Info about Dupery: A Game of Solo Deduction:

Official game description:
Dupery is a solo deduction game set in a noir city infiltrated by a powerful criminal syndicate. Take on the role of a detective, hunt down the syndicate criminals and uncover the head of the network. Explore individual cases, investigate roles - many of whom will be lying - and weed out the evil. There are 4 categories of roles - Innocent, Meddler, Underling and Traitor - with 175+ individual roles you will come across in your cases. Use your detective skills and a healthy amount of distrust for everyone to arrest the syndicate members as you traverse regions, all while maintaining your reputation and evading their attempts to deceive you. Avoid wrongful arrests, or you could lose your job.
Interrogate, Review, Arrest
---------------------------
Cases are procedurally generated on a grid containing a mix of good and evil roles. To solve a case, use clues provided by the characters and deduce whose stories are not quite checking out. Underlings lie, Traitors are worse, and even the well-meaning may be tainted. Cross reference what you hear, compile imperfect information using strings, pins and pen on your detective board and make your arrests. From the Mathematician who will announce the sum of all evil role addresses, to the critic who causes your reputation loss to be doubled, it’s up to you to investigate them and make the right decisions.
Your Reputation Is on the Line
------------------------------
Progress through areas by completing cases, building your way towards the final boss confrontation. Arresting good-aligned roles will reduce your reputation - letting it fall too low will get you fired. Arresting all evil roles counts as solving the case and will increase your reputation, allowing you to pick the next case to solve. Choose which roles to add to your cases in between missions, along with acquiring quirks and modifiers that will shape your runs.
Different Campaigns. One Syndicate.
-----------------------------------
Work your way through three campaigns set in distinct regions, each with its own unique mechanics and roles that alter your gameplay. Each region progresses you towards a final confrontation with the region’s syndicate general, where you will gain clues. Winning a region also unlocks new tiers of roles and quirks. Once you have unlocked all 9 tiers across every region, it’s time to enter the Syndicate's region and face the boss - a brutal final run drawing from everything you encountered on your way. It’s up to you to bring down the syndicate mastermind.
Key Features
------------
*   Solo deduction roguelite with 175+ handcrafted roles
*   A reputation meter for you to protect as you make your arrests
*   3 regions with their own unique mechanics and roles
*   Procedurally generated cases so no two runs play the same
*   Different roles, quirks and modifiers to choose from between missions
*   Notation toolkit to build your own in-game crime board

Release date: Oct 15, 2026

Categories: Deductive Reasoning Puzzle, Social Deduction, Roguelite, Grid-based Logic, Noir, Single-player, Investigation, Procedural Generation


