Info about Warhammer 40,000: Eternal Crusade:

Official game description:
Try the Free Demo – or buy the Full Game
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**Purchasing** 20,000 credits unlocks the Full Game and unleashes the banked progression you accumulate during the Free Demo as if you had always been on 3 X progression.  
Imperium is $100 of value at 50% off - regional pricing applies. That means if it's at a discount, it is more blood for the blood god. It adds 4 faction packs (DLCs) to customize your character with unique weapons and armour, the Champion Pack, the Zealot Pack, the Waaagh Pack and the Mael Dannan Pack.  
Squadron includes all classes in all factions, 3 X Progression and 25,000 Rogue Trader Credits.
About the Game
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Ever felt like you were born 39 millennia too early and might be the wrong species?  
Your sanctuary is here. Join the Eldar, Orks, Chaos or Space Marines, in the fiercest and most authentic Warhammer 40,000 battles ever realized in a massive online 3rd person shooter, earn hundreds of weapons and accessories drawn from 29 years of Warhammer 40,000 lore to customize and improve your characters in a deep progression system and craft your perfect warrior.  
Free expansions and updates ensure that the world evolves, new content gets added that everyone has access to, so you and your friends can enjoy the total and merciless carnage.  
Engage in melee, take to the air with a jump pack or fire into the fray from one of the turrets of a fully armed Predator tank. Combat in Eternal Crusade ranges from a personal clashing of Chainswords to truly epic warfare.  
Whether you’re in 60-player PVP or 5-player PVE, your squad must work together side-by-side or face death as you defend strongholds, or delve into the Underworld to cooperatively combat alien hordes of Tyranids.

Release date: Sep 23, 2016

Categories: Third-Person Shooter, Competitive Multiplayer, Cooperative Multiplayer, Character Progression, Character Customization, Real-time Combat, Vehicle Piloting, Objective-Driven Combat


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Enjoyable Core Gameplay & Potential (weight 0.36): Players found the game's core mechanics and gunplay genuinely fun and entertaining, especially during initial play sessions. Many reviewers recognized immense potential for the game to evolve into something great, often highlighting its visual appeal and initial concept as reasons for their high hopes despite existing flaws.
- Authentic Warhammer 40K Experience (weight 0.35): The game was highly praised for successfully capturing the grimdark atmosphere, detailed lore, and visual aesthetic of the Warhammer 40,000 universe. Reviewers appreciated the faithful art assets, character models, and the recreation of large-scale 40k battles, affirming its authenticity to the source material.
- Active & Transparent Development (weight 0.14): The development team was commended for its openness, frequent communication, and engagement with the community through livestreams and forums. Players appreciated the regular updates and the team's willingness to actively solicit and implement community suggestions, indicating strong ongoing support.
- Strong Melee & Ranged Combat (weight 0.12): Reviewers enjoyed the fast-paced, skill-based combat system, highlighting both effective ranged gunplay and an engaging melee mechanic. The melee combat, described with a rock-paper-scissors dynamic, combined with tactical suppression fire for teamplay, provided a satisfying combat experience.
- Fair Monetization & Customization (weight 0.09): The game received significant praise for its consumer-friendly monetization model, specifically a loot box system that cannot be purchased with real money, avoids duplicates, and provides transparency. Additionally, players enjoyed the deep character customization options available for loadouts and cosmetics.
- Unique Ork Faction Experience (weight 0.07): The Ork faction stands out with its distinctive 'Orky' chat, tougher enemies, and the dynamic WAAAGH!!! mechanic that builds during matches. Players particularly enjoyed the camaraderie and humor found within the Ork community, making it a fun and unique casual shooter experience.
- Agile Eldar Faction Gameplay (weight 0.06): The Eldar faction offers a distinct agile playstyle, characterized by slim hitboxes, high stamina, and rapid movement, making them elusive targets. Their weapons boast high accuracy and fire rate, while their vehicles are noted for their speed and ability to strafe, providing unique tactical advantages.

