Info about Crossout:

Official game description:
Just Updated
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New Year’s workbench with lots of parts, favourite brawls, festive atmosphere in the garage, and a new relic weapon — those are the ingredients for a great winter celebration! Happy upcoming holidays, survivors!  
Find out more on the official Crossout website!
Update Notes
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How to link your Steam and Gaijin accounts
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If you previously played Crossout or have a Gaijin account, we recommend that you link your Steam and Gaijin accounts when you first start the game through Steam.If this is not done when you first start the game from Steam, then in the future you will not be able to link your accounts.  
We encourage you to sign up for a Gaijin account if you don't have one. This will allow you to continue to use all the additional features of the game.  
**Here is a brief guide on how to link your Steam and Gaijin accounts**  
Once you've launched the game, you will see these fields on your screen.  
To link the accounts, enter your Gaijin account data (e-mail and password), click "Log in" and confirm that you want to link your accounts.  
If you haven't got a Gaijin account or if you choose not to link accounts, you can log into the game through the "Sign in with Steam ID" button. But you will no longer be able to link your accounts in the future.  
Attention! If you failed to link accounts by mistake and entered the game only through Steam, but still want your accounts to be linked, we recommend that you do not make any in-game actions, especially in the market, and contact support. We will try to help you.  
If you previously played ‘War Thunder’, then most likely your accounts are already linked.  
You can learn more about linking accounts at the Technical Support website.  
Please, pay attention that there are 2 guides available:  
*   How to link your Steam account to your email address (In case you've been playing using the game launcher)
*   How to link your Gaijin-account to your Steam-account (in case you've been playing the game using Steam)
About the Game
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Crossout — is a postapocalyptic MMO action game where you can create a unique design for an armoured vehicle from dozens of parts and then drive it into multiplayer battles raging on land and in the skies alike.
**Key Features:**
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*   Unique vehicles, crafted by the players using a wide range of available parts: from maneuverable buggies and armoured aircraft flying high in the sky to heavy rovers on tracks and antigravitational battle platforms.
*   Complete freedom of creativity and millions of possible combinations: create vehicles of any shape using dozens of parts, wide variety of armour and weapons as well as support systems.
*   Advanced damage model: destroy any part of an enemy machine and it will affect the vehicle's performance immediately.
*   Huge arsenal of weapons: from chainsaws, drills and machine guns to missile launchers, drones and invisibility modules.
*   Your own workshop: create new parts and auction them at the in-game marketplace.
*   Trading options between players: almost every piece that you have gathered in the battle can be sold to other players.
*   Choose your own battle strategy: you can play by yourself or find a clan, participate in battles and tournaments. The only thing that matters is the Survival and Victory!
**CROSSOUT - The Road to Apocalypse**
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In 2027, a mysterious disease outbreak swept over the entire planet. Some died instantly, while others experienced hallucinations and unbearable pain. The source of the disease, which journalists dubbed "Crossout", and the mechanism of its development could not be determined.
Within a few months, humanity was nearly wiped out. Only small groups of people were spared by Crossout, but it forced them to fight for survival in the desolate Wasteland. The survivors began to gradually change, and after about fifteen years, these changes affected their appearance as well.
But the core qualities of people remained unchanged: peace among them was impossible. The armoured vehicles, originally built for survival, became increasingly armed. People formed factions, each with their own unique knowledge, technologies and perspectives. Some of them strive to rebuild the old world, but for others the world is synonymous with chaos and destruction. But this fragile balance was shaken when the survivors encountered mysterious robots known as the Ravagers, which can erase memories.

