Info about Fingered:

Official game description:
GUILTY! THEY ARE ALL GUILTY!
----------------------------
i mean really **just look at them**, you can see the guilt...  
i feel guilty just looking at them...  
can you point the finger at your fellow man?  
are you ready to finger yourself?  
can you do your job?  
trim your nails, put on your listening eyes and peer deeply into the skin folds of the usual suspects...  
will you become a true hero?  
or will the fleas become too much for you?  
either way, i think there is a future in this for us.
let's do this!
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**FINGERED** is a "whodunit" hyperrealisic police sim where you must finger the guilty and clean up this darn city using the descriptions of the local busy bodies. but everyone's perspective is different: one man's fat is another man's sexy!  
will you put an end to all crime in america with the electric finger of the law?!  
answer - **yes!**
features:
---------
*   21 levels of confusion  
*   a few billion randomly generated people to finger/murder  
*   barking  
*   loads of secret celebs to murder!  
*   find yourself in the criminal data base!  
*   buttons  
*   sounds  
*   menus

Release date: Aug 18, 2015

Categories: Deductive Reasoning Puzzle, Point-and-Click, Dark Humor, Detective Gameplay, Satire, Interactive Fiction


- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $1.00 - $2.00
  - Reasoning: The evidence suggests that the community generally finds the game worth purchasing when it is priced around $2 or less. Several reviews mention that the game is worth the price at around $1.87 to $2, especially when on sale. The sentiment indicates that while the game may not be highly valued, it is considered a fair purchase at a lower price point.
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: 1.5h
  - Session length: 0.3h
  - Endgame: N/A
  - Reasoning: The evidence suggests that the typical time to finish the main story or campaign is around 1 to 2 hours, as indicated by the quote 'It will probably only last you an hour or two, unless you really want to 100% this game.' The session length is likely short, around 10 to 30 minutes, supported by quotes like 'The game was fun for about 10 minutes, and then got annoying' and 'This game is super fun but I can only play it for 10 mins at a time before rage quitting.' There is insufficient evidence to determine the typical total time to finish the game or the typical post-story/endgame hours.
- Time-to-fun:
  - Summary: The game is initially fun and addicting, especially with friends, but quickly becomes repetitive and boring within 10 to 35 minutes.
  - Stance: Fun then drops
  - Anchor: Initial gameplay with friends
  - Time to anchor: 0h 0m
  - Friction: Repetitive mechanics; Lack of progression; Boring and frustrating gameplay
  - Unlock drivers: Unique graphics; Addicting initial gameplay; Playing with friends
  - Conditions: Playing with friends on voice chat; Short gameplay sessions
- Player Archetypes:
  - Casual Detective Enthusiast (buy)
    - Motivation: Enjoyment of the game's unique art style, humor, and casual detective gameplay.
    - Playstyle: Casual and laid-back, focusing on solving mysteries and enjoying the game's quirky aspects.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: detective; casual gamer
    - Reference games: The Binding of Isaac
  - Achievement Hunter (sale)
    - Motivation: Completing all in-game achievements.
    - Playstyle: Dedicated and persistent, aiming to unlock all achievements despite challenges.
    - Experience: veteran
    - Purchase stance: sale
    - Labels: achievement hunter; completionist
    - Reference games: N/A
  - Critical Accessibility Advocate (no buy)
    - Motivation: Advocating for better accessibility in games.
    - Playstyle: Critical and analytical, focusing on the game's accessibility and overall quality.
    - Experience: mixed
    - Purchase stance: no buy
    - Labels: accessibility advocate
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Fun and engaging gameplay (weight 0.48): The game is widely praised for being fun and engaging, especially when played with friends. Players find it entertaining and enjoyable despite its simplicity.
- Great detective-style game (weight 0.41): The game is appreciated as a good mini-detective game, offering simple and fun detective-style gameplay that players find enjoyable.
- Good value for money (weight 0.4): Players feel the game offers good value for money, especially when purchased on discount. It is seen as affordable and worth the price.
- Unique and distinctive art style (weight 0.31): The game features a distinctive and unique art style that players find appealing and characteristic. This artistic approach contributes significantly to the game's charm.
- Unique and interesting themes (weight 0.31): The game stands out due to its unique themes, including a distinctive painting style and interesting daily structure, which add to its appeal.
- Simple yet entertaining (weight 0.3): The gameplay is simple yet designed to avoid boredom, making it good for passing time. It is mildly challenging and remains engaging despite its simplicity.
- Appealing to Edmund McMillen fans (weight 0.29): Fans of Edmund McMillen will find the game particularly enjoyable due to its unique humor and style, which are characteristic of his work.
- Presence of Easter eggs (weight 0.12): Players enjoy discovering Easter eggs within the game, adding an extra layer of fun and exploration.
- References to other games (weight 0.11): The game includes references to other games by Edmund McMillen, which fans appreciate and find interesting.
- Suitable for all audiences (weight 0.11): The game is considered suitable for all audiences and is also well-adapted for mobile devices, making it accessible to a wide range of players.
- Good for passing time (weight 0.11): The game is seen as a decent option for killing a few minutes and passing time, making it a good choice for casual gaming.
- Unique character personalities (weight 0.11): The game features unique character personalities, each with a surprising amount of depth, adding to the overall enjoyment.