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: 5.0h
  - Story completion: N/A
  - Session length: 4.0h
  - Endgame: N/A
  - Reasoning: The translated Chinese review reports about 5 hours to complete/beat the game, supporting gameCompletion = 5. A separate English review reports a 4-hour session, while another notes an hour can pass easily in the game loop; I use the explicit 4-hour session as the sessionLength estimate. No separate story/campaign completion time is given, so storyCompletion = null. No numeric endgame/post-game time is provided; the 100%+ replay comment and late-game difficulty remarks do not give a clear hour figure, so endgame = null.
- Time-to-fun: No data
- Player Archetypes:
  - Solo Social Deduction Veteran (buy)
    - Motivation: To get a satisfying single-player social deduction experience where they can logically deduce who is lying.
    - Playstyle: Interrogates NPCs, tracks role-based claims, and uses logical deduction to identify and arrest the bad guys.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Blood on the Clocktower; Werewolf/Mafia
  - Brainy Logic Puzzle Fan (buy)
    - Motivation: To solve engaging deduction puzzles that feel like Sudoku or Cluesweeper without overwhelming pressure.
    - Playstyle: Works through deduction puzzles analytically, often at a relaxed pace and sometimes with background music.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Sudoku; Cluesweeper
  - Cautious Polish and Localization Watcher (no buy)
    - Motivation: To play a polished, clearly explained deduction game with reliable mechanics and good localization.
    - Playstyle: Tests mechanics and role descriptions, checks translation quality, and delays judgment until the game is refined.
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A
  - Roguelike Mechanics Skeptic (no buy)
    - Motivation: To find skill-based roguelike strategy with meaningful choices and useful abilities rather than guesswork.
    - Playstyle: Approaches the game through a roguelike lens, evaluating build choices, ability usefulness, and whether outcomes depend on skill.
    - Experience: veteran
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Highly addictive and replayable (weight 0.29): Players find the game surprisingly addictive, often losing track of time while playing. Randomized roles each round and boon selection make each run feel fresh and highly replayable.
- Excellent puzzle game overall (weight 0.26): Reviewers consistently praise the game as a brilliant and enjoyable puzzle experience. The puzzle design is described as fantastic and among the most interesting puzzle games played.
- Great for logic puzzle fans (weight 0.25): The game strongly tests logical reasoning ability and is suitable for those who enjoy brain reasoning. It is easy to get into for players experienced with logic deduction.
- Unique deduction board features (weight 0.25): The deduction board's memo function allows writing anywhere on screen, which is much better than before. The grid design allows positional information to play a more complex role, enhancing play potential.
- Frequent content updates planned (weight 0.24): The developers plan frequent updates, and the full release quadrupled the content compared to the demo. New roles and mechanics are introduced as you progress.
- Engaging gameplay and atmosphere (weight 0.22): The gameplay and atmosphere are highly appealing to players. The combination of deduction, tension, and uncertainty makes every decision feel meaningful.
- Stylish black-and-white visuals (weight 0.21): The stylish black-and-white visual design and diegetic UI are highly praised. The art and vibes are described as amazing, contributing to an immersive atmosphere.
- Fresh take on social deduction (weight 0.21): The game feels fresh and novel for veterans of Blood on the Clocktower. It is basically Mafia but for one person, and it's fantastic, offering a lot to appreciate for fans of social deduction games.
- Immersive detective experience (weight 0.21): The game makes the player feel like a detective, piecing together clues and identifying suspicious characters. Surprising chain reactions and immersive atmosphere enhance the experience.
- Worth the price (weight 0.2): The game is worth the price for just the first zone alone, with a 10/10 overall rating. The full game did not disappoint and exceeded expectations.
- Manageable learning curve (weight 0.17): The learning curve is manageable, with rules quickly understood while playing. A detailed tutorial helps new players get into the flow easily.
- Great game idea and execution (weight 0.17): The game has a great idea and executes it well, with surprisingly deep mechanics. It is a fun and genuinely genius game that is definitely recommendable.
- Challenging later puzzles (weight 0.17): The later puzzles become quite challenging after purple bosses appear, providing a satisfying difficulty curve. The game is surprisingly challenging in a fun way.
- Excellent soundtrack and vibe (weight 0.17): The excellent soundtrack and lyrical noir atmosphere create a perfect setting for a relaxing evening with music in the background. The overall vibe is highly praised.
- Interesting area mechanics (weight 0.16): Different area mechanics are interesting, with the docks and casino areas exceeding expectations. The docks mechanic allowing not arresting everyone is particularly noteworthy.
- Allows custom runs and presets (weight 0.16): The game supports presets for custom runs and lets the player look back after failure to see how to prevent a 50/50. This adds depth for micro-optimization based on suspect list.
- Unique suspect types and twists (weight 0.12): Each suspect type is unique and introduces multiple twists, with 4 stages featuring different suspects and gimmicks. The variety keeps the gameplay engaging.

