Info about Umbrella Corps:

Official game description:
Join the corps! **Umbrella Corps** is a new fast-paced third-person shooter set in the Resident Evil universe. The competitive online game will feature quick, intense matches in compact battle zones themed from historic Resident Evil environments such as an Umbrella Facility map. Umbrella Corps utilizes the Unity engine developed by Unity Technologies.  
Umbrella Corporation, a ruthless international pharmaceutical company, had been known for its genetic experiments and biological weaponry that led to worldwide devastation including the infamous Raccoon City incident. Although the organization was brought down in 2003, its legacy of bio-terrorism continued. In the present day, corporations with nebulous interests in bio-weaponry have hired squads of special forces for experimental battles in restricted virus-infected areas against other mercenaries.
**FEATURES:**
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*   **Close Quarters Battle** – high-intensity, quick-play matches with no place to hide  
*   **Fast-paced competitive team shooter** – players can compete online in adrenaline-fueled matches  
*   **Variety of unique match options** – compete in various modes including the high-stakes One Life Match mode where players only get one chance apiece per round to take down the other team  
*   **“The Experiment” single player mode** – players hone skills in a coliseum style horde-like mode in more than 20 missions with varying objectives  
*   **Resident Evil backdrop** – new and reimagined environments such as the Umbrella Facility, Village, and Tricell HQ are filled with enemies such as zombies, Cerberus dogs or Ganados which add an extra layer of threat or opportunity to the maps  
*   **Analog aim and cover system** – flexible system allows for lean and height adjustments for more precise control when firing from cover  
*   Gun and grenade based weaponry plus specialized gear with Resident Evil flair:  
    *   **Brainer** – a powerful melee axe which goes straight into the skull  
    *   **Tactical Shield** – an arm-mounted guard allowing players to utilize a zombie as cover  
    *   **Terrain Spikes** – boot-mounted spikes for trampling enemies  
    *   **Zombie Jammer** – a device which repels zombies only when active

Release date: Jun 21, 2016

Categories: Third-Person Shooter, Competitive Multiplayer, Close Quarters Battle, Zombie Horde Combat, Weapon Customization, Character Customization, Resident Evil Themed

Feature scans:
- Proton/Linux: score 0; verdict: Works Well; summary: No Linux-specific feedback was provided in the user reviews. The only review discusses game modes without any reference to Linux Proton compatibility. By default, the game is considered to work well on Linux/Proton.
- Steam Deck: score 45; verdict: Tinkering Required; summary: The game shows significant control issues (sluggish aiming, lack of native controller support) and moderate performance drops, requiring Steam Deck users to invest time in tinkering with control mappings and graphics settings. The online feature is non-functional, but offline play is possible.

