Info about Battleplan:

Official game description:
Take command of entire divisions and fight in some of the war's largest battles. Battleplan is a unique real-time strategy game that simulates massive month-long battles with hundreds of thousands of troops second by second, day by day. You give high-level orders, then watch your officers and companies carry them out autonomously.
**Create elaborate plans**
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Create elaborate, multi-step and multi-unit plans intuitively by directly drawing on the map. Employ varied tactics such as defence in depth, counterattacks, planned withdrawals and more. Perform preparatory bombardments before large set-piece attacks, then split the division to capture multiple objectives.
**Realistic army**
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Each division is realistically modeled with headquarters, regiments, battalions and companies. Watch your infantry, tanks, engineers, anti-tank guns, artillery and scouts work together and perform tasks autonomously. Customize the entire chain of command and order of battle of your entire army. Combine divisions into corps, or split units down to companies. Requisition and upgrade units throughout the campaign. Hire and fire officers for your divisions. Listen to their advice - or don't! Keep your officers alive so they gain veterancy (and quirks).
**Massive battlefields**
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Fight across thousands of kilometers modeled using real-world geographic data. Each road, town, forest and swamp is exactly where they are in real-life. Place your artillery on the high-ground by examining real-world elevation maps.
**Real-time missions**
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Each mission is simulated second-by-second, allowing you to pause, play in real-time or fast-forward at will. Mission lengths range from one week to a month.
**Master logistics**
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Starve the enemy by cutting their supply lines. Fuel your advance by capturing supply depots. Pull back when your units run low on supplies. Supply is realistically simulated, with terrain dictating supply flow.
**Win the war**
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Play 10+ massive historical battles set on World War II specifically in  the Western Front, from 1944 onward. Upgrade your divisions with new attachments and promote officers. Let wounded divisions rest and recuperate. Gain powerful air support assets such recon, fighter-bomber and heavy bomber aircraft.
**Relive history**
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Learn real-world history by examining geo-tagged historical photos and videos where they were taken in real-life.

Release date: Oct 12, 2026

Categories: Real-time Strategy, Operational-level Combat, Command Delay System, Supply Line Management, Military Simulation, World War II Setting, Historical Strategy, Pausable Real-time Combat

Feature scans:
- Proton/Linux: score 40; verdict: Unverified Linux instability; minor friction; summary: Only one relevant review is available. It reports that the game consumes all available RAM and crashes after brief play, with the user unsure whether Linux is the cause. No Proton version, launch option, native port, anti-cheat, or workaround details are provided, and there is no corroborating evidence. The Linux/Proton compatibility picture remains largely unverified with one possible stability issue.

- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: 1.5h
  - Endgame: N/A
  - Reasoning: The reviews do not provide an explicit total completion time or story completion time. One reviewer reports a crash after about 60 minutes of playtime, another reports a crash 2 hours into a mission, and a Japanese review states satisfaction after a little over 1 hour. These reports indicate continuous play sessions of roughly 1–2 hours, so sessionLength is approximated as 1.5 hours. No evidence supports gameCompletion, storyCompletion, or endgame, so those metrics are null.
- Time-to-fun:
  - Summary: The game becomes fun after players get past its buggy and confusing tutorials; many are blocked by crashes, missing buttons, and unclear instructions, but those who succeed find strategic depth.
  - Stance: Clicks after
  - Anchor: Getting past the tutorials
  - Time to anchor: N/A
  - Friction: Tutorial bugs prevent progression; Missing or non-functional UI buttons; Crashes during tutorial; Unclear or wrong tutorial instructions; Tutorial mismatch with live game version; Confusion about expected actions
  - Unlock drivers: Getting past the tutorials; Understanding the game's pacing and input
  - Conditions: Finishing the tutorials first is required to advance; Tutorial must not crash or have missing buttons; Tutorial instructions must be correct and clear; Players must understand the game's pacing and input; Completing the first tutorial mission successfully; Tutorial must match the live game version
- Player Archetypes:
  - Military Organization Otaku (buy)
    - Motivation: Recreating, studying, and optimizing historical military organizations and division compositions
    - Playstyle: Deep tinkering with division templates and historical presets, judging authenticity against prior wargame knowledge
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Hearts of Iron IV
  - Curious Casual Strategy Newcomer (sale)
    - Motivation: Curiosity sparked by marketing/trailers and a desire for quick pick-up-and-play fun
    - Playstyle: Short casual sessions, engaging with surface features and disengaging when systems become complex
    - Experience: newcomer
    - Purchase stance: sale
    - Labels: casual player
    - Reference games: N/A
  - Tech-Blocked Cautious Convert (no buy)
    - Motivation: Wanting to continue a demo experience they enjoyed once technical problems are fixed
    - Playstyle: Cautious evaluation and delayed purchase, testing stability before committing to play
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Polished, enjoyable core gameplay (weight 0.8): Reviewers widely describe the game as polished, fun, and satisfying overall. The core gameplay loop is repeatedly praised as enjoyable and worth recommending.
- Rich historical customization and authenticity (weight 0.69): The amount of historical customization is described as insane, with real historical army formations and divisions provided for immersion. Historical photos and artifacts are frequently highlighted as a big plus.
- Highly recommended and solid project (weight 0.54): Reviewers describe the game as a solid project, highly recommended, and an absolute gem. It meets expectations for a great strategy game.
- Unique map-drawing command system (weight 0.5): Players highlight the distinctive control scheme where units are commanded by drawing plans directly on the map. This mechanic is described as unique, interesting, and unlike anything played before.
- Satisfying long-term planning payoff (weight 0.49): Players find it deeply rewarding when long-term plans come together as intended, making troops execute the strategy. Watching frontlines expand, encircle, and engulf the enemy is described as hypnotising and far more satisfying than expected.
- Innovative approach to genre (weight 0.46): The game is seen as an innovative approach to the strategy genre, offering unique controls and a fresh concept. It fulfills desires for an RTS with these mechanics.
- Strategic middle ground niche (weight 0.4): The game carves out a nice niche between controlling individual units and commanding entire nations. It leans toward higher-level operational decisions while still offering granular and creative planning possibilities.
- Overall positive first impressions (weight 0.37): Initial impressions are generally good, with the game seeming fun and playing well. Reviewers express satisfaction and enjoyment.
- Real-time dynamism vs. competitors (weight 0.33): The game is favorably compared to Unity of Command II and RUSE, offering similar depth but with greater real-time dynamism. It pushes HOI4 tactical and operational mechanics into deeper real-time automation of battle plans.
- Learning curve pays off (weight 0.31): Several reviewers note a learning curve at the start, but find it quite enjoyable once they get the hang of it. Familiarity with military terms or willingness to learn helps enjoyment.
- Large-scale battles and detailed maps (weight 0.3): Big battles and a detailed map are highlighted as strong points. The scale and gameplay are considered good, enhancing the overall experience.
- Good music and presentation (weight 0.28): The music is specifically praised as good. Combined with detailed maps and historical photos, the overall presentation adds to the experience.
- Deep supply line mechanics (weight 0.25): The integration of supply lines into battles is a standout feature, with resupply and cutting enemy lines adding strategic depth. Planning supply lines carefully is noted as key to smooth operations.
- True war simulation immersion (weight 0.23): Reviewers feel the game almost resembles a true war simulation. Real historical formations and detailed maps further enhance the sense of authenticity.
- Pause and speed options for relaxed play (weight 0.21): The ability to pause and speed up offline allows for relaxed, careful play, which reviewers appreciate. This flexibility supports a more thoughtful approach to planning.
- Enjoyable demo experience (weight 0.2): The demo was enjoyed by at least one reviewer, and commands have been simplified since then. This positive early impression contributed to their interest.
- Simplified and improved controls (weight 0.13): Commands have been simplified since the demo, making them much easier to use and understand. This improvement is noted as a positive change.
- Focus on enjoyable aspects (weight 0.12): The game focuses on the most enjoyable parts of strategy gaming. This deliberate design choice resonates with players.
- Funny and entertaining (weight 0.1): At least one reviewer found the game funny. This adds a lighthearted element to the experience.

