Info about Bruisers 2D Boxing:

Official game description:
Bruisers is unlike any boxing game before it. Don’t let the pixel art fool you, because the boxing is real: slip, counter, move your head, control distance, break your opponent down. Climb from amateur bouts to the top of the pros, and deal with anyone who wants a piece of you on the way up. Tread lightly. Some consequences here are fatal.
Build your fighter from scratch and take them as far as you can. Plan your meals, make weight, watch your vitals, hold down a job between fights. Stock your corner and work your way through the amateur, professional, and bareknuckle circuits.
Your boxer ages in real time. The years wear on you. So do the injuries, as damage accumulates. A career full of hard fights will show. Every decision compounds. A bad camp, a missed weight cut, the wrong fight at the wrong time: it all matters and it all adds up. Rivalries develop along the way, and some of them get personal.
Outside the ring, the world has its own rules. Your career might not go where you expect: every playthrough tells a different story. Shady dealings, illegal gambling, a mob presence that lurks just below the surface. Need an edge? There are “options” if you know where to look.
Blood. Stoppages. Knockouts. Some referees stop the fight. Others don’t. Backyard shows, dingy gyms, smoky clubs, and packed arenas. Every fight has a life of its own.
Need to settle a beef with a friend? Pull up a seat on the couch and jump into quick play with 100+ fighters inspired by real boxing history. Winner takes all.
**FEATURES**
------------
Jabs, straights, hooks, uppercuts, and overhands — choose your punch selection and make it count. Master timing, counters, slipping punches, head movement, and parrying to edge the upper hand, in boxing that's built to feel real, not scripted. Your stance shifts to in-fighting the moment you get up close and personal with your opponent. Slick, Bully, or Balanced: three distinct boxing styles, each with its own strengths, weaknesses, and way of winning a fight. Learn yours, or get exposed. Tie up your opponent and deliver punches in the clinch to wear them down, before the referee steps in.
Start from nothing and climb from amateur to pro through training, wins, and tough choices, with every step feeding a career that actually grows with you. Or drop into the underground bareknuckle leagues instead.
Balance workouts, job shifts, and nutrition to stay healthy, level up, and make money to fund your needs between fights. Train, eat, survive, in that order.
Push too hard and you'll pay for it. Managing your injuries and your health matters as much as anything that happens in the ring. Stay sharp and recover smart.
A throwback art style carries modern gameplay systems and detail underneath. Retro on the surface, deeper than it looks.
Whether you’re a hardcore fight fan or just love a gritty, underdog story with old-school flavor, Bruisers 2D Boxing brings you the chance to **create your own boxing journey.**
Alongside the gameplay, Bruisers benefits from a 16-bit-inspired soundtrack, with hours of music lovingly handcrafted by Nick Bassett.

Release date: Oct 21, 2026

Categories: Boxing Simulation, Career Mode, Management Simulation, Timing-based Combat, Resource Management, Pixel Art Style, Single-player Story

Feature scans:
- Steam Deck: score 10; verdict: Seamless; summary: Feedback indicates strong Steam Deck performance and natural platform fit, with no reports of launcher friction, Proton workarounds, crashes, or illegible text. A minor request for PS controller support does not indicate a technical barrier.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $14.99 - $19.99
  - Reasoning: The explicit price anchors point to roughly £15 as a plausible value after minor improvements and $20 as too high for at least one reviewer, while other positive reviews say the game is worth its price. This suggests the community fair base-game range is just below $20, centered around $15-$19.
- Playtime Metrics:
  - Game completion: 20.0h
  - Story completion: N/A
  - Session length: 7.0h
  - Endgame: N/A
  - Reasoning: The 6-8 hour session quote directly supports an approximate session length of 7 hours, using the midpoint of the stated range. The 20-hour gameplay quote is the only explicit overall gameplay-length estimate, so it supports gameCompletion at 20 hours. The 9-hours-in quote shows early career progression time but does not establish story completion, and no quote quantifies post-completion or endgame duration, so storyCompletion and endgame are null.
- Time-to-fun:
  - Summary: Many players report a delayed click after a few hours and the first fights, once they learn the career systems. Early tutorial overload, tedious training and meal management, harsh opponents, and repetition are common frictions, while some immediate-addiction and later-boredom reports conflict.
