Info about Lawn Mowing Simulator 2:

Official game description:
**Prepare your mower and blower, and get ready to head to the heartland of mowing... Lawn Mowing Simulator 2 is heading to the USA to start a whole new career in the world of lawncare!**
**Lawn Mowing Simulator 2 (LMS2)** is the sequel to Lawn Mowing Simulator, which builds on the rewarding working-sim feel of the original. Listening to community feedback, and internal reflections, **LMS2** will offer an expanded take on professional lawn care and use real-world equipment from manufacturer partners _**Kubota**_**, _SCAGⓇ_ and _STIGA_!**
New mowers and string trimmers will be included, as well as much requested **leaf blowers**!
Career mode gets a total overhaul for all you management fans with a 3D fully explorable HQ from which to run your business, as well as enhanced character customisation.
**LMS2** will feature a new **USA setting**, with brand new locations and a wide range of jobs for players to take.
From suburban lawns to commercial and municipal locations, LMS2 will feature 11 locations (more than LMS1 did at launch). Most of these locations will have multiple contracts of varying size and theme - while the addition of new tasks like leaf blowing and weed clearance means that there will be more to do than just cutting the grass in every location.
We love that some of you out there have racked up amazing numbers of hours playing the first LMS (some more than 1,000!) - and we hope you will in LMS2 as well. So to help those hours of mowing gameplay continuing to feel fresh, we have developed a system where gardens can change over time with new features that change how you approach completing them.
One visit to a house might see it have a new series of flower beds added, then the next time an above ground pool or flagpole has appeared. This ensures that while you'll want to keep your loyal customers happy, not every visit to the same location is identical each time.
We know these have been wanted for a long time, and in **LMS2** we have **leaf blowers** as a part of the core game for clearing up leaves, as well as grass clippings.
But leaf blowers wouldn’t be much fun without a lot of leaves to blast! So we've rebuilt the game up to be capable of a lot of grass... and a lot of leaves! In fact, in **LMS2,** tens of thousands of leaves can be blown around at once.
And as you blow the leaves onto your tarpaulin they'll be collected until it's full. Then it's time to pick up the tarp, empty it into a debris bag, and you're ready to go again until all those leaves are cleared up!
You won’t only have a leaf blower to get the job done! **LMS2** will also give the player a trusty **rake** to help get leaves out of those hard-to-reach places.
A new line up of mowers and string trimmers will be available in **LMS2**, as well as the new addition of leaf blowers, with each one being meticulously recreated in game to be as accurate as possible. We’ve created this handy comparison to show how LMS2 at launch will compare with the original game when it released:  
As you can see, **LMS2** will feature **more equipment** than its predecessor, and we have great plans for even more additions to the line-up post-release - just like the original game!
But what are the mowers, string trimmers and leaf blowers? Well, here are the details! We’re delighted that **Kubota**, **SCAG®** and **STIGA** have all signed up to be a part of **LMS2**, while we will also be bringing back our own in-house brands Patterson and Knight as well.
We have invested a lot of development time in building a **new grass system** from scratch. This was one of the most important elements that we wanted to improve from the original game and you'll really be able to see at-a-glance the difference between cut and uncut grass.
This makes a huge difference to the satisfaction of your gameplay, **flowers** and **weeds** will now become a part of the lawn's make up, as well as much more variation in the uncut lawns grass heights, which will really highlight your efforts as a player to make an overgrown lawn look perfect.

Release date: Sep 23, 2026

Categories: Simulation, Career Mode, Business Simulation, Relaxing and Cozy Gameplay, First-Person Simulation, Job Simulation, Vehicle Simulation, Character Customization

Feature scans:
- Steam Deck: score 35; verdict: Playable with Minor Friction; summary: The dataset shows the game launching and running stably with controller support out of the box: reviewers report working Xbox controller input, no stutter, and no crashes, with no mention of Proton toggles, external launchers, or anti-cheat blockers. The friction is confined to usability complaints, namely inconsistent menu navigation (sometimes holding a button, sometimes a simple press), frustrating vehicle controls, and limited hardware scalability with below-average visuals at maximum settings. No hard technical barriers were reported, so the experience is largely playable on a controller-based device with minor friction points.

