Info about Infinite Lives:

Official game description:
Explore infinite possibilities with INFINITE LIVES - where superhumans and subhumans fight for control of the ultimate shared universe! Bursting into the 3rd dimension brings new powers with unprecedented freedom, as a combat system perfected by wrestling flies to new heights. An ambitious control system supercharges EVERY button, creating a spectrum of abilities that are easy to enjoy yet difficult to master.
Create your own origin story, as you try to survive in a city dominated by supernatural violence and discover who you really are. Develop powers that make you MORE than human, or lose the spirit that makes you LESS than human - in a vicious cycle that never ends! Find your place among hundreds of other heroes and villains, each trying to rule the world with their own unique powers. Fight over every corner of the map to secure it for your chosen cause, as allegiances change as often as your costume! The city's dozens of locations are filled with hundreds of fully interactive weapons and destructible scenery to add to the action.
Upon discovering every character's secret identity, you can make the world you own by saving your changes in the editor. You can then blow off steam in "Fight Scenes" - where you decide WHO fights WHERE and with WHAT! And when it's time to roam back into the city, you'll have the privilege to start each new life fine-tuned to your liking with more and more options unlocking infinite possibilities:
*   Choose from hundreds of heroes & villains or create your own!
*   Enjoy 2 games for the price of 1 when super-humans become sub-human!
*   Trade blows with a sophisticated combat system inspired by wrestling!
*   Mix & match dozens of different powers attached to EVERY button!
*   Explore a gigantic map that takes you from the city to the stars!
*   Arm yourself with hundreds of fully interactive weapons!
*   Crash into fully interactive furniture & scenery - including animals!
*   Enjoy the action from a wide variety of cinematic camera angles!
*   Express yourself with multiple choice dialogue to write your own story!
*   Fine tune the options to make each new adventure different to the last!

Release date: Nov 27, 2025

Categories: Action Sandbox, Open-World Exploration, Beat 'em up, Superhero, Wrestling-themed RPG, Character Customization, Zombie Survival, Roguelite


- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $9.99 - $14.99
  - Reasoning: The reviews show mixed value perception around the current $14.99 price. One player says the game is not really worth it unless using mods, and another explicitly advises waiting for a sale. Another notes that MDickie games go on sale frequently, which suggests the community sees full price as somewhat high. However, a fan says the game is fun and worth the money, supporting the current price as acceptable for dedicated players. Together this points to a fair base-game range near $10 to $15, with many players preferring the lower end or a discount.
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: 3.5h
  - Session length: 1.0h
  - Endgame: N/A
  - Reasoning: One reviewer states the story can be completed in 3-4 hours, so storyCompletion is set to 3.5 hours. Multiple reviewers describe playing for about an hour, supporting a typical sessionLength of 1 hour. There is no clear evidence for exact game completion or endgame hours, so those metrics are null.
- Time-to-fun:
  - Summary: Reports conflict: some players find immediate conditional dumb fun, while others report tedium or emptiness after four hours. The strongest progression claim is that the game starts to shine only after completing a playthrough and unlocking everything, though controls, camera, and learning-curve friction slow that path.
  - Stance: Clicks after
  - Anchor: After completing a playthrough and unlocking everything
  - Time to anchor: N/A
  - Friction: Bigger learning curve than the developer's other games; Slow, clunky controls and erratic camera; Unskippable mid-combat NPC dialogue and cutscenes; Random deaths that derail long sessions; Painstaking unlock process for full character customization; Story mode overwrites character data
  - Unlock drivers: Completing a playthrough; Unlocking everything
  - Conditions: Completing a playthrough and unlocking everything; Not getting jumped; Liking Wrestling Empire; Patience for a bigger learning curve than the developer's other games; Tolerance for slow, clunky controls and erratic camera
- Player Archetypes:
  - MDickie Franchise Loyalist (buy)
    - Motivation: To experience the latest MDickie game and support the developer's evolving sandbox formula.
    - Playstyle: Dives into the new title, compares it with earlier MDickie games, and enjoys the familiar chaotic systems.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Old School; Wrestling Empire
  - Chaotic Emergent Storyteller (buy)
    - Motivation: To generate unpredictable, absurd, and memorable emergent stories through repeated runs.
    - Playstyle: Embraces random events, roleplays bizarre character arcs, and replays to see how each run differs.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Old-School Progression Purist (sale)
    - Motivation: To build a character through clear, structured progression rather than random roguelike runs.
