Info about Putrika 2nd.cut:For the Exquisite Attire:

Official game description:
【English Edition】  
—His kindness became the blade that killed her.  
● Overview  
Putrika: Chapter Two is a Melancholic Visual Novel where silence and madness bleed into each other.  
A single-route, fully voiced story that takes 5–10 hours to complete.  
Advance the narrative with one click or the Enter/Space key—there are no choices.  
On a night where a young gem-cutting apprentice crosses paths with a “smiling saint,” you will witness the ending that asks whether to let her live, or let her die.  
● Story  
“Would you be so kind as to kill me?”  
The saint speaks while smiling.  
Is cutting down the girl a crime—or a mercy?  
Inside Bakuya Cathedral, where pure love tangles with jealousy, the young gem artisan once again faces the ultimate question: to spare or to slay.  
As gemstones glitter and warp fate, his decision steps across the border of life and death, guiding the tale toward an ending where hatred and affection resonate as one.  
A kindness as sharp as a blade will pierce your heart.  
—Witness the most cruel, and the most beautiful, story.

Release date: Jun 4, 2026

Categories: Visual Novel, Single-player Story, Linear Progression, Multiple Endings, Atmospheric Horror, Point-and-click Adventure, Non-linear Exploration, Psychological Horror


- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $5.00 - $12.00
  - Reasoning: The community feedback indicates that a price of 70 (approx. $10 USD) is considered good value when the game offers 14+ hours of content, but is viewed as overpriced for shorter experiences of 2-3 hours. The majority of criticism targets the short playtime at the same price, implying that a lower price ($5-$8) would be more appropriate for shorter games. Since the base game (sequel) provides 14+ hours, the upper end of the fair range is around $12, while the lower end reflects expectations for shorter titles. Thus, a fair base-game price range is $5 to $12.
- Playtime Metrics:
  - Game completion: 8.0h
  - Story completion: 8.0h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: Multiple reviews consistently report a total completion time between 6 and 10 hours. Common estimates include 6-7 hours, 7-10 hours, and a personal logged playtime of 9 hours. Since reviewers refer to finishing the entire game, story completion is assumed identical. No specific session or endgame data is provided.
- Time-to-fun: No data
- Player Archetypes:
  - Series Loyalist (sale)
    - Motivation: Continuing the story and seeing character arcs resolve
    - Playstyle: Plays linearly with no choices, focused on narrative and emotional payoff
    - Experience: veteran
    - Purchase stance: sale
    - Labels: old player
    - Reference games: ATRI; End of the Stars; Loopers; Hoken Shitsu Series; Star White
  - Critical Narrativist (no buy)
    - Motivation: Seeking coherent, well-developed storytelling with consistent character arcs
    - Playstyle: Analytical reading, focuses on plot holes, character depth, and thematic consistency
    - Experience: veteran
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: The Paper Magician; The Fake Holy Lord; Meigi no Bakematsuri
  - Aesthetic Connoisseur (buy)
    - Motivation: Enjoying high-quality art, voice acting, and atmospheric presentation
    - Playstyle: Immersive, non-critical, focuses on sensory experience and emotional resonance
    - Experience: mixed
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: ATRI; End of the Stars; Loopers; Hoken Shitsu Series; Star White
  - Independent Newcomer (buy)
    - Motivation: Getting into the series without prior knowledge, seeking a fresh story
    - Playstyle: Casual, linear, not concerned with series continuity
    - Experience: newcomer
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Excellent art by Kiriha (weight 0.78): Reviewers praise Kiriha's (also referred to as Kirigaya or Kirie) artwork for being beautiful, refined, and consistently improving. The CG illustrations are singled out for their high quality and emotional impact.
- Strong and engaging story (weight 0.61): The story receives high marks for being excellent, well-paced, and more complete than the first part, with solid character development and smooth narrative flow. Multiple perspectives provide a rich emotional portrayal.
- Outstanding art by Tongye (weight 0.56): Tongye's art is noted for a dramatic improvement in style, composition, and color, with beautiful CG illustrations that enhance the game's visual appeal. Reviewers describe the evolution as a breakthrough.
- Longer gameplay and content (weight 0.55): Players consistently highlight that this sequel offers significantly more gameplay and story content than the first part, with some noting it is nearly double the length. This increased volume is seen as a major positive, providing good value for the price.
- Great writing by rkr (weight 0.29): The script by rkr is praised as solid, enjoyable, and within their comfort zone, contributing to excellent group character writing and three-dimensional character building. The 'bad woman' character is highlighted as particularly well-written.
- Shocking and explosive ending (weight 0.26): The ending is described as shocking, mind-blowing, and explosive, with thrilling plot twists that leave players engaged and eager for the next installment. Post-credit twists are particularly praised.
- Excellent character development (weight 0.25): Characters are well-developed with significant growth, particularly for the protagonist Remy and the character Ansh. New characters add fun and interesting dynamics to the story.
- Anticipation for next installment (weight 0.22): Many players express strong anticipation for the next part (third cut), reflecting their satisfaction with the current game and desire to see the story continue.