- Hardware Profile:
  - Summary: Across the provided Windows VRAM cohorts, reports are predominantly negative: many users describe stuttering, low frame rates, black screens, freezes, and poor optimization, with only isolated reports of smooth performance.
  - Sample size: 28 (36% coverage)
  - Audience skew: Review sample is heavily weighted toward Windows PCs with 10GB+ VRAM.
  - Windows 12-15GB VRAM (negative, 11 reports): Most reports describe poor optimization, stuttering, frame drops, low FPS, black screens, and screen tearing, though a few users report smooth play.
  - Windows 8-11GB VRAM (negative, 7 reports): Reports are mostly problematic, including a black-screen hang after character creation and performance/access complaints, with only one positive note about little to no stuttering.
  - Windows 16GB+ VRAM (negative, 6 reports): High-VRAM users still report menu freezes and poor hardware scaling, despite one user saying the game runs very well without performance issues.
  - Caveats: 28 of 78 reviews expose hardware metadata.; Review sample is heavily weighted toward Windows PCs with 10GB+ VRAM.
Feature extractions:
- Community Price:
  - Community fair range: $10.00 - $20.00
  - Reasoning: Reviewers consistently reject the current price point as too high for the amount of content and polish. One explicitly names roughly $15 as the acceptable sale price, while others say the game is not worth $30 and advise waiting for a sale. This centers the community's fair base-game value around $15, with a reasonable acceptable range of $10 to $20.
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The quotes report playtime checkpoints rather than the requested metric types. The 8-hour quote indicates perceived lack of content, not full-game completion. The 12-hour quote separates total and actual play time but does not describe a typical per-session length. The 1-hour quote is a total-playtime checkpoint before continuing. The 6-hour quote is explicitly about the demo build, not the full game. No quote states hours to complete the game, finish a story, a typical session length, or reach endgame.
- Time-to-fun:
  - Summary: Players who enjoy the mowing and management loop report fun from the start, with satisfying missions and immediate improvements over the first game. Friction around tutorial clarity, control feel, hidden progression math, and repetition is noted, but the strongest reports describe early enjoyment rather than a delayed payoff.
  - Stance: Fun immediately
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: Tutorial aspects are not explained well or presented early enough; Maneuvering the mower is tedious on simple corners and near bushes; Progression and payout math are hidden or unclear; Not enough content before repetition sets in; Controls feel off without a controller
  - Unlock drivers: Using a controller makes the game work well and feel addicting; Completing the tutorial allows players to reach the mowing they enjoy; Turning off unwanted contract parts lets players focus on preferred activities; Improvements over the first game make it less boring and more intuitive
  - Conditions: Using a controller; Completing the tutorial; Enjoying the core mowing and management loop; Being able to disable unwanted contract parts; Future content updates may extend enjoyment
- Player Archetypes:
  - Completionist Achiever (sale)
    - Motivation: Completing every objective and unlocking achievements.
    - Playstyle: Methodical, checklist-driven completion of all objectives and collectibles.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: completionist
    - Reference games: N/A
  - Relaxed Casual Mower (buy)
    - Motivation: Unwinding with low-stress, non-competitive gameplay.
    - Playstyle: Casual, easygoing play focused on relaxing tasks and visual improvement.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: the first game
  - Sequel Veteran Comparator (sale)
    - Motivation: Continuing the series and seeing improvements while expecting returning features.
    - Playstyle: Plays the sequel with prior knowledge, compares feature sets, and notices missing mechanics.
    - Experience: veteran
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: the first game
  - Value-Conscious Quality Waiter (deep sale)
    - Motivation: Getting a polished, content-rich experience at a fair price.
    - Playstyle: Patiently waits for patches and deep discounts before buying.
    - Experience: mixed
    - Purchase stance: deep sale
    - Labels: N/A
    - Reference games: PowerWash Simulator


