Info about 组长！怨念请查收！:

Official game description:
**《组长！怨念请查收！》**
是一款轻松像素探索解谜游戏，含有少量的血腥表现和大量黑色幽默。
【剧情介绍】
------
你是自命不凡待人刻薄的组长。你从不觉得自己有错，不过你的下属们可能并不这样想……
终于，这帮“牛马”的怨气将你卷进了公司的异空间！
公司吉祥物「吉宝」告诉你为了离开这里，就得完成10个下属怨念体的愿望，不可一世的你不得不去做一些平时绝对不愿意做的事情……！
**是忍气吞声地出尽洋相，还是……另想他法？**
【主要人物介绍】
--------
**李拜天**
以自己为中心的刻薄组长，本作主人公。
他就是传说中「领导我奶奶死了要请假。」然后他会回复「关我什么事?」的那种人。
认为自己能做到的事情别人做不到就是在偷懒，也认为自己比大部分人都要优秀。
出现问题的时候不会从自己身上找原因，不喜欢替别人着想。
不过对于工作倒也绝对是认真的，认真到不近人情。
**吉宝**
自称是公司的智能AI，来帮助李拜天逃出被诅咒的公司。
说话很聒噪，但是似乎对李拜天抱有百分百的敬仰态度。
可以生成一些预测图片来回避危险，也会提供灵魂保存的服务。
【背景介绍】
------
**神愈康奇保健公司**
是一家主要以研发各类正经（？）保健品，并进行保健品贩卖的公司 。
【特色介绍】
------
\*富有个性的人物立绘
\*扮演让人讨厌的上司的独特体验
\*大部分谜题有多种解决办法。
\*丰富的cg与意想不到的陷阱
【游戏时长】
------
预计4-5小时
【游戏结局】
------
3个
【其他信息】
------
制作：神经传达室x鸬鹚鱼塘
b站：神经传达室、鸬鹚鱼塘制作组
资讯群：718808444

Release date: Nov 6, 2026

Categories: Puzzle Solving, Pixel Exploration, Dungeon Crawler, Multiple Endings, CG Collection, Mini-game Collection, Dark Humor, Mild Horror Elements


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: 4.5h
  - Story completion: 4.0h
  - Session length: 4.5h
  - Endgame: 8.0h
  - Reasoning: Multiple reviews report a first ending or first playthrough around 3.5-4 hours, with common full-route reports around 4-5 hours, supporting gameCompletion near 4.5 hours and storyCompletion near 4 hours. Several players describe finishing in one afternoon, evening, or continuous 4-5 hour session, so sessionLength is set around 4.5 hours. Completionist reports for all achievements and all CG cluster from about 6 to under 10 hours, including an explicit 8.2-hour report, supporting endgame near 8 hours.
- Time-to-fun: No data
- Player Archetypes:
  - Character-Obsessed Mommy Fan (buy)
    - Motivation: Adoring and eroticizing the section chief through CGs, endings, and fanworks.
    - Playstyle: Hunts new interactions and CGs, savors character moments, and engages with fan fiction, merchandise, and voice content.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: mommy fan; doujin fangirl; gloomy mommy fan
    - Reference games: N/A
  - CG and Ending Completionist (buy)
    - Motivation: Unlocking every bad ending, CG, and achievement.
    - Playstyle: Deliberately triggers new death and interaction scenes, follows complete guides, and replays for collection milestones.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Casual Indie Puzzle-RPG Newcomer (buy)
    - Motivation: A short, funny indie dessert with light puzzle-RPG novelty.
    - Playstyle: Plays once at a relaxed pace, follows guidance, and stays for humor and character moments rather than hard puzzles.
    - Experience: newcomer
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Value-Conscious Genre Veteran (sale)
    - Motivation: Finding enough story, puzzle, and mature content value beyond the character and CG appeal.
    - Playstyle: Compares with genre peers, tests content limits, and judges full-price value skeptically.
    - Experience: veteran
    - Purchase stance: sale
    - Labels: old player
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Simple but interesting puzzles (weight 0.64): The puzzles are described as mostly straightforward and enjoyable, with only a few spots requiring real thought. Players find them accessible and fun.
- Charming boss character (weight 0.47): The boss and team leader characters are described as charming, cute, and visually appealing. Their design and illustrations are frequently praised.
- Engaging and fun gameplay (weight 0.38): The game is widely described as fun and engaging, with no dull moments. Players report it runs smoothly and never feels boring.
- Appealing art style (weight 0.35): Reviewers consistently praise the game's art style as beautiful and well-designed. It is one of the most frequently highlighted positive aspects.
- Rich content in full version (weight 0.33): The full version offers substantial content that exceeds the demo experience. Players note there is a lot to see and explore.
- Numerous appealing death CGs (weight 0.29): Death CGs are plentiful and consistently described as visually appealing. Collecting and viewing them is a notable draw for players.
- Good and well-organized story (weight 0.26): The story is praised as enjoyable, likable, and well-structured. It serves as a strong narrative backbone for the game.
- Humorous meme-filled story (weight 0.22): The narrative cleverly incorporates relatable everyday memes and jokes. Reviewers find the humor enjoyable and a highlight of the story.
- Fun minigames (weight 0.22): The puzzle minigames are described as fun, addictive, and never boring. They add enjoyable variety to the gameplay.
- Smooth polished experience (weight 0.17): The game plays smoothly with a polished overall feel. Players describe the experience as satisfying and well-executed.
- Multiple endings to discover (weight 0.17): The game features several endings that can be reached in a single afternoon. Players enjoy the replayability and variety this provides.

