Info about FoE Remains:

Official game description:
REMAINS is a mix of genres with its core as a platformer: side view, familiar game mechanics (jumping, climbing stairs). A rich arsenal of weapons plus fights being a crucial part of the game give you vibes of 2D-shooter. Finally, you can take it as a roguelike game with exploring procedurally generated locations, picking locks, gathering loot, leveling up and learning new skills/perks, crafting, trading, etc.
The amount of content right now is huge: several large locations with numerous kinds of rooms, almost a hundred types of enemies, about two hundred types of weapons and explosives, dozens of spells, more than sixty perks and plenty of other things. The development is complete, but new versions may appear in the future.
**Extra content**
-----------------
*   Reforged - A mod that changes many aspects of the game and fixes bugs, made by Kostr184.
*   Extra bunker Rooms - a mod that adds new rooms in military base locations, made by convetangent.

Release date: Aug 29, 2025

Categories: 2D Platformer, Roguelike, Procedural Generation, Character Progression, Looting and Crafting, Post-apocalyptic, Multiple Endings

Feature scans:
- Steam Deck: score 75; verdict: Broken; summary: The game exhibits severe stability issues (crashes/freezes that waste progress), unreadable fonts on Linux/Proton, and a 30FPS cap with stuttering. While players praise its gameplay, these technical barriers make the Steam Deck experience frustrating and unreliable.

