Info about Burglin' Gnomes:

Official game description:
**Become a Gnome**
Prepare to invade the houses of unsuspecting humans along with up to 5 friends of your choice. After finding your way in, take anything you want. Human laws don't apply to gnomes! Just try to be stealthy...
**Do your job**
While burgling is a very productive activity on its own, you also need to do your job. The High-Gnome won't transport you around for nothing, so you must complete tasks for him to stay on his good side! Failing to complete enough tasks might get you fired...
**Craft and Upgrade**
Some of the stuff you find is useful as is, however a certain amount of repurposing is often needed to fit the specific needs of gnomes. Craft equipment, build functional furniture, and upgrade your home with the burglin' haul.
**Stay safe**
Gnomes are small and fragile, and often hunted by other beings. Interact with the environment and use your equipment to slow down any hostile meanies. Stay vigilant, and be ready to rescue one another. The High-Gnome doesn't like resurrecting unworthy gnomes...

Release date: Jun 10, 2026

Categories: Cooperative Multiplayer, Stealth Gameplay, Crafting, Base Building, Thief Simulation, Time-based Mechanics, Procedural Generation, Character Progression


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: All quoted playtime values refer exclusively to the demo version of Burglin' Gnomes, not the full game. No evidence is provided for full-game completion, story/campaign length, typical session duration, or endgame content. Therefore, all metrics are set to null.
- Time-to-fun:
  - Summary: The game's fun is heavily dependent on playing with friends; solo play is reported as boring, and a tutorial bug can block early access.
  - Stance: Clicks after
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: tutorial bug blocks kitchen access; solo play feels boring
  - Unlock drivers: playing with friends; fixing the tutorial bug
  - Conditions: playing with friends; joining public lobbies
- Player Archetypes:
  - Demo Devotee (buy)
    - Motivation: Exploring the game's potential and seeing it evolve from demo to full release.
    - Playstyle: Thorough exploration of demo content, early access mindset, invested in the game's development trajectory.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: demo player; early supporter
    - Reference games: N/A
  - Social Co-op Player (buy)
    - Motivation: Social fun and shared laughter with friends or family.
    - Playstyle: Cooperative multiplayer, joining public lobbies or playing with known groups, prioritizing shared fun.
    - Experience: newcomer
    - Purchase stance: buy
    - Labels: social player; party gamer
    - Reference games: N/A
  - Bug-Cautious Player (no buy)
    - Motivation: A polished, stable gameplay experience without bugs or performance issues.
    - Playstyle: Patient, quality-conscious, waits for patches before fully engaging.
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: disappointed fan; bug reporter
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Fun and engaging gameplay (weight 0.82): Players consistently describe the game as fun, funny, and engaging, with chaotic multiplayer and humorous moments involving gnomes, rats, and grandpa.
- Great co-op with friends (weight 0.52): The game is praised for its co-op and multiplayer experience, especially when played with friends, with many highlighting fun chaotic moments.
- Hilarious and funny (weight 0.31): Players find the game hilarious, with funny moments involving gnomes and absurd actions.
- High expected playtime (weight 0.27): Players report high playtime in the demo (20 hours) and expect 100+ hours in the full game, indicating strong engagement.
- Varied content and maps (weight 0.26): Players appreciate the variety of challenges, maps, beings, and tasks, with one surprised by the map scale.
- Best game of year (weight 0.25): Some players consider the game the best of 2026, instant game of the year, or one of the best indie games ever.
- Good value for money (weight 0.22): Multiple reviews mention the game is worth the money and offers good value for its price.
- Grandpa interactions (weight 0.19): Players mention a feeling of warmth with grandpa and enjoy running from or robbing the elderly, adding unique humor.
- Diverse characters and dangers (weight 0.18): Players mention other characters, animals, and more dangers, adding variety.
- Turkish language support (weight 0.13): Turkish language support is appreciated by players, indicating localization is valued.
- Potential for more maps (weight 0.08): A player sees potential for more maps with updates, indicating desire for ongoing content.
- Good profession system (weight 0.07): One player noted the profession system is pretty good, suggesting class or job mechanics are appreciated.
- Willing to buy DLC (weight 0.07): A player would buy DLC or extras, showing willingness to support the game further.
- Chinese localization (weight 0.07): Simplified Chinese localization is available, broadening accessibility.
- No VPN required (weight 0.07): No VPN needed for online play is a positive point for accessibility.
- Full version playable (weight 0.06): A player mentioned being able to play the full version, likely referring to demo access or early release.
- Custom spawn point (weight 0.06): Customizable initial spawn point is a noted feature.