Common complaints:
- Game Failed Core Promises (weight 1): Players overwhelmingly report that the game fundamentally failed to deliver on its ambitious promises, particularly the open-world MMO experience akin to Planetside 2 in the Warhammer 40k universe. Instead, it released as an incomplete, 'alpha-state' lobby shooter, leading to widespread accusations of false advertising, feeling defrauded by developers, and a profound sense of betrayal for early backers who paid significant amounts for a product that never materialized. The core vision for a persistent, lore-respecting 40k warfare was never realized, resulting in a product that doesn't capture the desired atmosphere.
- Poor Optimization & Instability (weight 0.5): The game suffers from severe and persistent technical issues, including poor optimization, leading to low frame rates, lag, and frequent crashes, even on high-end systems. Players report unstable performance, glitches, and freezes that hinder playability, indicating the game was released prematurely and never fully polished.
- Game Abandoned & Unplayable (weight 0.43): A critical issue is the complete abandonment of the game by its developers, leading to server shutdowns that render the game unplayable. This is exacerbated by the lack of options for private servers, leaving players unable to access a product they purchased, and confirming the game's official demise.
- Widespread Faction & Class Imbalance (weight 0.38): The game suffers from significant and inconsistent balance issues across factions and classes. Specific complaints highlight Eldar being inconsistently powerful, Chaos having overpowered weapons like autocannons, and Loyalist Space Marines feeling underwhelming or disorganized, while Orks also struggle with specific weaknesses and lore inaccuracies. This leads to frustrating gameplay and a lack of competitive fairness.
- Clunky & Unbalanced Combat (weight 0.2): The combat system, both ranged and melee, is widely criticized for feeling stiff, unimpactful, and lacking the responsiveness of modern games. Melee combat is frequently cited as overpowered and dominant, often devolving into button-mashing, and enabling melee classes to easily overwhelm multiple ranged opponents.
- Flawed Map Design (weight 0.15): The game's maps are widely criticized for poor design, often being too small, overly defensive, or lacking diversity. Many maps create frustrating navigation, favor specific classes or defensive strategies, and contribute to chaotic, tactical-less gameplay.
- Excessive Wait Times (weight 0.07): Players frequently experience frustratingly long queue times for matches and extended loading screens, which significantly disrupt the gameplay experience and contribute to player attrition.

Gameplay feedback:
- Diverse Factions and Classes (weight 0.3): The game features four distinct factions (Space Marines, Chaos Space Marines, Eldar, Orks), each with unique weapons, vehicles, and sub-factions. Players can choose from various classes like snipers, assault, and support within these factions, enhancing gameplay diversity.
- Free-to-Play Monetization Model (weight 0.22): The game is free-to-play, granting access to all races, though certain content like jetpack classes are restricted to a 20€ premium purchase. Progression for F2P players is slower, and an in-game store with microtransactions offers items, including a loot box system for random gear, using both earned and paid currencies.
- Large-scale Objective-based PvP (weight 0.22): The game is a Warhammer 40K multiplayer online shooter featuring large-scale battles, some accommodating up to 60 players across four factions. Gameplay is objective-based, focusing on capturing territories, fortresses, and strategic points, often in a Conquest-like mode, despite operating through a lobby system.
- Deep Character Progression System (weight 0.15): Players progress their characters through a leveling system and an advancement tree, earning points to unlock upgrades, new equipment, and extensive loadout customization options. This includes aesthetic armor pieces and specific items like grenades, focusing on personalization rather than direct stat bonuses.
- Cooperative Tyranid PvE Mode (weight 0.07): The game offers a cooperative Player vs. Environment (PvE) mode where small groups of five players fight against Tyranids. This mode features a series of missions across different areas with various objectives to complete.
- Extensive Warhammer 40K Arsenal (weight 0.04): The game features a wide array of classic and iconic Warhammer 40,000 weaponry, enhancing the game's authenticity. This includes various Bolter types, plasma guns, heavy weapons like Lascannons, and numerous melee options such as Chainswords, Power Fists, and different Power Swords.
- Integrated Vehicle Gameplay (weight 0.04): Vehicles are integrated into gameplay, serving as vital transports and mobile spawn points for players, adding a strategic layer to battles. The game also features combat vehicles like tanks equipped with autocannons and larger siege guns.

