Info about Ultimate Chicken Horse:

Official game description:
Wishlist Ultimate Sheep Raccoon!
================================
Our upcoming bike-racing party game, releasing Winter 2025!  
About the Game
==============
Ever wish you were a wall-jumping, arrow-dodging, trap-setting horse, besting your animal pals in a race through a peril-laden obstacle course that you all built together?  
Wish Granted!  
Ultimate Chicken Horse is a party platformer where you and your friends build the level as you play, placing deadly traps before trying to reach the end of the level. If you can make it but your friends can't, you score points! Play online or locally with your animal buddies and experiment with a wide variety of platforms in all sorts of strange locations to find new ways to mess with your friends.
Key Features
------------
*   Online, cross-platform, and local play for up to 4 players  
*   Unique game flow, from strategic block placement to twitch control platforming  
*   21 levels with different features  
*   Build and share custom levels  
*   Compete for global best times on Challenge levels across all platforms  
*   Huge library of blocks to create an infinite variety of levels  
*   Customizable rule sets and game modes  
*   Shared controller mode to play multiplayer with one controller or keyboard  
*   Play as a chicken, horse, sheep, raccoon and other wonderful animals  
*   Fun, cartoony art style  
*   Sweet funky soundtrack
Please note: **this is primarily a multiplayer game**. Challenge levels can be created and played alone, but unlocking characters and levels requires playing one of the main game modes (like Party Mode) which are only multiplayer.

Release date: Mar 4, 2016

Categories: Party Game, Local Multiplayer, Platformer, Level Editor, User-Generated Content, Competitive Multiplayer, Online Multiplayer, Trap Management

Feature scans:
- Proton/Linux: score 5; verdict: Works Well on Linux/Proton; summary: The filtered reviews are uniformly positive for Linux and Steam Deck compatibility. Users report the game runs very well on a Linux-modified Chromebook, works flawlessly on Debian 13, and is playable on Steam Deck with multiple controllers. No Linux-specific launch failures, Proton workarounds, anti-cheat issues, or graphical problems are present in the evidence.
- Steam Deck: score 15; verdict: Seamless; summary: Audit of filtered reviews shows overwhelmingly positive Steam Deck and Linux compatibility. Users report the game is lightweight, runs flawlessly on Debian, supports Switch Pro Controllers and four-controller local play, and has accessible controls. No evidence appears for external launchers, Proton Experimental requirements, small text, battery drain, or launch failures. Only one isolated negative review cites bad controls and desync, which is not a Steam Deck-specific blocker. Friction is minimal.

- Hardware Profile:
  - Summary: Across the provided hardware cohorts, the game generally runs well: lower-VRAM systems are mostly playable with minor lag, 8-11GB VRAM reports high frame rates, and 16GB+ VRAM reports great performance, with one isolated crash complaint.
  - Sample size: 188 (4% coverage)
  - Audience skew: Review sample is mostly Windows-based.
  - Windows <8GB VRAM (positive, 122 reports): Most reports are recommended and describe no or only minor lag with normal playability, though one user reports frequent crashes.
  - Windows 8-11GB VRAM (positive, 26 reports): A recommended report describes consistent 135fps+ performance and broad controller support.
  - Windows 16GB+ VRAM (positive, 7 reports): A recommended report states the game runs great on the provided 16GB VRAM hardware.
  - Caveats: 188 of 4824 reviews expose hardware metadata.; Review sample is mostly Windows-based.
Feature extractions:
- Community Price:
  - Community fair range: $5.00 - $15.00
  - Reasoning: The reviews cluster around $5 as a high-value sale price and repeatedly say the game is worth buying at that level. At the same time, $15 per copy is described as a little much by some reviewers, and $16.99 is explicitly rejected by one reviewer, while others still say the regular or full price can be worth it. This supports a fair base-game range of roughly $5 to $15, with $5 as the community's preferred value price and $15 as the upper acceptable full-price ceiling.