Common complaints:
- Numerous bugs and glitches (weight 0.44): Many bugs exist: can't open doors, tutorial breaks instantly, can't enter kitchen, stuck on entering interface, physics broken, room generation creates unleavable rooms, and optimization needs improvement.
- Missing social features (weight 0.32): Missing features include Steam Workshop support, in-game friend adding, text chat, and online functions; also cannot write in Russian on Discord.
- Controls and feedback poor (weight 0.32): Controls feel wonky initially, button interaction is unclear with no feedback, goblin arms are hard to control, controller is difficult, and the game feels clunky overall.
- Missing FOV slider (weight 0.22): The game lacks a field of view slider, which causes motion sickness for some players and limits customization.
- Not fun and odd behavior (weight 0.19): Some players find the game not fun, the mute button is removed, and a character (Grandpa) is acting weirdly.
- Long wait between rounds (weight 0.16): Players report that the wait time between rounds is too long, which disrupts the flow of the game and leads to frustration.
- Demo was better (weight 0.15): Players feel the demo version was better and that content has not improved since then.
- Goblin stats too low (weight 0.15): Goblin stats and abilities are too low and not up to standard, making gameplay unbalanced.
- Missing items for tasks (weight 0.08): Tasks become impossible because specific items are missing from the map, blocking progress.
- Monsters and helplessness (weight 0.08): One player describes the combination of monsters and helplessness as a disaster, indicating a poor gameplay balance.
- No escaping the Boar (weight 0.08): A player complains about being unable to escape the Boar, suggesting a frustrating enemy encounter.
- Time is too short (weight 0.08): Time is perceived as too short, likely referring to round timers or overall game duration.
- Too far to travel (weight 0.08): The distance to travel is too far, taking two minutes to get home, which feels tedious.
- Worse than test server (weight 0.08): One player reports the experience is worse than the patched test server.
- Second floor rooms copied (weight 0.08): Rooms on the second floor are copies of the first floor, lacking variety.
- Basement lacks content (weight 0.08): The basement contains nothing but a pool table, feeling empty and underwhelming.
- Just run from humans (weight 0.07): One player suggests just running away from humans, indicating a lack of engaging mechanics.

Gameplay feedback:
- Elderly character interactions (weight 0.32): Multiple references to robbing, shooting, or encountering naked elderly characters suggest a recurring theme of interacting with old people in a humorous or violent way.
- Co-op and duo play (weight 0.23): Players frequently mention the co-op and duo play modes, indicating that the multiplayer experience is a key feature of the game.
- Time limit mechanic (weight 0.08): A time limit mechanic is mentioned, which may add pressure or challenge to gameplay.
- Profession system (weight 0.08): A profession system is referenced, indicating character classes or roles.
- Customizable spawn point (weight 0.08): Customizable spawn point is noted, a feature that affects player respawns.
- Teammate interaction (weight 0.08): Teammate interaction is mentioned, highlighting social gameplay elements.
- Map items (weight 0.08): Map items are noted, likely referring to collectibles or interactive objects on the map.
- Distance to home (weight 0.08): Distance to home is mentioned, possibly as a gameplay element or objective.
- Goblin stats (weight 0.08): Goblin stats are mentioned, likely referring to enemy or character statistics.
- Annihilating seagulls (weight 0.08): Annihilating seagulls is mentioned, suggesting a specific enemy or action in the game.
- Launching into stratosphere (weight 0.08): Launching into the stratosphere is referenced, possibly a physics-based or humorous mechanic.
- Various characters and animals (weight 0.08): Various characters and animals are mentioned, suggesting a diverse cast.
- Locker mechanic (weight 0.08): A locker mechanic is referenced, possibly for storage or hiding.
- Maps with scale (weight 0.08): Maps with scale are noted, possibly referring to large or detailed environments.
- Dangers: moles, dog (weight 0.08): Dangers from moles and a dog are mentioned, indicating environmental hazards.
- Buff gnome in toilet (weight 0.08): A buff gnome in a toilet is referenced, likely a humorous or secret character.
- Annoy human (weight 0.08): Annoying a human is mentioned, possibly a gameplay objective or interaction.
- Get flushed down toilet (weight 0.08): Getting flushed down a toilet is referenced, likely a humorous death or event.
- Running away from humans (weight 0.08): Running away from humans is mentioned, suggesting a stealth or evasion mechanic.
- Turkish language support (weight 0.07): Support for Turkish language is mentioned, indicating localization efforts.

Performance notes:
- Good optimization praised (weight 0.09): The game runs smoothly with good performance and minimal technical issues, which is appreciated by players.

Recommendations:
- Highly recommended by most (weight 0.97): The majority of feedback strongly recommends the game, highlighting its value for money, enjoyment with friends, and overall quality. Many players urge others to purchase it without hesitation.
- Buy only when cheap (weight 0.07): One reviewer implies the game is only worth buying at a low price, suggesting it may not offer enough value at full price. This could indicate limited content or quality.

Other player notes:
No miscpoints

Emotions:
No emotions}