Info about 100% Orange Juice - Alte & Kyoko Character Pack:

Official game description:
100% Orange Juice - Alte & Kyoko Character Pack adds 2 fully voiced new playable characters from developer Orange Juice's games. **Alte** makes her appearance as the first DLC character from Sora alongside the long-awaited cool beauty, **Kyoko** from SUGURI.  
**Character Pack includes**:  
*   **Alte** from ‘Sora’, voiced by Kawasaki Meiko  
*   **Kyoko** from ‘Suguri’, voiced by Fujita Masayo  
*   New, unique Hyper Cards for both characters to bring chaos to the battlefield with!  
*   New music tracks play as Alte & Kyoko's themes
The new characters are designed by Orange Juice's original staff for the game's English Steam release, with character and card artwork by Hono.

Release date: Aug 10, 2015

Categories: Digital Board Game, Board Game Adaptation, RPG, Anime, Multiplayer, Dice-based Gameplay, Card Collecting, Character Collection

Feature scans:
- MTX: score 15; verdict: Fair / Traditional DLC; summary: The reviews discuss paid DLC for Orange Juice, including sales timing, optional purchases, and one regret about DLC value. There is no evidence of in-game microtransactions, real-money gacha, loot boxes, currency obfuscation, paid power, or aggressive FOMO. One review explicitly states the DLC is not pay-to-win and is optional, indicating traditional expansion-style monetization.

- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The only numeric playtime reference is '1000+ hrs' for OJ overall, not for the Alte & Kyoko Character Pack specifically. The remaining evidence discusses DLC variety and recommendation without reporting playtime hours. No review provides completion time, story completion time, session length, or endgame duration for this DLC, so all playtime metrics are null.
- Time-to-fun: No data
- Player Archetypes:
  - Defensive Solo Casual (buy)
    - Motivation: Low-stress survival and star hoarding in single-player or casual matches.
    - Playstyle: Uses high defense and Hyper to negate battles, traps, and drop panels; avoids fighting and lands on bases to recover.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Character Loyalist (sale)
    - Motivation: Enjoying the character's personality, music, and specific playstyle identity.
    - Playstyle: Picks characters based on personality or preferred playstyle archetype, even when the character is extreme or weak.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A
  - Multiplayer Balance Critic (no buy)
    - Motivation: Competitive fair play and skill-based multiplayer matches.
    - Playstyle: Plays multiplayer, times Hyper to deny enemy stars, and dislikes low-skill landslide strategies.
    - Experience: veteran
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A
  - DLC Variety Seeker (sale)
    - Motivation: Expanding roster variety and getting more content at a good price.
    - Playstyle: Tries DLC characters to add options and variety to regular Orange Juice play.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Kyoko's Impregnable Defense and Tankiness (weight 0.73): Kyoko is frequently praised for her impenetrable defense, high HP, and +3 DEF, making her an ultimate tank who can shrug off even boss attacks. Players note she rarely takes more than 1-2 damage and is the stone wall of the game.
- Alte's Fun and Chaotic Playstyle (weight 0.73): Alte is described as fun as hell, especially when using her Self-Destruct hyper to blow up and punish enemies. Her unique mechanics and troll potential make her a favorite for players who enjoy suicidal characters.
- Kyoko's Star-Loss Denial (weight 0.54): Kyoko can deny star loss and prevent giving away wins through her Crystal Barrier hyper, which negates battles, traps, and drop panels at the cost of stacks and HP. This makes her excellent at holding onto stars.
- Alte's Self-Destruct Hyper Power (weight 0.51): Alte's Self-Destruct hyper can KO opponents and make them lose half their stars, while also allowing her to cheat death and gain attack stacks. It is a powerful tool for punishing star-greedy players and killing bosses in one hit.
- Kyoko Easy and Brainless to Play (weight 0.49): Kyoko is easy to use, does not require DLC card packs, and is great for playing on autopilot while listening to podcasts. Her playstyle is straightforward: collect stars and recover at bases.
- Alte's Passive Abilities (weight 0.45): Alte has two passive abilities: one reveals a random card from the opponent's hand during battle, and the other grants a permanent +1 ATK per successful Self-Destruct, up to +3. These passives make her stronger over time.
- Balanced and Well-Rounded Characters (weight 0.43): Both characters are well-rounded and balanced like the rest of the cast, with unique strengths that do not make them overpowered. They are worth getting for their distinct playstyles.
- Kyoko's Nostalgic Theme Music (weight 0.39): Kyoko's theme is a remix of Robert Miles' 'Children' and evokes nostalgia, with many players considering it the best BGM in the game. Her soundtrack is often described as wonderful and awesome.
- Alte's Deterrence and Consequences (weight 0.28): Alte's Self-Destruct makes enemies reconsider attacking her and forces severe consequences on others, as she can take players down with her while boosting herself. Her -1 DEF also tempts bullies to attack, setting up traps.
- DLC Adds Variety and Value (weight 0.28): The DLC adds variety to the game, is not pay-to-win, and includes new music and characters designed by the original team. It is worth the buy for those wanting to complete the roster.
- Solid and Unique Unit Mechanics (weight 0.27): The units in this pack have strong and unique mechanics, such as Alte's self-destruct buff and Kyoko's star denial, making them stand out as iconic characters.
- Additional Playable Characters (weight 0.27): The pack provides more characters to play as, including Alte from Sora and Kyoko from Suguri, adding variety to the roster and offering new gameplay experiences.
- Alte's Hyper in Specific Situations (weight 0.27): Alte's Hyper is amazing at 1 HP, can be used on a boss to deny bounty, and makes her stronger after being killed in battle. However, opportunities to use it may be limited.
- Kyoko's Likability and Survivability (weight 0.23): Kyoko is likable, capable of surviving for a long time, and has a pleasant personality. Her ability to tank and recover makes her a reliable character for prolonged matches.
- Cute and Charming Character Designs (weight 0.21): The characters are cute and charming, with Alte's married woman setting and Kyoko's cosmetics being particularly appealing. Cuteness alone makes the pack worth a positive review for some.
- Alte as a Troll Character (weight 0.16): Alte is considered a stronger troll character than Poppo, with her Self-Destruct hyper being a great tool against star-greedy players, causing frustration and amusement.
- Alte's Voice and Cosmetics (weight 0.14): Alte's voice resembles Umiko from New Game!!, and she has a fursuit costume, adding to her appeal for fans of the character.
- Crystal Barrier Self-KO Strategy (weight 0.09): Kyoko's Crystal Barrier can be used to KO herself to restore HP after revive without losing stars, a clever tactical use of her hyper.