- Hardware Profile:
  - Summary: The Windows <8GB VRAM cohort reports the game runs acceptably overall, with occasional frame drops attributed to known optimization issues.
  - Sample size: 31 (5% coverage)
  - Audience skew: Review sample is mostly Windows-based.
  - Windows <8GB VRAM (positive, 22 reports): Mostly positive, with occasional frame drops due to known optimization issues.
  - Caveats: 31 of 623 reviews expose hardware metadata.; Review sample is mostly Windows-based.
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: 70.0h
  - Story completion: 60.0h
  - Session length: 3.0h
  - Endgame: N/A
  - Reasoning: Game completion is supported by explicit playtimes of 83 hours (Normal difficulty) and 60 hours to finish the game, indicating a typical full playthrough takes roughly 60-83 hours. Story completion is supported by the Japanese review stating it took about 60 hours to reach the ending, aligning with the 60-hour finish claim. Session length is supported by a player reporting 3 hours in their first session, suggesting a typical play session of a few hours. No specific endgame time is provided, so endgame is set to null.
- Time-to-fun:
  - Summary: The game is generally enjoyable from the start, with an addicting loop and immediate appeal, though some players report early friction or later tedium.
  - Stance: Fun immediately
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: health management confusion in early game; oversized first zone; content bloat; repetitive procedural level design
  - Unlock drivers: learning health management
  - Conditions: tolerating repetition; pushing through later difficulty; enduring middle-game slog; enjoying procedural generation
- Player Archetypes:
  - Faithful Brony (buy)
    - Motivation: To experience a faithful adaptation of the Fallout Equestria universe and support the fan community.
    - Playstyle: Immersive role-playing, exploring lore, following the story.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: brony; creator; fan
    - Reference games: Fallout: New Vegas
  - Hardcore Survivor (buy)
    - Motivation: To overcome challenging gameplay and experience intense power fantasy.
    - Playstyle: Methodical, min-maxing, exploring all content, often solo.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: STALKER: Shadow of Chernobyl
  - Retro Platformer Aficionado (buy)
    - Motivation: To enjoy a well-crafted platformer with nostalgic Flash aesthetics.
    - Playstyle: Casual, appreciative of game design and atmosphere.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Cautious Newcomer (buy)
    - Motivation: To explore the game's world despite difficulty, often due to interest in the source material.
    - Playstyle: Cautious, using guides, playing on easy difficulty.
    - Experience: newcomer
    - Purchase stance: buy
    - Labels: bad at games
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Game is highly praised (weight 0.37): Players consistently describe the game as good, excellent, or magnificent, with many noting it surpasses other games they have played. The positive sentiment is widespread and detailed, indicating strong overall satisfaction.
- Story is compelling (weight 0.27): The story is frequently praised as interesting, epic, wonderful, and emotionally deep. Reviewers note it is custom-crafted and one of the better stories they have encountered.
- Game is very replayable (weight 0.22): Many reviewers highlight the game's replay value, citing engaging gameplay, procedural level generation, and locations worth revisiting. The game is described as easy to get hooked on and endlessly explorable.
- Music and sound are excellent (weight 0.18): The soundtrack, ambient sounds, and sound design are consistently lauded as very good, awesome, and punchy. This contributes to the game's immersive atmosphere.
- Extensive build variety (weight 0.18): Players appreciate the wide range of build options, including magic, firearms, melee, and many weapon types. The variety allows for diverse playstyles and character customization.
- Large weapon and enemy variety (weight 0.17): Reviewers note the huge selection of weapons, armor, and enemies, with over 200 weapon types mentioned. This variety adds depth to combat and battles.
- Satisfying gameplay (weight 0.15): Gameplay is described as very satisfying, loved, and tactically fun. The combat system is also praised as good and engaging.
- Game is engaging and absorbing (weight 0.12): Reviewers find the game highly engaging, absorbing, and challenging in an interesting way. It pulls players in and keeps them hooked.
- Game is fun and enjoyable (weight 0.1): Many simply state the game is fun, cool, and enjoyable to play. This general positive sentiment is common across reviews.
- Rich game content (weight 0.1): The game is described as having rich, plentiful content that offers plenty for players to explore and engage with. This contributes to its overall value.
- Unique pony theme (weight 0.1): The game is a cool platformer featuring pixel ponies and weapons, with customization options and the ability to play as Littlepip. This unique theme appeals to fans of MLP and Fallout.
- Masterpiece for fans (weight 0.1): The game is considered a work of art and a love letter to MLP and Fallout, blending the two franchises perfectly. It is a rare masterpiece for fans of both.
- Intense boss fights (weight 0.09): Boss fights are intense, balanced, and require planning and strategy. They add challenge and interest to the game.
- Pleasant visuals (weight 0.07): The visuals and animations are described as great and pleasant, contributing to the game's overall appeal.
- Addictive and polished (weight 0.07): The game is addictive, well-polished, and a real hook for perfectionists. It is crafted with attention to detail.
- Challenging but fair (weight 0.07): The game has difficult locations and trials, but the challenge is part of its appeal. It is sometimes difficult but rewarding.
- Easy to learn (weight 0.07): The game is easy to learn and friendly to complete beginners, with fun gameplay even on easy mode.
- Pleasant atmosphere (weight 0.07): The game has a very pleasant, unique atmosphere and vibes, described as kind and cute. This enhances the overall experience.
- Made with passion (weight 0.07): Reviewers note the game was made with a lot of thought, love, and passion, with the author's enthusiasm visible in every aspect. It has a soul and is made by people for people.

Common complaints:
- Difficulty is high and unforgiving (weight 0.27): The game is consistently described as very difficult, especially for newcomers, with high difficulty even on easy or normal settings. Players note it requires careful planning and can be brutally challenging.
- Gameplay is grindy and repetitive (weight 0.24): Multiple reviews indicate the game requires excessive grinding and time investment for progress, with repetitive and monotonous gameplay elements. This is a common complaint affecting overall enjoyment.
- Game has noticeable jank and glitches (weight 0.14): Players report various technical issues including jank, glitches, stuttering, and minor bugs that, while not game-breaking, detract from the experience. These issues appear frequently across reviews.
- Performance issues with FPS drops (weight 0.13): Players experience significant FPS drops, serious lags, and frame drops, particularly during battles or over time. Performance problems are noted as a recurring technical concern.
- Combat feels clunky and frustrating (weight 0.08): Melee combat is described as clunky, hit-and-miss, and frustrating, with a combat system that fails to feel responsive or satisfying. This is a significant gameplay criticism.
- ESC key minimizes instead of menu (weight 0.05): A specific UI issue where pressing ESC minimizes the game to window instead of opening a menu, and this behavior cannot be changed in settings. This is a clear usability bug.
- Procedural generation repeats patterns (weight 0.05): Procedural generation starts repeating patterns after 3-4 hours of exploring a location, with floors reusing layouts and only changing enemy placement and loot. This reduces exploration variety.
- Turrets attack from off-screen (weight 0.05): Turrets deal fatal damage from beyond the player's view range, as they see further than the protagonist and shoot before becoming visible. This creates unfair combat situations.
- Missing Steam achievements (weight 0.05): The game lacks Steam achievements, which is a notable omission for players who value achievement hunting and completion tracking on the platform.
- Graphics are not impressive (weight 0.05): The graphics are described as simplified and not impressive, indicating visual presentation is a weaker aspect of the game for some players.
- Steam playtime not tracked for mods (weight 0.04): Launching the modified version from the Steam launcher is not recognized as a game launch, so playtime is not counted in the Steam overlay. This affects players who use mods.

