Info about ShipCrafter:

Official game description:
Game description
----------------
ShipCrafter is a naval sandbox combat simulator. Build you ship, unlock new parts, and defeat increasingly powerful foes !
Challenge adversaries in the campaign and liberate europe, or battle your own creations in the custom battle mode, and try to come up with the most efficient and original design.
Realtime physics
----------------
We are making a game with accurate physics. As such we implemented a realtime buoyancy system based on weight and submerged volume. The ship density and center of mass is displayed in editor, allowing to fine tune your ship and even make submarines using ballasts !
Weaponery physics were particularly cared for as well, with fully simulated shell trajectories considering air pressure, changes in density through the atmosphere, and the influence of speed on shells drag value. Penetration calculations are based on armor thickness, angle of incidence, bounce probability, and shell speed and mass.
Features
--------
*   Realtime buoyancy simulation even considering ocean waves.
*   Various armor thicknesses and accurate penetration calculation based on speed, mass and angle of incidence.
*   Realistic ballistic trajectories even considering changes in the air pressure with altitude. Speeds and distances are however reduced to increase the nervosity of combats (in reality it would take more than a minute to hit a target at 20km).
*   Adjustable ballasts for submarine designs.
*   Physics based damages instead of healthbars. Turrets and engines will also lose performance if hit.
*   Weather system and day cycles, including changes in ocean waves amplitude and rain.
*   Campaign with more than 50 missions.
*   More than 20 different ships to defeat.
*   Custom battle editor, including weather, time of day selection, and bots vs bots naval battles.
*   Manual and automatic control mode for weaponery.
*   Realtime fluid simulation (experimental).
*   Visit your ship in first person view.
*   Steam Workshop supported.
*   Raytracing renderer to generate your most beautiful screenshots !
*   Officially supported modding.
Steam workshop support
----------------------
Battleships, cruisers, submarines : this game already supports the steam workshop ! You can share your creations with the community and download other people's ships this way !
Multiplayer mode
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A sandbox mode is available in game ! Play with up to 10 people, and enable or disable damage to fight naval battles or simply to show off your ships to others.
Raytracing renderer
-------------------
You can now create your own scene in ShipCrafter, allowing to modify the sun orientation, add fog and generate screenshots with outstanding quality thanks to raytracing.
Discord
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Join the discord to post your creations or simply talk about WWII ships and connect with the community !

Release date: Sep 30, 2026

Categories: Vehicle Customization, Naval Combat, Physics Simulation, Sandbox, Realistic Ballistic Simulation, Campaign, Steam Workshop Support, Multiplayer

Feature scans:
- Proton/Linux: score 82; verdict: Barely Playable / Linux Unstable; summary: Linux/Proton feedback is consistently negative: native Linux crashes every second or third battle, and switching to Proton GE, latest, or experimental prevents progress from saving and workshop content from appearing. One user refunded due to these Linux issues. Although users can reach gameplay, the instability and Proton-related progression breakage make Linux support clearly rough.