Common complaints:
- Vague and unclear clues (weight 0.77): Many players have reported that the clues provided in the game are often vague, ambiguous, and sometimes even incorrect. This makes it difficult for players to progress and solve cases effectively.
- Repetitive gameplay (weight 0.53): The gameplay can feel repetitive and monotonous, especially after a few playthroughs. This repetitiveness can make the game less enjoyable over time.
- High difficulty and frustration (weight 0.33): The game can be quite difficult, leading to frustrating losses and mechanics that can be hard to understand and enjoy.
- Lack of full-screen mode (weight 0.3): The game lacks a full-screen mode, which can be frustrating for players. Additionally, attempting to use Alt+Enter to switch to full-screen can cause the game to crash.
- Language and translation issues (weight 0.24): The game is only available in English and some translations can be hard to understand, limiting accessibility and enjoyment for non-English speaking players.
- Inconsistent attributes and logic (weight 0.22): The game has been criticized for its inconsistent attributes and logic, which can make it difficult for players to understand and progress through the game.
- Short campaign length (weight 0.17): The campaign length is relatively short, which can leave players wanting more content and feeling like the game is short-lived.
- Lack of story (weight 0.16): The game lacks a proper story, which can make it feel unfinished and less engaging for players looking for a narrative-driven experience.
- Unintuitive mechanics and UI (weight 0.12): The game's mechanics and user interface can be unintuitive, making it difficult for players to understand and enjoy the gameplay.
- Limited replayability (weight 0.11): The game's replayability tapers off after a while, as the gameplay may not be deep enough to justify multiple playthroughs.
- Disappointing compared to other games (weight 0.1): Some players have expressed disappointment with the game, stating that it does not live up to the standards set by other games from the same developer.

Gameplay feedback:
- Witness and clue system (weight 0.83): The game heavily relies on witness testimonies and text-based clues to identify the culprit. Players must read and interpret these clues to deduce the criminal.
- Deduction-based gameplay (weight 0.64): Players engage in deduction-based puzzles to solve mysteries. The gameplay involves using logic and clues to determine the guilty party from a lineup of suspects.
- Achievement and progression (weight 0.21): The game includes an achievement system and level progression, providing goals and a sense of advancement for players.
- Fingering the suspect (weight 0.2): The core gameplay involves 'fingering' the suspect based on witness descriptions, similar to the game 'Guess Who'.
- Simple puzzle mechanics (weight 0.17): The game features simple puzzle mechanics, making it accessible and easy to understand. It is described as a tiny and straightforward game.
- Electric chair execution (weight 0.15): A notable and controversial aspect of the game involves executing criminals found guilty using an electric chair.
- Increasing difficulty (weight 0.13): The gameplay becomes more challenging as players progress, offering an increasing level of difficulty.
- Dark humor and satire (weight 0.12): The game includes elements of dark humor and satire, providing a unique and distinctive tone.
- Randomness in clues (weight 0.12): The game features a randomized pool of clues and suspects, adding variability to each playthrough.
- Daily cases structure (weight 0.12): The game is structured with different cases and witnesses each day, offering a variety of scenarios to solve.
- Completion time challenges (weight 0.11): The game offers challenges related to completion time, adding an extra layer of difficulty and replayability.

