Info about For The King II: Fallen Oaths Character Pack:

Official game description:
CHARACTER PACK CONTENTS
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About the Game
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Bolster your adventures and renew the strength of The Resistance with the **Fallen Oaths Character Pack**!
Strength and honor is at the forefront as we introduce two new playable characters - The **Fallen Knight** and the **Voidwalker**. These characters bring a host of new content to Fahrul, and beyond, to aid you in your journey - new weapons, a new trait, a new merc, and more!
The **Fallen Knight’s** strength has been forged by a code older than the lands. However their fealty is pledged to the people of Fahrul and are ready to charge into battle at a moment's notice to protect and bring honor to the innocent. Don’t let this old knight’s feeble look deceive you as they are a master of arms and bring unique talents to battle. Many an enemy has underestimated them; few have done so twice.
The **Voidwalker** possesses an otherworldly ability to move around their location. At the blink of an eye they can travel across overworlds and battles alike. This gives way to them being incredible bounty hunters. Be wary of becoming their prey for you may end up as a trophy around their neck.
Warriors of old and new, foes from near and far, one thing is for certain honor reigns on the battlefield.
**For The King II: Fallen Oaths Character Pack** **includes**:
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**Two New Playable Characters**
*   Fallen Knight
*   Voidwalker
**New Weapons**
*   Lance Set
*   Rifle Set
**New Content**
*   Gold-tier Trait
*   Gold-tier Merc
*   Gold-tier Pet
**Cosmetic**
*   Gold-tier Cosmetic Skin

Release date: Nov 17, 2025

Categories: Turn-based RPG, Cooperative Multiplayer, Character Progression, Weapon Customization, Tactical Combat, Dungeon Crawler, Loot and Inventory System


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: 4.5h
  - Story completion: 4.0h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The two run reports (10 hours for 2 runs, 8 hours for 2 runs) average to about 4.5 hours per full playthrough, indicating game completion time. The French review explicitly states 4 hours to complete the campaign, supporting story completion. No evidence provides session length or endgame playtime.
- Time-to-fun:
  - Summary: The game is described as strong but boring, with weak weapons and dull abilities, and the player concludes it is simply not fun to play. A brief mention of increased fun when snowballing damage is not enough to change the overall negative experience.
  - Stance: Never clicks
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: weak laser guns; boring marking ability; boring voidwalking ability; boring skills; limited weapon variety
  - Unlock drivers: snowballing damage
  - Conditions: after playing Stablehand extensively; if more weapons were available for Voidwalker
- Player Archetypes:
  - Tactical Co-op Strategist (buy)
    - Motivation: Tactical depth and cooperative challenge
    - Playstyle: Plans around split-group scenarios, uses solo combat strategically, and manages time pressure
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Series Loyalist (no buy)
    - Motivation: Loyalty to the series and desire for similar experience
    - Playstyle: Compares to previous titles, expects continuity
    - Experience: veteran
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: FTK2
  - Design Clarity Critic (sale)
    - Motivation: Clarity and straightforward design
    - Playstyle: Analyzes game design, provides feedback on usability
    - Experience: familiar
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- DLC and new characters praised (weight 0.54): Reviewers consistently praise the DLC and its new characters, describing them as good, great, and fun. The Fallen Knight and Voidwalker are highlighted as strong and enjoyable additions.
- Fallen Knight is powerful (weight 0.51): The Fallen Knight is noted for being very strong, with high damage output, charge mechanics, and a damage multiplier. Some reviewers mention it can be overpowered, especially when combined with the Berserker.
- New characters are distinctive (weight 0.49): Reviewers find the new characters, including the Astronomer and others, to be distinctive and fun, offering new tactics and team dynamics. The return of first-generation characters is also welcomed.
- Voidwalker offers unique mechanics (weight 0.33): The Voidwalker is appreciated for its versatility, effective builds with luck and crit chance, and upgradeable gear. Its trinket and void walking ability add uniqueness and utility.
- DLC adds content and features (weight 0.24): The DLC update includes new chapters, returning characters, character growth, charge enhancement, dual maps, and multi-perspective optimization, making the game more complete.
- Charge mechanic enhances gameplay (weight 0.19): The charge mechanic for melee weapons and the Fallen Knight is highlighted as fun and impactful, increasing early damage output and making weapons feel fresh.
- Campaign and classes fun (weight 0.18): The campaign is different and fun, forcing players to split up, and the new classes create interesting team dynamics. The overall experience remains interesting.
- Some combinations are overpowered (weight 0.14): Certain character combinations, such as Fallen Knight with Berserker or Chosen One with Bard, are noted as very powerful, potentially making the game too easy.
- New items and mechanics useful (weight 0.14): New items like star shards and mechanics like void walking are considered useful, providing traversal benefits and combat advantages.
- Lances and blaster character cool (weight 0.12): Lances feel satisfying, and the blaster character has cool stats, guns, and a skin, adding to the game's appeal.
- Game excellent with companion (weight 0.07): One reviewer states the game is excellent and one of the best played with a companion, highlighting its cooperative value.