    - Playstyle: Prefers a straightforward career loop with classes and activities, and dislikes low meta progression or reliance on overpowered runs.
    - Experience: veteran
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: Old School
  - AI-Averse Modder or Refunder (no buy)
    - Motivation: To avoid or remove generative AI assets and hold the game accountable for disclosure and ethical production.
    - Playstyle: Inspects AI art and soundtrack provenance, uses mods to hide unwanted assets, and may refund or avoid buying on ethical grounds.
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- High Praise for MDickie Fans (weight 0.32): Longtime fans consider this the best or one of the best MDickie games, often comparing it favorably to Wrestling Empire. The familiar charm and improvements resonate strongly with those who love the developer's style.
- Overwhelmingly Positive Player Reception (weight 0.3): Many reviewers describe the game as great, amazing, or outstanding, with strong affection for the overall experience. This broad positivity spans both casual praise and detailed appreciation.
- Hilarious and Fun Sandbox (weight 0.28): The game is widely praised for being funny, enjoyable, and amusing, often providing laughter through its absurd emergent moments. Reviewers highlight that the humor and fun are central to the experience.
- Chaotic Emergent Storytelling Sandbox (weight 0.23): The sandbox freedom leads to unscripted, personal stories and spontaneous creativity that make each playthrough unique. Players love the lived-in world, random encounters, and dramatic moments that arise from the chaos.
- Superpowers and Transformation Abilities (weight 0.23): Reviewers enjoy gaining superpowers, using multiple powers, and experiencing unpredictable transformations. These abilities add to the chaotic fun and make the player feel powerful.
- Zombies and Extra Lives Systems (weight 0.18): The inclusion of zombies, the ability to return as a zombie, and the extra lives mechanic that forces retirement are standout features. These systems add unique twists to the gameplay loop.
- Weapons and Combat Variety (weight 0.18): A variety of weapons like SMGs and rifles, along with expanded moves and counters, make combat feel great and punchy. The combat system enables impressive moves and spontaneous creativity.
- Fun Concept and Good Gameplay (weight 0.18): The underlying idea of the game holds promise, and the gameplay is rated as good or solid. Many find it fun to play despite any flaws.
- Memorable Absurd Moments (weight 0.16): Specific absurd events like a character named Bondage tying up the player or using a laser gun in a tech store create memorable, funny stories. These moments exemplify the game's unpredictable charm.
- Visual and Audio Quality (weight 0.15): Graphics are rated good, audio very good, and the AI-made music is catchy and funny. While not central, these elements contribute positively to the experience.
- Rich Character and Fight Editor (weight 0.13): The ability to create entire rosters, set up 1v1 fights or large battles, and unlock a full editor is highly appreciated. This feature extends the game's longevity and creative potential.
- Hero, Villain, Civilian Roles (weight 0.13): Players enjoy the freedom to choose to be a hero, villain, or civilian, and the sandbox allows for diverse goals such as map control. This role-playing flexibility is a key part of the game's appeal.
- Infinite Replayability and Longevity (weight 0.13): Reviewers report playing for 30+ hours and note that no two runs are similar, making it hard to put down. The game time is described as 'to infinity and beyond'.
- Great Value for Full Price (weight 0.13): The game is considered worth full price, with a massive amount of content and features that meet or exceed expectations. It is recommended for purchase.
- Minor Bugs and Fine Performance (weight 0.12): Bugs are reported as minor, and PC requirements are decent with a workable game size. The game performs well enough for extended play.
- Forgiving Difficulty and No Grind (weight 0.1): The game is described as the most forgiving in the series, with no grind and a difficulty that involves significant brain usage. This makes it accessible while still engaging.
- Mod Support Enhances Chaos (weight 0.08): Mods allow for even more chaos and the creation of custom heroes and villains. The community values the flexibility that modding brings to the sandbox.
- Best Since Wrestling Empire (weight 0.08): Several reviewers consider this the best MDickie game since Wrestling Empire, highlighting improvements and the developer's continued creativity.
- Unique Story Progression and Endgame (weight 0.08): The story progression and endgame are described as unique and really fun, with dramatic moments emerging from desperation. This adds depth to the sandbox experience.
- AI Assets a Non-Issue (weight 0.07): Some reviewers note that AI-generated assets are not central and can be ignored, while others find the AI music amusing. This does not detract significantly from the overall experience.

