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Review evidence
Engaging co-op gameplay delivers hilarious moments with friends, yet frequent bugs, missing social features, and unresponsive controls hold it back.
Fun and engaging gameplay: Players consistently describe the game as fun, funny, and engaging, with chaotic multiplayer and humorous moments involving gnomes, rats, and grandpa.
Great co-op with friends: The game is praised for its co-op and multiplayer experience, especially when played with friends, with many highlighting fun chaotic moments.
Hilarious and funny: Players find the game hilarious, with funny moments involving gnomes and absurd actions.
High expected playtime: Players report high playtime in the demo (20 hours) and expect 100+ hours in the full game, indicating strong engagement.
Varied content and maps: Players appreciate the variety of challenges, maps, beings, and tasks, with one surprised by the map scale.
Numerous bugs and glitches: Many bugs exist: can't open doors, tutorial breaks instantly, can't enter kitchen, stuck on entering interface, physics broken, room generation creates unleavable rooms, and optimization needs improvement.
Missing social features: Missing features include Steam Workshop support, in-game friend adding, text chat, and online functions; also cannot write in Russian on Discord.
Controls and feedback poor: Controls feel wonky initially, button interaction is unclear with no feedback, goblin arms are hard to control, controller is difficult, and the game feels clunky overall.
Missing FOV slider: The game lacks a field of view slider, which causes motion sickness for some players and limits customization.
Not fun and odd behavior: Some players find the game not fun, the mute button is removed, and a character (Grandpa) is acting weirdly.
Elderly character interactions: Multiple references to robbing, shooting, or encountering naked elderly characters suggest a recurring theme of interacting with old people in a humorous or violent way.
Co-op and duo play: Players frequently mention the co-op and duo play modes, indicating that the multiplayer experience is a key feature of the game.
Time limit mechanic: A time limit mechanic is mentioned, which may add pressure or challenge to gameplay.
Profession system: A profession system is referenced, indicating character classes or roles.
Customizable spawn point: Customizable spawn point is noted, a feature that affects player respawns.
Good optimization praised: The game runs smoothly with good performance and minimal technical issues, which is appreciated by players.
Highly recommended by most: The majority of feedback strongly recommends the game, highlighting its value for money, enjoyment with friends, and overall quality. Many players urge others to purchase it without hesitation.
Buy only when cheap: One reviewer implies the game is only worth buying at a low price, suggesting it may not offer enough value at full price. This could indicate limited content or quality.
The game's fun is heavily dependent on playing with friends; solo play is reported as boring, and a tutorial bug can block early access.
Friction: tutorial bug blocks kitchen access; solo play feels boring.
Unlock drivers: playing with friends; fixing the tutorial bug.
Demo Devotee: Thorough exploration of demo content, early access mindset, invested in the game's development trajectory. Motivation: Exploring the game's potential and seeing it evolve from demo to full release. Stance: buy.
Social Co-op Player: Cooperative multiplayer, joining public lobbies or playing with known groups, prioritizing shared fun. Motivation: Social fun and shared laughter with friends or family. Stance: buy.
Bug-Cautious Player: Patient, quality-conscious, waits for patches before fully engaging. Motivation: A polished, stable gameplay experience without bugs or performance issues. Stance: no buy.