Common complaints:
- Weapon drop rates too low (weight 0.53): Across the board, players report that weapon drops are too rare, with shops failing to provide upgrades and maps offering repetitive or fixed drops. This leads to players using starting weapons for the entire game.
- Voidwalker weapons never drop (weight 0.39): A major issue is that the Voidwalker's exclusive weapons are extremely rare or never appear in playthroughs, forcing players to rely on suboptimal gear. This severely hampers the character's viability and fun.
- Voidwalker theme mismatched (weight 0.33): Players consistently report that the Voidwalker's sci-fi, high-tech theme clashes with the game's medieval fantasy setting. This is a recurring complaint across multiple clusters, indicating a significant immersion-breaking issue.
- Voidwalker feels weak (weight 0.33): The Voidwalker is widely considered underpowered, with its abilities having little impact and its weapons feeling weak even when fully upgraded. This makes the character unsatisfying to play.
- Fallen Knight balance issues (weight 0.31): The Fallen Knight has conflicting balance feedback: some say it is overpowered and makes other characters irrelevant, while others note its charge mechanic was nerfed and is now less useful. There are also bugs with its charge being canceled by tactics.
- Voidwalker has many bugs (weight 0.28): Numerous bugs plague the Voidwalker, including issues with trinket upgrades, resonator choices, and exclusive accessories not providing their intended bonuses. This adds to the character's overall frustration.
- New enemies are sponges (weight 0.27): The DLC's new monsters are criticized as stat sponges with poorly balanced enemy stats, making combat tedious. This is compounded by a difficulty curve that feels too high in the new chapter.
- Rifles underwhelming (weight 0.23): Rifles are consistently criticized as underwhelming, dealing low damage and lacking interesting mechanics. They also dilute the weapon pool and are rarely found in playthroughs.
- New chapter frustrating (weight 0.23): The new chapter is frustrating due to void rifts that are time attacks without shops, full of difficult enemies, and offering nothing new to do. The 50-turn limit and ambush-heavy design are also criticized.
- Voidwalker abilities boring (weight 0.19): The Voidwalker's marking and voidwalking abilities are described as boring and having little impact on gameplay. The skills fail to provide engaging or meaningful tactical options.
- Softlock and crash risks (weight 0.19): There are reports of softlocks, including one with the final boss and another with the charge mechanic, as well as a general risk of crashes after long runs. These issues can ruin a playthrough.
- Astronomer strong but boring (weight 0.18): The Astronomer is described as super strong but boring to play, with its instakill ability being powerful yet unengaging. The black hole trigger also has a low probability and a bug that swallows loot.
- Various minor bugs (weight 0.17): There are several minor bugs, including issues with the bounty hunter accessory upgrade, group armor resonator choice, and monk discipline never triggering. These bugs add to the game's overall jankiness.
- Translation and naming issues (weight 0.16): There are translation issues with the name 'Rose Mount Queen' and a lack of localization for the new town entry. Character names like Fallen Knight and Voidwalker are also poorly received.
- Loot distribution flawed (weight 0.13): Loot distribution is flawed, giving talent-based weapons when no talent characters are in the party, and providing repetitive drops across playthroughs. This makes the loot system feel unrewarding.
- Difficulty scaling problems (weight 0.12): Difficulty does not scale with the number of players, and the early game is difficult while the late game still uses weak weapons. This creates an inconsistent and frustrating difficulty curve.
- Character design issues (weight 0.11): Some character designs are disliked, such as a character with three hands, and the Voidwalker is described as looking dumb. These aesthetic issues contribute to a lack of immersion.
- Campaign structure issues (weight 0.11): The previous DLC campaign is very long, and campaigns cannot be played out of order. This limits player choice and can make the experience feel drawn out.
- DLC characters secretly nerfed (weight 0.08): Players report that DLC character stats were significantly nerfed a few days after release without announcement. This undermines trust and makes the characters feel weaker than intended.
- Game performance laggy (weight 0.08): The game's operation is still laggy compared to the first game, affecting walking, animation, dialogue, and actions. This technical issue detracts from the overall experience.