Common complaints:
- Lack of content and direction (weight 0.95): Reviewers feel the game has very little content, no clear direction, and becomes boring after a few hours. Many describe it as unfinished and lacking incentive to progress.
- Confusing progression and mechanics (weight 0.68): The game lacks explanations for core systems, such as how to get powers, how to escape submissions, and how to interact with NPCs. Many mechanics feel random and poorly explained.
- Unbalanced and unfair combat (weight 0.55): Combat is completely unbalanced, designed for the player to get beaten up or run away. Getting knocked down often leads to a death loop, and the player is frequently ganged up on.
- AI-generated assets undisclosed (weight 0.54): The game contains AI-generated images and other assets that are not disclosed on the Steam page or in the game, leading to disappointment and accusations of lack of integrity.
- Horrible camera system (weight 0.45): The camera is widely criticized for being clunky, having bad angles, moving without input, and causing nausea. Many consider it the worst camera in any third-person action game.
- Unresponsive and clunky controls (weight 0.35): Controls are described as unacceptable, funky, and hard to get used to, leading to miss-clicks and frustration. PC controls are particularly bad without a controller.
- Overall regression from past titles (weight 0.31): Many fans feel this game is a regression from the developer's previous work, with the 3D games being severely lacking compared to the 2D classics. It is considered the worst entry in the series.
- AI-generated music in menu (weight 0.3): Many reviewers criticize the use of AI-generated music in the main menu, describing it as soulless, unlistenable, and breaking the charm of the game.
- Character data loss and bugs (weight 0.22): Players report losing all created characters (60-70 wiped) and experiencing game-breaking bugs such as character deletion and data overwrites. These issues severely impact the experience.
- NPCs and dialogue annoyances (weight 0.17): Dialogue cuts away from actions, is repetitive and unskippable mid-combat, and NPC behavior is random and frustrating. Talking to NPCs is often boring and nonsensical.
- Lack of customization options (weight 0.17): Character customization is limited at the start, powers cannot be customized, and relationships, base, and teams are locked until far enough in the game.
- Cannot change keybindings (weight 0.16): There is no option to change keyboard or controller keybinds without mods, which is a significant oversight for PC players.
- Zombies mode locked behind superheroes (weight 0.15): Players must complete the superheroes mode to unlock zombies, which is frustrating due to the mode's length and difficulty. The combination of zombies and superheroes feels hasty and lazy.
- Faction and relationship issues (weight 0.14): The game forces relationships onto the player, and factions kick the player out for trivial reasons like not delivering a folding chair to the moon. This feels arbitrary and annoying.
- Editor not accessible or functional (weight 0.13): The editor is not usable even after purchasing the full game, and unlocking it requires beating the game, which feels impossible for many. This leads to frustration and wasted effort.
- Poor performance and instability (weight 0.12): Bugs, occasional instability, and game-breaking issues cause frustration and detract from the experience.
- Minor bugs present (weight 0.09): Some reviewers mention minor bugs that detract from the overall polish but are not game-breaking.
- Random character transformations (weight 0.07): Characters transform at random times without button press, which is disorienting and poorly implemented. The sleep button being the same as the transform button is a huge oversight.
- Controller/keyboard input issues (weight 0.07): With an Xbox controller connected, the game shows keyboard layout and won't switch to controller, causing confusion and control problems.
- Mobile subscription criticized (weight 0.04): The mobile subscription model is described as stupid and gross, adding to the negative reception of the game.

Gameplay feedback:
- Wrestling-inspired combat system (weight 0.28): Combat uses a wrestling-inspired system with strikes, grapples, environmental interactions, and submissions. Players can grab opponents, pop off heads, and use weapons.
- Superhero sandbox with powers (weight 0.28): The game lets players gain superhuman abilities and play as custom superheroes in a superhero simulation. It includes a superheroes mode and a superhuman form unlockable.
- Zombies included as key feature (weight 0.27): Zombies appear as enemies, and there is a dedicated zombies mode that unlocks after completing superheroes mode. Players can also return as a zombie after dying.
- Factions: heroes, villains, civilians (weight 0.2): The game includes factions such as civilians, villains, and heroes, with alliances and faction-based conflicts. Players can join factions and influence territory control.
- Custom characters with abilities and factions (weight 0.18): Players can create or customize characters, choose from various characters, and assign powers, relationships, and factions. Character creation and roster customization are supported.