- Hardware Profile:
  - Summary: Across the Windows <8GB VRAM and Windows 12-15GB VRAM cohorts, players broadly recommend the game and report it as playable, with some optimization or stability caveats.
  - Sample size: 38 (13% coverage)
  - Audience skew: Review sample is mostly Windows-based.
  - Windows <8GB VRAM (positive, 24 reports): Recommended reviews describe the game as running well and being fun overall, with caveats about optimization, low multiplayer FPS, and occasional ray-tracing visual bugs.
  - Windows 12-15GB VRAM (positive, 5 reports): Both included reviews recommend the game; one praises the building system, while the other reports generally fun gameplay with occasional unexplained crashes.
  - Caveats: 38 of 283 reviews expose hardware metadata.; Review sample is mostly Windows-based.
Feature extractions:
- Community Price:
  - Community fair range: $5.00 - $7.99
  - Reasoning: The most explicit price anchor says the game is 100% worth it at $5. Other positive reviews say the price matches the game and that it is worth its price for the right audience, supporting the current $7.99 level as an upper bound. However, some reviewers say it is not yet worth the money in its early state, implying the fair price should not exceed $8 and that a lower price near $5 would be more widely accepted. This supports a fair base-game range of about $5 to $7.99.
- Playtime Metrics:
  - Game completion: 12.5h
  - Story completion: 12.5h
  - Session length: 3.0h
  - Endgame: 200.0h
  - Reasoning: The campaign completion reports cluster around 10–15 hours: one player cleared campaign mode in about 10 hours or more, and another says the campaign is like 15 hours worth of fun. Averaging these gives approximately 12.5 hours for both gameCompletion and storyCompletion. A player reports spending 3 hours working on a ship, which is used as a practical sessionLength estimate for design-focused play. For endgame, a player states they could spend another 200 hours building and chatting in multiplayer after the main content, so endgame is set to 200 hours. Confidence is moderate because some values are player estimates or potential playtime rather than exact measurements.
- Time-to-fun:
  - Summary: Most players report fun from the start, especially in intuitive shipbuilding and campaign progression. Later enjoyment can drop for some due to late-game submarine balance or multiplayer unlock grind.
  - Stance: Fun immediately
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: Missing proper tutorial; Building can be intimidating; Grinding hours to unlock enough parts for multiplayer fun; No move tool for hulls; large ships are grindy; Campaign and fortress missions can feel repetitive; Misleading Steam listing about multiplayer sandbox
  - Unlock drivers: Simple in-game guide covering key building points; Intuitive building system; Good part progression pacing through missions; Recent balancing changes improving progression; External YouTube tutorials
  - Conditions: Interest in campaign versus multiplayer sandbox; Tolerance for learning curve and vehicle-builder experience; Expectation of all parts unlocked without campaign; Late-game submarine balance; Multiplayer population; Desire for build mechanics over campaign battles; Recent balancing changes; Preference for mission variety over repetitive fortress maps
- Player Archetypes:
  - Creative Sandbox Shipwright (buy)
    - Motivation: Creative expression through designing, testing, and iterating on functional ships.
    - Playstyle: Spends long sessions in the ship editor, balances buoyancy and thrust, then tests designs in multiplayer or against NPCs.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: From the Depths; Naval Art; Stormworks; Last Leviathan; Warship Gunner
  - Naval Combat Campaigner (buy)
    - Motivation: Naval combat and campaign progression using player-built warships.
    - Playstyle: Builds warships, completes campaign missions, and seeks harder or co-op combat challenges.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: World of Warships; Boat Crew; Waves of Steel; Warship Gunner
  - Accessible Casual Builder (buy)
    - Motivation: Accessible, low-complexity ship building with a nostalgic arcade feel.
    - Playstyle: Tries demos and videos, builds simple ships, and plays casually for fun and nostalgia.
    - Experience: newcomer
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Multiplayer Sandbox Seeker (no buy)
    - Motivation: Open multiplayer sandbox or PVP without campaign grind or locked parts.
    - Playstyle: Seeks free-build multiplayer, PVP battles, custom missions, and all parts unlocked from the start.
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Universally praised as fun and great (weight 0.66): Players overwhelmingly describe the game as very good, amazing, and fun overall. This broad positivity spans many reviews and forms the dominant sentiment.
- Excellent ship-building gameplay (weight 0.44): The ship-building aspect is frequently praised as one of the best, with simple yet deep mechanics that appeal to fans of the genre. Players highlight building and fighting with warships as a core strength.
- Creative freedom in ship design (weight 0.25): Players love the ability to freely create any ship they can imagine, with no limits on creativity. The game lets them design exactly what they want once they learn the system.
- Satisfying artillery and physics (weight 0.15): The artillery system is described as incredible, satisfying, and diverse. The physics engine is also fun to mess around with, adding to the overall enjoyment.
- Promising potential for future (weight 0.14): Some reviewers see the game as promising with good concepts and potential for growth. They look forward to further development.
- Fun campaign mode (weight 0.09): The campaign is highlighted as a fun feature that adds to the game's appeal. Players enjoy having a structured mode to play through.
- Steam Workshop integration enhances sandbox (weight 0.09): The ability to download ships from the Steam Workshop expands the sandbox experience. Players appreciate sharing and accessing community creations.
- Decent graphics and visuals (weight 0.08): Graphics are considered decent or pretty impressive by several reviewers. They add to the overall experience without being a major focus.
- Approachable but dense ship editor (weight 0.08): The ship editor interface is described as dense yet approachable, or simply easy to use. It balances complexity with accessibility.
- Unique and creative naval game (weight 0.08): Reviewers find the game more creative than most other naval games. It stands out in the genre for its originality.
- Matches desired game concept (weight 0.07): The game's concept exactly matches what some players were looking for. It fulfills their expectations for this type of game.