Common complaints:
- Puzzles lack clear hints (weight 0.58): Several puzzles, such as the animal-head rotating statue, the four-choice delivery, and the break beast head level, provide no clear hints and force trial and error. Exploration-gated triggers can leave players stuck.
- CG collection persistence issues (weight 0.46): Reloading saves or starting new games does not retain collected CGs, and some time-limited CGs are permanently missed. This makes full completion frustrating without frequent manual saves.
- Control and input problems (weight 0.44): Controller support is poor, button feedback is awkward, and there is input delay when walking and interacting. Screen corruption can occur when pressing Tab, and handheld play requires manual key mapping.
- Death CGs are tedious to collect (weight 0.34): Many death CGs require deliberately dying or making bad choices, and a single playthrough cannot collect them all. This forces multiple replays and trial-and-error.
- Ambiguous ending and story issues (weight 0.28): The ending is overly reconciliatory and confusing, with a prank reveal that undermines emotional investment. The dream ending is considered terrible.
- Story and gameplay below expectations (weight 0.28): Veteran players find the story and gameplay fall below expectations, with average early story, disconnected scenes, and traditional RPG gameplay. The game is not horror despite first impressions.
- Game-stuck bugs in specific sequences (weight 0.27): Bugs in the conference room vent sequence and after completing certain tasks leave the player unable to move, requiring an earlier save or restart.
- Hard action and reaction sequences (weight 0.26): The bathhouse chase, shoes and glasses section, ballroom section, and obstacle avoidance are very difficult due to inconsistent movement, high hand-eye coordination demands, and reaction challenges.
- Save-related bugs and restrictions (weight 0.23): A save file bug after the snake man conversation removes the ability to save and view bonus content. Autosave combined with shame value can create a dead save, and dying after saving may leave no loadable save.
- No dialogue log or skip (weight 0.22): There is no dialogue history feature, and fast-forwarding is slow or missing. Fast clicking can skip dialogue accidentally, and missed lines require another playthrough.
- Steam screenshot function broken (weight 0.21): The screenshot key (including F12) does not work or produce a management popup, and Steam's built-in screenshot tool fails.
- Audio and visual glitches (weight 0.2): Some sound effects are odd or startling, such as the mirror sound effect, and a sound-effect bug occurs when walking backward in the blue room. A texture error appears when pulling the toilet plunger in fullscreen.
- Confusing workplace jokes and protagonist role (weight 0.19): Workplace jokes felt confusing and clichéd, and the player-protagonist role is somewhat confusing, making it hard to connect with the team leader perspective.
- Achievement and completion barriers (weight 0.18): Full CG and achievement completion likely requires three playthroughs. The ending branch determined by shame level conflicts with the no-item ending achievement, and achievements sometimes do not pop.
- Ending animation is unskippable (weight 0.18): The ending song and animation cannot be skipped, which wastes time during multiple playthroughs for achievement collection.
- Missing or unclear CG triggers (weight 0.18): Some CG triggers are unclear and hard to figure out without a guide, as the trailer gives no hints and experimentation is required. Some death CG unlock methods are not explained.
- Item interaction range issues (weight 0.17): Item interaction range and detection are problematic, sometimes requiring the player to stand behind objects to interact. In the junk room, failing to grab the glasses first time prevents retrying without reloading.
- Poor save interface usability (weight 0.16): The manual save interface defaults to overwrite on repeated clicks, causing accidental overwrites, and uses many individual slots that are troublesome to navigate.
- Excessive gore and disturbing content (weight 0.11): The writing contains bloody content such as head-biting and finger-cutting, and some death descriptions are bizarre or grotesque.
- Minor animation bugs (weight 0.11): Minor animation glitches occur, such as two foxes appearing when choosing a chair in the tea room.