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Satisfying mowing and striping (weight 0.37): The core gameplay of mowing and trimming is satisfying, with visible cut lines and striping adding to the enjoyment. The ability to see missed grass and the realistic results are appreciated.
- Relaxing and stress-free gameplay (weight 0.31): A recurring theme is that the game provides a relaxing, chill experience perfect for unwinding after a stressful day. It avoids competitive or intensive elements.
- Enhanced grass visuals and physics (weight 0.31): Many players praise the new grass textures, physics, and realism, noting it looks fantastic and almost smellable. The improvement over the first game's grass is frequently highlighted.
- Fun and enjoyable experience (weight 0.3): Players find the game very fun and a good time overall. It is enjoyable and has a lot of potential for future updates.
- Improvement over first game (weight 0.28): Multiple reviewers note that the sequel is an improvement over the original, with better mechanics, more content, and enhanced overall experience. It is less boring and clearly more extensive.
- Leaf blower praised (weight 0.24): The addition of the leaf blower mechanic is well-received, described as amazing, realistic, and fun. It is a favorite task for several players.
- In-depth and intuitive career mode (weight 0.23): The career mode is more in-depth and features simple but intuitive company management. Progression is cool and business aspects seem more ironed out.
- Technical issues and recovery praised (weight 0.18): Some players experienced technical issues but appreciated the developer's response and the ability to recover career saves seamlessly.
- New additions appreciated (weight 0.18): Players enjoy new features such as additional activities, equipment from brands like Kubota, and new mechanics like weed eating.
- Appealing premise and setting (weight 0.14): The general premise, maps, and American flair are appealing to players. It offers a refreshing change from typical intense games.
- Completionist-friendly design (weight 0.14): The game is a completionist's dream, with options to do a complete job for bonuses and turn off unwanted contract parts. It caters well to completionist playstyles.
- Well-designed missions (weight 0.11): Missions are well made, satisfying, painless, and easy enough to not become boring. They are enjoyable and not overly long.
- Good value for money (weight 0.11): The game is considered cheap and worth the money, especially when compared to other manufacturers' prices. It offers a lot of content for the cost.
- Missing minor content (weight 0.06): A few players note minor missing features, such as a striping kit, but overall have no major complaints.

Common complaints:
- Frequent glitches and stuttering (weight 0.43): Players encounter frequent stutters, frame drops, and other glitches during gameplay. These performance issues detract from the overall experience.
- Mower handling issues (weight 0.27): Mowers are difficult to control, especially on hills, and tend to drag to the left. Turning is nearly impossible on inclines, and the mowers feel clunky.
- Game feels unfinished and buggy (weight 0.26): Players describe the game as feeling like an early access title rather than a full release, with too many bugs and a lack of polish. Some feel it was released before being fully fixed.
- Blocking progression purchase bug (weight 0.24): Players report being unable to buy a blower or trimmer after the first contract, as all items remain locked. This prevents progression to the second contract and can render the game unplayable.
- Black screen after character creation (weight 0.24): Multiple players experience a black screen freeze after completing character creation or customizing their character. This occurs consistently and blocks access to the main game.
- Clunky character movement and controls (weight 0.19): Player movement feels clunky, slow, and jagged, and the controls are often unresponsive or awkward. This makes basic navigation and actions feel unsatisfactory.
- Not worth current price (weight 0.11): Many players feel the game does not justify its price tag in its current state. The lack of polish and content makes it hard to recommend at full price.

