Info about Divinity: Original Sin - Enhanced Edition:

Official game description:
Gather your party and get back to the roots of great RPG gameplay. Discuss your decisions with companions; fight foes in turn-based combat; explore an open world and interact with everything and everyone you see.  
You take on the role of a young Source Hunter: your job is to rid the world of those who use the foulest of magics. Embarking on what should have been a routine murder investigation, you find yourself in the middle of a plot that threatens to destroy the very fabric of time.  
*   **A complete revamp**: Thousands of enhancements, full voiceovers, new game modes, full controller support, split-screen co-op, hours of new and revised story content, a brand-new ending, new weapon styles, new skills, new puzzles, new enemies, better loot, better balancing and much, much more!  
*   **New game modes for extra replay**. Explorer Mode for story-focused RPG fans. Classic Mode for those who want it just right. Tactician Mode for hardcore players, featuring fully reworked encounters, different traps and new and smarter enemy types. And Honour Mode, for the tactical geniuses among you!  
*   **Pen-and-paper-like freedom**. Explore many different environments, fight all kinds of fantastical creatures, and discover tons of desirable items. You will be amazed at how much freedom the games gives you.  
*   **Manipulate the environment** and use skill & spell combos to overcome your many foes. Warm up ice to create water. Boil the water to create a steam cloud. Electrify the steam cloud to create a static cloud and stun your enemies!  
*   **Play with a friend in co-op multiplayer**, either online or with dynamic split-screen.  
*   **Unravel a deep and epic story**, set in the early days of the Divinity universe. Discuss with your party members how to handle the many decisions you'll need to make.  
*   **Classless creation lets you design the character of your choice**. Endless item interaction and combinations take exploration and experimentation to new levels of freedom.

Release date: Oct 27, 2015

Categories: Turn-based Combat, Tactical RPG, Character Customization, Cooperative Multiplayer, Open-World Exploration, Non-linear Narrative, Classless Creation, Environmental Combat


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Exceptional combat system (weight 0.98): The game's turn-based combat is frequently praised for its depth, tactical elements, and environmental interactions, often compared favorably to *Baldur's Gate 3* and *Dragon Age: Origins*. Players highlight its strategic freedom and satisfying mechanics.
- Rich storytelling and world-building (weight 0.95): The narrative is lauded for its depth, twists, and immersive world. Players appreciate the meaningful choices, well-written quests, and gradual unfolding of the story, which enhances replayability.
- High replayability and engagement (weight 0.89): The game's engaging story, varied builds, and emergent gameplay encourage multiple playthroughs. Players note its addictive nature and long-term enjoyment, even after hundreds of hours.
- Outstanding co-op experience (weight 0.69): The game shines in cooperative multiplayer, offering smooth online and split-screen play. Players highlight how co-op enhances decision-making, experimentation, and replayability with friends.
- Freedom and player agency (weight 0.37): The game excels in offering non-linear exploration, open-ended quests, and creative problem-solving. Players enjoy the ability to approach challenges in multiple ways, from combat to puzzle-solving.
- Innovative crafting and loot system (weight 0.24): The crafting system is praised for its depth and creativity, with unique mechanics like elemental interactions and gear customization. Players enjoy the ARPG-like loot drops and item progression.

Common complaints:
- Monotonous and slow gameplay (weight 0.46): Gameplay becomes tedious due to repetitive level design, slow animations, and lack of meaningful progression. Players report the experience feels stale, especially if played after *Divinity: Original Sin 2*.
- Frustrating puzzles and mechanics (weight 0.44): Puzzles are either too difficult (requiring guides) or rely on arbitrary mechanics like rock-paper-scissors dialogue. Poor design and lack of logic make them a major pain point for players.
- Clunky UI and controls (weight 0.33): The game suffers from unintuitive mechanics, misclicks, and poor targeting systems. Inventory management, skill activation, and camera controls are frequently cited as frustrating or buggy.
- Steep learning curve for newcomers (weight 0.26): The game lacks guidance, with unclear mechanics, quests, and progression systems. New players struggle with difficulty, lack of handholding, and overwhelming early-game content.
- Overly verbose dialogue (weight 0.19): Characters deliver long, cringe-inducing monologues that disrupt pacing. Dialogue is often skippable, shallow, or overly explanatory, reducing immersion.
- Technical and performance issues (weight 0.13): The game suffers from poor optimization, including low FPS, stuttering, and outdated visuals. Some players report save file corruption and far-apart save points leading to lost progress.
- Lack of quality-of-life features (weight 0.07): Players miss improvements from *Divinity: Original Sin 2*, such as jumping, flying, and smoother combat. The game feels outdated in comparison to modern RPGs.