Common complaints:
- Frequent game crashes (weight 0.73): Players repeatedly report crashes occurring during missions, after launch, and within short play sessions. Some crashes require full mission restarts, and one user reports the PC crashing after about 60 minutes.
- Poor performance and lag (weight 0.64): Players report significant lag, stuttering, low frame rates, and performance drops especially in larger missions or when managing many units. Loading saves is also buggy.
- Progression-blocking bugs (weight 0.58): Several bugs prevent mission completion or advancement, such as time stopping, missing retreat buttons, a mission 5 startup bug, and nothing happening after capturing the final city. These issues can halt the campaign entirely.
- Tutorial fails players (weight 0.57): Tutorials contain incorrect information, fail to explain required actions, and are affected by bugs that block progress. This makes the early game frustrating and inaccessible for new players.
- Campaign logic and continuity broken (weight 0.49): The mission-based campaign lacks coherent logic, continues after losses without proper consequences, and cannot heal units despite requisition. Restarting mid-mission also improperly resets units.
- Technical quality not worth price (weight 0.49): Many players feel the game is too bugged and unoptimized to justify its price, leading to refund requests and disappointment. Some describe it as unplayable in its current state.
- Insufficient game options and content (weight 0.48): Players note the lack of skirmish battles, co-op mode, mod support, and basic order-editing options. There is also a perception that content is currently thin.
- Numerous small bugs everywhere (weight 0.48): Beyond crashes, players report minor bugs, graphical bugs, and various unresolved technical issues across the game. These accumulate and detract from the experience.
- Missing language support (weight 0.33): Japanese and Chinese are not supported, and the game description is in Chinese while the content does not support Chinese. This creates a disappointing mismatch for some players.
- UI and information overload (weight 0.32): The game presents too many actionable and non-actionable notifications, excessive UI windows, and a general overload of information and activity. This makes the interface confusing and hard to parse.
- Unpleasant gameplay due to bugs (weight 0.25): The overall gameplay experience remains unpleasant and will continue to be so until bugs and optimization problems are fixed. Many feel the game is behind its potential.
- Unclear order and direction systems (weight 0.24): Drawing lines to issue orders makes direction ambiguous, and there is no easy way to edit or adjust orders without redoing them entirely. This hampers core gameplay for some users.
- No autosave or recovery (weight 0.14): The absence of autosave forces players to restart entire missions from the beginning after a crash or error. This compounds frustration with the game's technical issues.
- Cannot complete levels (weight 0.14): Some players are unable to complete certain levels due to bugs or design issues. This ties into the broader progression-blocking problems.
- Only play as Allies (weight 0.13): Players note that they can only play as the Allied faction. This limits variety and replayability for those wanting different perspectives.
- Battle areas feel cramped (weight 0.13): Battle areas do not feel open enough and offer few avenues of approach. This restricts tactical options and makes engagements feel samey.
- Too fast and real-time (weight 0.12): One reviewer finds the game too fast and real-time for their wargame preferences. This suggests pacing may not suit players expecting slower, turn-based strategy.
- Map art too cartoonish (weight 0.12): The map art style is perceived as too cartoonish, which detracts from the serious wargame atmosphere for some users.
- Aircraft are underpowered (weight 0.12): Aircraft units are considered a bit weak, limiting their usefulness in combat. This imbalancing affects strategic choices.
- EULA criticized (weight 0.1): The End User License Agreement is described as trash. While not a gameplay issue, it contributes to negative sentiment.