- Hardware Profile:
  - Summary: On Windows systems with less than 8GB VRAM, the game runs poorly with frequent stuttering and framerate drops at minimum settings, earning unanimous not-recommended reviews.
  - Sample size: 23 (7% coverage)
  - Audience skew: Review sample is mostly Windows-based.
  - Windows <8GB VRAM (negative, 10 reports): Owners with less than 8GB VRAM report severe frame drops and stuttering even at 1080p lowest settings, making aim and gameplay difficult.
  - Caveats: 23 of 327 reviews expose hardware metadata.; Review sample is mostly Windows-based.
Feature extractions:
- Community Price:
  - Community fair range: $5.00 - $10.00
  - Reasoning: The reviews overwhelmingly criticize the game’s value at its current $19.99 price. Multiple users state the game is only worth purchasing on deep sale, with specific mentions of $10 or less as a fair price. Even the relatively optimistic review suggesting $15–20 comes from a user who still feels $29.99 is too high. Many call the game not worth even $1 or free, indicating that the community’s perceived fair base price is very low. Given the consensus around sale prices of $10 or under, a range of $5–$10 reflects what the community considers reasonable value for the amount and quality of content.
- Playtime Metrics:
  - Game completion: 73.0h
  - Story completion: N/A
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The direct quote 'It took me 73 hours to beat this game' clearly indicates game completion time for Umbrella Corps. The second quote suggests a short session length (one session covers all content), but no specific hours are given. No evidence for story completion or endgame playtime, so those are set to null.
- Time-to-fun:
  - Summary: Umbrella Corps becomes fun only when played with friends in multiplayer, overcoming a repetitively boring single-player and a dead matchmaking pool; solo play remains frustrating.
  - Stance: Clicks after (with friends)
  - Anchor: First fun moment (post-tutorial or in peer lobby)
  - Time to anchor: N/A
  - Friction: dead multiplayer player base; repetitive and boring single-player content; clunky controls and input lag; limited game modes and no co-op campaign; no offline bots for multiplayer practice
  - Unlock drivers: playing with friends / organized group; accepting the game as a guilty pleasure; ignoring the repetitive solo mode and jumping into PvP lobbies
  - Conditions: playing with friends; enjoying janky/guilty-pleasure gameplay; shifting from solo to multiplayer mindset
- Player Archetypes:
  - Franchise Devoted Collector (deep sale)
    - Motivation: Completionist drive and loyalty to the Resident Evil franchise.
    - Playstyle: Completes every objective, collects all achievements, and endures repetitive content for franchise completion.
    - Experience: veteran
    - Purchase stance: deep sale
    - Labels: franchise fan; collector; achievement hunter; hardcore RE fan
    - Reference games: N/A
  - Guilty Pleasure Arena Brawler (sale)
    - Motivation: Fun with friends and recognition of niche enjoyment.
    - Playstyle: Plays with friends or a dedicated community, enjoys the fast-paced PvP and customization despite known flaws.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: guilty pleasure player; niche multiplayer enjoyer; group player
    - Reference games: N/A
  - Dead Multiplayer Critic (no buy)
    - Motivation: Desire for a living, playable multiplayer experience that the game fails to provide.
    - Playstyle: Tries to play PvP but finds empty lobbies; left to only single-player or organized groups.
    - Experience: mixed
    - Purchase stance: no buy
    - Labels: competitive player; multiplayer fan; PVP enthusiast
    - Reference games: Operation Raccoon City; RE:Verse; RE: Resistance


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Deep weapon and character customization (weight 0.48): Players praise the extensive customization options for weapons and characters, including helmets, attachments, color schemes, and custom decals. This allows for personal expression and depth in loadout design.
- Engaging multiplayer with potential (weight 0.27): Multiplayer is seen as fast, intense, and competitive with potential for fun, especially in modes like Versus and One Life Match, though matchmaking can be an issue.
- Nostalgic Resident Evil maps (weight 0.25): Maps inspired by classic Resident Evil locations, such as the mansion and areas from RE4 and RE5, are frequently mentioned as a positive, offering fan service and nostalgia.
- Entertaining single-player mode (weight 0.25): The single-player missions, including the Experiment mode, are considered fun and arcade-like, offering enjoyable solo play even without multiplayer.
- Fun with friends (weight 0.24): Many players emphasize that the game is most enjoyable when played with friends, whether in co-op or multiplayer modes. The social aspect significantly enhances the experience.
- Unique zombie mechanics and atmosphere (weight 0.23): The use of zombies as environmental hazards, the Zombie Jammer, and the chaotic biological atmosphere add a fresh twist to the shooter gameplay.
- Resident Evil fan service and lore (weight 0.22): Fans appreciate the Resident Evil theming, including classic enemies, Umbrella Corporation elements, and lore implications that tie into the series.
- Fast-paced and fun gameplay (weight 0.21): The core gameplay is described as fast-paced, direct, and effective, providing an amusing and frantic experience, especially in short bursts.
- Good controls on multiple input methods (weight 0.2): The game offers solid controls for both mouse and keyboard and gamepad, with smooth and responsive movement and gunplay.
- Good soundtrack and sound design (weight 0.18): The soundtrack and overall sound design receive consistent praise, with many highlighting how the music evokes memories of classic Resident Evil games.
- Decent graphics for its time (weight 0.17): Players note that the graphics are decent given the game's age, with some still finding them good or beautiful, especially the lighting and rain effects.
- Good level design for close combat (weight 0.16): Maps are well-designed for close-quarters combat, featuring compact spaces, vents, and windows that emphasize quick reflexes and positioning.
- Innovative concept ahead of its time (weight 0.14): Some feel the game's concept and mechanics were innovative for 2015, offering a unique third-person multiplayer experience that was ahead of its time.
- Satisfying gunplay and melee combat (weight 0.12): The shooting experience and melee combat are both engaging and skill-based, with satisfying feedback and competitive depth.
- Good community and social play (weight 0.12): A loyal community and the ability to play with friends or a friendly group greatly enhance the enjoyment of the game.
- Fun for achievement collectors (weight 0.11): Players looking for achievements and Steam trading cards find value in the game, as it offers a range of achievements and collectibles.
- Underrated and misunderstood gem (weight 0.09): Several players consider the game underrated or a misunderstood masterpiece, suggesting it deserves more recognition for what it does well.
- Affordable and good value (weight 0.08): Many players feel the game is worth the low price, providing entertainment and fun for a budget-friendly cost.
- Fair progression with no pay-to-win (weight 0.08): The game is praised for being fair, with no level advantage or microtransactions, and a rewarding rank and unlock system.
- Stable online performance (weight 0.04): Servers are reported as stable with few disconnections, contributing to a smooth online experience.