Common complaints:
- Kyoko lacks evasion and always takes damage (weight 0.7): Multiple reviewers report that Kyoko cannot use the evade command at all, so she takes at least one point of damage every battle. This makes her playstyle difficult to survive and she struggles to come back once KO'd.
- Alte's self-destruct hyper is unreliable (weight 0.45): Self-destruct activation is heavily RNG-dependent and often fails, and it requires reaching Norma 3 (or 2 Normas) before use. Even when it works, it doesn't advance your state much unless the target was far ahead.
- Alte is weak and fragile (weight 0.41): Alte starts with 0 ATK, is easy to KO, and lacks attack power. She is described as very weak, hyper-reliant, and difficult to win with.
- Alte's hyper kills her and wastes stars (weight 0.29): Using the hyper literally kills Alte, and when she is defeated the opponent's lost stars are not transferred to her—they go to oblivion. This makes the hyper's benefit questionable.
- Kyoko is unfun and one-dimensional (weight 0.28): Kyoko is described as not interesting, unfun, and restrictive to play, with a one-dimensional gameplan. She may feel boring and linear to aggressive players.
- Alte easily gets KO'd unexpectedly (weight 0.27): Alte is fragile and can be KO'd unexpectedly due to her low defense and evasion. Her hyper's evasion rolls can also make it not helpful and lead to her getting killed.
- Alte relies heavily on self-destruct (weight 0.23): Alte is very reliant on self-destruct to do anything noteworthy, and without her hyper she is a pushover. This makes her performance skill- and luck-dependent.
- Kyoko struggles to gain stars (weight 0.22): Kyoko lacks the ability to increase star gain quickly and cannot hope to catch up and win once she loses her stars. She also has few counters that aren't easily remedied and can avoid losing stars by using her hyper before KO.
- Kyoko depends heavily on her hyper (weight 0.22): Without her hyper, Kyoko is a walking punching bag who can still attack back, but she depends heavily on it. Her hyper is described as lukewarm and one-dimensional.
- Developer and community hostility reported (weight 0.2): Some reviewers report hostile behaviour from the developers, relentless bullying from the community and moderators, and that Alte is neglected by devs with flaws not expected to be fixed.
- Kyoko's 1 HP escape is ineffective (weight 0.17): Kyoko's 1 HP escape means she only gets touched, and since she cannot evade, at 1 HP she is a guaranteed kill. This makes her hyper's escape mechanic counterproductive.
- Kyoko is underpowered as a tank (weight 0.16): Kyoko's base stats and hyper feel underpowered for a tank, and she is weak against other enduring opponents. Her inability to evade leads to her demise.
- Alte's kit encourages poor plays (weight 0.16): Alte's kit is so powerful that players avoid taking risks against her, encouraging poor plays and landslide wins. These characters can decimate their niche and dissolve the fun of matches.
- Battle system changes hurt Alte (weight 0.15): Battle system changes were detrimental to Alte's passive, and her hyper was too circumstantial when she first came out. This has made her weaker over time.
- Character stats and specials are bad (weight 0.15): General complaints that character stats are bad and specials are not useful in real games. These broad criticisms apply across the cast.
- Being KO'd is annoying and not fun (weight 0.09): Reviewers find being KO'd annoying and not a fun playstyle, especially for characters like Alte who are fragile. This contributes to overall dissatisfaction.

Gameplay feedback:
- Alte's suicide bomber playstyle (weight 0.97): Alte is a fragile character whose kit centers on self-destruction, including a Hyper that can KO herself along with an opponent. Her passive and Hyper grant permanent attack boosts and star denial when she is KO'd.
- Kyoko's Crystal Barrier Hyper (weight 0.82): Kyoko's Hyper can negate battles, traps, drop panels, or negative effects at the cost of 1 HP per charge. It also prevents star loss on KO and can be used to self-KO strategically.
- Kyoko's tank defense stats (weight 0.73): Kyoko is a defensive tank with 5 HP and +3 DEF, making her extremely difficult to kill. However, she has negative ATK and EVD, and her passive prevents her from evading.
- Hyper cards and mechanics (weight 0.42): Characters have unique Hyper cards with various effects, often triggered by KO or at critical HP. Hypers are gated by Norma levels and are a core gameplay mechanic.
- Alte playstyle overview (weight 0.37): Alte is a well-rounded character with a self-destructive offensive playstyle that can eliminate bosses in one hit. She is designed for players who enjoy risky, high-reward strategies.
- Kyoko character concept (weight 0.31): Kyoko is depicted as a boss, older sickly sister, and cyborg who cannot disobey orders. Her mechanics center on defense and chip damage vulnerability.
- Alte Hyper availability and details (weight 0.31): Alte obtains her Hyper at level 3, requiring 2 Normas. The Hyper Self-Destruct triggers on KO and grants star denial against opponents.
- Alte's information and attack passives (weight 0.28): Alte can reveal a random card from the opponent's hand and permanently boost her attack through successful self-destructions. This combination allows her to gradually build power and gain tactical information.
- Character stat system (weight 0.26): Characters have stats including HP, ATK, DEF, EVD, and REC that define their playstyle. These values determine combat effectiveness and survivability.
- Stars as main resource (weight 0.25): Stars are the primary resource and win condition, collected and used to win matches. Landing on bases recovers health, and boss panels provide star bounties.
- DLC character pack details (weight 0.25): This is a DLC pack adding two playable characters to 100% Orange Juice, each with unique Hyper cards and achievements. It targets players who prefer indirect combat.
- Balanced variety of playstyles (weight 0.19): The game offers a variety of playstyles that are balanced against each other. Characters have distinct soundtracks and BGM tracks that enhance the experience.
- Battle mechanics involve dice (weight 0.15): Battle outcomes are determined by dice rolls, and reviving after KO also requires rolling. This adds randomness and risk to combat.
- Kyoko's healing and star strategy (weight 0.15): Kyoko's strategy involves loading up on healing cards and collecting stars. Her Hyper lets her avoid losing stars on KO, supporting a defensive, star-hoarding playstyle.
- Self-destruct as game mechanic (weight 0.14): Self-destructing is a possible action in the game, often tied to Hyper abilities. It can be used strategically to KO opponents or deny bounties.