Gameplay feedback:
- 2D platformer shooter (weight 0.31): The gameplay is described as a 2D platformer shooter with RPG elements, combining side-scrolling action with platforming challenges. This hybrid style is a key gameplay feature.
- My Little Pony crossover (weight 0.31): The game uniquely combines the My Little Pony universe with Fallout's post-apocalyptic setting, as noted in multiple clusters. This crossover is a defining feature that appeals to fans of both franchises.
- Fallout-inspired RPG design (weight 0.23): The game is widely described as an RPG in the style of Fallout, featuring similar mechanics, skills, perks, and theming. This is the most frequently mentioned aspect, indicating it is a core selling point.
- Multiple difficulty options (weight 0.17): Players appreciate the availability of various difficulty levels, from easy to hard, allowing for customizable challenge. This flexibility is highlighted as a positive aspect of the game.
- Procedural generation (weight 0.17): The game uses semi-procedurally generated rooms and dungeons, allowing for infinite exploration with new floors each time. This feature adds significant replay value.
- Exploration and secrets (weight 0.13): The game encourages exploration with non-linear world design, puzzles, and secrets. Players enjoy the sense of discovery and the variety of locations to explore.
- Post-apocalyptic setting (weight 0.13): The game is set in a post-apocalyptic world, specifically the Equestrian Wasteland, blending survival elements with the Fallout universe. This setting is a core theme.
- Skill and perk system (weight 0.13): The game features a skill point allocation system and perks, allowing for character customization and progression. This RPG mechanic is appreciated by players.
- RPG and roguelike elements (weight 0.13): The game combines RPG elements with roguelike features, such as procedural generation and permadeath, offering a challenging and varied experience. This hybrid approach is noted.
- Based on Fallout Equestria (weight 0.11): The game is a fan project based on the Fallout Equestria fanfic, which itself is a crossover of Fallout and My Little Pony. This origin is important to its identity and fanbase.
- Telekinesis ability (weight 0.09): The game includes a telekinesis ability that allows players to throw objects or enemies, adding a unique combat mechanic. This is a distinctive feature mentioned by players.
- Multiple endings (weight 0.07): The game features multiple endings, providing players with different narrative outcomes based on their choices. This adds to the game's replayability and story depth.
- Stealth mechanics (weight 0.07): The game includes stealth mechanics, allowing players to approach situations strategically. This adds depth to the gameplay and is mentioned as a positive feature.
- Pony and magic themes (weight 0.07): The game includes pony and magic themes, with enemies like ponies, alicorns, and griffins, and allows players to customize their pony or play as Littlepip. This ties into the crossover appeal.
- Flash-based aesthetic (weight 0.07): The game has a nostalgic flash platformer aesthetic and runs on Adobe Flash, which may appeal to players who enjoy retro-style games. This technical aspect is noted.

