Info about Evil School:

Official game description:
**The first revenge-themed game focusing on the theme of anti-bullying in schools, its storyline spans 10 years. With nearly 500 minutes of gameplay, over 100 branching storylines, and 42 endings, we've painted a cruel and dark picture of school life.** In the game, every choice can lead you to drastically different truths and consequences—reversals upon reversals. You think you're close to the truth, but you may be stepping deeper into a more complex situation.
After a year of preparation, we've dedicated ourselves to presenting you with our sincere vision:
**Creating a Realistic School**
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*   We invested in the setup and production of dozens of school scenes, creating over 100GB of art assets. Filming and preparation took over two months, recreating grand scenes such as the "Auditorium," "School Gate," "School History Museum," and "Stadium" on a real university campus.
**Top-Tier Cast**
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*   The creative team traveled to Hengdian, Beijing, and Guangzhou for casting over six months. The 14 lead actors include veteran actors like Zhang Xinhua and Min Zheng, as well as new faces from short dramas and television series. We consistently insist on using only popular actors, investing the entire budget in their talent. Furthermore, this production features over 50 featured extras, and the teachers and students throughout the campus are all carefully arranged, with a total of over 1000 performers (including extras).
**Led by theatrical release creators, a production team of over 100 people**
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*   The production team consists of over 100 people, with theatrical-level creative team, three-camera shooting, and over 20TB of footage. We invested 3-7 times more than the industry average, solely to create a realistic campus and recreate an exceptionally compelling story.
A young life tragically ends on campus, the truth buried for eight years. Now, you return holding a blood-stained list—the time for judgment has come. Face the past and carry out your verdict.
**Story Background**
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2018, at a high School. Girl Gu Panyu was imprisoned in an iron cage in the equipment room for three days by bullies, but on Monday, she "safely" walked out of the school gate under surveillance and vanished without a trace.
Eight years later, when everyone had long forgotten the disappearance, Gu Panqing, the younger sister, identified her perpetrators—Li Manting and Zhang Yao—through a notebook filled with the blood and tears of bullying. She initially wanted to find her sister, but little did she know that the truth she uncovered would be far more cruel than death itself.
**Game Features**
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*   **You are not a bystander, but the mastermind**
    Track down clues, eavesdrop on secrets, and plot murder. You are no longer a bystander in the story, but the mastermind behind revenge. Personally plan flawless trials, slay the evils in your carefully woven trap, and bring death to them.
*   **Tense suspense atmosphere, immersive story experience**
    A realistic school environment, unique streetscapes, and meticulously designed props bring you a cinematic visual immersion.
*   **A progressively unfolding plot, the exhilarating feeling of revenge**
    A chapter-based hunting mechanism allows you to systematically eliminate the criminals on your list. From identifying your target to carrying out the trial, experience the exhilarating thrill of revenge.
*   **Multiple Branching Paths & Multiple Endings**
    A complex web of branching storylines leads to multiple destinies. Every small choice you make will trigger a butterfly effect, completely rewriting the course of the story. When the obsession with revenge clashes fiercely with the bonds of emotion within you, what will you choose?
**Streaming or making videos on TikTok, YouTube, etc. is permitted and welcome.**
**The scope: Chapter 1 (Full); Chapter 2-6 (under 2 mins for each).**

Release date: Aug 13, 2026

Categories: Interactive Fiction, FMV (Full-Motion Video), Branching Narrative, Multiple Endings, Mystery, Psychological Thriller, Crime Simulation, Choice-based Narrative


- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $3.00 - $6.00
  - Reasoning: Multiple reviews mention the current price of around 29 RMB (about 4 USD) as reasonable and good value, with no complaints about overpricing. The game length is about 3.5 hours, typical for interactive movies, so the community likely considers a fair base-game price in the range of 20-40 RMB, which converts roughly to 3-6 USD. The evidence directly supports this range as fair and satisfactory.
- Playtime Metrics:
  - Game completion: 7.0h
  - Story completion: 4.0h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The first quote explicitly states that 7 hours suffice to explore all content, supporting gameCompletion. The second quote provides a clear single-playthrough duration of 3.5 hours (story completion) and full achievements of 5 hours (alternative game completion). The third quote confirms a story completion time of 4.5 hours. Taken together, the most consistent gameCompletion estimate is 7 hours (exploring everything) and storyCompletion at around 4 hours (the average of 3.5 and 4.5). No evidence supports sessionLength or endgame metrics.
- Time-to-fun:
  - Summary: The game hooks players from the very beginning with cinematic presentation, branching choices, and immersive mystery atmosphere, with all reviews reporting consistent enjoyment without early hurdles.
  - Stance: Fun immediately
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: N/A
  - Unlock drivers: N/A
  - Conditions: N/A
- Player Archetypes:
  - Bullying Survivors (buy)
    - Motivation: To find representation and catharsis for personal trauma through a narrative that acknowledges school bullying.
    - Playstyle: Emotionally invested, values authentic storytelling and focuses on the depiction of bullying dynamics.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: victim; bullied person; former victim
    - Reference games: N/A
  - Interactive Film Enthusiasts (buy)
    - Motivation: To experience high-quality interactive storytelling with strong production values and engaging narrative.
    - Playstyle: Plays multiple times to explore different branching paths and endings, evaluates cinematography and performance.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Emotional Anti-Fraud Simulator
  - Catharsis Seekers (buy)
    - Motivation: To enjoy a tension-free, empowering revenge fantasy without moral compromises.
    - Playstyle: Engages with the story linearly, focusing on the revenge plot and expecting fast-paced, gratifying retribution.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Excellent acting performances (weight 0.35): All actors deliver convincing, emotionally engaging performances that fit their roles well, including minor NPCs. The cast is praised for both their skills and appearance.
- Bold anti-bullying theme (weight 0.29): The game tackles the serious social issue of school bullying in a brave, realistic, and impactful manner without trivializing it. Players find this theme socially meaningful and immersive.
- Meaningful branching choices (weight 0.28): The game features rich clue collection and branching choices that meaningfully change story direction, leading to multiple endings. Players feel their decisions have real weight and impact on outcomes.
- Satisfying revenge story (weight 0.28): Players consistently praise the revenge narrative as satisfying, cathartic, and immersive, with a decisive protagonist and powerful payoff when judging antagonists. This theme is reinforced by 26 separate mentions.
- Engaging plot twists (weight 0.19): Multiple plot twists constantly surprise players and change their understanding of the story, maintaining intrigue and suspense throughout. The layered narrative with unpredictable twists is highly appreciated.
- Well-designed multiple endings (weight 0.13): The branching story design is well-developed, with hundreds of branches and multiple endings that create a butterfly effect and strong immersion. Players find the endings logical and abundant.
- Distinct character personalities (weight 0.13): Characters are memorable, decisive, and have vivid, lifelike personality traits that avoid cliches. Each character's appearance and emotions are well established.
- Cinematic filming quality (weight 0.12): The live-action filming has a cinematic, film-like quality with professional production value and real campus scenes. Players consistently praise the high-quality visuals and style.
- Unique interactive film concept (weight 0.11): The game offers a novel theme not commonly seen in interactive movies, standing out from traditional romance-focused titles. It provides a new, sincere experience in the genre.
- Excellent costumes and props (weight 0.1): Costumes, props, set design, and makeup are all highly detailed and appropriate, contributing to the immersive experience. Production design is consistently praised.
- Realistic bullying depiction (weight 0.1): The game realistically portrays school bullying as a serious issue, respecting the topic without trivializing it. Players appreciate the thorough and immersive depiction.

Common complaints:
- QTE timing too strict (weight 0.12): Several reviews report that QTE sequences have tight timings, appear abruptly, and are unfriendly to players with slow reflexes. This negatively impacts gameplay flow and accessibility.
- Story logic issues (weight 0.11): Multiple reviews cite logical gaps and unreasonable plot points in the story. These flaws diminish narrative coherence and player immersion.
- Stiff plot transitions (weight 0.07): Some plot points feel forced, transitions are abrupt or stiff, and dramatic elements appear overly staged. This hurts narrative flow and believability.
- Gameplay too short (weight 0.06): The game is frequently described as short, with a completion time around 3 hours. Players feel the length is insufficient for the price or narrative depth.
- AI voice acting poor (weight 0.06): Reviews criticize both the Russian and English voiceovers as AI-generated, unnatural, and ruining atmosphere. The poor delivery reduces immersion and production quality.
- Limited player choices (weight 0.05): Player choices have minimal impact on the plot or ending, with only one late-game choice affecting the outcome. This leads to a linear experience with few consequences.
- Thin character motivations (weight 0.03): Character motivations are reported as thin and some plot points feel forced. This weakens emotional investment and story depth.
- Rushed end pacing (weight 0.03): The pacing in the later part of the story is described as rushed. This may leave the conclusion feeling abrupt or underdeveloped.
- Lip-sync mismatched (weight 0.03): Lip-sync is reported as mismatched with the voice acting. This visual-audio desync breaks immersion during dialogue.
- Fixed flashbacks hurt flow (weight 0.03): Each chapter begins with a fixed flashback that disrupts narrative flow. This repetitive structure harms pacing and immersion.
- Lacks spectacle moments (weight 0.03): The game is said to lack big spectacle scenes and impactful moments. This reduces excitement and memorable set-pieces.
- Average UI design (weight 0.03): The UI is described as average or somewhat average. While not broken, it lacks polish or standout design.

