Info about The Blood of Dawnwalker:

Official game description:
Eclipse Edition
===============
The Eclipse Edition includes:
• The Blood of Dawnwalker (full game)
• Digital World Compendium
• Digital Soundtrack
• Digital Comic Book
About the Game
==============
14th-century Europe. Bloody conflicts sweep the lands, and the Black Death comes for the survivors. It's a moment of weakness - and that's all they needed. Vampires seize their opportunity to walk out of the shadows and claim what they've been denied for centuries: freedom, and the power that comes with it. Other creatures of the night follow their lead. Legends turn into reality, and history as we know it will never be the same.
You play as Coen, a young man turned into a Dawnwalker, forever treading the line between the world of day and the realm of night. Fight for your humanity or embrace the cursed powers to save your family. Whatever your choice, the question stands: is your soul worth the lives of those you love?
Experience and shape the plot the way you want. Embark on the quest to save your family, or swear revenge on your sire and destroy everyone standing in your way. Discover ancient secrets lurking in the valley. Rush in head first or risk taking time to prepare. Go alone or search for friends and forge unlikely alliances.
Experience two different gameplay loops, offering distinct abilities to choose from, mysteries to uncover, and varying ways to achieve your goals. Experiment with different approaches and discover how the world reacts to your actions.
Every action - and inaction - shapes the world around you. Your family’s days are numbered, and every time you take on a quest, time moves forward, compelling you closer to the end. Choose carefully whom to help and whom to leave behind. You will not have time for everyone. The world waits for no one. And neither does the villain.
Defy gravity, become a brutal force of nature, and use your supernatural skills as a vampire. Or raise your sword, and employ powerful magic to take on opponents as a human. Experiment and adapt as your form changes during the day and night; each has its strengths and weaknesses.
Venture through the hand-crafted open world and discover all it has to offer. Roam through the lush forests, the vast plains, the treacherous swamps, the steep mountaintops, and the medieval settlements. Explore forgotten ruins, find remnants of an ancient civilization, and uncover truths that should probably remain hidden.
Experience the beginning of a brand-new saga built with love for the role-playing genre. Immerse yourself in a visually stunning world powered by the next-gen Unreal Engine 5.

Release date: Sep 2, 2026

Categories: Action RPG, Open-World Exploration, Choice-based Narrative, Time-based Mechanics, Day/Night Cycle, Parry-focused Combat, Vampire Protagonist Theme, Multiple Endings

Feature scans:
- MTX: score 10; verdict: Fair / Pure (No MTX Evidence); summary: The provided reviews contain no evidence of microtransactions, pay-to-win mechanics, gacha, loot boxes, or any real-money in-game shop. The only complaints are about the base purchase price and subjective story/emotional engagement, which are explicitly excluded from the monetization audit. The game appears to be a standard one-time purchase with traditional expansion DLC.
- Proton/Linux: score 35; verdict: Minor tweaks required; summary: The game shows mixed Linux/Proton compatibility. While some users report smooth performance and no crashes, others encounter crashes with Proton 9 and suggest the need for hacks or launch arguments. Overall, the game appears playable with minor tweaks, but not without some friction.
- Steam Deck: score 75; verdict: Broken on Steam Deck; summary: The game suffers from widespread technical issues including 30fps cutscenes, poor optimization, lack of PS5 controller support, and crashes. On Steam Deck, it is not officially supported and requires proton hacks, leading to a subpar experience with potential instability.