Common complaints:
- Impossible boards force guessing (weight 0.79): Players frequently face board states that cannot be solved by logic alone, requiring pure guesses. This is especially frustrating when random elements create unsolvable configurations.
- Randomness undermines deduction (weight 0.65): Contamination, random role generation, and other roguelike elements introduce so much randomness that logical deduction becomes meaningless. Outcomes feel luck-based rather than skill-based.
- Information pollution makes deduction impossible (weight 0.61): Many roles pollute information through lying, contamination, and identity hiding, making it impossible to trust any testimony. This overturns the core premise that citizens tell the truth and mafia lies.
- Roguelike elements are poorly implemented (weight 0.5): Roguelike perks and rewards often feel useless or gimmicky, with dominant choices and minimal impact. Difficulty scales exponentially while rewards are minimal, and reputation recovery is slow.
- Bugs break core mechanics (weight 0.49): Several bugs affect critical abilities and job functions, such as the Saint Icon Painter description error and Travel Agent inconsistency. A conditional statement bug causes simple addition errors and destroys trust in game logic.
- Difficulty is poorly balanced (weight 0.44): The game is extremely difficult from the start, with suspect lists exceeding board slots and harsh penalties for wrong guesses. Some areas like the dock are unbalanced and require luck.
- Excessive roles overwhelm players (weight 0.44): Many reviewers report that the sheer number of roles, abilities, and interactions makes the game difficult to learn and causes logical inconsistencies. This complexity also creates information pollution that leads to random guessing.
- Translation issues confuse players (weight 0.43): Multiple translation problems exist, including machine-translated Korean, poor Russian font, untranslated Thai text, and inconsistent terminology. These issues make role descriptions and game rules hard to understand.
- Casino area is frustrating (weight 0.41): The casino area is poorly balanced, with random slot machine contamination invalidating statements and many scammers making deduction impossible. Active abilities are easily affected and feel disconnected from role fiction.
- Role descriptions are unclear (weight 0.41): Many role descriptions are confusing, vague, or poorly translated, leading to misunderstandings about abilities. Some descriptions contain outright errors or inconsistencies.
- Poor onboarding and steep learning curve (weight 0.39): The game lacks staged level design, throwing players into complex mechanics with a steep learning curve. Tutorial may be verbose, and early cases can be solved instantly while later ones are overwhelming.
- UI and QoL issues hinder experience (weight 0.38): Players report missing investigation logs, clunky default keys, no undo function, and a slow magnifying glass animation. The suspect list is not sorted and many doors cannot be investigated.
- Weak story and design compared to demo (weight 0.24): Reviewers find the story weak, with disappointing culprit reveals and less mature design compared to the demo. Some features like the scandal selection screen were better in the demo.
- Too many evil characters ruin games (weight 0.2): When too many evil characters appear, the game becomes unplayable as majority lying makes deduction pointless. This occurs randomly without proper balancing.
- Some jobs are poorly designed (weight 0.19): Certain jobs have weak abilities or confusing effects that frustrate players. Examples include the Shark, Stalker, and Bounty Hunter, which are either underpowered or imbalanced.
- Active abilities lack proper feedback (weight 0.15): Active skills only show results, requiring manual recording of details like usage and targets. This is inconvenient and time-sensitive information is easily missed.
- Game lacks content relative to price (weight 0.15): Some players feel the game is overpriced and lacks sufficient content. There are few meaningful choices and good perks are rare.
- Mistakes snowball without recovery (weight 0.15): A few wrong arrests cost several reputation points while recovery is slow and may require valuable cards. Errors compound in a frustrating roguelike experience.
- Language changes cause game issues (weight 0.11): Switching language settings can prevent game progression or cause launch failures. In some cases, changing language during item selection blocks the game.
- Final boss conditions are flawed (weight 0.07): The final Syndicate boss requires matching three conditions that are nearly impossible in a black-and-white game. Contact lenses are especially hard to find, making the boss fight unfair.

Gameplay feedback:
- Many unique roles and abilities (weight 0.97): Over 170 distinct roles are available, each with unique gimmicks and abilities. Roles include bartender, ghost, scoundrel, and many others that interact in complex ways.
- Single-player social deduction game (weight 0.71): The game is described as a single-player version of Werewolf/Mafia or Blood on the Clocktower. It is a solo social deduction experience where the player deduces roles and identities.
- Roguelike elements and procedural generation (weight 0.7): The game features roguelike mechanics such as randomized roles, stages, and board-changing effects. Each run is procedurally generated, offering different challenges.
- Deduction from suspect statements (weight 0.68): Core gameplay revolves around logical deduction from testimonies and suspect statements. Players examine clues and role abilities to identify the culprit.
- Multiple areas and maps (weight 0.51): The game features several distinct areas such as casino, dock, and office, each with unique mechanics and roles. Full release adds new areas.
- Logic puzzle core gameplay (weight 0.5): The game is fundamentally a logic puzzle, often compared to Minesweeper or Sudoku mixed with Mafia. It requires careful reasoning to eliminate possibilities.
- Randomness and luck elements (weight 0.45): Despite being primarily logical, the game includes significant randomness such as random role assignments and contamination. This can lead to situations requiring guesses.
- Lying and truth mechanics (weight 0.43): The game revolves around distinguishing truth from lies. Some roles lie, others tell the truth, and mechanics like contamination can flip testimonies.
- Reputation system with consequences (weight 0.39): A reputation system tracks player actions, and incorrect arrests or mistakes reduce reputation. If reputation drops to zero, the run ends.
- Board and positioning mechanics (weight 0.36): Suspects are placed on a grid board, and abilities often reference positions like rows, columns, or diagonals. This adds a spatial deduction layer.
- Note-taking and investigation tools (weight 0.31): The game provides note-taking features like drawing and pinning on roles, as well as investigation logs. These help players track information and deduce suspects.
- Multiple testimony types (weight 0.28): Suspects provide various types of testimony, such as closest minion distance or sum of minion positions. Different roles have different ways of conveying information.
- Customization and run options (weight 0.28): Players can customize runs with boons, stamps, and custom presets. There are also different game modes and quick mode version.
- Interactions and chain reactions (weight 0.21): The game features complex interactions between roles that can lead to unexpected chain reactions. This requires players to track multiple logical chains.
- Tutorial and learnability (weight 0.2): The game includes a tutorial and rulesheets, and rules can be learned while playing. This makes the complex mechanics accessible to new players.
- Health as reputation and mistake limit (weight 0.17): The player's health is measured as reputation, allowing about four mistakes at maximum. Losing all reputation forces a restart.
- Contamination and status effects (weight 0.17): Contamination changes how roles behave and what information they provide. Status effects can block proof abilities and add uncertainty.
- Difficulty and progressive challenge (weight 0.16): The game offers progressive difficulty with later puzzles featuring tougher enemies like purple bosses. Different areas present varying mechanics that increase complexity.
- Role progression and unlocks (weight 0.12): The game features role unlock progression, where new roles and abilities become available as the player advances. This adds a meta-progression layer.
- Noir style and setting (weight 0.11): The game has a noir style, with a clock tower and other thematic elements. It adds to the atmosphere of investigation and deduction.

