Info about Blood: Refreshed Supply™:

Official game description:
Blood: Refreshed Supply follows Caleb, an undead gunslinger on a quest for revenge against his former demonic master, Tchernobog. Despite his once powerful position as a fearsome Cabal commander and one of Tchernobog’s “Chosen” few, Caleb and his fellow Chosen are betrayed by the dark god and slain for reasons unknown. Seeking answers and vengeance, Caleb rises from the grave to put a stop to Tchernobog and his murderous lieutenants once and for all.
Grab your Pitchfork and get ready to stab your way through 42 blood-soaked levels, while unlocking even more creative and effective implements of destruction along the way. Incinerate foes with weapons like the Flare Gun, Aerosol Can, and Napalm Launcher. Blast enemies straight to hell with bundles of dynamite, shoot them full of holes with the Tommy Gun and Sawed-Off Shotgun, or tap into darker methods of annihilation with the game’s powerful Voodoo Doll and Life Leech offerings.
Use your arsenal of weapons to survive Tchernobog’s evil Cabal of loyal Cultists, Fanatics, Zealots, and Acolytes, along with swarms of hellish creatures from ruthless Zombies and flying Gargoyles, to water-dwelling Gill Beasts, screaming Phantasms, and firebreathing Hell Hounds.
**Includes the original Blood along with the Cryptic Passage add-ons.**
**Blood: Refreshed Supply - Enhancements**
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*   Rebuilt from the original source code.
*   New Vault with dozens of playable cut-content levels, concept art, behind-the-scenes photos, and unused sprites.
*   Remastered Cutscenes.
*   Expanded options for improved enemy behavior, weather effects (a previously cut feature), and other enhancements.
*   Bug fixes for the original levels.
*   Includes new Marrow scenario (available at launch) and Death Wish scenario (planned future update)
*   High-resolution support, including 4K monitors
*   Unlocked framerates
*   Customizable keyboard and controller gamepad support
*   Extended modding support, including existing mods
*   Rewritten netcode supporting up to 8 players
*   Local split-screen and online co-op
*   CD and MIDI music support

Release date: Dec 4, 2025

Categories: First-Person Shooter, Action Horror, Cooperative Multiplayer, Competitive Multiplayer, Weapon Customization, Gore-focused Combat, Extraction Gameplay, Single-player Story


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- High-quality extra content (weight 0.48): The remaster includes valuable additions such as new episodes (e.g., *Marrow* and *Death Wish*), prototype maps, remastered cutscenes, and modding support. Players find these extras worth the price, especially for fans of the original.
- Definitive Blood remaster (weight 0.45): The remaster is widely regarded as the best and most accurate version of *Blood*, preserving the original's tone, challenge, and charm while improving graphics, performance, and accessibility. Players highlight its faithfulness to the DOS version and the inclusion of quality-of-life improvements.
- Nostalgic and immersive experience (weight 0.32): The remaster successfully captures the nostalgic feel of classic 90s shooters, with players praising its atmosphere, level design, and dynamic gameplay. Caleb's one-liners and the game's horror-comedy tone are particularly highlighted.
- Improved gameplay mechanics (weight 0.22): The remaster enhances core gameplay with smoother hit detection, better enemy behavior, improved damage scaling, and modernized controls. Players note these changes make the game feel more balanced and responsive while retaining its challenging nature.
- Nightdive's preservation effort (weight 0.11): Players commend Nightdive Studios for their respectful and high-quality remastering work, noting the studio's commitment to preserving classic games. The remaster is seen as a labor of love and a preservation effort for *Blood*'s cultural significance.
- Strong multiplayer and co-op (weight 0.09): Multiplayer features, including co-op and deathmatch, are praised for their stability and fun factor. The remaster fixes issues from previous versions, making it ideal for LAN parties and online play.
- Excellent controller support (weight 0.09): The remaster includes robust controller support, making it accessible for Steam Deck and console players. Features like the weapon wheel and crossplay are highlighted as major improvements.
- Optimized for modern hardware (weight 0.06): The remaster runs smoothly on low-end PCs and modern systems, with no noticeable bugs or performance issues. Players appreciate the optimization and stability compared to previous ports.

