Info about Shoppe Keep:

Official game description:
If you haven’t played Shoppe Keep yet, why not join nearly 100,000 gamers who are already enjoying this unique business management game, and create your own fantasy retail consortium?  
Shoppe Keep challenges you to shrewdly set the price of each item and watch the money roll in – but if your stock is too expensive, you will find your supplies shrinking as stealing increases! Stop Thieves quickly, with a swing of your sword or a zap of a lightning spell! (Or maybe both, if you’re really bloodthirsty.) Price your wares competitively and great adventurers will travel from miles away to your one-stop shop to spend their gold – the gold that they probably found conveniently placed on a cave floor! Shoppe Keep delivers deep gameplay mechanics in a memorable, tongue-in-cheek world.  
Gone are the days of testing the theoretical water – we’re now a fully-fledged, fully-opened store! We even have an inn!  
This building has been blocked off for some time, and many have speculated that it will be an Inn – well, the sneaky players were right! The Inn is best used at lower levels and a lower gold count. For a small amount of kPoints, you are able to unlock the Inn with a single table for four guests.  
An inn with a single table? What complete rubbish! Additional tables can be purchased by speaking with the innkeeper, as well as additional upgrades that will help your Inn deliver serious coin. Adventurers traveling through town might want to visit the Inn and enjoy some food and ale – if they haven’t found some randomly laying around on their travels already. We all know that fantasy worlds cater for their heroes – but with Shoppe Keep, you’ll be able to make sure that catering doesn’t equal ‘potato in a toilet’!  
Various members of four completely original and never before seen character classes will visit your store, including hardened warriors, magical mages, sneaky rogues and wise druids. (As you can tell, we’re taking this description text VERY seriously!) Each of these character types will seek to purchase items relating to their unique skill set - a warrior will be hard-pressed to take a flimsy magical robe into close quarters’ battle, for instance! Mages, however, will be perfectly happy with a wooden stick. It’s ‘magical’, or something ridiculous those absurd mages believe. Will you be able to accommodate for all four classes of customers?  
You have a completely unreasonable clientele to add pressure to your role as a Shoppe Keeper. After a day of heroism, beating up goblins and even battling the great ol’ Dragonclaw, your customers can be just a little short-fused. This means your displays can be spoilt and your tables may be damaged by angry customers! The renegade ‘heroes’ are not too worried about bringing in dirt from the street either!  
However, help is at hand! As the owner of the store you’ll be armed with various exciting tools for combating these issues. The mighty wooden broomstick will sweep away dirt brought in from your customers, and the great hammer will repair furniture damaged by these ‘extraordinary’ visitors. A few sweeps and a couple of swings means that your shop will be in tip-top shape. Grow your business, and you can employ an army of ‘Helper Bots’ to take care of this for you – the cutting edge in imaginary technology that totally exists.  
Set your prices too high and your customers may think twice about investing their hard won (or stolen) gold in your shop. They’ll take the plunge and attempt to steal stock right under your nose! With no CCTV available in ye olde world of Shoppe Keep, you have to rely on your combat skill! A sharp swing of the sword or the zap of a magic spell can make quick work of these pesky Thieves. But be cautious not to hit any innocent bystanders or you’ll suffer a monetary penalty, as well as a life riddled with guilt! Not to mention the hideous moral conundrum of whether or not to tell your family or- look, just don’t kill innocent people.  
And let’s not forget the ferocious Barbarians! They live on the outskirts of the city, looming like an ancient race of organic-synthetic hybrids that invade the gal- wait, wrong game.  
Regularly invading the town, Barbarians will cause as much damage and destruction as possible! They will even fight you directly if you try to stop them. Eliminate a few dozen Barbarians and they’ll invite a much… larger friend to come and visit you. But what will you do with all the bodies? Unless you wish to display the corpses as examples to your customers, you monster, you’ll need to use either the broomstick or the grinder.  
It’s tough running a shop (especially one that may or may not be the venue of a murder-fest); there are not enough hours in the day to go out and procure new items for yourself. Thankfully, you can employ a Champion, unlocked via the skill tree. Select a class, equip the Champion with your finest armour and weapons, and send them out to bring home rare new wares. Despite that awful half-rhyme, some of these items can be sold, some are junk and others can be crafted into more powerful gear.  
Your Champion will need to gain experience, just like the fantasy heroes you’re familiar with. During their first outing, they may fall in battle (and regret not saving more recently!), and whilst they will not return with any new goods, the experience will have taught them valuable skills that will improve their chances next time.  
‘Helper Bots’ are your robotic staff team. The MK III charts the latest iteration of this tech, increasing the artificial intelligence of this mechanical chap. We all knew that true AI technology would be created before CCTV – it was inevitable.  
The ‘Helper Bot’ has three duties; zapping Thieves who attempt to steal from your shop, picking up items that customers may have thrown to the floor, and restocking items back on the shelves. You can purchase several ‘Helper Bots’ to, well, help run your shop.  
Make a living for yourself in a tongue-in-cheek fantasy world
FEATURES
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*   Make a living for yourself in a tongue-in-cheek fantasy world  
*   Manage your own Shoppe, from ordering stock to setting prices  
*   Design your own Shoppe layout by ordering tables, shelves and weapon racks  
*   The world of Shoppe Keep reacts to your every Shoppe decision, including prices and stock quality  
*   Unlock new abilities and perks in the skill menu, including alchemy, harvesting, and the capability to own a grinder and a high tier stock. We’ll let you decide what to do with the grinder  
*   Use the ‘Helper Bots’ to collect items thrown down in disgust by customers, zap Thieves and restock items  
*   Create a Champion, select its class and send them out on grand adventures  
*   Arm yourself with a sword and magic spells to defend your Shoppe from cheeky Thieves and destructive Barbarians  
*   Maintain your Shoppe by using the hammer to repair furniture and the broom to sweep away dirt, as well as the occasional corpse  
*   The world cycles through 4 seasons, each featuring a most wanted item. Frost Resists potions sell best in Winter, for example.