Performance notes:
- Freeze on note drawing (weight 0.07): Players report that the game freezes when using the note drawing function. This prevents progress during gameplay.
- Launch failure after language change (weight 0.07): Switching the language setting from English back to Korean causes the game to fail to launch. This blocks access to the game entirely.

Recommendations:
- Conditional recommendation with high potential (weight 0.2): Some reviewers give a thumbs up while hoping for future improvements, suggesting the game has promise but needs polish. It may become a memorable casual play if it matches your taste.
- Avoid until fully polished (weight 0.15): One reviewer explicitly advises against buying until the game is fully polished. Another simply does not recommend it, reflecting current quality concerns.
- Strong buy recommendation (weight 0.12): Several reviewers give an unqualified recommendation to buy, including one who cannot recommend it more. This reflects high satisfaction among certain players.
- Worth it for dedicated players (weight 0.12): A reviewer absolutely recommends trying it if willing to invest time and mental effort into mastering mechanics. Another says the first area alone justifies the purchase.
- Not a typical deduction game (weight 0.07): One reviewer warns that players expecting a standard deduction experience like Minesweeper or Sudoku will be disappointed. The game diverges from familiar puzzle formats.
- Specific itch satisfaction (weight 0.06): One reviewer still recommends it for a very specific itch, implying it serves a narrow but dedicated audience. This aligns with the game's niche appeal.
- Appeal to Demon Bluff fans (weight 0.06): Reviewers recommend it for players who enjoyed Demon Bluff, indicating a shared audience with that title. This suggests similar social deduction or logic elements.
- Friendly for logic puzzle beginners (weight 0.06): One reviewer recommends it specifically for people who are bad at logic puzzles, suggesting accessible difficulty. This contrasts with the typical hardcore puzzle audience.

Other player notes:
- Blood on the Clocktower comparisons (weight 0.34): Reviewers frequently compare the game to Blood on the Clocktower, describing it as a solo or electronic version with a different angle. Many consider it a fresh experience for fans of that game, and some view the comparison as more accurate than others.
- Korean localization and translation issues (weight 0.27): The game supports Korean localization, but the translation quality is machine-translated, and Thai text sometimes appears unexpectedly. Changing language during item selection can also cause bugs.
- Compared to Werewolf/Mafia solo (weight 0.25): The game is often described as a single-player version of Werewolf/Mafia, focusing on social deduction for one person. Comparisons to similar deduction games like Town of Salem are also common.
- Favourable comparison to Demon Bluff (weight 0.24): While some compare the game unfavourably to Demon Bluff regarding skill logic, others find its design quality better and recommend it to Demon Bluff fans. There is also a mention of high similarity.
- Four stages available (weight 0.2): There are 4 stages in the game, with some areas still locked. The last area is implied to be the Syndicate hideout, suggesting future content.
- Demo had extensive playtime (weight 0.17): Reviewers played the demo extensively before release, finding it highly replayable. The demo was available ahead of launch and provided a good sense of the game.
- Russian localization added but flawed (weight 0.17): Russian language support was added, but the font is poor and the translation needs significant improvement. This may affect Russian-speaking players' experience.
- Deduction game comparisons (weight 0.12): The game is compared to deduction games like Minesweeper and Sudoku, emphasizing its logical deduction core. It is also likened to Baba Is You for the clever feeling when solving puzzles.
- Bug reporting issues (weight 0.12): In-game bug reporting did not work for some users, leading them to report bugs via reviews or directly to developers. This highlights a need for better bug reporting tools.
- Over 175 roles available (weight 0.08): The game boasts over 175 roles, offering extensive variety and replay value. This large roster can be overwhelming but provides depth.
- Limited level editor (weight 0.07): Some reviewers find the level editor quite limited, restricting creative freedom. This could be a drawback for players who enjoy creating custom content.
- External fan wiki exists (weight 0.07): An external fan wiki (Bwiki) provides expert-written character guides, offering additional resources for players. This can enhance the learning experience.
- Short completion time (weight 0.07): The game can be completed in about 5 hours, which may be short for some players. However, additional content and replayability might extend playtime.
- Requests custom clue and Workshop (weight 0.07): Players request custom clue file creation and Steam Workshop support to enhance replayability. This indicates a desire for community-driven content.
- Roguelike feel over deduction (weight 0.06): Some players feel the game leans more towards a roguelike structure than pure deduction, possibly due to its progression or randomness. This may set different expectations.
- Translation issues in specific parts (weight 0.06): Translation problems occur in casino joker, dock mission labels, and office icon painter descriptions. These inconsistencies can detract from the experience.