Common complaints:
- Unjustified high price for remaster (weight 0.97): Players criticize the $30 price tag for a nearly 30-year-old game, especially when compared to the original or previous versions like *Fresh Supply*. The remaster is seen as a cash grab with minimal improvements, making the cost feel unreasonable.
- Redundant for *Fresh Supply* owners (weight 0.54): Players who already own *Fresh Supply* feel this remaster offers little to no value, as it introduces few meaningful changes while delisting the previous version. Many believe it should have been a free update or a low-cost patch.
- Minimal graphical improvements (weight 0.49): The remaster offers few noticeable graphical upgrades compared to *Fresh Supply*, with some elements appearing unchanged or even downgraded. Players expected more polish for the price.
- Severe bugs and poor QA (weight 0.48): The game suffers from numerous bugs, including audio mixing issues, graphical glitches, physics problems, and multiplayer instability. Many players feel the game was released without adequate playtesting or quality assurance, leading to a frustrating experience.
- Poor audio design and mixing (weight 0.43): The game suffers from inconsistent audio mixing, with some sound effects being too loud or too quiet, missing audio cues, and persistent sound bugs. These issues detract from immersion and gameplay clarity.
- Broken multiplayer and netcode (weight 0.41): Multiplayer is plagued by bugs, lag, and netcode instability, including random player kicks, rubberbanding, and crashes. These issues make online play frustrating or impossible for many players.
- Delisting of *Fresh Supply* frustrates players (weight 0.31): The removal of *Fresh Supply* from stores, combined with the lack of a fair upgrade path, has angered players. Many feel forced to repurchase the game at full price for minimal improvements.
- Lack of trust in developer practices (weight 0.13): Players express frustration with Nightdive's history of delisting older versions, charging for minor updates, and abandoning projects after initial patches. This has eroded trust in the developer's commitment to quality.
- Unresponsive and poor controls (weight 0.13): Players report issues with mouse input, keybindings, and overall responsiveness, making the game feel sluggish or unpolished. Default controls are also criticized as unintuitive.
- Missing or broken achievements (weight 0.05): Achievements are either missing, non-functional in multiplayer, or recycled from previous versions, which players find lazy and disappointing.

Gameplay feedback:
- Modding support and community content (weight 0.09): The game includes explicit modding support, with praised mods like Death Wish and Marrow already available. The community has contributed to semi-ports like NBlood, and additional content like beta maps and game art is accessible from the main menu.
- Faithful yet inconsistent source code port (weight 0.08): The game uses the original source code, which preserves core mechanics but introduces inconsistencies, such as changes in shotgun behavior. Some audio bugs are present but do not affect gameplay mechanics.
- Minor gameplay bugs and inconsistencies (weight 0.08): Several minor bugs are reported, such as shotgun cultists using incorrect voice lines, issues with life essence drops, and enemies like gargoyles being unaffected by the spray can. Some bugs, like infighting and slipping on gore, are noted as unintended or unusual.
- Highly customizable difficulty and settings (weight 0.07): Players appreciate the adjustable difficulty levels, FOV, and brightness settings, as well as test levels for exploration. The game is noted for its challenging difficulty, often compared to 'Dark Souls,' with unique AI behavior for enemies.
- Core gameplay loop of shooting and secrets (weight 0.06): The game revolves around frantic firefights, exploration-heavy segments, and hidden pathways. Players highlight the difficulty and abundance of secrets as key features of the campaign.
- Multiplayer as a key feature (weight 0.06): The remaster includes cooperative and competitive multiplayer modes, which are highlighted as a major selling point. However, multiplayer performance depends on the host and internet connection, and some players question its longevity.
- NotBlood port introduces unique mechanics (weight 0.04): The NotBlood port replaces hitscan enemies with projectiles, adds alt-fire modes for weapons, and uses voxels for enemies and items. This port has a dedicated fanbase and offers distinct gameplay changes.
- Diverse and creative weapon arsenal (weight 0.03): The game features a variety of weapons, including the flare gun, napalm launcher, dynamite bundles, voodoo doll, and dual-firing sawed-off shotgun. Gameplay involves dynamic actions like running, using dynamite, and burning zombies.
- BUILD engine with unique identity (weight 0.03): The game uses the 2.5D BUILD engine but stands out from other games in the genre (e.g., Duke Nukem 3D, Shadow Warrior) due to its distinct personality, levels, and theme.
- Smooth and accurate movement (weight 0.02): Players note that movement feels significantly more accurate and smooth compared to previous versions, enhancing the overall gameplay experience.
- Add-ons relocated in new game page (weight 0.01): Add-ons have been moved to the new game page, which may affect accessibility for some players. This change is based on limited feedback but is noted as a potential inconvenience.