Release date: May 20, 2016

Categories: Business Simulation, Shop Management, First-Person Perspective, Combat, Character Customization, Crafting, Resource Management, Single-player


- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $5.00 - $10.00
  - Reasoning: The evidence suggests that users find the game worth purchasing at a price around $10, especially when on sale. One user explicitly mentions the $10 price tag as a balancing factor for some negatives, indicating it as a fair price. Another user mentions picking up the game because it was on sale, implying that the sale price was more attractive. Additionally, a user states the game is worth every cent, supporting the idea that the price is fair. However, there is also mention of the game not being recommendable at its current price unless it is on sale for half or less, suggesting that the fair price might be lower than the current base price of $4.99.
- Playtime Metrics:
  - Game completion: 30.0h
  - Story completion: N/A
  - Session length: 9.0h
  - Endgame: 56.0h
  - Reasoning: The evidence provides several direct mentions of playtime. The first quote mentions 30 hours of playtime, which suggests a significant investment in the game. The second quote is more vague but still indicates a considerable amount of time spent. The third quote explicitly states a 9-hour session, which is a clear indicator of session length. The fourth quote mentions 56 hours, which is another indicator of extensive playtime. These quotes help to derive typical playtime metrics such as game completion, session length, and endgame playtime.
- Time-to-fun:
  - Summary: The game starts slow and can be tedious initially, but becomes more fun and engaging after players overcome the early learning curve and start expanding their shop.
  - Stance: Fun then drops
  - Anchor: Expanding the shop and mastering basic mechanics
  - Time to anchor: 1h 0m
  - Friction: Slow start; Tedious initial gameplay; Lack of clear tutorials; Repetitive tasks
  - Unlock drivers: Expanding the shop; Mastering basic mechanics; Increasing profits
  - Conditions: Patience to overcome initial slow pace; Willingness to learn through experimentation; Enjoyment of repetitive tasks for progression
- Player Archetypes:
  - Critical Veteran (no buy)
    - Motivation: Seeking high-quality and well-developed games.
    - Playstyle: Analytical and comparative, often looking for depth and value.
    - Experience: veteran
    - Purchase stance: no buy
    - Labels: old-school gamer
    - Reference games: Supermarket Simulator; Gas Station Simulator
  - Casual Simulator Fan (sale)
    - Motivation: Looking for relaxing and entertaining experiences.
    - Playstyle: Casual and laid-back, enjoying games in short sessions.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: simulator gamer
    - Reference games: N/A
  - Value-Conscious Gamer (deep sale)
    - Motivation: Seeking good value for money and willing to overlook flaws for a discounted price.
    - Playstyle: Flexible and willing to experiment with new games if the price is right.
    - Experience: familiar
    - Purchase stance: deep sale
    - Labels: patient simulator gamer
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Engaging and fun gameplay (weight 0.53): Players enjoy the gameplay, describing it as good, hectic, and fun. The game offers a long gameplay duration and is quite enjoyable.
- Unique and creative concept (weight 0.44): The game features a unique and humorous premise that players find whimsical and creative. This original idea sets it apart from other games.
- Charming presentation and graphics (weight 0.35): The game has a charming presentation with good graphics and music. Players appreciate the visual and auditory elements.
- Active developer support (weight 0.29): The developers are active, listen to the community, and provide frequent updates and patches, enhancing the game's quality and player satisfaction.
- Blends shop management and RPG (weight 0.29): The game uniquely combines first-person shop management with RPG elements, creating an interesting blend of genres.
- High potential and addictive (weight 0.25): Players see a lot of potential in the game, including possibilities for co-op. The gameplay loop is described as addictive.
- Customization and automation (weight 0.19): The game features customization options and allows for automation via robots, adding layers of strategy and management.
- Variety in customers and items (weight 0.12): The game offers a variety of customer types and items to sell, adding depth to the gameplay experience.
- Challenging and engaging combat (weight 0.12): The combat system is engaging and provides a good challenge, contributing to the overall enjoyment of the game.
- Good value for price (weight 0.12): Players feel the game is worth the price, especially when on sale, offering good value for the cost.
- Medieval fantasy setting (weight 0.11): The game is set in a medieval fantasy world, which adds to its unique charm and appeal.
- Interesting art and character styles (weight 0.11): The game features an interesting art style with cool character designs, contributing to its visual appeal.