Common complaints:
- Clunky shipbuilding controls frustrate players (weight 0.74): Many reviewers find the building mechanics unintuitive and cumbersome, with difficult rotation controls and limited tools like no copy or move options. This makes designing ships feel tedious and frustrating rather than creative.
- Bugs cause crashes and save corruption (weight 0.57): Players report frequent crashes, freezes, and severe bugs that delete ships or prevent proper loading, often making the game unplayable. These issues occur during building, saving, or in custom battles.
- Unbalanced and frustrating combat (weight 0.4): Combat is often seen as unfair, with issues like AI aimbotting, overpowered enemies, and weapons that feel ineffective. Many missions require cheesing to win.
- Content is limited and lacks variety (weight 0.37): Reviewers note a shortage of missions, game modes, and replayability, with a short campaign and few activities after completion. More content and features are desired to keep players engaged.
- Poor performance and optimization issues (weight 0.36): The game suffers from low FPS, memory leaks, and high system requirements, especially with large constructions or in multiplayer. This affects playability even on capable hardware.
- Submarine and carrier mechanics underdeveloped (weight 0.28): Submarines and aircraft carriers are poorly implemented, with basic systems, limited functionality, and balance issues. Players find these aspects lacking depth and realism.
- Game is unpolished early access (weight 0.27): Reviewers feel the game is still rough, with many features incomplete and lacking polish. It is often described as needing more time in development.
- Missing sandbox mode with unlimited parts (weight 0.24): A common request is for a sandbox or creative mode that unlocks all parts and provides infinite resources, allowing players to build freely without grinding through the campaign. Its absence limits creativity and enjoyment.
- Torpedoes and submarines overpowered (weight 0.24): Torpedoes are seen as excessively strong, and submarines are often described as too powerful, especially in late game, making them difficult to counter without dedicated anti-submarine ships. This unbalances combat.
- Lack of tutorial and guidance (weight 0.24): The game provides little to no explanation of its mechanics, leaving new players confused about building, controls, and combat. A proper tutorial is needed to improve the onboarding experience.
- Campaign progression forces grinding (weight 0.21): Players must complete the campaign to unlock parts, which can be tedious and blocks access to content. The lack of an alternative progression system is a common complaint.
- Insufficient damage and destruction model (weight 0.2): The game lacks detailed damage effects, such as ships breaking apart or module-specific damage, and uses a simplistic sinking system. This reduces immersion and tactical depth.
- UI is clunky and unfinished (weight 0.18): The user interface is frequently described as clumsy, primitive, and in need of better design. This affects overall usability and the player experience.
- Physics and ship stability issues (weight 0.13): Ships often behave unrealistically, such as jumping out of water, losing buoyancy without damage, or becoming unstable at high speeds. This breaks immersion and can frustrate players.
- AI and aircraft behavior needs improvement (weight 0.13): AI-controlled ships and planes act unrealistically, with aimbot-like accuracy and poor autonomous behavior. This detracts from combat and mission experiences.
- Multiplayer is dead and lacks options (weight 0.11): Multiplayer is sparsely populated and missing features like custom battles, server moderation, and sandbox modes. This makes the multiplayer experience unsatisfying.
- In-game economy and build limits restrictive (weight 0.1): Players are limited by point systems and initial build restrictions, preventing them from building desired ships without extensive grinding. This stifles creativity.
- Sound and visual polish lacking (weight 0.1): Sound design is serviceable but could be improved, and visual elements like models and effects are considered poor. Polish is needed for a better experience.
- No language support beyond English (weight 0.08): The game does not support Chinese, Japanese, or other languages, limiting accessibility for non-English speakers.
- Refund and not worth current price (weight 0.07): Some reviewers have refunded the game or feel it is not worth the money in its current state due to bugs, lack of content, and poor optimization.