Gameplay feedback:
- Environmental interactions in combat (weight 0.6): Players frequently highlight the dynamic use of environmental elements (e.g., fire, oil, water) to gain combat advantages. This system encourages creative problem-solving and adds tactical depth to battles.
- Turn-based combat mechanics (weight 0.49): The game features a deep turn-based combat system with tactical positioning, action points, and environmental interactions. Players appreciate the complexity and strategic depth, often comparing it to tabletop RPG mechanics.
- Character customization and progression (weight 0.41): The game offers extensive character creation and customization options, including skill trees, class flexibility, and respec mechanics. Players value the freedom to experiment with builds and progression paths.
- Non-linear quest design (weight 0.25): Quests are designed with open-ended outcomes, minimal hand-holding, and branching paths. While praised for depth, some implementations are criticized for unclear dialogue or hidden objectives.
- Puzzle-solving mechanics (weight 0.24): Puzzles are integrated into exploration and combat, ranging from environmental traps to complex non-linear challenges. Some puzzles may require external guides due to difficulty or obscure solutions.
- Co-op multiplayer for two players (weight 0.2): The game supports split-screen or local co-op for two players, enhancing replayability through cooperative gameplay. This feature is frequently mentioned as a standout addition.
- Dual protagonist and narrative choices (weight 0.18): The game features a dual protagonist system with AI-driven personalities and dialogue choices that influence character traits and story outcomes. This adds replayability but may feel restrictive in co-op.
- D&D-inspired mechanics (weight 0.17): Core mechanics (e.g., initiative, buffs, party-based combat) draw from Dungeons & Dragons, appealing to fans of tabletop RPGs. Comparisons to *Baldur’s Gate 3* and *Divinity: Original Sin 2* are common.
- Elemental magic and combos (weight 0.1): The magic system emphasizes elemental interactions (e.g., fire, ice, electricity) and spell combinations. Players enjoy the strategic depth but note the need for experimentation to master.
- Rock-paper-scissors dialogue system (weight 0.09): Dialogue and persuasion mechanics use a rock-paper-scissors minigame for skill checks. While unique, this system receives mixed feedback for its impact on immersion and gameplay flow.
- Open-ended gameplay with consequences (weight 0.07): The game balances open-world exploration with tactical consequences (e.g., guard reactions to theft). While praised for freedom, some technical limitations or linearity are noted.

Performance notes:
- Mixed performance on low-end hardware (weight 0.11): While some players report stable performance (e.g., on Steam Deck or low-spec PCs), others highlight poor optimization, low CPU/GPU utilization, and stuttering as persistent issues.
- Save file corruption and crashes (weight 0.1): Players report frequent save file corruption, critical errors during saving, and crashes linked to quick saves or autosaves. This severely disrupts progress and gameplay stability.
- Combat animation and AI delays (weight 0.08): Slow animations, enemy turn delays (10+ seconds), and AI bugs (e.g., enemies freezing) break immersion and disrupt tactical gameplay. Summons exacerbate these slowdowns.
- UI and targeting frustrations (weight 0.05): The UI is prone to mis-clicks, and pixel-perfect targeting in combat is difficult, leading to accidental actions or missed inputs. Camera issues further complicate combat.
- Minor display and texture bugs (weight 0.04): Resolution settings, minor display glitches, and texture/item spawning bugs are reported but do not critically impact gameplay. These are often cosmetic or situational.
- Cloud sync and technical limitations (weight 0.04): Cloud synchronization problems and technical jank (e.g., due to indie development constraints or game age) are noted but are less frequent or severe than core stability issues.
- Skill and audio bugs (weight 0.03): Skills fail to activate in combat, and music cuts out mid-fight, breaking immersion. These issues are inconsistent but frequent enough to disrupt gameplay.
- Prototype-like technical issues (weight 0.03): Some players describe the game as feeling unfinished or prototype-like, citing a high volume of bugs and technical shortcomings that detract from the experience.