Gameplay feedback:
- Branching narrative with choices (weight 0.42): The game features a branching narrative driven by player choices that affect the story direction and lead to multiple endings. Many reviews highlight the interactive nature of the story, where decisions have meaningful consequences on the plot and outcomes.
- Interactive film format (weight 0.38): The game is described as a live-action interactive film, combining cinematic presentation with player interaction. Reviews emphasize the film-game hybrid format, where the story unfolds through real filmed scenes and player choices.
- School bullying revenge theme (weight 0.3): The central theme of the game is school bullying and revenge, with the story focusing on a sister returning to school to settle accounts with bullies. Many reviews explicitly mention the anti-bullying and revenge-driven narrative.
- Multiple endings available (weight 0.18): The game boasts numerous endings, including a good ending and a non-lethal route, based on player choices. Reviews specifically note that there are over 40 endings and many branches, offering high replayability.
- QTE gameplay mechanics (weight 0.12): The game incorporates quick-time events (QTE), including continuous clicking sections, during key moments. Reviews describe these as integral to the gameplay, adding interactive elements to the cinematic experience.
- Sister revenge storyline (weight 0.12): Players take on the role of a younger sister who returns to school to seek revenge on bullies. The revenge-driven narrative is a key part of the story, with the character infiltrating the school under a different identity.
- Story-driven FMV game (weight 0.11): The game is a story-driven FMV (full-motion video) experience, combining live-action footage with a narrative focus. Reviews note the cinematic presentation and interconnected plot segments.
- Clue investigation gameplay (weight 0.11): Gameplay involves gathering evidence, eavesdropping, setting traps, and piecing together clues for logical deduction. Reviews highlight the investigative mechanics as a core part of the interactive experience.
- Revenge and deduction story (weight 0.1): The narrative combines revenge with deduction elements, where players must investigate a disappearance and uncover clues to drive the plot. Reviews describe it as a crime revenge story with logical puzzle-solving.

Performance notes:
- Audio inconsistency due to recording (weight 0.02): The audio quality suffers from occasional inconsistencies because the game uses live recording and dubbing. This can break immersion for players.
- UI bug with pause button (weight 0.02): There is a UI bug where the pause button remains visible on screen even after the player skips a scene. This can be distracting and disrupts the interface experience.
- Resolution locked to 1080p (weight 0.02): The game's resolution is locked at 1920x1080, which may frustrate players with higher-resolution monitors. This limitation reduces visual clarity for some users.
- No ultrawide monitor support (weight 0.02): The game does not support ultrawide aspect ratios, causing black bars or stretched visuals on ultrawide monitors. This affects players with such displays.
- Few bugs reported overall (weight 0.02): Players mention that the game has only a few bugs, indicating a relatively stable experience. This is generally positive feedback about the game's polish.