- Hardware Profile:
  - Summary: Performance reports are mixed across all hardware cohorts, with both smooth experiences and significant stuttering, frame drops, and optimization complaints.
  - Sample size: 590 (42% coverage)
  - Audience skew: Review sample is heavily weighted toward Windows PCs with 10GB+ VRAM.
  - Windows 12-15GB VRAM / 16-31GB RAM (mixed, 195 reports): Users report a split: some enjoy high frame rates on high settings, while others experience severe stuttering, frame drops, and poor optimization even on capable hardware.
  - Windows 8-11GB VRAM (mixed, 127 reports): Mixed feedback: some players get smooth performance at 1080p/1440p, but others report stuttering, low FPS, and DLSS/frame generation issues.
  - Windows <8GB VRAM (mixed, 77 reports): Reports vary from solid performance on medium/high settings to severe FPS drops, crashes, and unplayable stuttering, with some recommending external scaling tools.
  - Windows 12-15GB VRAM / 32GB+ RAM (mixed, 68 reports): Opinions are divided: some find the game well-optimized and smooth, while others face stuttering, low frame rates, and poor optimization requiring settings tweaks.
  - Windows 16GB+ VRAM / 32GB+ RAM (mixed, 57 reports): Even on high-end hardware, feedback is mixed: some report excellent performance, but others encounter stuttering, frame drops, and the need for DLSS/frame generation to playable.
  - Windows 16GB+ VRAM / 16-31GB RAM (mixed, 46 reports): Users report a mix of smooth gameplay and performance issues, including frame drops, stuttering, and the need for upscaling, with some noting poor optimization for the hardware.
  - Caveats: 590 of 1410 reviews expose hardware metadata.; Review sample is heavily weighted toward Windows PCs with 10GB+ VRAM.
Feature extractions:
- Community Price:
  - Community fair range: $40.00 - $50.00
  - Reasoning: The community overwhelmingly rejects the $70 AAA price point due to bugs, performance issues, and content length. Specific price suggestions cluster around $45-50, with $50 still considered borderline. The fair base-game price range is therefore estimated at $40-50 USD, reflecting a significant discount from the current full price.
- Playtime Metrics:
  - Game completion: 40.0h
  - Story completion: N/A
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The 40-hour quote is the only explicit total playtime that suggests a full playthrough, supporting gameCompletion. The other quotes report early playtime (2.4 and 2.8 hours) but do not indicate completion. No evidence exists for story completion, session length, or endgame, so those metrics are null.
- Time-to-fun:
  - Summary: The game starts with a steep combat learning curve that frustrates some players, but once the blocking and parrying mechanics click, combat becomes satisfying and the game becomes fun. Performance issues and a lengthy tutorial add early friction, but the core enjoyment emerges after mastering the combat system.
  - Stance: Clicks after
  - Anchor: Combat system clicks
  - Time to anchor: N/A
  - Friction: combat learning curve; performance stuttering after tutorial; long tutorial; lack of health potions; damage sponge enemies
  - Unlock drivers: mastering blocking and parrying; getting used to combat; after initial battle; after tutorial
  - Conditions: if you enjoy KCD-style combat; if you have a high-end GPU; if you get past the tutorial; if you accept the time-progression mechanic; if you are willing to learn the combat; if you like Witcher 3
- Player Archetypes:
  - Classic RPG Story Seeker (buy)
    - Motivation: Story, world-building, and classic RPG immersion
    - Playstyle: Thorough exploration, exhaustive dialogue, multiple playthroughs
    - Experience: veteran
    - Purchase stance: buy
    - Labels: Witcher fan; old school RPG lover; story-driven; thinking man's RPG player
    - Reference games: The Witcher; Gothic; Fallout New Vegas; Vampire: The Masquerade Bloodlines
  - Performance-Conscious Skeptic (deep sale)
    - Motivation: Smooth performance and fair price
    - Playstyle: Tweaks settings, monitors FPS, tests hardware
    - Experience: familiar
    - Purchase stance: deep sale
    - Labels: N/A
    - Reference games: N/A
  - Combat Mechanics Enthusiast (buy)
    - Motivation: Engaging combat mechanics and challenge
    - Playstyle: Focuses on combat, uses controller, increases difficulty
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Chivalry; For Honor


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Game is fun and engaging (weight 0.37): The overall gameplay experience is highly praised for being fun, engaging, and having high replayability. Players are thoroughly enjoying their time with the game.
- Story is engaging and intriguing (weight 0.28): Players consistently praise the story for being captivating, well-written, and immediately hooking. The narrative is a standout feature that draws players in from the start.
- Combat is fun and satisfying (weight 0.26): Reviewers find the combat enjoyable, challenging, and satisfying, with responsive and fluid mechanics. It is often compared favorably to other action RPGs.
- Strong Witcher 3 vibes (weight 0.2): The game is frequently compared to The Witcher 3, with players noting similarities in world, atmosphere, and writing. This is seen as a positive, evoking nostalgia and high expectations.
- Graphics are beautiful and impressive (weight 0.13): The visual presentation is consistently praised for its beauty, art direction, and overall quality. Players find the graphics eye-catching and pleasant.
- Voice acting is excellent (weight 0.11): Voice acting is highlighted as a strong point, with believable and well-delivered performances. Players consider it solid to phenomenal.
- No bugs or crashes encountered (weight 0.11): Many players report a smooth experience with no bugs, crashes, or performance issues. This contributes to a positive overall impression.
- Choices matter in game (weight 0.07): Players appreciate that decisions have real weight and consequences, making them think before acting. This adds depth and replayability.
- Soundtrack is excellent (weight 0.06): The music and sound design are praised for fitting the theme and enhancing the atmosphere. The soundtrack is often compared to The Witcher 3's.
- Dialogue options are meaningful (weight 0.06): Players find dialogue choices to be impactful, with many possibilities and consequences. The options are well-written and affect character outcomes.