Release date: Jul 26, 2017

Categories: Vehicle Customization, Vehicular Combat, Crafting, Post-apocalyptic, MMO, PvP, PvE, Clan Management


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Highly creative vehicle customization (weight 0.78): Players praise the game's deep vehicle construction system, allowing for unique builds like cars, tanks, helicopters, and mechs. The freedom to experiment with parts and designs is a core appeal.
- Engaging post-apocalyptic atmosphere (weight 0.7): The game's visual style, music, and worldbuilding create an immersive post-apocalyptic setting. Players highlight the unique blend of grim, steampunk, and Mad Max-inspired aesthetics.
- Strong community and social features (weight 0.67): Players enjoy co-op, clan systems, and observing others' vehicles for inspiration. The active community and shared progression enhance the social experience.
- Dynamic PvP and PvE modes (weight 0.67): The game offers varied gameplay modes, including fast-paced battles, survival, and clan wars. Both PvP and PvE modes are praised for their intensity and strategic depth.
- Unique gameplay with no competitors (weight 0.65): The game stands out for its blend of vehicle construction, combat, and creative freedom. Players note its uniqueness compared to other battle or construction games.
- Regular updates and new content (weight 0.63): Frequent updates introduce new vehicles, weapons, modes, and events. Players appreciate the developers' commitment to evolving the game with fresh content.
- Deep crafting and economy systems (weight 0.6): Players enjoy crafting vehicles, trading parts, and managing resources. The in-game economy and market systems add strategic depth to progression.
- Optimized for low-end hardware (weight 0.58): The game runs smoothly on older PCs, with adjustable settings and stable performance. Players commend its accessibility and lack of crashes or bugs.
- Story and lore elements (weight 0.57): The campaign mode and lore provide immersive storytelling, with moral choices and thought-provoking themes. Players appreciate the narrative depth.

Common complaints:
- Predatory monetization dominates (weight 0.99): The game is heavily criticized for aggressive pay-to-win mechanics, excessive microtransactions, and FOMO-driven Battle Passes. Players report that progression is nearly impossible without spending money, and developers prioritize monetization over balance or fixes.
- Excessive grinding for progression (weight 0.84): Progression is painfully slow without spending money, with players reporting hundreds of hours of grind for competitive gear. Resource caps and cooldowns further exacerbate the tedium, making the game feel unrewarding for free-to-play users.
- Unbalanced matchmaking frustrates players (weight 0.84): New players face overwhelming disadvantages, including being matched against high-level opponents, seal clubbing, and team imbalances. The power score system fails to create fair matches, leading to frustration and player attrition.
- Developers ignore player feedback (weight 0.8): Community concerns about balance, monetization, and bugs are consistently overlooked. Developers are accused of prioritizing profit over player satisfaction, with slow or nonexistent responses to critical issues.
- Toxic and unwelcoming community (weight 0.79): The player base is described as toxic, abusive, and unwelcoming, particularly toward newcomers. Harassment, griefing, and lack of moderation contribute to a hostile environment.
- Repetitive and stale gameplay (weight 0.54): Missions, modes, and battles become monotonous over time, with little new content or creative freedom. Players report that the game lacks variety and meaningful updates, leading to boredom.
- Declining player base and neglect (weight 0.5): The game is perceived as dying, with a shrinking player base, increased bot presence, and developers focusing on monetization rather than revitalizing the experience. Many long-term players have left.
- Helicopters and meta builds break balance (weight 0.32): Overpowered units like helicopters and meta builds dominate matches, with little counterplay available. Developers frequently introduce and later nerf these mechanics, disrupting gameplay and favoring paying players.