Performance notes:
- Fullscreen mode issues (weight 0.19): The game lacks a fullscreen mode option, and attempting to use Alt+Enter to switch to fullscreen causes the game to crash.
- Smooth performance on low-end systems (weight 0.19): The game runs smoothly on low-end systems and has low system requirements, making it accessible to a wide range of players.

Recommendations:
- Recommended for specific fanbases (weight 0.32): The game is highly recommended for fans of black humor, deduction games, challenges, and those who enjoy games like Isaac and MeatBoy. It is also suggested for fans of Edmund McMillen's humor and people who like unconventional and crazy content.
- Good for casual and achievement players (weight 0.22): The game is recommended for those looking for a simple and interesting game to pass the time or for players trying to get all achievements. It is also good for audiobook and podcast gamers.
- Worth the price for short fun (weight 0.17): The game is considered worth the price for a few hours of fun and is recommended for those looking for a cool little game to come back to from time to time. It is also worth trying if you have spare money.
- Add a Spanish mod (weight 0.06): There is a suggestion to add a Spanish language mod to the game.

Other player notes:
No miscpoints

Emotions:
- Frustration (weight 0.25): Players are frustrated by the game's vague and inconsistent clues, which often lead to confusion and difficulty in progressing. Technical issues, repetitive gameplay, and the lack of accessibility options, such as language support and fullscreen mode, further contribute to this frustration.
- Amusement (weight 0.16): The game's unique humor, engaging gameplay mechanics, and funny descriptions bring amusement to players. The distinctive character personalities and humorous elements, along with the enjoyable dying animation, add to the overall entertainment value.
- Enjoyment (weight 0.13): Players enjoy the game's fun and challenging detective-style gameplay, unique characters, and interesting mechanics. The casual and engaging nature of the game, combined with its unique art style and pleasant soundtrack, makes it an enjoyable experience, especially when played with friends.
- Disappointment (weight 0.11): The game falls short of expectations due to its lack of depth, limited options, and repetitive gameplay. Players also express disappointment with the lack of fullscreen support, accessibility settings, and the game's overall quality not meeting their expectations.
- Positive (weight 0.06): Reviewers appreciate the game's unique and engaging gameplay mechanics, finding it suitable for short play sessions and mobile devices. The distinctive art style, kooky music, and random gameplay sessions contribute to a positive experience.
- Negative (weight 0.06): Players find the game repetitive, boring, and unfinished, with vague and unhelpful clues. The lack of variety and the inability to quit a bad run add to the negative experience, making the game less enjoyable over time.
- Discomfort (weight 0.03): The game's dark humor, moral ambiguity, and cynical view of the judicial system cause discomfort for some players. The suggestive name of the game also contributes to this feeling.
- Boredom (weight 0.03): The game's simplicity, repetitiveness, and limited content lead to boredom. Players find the overall gameplay experience lacking in depth and variety, making it less engaging over time.
- Interest (weight 0.02): The game's unique theme and gameplay mechanics spark interest among players. The distinctive themes and engaging gameplay elements make it stand out.
- Disappointment (weight 0.01): Players feel deceived due to the game's repetitiveness and lack of content. The limited variety and depth in gameplay contribute to this sense of deception.}