Common complaints:
- Optimization is poor (weight 0.2): The game is widely criticized for poor optimization, with players experiencing bad performance, FPS drops, and stuttering even on decent hardware. This is a major issue that affects playability.
- Movement feels clunky and janky (weight 0.18): Players consistently report that movement is clunky, stiff, and janky, with issues like stuttering, abrupt starts and stops, and delayed controls. This affects the overall feel of the game, especially in a large open world.
- Character animations are stiff (weight 0.11): Animations are frequently criticized as stiff, robotic, and unnatural, with poor lip syncing and voice acting further hurting immersion. This makes characters feel lifeless.
- FPS drops and stuttering (weight 0.11): Players experience FPS drops in heavy areas and constant stuttering, even at high settings. This performance issue is widespread and detracts from the experience.
- Controller bugs and broken support (weight 0.11): There are various controller bugs, including broken support, random input switching, and issues with running and walking. These bugs severely hamper gameplay for controller users.
- Cutscenes locked at 30 FPS (weight 0.1): Many players are annoyed that cutscenes are locked to 30 FPS, which feels jarring and inconsistent with the rest of the game. This is a common complaint that affects immersion.
- Controls feel janky and outdated (weight 0.08): Controls are often described as janky, clunky, and outdated, with issues like running feeling off and overall controller experience being bad. This affects both movement and combat.
- PS5 controller not supported (weight 0.07): PC players report that the PS5 controller is not recognized, with no adaptive triggers or even basic button icons. This is a significant issue for players who prefer PlayStation controllers.
- Game feels rough around edges (weight 0.07): Overall, the game is described as unpolished and clunky, with rough edges and a lack of refinement. This general sentiment is echoed across many reviews.
- Running randomly turns into walking (weight 0.04): A specific movement bug causes the character to randomly stop running and switch to walking, which is frustrating and breaks the flow of movement. This is reported by multiple players.
- Game is unplayable for some (weight 0.04): A few players describe the game as virtually unplayable due to the combination of performance issues, bugs, and clunky controls. This is a severe criticism that indicates major problems.

Gameplay feedback:
- Time is a core resource (weight 0.32): The game uses time as a limited resource, forcing players to prioritize activities and quests. This creates pressure and requires strategic planning about what to do first and what to skip.
- Directional combat system (weight 0.18): Combat is based on directional attacks, blocks, and parries, requiring players to attack and defend from specific angles. This system is compared to games like Kingdom Come: Deliverance and For Honor.
- Choices have consequences (weight 0.14): The game features a choice-driven narrative with dialogue options and multiple endings. Player decisions significantly impact the story and character outcomes, making choices feel meaningful.
- Day and night cycle (weight 0.13): The game features a day and night cycle that affects gameplay and available activities. The protagonist is human by day and a vampire by night, with supernatural powers at night.
- Time tied to quests (weight 0.13): Time progression is linked to quest completion and dialogue choices, with the main quest being timed. Exploration itself does not advance time, allowing free exploration without pressure.
- Parry-focused combat mechanics (weight 0.11): The combat heavily emphasizes parrying, including the ability to parry multiple enemies at once. The system includes hit, parry, and dodge mechanics, making it a central part of gameplay.
- Vampire protagonist theme (weight 0.09): The game is a vampire game where the main character is a Dawnwalker, human by day and vampire by night. This duality is a central mechanic and theme.
- RPG with open world (weight 0.09): The game is described as a story-driven, open-world RPG with RPG elements. It features a large world requiring exploration, built with Unreal Engine 5.
- Combat mix of games (weight 0.08): Combat is described as a mix of Witcher 3 and Kingdom Come: Deliverance, combining directional elements with RPG combat. Some also compare it to For Honor's directional system.
- Combat quality praised (weight 0.06): Reviewers praise the combat as top-tier, challenging, responsive, and rewarding. It is described as intuitive, fun, and playable, with swordplay being a key feature.
- Skill tree and crafting (weight 0.06): The game includes a skill point system, skill tree, inventory, and crafting mechanics. Upgrades cost time, adding another layer to the time management system.
- Duelist mode available (weight 0.03): The game offers a duelist mode for combat and a duelist difficulty preset. This provides players with a focused combat experience option.
- Main character named Coen (weight 0.03): The protagonist is named Coen, a character central to the game's story. This is a specific detail mentioned by reviewers.
- Combat simple at start (weight 0.02): The combat is described as simple and sword-based at the start, but it may become more complex. This suggests a learning curve for players.
- Gothic vibes in movement (weight 0.02): Movement can feel slightly like something out of Gothic, giving the game gothic vibes. This is a niche comparison noted by some reviewers.
- Side missions and activities (weight 0.02): The game has a largely open world with menial side tasks, side missions, and activities. This adds to the open-world experience but may feel repetitive.