  - Stance: Clicks after
  - Anchor: After a few hours of play, once the learning curve and career systems click
  - Time to anchor: 3h 0m
  - Friction: Overwhelming tutorial and many systems introduced at once; Steep learning curve; Tedious, repetitive training minigames; Meal and nutrition micromanagement; Harsh early opponents with roughly double stats; Slow progression and repetitive fights
  - Unlock drivers: Completing the tutorial; Getting through the first two fights; A few hours of play for the learning curve to click; Getting the hang of career-management systems; Using auto-train or skipping tedious minigames; Improving boxing skills enough to move and counter
  - Conditions: Tolerance for repetitive training and menu work; Difficulty setting; easy still involves tedious management; Balance of early opponents; Willingness to learn many systems from the tutorial; Use of auto or skip options for minigames; Patience with career-mode pacing; Preference for simulation depth versus arcade action; Fight frequency relative to management tasks
- Player Archetypes:
  - Career Mode Devotee (buy)
    - Motivation: Living out a deep, immersive boxing career with old-school presentation and progression.
    - Playstyle: Plays long career saves, manages training and fights, and values story depth, presentation, and simulation detail.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Fight Night
  - Old-School Boxing Sim Fan (buy)
    - Motivation: Authentic boxing simulation and nostalgia for classic boxing-game experiences.
    - Playstyle: Plays realistic boxing matches and career bouts, valuing sim feel, boxing authenticity, and familiar genre rewards.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: boxing fan
    - Reference games: Fight Night
  - Difficulty-Seeking Competitor (buy)
    - Motivation: Seeking hard-fought, competitive boxing matches and satisfying build optimization.
    - Playstyle: Plays on higher difficulties, creates balanced or glass-cannon builds, and chases competitive records and knockouts.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Grind-Weary Career Player (no buy)
    - Motivation: Enjoying boxing career progression without repetitive training chores and unfair difficulty spikes.
    - Playstyle: Attempts career mode but resents mandatory training minigames; may use save editors or wait for balance fixes to avoid grind.
    - Experience: newcomer
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Fun and enjoyable gameplay (weight 0.59): Many reviewers find the game fun, great, and enjoyable overall. It is described as fast-paced and full of personality.
- Best boxing game in years (weight 0.41): Reviewers call it one of the best boxing games ever, often comparing it favorably to Fight Night Champions. The boxing itself is top-notch and the deepest simulation available.
- Fun and exciting fights (weight 0.4): Fights are consistently described as fun, exciting, and full of cool details, even when messy. Boxing fans particularly enjoy the matches.
- Deep and engaging career mode (weight 0.36): The career mode is detailed, charming, and packed with character, offering side quests and a satisfying learning curve. It is considered the selling point and stays fun for many hours.
- Deep and challenging gameplay (weight 0.29): The game offers significant depth in its mechanics and requires strategic boxing to win fights. The challenge is enjoyable for players who like difficult boxing games.
- Smooth and polished performance (weight 0.16): The game runs smoothly and is fairly polished, with well-designed mechanics that feel realistic. It plays well enough and is extremely smooth.
- Addictive and worth the price (weight 0.15): The game is super addicting and considered worth full price. Many reviewers give it a perfect score.
- Detailed and characterful art style (weight 0.15): The retro pixel art style fits perfectly and gives the game character. The 2D boxing sim is highly detailed and surprisingly deep.

Common complaints:
- Excessive menu and management grind (weight 0.62): The career mode involves too much time in menus for training, eating, buying food, and managing items, overshadowing actual boxing. Players find the repetitive daily routines and menu navigation tedious.
- Steep learning curve and difficulty (weight 0.59): The game is very hard even on easy or normal difficulty, with a harsh start and demoralizing early fights. Tutorials overwhelm players and do not prepare them for the actual difficulty.
- Opponent difficulty severely unbalanced (weight 0.55): Many players report that early opponents have significantly higher stats than the player, creating severe difficulty spikes. This includes matchmaking pairing new players with nearly maxed-out opponents and AI cheating with stamina and items.
- Training minigames are tedious and tiring (weight 0.51): Training minigames require excessive button mashing that strains hands, and become boring and repetitive over time. Auto-training is far less effective than manual training, forcing a grind.