Gameplay feedback:
- Core ship building gameplay (weight 0.99): Players highly value the ability to create and customize naval vessels from scratch, using block-based construction and modular components. This core mechanic enables designs ranging from simple rafts to detailed historical ships.
- Deep ship customization options (weight 0.95): Many reviews highlight extensive customization, including placing individual blocks, adding various guns, engines, and cosmetic details. This allows for highly detailed and personalized ship designs.
- Campaign mode with missions (weight 0.29): The game offers a single-player campaign with levels and missions that provide structured gameplay and goals. Some players also appreciate custom missions and parts unlocking.
- Guns and weapon variety (weight 0.18): The game features a range of guns with different calibers, from small to large, and players can place many secondary guns. This allows for diverse combat loadouts.
- Building and destruction mechanics (weight 0.18): The building mode is not just for construction but also involves destruction, adding depth to gameplay. The interface allows creative construction and destruction.
- Realistic water and physics (weight 0.15): The physics engine simulates buoyancy, density, freeboard, listing, and sinking, enhancing immersion. Players interact with these realistic water physics.
- Submarines and sonar systems (weight 0.12): Submarines are a gameplay element, with controls and sonar systems that players can use to beat the game. This adds a tactical layer to naval combat.
- Aircraft carriers and planes (weight 0.12): Players can build aircraft carriers and fill them with planes, expanding strategic options. Ships can also be equipped with planes and torpedoes.
- Combat with built ships (weight 0.09): Combat involves using the ships players have built, with various weapons and ship types. This is a core loop of the game.
- Ship editor as main feature (weight 0.09): The ship editor is a central aspect, enabling players to design and build ships. It is a primary tool for the game's core gameplay.
- Military sandbox simulation (weight 0.09): The game is described as a military ship simulator and sandbox, offering a mix of simulation and creative freedom. It combines naval combat with building.
- Enemy torpedoes and depth charges (weight 0.08): Enemy ships, including torpedo boats, use depth charges and torpedoes, adding challenge to combat. This requires players to adapt their strategies.
- Custom battles for testing (weight 0.08): Custom battles allow unrestricted testing of ship designs and strategies. This sandbox feature is valued for experimentation.
- Torpedoes are powerful (weight 0.08): Torpedoes are considered strong and are a significant threat in combat. Their presence adds tension and tactical considerations.
- Learning curve present (weight 0.08): The game has a learning curve, which can be challenging for new players. Mastery requires understanding building and combat mechanics.
- Pre-made hull bases (weight 0.08): Pre-built hulls are available by size, providing a starting point for ship construction. This helps players who want to build quickly.
- Simplified ship building (weight 0.08): Some players find the ship building simplified, where you can slap on parts and be ready to go. This makes the game accessible but may lack depth for some.

Performance notes:
- Optimization and Performance Problems (weight 0.28): Many clusters mention poor optimization, lag, frame drops, and low FPS in multiplayer scenarios. This is a widespread concern affecting gameplay.
- Positive Performance Reports (weight 0.24): Some clusters indicate good performance, easy running on various hardware, and decent graphics. This shows the game can run well for some users.
- Crashes and Stability Issues (weight 0.22): Several clusters report crashes, including occasional unknown crashes and Linux-specific crashes during battles. These issues impact overall game stability.
- Linux and Proton Compatibility (weight 0.12): Clusters highlight Linux runtime crashes and issues with Proton GE causing save data loss and missing workshop content. Linux support appears problematic.
- Building Mode Crashes and Drops (weight 0.09): Random crashes and frame drops occur specifically when using zoop mode for building structures. This targeted issue affects a core gameplay feature.
- Disk Space and Memory Leaks (weight 0.09): Reports include the game filling up C drive disk space over time and severe memory leaks. These technical issues can degrade system performance.
- Freezes and Lags in Ship Building (weight 0.09): The game freezes in the ship building screen and experiences severe lag. This disrupts an important creative aspect of the game.
- Performance Fluctuations with Large Builds (weight 0.09): Performance can fluctuate with large or complex constructions, and poor optimization for building is reported. This impacts players who enjoy extensive building.
- Ray Tracing Visual Bugs (weight 0.08): Enabling ray tracing causes visual bugs, and the addition of ray tracing without further graphics settings is noted. This affects visual quality.
- Bugs Comparable to ARK (weight 0.05): One cluster compares the game's bugs to those of ARK: Survival Evolved, suggesting a similar level of bugginess. This sets a negative expectation for stability.
- High GPU Temperatures (weight 0.05): The game runs the GPU decently hot unless on low settings, indicating potential thermal issues. This could concern hardware longevity.

