Info about 80 Days:

Official game description:
1872, with a steampunk twist. Phileas Fogg has wagered he can circumnavigate the world in just eighty days.  
TIME Magazine's Game of 2014 and winner of the IGF award for narrative; now available on Steam! Choose your own route around a 3D globe, travelling by airship, submarine, mechanical camel, steam-train and more, racing other players and a clock that never stops.  
170 cities to explore. Detailed research and techno-fantasy combine in an 1872 of tensions, inventions and exploration. Climb the Burmese mountains, trek the Zulu Federation, sail up the Amazon and disappear under the Indian Ocean - but don't fall behind the time!  
*   Four times **BAFTA**\-nominated and **TIME's #1 Game of the Year 2014**  
*   **Winner IGF "Excellence in Narrative" award**  
*   "We’ve been dreaming about this future for decades. Guess what? It’s here." - _New York Times_  
*   9/10 -- _Edge Magazine_  
*   "Interactive storytelling as its best" - _The Guardian_
Playing as Phileas Fogg's loyal valet, Passepartout, you must balance your master's health, your finances, and the time, as you choose your own path from city to city all the way around the world. Bribe your way onto early departures, but don't let yourself go bankrupt or you'll be sleeping rough and begging for aid! Trade items for profit, and collect the equipment for the conditions you'll face: but too much luggage will slow you down...  
80 DAYS is a breakneck race, with an in-game clock that never stops running. Trains, steamers, hot-air balloons, boats, camels, horses and more leave and arrive minute by minute.  
Every city and journey is narrated via an interactive story where you control every action. Will your choices speed you up - or lead you into disaster? Will you earn Fogg's trust and respect? Will you uncover the secrets and short-cuts that can shave days off your time? Murder, romance, rebellion and intrigue await!
The Game:
---------
*   Plan and strategise - can you find the fastest route?  
*   Flexible interactive narrative with thousands of choices  
*   Massively replayable - every journey is unique  
*   Explore an entire 3D globe, with 170 bespoke cities to visit  
*   Richly imagined, diverse alternative-history steampunk world  
*   Stunning art by Jaume Illustration  
*   Race real people in real-time: every second counts  
*   Live multiplayer feed, showing journeys of other players as they happen  
*   Share your journey with friends

Release date: Sep 28, 2015

Categories: Narrative Adventure, Choice-based Narrative, Resource Management, Time-based Mechanics, Exploration, Steampunk, Interactive Fiction, Branching Narrative

Feature scans:
- Steam Deck: score 50; verdict: Tinkering Required; summary: The analysis of user feedback reveals significant issues with the Steam Deck experience for this game. Key problems include a poorly optimized user interface, control issues, and misleading verification claims. These issues collectively contribute to a frustrating user experience, despite the game being marketed as verified for the Steam Deck.

- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- High replayability with numerous routes (weight 0.96): The game is highly replayable with many routes and options. Players can explore different scenarios, travel in various ways, and make countless choices that affect the journey. This variety ensures that each playthrough offers a unique experience.
- Rich and immersive storytelling (weight 0.72): The game features rich content with great characters and engaging narratives. The writing is excellent, with consequential choices and multiple endings. The world-building is deep, and the atmosphere is immersive, making the game a rewarding journey.
- Charming and engaging gameplay (weight 0.65): The game offers a light and charming gameplay experience with a clean and simple UI. It is fun, pleasant, and not terribly difficult, making it enjoyable for a wide range of players. The art style is fantastic, and the game is praised for its humor, fantasy elements, and true adventure feeling.
- Steampunk world and adaptation (weight 0.24): The game is set in a steampunk world, adapting the classic Jules Verne story. It features a sleek steampunk style and imaginative world-building. The writing mimics Jules Verne's style, making it appealing to fans of his works.
- Unique and striking art style (weight 0.18): The game has a unique and striking art style that creates a great atmosphere. The graphics are fitting and contribute to the overall charm and engagement of the game.
- Good value for the price (weight 0.15): The game is considered a good value for its price. It offers a pleasant and engaging experience with little stress, making it a worthwhile purchase for many players.
- Character development and choices (weight 0.07): The game features different personality traits and character development based on choices. Players can experience entertaining results from different choices, adding to the game's replayability.
- Good ambient environment sounds (weight 0.05): The game features good ambient environment sounds and an appropriate music and soundscape. These elements enhance the immersive experience and contribute to the overall atmosphere.