Recommendations:
- Must-play for RPG fans (weight 0.46): The game is widely regarded as a must-play for RPG lovers, particularly those who enjoy deep narratives, tactical combat, and classic fantasy settings. Comparisons to high-quality RPGs like *The Witcher 3* and *Baldur’s Gate 3* are frequent.
- Co-op enhances experience (weight 0.34): The game is highly recommended for co-op play, with many reviewers emphasizing that playing with friends significantly improves enjoyment and strategic depth. This is especially true for fans of RPGs, turn-based combat, and emergent storytelling.
- Rewarding for patient players (weight 0.24): The game is described as rewarding for players who persevere through its early challenges. The emergent storytelling, humor, and character interactions are frequently cited as standout features.
- Best for genre veterans (weight 0.2): While accessible to newcomers, the game is particularly rewarding for players with prior experience in D&D or CRPGs. Some reviewers suggest it may be too challenging or niche for casual or new players.
- Buy on sale recommended (weight 0.16): While the game is highly recommended, many reviewers suggest purchasing it at a discount due to its long playtime and occasional rough edges. A 50% discount is often cited as a fair price point.
- Contextual play order debated (weight 0.14): Opinions vary on whether to play *Divinity: Original Sin 1* before *Divinity: Original Sin 2*. Some recommend playing the first game for context, while others suggest starting with the second game due to its polish and mod support.
- Balance and difficulty issues (weight 0.09): Some reviewers note that the game has balance issues, particularly with boss fights, and recommend playing on lower difficulties or using frequent saves. Guides and walkthroughs are also suggested to mitigate frustrations.
- Encourages experimentation (weight 0.08): Players are encouraged to experiment with builds, strategies, and dialogue choices. The game’s mechanics and crafting systems reward creativity and strategic planning, particularly in combat.
- Mod support enhances gameplay (weight 0.03): Mods, such as faster walking speed, are mentioned as a way to improve the gameplay experience. Mod support is highlighted as a feature that adds replayability and customization.

Other player notes:
- Guides essential for completion (weight 0.05): Players frequently rely on external guides to solve puzzles, complete quests, or achieve full game completion. This suggests some challenges may be unintuitive or overly complex without assistance.
- Comparisons to classic RPGs (weight 0.03): Players draw parallels to *Divine Divinity*, *Morrowind*, and *Gothic*, suggesting the game embodies traits of beloved older RPGs, such as depth and player freedom.
- Class and combat strategies (weight 0.03): Players recommend specific classes (e.g., spellcasters) and tactical combat approaches (e.g., environmental hazards). This reflects the game’s depth but may also indicate complexity barriers.
- Long playtime for completion (weight 0.02): First-time completion takes an average of 126 hours, indicating the game’s depth and content richness. This appeals to players seeking extensive experiences.
- Creative NPC interactions (weight 0.02): Players highlight unconventional interactions, like killing shopkeepers, as a standout feature. This reflects the game’s emphasis on player agency and emergent gameplay.
- Nostalgic passion-driven design (weight 0.02): Players praise the game’s development philosophy, contrasting it with modern metric-driven design. This reflects appreciation for its perceived authenticity and creativity.
- Legacy and series influence (weight 0.02): The game is recognized as a precursor to acclaimed sequels like *Divinity: Original Sin 2* and *Baldur’s Gate 3*, highlighting its foundational role in the genre.
- Real-life productivity impact (weight 0.02): The game’s immersive nature leads to significant time investment, affecting players’ daily routines and productivity. This underscores its engaging design.
- Gameplay optimization tips (weight 0.02): Players share strategies for inventory management (e.g., backpacks) and item research, suggesting areas where the game could benefit from built-in tutorials or streamlining.
- Co-op shared experiences (weight 0.02): Personal anecdotes about playing with a partner highlight the game’s social and cooperative aspects, emphasizing its appeal for shared playthroughs.