Gameplay feedback:
- Draw on map to command (weight 0.49): Players issue orders by drawing lines, circles, or shapes directly on the map rather than clicking through menus. This intuitive control scheme is used for defense, attack, and encirclement commands at the division level.
- Real-time strategy with supply lines (weight 0.48): The game is real-time rather than turn-based and features supply line mechanics where lines can be resupplied or enemy lines cut. This resembles Unity of Command II and creates a pacing distinct from traditional quick-reaction RTS games.
- Mission-based campaign structure (weight 0.47): The game uses a mission-based structure with at least five missions, including specific scenarios like the capture of Cherbourg. Missions can be skipped, and some require learning from mistakes and restarting to understand the mechanics.
- Tutorial onboarding required (weight 0.46): Tutorials must be completed to progress, providing a structured onboarding experience. After the tutorials, players unlock a wide range of strategic options and different ways to pursue objectives, though there is a learning curve.
- Strategic depth and tactics (weight 0.42): The game is a strategy game allowing various tactics and strategies, with a unique concept that focuses on planning individual operations. It offers grand campaign mode and tactical/operational mechanics similar to HOI4.
- Division-level command and control (weight 0.42): Orders are given at division level by drawing lines or circles intuitively, with company commanders providing commentary. Units cannot attack at night, and players must avoid over-engaging to succeed.
- Customizable division composition (weight 0.39): Players can customize division composition to build their own army, with historical divisions available for those unfamiliar with organization. This creates a highly customizable army system with real historical formations.
- NATO symbols and map UI (weight 0.37): The map displays NATO symbols and unit pieces grouped like board game pieces, simplified into categories such as infantry and light tanks. Clicking on the map camera UI shows real photos for added immersion.
- Historical units and customization (weight 0.35): There is an option to use historical units in missions instead of campaign layer management. Historical customization and studying military organizations are supported through the order of battle screen.
- Requisition points and R&R (weight 0.28): Requisition points are used to buy units, and R&R capacity allows healing damaged units. The refill all button gives credits but feels like a workaround.
- Timeline and zones order modes (weight 0.22): Orders mode can switch between Zones and Timeline in settings, with Timeline allowing sequential planning of multi-stage plans. This enables a more intricate, hand-crafted approach to battle planning.
- AI automates battalion movement (weight 0.22): The AI automatically moves infantry, engineer, scout, and artillery battalions according to division composition. This real-time automation of battle plans simplifies command while retaining tactical depth.
- No hexes, counters, or supply rules (weight 0.21): The game lacks hexes, counters, painful supply and morale rules, and chain of command typical of traditional wargames. It is a war game that simplifies these elements for accessibility.
- Offline pause and speed options (weight 0.21): Offline mode includes pause and speed-up options, allowing players to manage the real-time pacing. This feature supports the once-a-day planning system.
- Play as Allies only (weight 0.11): Players can only play as the Allies, which limits the perspective to one side of the conflict. This restriction may affect replayability for some.
- No mod support (weight 0.11): Mod support is not available, which limits community-driven content and long-term customization. This may disappoint players expecting extensive modding capabilities.
- Aircraft units included (weight 0.11): Aircraft units are present in the game, adding an air dimension to the tactical and operational gameplay. They can be managed alongside ground forces.
- Troop management page (weight 0.11): A troop management page exists for organizing and overseeing units. This interface supports the customizable army system and division composition.
- Commands simplified since demo (weight 0.11): Commands have been simplified since the demo, streamlining the order-giving process. This change aims to make the game more accessible while retaining strategic depth.
- Second mission focus (weight 0.1): The second mission is specifically mentioned as a focal point in feedback. It may serve as a key learning or difficulty spike.

Performance notes:
- Frequent game crashes (weight 0.72): Players report frequent crashes at various points, including during the tutorial, after launch, and after short play sessions. Some crashes occur every 5-10 minutes, severely impacting playability.
- Performance drops and lag (weight 0.7): Many players experience performance drops, lag, and stuttering, especially during missions, with many units on screen, or when changing orders. This affects gameplay fluidity and enjoyment.
- Runs well on some systems (weight 0.37): Some players report stable performance and smooth gameplay even on older hardware or at high settings. This positive feedback indicates the game can run well under certain conditions.
- Graphical bugs and save issues (weight 0.22): Players encounter graphical bugs and problems with loading saves, which can hinder progression and immersion. These issues are less frequent but notable.
- RAM usage causes crashes (weight 0.14): One player reports that the game consumes all RAM and crashes. This suggests potential memory leaks or high resource demands leading to instability.
- Optimization issues noted (weight 0.12): Some players mention optimization issues, though details are sparse. This may contribute to the performance problems reported elsewhere.