Gameplay feedback:
- Puzzle-solving is central (weight 0.97): Many reviewers highlight puzzle-solving as a core gameplay element, with varied designs and solutions. The game includes quests that involve puzzles or require thought.
- CG collection system (weight 0.64): Reviewers mention collectible CGs, including death CGs unlocked by failure scenes. The game focuses on collecting CGs and endings.
- Multiple endings and achievements (weight 0.58): The game features multiple endings and an achievement system. Some achievements require multiple playthroughs.
- Varied mini-games included (weight 0.4): The game includes various mini-games, such as a snake mini-game and an office-worker-themed mini-game. Mini-games add variety to the gameplay.
- Moderate difficulty overall (weight 0.4): The overall difficulty is moderate, with puzzles being relatively simple. Some reviewers note low difficulty.
- Boss character content (weight 0.21): The game includes a boss character with multiple death scenarios and roleplay scenarios. Interactive boss content is a notable feature.
- Mild horror elements (weight 0.21): The game contains mild horror elements and a haunted house section with jump scares. These elements add tension without being overly frightening.
- Item interaction and freedom (weight 0.21): The game allows item interaction, including secondary interactions, and offers a high degree of freedom. Players can explore and interact with the environment.
- Pixel exploration style (weight 0.12): The game uses a pixel exploration style and is described as a pixel-style RPG. This art style contributes to the game's aesthetic.
- Dialogue with choices (weight 0.12): The game has a dialogue system where players can talk with each character and make choices. This adds interaction and narrative depth.
- Autosave feature available (weight 0.12): The game has an autosave system, which helps players progress without manual saving. This is a convenient feature for a puzzle game.
- Character art and CGs (weight 0.12): The game features character art and CGs, which enhance the visual appeal. Reviewers appreciate the artwork.
- Wishlist system evolves (weight 0.11): The game features a wishlist system with at least ten wishes that evolves. This system adds a progression mechanic.
- Demo version available (weight 0.11): A demo version of the game is available, allowing players to try it before purchasing. This is useful for players to gauge interest.

Performance notes:
- Steam screenshots not working (weight 0.12): Players report that Steam's built-in screenshot function (F12) does not register in-game, and no screenshot management popup appears after closing the game. This makes it impossible to capture or manage screenshots through Steam.
- Tab key corrupts screen (weight 0.07): Pressing the Tab key causes visual corruption on the screen. This display bug can disrupt gameplay and needs a fix.

Recommendations:
- Universal recommendation (weight 0.51): Many reviewers give the game a strong general recommendation for everyone to play. The feedback is overwhelmingly positive with no specific caveats.
- Worth the price (weight 0.47): Multiple reviewers consider the game a good value at its launch price. It is described as worth purchasing and comparable to other domestic RPGs.
- Boss character appeal (weight 0.25): Several reviewers specifically recommend buying the game for the boss character and the many beautiful CGs. The character is a major draw for some players.
- Appeals to specific tastes (weight 0.21): Reviewers note the game satisfies a variety of character preferences and is recommended for fans of pixel puzzles, black comedy, and reverse workplace revenge. It also caters to fandom women and character torment content.
- Caution for puzzle-focused players (weight 0.2): Reviewers advise players who are mainly interested in puzzles to think carefully before buying. Puzzle difficulty is described as manageable, but the game may not fully satisfy puzzle enthusiasts.
- Relaxing indie dessert game (weight 0.2): The game is recommended as a relaxing indie dessert game suitable for low-pressure weekend play. It especially appeals to tired workers looking for light entertainment.
- Good for RPG puzzle newcomers (weight 0.11): Players who have never tried RPG puzzle games may want to give it a shot. However, veteran players might find it below expectations.
- Spoiler-free experience advised (weight 0.11): One reviewer strongly recommends playing without spoilers to fully enjoy the story. Another suggests watching the team leader suffer is part of the fun.
- Buy early to enjoy (weight 0.11): One reviewer urges buying early to enjoy the game sooner. Another recommends a blind purchase, calling it worth the money.
- Save frequently for CGs (weight 0.06): One reviewer strongly advises saving frequently mid-game to avoid frustration when collecting all CGs. This is a practical tip for completionists.
- Not for sensitive players (weight 0.06): Players who cannot accept 'bloody' writing are warned not to buy the game. The content may be disturbing for some audiences.
- Supports more mother-fan games (weight 0.06): Despite a bug, one reviewer gives a thumbs up and hopes for more mother-fan games. The game is seen as a positive step for that niche.
- Manageable for chase sequences (weight 0.06): Players who struggle with chase sequences can still try the game, as difficulty is manageable. This lowers the barrier for action-averse players.