- Career mode is tedious and grindy (weight 0.48): Career mode is slow, repetitive, and filled with too many minigames and side mechanics. Progression is slow, with little sense of advancement after several hours.
- Combat feels sluggish and clunky (weight 0.39): The boxing itself feels slow and unresponsive, with poor visibility and controls that are difficult to grasp. Players report that landing shots feels like coincidence.
- Lack of polish and bugs (weight 0.39): The game has numerous small issues, spelling mistakes, and bugs such as save issues, unresponsive minigames, and emails out of place. It needs more polish and quality-of-life improvements.
- In-game economy poorly balanced (weight 0.36): Food, health bills, and consumables are too expensive relative to fight purses, draining winnings and making progression financially taxing. Some items are overpriced while others are useless.
- Meal and nutrition system tedious (weight 0.33): Managing meals and nutrition is overly complex, expensive, and not fun. Players find themselves spending too much time on meal prep and weight management, which detracts from boxing.
- Mini-games lack variety and depth (weight 0.32): Mini-games are repetitive, uninspired, and have little variation, often relying on the same hand-eye coordination mechanics. Some are miserable and need reworking.
- Controls are awkward and non-rebindable (weight 0.31): Control schemes are poorly designed, especially for mouse and keyboard, and cannot be rebound. The game only works well with a controller, and keyboard controls are unintuitive.
- Clinching and grappling favor AI (weight 0.27): The clinch mechanics are heavily biased toward the AI, which can land multiple hits while the player cannot respond effectively. This makes clinch situations frustrating and unfair.
- Scoring and judging feel unfair (weight 0.26): The scoring system appears random or bugged, with players losing fights despite landing more punches, critical hits, and knockdowns. Referee point deductions and judging are questionable.
- Progression and leveling too slow (weight 0.22): Leveling up is slow, with hard fights giving little experience, and progression feels stagnant. Players see little improvement even after hours of play.
- AI spams and cheeses mechanics (weight 0.2): The AI can spam clinches, throws excessive punches, and predicts player moves, making fights feel unfair and repetitive. Certain strategies like duck block and body spam exploit the AI.
- Game feels linear and repetitive (weight 0.19): The game often feels linear, with every week being the same and fights becoming predictable. The overall experience lacks variety and depth.
- Tutorial overwhelms and is inadequate (weight 0.19): The tutorial throws too many keys and combos at players at the start, then expects them to know everything, leaving them overwhelmed and unprepared.
- Story and character interactions lacking (weight 0.17): The story feels barebones, with few interactions with other characters and plotlines that disappear. Side quests and promised content are missing.
- Customization options are limited (weight 0.14): Players are disappointed by limited hair colors, hairstyles, face choices, and inability to adjust height or starting weight class.
- Combat mechanics not equally useful (weight 0.14): Some mechanics like parrying are overpowered while others like swaying and sidestep are not useful. Mechanics are not balanced relative to their execution difficulty.

Gameplay feedback:
- Detailed career management (weight 0.44): Career mode requires managing meals, weight, money, and health, with weekly weigh-ins and meal prepping. It also includes healing, nutrition, doctor bills, and training minigames.
- Career mode central to gameplay (weight 0.29): The game revolves around a career mode with customization, amateur and pro stages, and a management layer. It includes training minigames, odd jobs, and strategic boxing.
- Strategic combat with multiple options (weight 0.28): Combat offers varied punches and tactics, requiring strategy. It includes timing-based mechanics, weaving, blocking, and countering.
- Training minigames for progression (weight 0.25): Training minigames, including button-mashing, are part of progression and earning money. They are a core component of the career mode.
- Boxing simulation with adjustable difficulty (weight 0.25): The game simulates boxing with clinching and includes adjustable difficulty settings. It blends RPG elements with boxing management.
- Management systems beyond fighting (weight 0.24): The game includes multiple management systems, such as boxer management and simulation management. These add depth to the career mode.
- 2D boxing with pixel art (weight 0.22): The game presents boxing in 2D with a pixel art style. It offers a complete boxing simulation in this perspective.
- Fighter and opponent stats (weight 0.15): Fighters and opponents have stats, including stamina, that affect fight outcomes.
- Bare knuckle boxing option (weight 0.12): A bare knuckle boxing mode is available, adding variety to the fight types.