Performance notes:
- Performance inconsistencies (weight 0.09): While some players report improved performance and stability, others experience FPS capping, freezes, and inconsistent frame pacing. These inconsistencies suggest optimization issues that may depend on hardware or settings configurations.
- Positive performance feedback (weight 0.06): A subset of players report smooth performance, improved stability, and effective vsync in high resolutions. This feedback, while positive, is less frequent and may not reflect the broader player experience.
- Loading and stability issues (weight 0.06): Some players experience game freezes, crashes, and failure to load, resulting in black screens. These issues are severe but appear less frequently than other bugs, suggesting they may be tied to specific hardware or configurations.
- AI and map-breaking bugs (weight 0.05): New AI bugs and map-breaking issues are reported, which can disrupt gameplay progression and immersion. These bugs are specific and actionable, warranting attention for future patches.
- Renderer and engine limitations (weight 0.05): Some players note that the 3D renderer performs worse than in previous versions, and the BUILD engine's inherent bugs are occasionally used as features. This feedback is niche but highlights potential areas for technical improvement.
- HUD and UI bugs (weight 0.02): Specific HUD elements, such as the TNT charge bar, are reported as buggy, particularly in edge-case scenarios like player death. These issues, while niche, can impact gameplay clarity and should be addressed.
- FPS-dependent gameplay mechanics (weight 0.02): Certain gameplay mechanics, such as dynamite damage, appear to be affected by FPS settings. This inconsistency can create unfair advantages or disadvantages for players and should be investigated for balancing.

Recommendations:
- Wait for sale or discount (weight 0.44): Numerous reviews suggest waiting for a sale or heavy discount before purchasing, especially for players who already own *Fresh Supply* or are new to the franchise. The high price is a common deterrent.
- Recommended for new players (weight 0.41): The game is frequently recommended for players who have never experienced *Blood* before, as it offers a hassle-free and modernized way to play. This is particularly emphasized for those interested in classic FPS games.
- Avoid if owning Fresh Supply (weight 0.24): A significant portion of players advise against purchasing the game if they already own *Blood: Fresh Supply*, citing it as unnecessary or a cash grab. The sentiment is strong, with many suggesting sticking with *Fresh Supply* or using source ports like NBlood instead.
- Source ports preferred over remaster (weight 0.23): Many players recommend using source ports like NBlood or BloodGDX instead of this remaster, citing better performance, cost-effectiveness, or familiarity. This is a recurring theme among experienced Blood fans.
- Multiplayer as a selling point (weight 0.16): A few players specifically recommend the game for its multiplayer experience, suggesting it as a unique or compelling feature worth purchasing for.
- Support for developers despite flaws (weight 0.11): Some players recommend purchasing the game to support Nightdive Studios, despite acknowledging flaws or reservations about the business model. This reflects a positive sentiment toward the developers' efforts.
- Recommended for retro FPS fans (weight 0.1): The game is highly recommended for fans of retro or classic FPS games, particularly those who enjoy 'boomer shooters' or 90s-era titles. This reflects a niche but passionate audience.
- Refunds and dissatisfaction (weight 0.07): A subset of players express strong dissatisfaction, having refunded the game or urging others to do the same. This is often tied to perceived value, bugs, or content delays, indicating a risk of negative sentiment spreading.
- Publisher practices criticized (weight 0.05): Some players express distrust or dissatisfaction with the publisher's practices, such as delisting *Fresh Supply* or perceived cash grabs. This sentiment is less frequent but notable for its potential impact on brand perception.
- Preservation appeal for enthusiasts (weight 0.02): A small subset of players recommend the game for emulation or preservation enthusiasts, particularly console players who may not have access to source ports. This is a niche but valid use case.

