Info about Planet Centauri:

Official game description:
Embark on your greatest adventure to Planet Centauri! Discover new biomes, explore hidden dungeons, capture and tame monsters, build and protect an NPC community, craft your own weapons, and create your own magic spells! Save and protect the native Chloridian species from the evil Night Walkers! Develop and raise the Planet Centauri to the heavens as the cradle of a new civilization!
**Catch them all! Capture and tame monsters!**
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Your new companions will support you and will evolve to become stronger! Each captured creature keeps its unique features, will evolve as it gains experience fighting by your side, and will even be able to have children if you find him/her a partner!
**Transformations**
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Captured monsters can be sealed and thus, allowing you to transform into almost any monster in the game.
Some monsters have unique abilities that you can use to your advantage, like flying or digging through the ground.
**Breeding**
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Captured monsters can be placed in tiny houses containing a pocket world that can be modified to the taste of its occupants. When the monsters are happy, they will gain experience and occasionally, if all conditions are met, lay an egg.
Traits from the parents will be inherited, allowing you to breed the perfect monster.
**Suffixes, characteristics, and runes**
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*   Use runes to enchant your equipment with various stats and effects!
*   Level up your equipment by killing monsters or with magical crystals.
*   Weapons and armors share 7 levels of rarity! Higher rarity always comes with stronger, and more unique effects and characteristics!
*   Monsters also happen to have rarity levels, rarer monsters being much more powerful and dangerous than their common counterparts, with unique abilities and reinforced stats.
*   Challenge the RNG by using currencies to get the perfect traits on your equipment.
**Skills**
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A wide range of skills enables you to fight with great mobility.
Some skills can be chained, making combos possible.
Elemental swords have synergy with skills. You can unlock elemental skills for each type of element (fire, ice, stone, electric, shadow, light), offering a wide variety of combinations.
**Classes**
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Equipping a full armor set unlock new skills and abilities, making each of them useful in it's own way. From the miner to the shadow hunter, discover all classes by crafting all armor pieces!
Equipment can be leveled to be useful at any time of the game. No set will be left behind!
**Craft your own magic spells!**
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From controlling the arc and pattern of your fireballs to simply enhancing your survival abilities, craft a plethora of magical effects to fit your desires.
Each magical element have it's forces and weaknesses:
*   Fire spells are destructive and can burn enemies or the environment
*   Ice spells can freeze and pierce through multiple enemies
*   Electric spells are very fast and can electrify
*   Stone spells will project monsters or petrify them
*   Light spells are good for healing
*   Shadow spells can follow enemies and pass through them
Multiple elements can be combined in the same spell and monsters may have weakness to some elements.
Spells are combined through an event system in a live editor with a lot of options.
They can also be shared to your friend through base64 text. It's as easy as copy and paste.
**Agriculture and Cooking**
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**Eat well to get stronger** has never been a more truthful quote than in Planet Centauri. Eating various types of food will cause your character to grow stronger and develop his abilities.
**Alchemy**
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Extract essences from any plant, flower, vegetable or monster part to combine them into power full potions.
Each essences is related to specific effects and can be used to craft related potions: life, magic, energy, regeneration, vitality, resistance, power and haste.
**Build a village and assign roles and jobs to its inhabitants**
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Save the native Chloridians, build and fortify their villages. Befriend them and grant them jobs as Cooks, Guards, wizards, researchers and much more!
**An industrial area begins**
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Build windmills or enslave chickens to generate mechanical energy to power your machines and transmit it through cogs and belts.
Recycle materials, craft unique resources and upgrade your high friction cogs from wood to steel.
Build mechanical systems using:
*   Generators (windmill blades, chicken wheels, hand-cranks)
*   Various kind of cogs (one way, double cogs, switches)
*   Belts to connect cogs, build gear trains to increase torque or speed
*   Pipe conveyors to transport items
*   Circular saws and tracks to place themto cut trees automatically
*   Pressure plates and mechanized doors
*   Various machines like milling or crusher machines, table saw, block maker...
**Create without limits with our unique circuit design system!**
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Planet Centauri's magitech allows you to design various electronic systems, from humble automated house lighting to calculators or even CPUs!