Performance notes:
No performancepoints

Recommendations:
- Mixed DLC recommendations (weight 0.58): Opinions are split on whether the DLC is worth purchasing. Some reviewers strongly recommend it, while others advise skipping it entirely.
- Character-specific appeal (weight 0.42): The value of the DLC depends heavily on whether the included characters match a player's preferred playstyle. Some characters are considered boring or niche.
- Recommended for Orange Juice fans (weight 0.26): Fans of 100% Orange Juice are encouraged to try this DLC. It offers variety for those already invested in the game.
- Good for roster completion (weight 0.22): A common reason to buy is to expand the playable character roster. Players aiming to complete their character collection find it worthwhile.
- Wait for a sale (weight 0.21): Some reviewers suggest waiting for a discount before purchasing. They consider the content reasonably priced only when cheap.

Other player notes:
- DLC character pack for 100% Orange Juice (weight 0.35): This pack is a Steam DLC for 100% Orange Juice that adds new playable characters. It is sold as an add-on rather than a standalone game and is the fifth DLC pack for the game.
- Characters include themes and cosmetics (weight 0.27): Both characters come with character themes, and the pack includes cosmetics such as a Halloween costume. The themes include piano music and a remix of a known track.
- Excellent value and pricing (weight 0.22): Reviewers consider the price excellent for the content, and note that the DLCs regularly go on sale. Some players received it through a game bundle.
- Not pay-to-win, optional purchase (weight 0.17): The DLCs are not pay-to-win, and developers balance them if they become pay-to-win. Players can choose to buy or skip the DLCs without affecting gameplay.
- Developer misconduct alleged (weight 0.16): Some reviewers claim developers have hidden negative reviews and falsely warned and banned people. These allegations suggest poor developer behavior.
- Content by original Orange_Juice team (weight 0.16): The content is designed by the original Orange_Juice team, with artwork for characters and Hyper cards by Hono. This ensures authenticity and quality.
- Characters from Sora and Suguri (weight 0.16): The pack includes characters from the Sora and Suguri franchises, with one character being Suguri's mother. This adds crossover appeal for fans of those series.
- Game balance and quality declining (weight 0.16): Feedback indicates that game balance and quality is on the decline, with plenty of greed. This suggests a negative trend in the game's development.
- Community toxicity and moderation issues (weight 0.15): The forum can be toxic with rampant bullying and fanboyism, and moderators are awful according to some feedback. These issues affect community experience.
- Alte character neglected (weight 0.14): Alte has seen better days and is unplayed and unloved by devs. This points to a lack of attention to this character.
- Long-term enjoyment and variability (weight 0.09): The game remains enjoyable after 1000+ hours due to playstyle variability. This indicates strong replay value for dedicated players.
- Characters are good introductions (weight 0.09): The characters are excellent introductions to the cast, making them suitable for new players. This positive point emphasizes accessibility.
- Kyoko theme resembles other tracks (weight 0.08): Kyoko's theme is noted to be basically Rock Howard's theme, which is basically Children by Robert Miles. This similarity is pointed out by reviewers.
- Decent pack overall (weight 0.08): One reviewer simply calls it a decent pack, indicating a generally positive but not outstanding impression. This is a vague but common sentiment.
- Reviewer owns all OJ DLC (weight 0.07): One reviewer states they own all Orange Juice DLC, suggesting strong commitment and possibly a bias toward positive reviews. This context is relevant when weighing their opinion.
- DLC is a gift (weight 0.07): The DLC was received as a gift from Dude Vallinek, a former Kyoko main. This personal connection may influence the review.
- Comparison to Goblin Techies (weight 0.07): One reviewer compares a character's playstyle to Goblin Techies for suicidal playstyle. This niche comparison highlights a specific gameplay aspect.
- Poppo is another character (weight 0.06): Poppo is mentioned as another character in the game, though this is a minor point with little detail. It provides context about the game's roster.