Performance notes:
- Occasional lag and slowdowns (weight 0.23): Multiple players report the game lagging or slowing down at certain moments or locations, with performance degrading over time. This is a common but not universal issue.
- Poor optimization overall (weight 0.16): Several players describe the game as poorly optimized, with frequent lag, freezes, and frame drops even on capable systems. This is a major criticism.
- Flash engine causes issues (weight 0.12): The game's Flash-based engine is cited as a root cause of performance problems, including lag on good hardware and FPS caps. This technical limitation affects many players.
- Runs well on weak PCs (weight 0.11): Several players note the game runs smoothly on low-end hardware, indicating it is not demanding. This contrasts with other performance complaints, suggesting variability across systems.
- Stuttering after long sessions (weight 0.11): Long play sessions lead to stuttering and breakdowns, requiring a restart to fix. This suggests memory or resource leaks.
- Crashes and freezes (weight 0.1): The game sometimes freezes heavily or crashes, particularly in certain versions or with many effects on screen. This disrupts gameplay and can force restarts.
- Performance issues on strong hardware (weight 0.08): Even on PCs exceeding recommended specs, the game can freeze or drop FPS, indicating optimization problems rather than hardware limitations.
- 30 FPS cap (weight 0.07): The game is locked to 30 FPS, which some players find limiting. This is a direct consequence of the Flash engine and affects the overall experience.
- Version-specific bugs (weight 0.05): In version 1.0.2, players encounter crashes or freezes when entering new rooms and background layers appearing incorrectly. These are specific to that version.
- Linux compatibility problems (weight 0.05): Players on Linux report issues such as font rendering problems and general compatibility issues, likely due to Proton or Flash limitations.
- Input delay on weak computers (weight 0.03): On low-end systems, there is noticeable input delay, affecting responsiveness. This is tied to overall performance issues.
- Hardware compatibility issues (weight 0.03): The game does not support certain processors like Ryzen 6000 series, causing performance problems for affected users.

Recommendations:
- Recommended for Fallout and MLP fans (weight 0.38): Many reviewers recommend the game to fans of Fallout and My Little Pony, often citing the Fallout: Equestria IP. It is seen as a must-play for those who enjoy either franchise.
- Worth trying for everyone (weight 0.36): Several reviewers suggest giving the game a try regardless of familiarity with the source material. They note it can be enjoyed even by those who don't like MLP or ponies.
- Recommended for specific genres (weight 0.2): The game is recommended for fans of side-scrollers, platformers, metroidvanias, survival games, and post-apocalyptic settings. It appeals to a niche audience.
- Tips for new players (weight 0.18): Reviewers provide various tips for new players, such as saving often, leveling skills evenly, and consulting guides. These tips aim to improve the player's experience and survival chances.
- Difficulty recommendations (weight 0.11): Reviewers suggest starting on easier difficulties for the first run, while others recommend normal or high difficulty for a balanced challenge. Some also suggest specific options like limited inventory for immersion.
- Read the book for background (weight 0.1): Some reviewers recommend reading the Fallout: Equestria book to understand the game's background. They suggest it enhances the experience.
- Not for casual or relaxing play (weight 0.07): A few reviewers note the game is not suitable for players looking to relax or for those who prefer fast-paced action. It is better suited for slow, methodical play.
- Specific gameplay tips (weight 0.06): Reviewers give specific tips like leveling Barter skill, saving caps, and reading dialogues for hints. These tips help players navigate the game more effectively.
- Use cheats or mods for story (weight 0.05): Reviewers suggest using cheats or modded versions if the player wants to focus on the story. This can bypass difficulty or enhance the experience.
- Long playtime warning (weight 0.03): One reviewer warns that the game can take over 30 hours, sometimes 40-50, to complete. This is important for players to know before starting.
- Explore optional areas early (weight 0.03): One reviewer recommends going through optional areas at the start instead of immediately leaving. This helps with progression and survival.
- Avoid softlock with Steel Rangers (weight 0.03): One reviewer warns not to skip text when speaking to Steel Rangers to avoid a softlock. This is a specific bug that players should be aware of.
- Not recommended for some (weight 0.02): One reviewer does not recommend the game, saying it is not worth downloading. This is a minority opinion but should be noted.