Gameplay feedback:
- Business and company management (weight 0.54): Players grow a lawn care business by hiring NPC employees, purchasing better equipment, and managing contracts. The system includes a money loop, repair costs, and progression through unlocking new locations.
- Varied yard maintenance tools (weight 0.52): Beyond mowing, players use leaf blowers, rakes, string trimmers, and edgers to clear debris and complete tasks. These tools add variety and strategic depth to the core mowing loop.
- Core lawn mowing gameplay (weight 0.47): The game centers on operating mowers to cut grass, with grass collectors filling up during mowing and visible cut lines. Players drive around objects and manage mowing tasks as the primary activity.
- Mower physics and collisions (weight 0.4): Mowers interact with terrain, inclines, and obstacles through collision physics, including flipping mechanics and hitbox glitches. Maneuvering around corners and hills requires careful control.
- Contract and mission structure (weight 0.33): Contracts are tasks that players can undertake, with requirements, time progression, and payout mechanics. Missions take place in small areas and can be toggled, often involving grass-cutting objectives and debris pickup.
- Progression and completionist focus (weight 0.29): The game features a progression system with levels, unlocking new locations, and achievements. It is suitable for completionists aiming for 100% completion, though some objectives may show as incomplete despite full collection.
- Equipment variety and brands (weight 0.27): The game includes various mower types and licensed brands like Kubota, with attachments such as striping kits. However, some players note a lack of equipment compared to the first game.
- UI and menu improvements (weight 0.26): The user interface and menus are significantly improved over the predecessor, offering intuitive navigation for starting contracts, customizing, saving, and adjusting settings. Controller support works well for menu navigation.
- Character creation and customization (weight 0.19): Players can create and customize their character and company, including logo creation. This adds a personal touch to the business simulation experience.
- Sequel to previous game (weight 0.19): This is the second installment in the series, following a previous lawn mowing simulation game. It builds upon the original with new features and enhanced graphics.
- Tutorial and onboarding (weight 0.19): The game provides a tutorial that guides players through basic mechanics and rewards money. Jobs and missions are introduced through the tutorial, similar to the beta experience.
- Repair and damage systems (weight 0.18): Mowers can be damaged and require repair costs, adding a management layer to the simulation. Equipment damage tracking is integrated into missions and contracts.
- New mechanics in sequel (weight 0.18): The sequel introduces new mechanics such as leaf blowing, a rake, and enhanced grass physics. However, some features from the first game, like striping kits and employee leveling, appear to be missing.
- Relaxing simulation experience (weight 0.15): Many players find the game relaxing due to its repetitive but satisfying mowing tasks. The straightforward gameplay loop appeals to those who enjoy casual simulation games.
- Settings and accessibility options (weight 0.14): The game includes settings for motion blur, FPS limit, and tool tips, allowing players to customize their experience. These options enhance accessibility and performance tuning.
- Player movement and animations (weight 0.13): Players can walk and sprint with detailed animations, though one description was vague. Character movement is a basic but functional aspect of the on-foot sections.
- Debris and penalty mechanics (weight 0.09): Debris cleaning involves tarps and tools, but penalties for actions like running over plants or making mud tracks are notably absent. This inconsistency in penalty systems may affect immersion.
- Audio and music (weight 0.09): The game lacks music while mowing, which some players notice as a missing atmospheric element. Menu and in-game music are present but limited.
- Throttle control and driving feel (weight 0.06): Mower throttle uses a stepped system (slow, medium, fast) rather than dynamic mechanical control, which may affect realism. This system is a specific but noted design choice.
- Shopping interface interaction (weight 0.06): The shopping interface requires hitting the spacebar to make purchases, which is a minor usability point. It reflects the game's straightforward but sometimes clunky UI interactions.

Performance notes:
- Frequent stuttering and frame drops (weight 0.41): Many players report frequent glitches, stutters, and frame drops even on high-end hardware. These issues occur during gameplay and are not resolved by lowering graphics settings or enabling DLSS.
- Black screen issues on startup (weight 0.3): Players experience black screens for a few seconds that resemble display disconnections, regardless of settings. Some also encounter persistent black screens after character creation, preventing gameplay.
- Performance inconsistent across hardware (weight 0.26): Some players enjoy smooth performance with no issues, while others with mid-range systems experience low FPS and poor scalability. FPS often drops on larger maps or when looking at certain scenes.
- Severe crashes and freezes (weight 0.16): Some players report game crashes that reboot the entire PC or system freezes requiring a full restart. Others encounter infinite load screens after the business creation menu.
- Missing essential graphics options (weight 0.15): Players note the lack of FPS limits, VSync, and limited PC-specific settings, which are needed to mitigate stuttering and screen tearing. Graphics options are described as console-like.
- Poor optimization and high CPU usage (weight 0.15): The game is considered poorly optimized, with high CPU usage that may contribute to performance issues. It also looks poor even on maximum graphical settings.
- Visual artifacts and flickering (weight 0.14): Issues include motion blur when disabled, foliage flickering, and screen tearing. These visual glitches detract from the overall experience.
- Level of detail and pop-in problems (weight 0.14): Distant foliage appears as low-detail bushes, foliage disappears at medium distances, and objects like houses and trees pop in late. Textures also load slowly.