- Odd jobs and activities (weight 0.09): Players can engage in jobs like woodcutting and fishing, as well as bottle cap collecting. These activities help earn money outside the ring.
- Story mode included (weight 0.09): The game features a story mode alongside the career mode, providing narrative context.
- Hunger and food system (weight 0.09): A hunger system and food system are present, requiring players to manage their fighter's nutrition.
- PEDs available (weight 0.09): Performance-enhancing drugs (PEDs) are part of the game, likely affecting fighter stats or progression.
- Clinching mechanic (weight 0.09): A clinch mechanic is included, allowing fighters to engage in close-range grappling.
- AI adapts during fights (weight 0.09): AI opponents adapt during fights and fight similarly, providing a dynamic challenge.
- Leveling and experience system (weight 0.09): The game features a leveling and experience system, enabling fighter progression.
- Rounds and cuts in fights (weight 0.09): Fights consist of rounds and can result in cuts and blood on the screen, adding realism.
- Win-loss record tracking (weight 0.08): The game tracks a win-loss record, reflecting the player's career progress.
- Black market feature (weight 0.08): A black market system is available, likely for purchasing items or services.
- Fighter style system (weight 0.08): A fighter style system is present, allowing customization of fighting approach.

Performance notes:
- Smooth Performance (weight 0.1): Players report that the game runs smoothly and performs well overall. Multiple users highlight the stability and fluidity of the experience.
- Save File Progress Loss (weight 0.06): Reloading a save file can set the player back 5 in-game days, causing lost progress. This is a significant bug that affects gameplay continuity.
- Steam Deck Compatibility (weight 0.05): The game runs well on Steam Deck, making it a good fit for handheld play. Users note it works without issues on the device.
- Low-End Hardware Support (weight 0.05): The game runs on a potato work laptop, indicating very low system requirements. Players appreciate being able to play on weak hardware.

Recommendations:
- Strong boxing fan appeal (weight 0.39): Multiple reviewers strongly recommend the game to boxing enthusiasts across several clusters. It is positioned as a must-buy for fans of the sport.
- Positive general recommendation (weight 0.28): Many reviewers give a positive recommendation, urging players to buy and enjoy the game. Sentiment is broadly favorable among those who recommend it.
- Wait for sale or improvement (weight 0.16): Several reviewers suggest waiting for a sale or holding off until the game improves. They cite price concerns and current state issues.
- Difficulty and balance concerns (weight 0.16): Some reviewers warn about difficulty scaling and balance issues, recommending changes. Others advise against button mashing and suggest strategy.
- Strategy and skill required (weight 0.15): Reviewers highlight that the game requires strategy and control, recommending it to players with decent boxer control. It is not for those who dislike hard NES-style games.
- Career mode praised and tweaked (weight 0.15): Career mode is highly recommended, with tips like training power to about 20 for a glass cannon run. Some use save editors to avoid frustration.
- Price considered reasonable (weight 0.12): Some reviewers find the price reasonable and worth every cent. This contrasts with those who think it is not worth full price.
- Early access value praised (weight 0.09): Reviewers note the game is worth buying even in early access and offers days of content. Early access is not seen as a deterrent.
- Potential despite current issues (weight 0.09): Some reviewers leave positive reviews due to perceived potential, while others recommend only to support the developers. This suggests hope for future improvement.
- Fight Night comparison favorable (weight 0.09): Reviewers recommend the game to fans of the old Fight Night series. It is seen as a good alternative to EA's boxing games.
- Refunded but hopeful (weight 0.09): A reviewer refunded the game but says it might be worth trying in the future. Another would rather get refunded than continue playing.
- Good starting point for series (weight 0.08): The game is seen as a good starting point and a model for other licensed boxing games. This suggests a solid foundation.
- Training minigames need rebalancing (weight 0.05): A reviewer cannot recommend the game until the training minigames are rebalanced. This is a specific gameplay concern.
- Keyboard and mouse controls criticized (weight 0.05): Poor keyboard and mouse controls lead one reviewer to advise against buying. This indicates control scheme issues for non-controller players.
- AI visuals issue unresolved (weight 0.05): One reviewer cannot recommend the game until an AI visuals issue is fixed. This is a specific technical concern.