- Playtime Metrics:
  - Game completion: 11.0h
  - Story completion: N/A
  - Session length: 2.0h
  - Endgame: 100.0h
  - Reasoning: The achievement guide gives 'Time to 100: 7–15 Hours,' so gameCompletion is set to the 11-hour midpoint. Two reports describe multi-hour sessions—'two hours' and a planned 'half an hour' turning into 'a couple hours at least'—supporting sessionLength around 2 hours. A reviewer reports 'a hundred hours' on Switch, and many reviews call replayability endless or infinite, so endgame/replayability is set to 100 hours as a practical long-term ceiling. storyCompletion is null because no review reports a story campaign; one notes the traditional campaign depends on how many matches you play.
- Time-to-fun:
  - Summary: Ultimate Chicken Horse is reported as fun immediately when played with friends, with easy pickup and hilarious chaos. The main caveats are dependence on having friends or good group chemistry and some reports of repetition or reduced charm in online/random play.
  - Stance: Fun immediately
  - Anchor: Playing with friends
  - Time to anchor: N/A
  - Friction: Solo play is reported as no fun; Requires available friends to enjoy; Random online lobbies can be less fun or toxic; Online server and lobby connection issues; Group chemistry and attitude strongly affect enjoyment; Four-player cap limits larger friend groups
  - Unlock drivers: Playing with friends online or locally; Steam Workshop and community levels; Multiple game modes, levels, and items; Player-built traps and custom rules create variety; High skill ceiling and depth; Cross-platform play and Remote Play Together
  - Conditions: With friends or family rather than solo; Having friends who are available and willing to play; Group chemistry and attitude; Local co-op versus online play; Random online matches may reduce fun; Four-player limit for larger groups; Occasional play may work better than overplaying; Server and connection stability
- Player Archetypes:
  - Social Party Saboteur (buy)
    - Motivation: Shared laughter and chaotic social moments with friends in party matches.
    - Playstyle: Plays local or online party rounds with friends, builds traps, sabotages others, and keeps sessions casual and chaotic.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: casual players; couples
    - Reference games: N/A
  - Competitive Skill Chaser (buy)
    - Motivation: Mastering deep mechanics and proving skill in a competitive platformer scene.
    - Playstyle: Learns tech, practices optimal movement, plays high-level lobbies, and chases no-hit or speedrun-style mastery.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: competitive players; tryhards; hardcore gamers
    - Reference games: Brawlhalla
  - Creative Trap Architect (buy)
    - Motivation: Expressing creativity by designing sadistic traps, custom maps, and impossible challenges.
    - Playstyle: Uses the level editor, workshop, and custom rules to build trap layouts, crazy stages, and unfair obstacles.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: 4 idiots
    - Reference games: Mario Maker
  - Achievement Completionist (buy)
    - Motivation: Completing achievements and 100% goals while playing with friends.
    - Playstyle: Chases achievements, unlocks, and completion milestones, often alongside friends.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Best with friends (weight 0.76): Many players highlight that the game is far more enjoyable when played with friends, whether locally or online. The social interaction and shared laughter are repeatedly cited as the core appeal.
- Excellent party game (weight 0.47): Reviewers frequently describe it as a top-tier party game that shines in group settings. Its simple, chaotic fun makes it a go-to choice for gatherings.
- Fun and addictive gameplay (weight 0.47): The core gameplay loop is widely praised as highly entertaining and addictive, with many calling it a blast to play. It keeps players coming back for more.
- Causes laughter and funny moments (weight 0.26): A recurring theme is the game's ability to generate hilarious situations, teasing, and laughter among players. It is often described as laugh-out-loud funny.
- Creative map creation (weight 0.18): Players appreciate the ability to design custom maps, which adds significant replay value and creative expression. This feature is often highlighted as a major plus.
- Easy to pick up (weight 0.17): The game has a low entry barrier with simple controls, making it accessible to players of all ages and skill levels. This ease of learning is frequently mentioned.
- Cute art style (weight 0.16): The cute and charming art style, including cartoonish visuals and character designs, is frequently praised. It adds to the game's overall appeal.
- Varied animal characters (weight 0.13): The selection of cute animal characters is a charming aspect that appeals to many. Unlocking them progressively adds a sense of progression.
- Customizable modes and rules (weight 0.13): The game offers a variety of modes and customization options, allowing players to tailor the experience to their preferences. This adds depth and variety.
- Good value for money (weight 0.13): Many reviewers consider the game worth its price, whether at full price or on sale. The entertainment value justifies the cost.