This is achieved through an unique 'pipe' system to transmit soul energy up to 9 bit information signal and a large number of components, including:
*   Generators harvesting soul energy from the environment
*   Crystalizers to condensate energy to generate even more energy
*   Teleporters
*   Battery systems to store energy
*   Lights, pixels, displays,
*   Sensors and different kind of inputs
*   Logical operators (not, and, or...)
*   Mathematical operators (full adder, modulo, div, comparators)
*   ACD, DAC, encoders, decoders, mux...
*   Memories (flipflop, latch, 8-bit registers, counters)
*   ROMs, using blocks placed in the world as a memory storage
*   Transistors
Here is actually the classic **Game of Life** cellular automaton implemented in magitech.
**Progression**
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In Planet Centauri you won't be bothered by mandatory tutorials, linear progression or any forced main quest.
Explore anything in the order you want, as long as you are able to survive.
Be guided by the completion tree or the tutorial pages to explore all possibilities offered to you.
**Special challenges and ruins**
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The world is filled by ancient ruins. On most of them, special challenges await you.
**Dungeons**
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Discover unexplored dungeons full of traps. Maybe something unique and incredible will be found there.
**Construction**
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With over 500 different type of blocks and decorative items, let your imagination run wild to build detailed or imposing structures.
Any block can be shaped into a multitude of different slopes, or colored using paint.
When a block is shaped, It is possible to combine it with another one.
By combining double blocks and paint, possibilities are endless.
**Creative mode**
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In creative mode you have access to developer tools, commands, terraformation, infinite items...
Planet Centauri has a complex event system allowing you to create traps, spawn enemies and create complex mini games without coding.
Currently, more than 20 different type of events and triggers exists.
Event are like functions and perform a specific action. Triggers can emit different type of signals, and be connected to any other Event/Trigger:
*   Zone triggers: Coming / Leave / ViewEnter / ViewLeave / ComingZone / LeaveZone
*   Combat triggers: Spawn / KillMonsters / PlayerGetDamages / Challenge / Open
*   Misc triggers: Counter / Switch / Chrono / ChronoLocal / PreciseTimer / Dice / HourChanged
*   Event dispatching triggers: Hub / HubFilter / Dispatch / TimedDispatch
*   BlockPattern to detect shaped structures (useful to make puzzles)
*   DropItemsSouls
*   CreateBlocks / DestroyBlocks / CreateDecorations / DestroyDecorations / Indestructible
*   SpawnRope / SpawnTree / SpawnBall / SpawnLava
*   Unlock / GenerateItems / ObjectAttributes / TriggerAttribute / AddAttributes / DisableLight
*   SetPortal / WorldLocation
*   SpawnOverride to modify permanently (or not) the world spawn tables
**Modding**
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Steam workshop is not supported, but the game can be extensively modified.
Any item in the game can be edited through text based configuration files in the PlanetCentauri/assets/moddable folder.
You can add blocks, decorations, or any visual element without knowing a programming language.
For more complex systems, like monsters or entities, the Lua programming language is used (like in Factorio, Hades, Don't Starve, Roblox, and a lot of games).
The current limitation is the lack of a mod manager. This leads to potential problems and collisions between entries, and you have to distribute your mods manually.

Release date: 12 Dec, 2024

Categories: Sandbox Creation, Exploration, Monster Collecting, Monster Breeding, Automation Game, Character Progression, Real-time Combat, Spell-based Combat


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Highly Enjoyable & Promising Game (weight 0.51): Players find the game very entertaining, fun, and addictive, offering many hours of gameplay. It's seen as a worthwhile purchase with significant potential, even in early access, due to its unique features and engaging content.
- Active & Responsive Development (weight 0.33): The game is praised for its active development, consistent updates, and the developers' responsiveness to community feedback. This dedication contributes to the game's polish, depth, and strong future potential.
- Deep & Complex Systems (weight 0.21): The game offers a surprising amount of depth and complexity through numerous layered systems, including skills, magic creation, gear refining, and character progression. This provides significant replayability and challenges for players to master.