Common complaints:
- Cliffhanger ending ruins experience (weight 0.49): Multiple reviews flag the cliffhanger ending as malicious and unsatisfying, cutting off the story abruptly after a seemingly complete conclusion. The unresolved nature causes unease and frustration.
- Frequent perspective switches disrupt pacing (weight 0.48): Many players find that constant viewpoint changes break narrative rhythm, making the story feel sluggish and scattered. This is especially confusing for newcomers and leads to loss of focus.
- Anshi's death causes emotional pain (weight 0.32): The unexpected death of favorite character Anshi at the end is heavily lamented, causing strong emotional distress and sadness among players. This plot point is a major source of negative feedback.
- Split-sales model is disliked (weight 0.32): Players express strong dislike for the split-sales or episodic release model, calling it annoying and a bad practice. They feel it fragments the story and forces them to wait for the finale.
- Story feels incomplete and fragmented (weight 0.29): Reviewers note that the story is cut into incomplete parts and is overall less complete than the first game. The narrative feels fragmented due to the episodic structure and cliffhanger.
- Character depth less than first game (weight 0.17): Due to the large cast, individual characters like Anshi lack the nuanced portrayal of Ilsa from part 1. This makes emotional investment weaker for some players.
- Music not memorable (weight 0.1): Some reviews mention that the background music is not catchy or memorable, which reduces the overall emotional impact compared to the first game.
- Overall below expectations (weight 0.1): Several players found the game overall disappointing and below their expectations, particularly compared to the first installment. This general sentiment ties together many specific complaints.
- Sense of malice from creator (weight 0.09): A few reviews sense intentional malice from the creator (rkr) in the way the story is structured and the emotional endings are designed, adding a negative interpretation of authorial intent.

Gameplay feedback:
- Story sequel to first game (weight 0.97): The game is a direct sequel to a previous visual novel, continuing the narrative and requiring prior knowledge for full understanding. Multiple clusters reference this as a sequel or part of a series.
- Multiple perspective storytelling (weight 0.78): The narrative features frequent shifts between multiple character perspectives, creating an ensemble drama style. This is a core structural element highlighted by many reviews.
- Strong atmosphere and dark themes (weight 0.45): The visual novel has a dark, melancholic tone with themes of curses, demon possession, revenge, and forbidden love. The setting blends medieval fantasy with religious elements, creating a compelling but somber mood.
- Choice-based but limited endings (weight 0.44): While the game includes choice-based mechanics, there are fewer impactful decisions, with some clusters noting only one or two choices that do not significantly change the ending. This may disappoint players expecting branching paths.
- Voice acting enhances immersion (weight 0.28): The visual novel includes voice acting, which adds to the immersive quality of the narrative and character interactions. This is a standard but appreciated feature for the genre.
- Shift from slice-of-life to serious plot (weight 0.22): The story begins with relaxed, daily-life segments before transitioning into intense, action-oriented plotlines. This structure is noted as a deliberate pacing choice to build character investment.
- Complex world-building with supernatural elements (weight 0.22): The game features detailed world-building, including factions like apostles and demon possessions, set against a medieval dark fantasy backdrop. The second part shifts to more supernatural elements like golems and devils.
- Single linear narrative with minimal choices (weight 0.19): Despite being a visual novel, the story is largely linear with few branching options. Some reviews specify it has a single-line narrative or only one choice point that does not affect the ending.
- Emotionally driven narrative (weight 0.15): The game focuses on emotional storytelling, exploring ugly, entangled feelings and moral dilemmas. Clusters highlight character-driven drama and intense emotional engagement typical of the writer's style.
- Medium length of 6-9 hours (weight 0.14): The game length is reported as approximately 6-9 hours, with some estimates around 7 hours. This suggests a moderate playtime suitable for a focused visual novel experience.
- Sequel expands scope and volume (weight 0.11): The sequel is noted to have about 2.5 times the volume of the first part, expanding the world and story significantly. This indicates a larger, more ambitious narrative undertaking.
- Retro-style UI and chibi characters (weight 0.1): The game uses a retro-style interface and features Q-version chibi characters, contributing to a unique visual aesthetic that blends old-school charm with modern presentation.
- Cinematic presentation with frequent scene changes (weight 0.1): The narrative uses cinematic black-bordered cutscenes and very frequent scene transitions, sometimes every 1-2 minutes. This creates a fast-paced, visually dynamic experience but may feel fragmented to some.
- Originally had religious and philosophical themes (weight 0.09): Earlier versions contained elements of Buddhist religion, medieval history, and existential philosophy, but these were replaced for a wider audience. This suggests a shift toward broader appeal.
- Narrative techniques: foreshadowing and unreliable narration (weight 0.06): The story employs literary devices like foreshadowing and unreliable narration to build mystery and depth. This adds complexity but requires attentive reading.
- Includes gallery unlockable after completion (weight 0.06): Completing the game unlocks a gallery, likely containing artwork or scenes. This feature adds replay value for players who enjoy collecting extras.
- Low full collection difficulty (weight 0.06): Achieving full collection (likely all endings or CGs) is considered easy, with a low difficulty rating. This points to a straightforward completion experience.
- 40 CG images included (weight 0.06): The game contains approximately 40 CG images, providing a solid amount of visual content. This is typical for a visual novel of its length.