- Smooth online multiplayer (weight 0.13): Online play is reported to run well with good netcode, making it easy to enjoy with friends remotely. The functional online experience is a strong point.
- Unique multiplayer platformer (weight 0.12): The game is praised as a creative and humorous platformer that stands out in the multiplayer genre. It combines platforming skills with social fun.
- Friendly community (weight 0.1): The player community is often described as nice and welcoming, with few negative encounters. This positive environment enhances the overall experience.
- High replayability (weight 0.1): Many reviewers note the game's strong replay value, especially when playing with friends. It remains enjoyable over many sessions.
- Positive chaotic fun (weight 0.09): The chaotic nature of the game is seen as a positive, adding to the fun and unpredictability. Players enjoy the beautiful chaos it creates.
- Great local multiplayer (weight 0.09): Local play is highlighted as particularly fun, making it a great choice for in-person gatherings. It works well for occasional sessions with friends or family.
- Ideal for 3-4 players (weight 0.09): The game is often said to be most fun with a group of three or four players. This player count seems to hit the sweet spot for enjoyment.
- Lots of content (weight 0.09): Reviewers mention a substantial amount of content to unlock and explore, adding to the game's longevity. The variety keeps players engaged.
- Competitive side is awesome (weight 0.09): The competitive aspect is well-received, offering a challenging and rewarding experience. It adds another layer for players seeking competition.

Common complaints:
- Needs friends to enjoy (weight 0.52): Many players report that the game is only fun with friends and becomes boring or pointless when playing alone. Solo play is considered lonely, limited to creative mode, and lacking the intended multiplayer experience.
- Online multiplayer broken (weight 0.51): Numerous reviewers cannot join or create online rooms, frequently encounter connection errors, disconnects, and freezes. Multiplayer often fails completely, making the core experience unplayable for many.
- Matchmaking and lobby issues (weight 0.32): Matchmaking lacks skill-based ranking, leading to unbalanced matches where competitive players steamroll casuals. Finding a good lobby with players of similar skill is difficult, and many lobbies are ruined by toxic hosts or poor sportsmanship.
- Lack of content and updates (weight 0.3): Players complain about insufficient content, including too few levels, characters, cosmetics, and maps. The unlock system is slow, and developers rarely add new content, leading to a feeling of a barren game.
- Crashes and technical issues (weight 0.29): The game frequently crashes, freezes, and suffers from performance problems. A severe bug causes multiplayer to freeze 100% of the time when the host quits or kicks a player.
- Boring and repetitive quickly (weight 0.28): Many players find the game gets boring after a few hours, with repetitive gameplay and a lack of long-term purpose. The fun factor drops significantly after the initial novelty wears off.
- Lack of beginner-friendly design (weight 0.25): New players struggle with no tutorial, difficult controls, and a high skill gap. The game is not intuitive, and experienced players dominate, making it hard for beginners to enjoy.
- Toxic players ruin matches (weight 0.24): Online interactions are often spoiled by toxic players who harass, insult, kick others, or deliberately sabotage the game. This makes public lobbies unpleasant and sometimes unplayable.
- Stressful and frustrating (weight 0.24): The game induces immense stress, especially in versus mode, with repeated losses and frustrating mechanics leading to anger and screen-punching urges. It is often described as a stress simulator.
- Players block finish line (weight 0.24): A common griefing tactic is blocking the finish line or key paths with objects or characters, preventing others from completing the level. This ruins the experience for everyone involved.
- Achievements too grindy or buggy (weight 0.23): Several achievements require excessive time, force playing with friends, or are impossible to complete due to bugs. Some achievements encourage unnatural playstyles or are blocked by unlock codes.
- Hitboxes and physics unfair (weight 0.22): Hitboxes feel inconsistent and often favor the other player, making it seem impossible to land hits. Physics objects behave unrealistically, such as players floating on objects or getting sniped by spinning pucks.
- Friendships strained by game (weight 0.19): The game's competitive nature and frustrating mechanics often cause arguments, rage quits, and even lost friendships. Players report that it brings out the worst in people and encourages toxic behavior.
- Poor graphics and animations (weight 0.18): Graphics are often rated as average or poor, with clunky animations and an unpolished look. Some describe it as looking like a 90s game with childish and crude art style.