Performance notes:
- Performance varies widely by system (weight 0.27): While some players report flawless performance on ultra settings, others struggle with stuttering and low FPS, suggesting performance is highly dependent on specific hardware configurations.
- Stuttering and frame pacing issues (weight 0.27): Many players report constant stuttering, micro-stutters, and inconsistent frame rates, especially during cutscenes, even on decent hardware. This points to optimization problems affecting smoothness.
- Optimization needs improvement (weight 0.19): Many players feel the game needs optimization updates, citing poor performance and demanding requirements as areas that could be improved.
- Runs well on ultra settings (weight 0.16): A significant number of players report excellent performance on ultra settings, with high FPS and no stuttering, especially on high-end systems.
- Cutscenes locked at 30 FPS (weight 0.15): Several players note that cutscenes are hard-locked to 30 FPS, which feels jarring compared to gameplay frame rates. This is a common complaint affecting the cinematic experience.
- Performance on 4K ultra settings (weight 0.12): Players report mixed results at 4K ultra, with some achieving 60+ FPS with DLSS and others experiencing drops below 60 FPS.
- DLSS and frame generation issues (weight 0.12): Players report that DLSS can cause blurriness, graphical glitches, or crashes, and frame generation may not work correctly or is required for stable performance.
- FPS drops in specific moments (weight 0.11): Players experience occasional FPS drops, sometimes severe (down to 13 FPS), particularly in cutscenes or rich environments, which can hinder gameplay.
- DLSS quality mode performance (weight 0.11): Players using DLSS Quality mode report varying FPS, from 60 to over 100, depending on resolution and hardware, indicating mixed results.
- No performance issues reported (weight 0.09): A subset of players report no bugs, stutters, or crashes, indicating that performance issues are not universal and may depend on system configuration.
- Poor optimization on high-end GPUs (weight 0.09): Even with top-tier graphics cards like the RTX 4090 and 5080, some players experience low FPS and poor performance, indicating the game is not well optimized for high-end hardware.
- High system requirements (weight 0.08): The game is very demanding, requiring a strong GPU and high-end hardware to run smoothly. Some players note that even a 4090 struggles in certain areas.
- Performance acceptable on mid-range GPUs (weight 0.07): Some players with mid-range GPUs like the RTX 4050, 4060, and 5070 Ti report acceptable performance, especially with settings adjustments.
- Optimization issues on specific GPUs (weight 0.06): Some players with high-end GPUs like the 4090 and 5080 report poor optimization, while others with similar hardware have no issues.
- Game demanding but playable (weight 0.05): While the game is demanding, some players find performance acceptable with appropriate settings, such as medium or high with upscaling.
- Performance issues in cutscenes (weight 0.04): Some players experience FPS drops or stuttering specifically during cutscenes, which can be distracting and affect immersion.
- Frame generation helps but has problems (weight 0.04): Frame generation can improve performance, but some players report it has significant issues, such as visual artifacts or crashes.
- Performance issues not universal (weight 0.04): Some players note that performance issues reported by others are not experienced by them, suggesting variability across systems.
- Game runs well on laptops (weight 0.03): A few players report smooth performance on laptops, including older or cheaper models, contradicting the high system requirements.
- Crashes during cutscenes or DLSS (weight 0.03): A few players report crashes when entering cutscenes or toggling DLSS, which can disrupt gameplay.