Gameplay feedback:
- Fallen Knight charge mechanic issues (weight 0.33): The Fallen Knight's charge attack consumes double turns and requires two turns to start, which can be exploited for spamming justice while protecting itself. This mechanic was also nerfed in damage after a remake and can cause a softlock.
- Voidwalker limited weapon options (weight 0.28): The Voidwalker has limited weapon choices, relying on a small pistol, fallback speed bow and dagger, and has difficulty obtaining guns. This restricts build variety and may frustrate players seeking diverse combat styles.
- DLC introduces new mechanics and maps (weight 0.27): The DLC adds character growth, charge enhancement, dual maps, void rifts, and a resonator upgrade system. It also attempts multi-perspective and pre-attack floor display optimization, enriching the gameplay experience.
- Voidwalker unique trinket and crit system (weight 0.23): The Voidwalker has a unique trinket that grants crit chance and buffs, along with a fixed accessory and crit upgrade system. This encourages crit-stacking builds and provides a distinct playstyle.
- Voidwalker abilities and gear synergy (weight 0.23): The Voidwalker has laser guns, a marking ability, and a voidwalking ability, and benefits from +5 speed boots and crit chance gear. These abilities trigger more often with high main stats and luck, making gear choices impactful.
- Voidwalker high-tech alien class (weight 0.22): The Voidwalker is an alien and high-tech class with voidwalking for traversal and combat, and skills that are effective both in combat and on the field. This makes it a versatile and thematic addition.
- Miscellaneous game features (weight 0.21): The game includes various features like sea monsters, ships, a bird that can be fed and transform, a Chaos that can eat the bird, and a task to find two graves in the void. These add flavor and side content.
- Astronomer abilities and mechanics (weight 0.18): The Astronomer has an ability that triggers infrequently, an instakill ability, and star shards. This character offers unique but situational powers that may appeal to players seeking high-risk, high-reward gameplay.
- Weapon drop and inventory systems (weight 0.17): The game has a weapon drop rate system, an inventory grid system, and maps with fixed weapon drops. This adds a loot management layer to the gameplay.
- New weapon types and mechanics (weight 0.13): New weapons include lances and rifles, with lances having column attacks, front-row damage bonuses, and strength-scale taunts, while rifles are speed-based magic weapons with 3 ammo. These add tactical depth to combat.
- Campaign split and time pressure (weight 0.13): The campaign forces the group to split up and search for quest locations, risking solo combat and rushing against the clock to regroup. This creates tense and strategic gameplay moments.
- DLC enemy balance issues (weight 0.13): The DLC introduces new monsters that are stat sponges, and enemy stats are poorly balanced overall. This can lead to frustrating encounters and may require grinding or specific strategies.
- Voidwalker resonator upgrade system (weight 0.12): The Voidwalker has a resonator upgrade system, and the DLC includes a group armor option. This provides additional customization and team-wide benefits.
- Character balance and tier division (weight 0.11): The game has a clear tier division of character strengths, and not every character needs to be powerful. This may lead to some characters being underused or considered weak.
- New map difficulty and void enemies (weight 0.11): The new map has a high difficulty curve with void enemies, and the void has three consecutive battles. This presents a challenging endgame content for players.
- Lucky trait and Bounty synergy (weight 0.07): The Lucky trait gives +25 Luck and helps trigger the Bounty ability, which may be useful for characters relying on luck-based procs. This trait can enhance build synergy.
- DLC toggling and content options (weight 0.07): The DLC content can be toggled on and off, allowing players to customize their experience. This is a player-friendly feature that accommodates different preferences.
- Voidwalker voidwalking limitations (weight 0.07): The Voidwalker's voidwalking ability can reposition in combat but has a small range, limiting its tactical use. This may require careful positioning and planning.
- Final boss phases and death effects (weight 0.07): The final boss has phases and death effects, adding complexity to the encounter. This requires players to adapt strategies as the fight progresses.