- Clunky controls and camera (weight 0.17): Movement is often described as clunky and imprecise, with difficult control schemes and a problematic camera that sometimes loses track of the character. This adds to the frustration.
- Regional and connection issues (weight 0.15): Players in certain regions, such as Russia or Korea, face connectivity problems that prevent them from playing online. IP and code connections often fail, causing inconvenience.
- Audio irritating and loud (weight 0.12): Sounds are frequently described as irritating, with loud animal wails and excessive laughter making the game unpleasant to listen to. Some find the audio obnoxious and distracting.
- Local multiplayer limitations (weight 0.12): Local multiplayer is usable but often limited, with only one keyboard player and others forced to use controllers. Remote Play Together also has restrictions that hinder the experience.
- Lack of modding support (weight 0.09): The game lacks Steam Workshop or modding platform integration, and the developers are anti-modding, preventing community expansion and content longevity.
- In-game purchases and DLC (weight 0.09): Some players feel the game is expensive for the amount of content offered. Others mention that friends would not spend money to play, limiting the multiplayer experience.

Gameplay feedback:
- Multiplayer party game for friends (weight 0.92): The game is consistently described as a party game designed for multiplayer sessions with friends, supporting both local and online play. Many reviewers highlight that it is best enjoyed with others, whether friends or random players.
- Social play with friends or randoms (weight 0.88): The game supports playing with friends or random players online, making it flexible for different social preferences. This is a common theme in the feedback.
- Local and online multiplayer options (weight 0.87): The game offers both local multiplayer (couch co-op) and online multiplayer, allowing players to choose how they want to play with others. Cross-platform support is also mentioned.
- Requires friends for full experience (weight 0.68): Many reviewers note that the game is best played with friends, and some mention it requires friends to fully enjoy. It is designed for social play, though online matchmaking can fill the gap.
- Competitive and co-op play (weight 0.52): The game supports both competitive and cooperative play between friends, with versus modes and co-op options. It is designed for social interactions, whether teaming up or competing.
- Cross-platform multiplayer support (weight 0.45): The game supports cross-platform online multiplayer, enabling players on different systems to play together. This is mentioned as a key online feature.
- Supports up to four players (weight 0.4): Multiple clusters mention that the game supports up to four players in both local and online modes, including cross-platform play. This player limit is a recurring feature in the feedback.
- Trap-based gameplay mechanics (weight 0.38): Players can place traps to kill or hinder other players, often at hidden locations to trick them. Points are awarded for successful trap kills, making traps a central competitive element.
- Couch co-op and local play (weight 0.32): Local co-op and couch multiplayer are supported, including playing with two players on one PC or up to four players locally. This allows for in-person social gaming.
- Online play with worldwide opponents (weight 0.25): Players can compete against opponents worldwide or with friends in online mode. Server-based play and online matches are available.
- Custom map creation feature (weight 0.19): Players can create their own maps using an in-game map maker, and community-made maps can be downloaded. This adds user-generated content and extends replayability.
- Obstacle course building elements (weight 0.18): Players can place traps, platforms, and obstacles to interfere with each other's progress toward the goal. This level-building aspect adds a strategic layer to the gameplay.
- Playable animal characters (weight 0.17): The game allows players to select and control various cute animal characters, which can be unlocked freely or progressively. This is a notable customization aspect.
- Online matchmaking available (weight 0.15): The game includes online matchmaking to find opponents or teammates, though some feedback mentions the lack of a ranking system or ELO. Match-based gameplay is a core component.
- Versus and competitive modes (weight 0.13): The game is designed as a multiplayer versus experience, with competitive gameplay against friends. It emphasizes player-versus-player interactions.
- Platforming mechanics included (weight 0.13): The game incorporates 2D platforming mechanics where players navigate levels to reach the finish. This is a fundamental gameplay element alongside the trap and party features.
- Multiple game modes with customization (weight 0.12): The game features various game modes and allows players to customize rules, adding variety to the party experience. This is highlighted as a way to keep gameplay fresh.
- Unlockable maps and characters (weight 0.12): Players can unlock maps, characters, and accessories through gameplay, often via a box system. This progression system provides goals and rewards for continued play.
- Progression through unlocks (weight 0.12): The game includes a progression system where players unlock characters, accessories, and maps as they play. This provides long-term goals and rewards.