- Keyboard and controller support (weight 0.17): The game supports keyboard and controller controls with configurable key bindings and camera options. It also supports two controllers for local multiplayer.
- Editor unlocked by beating game (weight 0.17): The game editor is locked and requires completing the game to unlock. Once beaten, players can unlock everything and use the editor for fight scenes.
- Territory control and turf wars (weight 0.17): Players fight over territory to control the city, with map control tracked by percentage. Each turf has a leader; defeating them gains the turf, and players can take over the map for their team.
- Multiple lives and roguelike elements (weight 0.14): The game features an extra lives system, second life mechanic upon death, and forced retirement. Multiple lives give a roguelike edge, and death can cause the game to restart.
- Open-world sandbox with emergent events (weight 0.13): The game is an open-world sandbox action adventure with many potential storylines and emergent events. Players can wander around, fight NPCs, and roleplay as hero, villain, or civilian.
- Superpowers and weapons system (weight 0.13): Superpowers are a core mechanic, with abilities like laser guns, Wolverine claws, and punch-based attacks. Weapons can be used but functionality is inconsistent.
- Mod support and Steam Workshop (weight 0.12): The game supports mods, including mods to hide AI-generated soundtracks and art. Steam Workshop is not yet deployed but mod support exists for chaos and character creation.
- Relationship system and dialogue options (weight 0.11): The game includes a relationship system inferred through NPC interactions, and players can select dialogue options. Dialogue interrupts current actions and cannot be skipped.
- Health, needs, and survival mechanics (weight 0.11): The game includes health regeneration, hunger system (cut from previous version), and piss/poop needs. Sleeping in beds and healing pods help recovery.
- Transformation ability with permanence (weight 0.1): The game includes transformation abilities that can be permanent and unpredictable. The sleep and transform buttons share the same control.
- Crossover with other games (weight 0.1): It is a crossover combining Hard Time 3, Wrestling Empire, and Old School in one map. It is a 3D combination of mechanics from Extra Lives and Super City.
- Story mode and progression (weight 0.1): The game has story progression and an endgame, but the story can be completed in 3-4 hours. There is a straightforward story that allows players to come up with their own.
- NPC behavior and quests (weight 0.09): NPCs give quests, and failing to do them results in being kicked out of the faction. NPCs can switch between friendly and hostile behavior, and may enter rooms to support allies.
- Vehicles and travel options (weight 0.09): Players can use motorcycles for travel, but vehicles are considered not good enough for finding zombies. There is a moon area where a horse can be seen.
- AI-generated assets in game (weight 0.09): The game features AI-generated images on walls and contains two AI assets. Mods can be used to hide AI-generated soundtracks and art.

Performance notes:
- Xbox Controller Layout Issue (weight 0.05): When an Xbox controller is connected, the game persistently displays keyboard prompts and does not switch to controller icons. This forces players to refer to keyboard controls despite using a gamepad.
- Decent PC Requirements (weight 0.04): The game's system requirements are considered reasonable and not overly demanding for modern PCs. This allows a wide range of players to run the game without high-end hardware.
- Technical Instability and Bugs (weight 0.04): The game suffers from various technical issues, including bugs and occasional instability. These problems can disrupt gameplay and affect the overall experience.

Recommendations:
- Recommended for MDickie fans (weight 0.32): Fans of MDickie or Mat Dickie games will likely enjoy this title, with some calling it the best MDickie game ever or a masterpiece.
- Mixed recommendation for newcomers (weight 0.15): Newcomers expecting a cohesive, realistic, fair experience will be let down, and the game is mainly for those already familiar with the developer's style.
- Not recommended for most (weight 0.14): A number of reviewers explicitly advise against buying the game, with one glad that not many people bought it and others saying it is not worth buying.
- Positive recommendation (weight 0.13): Many reviewers simply recommend the game, with one stating they would save the world again, indicating a strong positive experience.
- AI usage concerns (weight 0.13): Some reviewers cannot fully recommend the game due to its use of AI-generated content, though others say it should not deter buyers.
- Good value at full price (weight 0.11): Several reviewers find the game worth its full price, with one noting that if you can get past the jank and rage-inducing design choices, it is fun and well worth $15.
- Janky controls and design flaws (weight 0.1): The game's funky controls and rage-inducing design choices can frustrate players, and some do not recommend it unless fixed.