Performance notes:
- Final boss softlock issue (weight 0.09): The final boss can cause a softlock where neither the boss nor the player can move, halting progress. This is a critical bug that prevents game completion.
- Charge mechanic softlock (weight 0.08): The charge mechanic can trigger a softlock, leaving the game unresponsive. This disrupts gameplay and may require restarting the session.
- Laggy game operation (weight 0.08): Game operation is laggy, affecting walking, animation, dialogue, and actions. This degrades the overall experience and responsiveness.
- Crashes and softlocks risk (weight 0.08): There is a general risk of crashes or softlocks during gameplay. This instability can lead to lost progress and frustration.

Recommendations:
- Strongly recommend buying new DLC (weight 0.09): A strong recommendation to buy the new DLC suggests it is well-received and adds significant value. This is a positive overall endorsement.
- Fallen Knight justifies DLC purchase (weight 0.08): The Fallen Knight is highlighted as worth the DLC by itself, indicating it is a strong and enjoyable addition. This makes the DLC a good value for players interested in that class.
- Voidwalker suits luck crit builds (weight 0.08): The Voidwalker class is recommended for players who want to use it effectively with a luck and crit build. This suggests the class synergizes well with those stats.
- DLC offers optional new classes (weight 0.08): The DLC is recommended for players who want more content, with the option to uncheck the new classes if they are not to their taste. This provides flexibility for players.
- DLC features rifle and movement mechanics (weight 0.08): The DLC is recommended for players who want to experience rifle shooting, cross-terrain movement, or sacrificing the current turn for high output. These mechanics offer new gameplay options.
- Run daggers as soon as possible (weight 0.08): Advice to run daggers as soon as possible implies that daggers are a powerful or essential strategy in the game. This is a specific gameplay tip for players.
- DLC not yet recommended (weight 0.07): One reviewer cannot recommend the DLC as of yet, possibly due to bugs or incomplete content. This indicates some uncertainty or dissatisfaction.

Other player notes:
- DLC bought for achievements and support (weight 0.19): Players purchased the DLC primarily to earn achievements and to support the developers' continued updates. This shows a community willing to fund ongoing development.
- Negative reviews despite new content (weight 0.08): The community has given the DLC negative reviews even though the developers added content. This suggests dissatisfaction may stem from other issues like balance or pricing.
- DLC character stats nerfed after release (weight 0.08): The developer nerfed DLC character stats after release, which may have caused frustration among players who felt the characters were weakened. This balance change could be a source of negative reviews.
- DLC toggle feature appreciated (weight 0.08): The developers released a new DLC that can be toggled on and off, which is seen as a positive feature. This flexibility is likely appreciated by players who want control over their experience.
- Support for developer and future purchases (weight 0.08): A reviewer expressed support for the developer and intent to buy future content, showing loyalty and positive sentiment toward the game's direction. This is encouraging for the developer.
- Appreciation for DLC handling (weight 0.08): The reviewer appreciates the way the company is handling DLC and wants it to continue, indicating satisfaction with the current monetization and content strategy. This is a positive signal for the developer.
- Comparison to first game's weapon variety (weight 0.08): The game is compared to the first game, which had more weapon variety and better flow. This suggests that the sequel may lack depth or polish in comparison, leading to disappointment.
- Developer IronOaks providing new content (weight 0.08): The developer IronOaks is providing new content, showing active support for the game. This is a positive sign for the game's longevity and community trust.
- Hope for more maps and gameplay (weight 0.07): A reviewer expressed hope for more maps and gameplay in future updates, indicating a desire for expanded content beyond the current DLC. This is a common request for long-term engagement.
- Request for character selection UI (weight 0.07): A suggestion was made for the official design to add a character selection UI for quick selection. This would improve usability and streamline the player experience.
- Battle pass to invite friends (weight 0.07): A suggestion was made to add a battle pass that could invite friends who haven't bought the game, potentially increasing the player base. This is a social feature that could boost engagement.
- Muskets added for free (weight 0.07): Muskets are new weapons added with this update for free, which is a generous addition. This may help offset some negative sentiment about the DLC.
- Free items from lore store until November 23rd (weight 0.07): The Astronomer class, Chosen One trait, and Korque Mercenary can be obtained for free from the lore store until November 23rd. This limited-time offer encourages players to engage with the store.
- Preference for first character pack (weight 0.07): One reviewer prefers the first character pack featuring the Fortune Teller and Toymaker over newer additions. This suggests that earlier content may have better design or appeal.
- Preference for Rossmont over Jeremy (weight 0.06): A reviewer expressed a preference for a character named Rossmont over Jeremy, indicating that character design or gameplay may vary in quality. This could inform future character development.