Performance notes:
- Extremely low PC requirements (weight 0.23): Many players highlight that the game runs on very low-end hardware, including slow laptops and old systems, and can even run on Paint. This accessibility is a major positive across multiple clusters.
- Online servers non-functional or poor (weight 0.16): Numerous complaints about online servers being completely non-functional, crashing, or generally bad, affecting multiplayer experiences.
- Good optimization and smooth performance (weight 0.16): Several users report stable framerates (60 FPS, 135+ FPS) on various systems, including low-power laptops and Linux, indicating well-optimized performance.
- High latency and lag issues (weight 0.1): Players report significant lag and high online latency, sometimes allowing opponents to exploit local physics calculations.
- Constant game crashes (weight 0.08): Several users experience frequent crashes, including during gameplay and after host actions, hindering overall stability.
- Graphics settings reset bug (weight 0.04): A specific bug causes graphics quality settings to reset every time the game is reopened, requiring manual reconfiguration.
- Runs on low-end with tweaks (weight 0.04): Some players note that while the game runs on low-end PCs, adjusting window size and graphics settings is recommended for better performance.
- Controller compatibility issue (weight 0.04): The Xbox Gamesir G7 SE controller stopped working after a previous update, indicating a potential regression in input support.
- Game not working for friends (weight 0.04): Some users report that the game does not work for their friends, possibly due to technical or compatibility issues.

Recommendations:
- Exceptional party game for groups (weight 0.44): Reviewers consistently describe it as one of the best party games, ideal for gatherings with friends and family. It shines with larger groups and is perfect for game nights and casual social play.
- Requires friends to fully enjoy (weight 0.42): Many reviewers emphasize that the game is only worth buying if you have friends to play with, and some explicitly warn against purchasing without a regular group. It is at its best with friends and loses appeal when played alone.
- Best played with friends (weight 0.29): Across many recommendations, playing with friends—either locally or online—is repeatedly highlighted as the optimal way to experience the game. Up to four players is often cited as the ideal group size.
- Highly recommended overall (weight 0.24): General positive recommendations appear across many reviews, with reviewers strongly endorsing the game to others. It is frequently described as highly recommended despite its price.
- Strong multiplayer platformer appeal (weight 0.22): Fans of multiplayer and 2D platformers find this game especially enjoyable, particularly when testing creativity and platforming skills against friends. It is recommended for those who enjoy platforming challenges in a social setting.
- Worth the price (weight 0.13): Reviewers frequently state the game is worth buying at full price and offers good value for money. Some specifically note it is well worth its regular price.
- Good for three to four players (weight 0.1): Several reviewers recommend playing with three or four people, ideally on one couch for local multiplayer. This group size is considered well-suited for in-person sessions.
- Great value on sale (weight 0.07): Many suggest waiting for a discount, as the game goes on sale frequently. Buying it on sale is seen as definitely worth it.
- Ideal for short casual sessions (weight 0.07): The game is recommended for short, fun sessions and casual play with friends or family, but reviewers note it may not sustain long-term play. It works well as a light activity for in-between moments.
- Suitable for all ages (weight 0.07): Reviewers highlight that the game is appropriate for kids, teens, and adults alike. Its broad appeal makes it a safe choice for mixed-age groups.
- Not ideal for two players (weight 0.06): Some reviewers caution that it is not highly recommended for only two players, and that having friends to play with is almost essential. Solo play is explicitly discouraged by some.

Other player notes:
- Strong Cross-Platform Multiplayer Support (weight 0.27): The game supports cross-play across Nintendo Switch, PlayStation, Xbox, and PC, and also offers cross-platform progression and multiplayer connections. Online co-op works reliably according to most feedback.
- Very Low System Requirements (weight 0.19): The game runs smoothly on older PCs and has a small download size. It is compatible with Linux systems like Debian 13 and is well-suited for Steam Deck.
- Unlock Code Reveals All Content (weight 0.18): A hidden input sequence (R+R+Shift+Shift+R+R+E on keyboard, Y+Y+X+X+Y+Y+RB on gamepad) instantly unlocks all maps and characters. However, this cheat disables achievements, so players pursuing 100% completion should avoid it.
- Highly Customizable Game Modes (weight 0.18): Players can tailor game rules, modifiers, and community levels to create their own experiences. The game also includes a level editor and extensive customization options for maps and characters.