Recommendations:
- General positive recommendation (weight 0.23): Many reviewers simply recommend the game overall, often with strong or definite language. This reflects broad satisfaction with the experience.
- Recommended for suspense revenge fans (weight 0.23): The game is strongly recommended for players who enjoy suspense and revenge themes, particularly those who like interactive films and live-action storytelling. Multiple clusters highlight this as a key selling point.
- Recommended for interactive film fans (weight 0.17): The game appeals specifically to fans of interactive films and narrative-driven experiences. Reviewers often mention this genre preference.
- Worth playing and trying (weight 0.15): Several reviewers state the game is worth playing or trying, emphasizing value and enjoyment. Some suggest trying the demo first.
- Not suitable for sensitive players (weight 0.09): The game contains sensitive content such as violence and bullying, making it unsuitable for psychologically sensitive or younger players. Some advise caution.
- Strongly recommended overall (weight 0.08): Several clusters provide strong or highly recommended endorsements, indicating a very positive reception.
- Good value for money (weight 0.07): Some reviewers highlight the game's value, especially at its price point of around 30 yuan. The bundle is also mentioned as a good deal.
- Recommended for mystery genre fans (weight 0.06): The game appeals to fans of mystery and dark narrative genres, with several reviewers specifically recommending it to mystery enthusiasts.
- Multiple endings add replay value (weight 0.06): The game's multiple endings encourage replaying, and some reviewers mention wanting to see every ending or find the non-violent path.
- Worth supporting for quality and theme (weight 0.06): Reviewers express that the game deserves support due to its quality and thematic depth, including addressing sensitive social issues.
- Try demo before buying (weight 0.05): A few reviewers recommend trying the official demo first to see if the game fits personal taste before purchasing.
- Suitable for casual interactive drama fans (weight 0.04): The game is described as a worthwhile casual interactive drama, suitable for players who enjoy that style without needing deep logic.
- Not recommended for purchase (weight 0.03): A small number of reviewers advise against buying the game, citing dissatisfaction or lack of value.
- Similar to immersive story-driven series (weight 0.03): The game is compared to an immersive, story-driven series, appealing to fans of that style.
- Good for story and justice themes (weight 0.03): The game is recommended for players who enjoy story-driven games and themes of justice, with one reviewer strongly endorsing it for that audience.
- Best for binge-playing (weight 0.03): A few reviewers suggest the game is ideal for playing through in one sitting, such as during a weekend afternoon, due to its immersive narrative style.

Other player notes:
- Anti-bullying theme emphasized (weight 0.21): Multiple reviews highlight that the game focuses on school bullying and its psychological effects, rather than romance. This unique social message is seen as a strength that raises awareness about bullying.
- Playtime about 4 hours (weight 0.13): A single playthrough takes approximately 3.5 to 4 hours, making the game a short but focused experience. Completionists can expect 6-8 hours for full achievements.
- Demo available before release (weight 0.13): A demo was available half a year before the full release, allowing players to preview the game. This early access built anticipation and allowed for feedback.
- Launch bundle adds value (weight 0.1): The launch bundle includes another game at a very low price, which reviewers consider a great deal and added value for players.
- Reasonable launch price (weight 0.09): The game is considered low-priced and offers good value for money, especially given its length and bundled content.
- Multilingual voice acting (weight 0.08): The game features voice acting in Chinese, English, and Russian. However, the Russian voiceover is AI-generated, which disappointed some reviewers.
- Easter eggs referencing other games (weight 0.08): The game contains Easter eggs that reference other games, including a cameo by the actor Yang from 'Escape from Room 13', which adds fun for fans but may distract some players.
- Compared to romance interactive films (weight 0.08): Reviewers compare this game favorably to romance-focused interactive films, noting its departure from the traditional romance formula and its unique anti-bullying angle.
- Chinese production with Japanese setting (weight 0.08): The game is developed by a Chinese company with Chinese actors, but the story is set in a Japanese school with Japanese-style cinematography, creating a cross-cultural blend.
- Interactive film genre comparison (weight 0.06): The game is compared to traditional movies and other interactive movie games, highlighting differences in interactivity and narrative style.
- Same developer as '99 Ways to Die' (weight 0.03): The game is by the same developer as '99 Ways to Die', which may appeal to fans of that title and indicate a familiar style.
- File size about 20GB (weight 0.03): The game has a file size of approximately 20GB, which is typical for an interactive movie with high-quality video assets.