Performance notes:
- Optimization and performance issues (weight 0.26): Multiple reviewers report poor game optimization, including slowdowns, freezes, and crashes. Specific problems occur during heavy effect scenes and deep sea segments, making the game difficult to play.
- Buggy historical text backtracking (weight 0.06): The historical text backtracking feature is described as unreliable and buggy. This directly affects players' ability to review story details smoothly.
- Skip function has usability flaws (weight 0.06): The skip function cannot be interrupted by clicking and suffers from delay issues. This reduces player control and can cause frustration during repeated scenes.
- Positive optimization compared to first part (weight 0.06): One reviewer notes that optimization has improved compared to the first game. This suggests some technical progress despite remaining issues.
- Technical capability not improved (weight 0.06): A review states that overall technical capability has not advanced. This contrasts with the positive note on optimization and may indicate inconsistent experiences.

Recommendations:
- Play first part first (weight 0.71): Many reviewers strongly advise playing the first game before starting this one for story comprehension. Starting directly with this sequel leads to confusion and a diminished experience.
- Fans of previous work (weight 0.52): Many recommend this game specifically to players who enjoyed the first game or are fans of the author/artist. They believe these players will be more than satisfied.
- Strong overall recommendation (weight 0.4): A significant number of reviewers rate this game very highly, calling it a must-buy or a game of the year. They praise the story, art, and emotional impact.
- Beautiful art and story (weight 0.28): Reviewers highlight the combination of artist Touka and writer Rukuru as a major selling point. The art style and emotional narrative are frequently praised.
- Wait for full trilogy (weight 0.26): Several reviewers recommend waiting until all three parts are released to avoid cliffhanger frustration. They suggest buying the complete series or waiting for a bundle to get a satisfying story.
- Excited for next installment (weight 0.21): Several reviewers are eagerly awaiting the third part and express high anticipation. They see this game as a successful buildup to the finale.
- Emotional and tragic story (weight 0.17): The game is noted for being an emotional and tragic experience, suitable for players who accept such themes. Reviewers mention being stirred and suffering alongside the story.
- Negative and mixed feedback (weight 0.14): A few reviewers do not recommend the game, citing poor value or unsatisfactory story progress. One explicitly says not to buy this game.
- Localization and accessibility (weight 0.09): One reviewer strongly recommends the game due to its official Korean localization. Another suggests adding options for text box opacity and keybindings.
- Yuri content suggestion (weight 0.04): One reviewer suggests that developers should officially embrace yuri content in the game.