Other player notes:
- Pricing and upgrade strategy criticism (weight 0.26): Players express frustration over the game's pricing model, particularly the lack of a free or discounted upgrade for existing owners of *Blood: Fresh Supply*. Many feel misled by the initial pricing and the removal of pre-order discounts, which has led to negative sentiment. The criticism is directed at Warner Bros. and Atari rather than Nightdive Studios.
- Value of remaster over original (weight 0.18): Some players appreciate the convenience and improvements in the remastered version, such as bug fixes and additional content. However, others argue that the remaster does not justify its price, especially when compared to the original or other remasters like *Doom* or *Deus Ex*. The sentiment is mixed, with some feeling the remaster is a necessary evolution of the classic game.
- Nightdive's role and limitations (weight 0.13): Players acknowledge that Nightdive Studios had limited control over the pricing and business decisions, which were primarily made by Warner Bros. and Atari. Some express gratitude for Nightdive's efforts in restoring and remastering classic games, while others criticize the studio for perceived shortcomings, such as not addressing bugs or relying on modders for content.
- Nostalgia and personal attachment (weight 0.12): Many players have a deep personal connection to *Blood*, having played it extensively in its original form. They praise the game as a classic and express satisfaction with the remaster, despite its flaws. Some even mention naming their children after characters from the game, highlighting the emotional impact of the franchise.
- Business practices and industry comparisons (weight 0.08): Players compare the business practices of Warner Bros. and Atari to other companies, such as id Software and Slipgate Ironworks. Some criticize Warner Bros. for removing older titles from digital storefronts and speculate about the financial motivations behind the remaster's pricing. Others express hope for future remasters of other classic games.
- Technical and gameplay improvements (weight 0.07): Players highlight specific technical and gameplay improvements they would like to see, such as fixing the true 3D aim, adding custom music sound fonts, or addressing bugs. Some also mention minor setup work required for the original game, which the remaster aims to simplify. These points reflect a desire for a polished and enhanced experience.
- Low-quality or off-topic feedback (weight 0.03): Some feedback is based on tangential or low-quality points, such as political tweets from developers, playful phrases, or comparisons to unrelated games. While these points are noted, they lack constructive or actionable insights and are assigned a low importance score.