Other player notes:
- Demo availability before release (weight 0.51): Many reviewers mention that a demo was available before the full release, allowing players to try the game beforehand.
- Playtime around 4 hours (weight 0.4): First playthroughs typically last about 3.5 to 5 hours, with some reaching 6-7 hours.
- Voice acting planned or anticipated (weight 0.32): Voice acting is not yet available but is planned for the future, with a voice DLC anticipated.
- Multiple endings (weight 0.3): The game features multiple endings, with some players noting three endings and others expecting more.
- Crowdfunding campaign and backer rewards (weight 0.28): The game was crowdfunded, with backers receiving rewards such as merchandise and having their IDs listed in the credits.
- Low price around 30 RMB (weight 0.22): The game is sold at a low price, around thirty yuan, similar to a cup of milk tea.
- Full version vs demo content (weight 0.2): The full version includes additional content compared to the demo, though some find the base game less polished than the demo.
- Collectibles: achievements and CG (weight 0.2): The game includes achievements and CG to collect, with a CG gallery but no death-scene gallery.
- Ending sequence with song (weight 0.19): The game includes an ending sequence (ED) with animation and a song, and some mention an ending PV with original music.
- Comparisons to other titles (weight 0.18): The game is compared to RPG Maker golden-age games, a specific title, dmmd, and another game's ghost house section.
- Completion time under ten hours (weight 0.16): All achievements and CG can likely be obtained in under ten hours, with some taking around six hours plus extra for CGs.
- Value compared to similar games (weight 0.15): Reviewers find the game's value favorable compared to similarly priced domestic RPGs and text games, with content length appropriate for the price.
- Art and animation quality praised (weight 0.15): The art style and animation quality are strong, with CG and character art featuring a strong gaze aesthetic.
- Physical edition and merchandise (weight 0.14): A physical redemption card version is sold, and merchandise and a physical CD key were part of crowdfunding rewards.
- Story variations and easter eggs (weight 0.14): The game includes many small story variations, easter eggs referencing other titles, and meme and joke references.
- Developer actively fixes bugs (weight 0.12): The developer is responsive to bug reports and released fixes, according to reviewers.
- Dark humor and bloody elements (weight 0.11): The game contains dark humor, bloody writing, and settings such as head-biting and finger-cutting.
- Content is tame and non-explicit (weight 0.11): Despite marketing with sexual appeal, the content is tame and not explicit.
- Fan content exists (weight 0.06): The game has fan fiction and fan comics created by the community.
- Chase sequences included (weight 0.06): The game contains two chase sequences.