Common complaints:
- Excessive and complex reading (weight 0.58): The game requires players to read large volumes of text, which can be challenging and tedious, especially for non-native English speakers. The complex English used can make it difficult to understand and enjoy the game.
- Limited save system (weight 0.08): The game lacks a manual save system, with no undo button and only one save slot, which can be frustrating for players.
- Difficulty in achieving goals (weight 0.07): Achieving certain endings and all achievements can be troublesome without guides, making the game frustrating for completionists.
- Unintuitive and poor controls (weight 0.06): The controls are described as unintuitive, weird, and slightly wonky, especially for keyboard and mouse users. This can make the game frustrating to play.
- Lack of true narrative choice (weight 0.06): Players feel there is a lack of true choice within the narrative, with conversation options feeling random and generated. This limits player agency and immersion.
- Limited language support (weight 0.05): The game lacks support for multiple languages, including Japanese and Russian. This limits accessibility for non-English speaking players.
- Frustrating game mechanics (weight 0.05): The game includes frustrating mechanics such as dead-ends with no indication and repetitive routes, which can hinder enjoyment.
- Time management issues (weight 0.04): The timer does not stop when it should and runs too fast during certain actions, creating unnecessary urgency and stress.
- Limited control and personality traits (weight 0.03): Players have limited control over the map and personality traits, which can restrict gameplay options and immersion.
- Annoying character decisions (weight 0.03): Certain character decisions, particularly those of Mr. Fogg, are found annoying by players, affecting the overall enjoyment.
- Poor controller support (weight 0.03): The game's controls are not well-suited for the Steam Deck, making it less enjoyable on that platform.
- Unimpressive visuals and audio (weight 0.03): The visuals are not impressive, and the audio tracking is limited, detracting from the overall experience.
- Bugs and broken storylines (weight 0.03): There are bugs preventing return to cities and some storylines are broken, impacting the overall gameplay experience.
- Higher price on PC (weight 0.03): The game is more expensive on PC compared to iOS, which can be a deterrent for potential buyers.
- Lack of quality-of-life improvements (weight 0.02): The game lacks quality-of-life improvements for subsequent playthroughs, reducing replayability.
- Steampunk setting reduces challenge (weight 0.02): The steampunk setting is criticized for removing challenge from the game, making it less engaging.
- Poor character representation (weight 0.02): Certain characters, like Aouda, are poorly represented, affecting the narrative experience.
- Unfun buying and selling mechanics (weight 0.02): The buying and selling mechanics are criticized for not being fun, detracting from the gameplay experience.
- Desire for more detailed graphics (weight 0.02): Players wish the game was in 3D and more detailed, indicating a desire for improved visuals.
- Short and unresolved scenarios (weight 0.02): Some scenarios in the game are short and unresolved, leaving players unsatisfied.
- Difficulty in finding routes and events (weight 0.02): Certain travel routes or events are hard to find, making the game frustrating to navigate.
- Irritating luggage and route management (weight 0.02): Managing luggage and planning routes is described as irritating, detracting from the gameplay experience.
- Hectic gameplay design (weight 0.02): The gameplay can feel hectic due to certain design decisions, creating unnecessary stress.
- Lack of journey summary (weight 0.02): There is no system to let players save and see their journey at the end of the game, which can be disappointing.
- Frustrating real-time mechanics (weight 0.02): The real-time mechanics can be frustrating, creating unnecessary urgency and stress.
- Obscure plot hooks (weight 0.02): The game has obscure plot hooks and conversational links, making it difficult to follow the narrative.
- Difficulty in exploring story branches (weight 0.02): Players find it difficult to explore different story branches, limiting the game's replayability and depth.
- Lack of rewarding experience (weight 0.02): The game lacks a rewarding experience, making it less satisfying to play.
- Limited soundscapes (weight 0.02): The soundscapes could be more varied, as the current ones are limited and repetitive.
- Long playthrough times (weight 0.02): A single playthrough can take a very long time, which might not appeal to all players.
- Repetitive discussion parts (weight 0.02): The discussion parts can get repetitive, reducing the overall enjoyment of the game.
- Slow sliding mechanics (weight 0.02): The game has slow sliding mechanics when looking at the global map or inventory, which can be frustrating.
- Occasional grammar errors (weight 0.02): The game has occasional grammar and punctuation errors, which can detract from the overall experience.
- Distracting progress display (weight 0.02): The player progress display can be distracting, affecting the overall gameplay experience.
- Sterile and cold feel (weight 0.02): The game can feel sterile and cold on the surface, detracting from the overall enjoyment.