Recommendations:
- Timeline mode highly recommended (weight 0.24): Multiple reviewers highlight switching Orders mode from Zones to Timeline, calling Timeline the definitive way to play. This suggests a specific settings change can greatly improve the experience.
- Poor value due to tech (weight 0.23): One reviewer says the game is not worth the money given its technical quality, and another cannot recommend it until tech issues are resolved. These comments point to performance or stability problems affecting perceived value.
- Refund requests reported (weight 0.19): A couple of users explicitly requested refunds, suggesting purchase regret or unmet expectations. This may indicate issues severe enough to discourage continued play.
- Wait for fixes (weight 0.14): One reviewer advises waiting until the developers fix the game, reinforcing that technical issues are a barrier. This suggests potential buyers should hold off until patches improve stability.
- Highly recommended overall (weight 0.14): A reviewer gives a strong positive recommendation, showing that the game can be very enjoyable for some players. This balances the negative feedback with clear enthusiasm.
- Not for classic wargamers (weight 0.13): One reviewer says the game is not recommended for players who prefer turn-based hex wargames with counters, supply, morale, and chain-of-command detail. This positions the game outside traditional hex-and-counter wargame expectations.
- Strong for strategy fans (weight 0.13): One reviewer rates the game 10/10 for strategy fans, indicating strong appeal to that audience. This is a positive signal for players already invested in the genre.
- Appeals to history buffs (weight 0.13): One reviewer says history buffs will love the game, suggesting strong historical authenticity or theme. This highlights a clear positive niche for the title.
- Fans of HOI4 and Gates of Hell (weight 0.13): One reviewer recommends the game specifically for fans of Hearts of Iron IV and Gates of Hell, pointing to a similar strategic or setting appeal. This helps players with those reference points decide whether to buy.
- Not for casual players (weight 0.13): A reviewer explicitly says the game is not recommended for casual players, indicating a steep learning curve or high complexity. This warns less experienced players that the game may be overwhelming.
- Military organization enthusiasts (weight 0.13): One reviewer specifically recommends the game to those obsessed with studying military organizations presented in Hearts of Iron IV. This points to a niche but dedicated audience that will appreciate the detailed order of battle.
- Trailer drives interest (weight 0.12): One reviewer recommends the game to those interested after watching the trailer, indicating the marketing material accurately represents the experience. This suggests the trailer is an effective entry point for new players.
- Chinese language support needed (weight 0.12): One reviewer would only recommend the game if Chinese language support is added, highlighting a localization gap. This suggests that language availability is a purchase condition for some users.
- General non-recommendation (weight 0.1): One reviewer states they cannot recommend the game without providing a specific reason. This adds to the overall negative sentiment but lacks detailed context.

