Info about HELLMART:

Official game description:
**KEY FEATURES**
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*   A blend of supermarket simulator and horror.
*   Strange customers and situations add variety to each playthrough.
*   Three different endings that depend on your choices.
*   Your actions matter: the fates of your customers depend on the decisions you make throughout the game.
**DAYTIME — ALMOST A NORMAL STORE**
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\- Hit your daily sales quota
\- Restock shelves
\- Keep the store and surrounding area clean
\- Work the register
\- DON’T BE RUDE TO CUSTOMERS
**IN THE EVENING — evil awakens. Get ready for its visit:**
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\- Watch the generator
\- Barricade the doors
\- Check the security cams
\- Buy supplies
\- Upgrade the store to survive
\- DON'T LET EVIL GET IN
**AT NIGHT**
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The Nightmare Begins.
\- Interact with late-night customers
\- Evil will try to trick you
\- Decide who to let in and who to leave to their fate
\- Your life depends on your actions
\- DON'T STEP OUTSIDE

Release date: Jan 28, 2026

Categories: Simulation, Horror, Survival, Multiple Endings, Choice-based Narrative, Resource Management, Store Management, Atmospheric Horror


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Interesting and unique gameplay mechanics (weight 0.74): The game's unique blend of simulation and horror genres was well-received. Players found the gameplay loop entertaining and the mechanics intriguing, with a good variety of activities and interactions.
- Enjoyable gameplay and atmosphere (weight 0.67): Many players found the game enjoyable overall, with smooth performance and a good atmosphere. The combination of horror elements and jumpscares was well-received, and the game was described as fun and engaging.
- Good value for price (weight 0.64): Many players felt that the game was reasonably priced for the content offered. The game's length was described as short but satisfying, and players felt they got their money's worth.
- Humor and character interactions (weight 0.56): Players enjoyed the game's sense of humor, particularly with custom product labels and funny customer interactions. Certain characters were well-liked and added to the overall enjoyment of the game.
- Good story and multiple endings (weight 0.54): The game's story was praised for being interesting and engaging. Players also appreciated the multiple endings and the consequences of different choices, which added to the game's replay value.
- Technical performance (weight 0.45): The game was noted for its smooth performance and lack of bugs. Players appreciated the well-optimized gameplay and smooth controls.
- Language support and accessibility (weight 0.09): The game was praised for its Turkish language support, making it accessible to a wider audience. Players appreciated the smooth and fluid gameplay experience.
- Potential for future updates (weight 0.08): Players noted that the game has potential for future improvements and updates. The developers were praised for listening to feedback and the game was seen as having a solid foundation for expansion.
- Desire for additional features (weight 0.03): Some players expressed a desire for additional features such as multiplayer, endless mode, and more items like medkits and shotguns. These suggestions indicate areas where the game could be expanded in the future.

Common complaints:
- Game feels like an extended demo (weight 0.95): Players report that the full game offers little beyond what was already available in the demo. This includes similar content, gameplay mechanics, and overall experience, leading to disappointment.
- Lack of replayability and content (weight 0.93): Many players feel the game lacks replay value due to its short duration and similarity to the demo. The game can be completed in a few hours, and there is little variation in gameplay or endings to encourage replaying.
- Story feels incomplete (weight 0.87): The narrative is criticized for being lackluster, confusing, and incomplete. Players report that the story lacks depth and leaves many plot holes and unanswered questions.
- Upgrades are inaccessible (weight 0.07): Several players mention that they couldn't earn enough in-game currency to unlock all the upgrades. This issue is compounded by the short duration of the game, which doesn't provide enough time to gather sufficient resources.
- Misleading store page (weight 0.06): The store page, including pictures and videos, is criticized for not accurately representing the actual game content. Players feel misled by the promotional materials.
- Technical bugs and issues (weight 0.06): Several technical issues are reported, including bugs with the shift key, softlock bugs preventing new games, and crashes after the publisher screen. These issues hinder the gameplay experience.
- Monster design is underwhelming (weight 0.05): The main monster is not perceived as a significant threat and its design does not evoke the intended emotions. Players find the monster to be goofy and not scary.
- Ineffective jump scares (weight 0.04): The jump scares are criticized for being constant, forced, and ineffective. Players find them to be loud and wannabe spooky, but ultimately not scary.
- Graphical issues (weight 0.03): The game's graphics are described as rough and bad. Players report that the visual quality does not meet their expectations.
- No consequences for actions (weight 0.03): Players report that there are no consequences for dying or making certain choices, which reduces the impact of player actions and decisions.