Recommendations:
- Wait Before Buying (weight 0.41): Multiple reviewers advise holding off on purchasing until developers patch and fix the game. Suggested wait times range from a few months to waiting for a sale around $15.
- Not Worth Current Price (weight 0.27): Several reviewers state the game is not worth its current price and recommend buying only on a decent sale. Some say it lacks value for money in its current state.
- Enjoyable Despite Flaws (weight 0.25): Some reviewers find the game fun and enjoyable despite its imperfections. They consider it not perfect but still worth playing.
- Early Access Feel (weight 0.15): Reviewers feel the game is like an Early Access title due to its current state. They note many small annoying issues that detract from the experience.
- Relaxing Lawn Mowing Game (weight 0.15): Reviewers recommend it for players interested in a lawn mowing video game and for those seeking a relaxing experience without zombies or floods.
- Recommended for Series Fans (weight 0.11): Players who liked the first game will likely enjoy the direction of the second. Reviewers suggest trying the original to see if the genre appeals.
- Missing Accessibility Options (weight 0.11): The game lacks a colorblind mode and FOV slider, which are important for accessibility and comfort. These oversights are noted as drawbacks.
- Missing Sequel Features (weight 0.1): Some reviewers note the game is missing features expected in a sequel. They hope these will be added via DLC or updates.
- Refund Requests (weight 0.09): Some reviewers want Steam to remove the game from the storefront and issue refunds. Others intend to get a refund themselves.
- Return to Original Game (weight 0.09): Some reviewers plan to go back to the first game instead of continuing with this one. They warn others to be cautious.
- Will Keep Playing (weight 0.09): Despite mixed feelings, some reviewers will continue playing. They consider it a miss for now but may return later.
- Progress Tracking Bug (weight 0.06): Some objectives show 100% completion but are not actually complete. This bug frustrates players trying to finish the game.

Other player notes:
- Improved over first game (weight 0.38): Many reviewers say the game improves on the original with better graphics and more refined business mechanics. They note it is a solid sequel overall.
- Developer support and updates (weight 0.35): Reviewers have faith that developers will address shortcomings through regular updates and future content. The developers have a good track record of expanding their games post-release.
- Missing content and features (weight 0.3): Players report fewer features and equipment compared to the first game, including missing grass collectors and employee leveling. The game feels less polished and content-light.
- Broken and unpolished launch (weight 0.16): Reviewers describe the retail release as broken and copy-pasted, with many small issues making it feel unfinished. A large update is needed for fixes.
- Graphics and trailers mismatch (weight 0.16): Developer trailers show high-fidelity volumetric grass and smooth clearances not present in retail code. The actual lawn appearance is hard to match due to physics issues.
- Full release, not Early Access (weight 0.14): The game is a full release rather than an Early Access title. However, some feel it is not a AAA masterpiece.
- Save file and cloud issues (weight 0.13): The game uses a save manifest file and UUID-named career saves, with Steam Cloud temporarily disabled. A developer is asked to add validation and recovery for damaged save manifests.
- Crashes due to requirements (weight 0.09): Some crashes are attributed to requirement issues the player cannot meet. A physics bug occurred very early and passed play testing.
- Missing manufacturer Toro (weight 0.08): The game is missing the manufacturer Toro, which may come as DLC. It includes Kubota instead.
- Steering wheel support missing (weight 0.06): The game does not support steering wheels as a peripheral. This is a notable omission for a simulation game.
- Black screen fix via Steam (weight 0.06): Checking the integrity of files on Steam resolved the black screen issue. This workaround may help other players.
- Original had more creative locations (weight 0.05): The original game had more creative locations like English gardens, industrial parks, and a dinosaur safari. The sequel lacks such variety.
- Release date caused shortcomings (weight 0.05): Shortcomings likely stem from meeting a release date before the game was ready. This explains the unpolished state at launch.
- Developer is Skyhook (weight 0.04): The developer of the game is Skyhook. This may be relevant for tracking updates and support.
- Refund consideration (weight 0.04): One reviewer plans to hold out for a day to see if the devs say anything before refunding. This reflects uncertainty about the game's future.
- Unmentioned topics (weight 0): Some reviews do not mention Steam Deck or DLC. These are not relevant to the gameplay experience.