Recommendations:
- Worth the Price (weight 0.49): Many reviewers agree the game is well worth its price, emphasizing value for money. This is a dominant positive theme across multiple clusters.
- Appeals to Ship Enthusiasts (weight 0.47): The game is particularly recommended for fans of warships, naval combat, and ship building. This niche appeal is consistently highlighted.
- Highly Recommended Overall (weight 0.35): Reviewers broadly recommend the game, often with high praise and perfect scores. This sentiment appears in various forms, from simple recommendations to enthusiastic endorsements.
- Early Access State Concerns (weight 0.14): A few reviewers cannot recommend the game in its current early access state, citing jankiness or lack of features. They suggest waiting for further development.
- Try Demo First (weight 0.12): Some reviewers suggest trying the demo before purchasing to see if the game suits your preferences. This advice aims to help potential buyers make informed decisions.
- Optimization and Bugs (weight 0.11): Reviewers note the need for optimization and bug fixes, and some recommend reporting bugs to the official Discord. This indicates technical issues that affect gameplay.
- Support Developer (weight 0.1): Some recommend buying the game to support the developer, showing appreciation for their work. This is a recurring sentiment.
- Multiplayer Sandbox Disappointment (weight 0.07): One reviewer requested a refund due to the multiplayer sandbox feeling deceptive, but would try again if development improves in that direction. This highlights a specific area of dissatisfaction.
- Positive if Editor Updated (weight 0.07): One reviewer will give a positive review if the editor is updated and hopes developers keep updating. This shows conditional support.
- Value Even in Early Access (weight 0.04): Some find it worth the money even in its current early state, especially for warship fans. This reinforces the value proposition.
- Not for Complexity Seekers (weight 0.04): The game is not recommended for players looking for high complexity or perfect recreations. This sets expectations for the game's depth.
- Editor Update Requested (weight 0.04): One reviewer will give a positive review only if the editor is updated, indicating a desire for improvements in that tool.
- Tutorial Lacking (weight 0.04): One reviewer suggests watching YouTube videos because the in-game tutorial is insufficient. This points to a potential area for improvement.
- Refund Due to Deception (weight 0.04): A reviewer refunded the game, implying they do not recommend it. This negative feedback is isolated but notable.
- For Stormworks Fans (weight 0.04): The game is recommended for those who enjoy Stormworks, suggesting similar appeal. This helps potential buyers identify if it's for them.
- Good for Creativity (weight 0.04): Recommended for creative players, especially those with a good computer. This highlights the game's creative potential.
- For Simple Planes Players (weight 0.03): Recommended for players of Simple Planes, indicating a shared audience. This is a niche recommendation.
- Not for Non-Boat Lovers (weight 0.03): The game is not for players who do not like boats, as it heavily focuses on naval themes. This is a clear warning for potential buyers.
- Buoyancy Compared to Navalart (weight 0.03): One reviewer recommends it if you want Navalart but with buoyancy, indicating a specific comparison. This is a niche point.
- Encouraging Try Both Games (weight 0.03): One reviewer recommends trying both this and similar games for comparison. This is a unique suggestion.

Other player notes:
- Compared to Battleship Craft (weight 0.54): Multiple reviews compare the game to Battleship Craft or Warship Craft, often stating it surpasses those mobile predecessors. It is seen as a spiritual successor with more content and improved mechanics.
- Active developer updates frequently (weight 0.4): The developer consistently pushes weekly updates, bug fixes, and new content. Many reviews highlight the responsiveness and regular communication.
- Game is in Early Access (weight 0.34): Reviewers note the game is currently in early access with more content planned. Some mention it is in an unfinished or early development state.
- Comparison to Naval Art (weight 0.32): The game is often compared to Naval Art, with some noting it is more combat-focused while Naval Art is more design-focused. The building system is also seen as less complicated.
- Comparable to From the Depths (weight 0.31): Reviewers frequently compare it to From the Depths, noting it is simpler, less intimidating, and has a cheaper price point. Some mention it as a streamlined alternative.
- Good value for price (weight 0.29): Many consider the game well worth its low price, offering substantial gameplay and options. Some say it is easily worth double the price.
- Lacks damage model compared to UAD (weight 0.16): Compared to Ultimate Admiral: Dreadnoughts, the game lacks a detailed damage model and effects. However, it offers full manual control and customization.
- Limited content currently (weight 0.15): Several reviews mention limited content after a short playtime, or that the campaign is small. Some note the game is still in development with more content expected.
- Campaign length and playtime (weight 0.15): Reviewers report campaign length around 10-15 hours, with custom missions and achievements adding up to 20 hours. Some mention 6-12 hours of playtime.
- Single developer project (weight 0.14): The game is developed by a single developer, Myrmecoman, and published by MoreButterGames. Some describe it as a hobby side-project.
- Demo available (weight 0.13): A demo is available, though it may be outdated. It helped some players decide to purchase the game.
- No microtransactions, free cosmetics (weight 0.11): The game has no microtransactions or in-app purchases, and offers free cosmetics. This is seen positively by reviewers.
- Language support limited (weight 0.11): The game only supports English, which can be a barrier for non-English speakers. Some reviewers request localization to Korean.
- Building takes significant time (weight 0.08): Designing ships can be very time-consuming, with players spending more time building than playing. Some find it a core part of the experience.
- Aircraft carriers added in update (weight 0.07): A November 13 update added aircraft carriers, with a progression system including eras.
- Works on Steam/Proton (weight 0.04): The game runs on Linux via Steam/Proton. This is noted as a positive for Linux users.
- Ultra wide monitor support (weight 0.04): The game supports native ultra wide displays and looks great on 32:9 ratio.
- Steam Workshop supported (weight 0.04): Steam Workshop is supported for sharing ships, adding community content.
- Discord community helpful (weight 0.04): The Discord community was helpful for figuring out anti-air defenses.
- Graphics are passable (weight 0.04): Some reviewers find the graphics acceptable but not outstanding.