Performance notes:
- Post-Launch Performance Improvements (weight 0.07): While the game launched with significant issues, it later received substantial performance optimization patches that noticeably improved gameplay. Additionally, some players found success by manually tweaking game .ini files, using launch commands, or forcing the game process to real-time to alleviate stuttering and freezing.
- Inconsistent Server Stability (weight 0.05): Players experienced erratic server stability, including high ping on regional servers and being randomly swapped between different geographical server regions (e.g., EU and US). This led to inconsistent latency and a poor online experience for many.
- Hardware-Specific Performance Variances (weight 0.03): Some players with specific hardware configurations (e.g., GTX 1070 and i7-6700k) reported maintaining stable 60 FPS across various settings and resolutions. This indicates that performance stability could be highly dependent on the individual system setup.
- Uncontrollable Vehicle Physics (weight 0.02): Players found vehicle control to be problematic, describing them as floating and difficult to steer. Vehicles would often perform unpredictable movements, such as 180-degree turns, without driver input, making them frustrating to use.

Recommendations:
- Strongly advise against purchase (weight 0.41): The vast majority of feedback vehemently advises against buying the game in its current state, citing numerous issues such as being buggy, unoptimized, incomplete, and not worth its price point. Many feel the game is a waste of time and money, suggesting alternatives or a drastically reduced price.
- Niche appeal, better 40K alternatives (weight 0.2): The game's appeal is largely limited to the most dedicated Warhammer 40K fans, and even many of them are disappointed. Reviewers consistently point to other Warhammer titles like Space Marine, Dawn of War, or Space Hulk: Deathwing as superior and more complete experiences.
- Recommend waiting for improvements (weight 0.07): Many players advise holding off on purchasing, suggesting to monitor the game's progress over several months or a year. The hope is that future updates will address current issues and bring the game to a recommendable state.
- Still in Early Access state (weight 0.06): Players frequently state that the game, despite being officially released, feels incomplete and more akin to an Early Access or beta product. They advise waiting until the developers deliver on promised features and a truly finished game.
- Hopes for multiplayer survival (weight 0.04): Some reviewers recommend the game primarily out of a desire to see its multiplayer community grow and sustain itself. They believe a larger player base could lead to more frequent matches and further developer investment.
- Better suited as Free-to-Play (weight 0.03): Some players argue that the game's current content and polish level are more aligned with a Free-to-Play model rather than its premium price point. They suggest that players interested in trying it should consider a F2P account first.
- For tolerant, team-focused players (weight 0.03): A small segment of players recommends the game for those who enjoy cooperative teamwork with friends and are willing to tolerate its current 'testing phase' issues, including bugs and balance problems.
- Ultimately, player's decision (weight 0.02): Some reviewers refrain from making a definitive recommendation, emphasizing that the decision to purchase should be based on individual judgment given the game's mixed reception and issues.
- Try via Garrison server first (weight 0.02): Players are advised to experience the game on the Garrison server to get a feel for the gameplay and make an informed decision before committing to a purchase.

Other player notes:
- Unfulfilled 40k IP potential (weight 0.13): Despite a promising concept and the strong Warhammer 40k license, the game largely failed to deliver on player expectations for an engaging MMO, particularly for fans hoping for a '40k Planetside 2.' Even positive reviews acknowledged significant flaws, indicating a widespread sense of missed opportunity.
- Gameplay improvement suggestions (weight 0.04): Players offered specific suggestions for enhancing gameplay, such as the introduction of an AI mode. There were also detailed discussions around specific mechanics like 'smart pistols' and alleged aimbot use, alongside appreciation for customizable controls.

