NASCAR 25 Review Summary

Last updated: 2025-11-13
  • Excellent simcade driving feel
  • Major improvement over predecessors
  • Dynamic, adjustable AI experience
  • Poor force feedback implementation
  • Severe input and wheel problems
  • Unfinished, basic, lacking content
NASCAR 25 header

Emotions

What players like:

Common complaints:

Gameplay feedback:

Performance notes:

Recommendations:

Other player notes:

Review evidence

Why players say this

What players like

Excellent Driving & Simcade Feel: The game receives widespread praise as the best NASCAR title in years, offering an exceptionally fun and enjoyable driving experience. Players appreciate the balanced simcade physics, realistic car handling, and the overall engaging gameplay that captures the essence of classic NASCAR games.

Major Step Up from Predecessors: Reviewers consistently laud the game as a significant improvement over recent NASCAR titles, particularly the Heat series and Ignition. It is praised for superior physics, handling, career depth, and overall feel, marking a positive return to form and evoking the feel of beloved older games.

Dynamic & Adjustable AI: Players commend the AI for being remarkably realistic, competitive, and fun to race against, actively utilizing different lines and engaging in aggressive yet fair racing. The extensive customization options for AI behavior are also highly appreciated, enabling players to fine-tune difficulty and racing dynamics.

Versatile Control Support: The game boasts excellent support for a wide array of input devices, including various steering wheels (Logitech, Moza, Thrustmaster, Fanatec) and controllers. Many users report seamless plug-and-play functionality, easy setup, good force feedback, and a highly responsive driving experience on both types of devices.

Engaging Career Mode: The career mode is a significant highlight, described as deep, fun, and highly enjoyable. It offers extensive customization, a clear progression ladder, and engaging resource management, allowing players to build their team and car from scratch for a refreshing single-player experience.

Common complaints

Poor Force Feedback Implementation: Force feedback (FFB) is consistently described as weak, minimal, non-existent, or lacking crucial details like grip loss and road bumps. Many players, especially those with high-end sim hardware, find the FFB unimmersive and arcade-like, significantly detracting from the driving sensation and overall realism.

Severe Input & Wheel Problems: Players report widespread issues with the game recognizing various input devices, including steering wheels, pedals, shifters, and even standard controllers. Many find it impossible to map controls, navigate menus with a mouse, or even start races, rendering the game unplayable for many, especially PC users expecting sim-level wheel support.

Unfinished, Basic & Lacking Content: Players feel the game was released in an unpolished and buggy state, failing to meet promises and expectations. Standard PC features (e.g., FOV slider, DLSS, proper volume controls) are missing, UI is console-centric, and the overall content (e.g., paint booth, track layouts, career depth) is perceived as basic, empty, and a 'copy & paste' of older, less successful titles.

Poor Performance & Subpar Graphics: The game suffers from significant performance issues, including low frame rates and stuttering, particularly on PC and during night races, even on high-end systems. Graphics are often criticized as basic, bland, and subpar for a modern title, feeling unoptimized and resembling a console port with misleading store screenshots.

Flawed Gameplay & AI Experience: Core gameplay elements like the penalty system, pit stop mechanics, and AI behavior are widely criticized. Road course penalties are seen as illogical and race-breaking, pit stops involve frustrating pauses, and AI is inconsistent, aggressive, and often unrealistic, leading to frustrating and unimmersive racing.

Gameplay and performance

Chaotic online multiplayer: The online multiplayer experience is frequently described as chaotic, with players encountering significant ramming and collisions, especially on road courses. This suggests a less structured and more unpredictable online environment.

Requires car control, management: Despite its simcade nature, the game demands active car control, particularly with throttle modulation to prevent spinning. Players also need to manage tire wear and temperatures, adding a layer of strategic depth to races.

Limited car customization: The game offers restricted customization options for cars, with only current series makes and paints available. Critically, customized team liveries cannot be used online, tuned, or utilized in other game modes, limiting player expression.

Casual with learning curve: The game is generally considered suitable for casual play, but players noted that it takes some time to adjust to the handling and find optimal settings. This suggests an initial learning curve despite its accessible nature.

Stability and crash issues: While many players report a stable game experience without crashes, others encounter critical issues such as D3D12 errors and rendering thread exceptions that prevent gameplay. One user also noted a single crash upon initial launch.

Pedal hardware incompatibility: Some players are encountering critical issues where the game fails to launch entirely due to incompatibility with specific pedal peripheral hardware. This prevents affected users from playing the game.

Recommendations

Significant Technical Issues Lead to Refunds: Many players are initiating refunds and strongly advising against purchasing the game due to numerous technical problems, particularly concerning wheel and controller compatibility, UI bugs, and general lack of polish. They widely recommend waiting for patches or a significant sale before considering a purchase, as the game is not deemed worth its full price in its current state.

Appeals to Casual Simcade Players: The game is recommended by some players for casual NASCAR fans and those seeking an accessible, pick-up-and-play simcade experience, rather than a hardcore simulation. It's viewed as a good entry point for oval racing, especially for newcomers or players who find more complex simulators like iRacing too daunting or expensive.

Positive Future Potential Recognized: Despite current flaws and frustrations, many players acknowledge the game's underlying potential and see it as a good foundation. They express hope for continued developer support, updates, and refinements to physics, UI, and overall gameplay, believing it can evolve into a much better experience over time.

Not for Hardcore Sim Racers: The game is generally not recommended for hardcore sim enthusiasts expecting iRacing-level physics, force feedback, or extensive setup depth. Many players suggest that dedicated sim racers should look to more established titles like iRacing or AMS2 for a deeper and more realistic simulation experience.

Other review notes

Perceived as a console port: PC players feel the game is a direct console port, lacking PC-specific optimizations and features, especially regarding peripherals beyond standard Xbox controllers. This suggests a lack of attention to the PC player base, given the developer's primary focus on console.

Online and AI need polish: The online multiplayer experience is currently described as chaotic, with calls for better matchmaking, rating systems, and stricter enforcement of racing etiquette. Additionally, the AI opponents require further refinement for a more realistic and competitive single-player experience.