- Distinct from Terraria/Starbound (weight 0.2): While drawing comparisons to Terraria and Starbound, the game successfully establishes its own identity with different mechanics, more detailed graphics, and unique features like monster transformation, offering a fresh experience.
- Unique Monster Transformation System (weight 0.19): A standout feature is the ability to capture nearly any monster and transform into it, utilizing its unique abilities. This mechanic is highly praised for adding depth, fun, and strategic options to gameplay.
- Rewarding Loot & Progression (weight 0.12): Players appreciate the loot, pet, and leveling systems, especially the gear rarity and leveling mechanics that reward grinding for powerful items. The combination of procedural content and scripted dungeons also enhances the experience.
- High-Quality Pixel Art & Animation (weight 0.12): The game's visual style, particularly the pixel art and animations, receives high praise. Enemies are cleanly animated, and the overall aesthetic is described as gorgeous, beautiful, and pleasing to the eye.
- Engaging Combat System (weight 0.11): Combat is described as fast, responsive, and sophisticated, with a good variety of monsters and bosses. It differentiates itself from similar games by focusing on player ability and skill tree progression.
- Innovative Custom Magic System (weight 0.11): The custom magic creation system is a major selling point, allowing players to craft personalized spells by choosing parameters like damage, projectile size, and trajectory. This system is deep, powerful, and encourages experimentation.
- Permanent Stat Bonuses from Food (weight 0.09): A unique and well-received feature is the farming/cooking system, where consuming a new food item for the first time grants permanent stat increases. This makes cooking useful and adds a delicious layer to character progression.
- Extensive Gear Customization (weight 0.08): The game offers deep customization for weapons and armor, allowing players to enchant, upgrade, re-roll stats, and use runes. This system provides many ways to maximize gear and tailor equipment to playstyles.
- Engaging Sandbox & Building (weight 0.06): For players who enjoy RPGs, sandboxes, and building, the game offers extensive opportunities to dig for resources, craft, build bases, and creatively interact with the 2D world.
- Intuitive Weapon & Inventory Design (weight 0.06): Players appreciate the intuitive design allowing them to hold a weapon while still using tools. The game also features specific weapon skills and an absurdly large inventory, reducing the chore of looting.
- Creative & Unique Dungeons (weight 0.05): Dungeons are a fun aspect of the game, described as creative and unique in atmosphere and trap layouts. Exploring caves and hidden dungeons provides engaging challenges.
- Diverse Biomes & Progression (weight 0.05): The game features many biomes, each with its own themed dungeon and unique mobs, contributing to character progression. Different weather and biomes offer immersive and varied experiences.

Common complaints:
- Unpolished and Incomplete Game (weight 0.99): Players widely report that the game feels unfinished, unpolished, and buggy, despite its 1.0 release. Many compare it unfavorably to similar genre titles like Terraria, citing a lack of content, poor execution, and numerous technical issues including frequent crashes and broken multiplayer.
- Poor Combat System (weight 0.29): The combat system is frequently criticized for being tedious, janky, and unbalanced. Players find smaller enemies a chore, boss fights inconsistent, and weapon variety and utility lacking, especially for magic and ranged options. Stamina regeneration issues further hinder combat flow.
- Frustrating Crafting & Inventory (weight 0.18): The crafting system is described as confusing and tedious, with too many stations and unintuitive mechanics like items not automatically going into inventory. The inventory and hotbar systems are also criticized for being poorly designed and frustrating to navigate.
- Poor UI/UX Design (weight 0.18): The user interface and overall user experience are widely criticized for being clunky, unintuitive, and poorly designed. Issues include tiny or massive UI elements, unclear item descriptions, outdated configuration screens, and a general lack of polish.
- Confusing New Player Experience (weight 0.16): New players struggle with the game's initial learning curve due to a lack of clear guidance, unhelpful tutorials, and a confusing UI. The game fails to adequately explain its mechanics, leaving players feeling lost and disoriented.
- Limited Game Information & Guides (weight 0.09): Players struggle to find information and guidance within the game, often resorting to external sources like Discord or YouTube. The official wiki is reported as outdated or non-existent, making it difficult for players to understand mechanics or progress.