- Variety of Maps and Content (weight 0.17): The game features approximately 30 maps plus a large number of traps and customization items. Updates have added new levels and characters over time.
- Regular Updates and Active Development (weight 0.17): The developers continue to add new maps, objects, and features years after launch. Some players wish updates were more frequent, but most appreciate the ongoing support.
- Compared to Other Party Games (weight 0.17): Reviewers often compare it to Gang Beasts, Mario Party, and Human Fall Flat, noting it surpasses most in fun and creativity. It is praised for minimizing stress and conflict among friends compared to games like Among Us.
- Supports Up to Four Players (weight 0.16): Online and local multiplayer accommodate up to four players. Local same-screen play requires controllers such as PlayStation or Xbox gamepads.
- High Replayability and Longevity (weight 0.15): The game maintains its quality years after release, with active servers and regular updates. Many reviewers note its high replay value and continued popularity.
- Low Price, High Value (weight 0.15): The game is sold at a low price and frequently discounted, making it worth the cost. Reviewers often note it provides excellent entertainment for the money.
- Suitable for All Ages (weight 0.13): Reviewers frequently mention the game appeals to kids, teens, adults, and even grandparents. Its simple controls and charming presentation make it accessible to a wide audience.
- Player-Created Maps Downloadable (weight 0.13): The community can create and share custom maps, which are freely downloadable. This extends the game's longevity and creativity beyond the official content.
- No Matchmaking or Ranking System (weight 0.12): There is no skill-based matchmaking, ELO, or ranking system in online play. Most lobbies are casual, and competitive matches are typically found through external Discord communities.
- Active and Friendly Community (weight 0.12): A dedicated community exists, organized through Discord and other platforms. Players appreciate the friendly atmosphere and the ability to share levels and tips.
- Developed by Clever Endeavour Games (weight 0.12): The game is made by a small six-person studio that demonstrates genuine commitment and love for the medium. The developers regularly update the game with new content.
- Cute and Charming Art Style (weight 0.12): The colorful cartoon visuals and tiny animal characters are widely praised. The music and overall presentation add to the game's charm.
- Broad Controller Compatibility (weight 0.1): Almost any controller is supported, including PS4, PS5, Xbox, and Switch Pro Controller. This makes local co-op accessible on various setups.
- Steam Remote Play Together Supported (weight 0.07): Only the host needs to own the game to play with friends via Steam Remote Play. This feature makes it easy to enjoy multiplayer sessions without everyone purchasing a copy.
- Requires Extra Purchases for Multiplayer (weight 0.07): Playing with friends online often requires each player to own a copy, except when using Steam Remote Play. This additional cost is a common criticism.
- Mixed Opinions on Modding Support (weight 0.07): There is no Steam Workshop integration and the developers are described as anti-modding, limiting community expansion. This is a drawback for players who enjoy mods.

Emotions:
- Enjoyment (weight 0.14): Enjoyment primarily stems from the chaotic party gameplay that is fun to play with friends, both locally and online, without feeling unfair or frustrating. The level creation and customization options, combined with smooth movement and high replayability, provide endless entertainment. Cooperative and competitive interactions with friends, family, and random players further enhance the experience.
- Amusement (weight 0.14): Amusement is driven by the chaotic and competitive gameplay where players build levels and sabotage each other, leading to hilarious moments and constant laughter. The unpredictable physics, ridiculous traps, and mutual betrayal create a sense of shared humor, especially when playing with friends. The game's absurd situations and the joy of pranking others contribute significantly to the amusement.
- Frustration (weight 0.11): Frustration arises from technical issues such as connection problems, lag, crashes, and matchmaking difficulties that disrupt online play. Unfair gameplay elements like bad hitboxes, frustrating level designs, and players blocking paths or spawn points also cause annoyance. Additionally, the lack of tutorials, slow unlocks, and toxic behavior from other players contribute to the frustration.
- Joy (weight 0.08): Joy is derived from playing the game with friends and family, often resulting in laughter and memorable moments. The creative building and trapping mechanics, combined with the challenge and chaos, bring pure happiness. The social aspect of playing together, whether locally or online, is a major source of joy.