- Controller issue blocks recommendation (weight 0.05): A controller issue currently prevents a positive recommendation. This is a specific hardware compatibility problem.
- No coach simulation mode (weight 0.05): The inability to simulate career mode as a coach is a reason for one reviewer's negative recommendation. This suggests a missing feature.
- Local multiplayer recommended (weight 0.05): The game is recommended for anyone with friends to compete with in person. This highlights its local multiplayer appeal.
- Hooked non-boxing fans (weight 0.05): One reviewer notes the game hooked even a reviewer who does not like boxing. This indicates broader appeal beyond the niche.
- Positive despite issues (weight 0.05): One reviewer recommends the game despite the listed issues. This shows that some players find the pros outweigh the cons.

Other player notes:
- Fight Night comparisons (weight 0.35): Many reviewers compare the game to the Fight Night series, often favorably, citing its old-school aesthetic and arcade-style gameplay that scratches a similar itch.
- Early access status (weight 0.24): Reviewers note the game is in early access and feels like an early-access title rather than a fully released game, with more content still to be added.
- Favorable comparison to Undisputed (weight 0.15): Several reviewers compare the game favorably to Undisputed, describing it as more fun, smooth, polished, and realistic, with deeper fighting mechanics.
- Career mode praised (weight 0.12): The career mode is compared favorably to Undisputed and Fight Night, as well as to Hajime No Ippo Victorious Road, Boxers Road 2, and Victorious Boxers for its depth.
- Demo requires controller (weight 0.11): The demo does not support keyboard play and requires a controller, though this issue did not occur in the full game for some.
- Compared to Punch Out and Punch Club (weight 0.11): Reviewers compare the game to Punch Out and Punch Club, with one describing it as an improved version of the latter.
- Developer responsiveness praised (weight 0.09): The developer responded quickly to feedback and patched the game, and reviewers note the developers are actively involved.
- Pro league reached in 6-8 hours (weight 0.08): Reviewers report that reaching the pro league takes roughly 6-8 hours of play, with one noting about 6 hours of grinding.
- Runs well on Steam Deck (weight 0.08): The game runs well on any system, including the Steam Deck, according to multiple reviewers.
- Best boxing game to date (weight 0.05): One reviewer describes it as the best boxing game up to date, comparing it favorably to other boxing games.
- Pixel art style (weight 0.05): The game features a pixel art style, which some reviewers appreciate and compare to the old-school aesthetic of Fight Night.
- About 20 hours of gameplay (weight 0.05): One reviewer mentions the game offers roughly 20 hours of gameplay.
- Legends roster not licensed (weight 0.05): The legends roster is not licensed and uses no real names, which some reviewers note.
- Pro fight introduces swell and cut mechanics (weight 0.05): Pro fights introduce swell and cut mechanics on the fly, adding depth to the gameplay.
- Mods expand the game (weight 0.05): Existing mods already expand the game, adding to its replayability.
- AI-generated visuals mentioned (weight 0.04): One reviewer mentions that the game uses AI-generated visuals, which may be a point of contention.
- Save file can be edited externally (weight 0.04): The game has a save file that can be edited externally to change money and opponent stats, which could affect game balance.
- Minigames can be skipped (weight 0.04): Skipping minigames is an available option, which some players appreciate.
- Training system compared to PrizeFighters 2 (weight 0.04): The training system with fatigue bar and exercises resembles PrizeFighters 2 on mobile, according to one reviewer.
- Russian language support added (weight 0.04): Russian language support has been added to the game.

Emotions:
- Frustration (weight 0.21): Players are frustrated by repetitive button-mashing training mini-games, clunky menus, and excessive micromanagement in career mode. Early opponents often have double the player's stats, and AI clinch spam plus unclear healing make fights feel unfair. Slow leveling and overpowered matchmaking compound the difficulty even on easy settings.
- Disappointment (weight 0.1): Disappointment stems from the game feeling wide but shallow, with menu grinding and monotonous mini-games replacing core boxing. Unfair matchmaking, broken career scaling for money and health, and a barebones story undermine the experience. Controller issues and an inability to simulate career mode further let players down.
- Excitement (weight 0.1): Excitement is driven by finally getting a definitive boxing game with deep mechanics, addictive combat, and a promising career mode. Players are hooked within minutes and eager to see story progression, future additions like mafia elements, and how the game gets fleshed out. The pro circuit and multidimensional gameplay exceed expectations.