Common complaints:
- Developer Abandoned the Game (weight 0.74): The developers have abandoned the game, shifting focus to other projects or sequels, leaving this game without necessary support and updates.
- Game is Extremely Buggy (weight 0.61): The game is plagued with numerous bugs, including game-breaking ones, which significantly affect the gameplay experience.
- Lack of Depth in Gameplay and Story (weight 0.29): The game lacks a deep and intricate plot, as well as substantial gameplay mechanics, making it feel shallow and unengaging.
- Clunky and Unoptimized Mechanics (weight 0.27): The game suffers from clunky execution, technical shortcomings, and poor optimization, affecting the overall experience.
- Poor and Confusing Tutorials (weight 0.24): The tutorials provided are not helpful and often just a guide book, making it difficult for players to understand the game mechanics.
- Slow Progression (weight 0.24): The game's progression feels very slow, which can make the gameplay experience tedious and unsatisfying.
- Confusing Pricing System (weight 0.15): The pricing system in the game is confusing and lacks feedback, making it tedious for players to understand.
- Empty and Lifeless Town (weight 0.11): The town in the game feels empty and lifeless, with characters lacking idle animations, making the environment feel dull.
- Limited End Game Content (weight 0.11): The game lacks end game content, causing the content to end quickly and leaving players with little to do.
- Limited Variety of Items (weight 0.1): The variety of items sold in the game is very limited, reducing the overall engagement and replayability.
- Repetitive Music (weight 0.1): The music in the game becomes repetitive over time, which can be monotonous for players.
- Unpredictable Furniture Placement (weight 0.1): Placing furniture in the game is unpredictable and can be frustrating for players.
- Aggravating Customer Behavior (weight 0.1): Customers in the game are aggravating and often make a mess, which can be annoying for players.

Gameplay feedback:
- Shop customization and expansion (weight 0.39): Players can customize and expand their shop layout, including designing the store and adding new furniture and displays.
- Dealing with thieves (weight 0.35): Managing a shop includes dealing with thieves, which can involve combat and magic to chase and combat shoplifters.
- Customer behavior and pricing (weight 0.31): Players need to handle different customer types, their behaviors, and set prices for goods, which affects sales and customer satisfaction.
- Shop management and selling goods (weight 0.3): The game primarily involves managing a shop, ordering and selling goods, and interacting with customers in a first-person perspective.
- Combat mechanics (weight 0.29): Combat includes dealing with thieves and barbarian attacks, with simple combat mechanics involved.
- Hiring adventurers and champions (weight 0.26): Players can hire and equip adventurers and champions for missions and quests, adding a strategic element to the game.
- Progression and unlockable features (weight 0.2): There is a progression system with specific items to unlock, including features and upgrade trees.
- Restocking, upgrades, and farming (weight 0.16): The game includes restocking items, upgrading the shop, and farming activities as part of the gameplay mechanics.
- Grinding aspects (weight 0.1): The game involves a certain level of grinding, which some players might find excessive.
- Skill tree system (weight 0.1): The game features a skill tree system with various perks that players can unlock and upgrade.