- Unclear and Unrewarding Progression (weight 0.09): The game's progression system is criticized for being vague, poorly balanced, and lacking a sense of reward. Players find it difficult to understand how to advance, and the class system is seen as pointless, leading to a choppy and unengaging experience.
- Missing Basic Settings (weight 0.08): A fundamental issue is the absence of basic settings and options on the main menu. Players are forced to enter the game world to adjust settings, and even then, options are limited or unhelpful, impacting accessibility and user control.
- Flawed Armor System (weight 0.07): The armor system is criticized for being poorly designed. Players note that higher-tier armors often provide minimal statistical improvements (primarily HP, not defense) and can even lead to a loss of damage, making progression feel unrewarding.
- Useless Mechanics & Transformations (weight 0.07): Several game mechanics, such as combos, pets, and monster transformations, are deemed useless or poorly implemented. Players feel these features lack purpose, offer insufficient benefits, or are purely cosmetic, adding little to gameplay.

Gameplay feedback:
- Deep Equipment Upgrade System (weight 0.16): The game features a robust system for upgrading weapons, armor, and tools, often tied to dungeon progression and monster materials. Equipment can be continuously enhanced, sometimes to 'Uber' status.
- Terraria-like Sandbox Experience (weight 0.14): Many players compare the game to Terraria or Starbound, noting its 2D action-building and sandbox elements. While some see it as a clone, others highlight its unique differences within the genre.
- Extensive Creature Collecting (weight 0.12): A core feature is the ability to capture, tame, and breed a wide variety of monsters to use as fighting companions and pets. This Pokémon-like mechanic adds significant depth to gameplay.
- Complex, Underexplained Mechanics (weight 0.09): Players note the game has many advanced and unique mechanics, such as custom spells and automation with souls. However, these systems are often poorly explained, leading to a steep learning curve.
- Soul-Based Progression & Magic (weight 0.09): Souls obtained from defeated monsters are crucial for character progression, unlocking skills, opening chests, and powering the unique Magitech system. A notable limitation is that souls disappear upon closing the game.
- Resource Crafting & Recycling (weight 0.08): The game features a crafting system for various bars and items, alongside the ability to smelt or recycle crafted items back into their base components.
- Customizable Spell Creation (weight 0.07): A highly praised feature is the ability to create custom spells by selecting elements, adding effects, and adjusting parameters like damage and range, offering significant player agency.
- Developed Combat System (weight 0.06): The combat system is described as well-designed, featuring combos, magic, monster taming, and transformations. Experience gained in combat unlocks further abilities.
- Monster Transformations (weight 0.06): Players can transform into various monsters, each offering unique abilities like ignoring terrain or acting as a buzzsaw, adding strategic depth to exploration and combat.
- Village & NPC Customization (weight 0.06): Players can build and customize their own villages, including synthesizing furniture and customizing NPCs, adding a creative building element.
- Multiplayer Functionality (weight 0.04): The game includes a multiplayer feature, allowing players to engage with friends or others, though its 'beta' status in a 1.0 release was noted.
- Dungeon & Crystal Mechanics (weight 0.04): Dungeons are central to progression, providing materials and unique crystals. These crystals can be used for teleportation or to capture weakened monsters.
- Permanent Food Bonuses (weight 0.04): Eating different meals for the first time provides permanent bonuses to HP or SP, encouraging culinary exploration and recipe combination.
- Engaging Core Gameplay (weight 0.03): Despite some criticisms, the moment-to-moment gameplay and exploration aspects are generally found to be fun and engaging.
- UI/Hotkey Frustrations (weight 0.03): Players experienced issues with default key bindings and a lack of hotkeys, particularly for skills, with the UI not updating correctly after changes.
- Limited Story & Dialogue (weight 0.03): Players noted a significant lack of story or clear plot, which might hinder immersion for those seeking narrative depth.
- Weak Bosses & Enemy Variety (weight 0.03): Feedback indicates that bosses are generally weak, though there is a final boss. Some players also noted a ridiculous variety of enemy buffs.

Performance notes:
- Good Performance & Optimization (weight 0.1): Players generally praise the game's performance, noting fast loading times, fluid gameplay, and excellent optimization that allows it to run well even on weaker hardware. Minor lags or micro-freezes are occasionally reported during autosaves.