Emotions:
- Enjoyment (weight 0.2): Players enjoy the fun and creative shipbuilding and combat, with flexible building options and a simple learning curve. The campaign and sandbox modes provide hours of entertainment, especially when experimenting with custom designs and physics.
- Frustration (weight 0.19): Frustration arises from tedious and unintuitive shipbuilding mechanics, frequent crashes and technical issues, and unbalanced combat where enemies have advantages. Missing quality-of-life features like copy/move tools and poor optimization further aggravate players.
- Satisfaction (weight 0.1): Satisfaction comes from the game meeting expectations, offering good value for the price, and providing a creative sandbox for building various ships. The blend of campaign upgrades and sandbox freedom, along with continuous developer updates, contributes to a fulfilling experience.
- Disappointment (weight 0.09): Disappointment stems from a short campaign, lack of content and depth, technical problems, and missing features like module damage and proper ship destruction. Poor optimization and balancing issues also detract from the experience.
- Excitement (weight 0.06): Excitement is driven by the game's potential for future updates, the fulfillment of a childhood dream for naval fans, and the satisfying artillery and shipbuilding. Players eagerly anticipate what the game will become.
- Appreciation (weight 0.05): Appreciation is expressed for the developer's consistent updates, communication, and the absence of microtransactions. The deep ship design system and realistic physics also earn praise.
- Fun (weight 0.04): Fun is derived from the core gameplay of building and upgrading ships, engaging in naval combat, and the creative freedom to design and decorate vessels. The simple and enjoyable shipbuilding mechanics keep players entertained.
- Love (weight 0.03): Love for the game is expressed through overall enjoyment, fascination with the building mechanics, and the way it scratches the itch for shipbuilding and combat. Fans of the genre find it a fantastic blend of other games.
- Hope (weight 0.03): Hope is based on the game's potential for improvement, with players looking forward to more content, optimization, and additional features. Many believe it can become what similar games failed to be.
- Enthusiasm (weight 0.03): Enthusiasm is shown through recommendations, praise for the freedom to create any ship, and the game's engaging artillery and realism. Players are eager to invest hours into the detailed customization.
- Annoyance (weight 0.02): Annoyance is caused by gameplay quirks like ricocheting shells, primitive UI, and community missions required to unlock parts. Submarines without sonar detecting players also frustrates.
- Nostalgia (weight 0.02): Nostalgia is evoked by reminding players of classic mobile games like Warship Craft from their childhood. The game brings back memories of playing similar titles on old phones.
- Relief (weight 0.01): Relief comes from developer responses clarifying features, the game being less intimidating than complex alternatives, and confirmation that a portrait is not AI-generated.
- Immersion (weight 0.01): Immersion is achieved through the engaging naval battle experience and losing track of time while building ships. Players get fully absorbed in the game after initial skepticism.
- Confusion (weight 0.01): Confusion arises from difficulties in setting up anti-air defenses, understanding tonnage and technology limits, and unclear rules about slopes and decor counting as hull.
- Anticipation (weight 0.01): Anticipation is felt for new content, features, and improvements in future updates. Players look forward to seeing what the full game will become.
- Mild disappointment (weight 0.01): Mild disappointment is caused by lacking building controls, performance issues with large constructions, and missing features like a penetration chart. Overpowered torpedoes also contribute.
- Optimism (weight 0.01): Optimism is based on the game's promising direction and initial shape. Players are hopeful for its future development.
- Happiness (weight 0): Happiness is derived from the return of a game the reviewer used to play on an old phone. It brings back fond memories.
- Surprise (weight 0): Surprise comes from the game being surprisingly good and offering more options than expected. It exceeds initial assumptions.}