- Fun (weight 0.08): Fun is centered around the creative and chaotic multiplayer experience, especially when playing with friends and messing with each other. The party game format, level editor, and infinite trap combinations provide endless entertainment. The simple yet strategic gameplay and the ability to compete and collaborate contribute to the overall fun.
- Disappointment (weight 0.06): Disappointment often stems from the lack of friends to play with, making the game less enjoyable when played alone. Other causes include high price for the content, technical issues like non-functioning online servers, and unfulfilled expectations due to lack of depth or monotonous gameplay. Additionally, poorly designed maps and limited modding support contribute to the letdown.
- Satisfaction (weight 0.04): Satisfaction comes from the game's tight and responsive platforming mechanics, which are easy to pick up but offer a high skill ceiling. The game's performance on low-end PCs, frequent discounts, and enjoyable multiplayer moments where friends die in hilarious ways also contribute. Overall, the game provides a solid and worthwhile experience.
- Excitement (weight 0.04): Excitement is fueled by the chaotic and creative multiplayer rounds with friends, where building and racing lead to unpredictable outcomes. Discovering new tricks, mechanics, and levels keeps the experience fresh and thrilling. The competitive and skill-based party gameplay, especially after finally acquiring the game, adds to the excitement.
- Nostalgia (weight 0.03): Nostalgia is evoked by memories of playing the game with friends during childhood or past relationships, often on consoles like PS4 or Switch. Watching streamers play the game and growing up with it also triggers fond recollections. The game reminds players of good times and shared experiences.
- Enthusiasm (weight 0.03): Enthusiasm is driven by the game's excellence as a party platformer, with endless entertainment for family and friends. The optimized mechanics, workshop levels, and balanced design make it a standout experience. Playing with three or more players amplifies the fun, and the game's completeness and community support foster strong enthusiasm.
- Appreciation (weight 0.02): Appreciation arises from the developers' dedication, regular updates, and beautiful art and music. The welcoming community, high skill ceiling, and smooth performance on low-end systems are also valued. The game's creative potential and variety of modifiers contribute to a deep sense of appreciation.
- Anger (weight 0.02): Anger is caused by stress-inducing gameplay, unfair elements like poorly placed obstacles, and toxic behavior encouraged by the game. Technical issues and frustrating mechanics that bring out the worst in players also lead to anger. Specific annoyances such as being sniped by hockey pucks add to the irritation.
- Love (weight 0.02): Love for the game stems from its charm, music, art style, and deep customization that makes it a masterpiece platformer. The level creator and creative freedom, combined with fun multiplayer moments, foster strong affection. The game's origin in Quebec and its many mechanics and modes further endear it to players.
- Boredom (weight 0.02): Boredom sets in due to repetitive gameplay and a lack of purpose after extended play, especially beyond two hours. The single-player mode becomes monotonous, and long-term appeal diminishes. The game's attractiveness fades over time without new challenges.
- Annoyance (weight 0.02): Annoyance is caused by online server limitations, frequent freezes when hosts quit or kick players, and being trapped in impossible courses by others. Host abuse of kick options and bad spawn point placement also irritate players. Achievements that require pretending to be a noob and untrackable progress add to the annoyance.
- Sadness (weight 0.01): Sadness arises when friends lose interest or no longer play together, leaving the game unplayed and making it impossible to enjoy fully. Realizing childhood is over and cannot be relived, or losing friends, contributes to a sense of loss. Technical issues preventing play with friends also cause sadness.
- Affection (weight 0.01): Affection is based on the game's peak gameplay, cute characters, and creative challenge features. The game's charm and appeal to children, including the reviewer's own child, foster a warm feeling. Overall, the game is held in high regard for its endearing qualities.
- Happiness (weight 0.01): Happiness comes from the game's ability to lighten the mood on a bad day and the joy of finally playing with friends. Simply playing the game brings a sense of contentment and cheer. The social and fun aspects contribute to overall happiness.
- Stress (weight 0.01): Stress is induced by losing repeatedly in versus mode, especially with increased player speed, and the competitive nature of playing with friends. The pressure to perform and the high stakes of competition create tension. This stress can detract from the fun.
- Admiration (weight 0.01): Admiration stems from the effort developers put into levels and characters, and the belief that it is the best multiplayer game. The dedication to creating a quality experience earns respect. Players admire the game's design and execution.}