current state (weight 0.29): Several players advise against buying or recommend refunding due to the game's current issues. They suggest waiting for patches or a sale before playing.
- Fresh setting appreciated (weight 0.25): The game is praised for a fresh setting compared to similar tactical games. It's recommended for those tired of arcadey tactics.
- Wait for patches or sale (weight 0.21): Reviews indicate the game needs more patches and is not worth full price yet. They recommend waiting for a discount, with some saying the price is fair only on sale.
- Technical issues persist (weight 0.16): Reviews mention the need for patches and current state problems. Some advise staying away until fixes are implemented.
- Challenging but rewarding (weight 0.15): The game is recommended for players who want a proper chaotic challenge and a punishing experience. It's a must-buy for fans of hardcore tactical games.
- Good for casual evenings (weight 0.13): Some players find the game suitable for a chill or casual evening, though not for deep tactical challenges. It serves as an appetizer for tactical games.
- Prefer other tactical games (weight 0.1): Some players prefer sticking with XCOM2 Long War, modded XCOM, Xenonauts, or Jagged Alliance 3. They feel these offer a better experience than the current game.
- Worth price for fans (weight 0.1): The game is playable and worth the price for turn-based strategy fans. Some reviewers give a definite recommend at the current price point.
- Make own decision (weight 0.09): A reviewer advises players to decide based on their own experiences and not to follow negative reviews that lack perspective. This suggests mixed reactions among the community.
- Enjoying despite issues (weight 0.09): A reviewer is still enjoying the game and will keep playing, but notes it needs patches. Another recommends it despite minor issues.
- Mild recommend with reservations (weight 0.09): One reviewer recommends it for others despite personal pickiness. Solid recommend but don't expect a walk in the park.
- Works for budget limitations (weight 0.06): Reviews note that the game is a solid recommend if you can overlook budget limitations. It's seen as a fresh take on the genre despite its constraints.
- Not for deep tactics (weight 0.05): The game is not recommended for players seeking deep tactical challenges. It's more of a casual or entry-level tactical experience.
- Avoid if language barrier (weight 0.05): Players who don't understand English are advised to return to XCOM, Jagged Alliance, or Menas instead. This may relate to localization or dialogue quality.
- Perfect throwback (weight 0.05): For players missing old-school strategy games, this is a perfect throwback. It appeals to nostalgia for classic tactical gameplay.
- Fine for military enthusiasts (weight 0.05): If you like military stuff, it's worth a try. This indicates a niche audience for military-themed strategy.
- Turn off V-sync (weight 0.04): One player recommends turning V-sync off for better performance. This points to a specific technical tweak.

Other player notes:
- Frequently compared to XCOM series (weight 0.97): Many reviews compare the game's mechanics and gameplay to XCOM, XCOM 2, and similar tactical titles like Jagged Alliance. The comparisons highlight both similarities and differences in style and systems.
- Limited customization options (weight 0.17): Reviewers noted that character customization is limited, with only face presets and unchangeable gender, plus few overall options. Players desire more customization in future updates.
- Budget constraints affect polish (weight 0.17): The game appears to be an indie budget title, with graphics that are decent but not AAA level, and it lacks a polished cinematic experience. This is reflected in the overall presentation and feel.
- Pricing concerns raised (weight 0.16): A couple of reviewers felt the game was a bit pricey for what it delivers, while others found the price fair for the amount of gameplay. This indicates mixed feelings about the value proposition.
- Promising but needs depth (weight 0.15): Several reviews mention that the game shows promise but lacks depth and originality to compete with genre leaders. There are suggestions for adding more features like weapon range and optimal range mechanics.
- Lacks localization for some languages (weight 0.15): A few reviewers noted the absence of Chinese and Turkish language support, which may hinder accessibility for those audiences. This could limit the game's reach and player satisfaction.
- Developer support questioned (weight 0.15): One review alleges the developers have been dishonest, deleting comments and insulting players, while another hopes for continued improvement and Steam Workshop support. This raises concerns about community relations.
- Feels like early access release (weight 0.14): One reviewer stated that the game feels like early access despite being released as 1.0, with early missions resembling tutorials. This suggests the game may still be in a developing state.
- Randomness and hit mechanics criticized (weight 0.14): Some reviews compare the shooting randomness and hit mechanics to XCOM's RNG, noting that the game advocates less RNG but is full of it. This is a point of contention among players.
- No mod support currently (weight 0.14): Reviewers noted the lack of mod support, especially compared to XCOM 2's extensive mod ecosystem. Hopes are expressed for future Steam Workshop integration to enhance replayability.
- Game set in African civil war (weight 0.13): The game is set in East Africa with a civil war theme, and the story follows a familiar premise of rescuing an oppressed country. This setting is a notable aspect of the game's identity.
- Compared to older tactical strategies (weight 0.13): The game is compared to old-school tactical strategies from the 2000s, as well as modern titles, positioning it within a broader genre context. This highlights its nostalgic appeal and potential audience.
- Language support planned for Japanese (weight 0.11): The demo had machine-translated Japanese support, and Japanese support is planned for the future, but basic English is sufficient to play. This indicates ongoing localization efforts.
- Promises not fully delivered (weight 0.1): The developer promised features like no point-blank misses, real ballistics, and destructible cover, but some reviewers feel the game falls short on these promises. This may lead to disappointment among players.
- UI and voice acting issues noted (weight 0.09): One review mentions that UI and voice acting issues do not impact enjoyment, while another praises solid core systems despite UI problems. This indicates mixed but mostly tolerable presentation issues.