Gameplay feedback:
- Vehicle Customization & Combat Core (weight 0.7): Players frequently highlight the game's deep vehicle construction system, allowing for creative builds using hundreds of parts (weapons, armor, mobility). Combat revolves around these custom vehicles, with mechanics like component-specific damage and post-apocalyptic aesthetics.
- Battle Pass & Progression Grind (weight 0.63): The Battle Pass system is a central progression mechanic, offering rewards through frequent updates and seasonal content. However, players criticize its grind-heavy nature, tying advancement to time or monetary investment.
- Resource Scarcity & Economy (weight 0.59): A complex in-game economy drives resource gathering, crafting, and trading, with players managing scarcity (e.g., uranium) and market fluctuations. The system includes player-driven markets but risks pay-to-win mechanics.
- Crafting & Faction Progression (weight 0.56): Crafting is tied to faction progression, requiring resource grinding and donations. While deep, the system can feel punitive, especially for free-to-play players facing paywalls for rare parts.
- Weapon Balancing & Meta Dominance (weight 0.55): Frequent meta shifts (e.g., helicopter dominance) and weapon balancing issues frustrate players. High-PS matches often favor meta builds, limiting creativity and forcing pay-to-advance strategies.
- Diverse Game Modes & Events (weight 0.55): The game offers varied modes (e.g., Bedlam, Uranium Battles, Clan Wars) and limited-time events (e.g., brawls, raids). However, repetitive grinding and short match durations reduce long-term engagement.
- Clan Wars & Territory Control (weight 0.53): Clan mechanics enable large-scale PvP battles for territory control, adding strategic depth. However, clan-exclusive challenges and rare material events create barriers for solo players.
- Newcomer & Tutorial Gaps (weight 0.5): New players struggle with steep learning curves, lacking comprehensive tutorials for vehicle building and advanced mechanics (e.g., legs, hovercrafts). Tutorial videos and AI assistants attempt to bridge this gap.
- Power Score Matchmaking Flaws (weight 0.28): Matchmaking relies on a Power Score (PS) system, which players describe as unbalanced, leading to uneven team compositions and frustrating PvP/PvE experiences. The system struggles to account for build diversity and player skill.

Performance notes:
- Hardware-related crashes (weight 0.14): Crashes occur due to overheating or hardware compatibility issues (e.g., RTX 3080 Ti), though some players report no crashes or bugs on low-end PCs.
- Bots with unfair advantages (weight 0.01): Bots are reported to have enhanced accuracy and damage, creating an unbalanced experience for players.

Recommendations:
- Unique creative gameplay praised (weight 0.21): Despite flaws, the game’s vehicle-building mechanics and tactical battles are highlighted as unique and engaging. Fans of creative construction and post-apocalyptic settings often recommend it.
- Time/money investment required (weight 0.17): The game is recommended only for those willing to commit 1-4 hours daily or spend money on battle passes/DLCs. Casual or budget-conscious players are often advised to avoid it.
- Developer distrust and warnings (weight 0.16): Some reviews strongly discourage playing any Gaijin games due to perceived mismanagement, unfair bans, and exploitative monetization practices.
- Economic and crafting adjustments (weight 0.16): Players propose reducing crafting costs, removing marketplace taxes, and increasing resource caps to address grind and progression frustrations.
- Platform and community fixes (weight 0.15): Suggestions include merging PC/console player bases, adding split-screen support, and allowing player-hosted servers to reduce toxicity and improve accessibility.
- Avoid high-ping or competitive play (weight 0.14): High-ping players are advised to avoid timing-sensitive weapons, while competitive players are warned about imbalanced rewards and toxic matchmaking.
- PVE and mode improvements needed (weight 0.11): Players request more PVE content, new PVP modes (e.g., 4v4 Leviathan), and fixes for AI bots. These changes are seen as critical to improving long-term engagement and fairness.
- Promo codes and free alternatives (weight 0.05): Tips include using promo codes, Steam guides, and the player market to recreate paid builds for free, mitigating monetization pressures.

Other player notes:
- Account security risks (weight 0.02): Players express concerns about potential hacking vulnerabilities and the long-term viability of their accounts due to fears of server shutdowns. This undermines trust in the game's infrastructure.
- Superficial localization efforts (weight 0.01): While developers add Japanese-themed names (e.g., 'Uwabaki', 'Fukibari'), players criticize the lack of meaningful localization improvements, calling the changes cosmetic.
- Demand for voice acting (weight 0.01): Players request full voice acting for the story to enhance immersion and narrative depth, suggesting current text-based delivery feels lacking.
- Mental health and social impact (weight 0.01): Some players report negative effects on mental health and social life due to excessive gameplay or addictive mechanics, highlighting a need for better player well-being considerations.