Other player notes:
- Comparison to Hearts of Iron IV (weight 0.47): Several reviewers compare the game to Hearts of Iron IV, citing tactical/operational mechanics, a desired global map mode, and studying military organizations. Some prefer HOI4 for now.
- Compared to other strategy games (weight 0.46): The game is compared to RUSE, WARNO, RD, and AB2, with unit grouping as a clear difference. It is also likened to StarCraft II for quick-reaction RTS, Unity of Command II for supply lines, and Gates of Hell for its appeal to fans of those games.
- Lack of Chinese language support (weight 0.39): Multiple players report that the game does not support Chinese despite having a Chinese description. One reviewer even created and shared a Chinese localization patch.
- Active developer engagement (weight 0.22): Reviewers note that the developers appear very active. Players have also submitted flaws and bugs through the official Discord.
- Desire for full open battle landscape (weight 0.19): A reviewer expresses interest in a full open battle landscape across France and the ability to conquer each region one by one. These suggest a wish for more expansive strategic options.
- Mixed demo and refund experiences (weight 0.15): One reviewer played the demo before buying, while another bought and then refunded the game. These are isolated experiences.
- Steep learning curve requiring guides (weight 0.12): One reviewer notes that external guides like YouTube videos are needed to learn how to play. This indicates a potentially steep learning curve.
- No mod support (weight 0.11): A reviewer points out that the game lacks mod support. This is a single mention but may be important for players expecting community content.
- Price perceived as high (weight 0.11): One reviewer feels the regular price is a bit high. This is a single mention but could reflect a common sentiment about value.
- Cartoonish map art style (weight 0.1): One reviewer finds the map art style too cartoonish. This is a single mention but could affect visual preference.
- Historical photos included (weight 0.1): The game includes real historical photos, and one reviewer found a photo of their grandfather. This adds a personal and historical touch.
- Linux-related issue (weight 0.09): One reviewer mentions a possible issue related to playing on Linux. This is a single mention but could affect Linux users.
- Developed by Foolish Mortals (weight 0.09): One reviewer notes the developer is Foolish Mortals. This is a factual mention with limited impact.
- Beta-tester perspective (weight 0.09): One reviewer was a beta-tester, providing insider insights. This is a unique perspective.

Emotions:
- Frustration (weight 0.38): Players are extremely frustrated by frequent crashes that make the game unplayable, often occurring within an hour or during critical missions. Campaign logic issues, such as restarting missions with historical units and losing progress, compound the frustration. Missing basic options and broken tutorials further prevent progress.
- Disappointment (weight 0.16): Disappointment stems from severe technical problems like crashes and graphical bugs that make the game feel not worth the money. Many players are unable to progress past certain missions due to bugs, and the lack of Chinese language support adds to the letdown after high anticipation.
- Satisfaction (weight 0.16): Players feel satisfied when their strategic plans come together as intended, such as seeing blue lines expand and engulf the enemy. The game meets expectations as a strategy game by offering a unique middle-ground scale and rewarding long-term planning with creative, granular plans.
- Hope (weight 0.13): Players hope for future improvements such as mod support, a global map mode, and potential German DLC or skirmish mode. They also hope that patches will fix the technical issues.
- Enjoyment (weight 0.13): Players enjoy the game's engaging gameplay, especially the deep real-time automation of battle plans and improved commands. Big battles, detailed maps, and hypnotising troop movements contribute to the fun.
- Excitement (weight 0.06): Excitement comes from the unique controls that provide a true war simulation feel and the unique concept for a strategy game. Finding a personal connection, like a grandfather's photo in historical photos, also excites players.
- Dislike (weight 0.03): Some players dislike the game's fast, real-time nature and find it overwhelming compared to their preferred turn-based wargames.
- Surprise (weight 0.03): Players are surprised by how granular and creative planning can be once they understand the pacing.
- Enthusiasm (weight 0.03): Enthusiastic players praise the excellent integration of supply lines and real-time dynamism, which appeals to strategy fans.
- Desire (weight 0.03): Players express a desire for additional content such as skirmish battles and a Soviet front DLC.
- Anticipation (weight 0.03): Players are looking forward to playing more of the game and spending many hours in it.
- Appreciation (weight 0.03): Players appreciate the inclusion of historical artifacts in the developer's war games.
- Disapproval (weight 0.03): Disapproval is directed at the game's EULA, which is considered trash.
- Shame (weight 0.03): Players feel shame because they are unable to complete the tutorial due to crashes.
- Reward (weight 0.03): Players feel rewarded when they win missions after restarting and learning how the game works.
- Amusement (weight 0.03): Players find the game funny, which amuses them.
- Love (weight 0.03): Players love the game overall and enjoy it.
- Delight (weight 0.03): Players take delight in watching NATO symbols move on the map.
- Concern (weight 0.03): Players are concerned about major problems noticed after the game's formal release.}