Other player notes:
- Fan-made project (weight 0.27): The game is a fan project based on the Fallout: Equestria fanfic, created by a Russian development team. It is a fan game of a fanfic, not an official adaptation.
- Available on Steam (weight 0.2): The game is now available on Steam, having previously been played on a website or as a Flash game. It was ported to Steam unexpectedly.
- Compared to Fallout series (weight 0.2): The game is frequently compared to Fallout, including Fallout 3, Fallout 4, New Vegas, and Fallout Shelter, for its iconography and RPG mechanics. It also draws comparisons to Terraria, Starbound, Metroid, and Castlevania.
- Free to play (weight 0.19): The game is completely free with no ads, in-app purchases, or paid benefits. Reviewers note it is high quality compared to other free games.
- Originally a Flash game (weight 0.15): The game was previously played on Adobe Flash and was available on itch.io. It was created on an old engine for browser Flash games before coming to Steam.
- Multiple language support (weight 0.13): The game supports multiple languages including Russian, Ukrainian, English, Spanish, Chinese, and Polish. The Russian translation is full text, not just the interface.
- Long gameplay duration (weight 0.11): The game offers a large amount of content, with reviewers reporting 40-60 hours of gameplay. A fast playthrough takes about 30 hours, while a full completion takes around 60 hours.
- Nostalgic inspiration (weight 0.07): The game is compared to its inspiration, giving it a nostalgic vibe. It takes creative liberties with the Fallout: Equestria timeline and story.
- Reforged version available (weight 0.07): The game has a 1.0.3 Reforged option with extra rooms, available as a separate launch option on Steam. This version includes two patch mods by Kostr184.
- Small file size (weight 0.05): The game is relatively small in size, weighing approximately 500-600MB. This makes it easy to download and run.