- Enjoyment (weight 0.09): Enjoyment comes from insanely fun and deep combat with many strategic approaches, complemented by a surprisingly deep career mode. Players appreciate the humor, personality, and balancing weight aspect, and find fights more enjoyable once they learn opponent patterns. The boxing itself feels good and rewarding.
- Annoyance (weight 0.06): Annoyance is caused by tedious food processes, early opponents being twice as skilled, and combat visibility issues where shots land by coincidence. Clinch favoring the AI, blood blinding the player, and a broken cutman minigame add to the irritation. Long tutorials with no fight restart option and awkward keyboard controls further annoy players.
- Satisfaction (weight 0.06): Satisfaction arises from fair difficulty on normal, a well-made career mode with strategic boxing, and competitive fights. Players feel the game clicked after a few hours, exceeded expectations, and delivered realistic boxing difficulty without hand-holding. Dynamic combos and fluid gameplay contribute to a rewarding experience.
- Boredom (weight 0.05): Boredom sets in due to repetitive training mini-games that eventually get auto-skipped, tedious management, and samey fights after the 15th bout. The first year feels monotonous with every week being identical, and long periods before fights lack activity. Repetitive work mini-jobs and button-spamming gameplay leave players disengaged after just a few fights.
- Enthusiasm (weight 0.05): Enthusiasm is fueled by incredible gameplay that scratches the boxing itch and keeps players up until dawn. Planning new boxers with different styles on higher difficulty, bare-knuckle boxing, and a fun career mode encourage long sessions. The game evokes classic boxing titles with clean punches, amazing styles, and skilled CPU opponents.
- Love (weight 0.04): Love for the game comes from its fun core gameplay and realistic, varied boxing mechanics that feel right. Players consider it the best boxing game since Fight Night Champions, praising the top-notch fighting and interesting career management layer. Smooth design and Steam Deck compatibility enhance the overall affection.
- Appreciation (weight 0.02): Appreciation is expressed for the charming and detailed career mode, responsive developers who listen to feedback, and excellent technical aspects that show labor of love. The challenge becomes rewarding once players become comfortable with the mechanics, fostering gratitude.
- Nostalgia (weight 0.02): Nostalgia is evoked by the game reminding players of Fight Night, 4D Sports Boxing, and classic boxing eras with Tyson-like crowds. The graphics, sound, and music also bring back childhood memories of 16-bit gaming.
- Fun (weight 0.02): Fun is derived from grasping the mechanics, engaging fighting gameplay, and career mode side quests. Using weaving, blocking, and countering strategies in fights makes the experience enjoyable.
- Mild frustration (weight 0.02): Mild frustration comes from repetitive menu steps for buying and eating meals, being forced through the tutorial, and initially difficult controls. Tedious meal balancing and daily training requirements add to the minor annoyance.
- Impressed (weight 0.02): Players are impressed by smart AI that adapts and career depth comparable to Boxers Road 2 and Victorious Boxers. The game is considered dope and the best since Fight Night, exceeding expectations.
- Addiction (weight 0.02): Addiction is driven by fluid boxing that is addictive to get good at, with the game being highly addicting overall. Its well-designed systems click the same dopamine boxes as Fight Night, keeping players hooked.
- Admiration (weight 0.02): Admiration is felt for the quality of the boxing game and its career mode, particularly the combat depth. Detailed presentation and a hands-off career mode contribute to this respect.
- Concern (weight 0.02): Concern arises from a save file reload setting players back five in-game days, hoping it does not recur. Players also worry that mini-games could become tedious and hope developers do not cave to the 'too hard' crowd.
- Confusion (weight 0.02): Confusion stems from stamina draining to zero by the second round despite throwing similar amounts as the NPC, and not knowing how to access side content shown in the trailer. Inconsistent scorecards that often score rounds for the opponent incorrectly add to the bewilderment.
- Anger (weight 0.01): Anger is caused by unbalanced gameplay and bad controls, compounded by being matched against overpowered fighters every week. These issues provoke strong frustration.
- Hope (weight 0.01): Hope is expressed by players who want to like the game and plan to return after balancing fixes. There is also hope that career mode becomes more story-rich with progression.}