Emotions:
- Frustration (weight 0.62): Players are deeply frustrated by pervasive technical failures, including black screens during character creation, frequent crashes, glitches, and stutters that make the game unplayable. Clunky controls, mower physics issues, missing equipment and progression-blocking bugs further compound the frustration. Many also cite the lack of steering wheel support, UI/menu problems, and the inability to progress or complete contracts.
- Disappointment (weight 0.44): Disappointment stems from the game feeling unfinished and a step backward from its predecessor, with missing features, poor graphics, and performance issues like low FPS and stuttering. Players expected more content, accessibility options, and polish, but instead encountered save-breaking bugs, softlocks, and a general lack of readiness for release. The gap between the game's potential and its actual state is a major source of letdown.
- Enjoyment (weight 0.19): Despite bugs, players find enjoyment in the core gameplay loop, particularly the relaxing and satisfying mechanics like lawn striping, leaf blowing, and smooth mower handling. The game is seen as an improvement over the first, offering fun and addicting simulation experiences that are perfect for unwinding.
- Satisfaction (weight 0.12): Satisfaction comes from the game's satisfying mechanics, completionist-friendly design, and relaxing results. Many find it better than the first game with cleaner UI, improved lawn lines, and smooth performance, making the career mode more in-depth and enjoyable.
- Confusion (weight 0.08): Players are confused by the lack of feedback on NPC leveling and mission ratings, and being stuck on contracts without clear reasons. Some also don't understand the negative reviews, while others note the apparent absence of music in menus and gameplay.
- Anticipation (weight 0.08): Anticipation is driven by looking forward to future improvements, upcoming content, and playing more of the game. Players are eager to see what updates will bring.
- Hope (weight 0.06): Hope persists that developers will address issues through updates, allowing players to eventually enjoy the game and get their money's worth. Many are waiting to see if fixes come before deciding to refund.
- Annoyance (weight 0.06): Annoyance arises from technical issues that persist, such as leaves obscuring ProView and making it hard to spot the last leaf, mowers dragging left, and equipment reporting damage without cause.
- Dissatisfaction (weight 0.06): Dissatisfaction is felt because edging is unsatisfying due to a huge dead zone on the left stick, and the game doesn't feel worth the money right now, with the beginning feeling like cheaper simulator games compared to the first.
- Relaxation (weight 0.06): Relaxation is a key positive emotion, as the game provides a stress-free, non-competitive experience that's good for winding down and playing without stress or rage.
- Relief (weight 0.04): Relief comes from being able to recover a career save and continue playing, and from having a relaxing game to unwind with after a stressful day at work.
- Optimism (weight 0.04): Optimism is based on the belief that the game will only keep getting better and has the potential to surpass the first game with tweaks and updates.
- Anger (weight 0.02): Anger is triggered by misleading mechanics and brand misrepresentation, as well as PC crashes, complete system freezes, and forced restarts that disrupt play.
- Boredom (weight 0.02): Boredom is specifically caused by the string trimmer use being boring, lacking engaging gameplay.
- Excitement (weight 0.02): Excitement was present as players were hyped about the game for a while before release.
- Contentment (weight 0.02): Contentment is simply from enjoying the game overall, despite any issues.
- Happiness (weight 0.02): Happiness resulted when developers responded and the game started working after verifying files, resolving technical problems.
- Conflicted (weight 0.02): Players feel conflicted because the game has improvements but also missing content and issues compared to the first game, creating a mixed experience.
- Appreciation (weight 0.02): Appreciation is expressed for the improved graphics compared to the first part, acknowledging the visual upgrade.
- Distrust (weight 0.02): Distrust is rooted in the belief that the game is a scam with limited content, leading to skepticism about its value.}