Emotions:
- Frustration (weight 0.43): Players are frustrated by extremely rare or never-appearing exclusive weapons, such as ray guns and spell rifles, which disrupts build variety and progression. The Voidwalker class is frequently cited as weak and buggy, with poor weapon drops and ineffective upgrades, while the final boss can softlock the game and prevent completion. Additional issues include demanding map mechanics, insufficient grid space, and a high difficulty curve that makes the new chapter feel punishing rather than rewarding.
- Disappointment (weight 0.13): Players are disappointed by the low drop rates and unsatisfactory weapon designs, particularly the flawed spear and underwhelming rifles. The DLC characters, especially the Voidwalker, are seen as a miss due to their weak abilities, small voidwalking range, and out-of-place theme, which detracts from the overall experience compared to the first game.
- Anger (weight 0.09): Players are angry about the Voidwalker class, which they dislike so much that some want it removed, and about the new monsters and DLC enemies being poorly balanced stat sponges. The Voidwalker's reliance on a small pistol and the poorly balanced enemy stats contribute to a frustrating combat experience, with one reviewer even noting a character having three hands as a visual flaw.
- Excitement (weight 0.07): Players are excited about the game becoming more complete with new chapters and the return of familiar characters, which adds depth to the narrative. The Voidwalker's upgradeable gear and the new classes create fresh team dynamics, and the new content and characters are generally welcomed as positive additions.
- Satisfaction (weight 0.05): Players are satisfied with the Fallen Knight, which is considered worth the DLC by itself, and with the strong, unique new characters that enhance the gameplay experience. The great new characters provide a sense of fulfillment and value for the players.
- Appreciation (weight 0.05): Players appreciate the new characters for showing a new development in the game's lore, and they recognize the DLC as a display of the developers' creativity and care for the player experience. The addition of new mechanics is also valued as a positive enhancement to the game.
- Boredom (weight 0.04): Players are bored with the Voidwalker character due to having too few usable weapons, which limits gameplay variety. Additionally, using the old Stablehand character and spamming the evade up tactic every turn becomes monotonous and unengaging.
- Enjoyment (weight 0.04): Players enjoy using the Voidwalker with a luck and crit build, which makes the game more fun and engaging. Despite the theme not fitting perfectly, the Voidwalker is still enjoyable to play with, providing a positive gameplay experience.
- Confusion (weight 0.02): Players are confused by the complaints about an update that adds more content, as they see the addition of content as a positive change. This confusion stems from the perceived contradiction between the update's benefits and the negative reactions from some players.
- Disgust (weight 0.02): Players are disgusted by the Voidwalker's design, which they feel does not fit the game's vibe and looks dumb. This aesthetic mismatch detracts from their overall enjoyment and immersion in the game.
- Ridicule (weight 0.02): Players ridicule the physical guns in the game, considering them gimmicky and not fitting the game's style. This criticism highlights a disconnect between the weapon design and the game's overall aesthetic or mechanics.
- Fun (weight 0.02): Players have fun in the campaign by figuring out who will do what and where to search, which adds a cooperative and strategic element to the gameplay. This collaborative decision-making enhances the overall enjoyment of the game.
- Nostalgia (weight 0.02): Players feel nostalgic about the return of first-generation characters, which allows them to experience veterans fighting on new battlefields. This connection to the past enhances their emotional engagement with the game's story and characters.
- Love (weight 0.02): Players love the new content from IronOaks, indicating a strong positive reception to the developer's additions. This affection suggests that the new content meets or exceeds player expectations and contributes to their overall satisfaction.}