Emotions:
- Frustration (weight 0.25): Players are frustrated by frequent forced guessing and excessive randomness that make logical deduction meaningless, leading to unfair losses. Poor balance, bugs in role descriptions and abilities, and a punishing reputation system further worsen the experience. Technical issues like game freezes and launch failures also contribute.
- Disappointment (weight 0.14): Players are disappointed by the weak story, poor balance, and roguelike elements that rely on luck rather than deduction. The game fails to deliver on its core premise, with messy information and a broken design. Many feel it lacks content for the price and falls short of expectations set by the demo.
- Satisfaction (weight 0.1): Players find satisfaction in the logic puzzle gameplay, the ability to play a werewolf-style game solo, and the full release expanding content. The game supports custom runs, offers a creative and deep puzzle experience, and becomes addictive with its one-more-deduction flow.
- Enjoyment (weight 0.06): Players enjoy the deep gameplay, atmosphere, and role interaction logic puzzles with randomized rounds. The game makes them feel like a detective, with satisfying clue gathering and deduction. Many appreciate the variety of roles and maps.
- Confusion (weight 0.04): Players are confused by inconsistent role functions like the Travel Agent, unclear mission labels, and confusing role effects such as the Stalker. The trigger condition for the Chatterbox role's bonus investigation time is also unclear, and learning each identity's skills was initially difficult.
- Appreciation (weight 0.04): Players appreciate the unique character skills, detailed judgment conditions, and well-designed elements like the chip system in the second area. The stylish black-and-white visuals, useful memo function, beautiful artwork, excellent soundtrack, and surprisingly deep mechanics are also praised.
- Excitement (weight 0.04): Players are excited by the fresh and novel feel of the game compared to similar titles. The single-player roguelike mafia game exceeded expectations and they look forward to the full release and playing more.
- Amusement (weight 0.04): Players are amused by quirky elements like the actual clock tower, the fun Dock and casino areas, and the ability to blame losses on luck due to roguelike randomness. The desire for the Conman character to die horribly in jail also amuses them.
- Annoyance (weight 0.03): Players are annoyed by the confusing description of the 'Informant' job, the Casino BGM Nanjung's Key affecting the experience, and the very bad balance between enemy and ally jobs where difficult jobs give no information.
- Enthusiasm (weight 0.03): Players are enthusiastic about the game, describing it as fantastic and like Mafia for one person. They enjoy the high variety in roles, fresh runs, and the depth of the puzzle game with lots of content.
- Dissatisfaction (weight 0.02): Players are dissatisfied with the poor font and translation quality after the Russian language was added. The high number of roles leads to inconsistencies in the game's logic, detracting from the experience.
- Liking (weight 0.02): Players like the game's atmosphere and world setting, as well as the grid design that enhances play potential.
- Fun (weight 0.02): Players find the game fun due to the endless challenges and the enjoyable combination of roguelike and deduction gameplay.
- Overwhelmed (weight 0.01): Players feel overwhelmed by the mind-blowing difficulty and situations like discovering the ghost role after low-probability events, which can lead to emotional collapse.
- Fondness (weight 0.01): Players feel fondness for the game, finding it magical and often thinking of it as a casual pastime that suits their personal taste.
- Exasperation (weight 0.01): Players are exasperated by situations where bad characters are used as good characters, which can be frustrating.
- Addiction (weight 0.01): Players find the game highly engaging and addictive, often losing track of time while playing.
- Distrust (weight 0.01): Players distrust the game's deduction due to a bug in conditional statements that makes even correct citizens' statements suspect, undermining the core trust needed.
- Bitterness (weight 0.01): Players feel bitterness when experiencing a critical bug after playing over 2 hours, being unable to refund, and having to send a bug report.
- Hope (weight 0.01): Players hope that the game would be okay with a little more polish, indicating optimism for improvement.}