Emotions:
- Frustration (weight 0.27): The primary causes of frustration stem from pervasive technical issues, including numerous bugs, poor sound mixing, netcode problems, and regressions from previous versions. Players also express strong dissatisfaction with the business practices of the publisher and developer, particularly the high pricing of the remaster, the delisting of previous versions (e.g., *Fresh Supply*), and the perceived lack of value for money. These issues are consistently mentioned across reviews, indicating a widespread and stable source of frustration.
- Disappointment (weight 0.24): Disappointment arises from the remaster failing to meet expectations in terms of quality and content. Players highlight the lack of significant improvements over previous versions, poor technical performance (e.g., bugs, framerate issues), and the absence of promised or meaningful new content. The pricing strategy, perceived as greedy or unjustified, further amplifies this emotion, as does the removal of features or versions that players previously enjoyed.
- Satisfaction (weight 0.2): Satisfaction is driven by the remaster's improvements in visuals, audio, and performance, as well as the inclusion of additional content like new levels or expansions. Players appreciate the faithful adaptation of the original game, modern quality-of-life features, and the overall polish of the remaster. Positive experiences are often tied to the game's nostalgic value, enhanced gameplay mechanics, and the successful preservation of the original's identity.
- Excitement (weight 0.09): Excitement is generated by the remaster's modern enhancements, such as improved combat, new content (e.g., prototype maps), and properly working co-op support. Players are enthusiastic about the game's accessibility, multiplayer experience, and the potential for future content (e.g., mods or expansions). The remaster is seen as a well-executed way to experience a classic game, particularly for fans of retro shooters.
- Joy (weight 0.08): Joy is derived from the remaster's ability to capture the essence of the original game while offering improvements and additional content. Players express happiness with the nostalgic experience, the game's unique atmosphere, and the enhanced gameplay mechanics. The remaster is celebrated for its faithfulness to the original, its replay value, and the emotional connection it fosters with long-time fans.
- Anger (weight 0.03): Anger is directed at the developer and publisher for perceived deceit, poor quality control, and exploitative business practices. Specific triggers include unresolved bugs, misleading claims about the game's development, the delisting of *Fresh Supply*, and the lack of transparency regarding pricing or discounts. This emotion is often tied to a sense of betrayal, particularly among long-time fans who feel the remaster fails to honor the original game.
- Relief (weight 0.02): Relief stems from improvements over problematic previous versions (e.g., *Fresh Supply*) and the game's accessibility on platforms like Steam Deck. Players also express relief at securing the game at a discounted price, the use of the original source code for the remaster, and the developer's ability to address issues through updates. This emotion reflects a sense of reassurance that the game is finally meeting expectations.
- Confusion (weight 0.02): Confusion arises from unclear or unexpected changes in the remaster, such as missing features, altered gameplay mechanics (e.g., shotgun behavior), or the decision to create a new game instead of updating *Fresh Supply*. Players also question the reasoning behind business decisions, such as why the remaster wasn't offered as a free update for existing owners, as seen in other remasters.
- Nostalgia (weight 0.01): Nostalgia is evoked by the remaster's preservation of the original game's identity, tone, and retro aesthetics. Players reflect on personal memories tied to the game, such as downloading the original shareware version or revisiting the game after many years. The remaster is seen as a way to relive these experiences with modern enhancements.
- Hope (weight 0.01): Hope is tied to the potential for future improvements, such as authentic source ports, expansions, or fan-made content. Players believe that the game will continue to evolve with time, particularly if the developer addresses current issues and builds on the remaster's foundation. This emotion reflects optimism about the game's long-term viability.
- Indifference (weight 0.01): Indifference is expressed by players who see minimal differences between the remaster and previous versions, or who feel the re-release offers little value outside of multiplayer. This emotion is based on a perceived lack of meaningful updates or features that would justify engagement.
- Gratitude (weight 0.01): Gratitude is directed toward the original developers and the remastering team for preserving and enhancing the game. Players appreciate the additional content, the effort put into the remaster, and the opportunity to legally support a beloved title. This emotion reflects a sense of thankfulness for the game's continued relevance.
- Depression (weight 0): Depression is linked to the perceived poor quality of the remaster and the effort (or lack thereof) put into its development. This emotion is rare but reflects a deep sense of letdown, particularly among players who had high expectations for the game's revival.
- Respect (weight 0): Respect is earned by the developers' efforts in rewriting the game's code and delivering a remaster that honors the original. Players acknowledge the technical challenges involved and the care taken to preserve the game's legacy.
- Distrust (weight 0): Distrust arises from skepticism about the developer's ability to fix issues without additional charges or further disappointments. Players question the transparency of the development process and the motives behind business decisions, such as pricing or delisting previous versions.
- Skepticism (weight 0): Skepticism is directed at the developer's claims, particularly regarding the use of the original source code and the overall quality of the remaster. Players express doubt about the authenticity of these claims and the game's long-term potential.
- Appreciation (weight 0): Appreciation is shown for the effort and improvements made by Nightdive, particularly in areas like gameplay mechanics, visuals, and performance. Players recognize the challenges of remastering a classic game and value the results of these efforts.
- Amusement (weight 0): Amusement is derived from minor but noticeable improvements, such as the quicksave feature no longer freezing the game. This emotion is lighthearted and reflects a positive reaction to small but meaningful changes.}