Performance notes:
- Performance and optimization issues (weight 0.34): The game suffers from poor optimization, leading to unstable performance and lag issues. These problems persist even on high-end equipment and can make the game almost unplayable on certain systems like Linux.
- Frequent game-breaking bugs (weight 0.33): Players encounter various bugs and errors, including save game bugs and physics glitches. These issues disrupt gameplay and can make the game unplayable at times.
- High system resource usage (weight 0.25): The game is resource-intensive, causing high memory usage and system overheating. This can lead to crashes and performance issues, especially on systems that do not meet the decent PC requirements.
- Menu and camera issues (weight 0.15): Players have reported issues with menu lag, broken scrolling on the main menu, and camera rotation problems. These issues, while not game-breaking, affect the overall user experience.
- Specific glitches and bugs (weight 0.12): There are specific glitches reported, such as customers getting stuck walking in place after purchase and skeletons stretching insanely after a lightning blast. These issues, while less frequent, significantly impact gameplay.
- Pricing system inconsistency (weight 0.06): The pricing system changes the prices of other items based on a percentage, which can lead to inconsistencies and confusion for players.

Recommendations:
- Repetitive, slow-paced gameplay (weight 0.11): The game is recommended for players who enjoy repetitive and slow-paced gameplay, indicating a niche appeal.
- More item variety needed (weight 0.07): Players request more variety in items, suggesting the current selection may be limited.
- Consider buying the sequel (weight 0.06): Some players suggest buying the second part of the game instead, implying it might be a better experience.
- Better game options available (weight 0.06): There are reportedly many better options for games, suggesting this game may not stand out in its genre.
- Wait for a sale (weight 0.06): Some players recommend waiting for a sale before purchasing the game, indicating concerns about its current price.
- Set price system needed (weight 0.06): There is a desire for a set price system, indicating potential issues with the current pricing mechanism.
- Customizable equipment wanted (weight 0.06): Players express a want for customizable equipment, suggesting a lack of personalization options.
- Faster day time progression (weight 0.06): Players suggest that the slow phases of the day time length should be cut in half, indicating pacing issues.
- Boycott the company (weight 0.06): Certain players express dissatisfaction with the company, stating they won't buy games from them in the future.
- Game recommendation (weight 0.06): Despite some criticisms, there are players who recommend the game.
- Recommendation of 'Recettear' (weight 0.06): Players suggest trying another game, 'Recettear', possibly indicating it as a better alternative.
- Recipe pages for items (weight 0.06): There is a suggestion for recipe pages for items, indicating a need for better crafting mechanics.

Other player notes:
No miscpoints

Emotions:
- Disappointment (weight 0.31): Players are disappointed due to the game's unfinished state, lack of polish, and developer abandonment. The graphics, audio, and mechanics are criticized for being simple, poor, and kludgy, leading to a lack of depth and repetitive gameplay.
- Frustration (weight 0.19): Frustration stems from the game's buggy and unfinished state, with players encountering glitches, crashes, and unpolished mechanics. Confusing gameplay elements, poor controls, and performance issues further exacerbate this frustration.
- Enjoyment (weight 0.14): Players enjoy the game's unique and engaging gameplay mechanics, finding it fun and addictive. The charming graphics and hectic gameplay contribute to a positive experience.
- Satisfied (weight 0.09): Players are satisfied with the game's engaging and fun gameplay mechanics. The variety of gameplay elements and the challenge of managing the shop contribute to a positive experience.
- Anger (weight 0.06): Anger is directed towards the developers for abandoning the game and focusing on a sequel without delivering promised content. Players feel the game is poorly managed and left in an unfinished state.
- Boredom (weight 0.03): Boredom sets in due to the game's slow progression and repetitive tasks. Players find the gameplay becomes tedious and boring quickly.
- Excitement (weight 0.03): Players are excited about the game's unique and humorous world. The engaging gameplay mechanics and frequent updates contribute to this excitement.
- Amusement (weight 0.02): Players are amused by the game's realistic customer behavior and humorous situations, such as heroes fleeing during barbarian attacks.
- Annoyance (weight 0.01): Annoyance is caused by the repetitive task of picking up items, which players find tedious.
- Contentment (weight 0.01): Players feel content with the game's ability to be played in the background and its relaxing gameplay loop.
- Excited (weight 0.01): Players are excited about the variety of gameplay mechanics and regular updates, which keep the game fresh and engaging.}