Gameplay feedback:
- Narrative-driven and choice-based gameplay (weight 0.82): The game features a strong narrative focus with decision-making mechanics that affect the story and outcomes. Players engage in a choice-driven narrative with multiple scenarios, branching storylines, and different endings based on their actions.
- Text-based interactions and decisions (weight 0.63): The gameplay is heavily text-based, involving reading and decision-making. Players interact with the game world through text-based dialogues and choices, making it akin to an interactive fiction or choose-your-own-adventure book.
- Resource and time management (weight 0.61): Players must manage resources such as money, health, and inventory while planning their journey around the world. Time management is crucial as players need to complete the trip within 80 days, adding a layer of challenge and strategy.
- Role-playing elements (weight 0.54): Players take on the role of Phineas Fogg's assistant, managing resources and making decisions that affect the journey. The game includes role-playing elements such as keeping Fogg happy and healthy, and managing relationships with characters.
- Exploration and world-building (weight 0.54): Players explore various cities and routes, each with unique stories and events. The game features a richly detailed world with 169 cities, each offering different interactions and experiences.
- Steampunk setting and adaptation (weight 0.29): The game is set in a steampunk universe, offering a unique twist on the classic Jules Verne novel. It includes steampunk-themed elements and critiques of colonialism, providing a rich narrative with many side plots and a distinctive atmosphere.
- Automatic saving and no save button (weight 0.05): The game features automatic saving after each section, eliminating the need for a manual save button. This design choice ensures that players can focus on the gameplay without worrying about saving their progress.
- Unique gameplay modes (weight 0.04): The game offers different gameplay modes, including speed and exploration modes. Players can choose to focus on completing the journey quickly or exploring the world in detail.
- Roguelike elements and side quests (weight 0.03): The game includes roguelike elements and mini-stories or side quests that add depth and variety to the gameplay. These elements encourage players to explore different paths and outcomes.

Performance notes:
- Time-Sensitive Gameplay Problems (weight 0.08): The game includes time-sensitive events that players find challenging and frustrating, often leading to missed events and a less enjoyable experience.
- Controls and Interface Issues (weight 0.07): Players frequently report that the game's controls are unintuitive and tedious, with a particular emphasis on the interface being buggy and horrible. This significantly impacts the user experience.
- Steam Deck Compatibility (weight 0.04): Some players have noted the game's compatibility with Steam Deck, indicating that it works well on this platform without any issues.

Recommendations:
- Worth buying for fans of adventure and storytelling (weight 0.42): The game is highly recommended for those who enjoy exploring the unknown, role-playing as an adventurer, and engaging in interactive stories. It offers a unique blend of genres and an immersive narrative experience, making it worth the purchase, especially on sale.
- Great for relaxing and casual play (weight 0.32): The game is perfect for a relaxing evening and offers a good escape from work. It is ideal for casual play and can be enjoyed in short sessions, providing a relaxing and immersive experience.
- Recommended for narrative-driven adventure fans (weight 0.15): Fans of narrative-driven adventure games and Jules Verne's works will find this game particularly enjoyable. It is praised for its rich narratives, world-building, and strong narrative elements reminiscent of old gentlemen era storytelling.
- Desire for a spiritual successor and open-source potential (weight 0.03): Some players express a desire for a spiritual successor to the game. Additionally, there is interest in an open-source engine for creating personal content, indicating a community interest in expanding the game's universe.
- Positive initial impression within refund time (weight 0.02): The game leaves a good impression within Steam's refund time limit, suggesting that it quickly captures players' interest and provides an enjoyable experience from the start.
- Appeals to fans of unusual adventures (weight 0.02): The game is recommended for players who enjoy unusual and unique adventure experiences, offering something different from typical adventure games.