Other player notes:
No miscpoints

Emotions:
- Frustration (weight 0.11): Players feel frustrated due to the cliffhanger ending and split-sales model that forces them to wait for the next installment. Frequent perspective switches, poor pacing, and incomplete character arcs further damage the narrative flow. Technical issues like bugs and simplistic UI also contribute to the negative experience.
- Anticipation (weight 0.1): Players are eagerly looking forward to the third installment to see how the story concludes. The cliffhanger ending and setup for future plot points create strong anticipation for the next part. Many express excitement for unresolved character arcs and the continuation of the narrative.
- Admiration (weight 0.08): Players admire the improved art quality from Tongye and Kirie, along with the strong narrative and character writing from RKR. The beautiful CG illustrations and detailed world-building are frequently praised. The visual novel's overall presentation and ensemble drama are highly appreciated.
- Satisfaction (weight 0.08): Players feel satisfied with the increased story volume and overall content compared to the first part. The abundance of beautiful CGs and well-developed characters meet or exceed expectations. Despite some concerns, the overall quality and emotional depth of the game leave a positive impression.
- Disappointment (weight 0.07): Players are disappointed by the poor character writing, illogical plot, and unsatisfactory ending that fails to advance the story. The pacing issues, weak characterizations of key characters, and below-expectations narrative structure detract from the experience. Technical problems like system bugs further diminish enjoyment.
- Excitement (weight 0.05): Players are excited by the plot twists, reveals, and the engaging story progression that hooks them from start to finish. The post-credits content and setup for the next installment create a sense of eager anticipation. Memorable moments like Remy's growth and the ending teaser enhance the excitement.
- Anger (weight 0.05): Players express anger at the split-sales model and the needless death of the character Anshi, which feels exploitative. The writer's handling of character fates and unfair treatment of side characters provoke strong negative reactions. Technical issues like bugs and system freezes add to the frustration.
- Sadness (weight 0.03): Players are saddened by the tragic elements, especially the death of Ansh and the cruel backstory of Lagamika. The story's emotional weight and heartbreaking scenes evoke deep sympathy for the characters. Favorite characters suffer, leaving players with a lasting sense of loss.
- Enjoyment (weight 0.02): Players enjoy the high-quality art, well-crafted story, and engaging characters that create a compelling experience. The daily life segments and twisted relationships are particularly appealing. The mystery-style progression and comfortable writing contribute to an enjoyable read.
- Appreciation (weight 0.02): Players appreciate the twisted narrative style, improved art, and strong atmosphere in the game. Kirigaya's super-evolved art style, with better composition and storytelling, is highly praised. The script and character development also earn recognition.
- Confusion (weight 0.02): Players feel confused by unclear character motives and abrupt plot developments, such as the unreasonable kiss scene and sudden emotional shifts. The pretentious translation and lack of buildup for key events detract from narrative clarity.
- Resignation (weight 0.02): Players express resignation, having expected the split-sales and cliffhanger ending from the writer's known style. Some decide to wait for a discount rather than pay full price immediately. The feeling of being defeated by the author's deliberate narrative choices is common.
- Shock (weight 0.01): Players are shocked by the stunning ending twist and the intensity of the love-hate drama. The writer's notorious malice delivers an unexpected and powerful conclusion. The impact of the ending leaves a strong emotional impression.
- Awe (weight 0.01): Players are in awe of the top-tier CG art, especially the breathtaking illustrations of everyday scenes with certain characters. Tongye's artistic brilliance and the intimidatingly high quality of the visuals leave a strong impression. The writer's reputation adds to the sense of awe.
- Surprise (weight 0.01): Players are surprised by the explosive twist after the ending and the unexpected shift from tragedy to happiness. The contrast between lighthearted daily life and the saint's solemn appearance provides a pleasant shock. The art style regression (improvement) is also a welcome surprise.
- Eagerness (weight 0.01): Players are eager for the third part despite disliking the segmentation, driven by the cliffhanger ending. They cannot wait to continue the story and see how the plot resolves. The desire for the next installment is strong.
- Impatience (weight 0.01): Players are impatient for the immediate release of part 3, frustrated by the cliffhanger ending. They demand the next installment without delay. The wait is a significant source of impatience.
- Hope (weight 0.01): Players hope the writer will resolve hanging plot points and provide a happy ending for Ragamika in the next installment. They wish for more cute girls and deny the post-ED events. There is a strong desire for Ansh's happiness.
- Heartbreak (weight 0.01): Players are heartbroken by Ansh's sudden death and transformation into a gem puppet. The tragic fate of a cute angel character leaves a deep emotional wound. The loss is felt profoundly.
- Amusement (weight 0.01): Players are amused by comparisons of the previous art style to fiery peppers and suggest yuri content in jest. The humor provides a lighthearted moment in an otherwise heavy story.}