- Frequent Game Crashes (weight 0.1): Many players report frequent game crashes, occurring at various times including startup, during multiplayer, and periodically throughout gameplay, leading to potential loss of progress. Some players, however, experienced no crashes or bugs.
- Shadow Rendering Issues (weight 0.01): One specific visual bug was mentioned, where shadows appear horrible and cause screen flickering at the edges, indicating a potential graphical rendering problem.

Recommendations:
- Mixed Reception on Value (weight 0.54): Player opinions are highly divided on whether the game is worth its current price. Many recommend it, especially on sale or for fans of the genre, while a significant portion advises against purchasing it at full price or even at all, citing a lack of polish or content.
- Needs Further Development (weight 0.33): Many players acknowledge the game's potential but emphasize that it is incomplete and requires significant updates, more content, and stability improvements. There's a strong desire for continued developer support and faster updates.
- Compared to Terraria/Starbound (weight 0.26): The game is frequently compared to Terraria and Starbound. While some players see it as a worthy alternative or a fresh take for those tired of the established titles, others strongly recommend sticking with Terraria or Starbound due to their superior polish, content, and value.
- Customization Potential (weight 0.02): The game is recommended for players who enjoy customizing their experience and are willing to put in effort to learn its mechanics, suggesting a degree of depth for those who engage with it.
- General Recommendation (weight 0.02): A segment of players generally recommends the game, particularly to those who appreciate its specific genre and unique mechanics, suggesting a niche appeal.

Other player notes:
- High Potential, Unmet Expectations (weight 0.41): Players consistently highlight the game's immense potential and ambitious concept, often describing it as having '10000/10 concept.' However, this potential remains largely unrealized, leading to disappointment that the 1.0 release didn't deliver on its promises.
- Basic Tutorial & Clunky Early Game (weight 0.34): The tutorial is described as extremely basic, forcing players to discover most features independently. This contributes to a clunky and unfriendly early game experience, deterring new players and making it hard to introduce friends to the game.
- Multiplayer Mode Missing/Untested (weight 0.29): Multiplayer is either not yet implemented, in a test version, or not widely tested by reviewers. While some bought the game for multiplayer, its current state is unclear or unavailable, impacting the social aspect of the game.
- Developer Abandonment Concerns (weight 0.19): A significant number of players fear the game has been abandoned by its developers, especially after the 1.0 release. There's speculation that the developers have moved on to other projects, leaving the game with unfulfilled potential and only minor bug fixes.
- Poor Localization Quality (weight 0.12): The game suffers from incomplete and inconsistent localization, particularly for Korean and Japanese languages. Many essential texts remain in English, making it difficult for non-English speakers to understand basic mechanics and progress.
- Need for Content Expansion (weight 0.07): Players desire more content, suggesting additions like new dimensions, planets, alien races, technologies, bosses, and biomes. There's a strong wish for the game to expand beyond its current scope to offer more replayability and exploration.
- Few Bugs Reported (weight 0.04): Despite other issues, some players report not encountering many bugs, suggesting that core stability might be reasonable, though this is based on limited feedback.
- Outdated Wiki Information (weight 0.03): The game's wiki is noted as being somewhat out of date, which can hinder players looking for accurate information and guidance on game mechanics and content.

Emotions:
- Disappointment (weight 0.24): Players are primarily disappointed by the game's unfinished and unpolished state, especially after a long development period or a 1.0 release that feels like early access. This includes a lack of content, broken features, poor execution of ambitious ideas, and unfulfilled promises (e.g., specific mechanics or localization). Many feel the game fails to live up to expectations, particularly when compared to similar titles like Terraria, and suspect developer abandonment.
- Frustration (weight 0.2): Frustration stems from numerous bugs, frequent crashes (especially in multiplayer), and a general lack of polish. Players also struggle with clunky or unintuitive UI, confusing progression, poor tutorials, and missing basic settings. Incomplete localization and non-functional features further contribute to a difficult and often unplayable experience.