Emotions:
- Frustration (weight 0.34): Players experience frustration primarily due to excessive monetization, including pay-to-win mechanics, aggressive microtransactions, and high costs for progression. Additionally, technical issues like frequent crashes, poor server quality, and unbalanced matchmaking exacerbate the problem, making gameplay feel unfair and unrewarding.
- Disappointment (weight 0.18): Disappointment stems from the game's decline in quality, with players citing over-reliance on monetization, lack of developer responsiveness, and unaddressed balance issues. The shift from creative and engaging gameplay to grind-heavy, pay-to-win mechanics has left many feeling that the game's potential has been wasted.
- Excitement (weight 0.07): Players feel excitement due to the game's unique blend of genres, creative freedom in vehicle customization, and engaging combat mechanics. The variety of gameplay options, immersive world-building, and dynamic battles contribute to a thrilling and satisfying experience.
- Satisfaction (weight 0.06): Satisfaction arises from the game's fair matchmaking system, creative freedom in vehicle design, and overall positive gameplay experience. Players appreciate the ability to progress without excessive spending, stable servers, and the flexibility to experiment with builds and strategies.
- Anger (weight 0.06): Anger is directed toward developer decisions, such as predatory monetization, ignored player feedback, and unfair moderation practices. Players also express frustration with imbalanced gameplay, toxic community behavior, and unresolved technical issues that disrupt the experience.
- Nostalgia (weight 0.04): Nostalgia is evoked by positive memories of the game's earlier versions, such as fast-paced battles, creative freedom, and a thriving player base. Many players reflect on the game's original charm and how it has changed over time, often for the worse.
- Enjoyment (weight 0.03): Enjoyment comes from the game's fun and creative gameplay, particularly the ability to build and customize vehicles, engage in dynamic battles, and experiment with different strategies. Playing with friends and the overall flexibility of the game also contribute to this emotion.
- Disgust (weight 0.03): Disgust is primarily aimed at the game's monetization practices, perceived developer greed, and toxic community behavior. Players feel betrayed by exploitative mechanics, such as extreme item inflation and overpriced blueprints, which overshadow the game's positive aspects.
- Resignation (weight 0.02): Resignation reflects players' acceptance of the game's flaws, such as repetitive missions or excessive grind, despite their dissatisfaction. Many feel trapped by their time investment or lack of alternatives, leading to a reluctant continuation of play.
- Amusement (weight 0.02): Amusement arises from the game's absurd and chaotic elements, such as furry-themed roleplay, diverse community interactions, and the creative freedom in vehicle construction. These quirky aspects add a layer of fun and unpredictability to the experience.
- Enthusiasm (weight 0.02): Enthusiasm is driven by the game's unique mechanics, such as vehicle customization, dynamic battles, and crafting freedom. Players appreciate the depth of gameplay and the ability to express creativity while engaging in competitive or cooperative modes.
- Appreciation (weight 0.01): Players appreciate the game's attention to detail, such as its post-apocalyptic atmosphere, unique damage system, and creative freedom. The game's evolution and adaptability, despite its flaws, also contribute to this positive sentiment.
- Approval (weight 0.01): Approval is given to the game's core mechanics, such as its free-to-play model, co-op experience, and physics-based gameplay. Players also value the inclusion of PvE modes and the game's suitability for specific playstyles.
- Hope (weight 0.01): Hope stems from players' desire for the game to improve, such as through a subscription-based model, new customization options, or better developer responsiveness. Many wish for the game to return to its former glory or introduce meaningful updates.
- Regret (weight 0.01): Regret is felt by players who have invested significant time and money into the game, only to see it decline in quality or shift toward monetization. Many express remorse for supporting a game that no longer aligns with their expectations.
- Boredom (weight 0.01): Boredom arises from repetitive missions, lack of updates, and an unchanging gameplay loop. Players feel that the game has become stale and no longer offers the excitement or variety it once did.
- Joy (weight 0.01): Joy is derived from the game's high customization options, creative freedom, and immersive combat experience. Players enjoy the unique blend of construction and action, which provides a sense of accomplishment and fun.
- Sadness (weight 0.01): Sadness is felt due to the game's decline, including the loss of its original charm, shrinking player base, and shift toward monetization. Many players mourn the game's potential and the loss of a once-beloved experience.
- Distrust (weight 0): Distrust is directed toward the developers and moderators, with players suspecting review manipulation, misconduct, and data privacy concerns. These issues undermine confidence in the game's fairness and transparency.}