Emotions:
- Frustration (weight 0.28): Players experience frustration primarily due to punishing difficulty spikes, janky mechanics, and lack of polish. Key issues include unfair combat (e.g., instant-death traps, inconsistent hit chances), overly complex or buggy systems (e.g., inventory management, crafting, puzzles), and poor early-game guidance. Technical problems like crashes, soft locks, and broken colliders exacerbate the frustration, alongside design flaws such as slow pacing, arbitrary dialogue mechanics, and excessive reliance on meta-knowledge or guides.
- Enjoyment (weight 0.12): Players enjoy the game for its deep and immersive world, engaging story, and tactical combat. The freedom to explore, interact with the environment, and experiment with character builds (e.g., customization, spell combinations) adds to the fun. Cooperative multiplayer, humorous writing, and the sense of discovery—such as uncovering creative solutions or unlocking unique mechanics—also contribute to the positive experience, even among those critical of its flaws.
- Satisfaction (weight 0.11): Satisfaction stems from the game’s rewarding strategic depth, creative problem-solving, and sense of accomplishment. Players appreciate the build variety, tactical combat, and well-designed puzzles that feel challenging yet fair. Completing the game, overcoming difficult encounters (e.g., the final boss), and discovering powerful team synergies or utility upgrades provide a strong sense of achievement. The game’s replayability and freedom in quest approaches further enhance this emotion.
- Disappointment (weight 0.07): Disappointment arises from unfulfilled potential, such as shallow or poorly executed mechanics (e.g., class imbalance, healing systems), and a decline in story quality or quest variety in the late game. Technical issues like crashes, performance problems, and immersion-breaking bugs (e.g., NPCs walking into traps) also contribute. Comparisons to superior sequels or other RPGs highlight perceived shortcomings in depth, polish, or innovation, leaving players feeling let down by the overall experience.
- Amusement (weight 0.07): The game’s humor, quirky interactions, and creative mechanics (e.g., ‘barrelmancy,’ animal companions, or absurd quests like a communist rooster) amuse players. Lighthearted dialogue, chaotic scenarios (e.g., protagonists arguing, Bracus Rex’s romance book quest), and playful exploitation of game systems (e.g., telekinesis, stealing chairs) add to the entertainment. Even frustrating moments, like companions making independent decisions, are recounted with a tone of ironic humor.
- Excitement (weight 0.04): Excitement is driven by the game’s dynamic combat, environmental interactions, and strategic depth. Players enjoy discovering creative solutions (e.g., spell combinations, exploiting mechanics), thrilling encounters (e.g., epic boss battles), and the anticipation of major story moments. The reactive world, cooperative gameplay, and the thrill of overcoming difficult challenges (e.g., one-shotting the final boss) contribute to a sense of engagement and adrenaline.
- Appreciation (weight 0.03): Players appreciate the game’s well-executed RPG elements, such as its lore, world-building, and tactical combat. The freedom of choice, depth of gameplay, and replayability are frequently praised, alongside the quality of the soundtrack, dialogue, and environmental design. Recognition of the game’s influence on later titles or its ability to deliver a rich, immersive experience—despite its flaws—also fosters admiration.
- Admiration (weight 0.03): Admiration is directed toward the game’s innovation, depth, and impact on the RPG genre. Players highlight its creative mechanics (e.g., unique item systems, player agency), engaging story, and immersive world. Comparisons to other top-tier RPGs underscore its quality, while its influence on sequels or later titles (e.g., *Baldur’s Gate 3*) is noted as a testament to its enduring design and freedom of interaction.
- Nostalgia (weight 0.03): Nostalgia is evoked by the game’s connection to classic CRPGs (e.g., *Baldur’s Gate*, *Planescape: Torment*) and its ability to recreate the magic of older titles. Players reminisce about childhood memories, past experiences with the series, or the era in which the game was released. Revisiting the game after years, or comparing it to sequels, reinforces a sense of fondness for its mechanics, story, or the memories it created (e.g., playing with friends).