Emotions:
- Frustration (weight 0.11): Players frequently get stuck due to vague puzzle hints, a game-breaking bug in the conference room vent sequence, and a save file bug that prevents saving and item usage. CG collection is also frustrating because CGs do not save on reload, some are missable permanently, and the unskippable ending animation and lack of a dialogue log waste time. Awkward controls and input delay cause wrong choices and repeated deaths.
- Satisfaction (weight 0.11): Players feel satisfied by completing the game in one sitting, solving smooth and distinctive puzzles, and discovering more content than expected. They enjoy collecting all CGs and achievements, exploring interactive spots, and finding the full version's characters more fleshed out. The game's balance, playability, and value for the price contribute to this feeling.
- Amusement (weight 0.09): The game's humor comes from the many death CGs, the developers' playful treatment of the boss character, and meme-dense writing with easter eggs. Players find joy in deliberately dying to unlock CG scenes, watching the boss character's various comedic deaths, and the slightly unhinged, satirical tone. The dancing puzzle and character interactions also add to the fun.
- Enjoyment (weight 0.09): Players enjoy the distinctive characters, appealing CG art, and well-tuned puzzles that match their thinking. The point-and-click exploration, fun minigames, and balanced difficulty keep them engaged, with some finishing the game in one sitting. The humorous text and high-quality CGs, especially of the team leader, add to the overall enjoyment.
- Excitement (weight 0.07): Excitement stems from finally playing the full version after anticipating it since the demo, and the desire for a second playthrough to collect all achievements and CGs. Players are thrilled by the variety of death CGs, new interaction points, and the team leader's appealing scenes. The game being extremely fun and worth the long wait fuels this enthusiasm.
- Disappointment (weight 0.05): Players are disappointed by poor controller support, only two endings despite expectations of branching, and the ending twist that everything was a prank. The lack of special CGs of the desired kind and the game not being the explicit content imagined also let them down. Additionally, the base game feels less smooth than the demo and falls below expectations for veteran RPG players.
- Affection (weight 0.05): Players grow attached to the cute, blushing, and shy team leader, the tsundere dynamic, and other characters like the red panda sisters and Li Baitian. The story makes them feel connected to all characters, and they find the leader's pitiful and cute side endearing. The developers' love and the natural-versus-tsundere dynamic deepen this affection.
- Confusion (weight 0.03): Confusion arises from missing hints in the boss office and getting stuck for a long time, as well as misleading hint books in the 'break beast head' level. The perspective shift makes it hard to identify with the intended character, and the achievement design conflicts with the shame reduction mechanic. Workplace jokes and the player-protagonist role also feel confusing.
- Appreciation (weight 0.03): Players appreciate the well-rounded staff characters, excellent artwork, and the creator's sincerity and detailed writing. The development team's quick bug fixes and the good-looking defeat CGs are also valued. The craftsmanship and humor in the script contribute to this appreciation.
- Enthusiasm (weight 0.03): Enthusiasm is driven by the richer-than-expected gameplay, interesting minigames, and the plan to collect all CGs. Players enjoy unlocking various CGs for male characters and find the story, text, and puzzles not too hard. Some play for four hours straight and strongly recommend the game.
- Annoyance (weight 0.02): Annoyance is caused by time wasted on multi-playthrough achievement collection due to the unskippable ending song, and the lack of a dialogue log. Historical CGs not unlocking when rolling back saves and screen corruption when pressing Tab also irritate players. The awkward operating system controls add to the annoyance.
- Anticipation (weight 0.02): Players look forward to the remaining story after reaching the cat-boss stage and plan to replay once voice acting is implemented. Having played the demo, they eagerly await the full release and think about the game even after playing.
- Happiness (weight 0.02): Happiness comes from playing through the game enjoyably from start to finish, with abundant story and g-oriented CGs. Completing all ten employees' wishes naturally and the fun puzzle gameplay contribute to this feeling. Overall, the game was simply fun to play.
- Delight (weight 0.02): Delight is sparked by the appealing CG art style, the villain-tormenting theme, and the team leader's CG art. The good art, story, and gameplay, along with the appealing group leader character, create a delightful experience for players.
- Relaxation (weight 0.02): Players find the game relaxing due to its simple gameplay, puzzles that are not tiring, and a low-pressure weekend feel. Playing in free time and the relaxing little-game feel help them unwind.
- Relief (weight 0.01): Relief is felt because the puzzle guidance is good enough to play smoothly despite prior frustration with puzzle games. Players are also relieved that the game is not actually horror despite initial impressions, and that the shame meter does not fill up unless deliberately causing trouble.
- Admiration (weight 0.01): Admiration is directed at the appealing boss character, many beautiful CGs, and the art style. The death CGs and character Li Baitian also inspire admiration from players.
- Fondness (weight 0.01): Fondness is felt for the team leader's cute crying and scolding behavior, the crying tsundere persona, and the favorite arrogant and cunning character type. These traits make the team leader endearing to players.
- Pleasant surprise (weight 0.01): Players experience pleasant surprise when the game exceeds expectations, especially as a first-time pixel RPG experience and an indie dessert. The gameplay turning out good adds to this positive surprise.
- Joy (weight 0.01): Joy comes from seeing their ID in the crowdfunding thank-you list and from cute, fun characters and minigames. These elements bring happiness to players.}