Other player notes:
- Translation tools mentioned (weight 0.04): Players mentioned using specific translation tools such as WindowTranslator and DeepL. This indicates a need or preference for translation assistance while playing the game.
- Achievement suggestions (weight 0.02): There are suggestions related to achievements in the game. Players might be looking for guidance or tips on how to unlock certain achievements.

Emotions:
- Excitement (weight 0.2): Players are excited by the game's high replayability due to branching paths and multiple endings, which offer unique experiences in each playthrough. The imaginative steampunk world and creative storytelling, along with the fun of playing with friends, also contribute to this excitement.
- Frustration (weight 0.15): The main causes of frustration include the lack of a save system, which forces players to rush and deal with the consequences of no undo button. Additionally, the inefficient UI, translation issues, and difficulty in understanding the game for non-native speakers contribute to a negative experience.
- Joy (weight 0.12): Players experience joy from the game's excellent writing and immersive narrative, which provides a unique and engaging experience. The fun journey and repeatable process, along with the satisfaction of making impactful decisions, also contribute to this joy.
- Satisfaction (weight 0.08): Players feel satisfied with the game's rich and beautiful world, which offers an engaging mix of adventure, atmosphere, and time-based decisions. The good balance of strategy and storytelling, along with the engaging interactions and dialogues, also contribute to this satisfaction.
- Interest (weight 0.07): The game's unique and rich world, along with its original idea and good storytelling, piques players' interest. The freedom of route and various interactions, as well as the engaging story and multiple playthroughs, also contribute to this interest.
- Enjoyment (weight 0.06): Players enjoy the game's light and charming gameplay, which includes rich content and a detailed world. The narrative-driven gameplay, resource management, and engaging narratives also contribute to this enjoyment.
- Disappointment (weight 0.06): Players feel disappointed due to the lack of a coherent storyline and true choice within the narrative. Poor design and interface choices, along with the execution of gameplay mechanics not meeting expectations, also contribute to this disappointment.
- Nostalgia (weight 0.05): The game evokes nostalgia through its setting and reminders of childhood adventure books and Jules Verne stories. The sense of being an English lord and the good old gentlemen era setting also contribute to this feeling.
- Engagement (weight 0.04): Players are engaged by the game's appealing and engaging narrative and mechanics. The well-written stories and interactive elements, along with the fascinating history and interesting mechanics, also contribute to this engagement.
- Admiration (weight 0.02): Players admire the game's masterclass in interactive storytelling and its rich, detailed world. The unique adaptation of Jules Verne's work and the writing style also contribute to this admiration.
- Excited (weight 0.02): Players are excited by the game's exceptional events during the journey and its high replayability. The global adventure aspect also contributes to this excitement.
- Stress (weight 0.02): Players feel stressed due to the quick passage of time in the game and the challenges of time management. Financial struggles and unexpected events also contribute to this stress.
- Immersion (weight 0.02): Players feel immersed in the game's engaging and contemplative experience. The immersive narrative and world-building also contribute to this feeling.
- Boredom (weight 0.01): Players feel bored due to the excessive amount of reading and lack of engaging gameplay mechanics. The repetitive nature of some tasks also contributes to this boredom.
- Surprise (weight 0.01): Players are surprised by the unexpected enjoyment they derive from the game. The unique and engaging aspects of the game that they did not anticipate also contribute to this surprise.
- Curiosity (weight 0.01): Players are curious about the game's unique and varied stories, as well as its interesting characters and intricate details. The desire to explore different narrative paths also contributes to this curiosity.
- Love (weight 0.01): Players have a deep appreciation for the game, stemming from its engaging narrative and unique gameplay mechanics. The emotional connection to the characters and the world also contributes to this love.
- Determination (weight 0.01): Players are determined to improve their performance in subsequent playthroughs. The desire to achieve better outcomes and explore different narrative paths also contributes to this determination.}