- Confusion (weight 0.02): Confusion stems from unclear guidance, poorly designed puzzles, and opaque mechanics. New players struggle with the lack of quest markers, unintuitive systems (e.g., character stats, skill leveling), and arbitrary design choices (e.g., starting with only two characters). The need for external guides or meta-knowledge to progress, alongside unpredictable mechanics (e.g., grenade physics), further exacerbates this emotion.
- Immersion (weight 0.01): Immersion is fostered by the game’s atmospheric world, engaging story, and deep gameplay mechanics. The medieval fantasy setting, combined with environmental details (e.g., music, visuals, NPC interactions), creates a believable and captivating experience. Players feel drawn into the world, particularly after overcoming initial hurdles, as the game’s reactive systems and lore-rich design enhance the sense of presence.
- Anger (weight 0.01): Anger arises from unfair or punishing mechanics, such as losing progress due to limited autosaves, game-breaking bugs, or unbalanced encounters (e.g., fire skeletons, insta-death traps). Frustration with teammate behavior (e.g., contradicting player choices), perceived developer neglect (e.g., abandoning the game for a sequel), or being forced to replay content due to soft locks or save corruption can also provoke strong negative reactions.
- Boredom (weight 0.01): Boredom results from repetitive or monotonous gameplay, such as slow pacing, overly long dialogues, or simplistic level design. The latter half of the game is frequently cited as tedious, with players losing interest due to lackluster storytelling, unengaging quests, or a sense that the game drags on without meaningful progression or variety.
- Relief (weight 0.01): Relief is expressed when players find the sequel (*Divinity: Original Sin 2*) more enjoyable, addressing many of the first game’s flaws (e.g., spell allocation, respec timing). Others feel relieved that the game avoids modern themes (e.g., ‘SJW’ elements) or becomes tolerable once they adjust to its mechanics. The absence of certain frustrations (e.g., progression issues) in later titles also contributes to this emotion.
- Joy (weight 0.01): Joy is derived from the game’s fun and engaging co-op experience, humorous tone, and rewarding gameplay. Players delight in the world design, creative combat, and the balance between challenge and enjoyment. Overcoming initial hurdles to discover the game’s charm, or sharing the experience with friends, amplifies this positive emotion.
- Surprise (weight 0.01): Surprise occurs when the game exceeds expectations, such as players unexpectedly enjoying turn-based combat or discovering how well the game holds up despite its age. Story twists (e.g., Bracus Rex’s lore), creative mechanics, or the depth of the experience—contrary to initial skepticism—also elicit this reaction.
- Preference (weight 0.01): Preference reflects subjective comparisons to other games, such as favoring *Divinity: Original Sin* over *Baldur’s Gate 3* or *Divinity: Original Sin 2*. Players may prefer its story, magic-related skills, or specific mechanics (e.g., build variety) over those in sequels or competing titles, often citing personal taste or nostalgia as key factors.
- Annoyance (weight 0.01): Annoyance stems from minor but persistent frustrations, such as unnecessary combat animations, hitbox issues, or inventory management quirks (e.g., separate crafting systems). Scripting problems (e.g., forced dialogue, misclicks) and design oversights (e.g., bloated quest items) also contribute to this emotion, though it is less intense than anger or frustration.
- Engagement (weight 0.01): Engagement is driven by the game’s compelling story, dynamic lore presentation, and strategic combat. Players feel drawn into the experience, often losing track of time due to the immersive world and rewarding gameplay loop. The diverse class system and freedom of choice further enhance this sense of involvement, making the game hard to put down.
- Addiction (weight 0.01): Addiction is fueled by the game’s engaging story, high replayability, and creative combat solutions. The tactical depth, build variety, and the thrill of discovering new strategies or synergies create a compelling gameplay loop. Players often describe the experience as hard to stop, with the game’s charm and depth keeping them hooked for extended periods.}