Gameplay feedback:
- Horror and survival elements (weight 0.53): The game integrates horror mechanics such as jumpscares, a dark atmosphere, and creepy sounds. Players must survive night shifts dealing with monsters and random events.
- Multiple endings and moral choices (weight 0.46): The game features multiple endings based on player interactions and choices, including moral dilemmas that affect the storyline. This adds replayability and depth to the narrative-driven gameplay.
- Upgrade and improvement system (weight 0.45): The game offers various upgrades and improvements that can be purchased in the shop. These upgrades enhance gameplay and provide unlockable content.
- Store management and simulation (weight 0.23): Players manage a store during daytime shifts, involving tasks like cleaning, stocking shelves, and interacting with customers. This simulator aspect is combined with horror elements for a unique experience.
- Secrets and Easter eggs (weight 0.07): The game includes cool secrets and Easter eggs to be discovered, adding a mystery aspect. Daily surprises and different encounters keep the gameplay engaging.
- Limited gameplay duration (weight 0.04): Some players note that the game can be completed without obtaining all upgrades, and the total gameplay spans seven days, which might feel short for some.
- Tension and uncertainty at night (weight 0.02): Nighttime gameplay involves high tension and uncertainty, as players must determine which customers are real and deal with potential threats.
- Lore and context through sticky notes (weight 0.02): Sticky notes in the game provide lore and context, enriching the narrative and giving players more background on the story.

Performance notes:
- Performance issues and bugs (weight 0.23): Many players reported various performance issues, including bugs, glitches, and crashes. These issues range from occasional lags and camera shakiness to severe frame drops and game freezes, significantly affecting the gameplay experience.
- Optimization problems (weight 0.2): Several reviews highlighted poor optimization, with players experiencing performance issues even with different resolution settings. This suggests that the game may not be well-optimized for various hardware configurations.
- Positive experience on Steam Deck (weight 0.02): A few players reported a smooth and enjoyable experience while playing the game on Steam Deck. This suggests that the game is well-optimized for this particular platform.

Recommendations:
- Mixed recommendations on purchase (weight 0.18): Players have varying opinions on whether to buy the game. Some highly recommend it, especially for fans of indie horror and simulators, while others suggest trying the demo first or waiting for a price drop.
- Suggestions for additional content (weight 0.11): Many players suggest adding more content such as different difficulty levels, Easter eggs, story expansions, and an endless mode. These additions are believed to enhance the gameplay experience.
- Demand for more gameplay variety (weight 0.03): Players express a desire for more days and locations to be added to the game, suggesting that additional variety in gameplay would be beneficial.
- Wait for updates or expansions (weight 0.03): Some players advise waiting for updates or potential expansions before purchasing the game, indicating that they believe future improvements will enhance the game's value.
- Anticipation for future content (weight 0.02): Players are looking forward to future content or sequels, indicating excitement and interest in the continued development of the game.
- Demo availability and full-game experience (weight 0.02): It is noted that if players haven't tried the demo, they are in for a full-game experience, implying that the demo provides a substantial preview of the complete game.
- Technical suggestion for better gameplay (weight 0.01): A suggestion is made to play the game in FHD resolution for smoother gameplay, indicating that higher resolution can enhance the gaming experience.

Other player notes:
No miscpoints

Emotions:
- Disappointment (weight 0.35): The game fell short of expectations due to its lack of significant differences from the demo, repetitive gameplay, and insufficient content. Many players found it too short, with a lack of depth in story and mechanics, and felt it was not worth the price.
- Enjoyment (weight 0.16): Players enjoyed the game for its unique blend of simulation and horror elements, finding it fun and engaging despite some shortcomings. The atmospheric and creepy visuals, along with entertaining gameplay loops, contributed to a positive experience.
- Excitement (weight 0.06): The game's mix of routine, decisions, and horror elements kept players engaged and looking forward to more. The interactions, events, and horror elements were particularly praised, along with the anticipation for future content.
- Positive (weight 0.06): Players found the game interesting and enjoyable overall, with some highlighting the polished final product and the fun of playing on Steam Deck.
- Frustration (weight 0.04): Players experienced frustration due to repetitive and boring gameplay, along with game crashes and technical issues.
- Negative (weight 0.04): The game received negative feedback for being too short, having a thin story, and experiencing bugs and technical issues like teleporting and stuttering.
- Hope (weight 0.03): Players expressed hope for the game's potential, including future updates, expansions, and sequels.
- Disappointed (weight 0.03): Players felt disappointed due to the lack of content and the game not meeting the expectations set by the trailer, along with the game being shorter than expected.
- Surprise (weight 0.02): Players were surprised by the game's price and unexpected encounters and events.
- Fear (weight 0.02): The game's dark atmosphere and scary elements, including 3D dizziness, induced fear in players.
- Confusion (weight 0.02): Players experienced confusion due to unclear game mechanics, such as not being able to buy the gun, and the game's story.
- Hopefulness (weight 0.02): Players are hopeful for future updates and features, suggesting potential improvements for the game.
- Excited (weight 0.02): Players are excited about the game's potential and future updates, still finding it fun and surprising with jump scares.
- Disgust (weight 0.01): Some players found certain aspects of the game cringe-worthy and out of place.
- Happiness (weight 0.01): Players expressed happiness with the game and the town, enjoying their overall experience.
- Boredom (weight 0.01): Players felt bored due to the lack of events and things happening in the game.
- Regret (weight 0.01): Some players regretted buying the game, feeling that it did not meet their expectations.
- Satisfaction (weight 0.01): Players felt satisfied as the game met their expectations and was considered worth the price.
- Appreciation (weight 0.01): Players appreciated the game's craftsmanship and the developers' responsiveness to feedback.
- Anger (weight 0.01): Players felt scammed and let down by the game's lack of content and high price, leading to anger.}