Emotions:
- Disappointment (weight 0.35): This emotion primarily stems from unfulfilled promises, unrealized potential, and the game's unfinished state, especially concerning features like an open world. Compounding this were server shutdowns, technical issues such as poor optimization and balance problems, and developer abandonment or poor decisions.
- Frustration (weight 0.27): Players felt frustrated by server shutdowns without private server options, resulting in a wasted game concept and financial loss. Persistent technical issues like poor optimization, bugs, lag, and unresponsive developers, coupled with gameplay problems like hacking and balance issues, further contributed to this sentiment.
- Anger (weight 0.13): Anger arose from a strong perception of being scammed or lied to by developers, who were seen as dishonest, exploitative, and incompetent. This was often tied to broken promises, aggressive monetization practices, and the game's abandonment after players had invested time and money.
- Satisfaction (weight 0.06): Satisfaction came from the game's unique core gameplay, particularly the massive team battles in the Warhammer 40K universe, which provided an enjoyable and non-monotonous experience. Positive aspects like the loot box system, sufficient content, and developer communication also contributed.
- Enjoyment (weight 0.03): This emotion was caused by engaging core gameplay elements such as melee combat, shooting, and character customization, alongside immersive elements like music, voiceovers, and special effects. The unique faction functions and cinematic moments, particularly for Warhammer 40K fans, created a fun experience.
- Sadness (weight 0.03): Sadness was primarily linked to the game's ultimate failure, its abandonment, and the subsequent server shutdowns, leading to its 'death'. There was a profound sense of loss over the game's unfulfilled potential and its slow fading from memory.
- Nostalgia (weight 0.02): Nostalgia stemmed from fond memories of playing the game in the past, remembering it as a 'cool' or favorite Warhammer title despite its flaws. This included missing the game's good ideas and specific, memorable in-game conflicts.
- Regret (weight 0.02): Regret was felt due to investing money, time, and belief in a project that ultimately failed to deliver on its promises and remained incomplete. Players expressed feeling that their support was a mistake, as the game did not meet their initial expectations.
- Excitement (weight 0.02): Excitement was generated by the game's potential for massive, chaotic battles within the rich Warhammer 40K universe, and the thrill of overcoming difficult odds. Adherence to the lore and the promise of a unique experience also fueled this anticipation.
- Joy (weight 0.02): Joy was experienced through personal enjoyment of the game, including successful roleplaying and the immense pleasure of achieving victory against extreme challenges. Some also found joy in the game exceeding expectations, proving to be a fun and 'not crap' Warhammer 40K title.
- Confusion (weight 0.01): Confusion arose from baffling aspects like the disproportionately high cost of cosmetic items compared to the game's overall price. Changes in leadership, the removal of promised features during development, and the discrepancy between the game's flaws and its largely positive reviews also caused bewilderment.
- Hope (weight 0.01): Hope was present regarding the game's future, anticipating planned features like an open world and ongoing improvements from the developers. There was a belief in the game's potential to evolve and become a better experience.
- Critical (weight 0): This emotion reflects a detailed assessment of the game's core issues, highlighting its fragmented design, shallow content, and problematic monetization strategies. It conveys an analytical perspective on what fundamentally hindered the game's quality.
- Disgust (weight 0): Disgust was expressed by early supporters (founders) who felt strongly let down by the game's overall development direction and its ultimate outcome. This indicates a deep dissatisfaction with how the project evolved.
- Helpfulness (weight 0): This emotion was driven by a desire to assist new players by providing comprehensive information, guidance, and tips. It aimed to improve their initial experience and understanding of the game.
- Engagement (weight 0): Engagement stemmed from players actively enjoying and participating in the game's strategic elements and cooperative group play. This highlights a positive interaction with the game's core mechanics and social features.
- Concern (weight 0): Concern was expressed over the game's precarious future and its current state, suggesting a belief that it urgently required a drastic overhaul. This sentiment often referenced successful revitalization efforts seen in other major online games.
- Boredom (weight 0): Boredom resulted from a lack of stimulating or challenging gameplay experiences, specifically citing uninteresting victories for one faction due to the perceived low quality or skill of opposing players. This indicates a desire for more engaging competition.}