Recommendations:
- Recommended for Witcher fans (weight 0.18): A significant number of reviewers suggest the game for fans of The Witcher series, citing similar themes and gameplay. This comparison is a common selling point.
- Game highly recommended overall (weight 0.17): Many reviewers strongly recommend the game, praising it as a must-play. This positive sentiment is widespread across multiple clusters.
- Cannot recommend until patched (weight 0.12): Several reviewers withhold their recommendation until technical issues are fixed, particularly optimization and combat problems. This indicates current instability.
- Wait for updates and patches (weight 0.12): Many advise waiting for future updates to improve performance and fix bugs before purchasing. This cautious approach reflects concerns about the game's current state.
- Price not justified currently (weight 0.1): Some reviewers feel the game is overpriced for its current condition, recommending against buying at full price. Others suggest waiting for a sale.
- Requires good PC hardware (weight 0.04): Reviewers note that a decent PC is necessary to enjoy the game properly, implying high system requirements. This may be a barrier for some players.
- Worth full price (weight 0.04): A few reviewers believe the game justifies its high price, considering it a worthwhile investment. This contrasts with those who advise waiting for discounts.
- Controller recommended for play (weight 0.03): Some reviewers suggest using a controller for a better experience, possibly due to combat or controls. This is a practical tip for players.

Other player notes:
- Frequent Witcher 3 comparisons (weight 0.44): Many reviews compare the game to The Witcher 3, noting shared DNA, mechanics, and atmosphere. Some say it improves on the formula, while others see it as a worthy successor.
- Combat compared to KCD (weight 0.2): The combat is frequently compared to Kingdom Come: Deliverance, often mixed with Witcher 3 elements. Reviewers note similarities in swordplay and overall feel.
- Former CDPR developers involved (weight 0.14): The game is the debut from Rebel Wolves, a studio founded by former CD Projekt Red staff, including The Witcher 3's director. This is a major point of interest and expectation.
- High price concerns (weight 0.1): The game's price is considered high, especially given its current state. Some reviewers feel it is overpriced for what it offers, comparing it unfavorably to AAA titles.
- Lack of Russian localization (weight 0.08): Several reviews mention the absence of Russian language support, which is a significant issue for Russian-speaking players. This is a common complaint.
- Lack of ultrawide support (weight 0.06): The game lacks ultrawide support in cutscenes and dialogue, which is a drawback for players with ultrawide monitors. This is a specific technical complaint.
- Built on Unreal Engine 5 (weight 0.06): The game is developed using Unreal Engine 5, which is noted in several reviews. This is a technical detail that some players consider important.
- Combat similar to For Honor (weight 0.05): Some reviewers compare the combat system to For Honor, noting similar mechanics with some differences. This is a notable point for players familiar with that game.
- Turkish language support included (weight 0.04): The game includes Turkish language support, which is appreciated by Turkish-speaking players. This is a positive point for that audience.
- New studio's first game (weight 0.04): The game is the first release from a new studio, which is seen as impressive by some reviewers. This is a point of praise for the developer.