- Satisfaction (weight 0.17): Players find satisfaction in the game's engaging gameplay, unique mechanics (like monster-catching and transformation), and overall entertainment value. The game's depth, variety of systems, and fun combat are frequently highlighted. Many appreciate the optimization, graphics, and the potential for continued enjoyment over many hours.
- Hope (weight 0.1): Despite current issues, players express hope for the game's future development, improvements, and content additions. They see significant potential in the game's core ideas and mechanics, wishing for bug fixes, server updates, and continued developer support. There's a strong desire for the game to receive the attention and polish it deserves to become a masterpiece.
- Excitement (weight 0.08): Excitement is generated by the game's unique and complex mechanics, such as the monster-catching system and the ability to create custom magic behaviors. Players are thrilled by the possibilities and depth offered, often strongly recommending the game. Anticipation for future updates and new features also contributes to this emotion.
- Anger (weight 0.04): Anger arises from feeling scammed by an unfinished 1.0 release, perceived developer abandonment, and significant gameplay issues that make the game unplayable. Players express strong negative experiences, feeling misled by marketing and questioning the competence of the developers. This often leads to warnings for other potential buyers.
- Enjoyment (weight 0.03): Players enjoy the core gameplay loop, monster collecting, and unique mechanics like dungeon concepts and monster souls. The game is found to be captivating and fun, especially when played with friends or family. The intricate systems and challenges, along with creature taming, contribute to a positive experience.
- Joy (weight 0.02): Joy is experienced through discovering clever features, a captivating atmosphere, and fun game systems. Players describe the game as lovely, amazing, and enjoyable, particularly highlighting beautiful building mechanics and fun interactions, including the ability to transform into various monsters.
- Skepticism (weight 0.01): Skepticism is directed towards the game's completeness, its value at full price, and the commitment and motivations of the developers regarding future updates. Players question whether the game will ever reach its full potential or if it will be abandoned.
- Confusion (weight 0.01): Players experience confusion due to a lack of guidance, unclear instructions, and difficulty understanding game mechanics, especially for new players or those familiar with similar games. Issues with skill descriptions, crafting recipes, and the developers' direction with updates also contribute to this feeling.
- Mild frustration (weight 0.01): Mild frustration stems from specific bugs, quality of life issues, and a general lack of polish. Players find the beginning confusing, controls uncomfortable, and note rough edges that detract from the overall experience, particularly with soul mechanics and the absence of in-game guidance.
- Appreciation (weight 0.01): Players appreciate the game's beautiful visuals, cool movement mechanics, and great enemy pixel art. They recognize the love and effort put into the game, valuing its interesting ideas, variety of elements, and specific gameplay features like an infinite inventory.
- Sadness (weight 0.01): Sadness is felt due to the game's unfulfilled potential, particularly when key marketing features are missing from the full release or the project is officially abandoned. Players lament that a beautiful game with so much promise is marred by flaws and lack of further development.
- Love (weight 0.01): Players express love for the game, particularly its souls-like aspects, design, and RPG elements. This emotion is tied to overall enjoyment and a strong desire to see the game succeed and continue to improve.
- Regret (weight 0.01): Regret is primarily associated with the purchase of the game, with players wishing for a refund due to its buggy, unfinished, or abandoned state. Some express regret for not buying alternative games like Terraria instead.
- Mild satisfaction (weight 0.01): Players experience mild satisfaction from some interesting moments and a fun combat combo system. The game is found to be enjoyable for short play sessions, offering some positive aspects despite its shortcomings.
- Nostalgia (weight 0.01): Nostalgia is triggered by fond memories of playing the game in the past and its atmosphere, which reminds players of old PC games. This emotion is linked to a positive recollection of earlier experiences with the game.
- Support (weight 0): Players express support for the developers, indicating a desire for them to succeed and continue working on the game. This often comes with a hope for future improvements and content.
- Annoyance (weight 0): Annoyance is caused by specific minor gameplay elements such as useless loot, bothersome minor mobs, and environmental factors like wind and traps. These issues, while not game-breaking, detract from the overall experience.
- Boredom (weight 0): Players experience boredom, particularly during the initial hours of gameplay. This suggests a lack of engaging content or progression early on, leading to a loss of interest.}