Common complaints:
- Dead online player base (weight 0.78): Multiple clusters highlight that the online mode, including multiplayer and overall game servers, has a very low or non-existent player count. Finding matches is nearly impossible, and the community is described as dead on arrival or completely empty.
- Repetitive and boring singleplayer (weight 0.67): The single-player experience is criticized for being boring, way too easy, and lacking content. Modes like The Experiment are short, repetitive, and can be completed in one session, with no real story or variety.
- Unpolished and buggy gameplay (weight 0.39): The gameplay feels rough, clunky, and unpolished, with many bugs and glitches. Several clusters mention that the game feels like an unfinished tech demo or prototype, with poor execution and janky mechanics.
- Poor PC controls and optimization (weight 0.38): Keyboard and mouse controls are sluggish and poorly optimized, with joystick emulation making aiming awkward. The game also suffers from frame drops and stuttering even at low settings, indicating poor overall optimization.
- Repetitive mission structure (weight 0.32): Missions are described as highly repetitive, with the same objectives such as collecting DNA samples, defending points, and recovering briefcases across all 24 missions. This makes the gameplay tedious and monotonous.
- Awkward camera and animations (weight 0.32): The camera is too close to the character, blocking visibility, and the switching between third and first person is uncomfortable. Character animations, including crawling, are awkward and sometimes faster than walking.
- Poor value for money (weight 0.26): Many reviewers feel the game is not worth its price, even on deep sale or for free. The lack of content, identity, and quality makes it a poor investment, with suggestions that $15-20 would be a more reasonable price.
- Weak story and campaign (weight 0.2): The story is almost non-existent, told only through loading screen text, and the campaign lacks direction or purpose. Critics say it is minimal, uninspired, and fails to develop any meaningful narrative.
- Reused assets and sound (weight 0.18): The game uses recycled assets and sounds from Resident Evil 5 and 6. This makes it feel unoriginal and lacking its own identity, contributing to the overall sense of a cheaply produced title.
- Short matches with long wait times (weight 0.13): Matches are very short, often under 2 minutes, but the wait time to find a lobby or start a match can be 5 to 20 minutes. The requirement of 4 players to start exacerbates this issue.
- Repetitive soundtrack and atmosphere (weight 0.12): The soundtrack does not match the on-screen action and feels repetitive. Sound effects are low quality and lack variety, while the atmosphere is not engaging.
- Overpowered melee weapons (weight 0.11): One-hit melee kills are overpowered compared to guns. Crawling animations are faster than walking and can be exploited to avoid detection, unbalancing the gameplay.
- Questionable design choices (weight 0.1): The game features questionable design decisions for a multi-million dollar company project. Lack of effort and delusional planning contribute to the overall failure.
- Poor graphics and textures (weight 0.09): Texture and animation quality is poor, with low-resolution visuals. Graphics quality is considered subpar even for older titles.