Emotions:
- Frustration (weight 0.23): Players are frustrated by widespread technical problems, including severe performance issues, stuttering, and FPS drops even on high-end hardware. Movement and controller support are also major pain points, with clunky controls, unresponsive inputs, and bugs that break gameplay. The time-limited quest system and combat issues like damage sponge enemies and unresponsive blocking further compound the frustration.
- Satisfaction (weight 0.14): Players feel satisfied when the game runs smoothly on their hardware, with stable frame rates and no crashes or bugs. The combat is often praised as responsive, weighty, and rewarding, especially when executing parries. The engaging story, well-crafted world, and meaningful choices also contribute to a positive experience.
- Disappointment (weight 0.11): Disappointment stems from poor optimization, constant stuttering, and technical issues that undermine an otherwise interesting concept. Many players expected more from the developers of The Witcher 3, but found outdated graphics, clunky controls, and a lack of polish. The 30 FPS cutscenes, missing features like HDR and PlayStation button prompts, and the game not living up to its price tag also fuel this emotion.
- Enjoyment (weight 0.1): Players enjoy the game due to its engaging combat, which is often described as fun, weighty, and responsive. The story, world-building, and atmosphere are also highly praised, with many drawing comparisons to The Witcher 3. The time management mechanic and the depth of choices add to the overall enjoyment.
- Excitement (weight 0.09): Excitement is driven by the immersive story and world that hook players from the start. The combat is fluid and fun, and the game's atmosphere and vampire powers are captivating. Many players are eager to continue playing, with some calling it a potential game of the year.
- Appreciation (weight 0.03): Players appreciate the well-crafted story, memorable characters, and the meaningful choice and consequence system. The world feels alive and detailed, and the time mechanic adds urgency without being frustrating. The game's atmosphere, writing, and combat are also highly valued.
- Love (weight 0.03): Players love the game for its overall quality, including the story, combat, and atmosphere. It fulfills a long-awaited desire for a good vampire open-world RPG. The directional combat and the game's systems are particularly praised.
- Annoyance (weight 0.02): Annoyance arises from minor but persistent issues like the torch turning off frequently, black screen transitions, and awkward movement controls. The time system can also be bothersome, especially when upgrades or dialogues consume time. Lock-on issues and frame hiccups further irritate players.
- Interest (weight 0.02): Interest is sparked by the unique time management mechanic that adds a fresh spin to the RPG genre. The story is engaging, and the combat system, reminiscent of For Honor, is a refreshing change. The living world and potential for replayability also pique curiosity.
- Admiration (weight 0.02): Players admire the game for its stunning visuals, impressive world-building, and high-quality writing. The level of choice and consequence is exceptional, and the game is considered a masterpiece by some. The developers' craftsmanship, especially for a first independent game, is highly respected.
- Intrigue (weight 0.01): Intrigue is driven by the compelling story and the innovative time-based decision-making system. The opening hours present meaningful choices with limited time, making every decision feel significant. The world-building and vampire mechanics also add to the intrigue.
- Concern (weight 0.01): Concern is raised by the game's performance issues, which may worsen later in the game, and the steep price for the current state. The time mechanic creates pressure to complete everything, and some players worry about missing content. Motion sickness from visual glitches is also a concern.
- Relief (weight 0.01): Relief comes from finally getting a good vampire game after a long wait, with satisfying swordplay and a well-designed protagonist. The game runs well on some systems, and the time management is balanced, providing enough time without feeling rushed. Lowering settings can also fix many issues.
- Anticipation (weight 0.01): Anticipation is fueled by the intriguing world and story, with players eager to dig deeper. The combat, while needing some adjustment, shows potential to become something special. Players look forward to future playthroughs and seeing how the game evolves.
- Amazement (weight 0.01): Amazement is expressed at the game's quality, which exceeds expectations. The combination of unique mechanics, high replay value, and overall polish is seen as miraculous. Players are impressed by the game's ability to deliver a 10/10 experience.
- Hope (weight 0.01): Hope is centered on the potential for performance issues to be patched and the game to be optimized. Players believe the game could become a 'banger' with improvements. There is also hope for good side stories and continued support from the developers.
- Frustrated (weight 0.01): This emotion is specifically tied to the 30 FPS cap in cutscenes, which breaks immersion and is painful to watch. Performance issues on high-end hardware, including frame drops and non-functional frame generation, are also major sources. Clunky controls and camera problems add to the frustration.
- Curiosity (weight 0.01): Curiosity is sparked by the meaningful choices and the interesting time mechanic. Players are eager to see how their decisions impact the story and world. The open world and the potential for different outcomes also fuel curiosity.
- Surprise (weight 0.01): Surprise comes from the game running well on modest hardware and the prologue being unexpectedly decent. The story is interesting and surprising, and the game defies initial expectations. Players are pleasantly surprised by the overall experience.
- Happiness (weight 0.01): Happiness is derived from the game exceeding expectations and being fun to play. The story, combat, and skills are all enjoyable, and the vampire mode is a highlight. Players feel pure joy from playing a good story-driven game again.}