- Sandbox fun with imagination (weight 0.08): The game is enjoyable if you have the imagination to play along and appreciate a sandbox experience with many potential storylines.
- Wait for a sale (weight 0.07): Some reviewers advise waiting for a discount before purchasing, either because they are unsure about the price or want a better deal.
- Casual and humorous experience (weight 0.07): Suitable for those wanting a simple, funny, casual gaming moment, and it can be played just to kill people for mindless fun.
- Step in right direction (weight 0.04): At least one reviewer sees the game as an improvement and recommends it as a step forward.
- Better on mobile (weight 0.04): One reviewer finds the game easier to play on mobile devices.
- Mod support for major changes (weight 0.04): Only recommended for players interested in using mods to make massive changes to the game.
- Not for older players (weight 0.04): One reviewer explicitly does not recommend the game to anyone over the age of 30.
- Suitable for teens and adults (weight 0.04): The game's content is considered appropriate for teenage and adult audiences.

Other player notes:
- Comparisons to Other MDickie Games (weight 0.5): The game is frequently compared to other MDickie titles like Wrestling Empire, Super City, Extra Lives, Hard Time, and Old School, often favorably but sometimes unfavorably. These comparisons highlight both strengths and areas where the game falls short.
- Criticism of AI-Generated Assets (weight 0.43): Multiple reviewers criticize the game's use of AI-generated art, music, and posters, with some demanding disclosure. This is a significant and frequent complaint across clusters.
- Overall Rating and Quick Summary (weight 0.24): The game is rated 6.5/10 with good graphics and gameplay, bad audio, and easy difficulty. It has some lore and is suitable for teens and adults.
- Positive Reception as MDickie Game (weight 0.18): Many reviewers consider this a typical or top-tier MDickie game, with some calling it the best since Wrestling Empire. It meets expectations for fans of the developer.
- Mod Support Enhances Experience (weight 0.1): The game supports mods, which some players use to improve their experience, such as making themselves overpowered. Mod support is seen as a positive feature.
- Graphics Criticized but Fun (weight 0.1): While graphics are not a strong point, reviewers still find the game enjoyable. This suggests that gameplay outweighs visual shortcomings.
- Future Updates and DLC Interest (weight 0.1): The game is still receiving regular updates, and some reviewers would buy DLC expansions or play more with mod support and quality-of-life updates. This shows ongoing engagement.
- Frequent Sales and Low Review Count (weight 0.1): The game goes on sale frequently and has a low number of reviews on Steam. This may indicate limited visibility or a niche audience.
- Simplistic Gameplay and Easy Difficulty (weight 0.09): The game is described as simple with easy difficulty and average grind. This appeals to some but may lack depth for others.
- Regression Compared to 2D Games (weight 0.08): Reviewers feel the 3D games lack the best parts of the 2D games and consider this a regression in most aspects except feature count. This is a common disappointment.
- Editor Access Issues (weight 0.07): The editor is a paid unlock but requires completing the game to access, and buying the full game does not grant access. This has frustrated some players.
- Support for 3D Direction (weight 0.07): Reviewers believe MDickie should prioritize PC games with the 3D style and that other games could benefit from the 3D format. There is enthusiasm for this direction.
- Story Length and Learning Curve (weight 0.07): The story can be completed in 3-4 hours, and the game has a bigger learning curve compared to other MDickie games. This may affect replayability and accessibility.
- Developer Responsiveness and Experience (weight 0.07): The developer replies to emails quickly and has been around for a long time, which is appreciated. This is a positive note about support.
- Praise for Feature Combination (weight 0.05): Reviewers appreciate the unique combination of features that larger companies cannot replicate. This is seen as a standout aspect of the game.
- Audio Quality Criticized (weight 0.05): The audio, particularly the AI-generated music, is rated bad by some reviewers. This aligns with the AI criticism.
- Missing World Simulation Elements (weight 0.04): The game lacks world simulation and news segments between matches that were present in Wrestling Empire. This omission is noted as a drawback.
- Technical Issues and Bugs (weight 0.04): Some players report bugs and a need for patches, affecting their enjoyment. One reviewer played three hours and can tolerate another hour before quitting until bug patches.
- Content Missing from Other Versions (weight 0.04): Content present in the mobile and Switch versions is missing from this version, leading to complaints. This version feels incomplete to some.
- Unfavorable Comparisons to Other Superhero Games (weight 0.04): The game is compared unfavorably to DCUO and City of Heroes, which the reviewer found unsatisfying due to limited power systems and linear gameplay. This suggests the game may have similar issues.