Gameplay feedback:
- Multiplayer and PvP modes (weight 0.5): The game offers multiplayer modes including 3v3 PvP, One Life Match, and Multi-Mission, focusing on team-based competitive shooter elements set in the Resident Evil universe.
- Resident Evil theming (weight 0.3): The game features Resident Evil characters, creatures, and classic map locations like the RE4 village, appealing to fans of the series.
- Bad gunplay and weapon balance (weight 0.28): Gunplay is considered terrible, with weapon balancing issues. Melee attacks, especially the Brainer, are overpowered and often one-hit kills, making ranged weapons less viable.
- Customization options available (weight 0.26): Players can customize outfits, helmets, colors, and decals. There are also gestures and emotes, adding personalization despite other flaws.
- Overpowered melee mechanics (weight 0.25): The Brainer melee weapon is overpowered, allowing one-hit kills and fast map traversal. Melee combat dominates due to high player health and poor gun balance.
- Clunky movement and controls (weight 0.24): Character movement is described as clunky, floaty, and poorly responsive. Controls have issues such as input lag on PC and inability to remap certain keys like crouch.
- Poor cover system (weight 0.21): The cover system functions poorly, is rarely used, and requires a button press. It is described as useless or broken, detracting from gameplay.
- Small and repetitive maps (weight 0.2): Maps are small, narrow, and repetitive, leading to quick chaotic matches and limited exploration. Some maps are reused across missions.
- Zombie Jammer mechanic (weight 0.16): A unique mechanic where players have a jammer on their back; if destroyed, zombies attack the player. This adds strategic depth but feels gimmicky.
- Climbing and movement mechanics (weight 0.16): Climbing walls and using the Brainer for fast travel are present, but automatic wall jumps and clunky movement hinder fluid gameplay.
- Lack of story narrative (weight 0.15): The narrative is negligible, with only text-based briefings for missions. Campaign mode is described as nonsensical and terrible, failing to engage players.
- Repetitive zombie AI (weight 0.08): Zombies have weak AI and spawn too fast, especially in single-player modes. They are more of an obstacle than a challenge.
- Ranked mode requirement (weight 0.05): Ranked mode requires full teams and is the primary way to earn XP and gear, discouraging solo play and creating barriers for casual players.
- Limited voice lines and audio (weight 0.04): Characters have only four voice lines, making them feel repetitive and lacking in personality.
- No microtransactions (weight 0.04): There are no microtransactions, and character level has no effect on matches, providing a fair playing field.

Performance notes:
- Serious frame drop issues (weight 0.3): Multiple reports (Cluster 1, 4, 5, 7, 8, 10, 18) describe poor optimization leading to severe frame drops, stuttering, and instability. Even a high-end RTX 4080 Super experiences unplayable stuttering.
- Steam Deck runs well (weight 0.08): Two players (Cluster 2) report the game runs amazing on Steam Deck and is verified, suggesting handheld compatibility is good despite other platforms suffering.
- Frequent online disconnections (weight 0.08): Clusters 12 and 17 both mention persistent disconnection issues during online play, affecting multiplayer experience.
- Game fails to open (weight 0.05): Cluster 6 indicates some users cannot launch the game at all, requiring further optimization.
- Camera glitch issue (weight 0.04): Cluster 9 describes a bug where the camera enters free flight mode unexpectedly, disrupting gameplay.
- No ultrawide 21:9 support (weight 0.04): Cluster 20 indicates lack of support for 21:9 aspect ratio, which is a common request among PC gamers.

Recommendations:
- Strongly not recommended (weight 0.8): A large number of reviewers strongly advise against buying or playing the game, calling it a waste of time and money, and urging others to avoid it entirely.
- Not worth any price (weight 0.66): Many reviewers state the game is not worth buying at any price, including free, paid to play, or deep discounts. They describe it as a waste of money and time.
- Buy only on sale (weight 0.43): Several reviewers suggest the game is only worth buying at a discounted price, not at full price. They recommend waiting for a sale or getting it cheap.
- Multiplayer requires friends (weight 0.39): Many reviewers note that the game is only enjoyable with friends, especially for multiplayer. Solo play is not recommended, and finding random players is difficult.
- Broken or unplayable (weight 0.3): Some reviewers describe the game as broken, with issues like input lag, dead player base, and lack of support, making it unplayable or not worth buying.
- Fun with friends (weight 0.2): A few reviewers mention that the game can be fun when played with a group of friends, especially for multiplayer or co-op, but not alone.
- Not worth full price (weight 0.2): Reviewers state the game is overpriced at $30-$40 and should be cheaper, around $10-$20 or free-to-play. They advise waiting for a deep sale.
- Only for completionists (weight 0.19): Some reviewers recommend the game only for hardcore completionists or achievement hunters who want to 100% the series, not for general players.
- Only for hardcore fans (weight 0.16): Some reviewers recommend the game only for die-hard Resident Evil fans or those with a strong curiosity about the franchise, not for general audiences.
- Better alternatives exist (weight 0.14): Some reviewers suggest playing other games instead, such as Resident Evil Outbreak on PS2 emulator, Rainbow Six Vegas, or RE Resistance, as they are better.
- Not for solo players (weight 0.14): The game is described as not fun or playable alone, with the campaign being boring and multiplayer requiring friends. Solo play is strongly discouraged.
- Mixed or positive reviews (weight 0.13): A few reviewers give positive scores (8.5/10, 5/10) or recommend the game despite issues, but these are rare compared to negative feedback.
- Refund requested (weight 0.12): A few reviewers mention requesting a refund because the game was not worth the money, or they would refund if possible.
- Only for historical curiosity (weight 0.12): A few reviewers recommend the game only for those interested in the history of the series or for achievement hunting, not for gameplay value.
- Deluxe edition not worth it (weight 0.07): Some reviewers warn that the deluxe edition does not include all DLC and is not recommended unless you want extra cosmetics.
- Only for short bursts (weight 0.07): Some reviewers mention the game is only good for short play sessions, like an arcade shooter for an evening or two, not for long-term engagement.