- Slower pace than similar titles (weight 0.05): The game is described as having a comparatively slower pace than other similar titles, which may affect player engagement. This could be a deliberate design choice but may not appeal to all.
- Feels like a mobile game (weight 0.05): One reviewer felt the game resembles a mobile game, which could imply simplified mechanics or presentation. This perception might deter some tactical strategy enthusiasts.
- AI-generated content suspicion (weight 0.05): A reviewer suspected that the game contains AI-generated content, which could raise concerns about originality and quality. This is an isolated but notable claim.
- Good replayability for trophy hunters (weight 0.05): One review notes that the replayability factor is great for players who enjoy a proper trophy challenge. This suggests the game has achievements that encourage multiple playthroughs.

Emotions:
- Frustration (weight 0.14): Frustration stems from numerous game-breaking bugs, crashes, and technical issues such as long loading times, freezing on alt-tab, and missions stuck after capturing ships. Unfair mechanics like high hit-chance misses, poor AI that only uses overwatch, and overwhelming pod spawn rates compound the difficulty. UI problems, lack of language support, and an awkward interface further add to the feeling of annoyance.
- Enjoyment (weight 0.13): Players enjoy the satisfying gunplay, intense shootouts, and the tactical depth of the XCOM-style turn-based combat. The game's blend of X-COM and Jagged Alliance mechanics, along with the soldier development and customization systems, creates engaging and fun gameplay. Positive feelings are also driven by the game's solid performance and overall fun factor.
- Disappointment (weight 0.13): Disappointment arises from broken promises and missing features, such as unfulfilled mechanics like point-blank misses and lack of crouch/crawl or body aiming. Technical issues including crashes, poor graphics and animations, and lack of language support further tarnish the experience. Players feel the game fails to meet expectations set by XCOM and Jagged Alliance, especially considering its price.
- Satisfaction (weight 0.08): Satisfaction is derived from the game's above-average quality, deep tactical combat, and faithful implementation of classic XCOM and Jagged Alliance mechanics. Good graphics, meaningful cover, and lethal ballistics that avoid RNG misses provide a satisfying experience. The combination of combat, strategy, and squad management delivers the expected turn-based tactics experience.
- Appreciation (weight 0.05): Appreciation is expressed for the quality character customization, detailed maps, and the old-school tactical feel that honors classic strategies. The evident effort by the developers in crafting the tactical gameplay and visuals earns respect. The game offers a chill yet engaging evening option that players value.
- Hope (weight 0.04): Hope for the game's future is driven by the belief that bugs and rough spots will be patched out, and that the game is promising with room for improvement. Players look forward to more content, new enemy types, and cooler items. The potential for community mods via Steam Workshop support also generates optimism.
- Frustrated (weight 0.03): This frustration is caused by persistent crashes that occur from the demo through 1.0, as well as missions loading crashes and enemies locking up, requiring restarts. Repetitive mission objectives and small UI text also contribute. Major losses like a flanked rookie or losing a best sniper on a budget due to one wrong button add to the anger.
- Excitement (weight 0.03): Excitement is generated by the game's cheesy atmosphere, customization options, and intense, cinematic gunfights. The gamepad support for Warhounds and the addictive gameplay that keeps players up late into the night also fuel this emotion. The combat feels intense and the overall game feels great to play.
- Love (weight 0.02): Players love how cover physics genuinely matter, adding strategic depth to the combat. The distinct personalities and voices of mercenaries create an engaging narrative. The fast, punishing gameplay with a solid combat loop is highly appealing.
- Surprise (weight 0.02): Surprise comes from the game exceeding low expectations, as players expected to refund but found the game enjoyed. The game turned out to be much better than anticipated, offering more fun than expected.
- Optimism (weight 0.02): Optimism is fueled by the hope that bugs will be fixed in future patches, as the game is polished for a new release. The game's depth and non-patronizing approach to players increase confidence in its potential.
- Impressed (weight 0.01): Players are impressed by the game's atmospheric graphics and the distinct personalities of the mercenaries. The visual quality, described as gorgeous, leaves a strong positive impression.
- Satisfied (weight 0.01): Satisfaction is derived from improved controls, combat, and smooth 4K performance. The game delivers complex tactics and maintains a top-tier gameplay loop, meeting player expectations.
- Joy (weight 0.01): Joy is found in the game's humor and lighthearted tone, which adds to the enjoyment. The game also delivers a proper hardcore turn-based strategy experience, which brings happiness to those who appreciate that style.
- Anticipation (weight 0.01): Anticipation builds from looking forward to leveling up squads and facing the promised proper challenge. The game's potential for growth and difficulty excites players for what's to come.
- Annoyance (weight 0.01): Annoyance is caused by the inability to choose team members' classes, limiting customization. Scattered and tiny subtitles that are hard to read, as well as tutorial popups that appear too frequently, disrupting immersion, also irritate players.
- Anger (weight 0.01): Anger is triggered by unfair RNG and bugs that lead to mission failures, including fake random outcomes that result in improbable consecutive failures. The feeling is intensified when failures feel predetermined and beyond player control.
- Preference (weight 0.01): Players express a preference for Firaxis' style over this game, indicating a stronger affinity for XCOM 2. This suggests that despite similarities, the game does not surpass the favored title in the genre.
- Amusement (weight 0.01): Amusement arises from the absurd opening events and the humorous interactions between mercenaries. Chaos during firefights, such as enemies accidentally shooting their own teammates, adds to the comedic value.
- Approval (weight 0.01): Approval is given because the game appears made with love for tactical games and plays nicely. It successfully blends elements from XCOM 2 and Jagged Alliance 3, earning a favorable reception.}