Emotions:
- Frustration (weight 0.52): Players are frustrated by poor controls, camera issues, and lack of customizable keybinds that make gameplay tedious. Progression is often blocked by unfair difficulty, random deaths, and being kicked from factions for not completing arbitrary tasks. Losing character data and being forced to grind to unlock the editor add to the frustration.
- Disappointment (weight 0.48): Disappointment stems from the use of undisclosed AI-generated assets, which many feel cheapens the game and breaks the charm of the developer's usual style. The game is also seen as a regression compared to previous titles, with missing features and unbalanced execution. Many expected more from the developer and found the final product lacking.
- Amusement (weight 0.18): Players find amusement in the absurd and chaotic gameplay, such as bizarre NPC behavior, ridiculous superpowers, and unexpected emergent stories. The janky nature of the game often leads to hilarious situations that players enjoy sharing. Even the AI-generated content can be so bad it's funny.
- Enjoyment (weight 0.13): Enjoyment comes from the sandbox superhero gameplay, the ability to gain powers and cause chaos, and the emergent storytelling. The game offers a unique blend of wrestling, superpowers, and zombies that players find fun and replayable. The usual MDickie charm and humor contribute to a great experience.
- Annoyance (weight 0.13): Annoyance is caused by frustrating mechanics like the coughing revive, camera problems, and unfair faction kicks. Random transformations and NPC behavior also irritate players. The need to constantly find healing spots and redo progress adds to the annoyance.
- Fun (weight 0.11): Players have fun with the game's unique story progression, overpowered powers, and mod support. Despite flaws, the core gameplay loop is enjoyable and provides dumb fun. The ability to goof around and become unstoppable adds to the entertainment.
- Anger (weight 0.09): Anger is directed at the developer for using AI, charging for an unfinished game, and showing a lack of integrity. Players are also angry about unchangeable controls, unfair gang-ups, and the game being a cash grab. The bullying of the developer over AI assets also sparks anger.
- Excitement (weight 0.07): Excitement comes from using powerful abilities like Wolverine claws and super speed to become a killing machine. Players look forward to updates and DLC that will expand the game. Winning tough fights and capturing locations also generates excitement.
- Love (weight 0.07): Players love the game for combining two previous games into one, offering a wealth of content and fun. Despite clunkiness, the humor and overall experience make it amazing. The game is seen as enjoyable and perfect in many aspects.
- Satisfaction (weight 0.05): Satisfaction is derived from accomplishing specific goals, such as creating custom rosters or brutal finishers. The game met expectations for some after a long wait. Overall ratings are positive, with good graphics and audio.
- Disgust (weight 0.05): Disgust is felt towards the AI-generated menu music, which is described as soulless and unlistenable. The mobile subscription model is also seen as gross. Terrible gameplay and controls add to the disgust.
- Appreciation (weight 0.05): Appreciation is for the emergent storytelling and freedom in the chaotic sandbox. The game is considered the developer's best since Wrestling Empire. Players recognize the love put into the game.
- Dislike (weight 0.04): Dislike is due to bad PC controls, a poor camera, and starting powerless. The AI title screen music and poster also contribute to the negative impression.
- Joy (weight 0.04): Joy comes from playing a childhood game mixed with other titles in 3D, laughing a lot while playing. The game shines after unlocking everything. The nostalgic and humorous elements bring joy.
- Confusion (weight 0.04): Confusion arises from chaotic gameplay with no predictability and a confusing map. Players often have no idea what to do at the start. The lack of direction leads to a confusing experience.
- Dissatisfaction (weight 0.04): Dissatisfaction is caused by limited character customization at the start and imbalanced superhero stats that make heroes easily defeated by normal humans. These issues detract from the overall experience.
- Stress (weight 0.04): The game can be stressful at times, likely due to its chaotic and challenging nature. Some players find the overall experience stressful.
- Rage (weight 0.02): Rage is induced by design choices that feel unfair, such as superhuman characters being randomly deleted and replaced. These rage-inducing mechanics frustrate players deeply.
- Hate (weight 0.02): Hate is expressed towards the game, particularly its AI menu music. The overall experience is strongly disliked by some.
- Boredom (weight 0.02): Boredom sets in after a few hours when there is nothing to do and endless wandering. The long unlock method for zombies also contributes to boredom.}