Emotions:
- Satisfaction (weight 0.23): Players felt satisfied with the game's anti-bullying revenge theme, praising the cathartic payoff of confronting bullies and the decisive, logical revenge narrative. The strong acting, story quality, and value for money, along with the ability to execute perfect revenge through choices, were frequently highlighted as sources of satisfaction.
- Excitement (weight 0.07): Excitement stemmed from the intense revenge atmosphere, constant plot twists, and the unique premise of a live-action anti-bullying interactive film. Players were thrilled by the fast pacing, dense choices, and the novelty of the theme, which kept them on the edge of their seats.
- Immersion (weight 0.06): Immersion was driven by the realistic live-action filming, strong acting, and tense atmosphere that drew players into the story. The oppressive campus setting, high-quality visuals, and interactive elements like clue gathering and time-limited choices made players feel fully absorbed in the protagonist's perspective.
- Frustration (weight 0.06): Frustration arose from overly strict QTE timing that caused repeated failures, plot logic flaws, and UI bugs. Players also complained about meaningless choices, a rushed final ending, and the lack of proper setup in some chapters, which disrupted the experience.
- Appreciation (weight 0.06): Players appreciated the game for its bold and meaningful anti-bullying theme, high production quality with real sets and good acting, and the developer's sincere effort to address a serious social issue. The value-for-money bundle and attention to detail in visuals and sound were also praised.
- Disappointment (weight 0.05): Disappointment was caused by limited choices that didn't affect the plot, a short playtime, and later chapters not matching the quality of the first. Players also noted plot holes, shallow supporting characters, and a lack of depth in the anti-bullying message.
- Admiration (weight 0.05): Players admired the game's courageous handling of the anti-school-bullying theme, the impressive acting and cinematography, and the developer's willingness to tackle a bold subject. The intelligent protagonist and high production values, including real filmed scenes and professional direction, earned strong admiration.
- Approval (weight 0.04): Approval was expressed for the game's novel and socially meaningful anti-bullying theme, good execution, and value for the price. Players approved of the developer's listening to feedback, the effective portrayal of verbal bullying, and the overall quality of acting and visuals.
- Enjoyment (weight 0.04): Enjoyment came from the engaging cinematic story, satisfying revenge theme, and immersive experience that felt like watching a series. Players found the game fun due to good acting, addictive music, and the ability to actively fight back against bullies.
- Engagement (weight 0.03): Engagement was maintained by constant plot twists, meaningful choices that changed the story, and the tense revenge investigation gameplay. The realistic acting, moral dilemmas, and deep interactive elements like clue collection and planning kept players invested throughout.
- Surprise (weight 0.03): Surprise was generated by the game exceeding expectations in quality and budget, especially given its niche theme and lesser-known actors. Players were pleasantly surprised by the anti-bullying focus instead of the expected romance, and by impactful plot twists.
- Anticipation (weight 0.03): Anticipation was driven by positive demo experiences and long waits for the full release. Players looked forward to the story's impact, future works from the developer, and the unfolding of the revenge plot after engaging promotional materials.
- Anger (weight 0.01): Anger was triggered by the AI voiceover with incorrect stress, a restrictive content creation policy, and the realistic portrayal of bullying and injustice. Players also felt anger when forced to save a bully character or when encountering triggering bad endings.
- Impressed (weight 0.01): Players were impressed by the game's daring to tackle the realistic topic of school bullying, the high production values with good acting and visuals, and the sincere effort put into the large volume of content. The attractive female characters and genuine talent showcases also left a strong impression.
- Hope (weight 0.01): Hope was expressed for sequels and continued exploration of such social themes, as well as for the game raising awareness about school bullying. Players hoped that the dark themes remain fictional and that the developer improves narrative depth in future works.
- Tension (weight 0.01): Tension was created by the oppressive atmosphere, QTE and breath-holding mechanics, and the need to carefully investigate clues without missing anything. The revenge narrative and decision-making were gripping, with some plot developments heightening the sense of suspense.
- Empathy (weight 0.01): Empathy was generated by the realistic and oppressive bullying scenes that resonated with players' own experiences or highlighted the harm of silence. The game's focus on the sister's suffering and the pain of bullying helped players connect emotionally with the story.
- Impression (weight 0.01): Strong impressions were left by the script and performances, the large cast and acting quality, and thought-provoking plot twists. The restrained narrative and cinematic FMV presentation gave the game a lingering, memorable quality.
- Sadness (weight 0.01): Sadness was caused by the tragic narrative, the sister's suffering, and the emotionally impactful bad endings. The theme of school bullying and the realization that revenge cannot heal psychological pain left players feeling deeply moved and sad.
- Confusion (weight 0.01): Confusion arose from mixed Chinese, Japanese, and English text in the early game, questionable plot logic, and unclear reward structures. Some players found plot transitions too fast, requiring multiple playthroughs to fully understand the story.}