Other player notes:
- Links without explicit feedback (weight 0.06): The clustered items are only external links with no direct opinion or critique about the game. They do not provide actionable feedback.

Emotions:
- Frustration (weight 0.45): The game suffers from dead multiplayer servers, buggy mechanics, and a tedious grind. Players cite broken spawning, imbalanced melee weapons like the 'Brainer', and unresponsive controls. Long matchmaking waits and data transmission errors compound the frustration.
- Disappointment (weight 0.21): Players feel let down by the lack of community, repetitive single-player content with no story or customization, and the game's failure to explore Resident Evil lore. Many describe it as an indie-like project unworthy of Capcom, with dead online modes and cheap presentation.
- Anger (weight 0.08): Technical issues like frame drops, buggy matchmaking, and poor aiming controls trigger anger. Unbalanced team composition and pervasive glitches (e.g., the overpowered axe melee) make the experience feel broken and unfair.
- Boredom (weight 0.06): Repetitive solo missions and tiny maps lead to monotony. Players must replay the same objectives and small arenas many times before unlocking new areas, with no tactical depth.
- Excitement (weight 0.03): Positive reactions come from the anti-zombie collar mechanic, which adds fun to team combat, and nostalgic classic Resident Evil maps that look good in the Unity engine. Playing with a popular streamer also generated excitement.
- Enjoyment (weight 0.03): Enjoyment is derived from playing with friends and engaging with offline missions, which provide a fun experience despite the game's flaws.
- Sadness (weight 0.03): The low player population and dead servers cause sadness. The game feels like an unfinished alpha with minimal content, disappointing fans who hoped for a lively experience.
- Satisfaction (weight 0.02): Gunplay is praised as awesome, and versus mode is described as fast, intense, and fun in multiplayer settings.
- Annoyance (weight 0.02): Annoyances include accidentally pressing F while attempting to climb walls and extremely long loading times even on high-end PCs in private matches.
- Hatred (weight 0.01): The game is considered so bad that it feels like a hateful challenge meant to force players into a grueling platinum trophy grind.
- Disbelief (weight 0.01): Players express disbelief that copied mechanics were implemented worse than the originals, finding this baffling for a Capcom title.
- Bittersweet nostalgia (weight 0.01): Despite the game's flaws, some find it oddly appealing; they note that issues like movement speed could have been fixed to improve the experience.
- Joy (weight 0.01): The soundtrack and fan service maps are positively received, bringing joy to players who appreciate these elements.
- Boredom and frustration (weight 0.01): Long loading times combined with frequent disconnections produce a mix of boredom and frustration, interrupting any potential enjoyment.
- Discouragement (weight 0.01): The need for a good team to endure hours of grind discourages solo players and those without reliable groups.
- Regret (weight 0.01): The requirement to play 500 matches for an achievement causes regret, as it feels like an excessive time sink.
- Ridicule (weight 0.01): The climbing mechanic is ridiculed as feeling broken, humorously compared to 'a lizard in a wheelchair.'
- Disgust (weight 0.01): The terrible music triggers disgust, detracting from any possible immersion.
- Shame (weight 0.01): Fans and collectors express shame that such a game brings dishonor to the Resident Evil franchise.
- Resignation (weight 0.01): Even with an 80% discount on the Steam Summer Sale, the game remains dead, leading players to feel resigned to its failure.}