Emotions:
- Frustration (weight 0.12): Players are frustrated by Alte's self-destruct mechanic being heavily RNG-dependent and often unreliable. Kyoko and Alte's overpowered designs leave no room for other characters, and Kyoko suffers from low attack and poor evasion. Additionally, hostile developer behavior and community bullying exacerbate the frustration.
- Disappointment (weight 0.1): Disappointment stems from Alte being unfun due to unreliability and Kyoko being underpowered with a useless hyper. The DLC has bad character stats and useless specials, and Alte's design problems and neglect by developers contribute to the letdown.
- Amusement (weight 0.1): Amusement comes from the powerful Self-Destruct card making enemies hesitant to attack, and Alte's troll-like gameplay centered around getting killed. Seeing someone's card with Alte's ability also provides amusement.
- Fun (weight 0.07): Fun is derived from blowing up as Alte and tanking as Kyoko, using Kyoko as a character, and having another stock attack value after self-destructing as Alte.
- Appreciation (weight 0.07): Appreciation is felt for defensive characters that offer effective tank and punish playstyles, Kyoko bringing the favorite soundtrack and both characters being well rounded. Alte's updated design and BGM reminiscent of Rareware's golden era, and Kyoko's wonderful OST and great personality are also appreciated.
- Satisfaction (weight 0.07): Satisfaction arises from the amazing soundtracks for both characters, Kyoko being able to tank almost anything with high defense and HP, and the inclusion of a character from Sora who is Suguri's mother. Winning both times playing Kyoko and the excellent price for what you get also contribute.
- Enthusiasm (weight 0.07): Enthusiasm is driven by the DLC being awesome and Kyoko being great to win matches with, the game's DLCs not being pay-to-win and adding variety, and recommending the characters to anyone interested in Orange Juice.
- Boredom (weight 0.05): Boredom results from Kyoko not being interesting to play as, with a linear and passive star-collecting playstyle.
- Delight (weight 0.05): Delight is caused by the good BGM, specifically Kyoko's BGM when she reaches her Norma.
- Approval (weight 0.05): Approval is given because Kyoko is good for defense and Alte is well rounded, and the pack adds variety and helps complete the roster.
- Relaxation (weight 0.02): Relaxation comes from playing Kyoko while listening to podcasts, like playing on autopilot.
- Annoyance (weight 0.02): Annoyance is caused by Kyoko's one-dimensional gameplan and lukewarm hyper, and being KO'd not being a fun playstyle.
- Intrigue (weight 0.02): Intrigue is sparked by Alte's potential to tower over others.
- Affection (weight 0.02): Affection is felt because Alte is a nice woman searching for her husband.
- Enjoyment (weight 0.02): Enjoyment comes from Alte's fursuit costume, voice, and fun hyper.
- Regret (weight 0.02): Regret is due to purchasing a DLC that drains fun from matches.
- Dismissiveness (weight 0.02): Dismissiveness arises from Kyoko's design and playstyle being seen as no fun allowed.
- Interest (weight 0.02): Interest is in figuring out how to stop Kyoko.
- Joy (weight 0.02): Joy is experienced because Alte is possibly the most fun character in the game.
- Surprise (weight 0.02): Surprise comes from getting characters more fun than Saki and Kyousuke.}