Emotions:
- Frustration (weight 0.18): Players are frustrated by severe optimization issues, including frequent frame drops, freezes, and stutters even on powerful hardware, which disrupt gameplay and cause deaths. The game's difficulty is also a major source of frustration, with harsh difficulty spikes, unfair enemy placements, and punishing mechanics like instant-death traps and one-shot mines. Additionally, progression is hampered by grinding, softlocks, and bugs that erase save data or break controls, making the experience feel unfair and unpolished.
- Enjoyment (weight 0.14): Players enjoy the game for its engaging and entertaining gameplay, which combines an interesting story, creative art style, and varied combat mechanics. The game offers a rich experience with numerous locations, bosses, and characters, and the roguelike elements provide replayability. The atmosphere, music, and looting are also praised, making the game fun despite its difficulty.
- Satisfaction (weight 0.06): Players feel satisfied with the game's engaging gameplay, satisfying leveling system, and the rewarding progression from being weak to powerful. The final battle with the Thunderhead battleship is impressive, and the game's free availability and compatibility with old hardware add to the satisfaction. The story is attractive, and the sound design is punchy, contributing to an overall satisfying experience.
- Admiration (weight 0.05): Players admire the game for its unique gameplay, oppressive atmosphere, and high-quality presentation, especially considering it is free. The game is praised for its genuine gameplay variability, fine difficulty tuning, and the way it combines two seemingly incompatible universes. It is described as a work of art and a love letter to MLP and Fallout, with professional effort and attention to detail.
- Appreciation (weight 0.05): Players appreciate the game for being free and for its deep survival mechanics, dark aesthetic, and intriguing understatement. The pleasant atmosphere, well-drawn art, and awesome music are also valued, along with the unique pony fan work that offers an irreplaceable experience. The developers' dedication and the game's growth from a simple Flash game into a full project are recognized and appreciated.
- Disappointment (weight 0.05): Players are disappointed by the game's raw and repetitive feel, scarce pony customization, and lack of Steam achievements. The save system is poorly implemented and unclear, and the game does not support controller operation, limiting play comfort. The English localization and dialogue are subpar, and the game's difficulty, technical flaws, and monotony in early stages can disappoint, along with the lack of meaningful narrative choices.
- Love (weight 0.04): Players love the game for its unique atmosphere, content, and the adoration for the Fallout Equestria universe. The game has been a long-time favorite, with classic screen-to-screen clearing, on-point weapons, and a skill/perk system that enhances progression. The ponies are cute, and the game's amazing and chaotic nature, along with its huge amount of content, make it endlessly enjoyable.
- Surprise (weight 0.04): Players are surprised by the game's quality, especially given it is free and lasts over 40 hours. Many did not expect a third-person shooter roguelike with a story and set pieces to be so engaging, and the game turned out to be a hidden gem. The combination of Fallout and MLP, along with the game's physics and overall polish, exceeded low expectations.
- Nostalgia (weight 0.03): Players feel nostalgic because the game brings back childhood memories of playing pony games and reading the Fallout Equestria novel. Playing the game on Flash Player in the past and returning after many years triggers a nostalgia trip. The 30FPS frame rate and the game's depth compared to other Flash games evoke the flash era and old mobile games.
- Excitement (weight 0.02): Players are excited by the game's detailed ambient music, emergent gameplay moments, and the lore of a post-apocalyptic pony world. The ability to use telekinesis to grab heavy objects and deal massive damage, along with the game's port to Steam, adds to the excitement. The game's vast content, including hundreds of weapons and enemies, and Castlevania-style exploration, keeps players engaged and thrilled.
- Boredom (weight 0.02): Players get bored due to repetitive rooms and content, which gradually become tedious. The music is too little and repetitive, and the game gets boring quickly even on the highest difficulty. The middle game becomes a slog, and the story progression is slow and boring, leading to a monotonous experience.
- Fun (weight 0.02): Players find the game fun, especially as a fan-made game with adjustable difficulty. The gameplay of colored horses shooting each other and playing as a unicorn wielding magic and guns is enjoyable. The game is simply fun to play, offering a lighthearted and entertaining experience.
- Interest (weight 0.02): Players are interested in the game because it keeps coming up with more content, and the gameplay feels very novel. The post-apocalyptic world in a formerly rainbows-and-sunshine equine nation makes for interesting experiences, and the Fallout Equestria universe is intriguing. The game's plot and mechanics are top notch, sustaining player interest.
- Approval (weight 0.02): Players approve of the game for its cool story and weapons, and it is considered the best for weak PCs and armor. The game is a cool 2D game with a Fallout theme in the MLP universe, and it is regarded as one of the best games ever played. It is also one of the best MLP fan games, earning high approval.
- Gratitude (weight 0.01): Players are grateful that developers still support the project and preserve the memory of the Fallout Equestria novel. The game's release on Steam and the developers' effort are appreciated, with thanks for the childhood memories the game provides. The dedication of the developer and helpers in creating the game is acknowledged with gratitude.
- Annoyance (weight 0.01): Players are annoyed by the ESC key minimizing the game instead of opening a menu, which cannot be changed. Optimization problems with occasional freezes and the grindy nature of the game also cause annoyance. The death counter is another source of irritation for players.
- Happiness (weight 0.01): Players are happy because the game is a masterpiece platformer with humorous content, and they get the story they came for with good feelings. Seeing the game on Steam after playing old Flash versions brings happiness, as does the game's availability again on the platform. The game's presence on Steam is a source of joy.
- Engagement (weight 0.01): Players are engaged because the game hooks them and is capable of drawing players in for a long time. The difficult and engaging combat, along with the interesting progression system and thinking about which perk to take, keeps players invested. The game was very engaging, providing a compelling experience.
- Hope (weight 0.01): Players hope the game lasts for years and becomes viral, and that it will not disappoint in the future. They also hope the Steam version fixed the bugs from the older Adobe Air version, and that developers will make a sequel. These hopes reflect a desire for the game's continued success and improvement.
- Amazement (weight 0.01): Players are amazed that the game is one of the best they have ever played, especially as a platformer, and by the incredible amount of details. Small groups of developers outperforming bigwigs is also amazing, and the game is refined and keeps surprising with new content even 80 hours in. The game's quality and depth are truly astonishing.}