Info about Bounty Train:

Official game description:
Buzz
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About the Game
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Be prepared to conquer the Wild West on rails! Mount and design your very own train with plenty of detailed equipment, hire a loyal, bold and selfless crew and travel through the dangerous Wild West. Find your way by cleverly using your resources and by shipping goods and passengers. Solve problems your own way, either through diplomacy, violence or bribery.  
Explore the dangerous life, the accurate historic events and contemporary inventions of the North American/US 19th century. Acquire one of the most legendary steam machines and transform it into a fortress on rails. Fulfill surprising quests and face notorious bandits, vengeful Natives and even more enemies. You can only achieve this journey of your life, if you pay attention to all these thrilling factors.  
*   Control true to original locomotives, expand and design them in various ways  
*   Assort an efficient crew and overcome the challenges of North America together  
*   Prove yourself by handling chase-fights and ambushes, but be careful and inventive: resources are scarce and technology isn't always reliable  
*   Explore the America of the 19th century, visit real-life cities, trade and provide goods  
*   Experience an exciting, non-linear story – reunite with your family and prevent the forced removal of the Natives  
*   Influence real historical events and inventions, and change the course of history  
*   Choose one of four huge factions – or switch sides in the game process

Release date: May 16, 2017

Categories: Simulation, Train-based Mechanics, Trading Simulation, Resource Management, Historical Setting, Multiple Factions, Train Customization, Crew Management

Feature scans:
- MTX: score 18; verdict: Fair / Traditional Paid DLC; summary: The filtered reviews for this train-themed game focus entirely on paid DLC packs (e.g., the New West DLC and edition-tied content) and on access/ownership problems with that DLC. There is no direct evidence of an in-game real-money shop, paid gacha or loot boxes, currency obfuscation, pay-to-win power sales, or paid convenience items. Complaints center on traditional DLC content being required for all maps and vehicles, and on DLC not being properly unlocked despite purchase. Under the applicable override rules, traditional DLC and edition-related content cannot by themselves raise the score above 20.
- Steam Deck: score 80; verdict: Broken - Fails to Launch and Crashes Frequently; summary: The audit of Steam Deck experience reveals significant technical barriers. A Linux player could not launch the title under Proton despite it being flagged as working, and the promised native Linux port remains work-in-progress, indicating a launch failure. A separate review reports recurring errors and crashes as the dominant, frustrating issue. Gameplay feedback about repetitive combat and train controls is a secondary concern, while some users praise the game's originality. The combination of a failed Proton launch and frequent crashing places the title firmly in the Broken band rather than merely requiring tinkering.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $4.99 - $7.99
  - Reasoning: The reviews repeatedly reject the full base price and advise waiting for a discount. The most concrete anchors are a 50% sale, which at the current $9.99 base is about $5, and a paid price of 6 GBP (about $7.60) for the Trainium edition on sale. Deep-sale mentions like $0.99-$1 reflect bargain-hunter sale expectations rather than the fair base-game value, so the central community fair base-game range sits below $9.99 and clusters around $5-$8. Thus the estimated fair base-game range is $4.99-$7.99.
- Playtime Metrics:
  - Game completion: 44.0h
  - Story completion: 20.0h
  - Session length: 3.0h
  - Endgame: 60.0h
  - Reasoning: A full-playthrough report gives 44 hours, so gameCompletion is set to 44. One player finished the campaign in 20 hours, supporting storyCompletion at 20; a structured report also mentions around 10 hours for the main campaign only, so there is variance and 20 is used as the explicit campaign-finish report. The same structured report says up to 60 hours to unlock all achievements and complete all side quests, supporting endgame at 60. A player losing three hours of gameplay in one session supports a sessionLength of about 3 hours.
- Time-to-fun:
  - Summary: Bounty Train is often described as addictive and easy to begin, but many players report that the fun fades quickly due to repetition and endgame boredom.
  - Stance: Fun then drops
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: Brutal difficulty in the first hours; Insufficient tutorial; Steep learning curve requiring trial and error; Underpowered early train engines; Overpowered criminal raids at the start; Frequent and tedious combat
  - Unlock drivers: Lowering the difficulty greatly increased fun; Unlocking better engines allows use of more interesting train compartments
  - Conditions: Lowering the difficulty; Seeking an easygoing game without a huge learning curve; Tolerance for repetitive combat and fetch-like trading; Unlocking better engines to utilize advanced compartments; Surviving the brutal first hours and insufficient tutorial; Accepting trial-and-error exploration; Valuing trading, investing, and micro-deadlines
- Player Archetypes:
  - Railroad Tycoon Optimizer (buy)
    - Motivation: Building a profitable railroad enterprise and optimizing trade routes.
    - Playstyle: Micromanages cargo, passengers, buy/sell prices, train upgrades, and crew hires.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Transartica
  - Casual Sandbox Escapist (sale)
    - Motivation: Relaxing with low-pressure exploration and trading.
    - Playstyle: Plays sandbox or free mode, avoids combat, chooses escape, and takes routes at an easy pace.
    - Experience: newcomer
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A
  - Americana Rail Historian (buy)
    - Motivation: Immersing in 19th-century American railroad history and frontier culture.
    - Playstyle: Explores the historical map, follows campaign quests, and engages with period characters and events.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Hardcore Completionist Grinder (buy)
    - Motivation: Beating punishing randomized systems and completing achievements or unlocks.
    - Playstyle: Plays hardcore/no-save runs, restarts after bad events, grinds routes, and pursues full completion.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Enjoyable gameplay and setting (weight 0.32): Many reviewers frequently praise the game's overall idea, entertaining gameplay, and likeable Wild West setting. These comments appear across multiple clusters and highlight the consistent fun factor.
- Train customization and upgrades (weight 0.16): Players appreciate the ability to buy locomotives, customize wagons, and gradually upgrade the train to suit their needs. This feature is mentioned across several clusters as a key engaging mechanic.
- Great music and sound (weight 0.13): The music and sound design are frequently praised for adding atmosphere and being immersive. Reviewers often call the soundscape impeccable and well-integrated.
- Plenty of side quests (weight 0.13): Players enjoy the abundance of side quests that can be done at their own pace. The variety and optional nature of quests add to the game's appeal.
- Addictive one-more-turn loop (weight 0.12): The game is described as highly addictive with a 'just one more turn' or 'one more station' quality. This sense of compulsion keeps players engaged for long sessions.
- Wild West atmosphere success (weight 0.12): The game successfully captures a Wild West atmosphere through music, aesthetics, and tone. This immersive setting is repeatedly highlighted as a strong point.
- Reputation system affects gameplay (weight 0.11): The reputation system influences prices, mission availability, auctions, and property access. This dynamic system is noted as a meaningful mechanic.
- Easy to learn and play (weight 0.11): The game is simple and easy to get into, with a tutorial that covers basics. This accessibility makes it inviting for new players.
- Pleasant graphics despite simplicity (weight 0.11): While not technically impressive, the graphics are considered beautiful, sufficient, and pleasing to the eye. The art style is attractive and fits the game.
- Original concept and genre mix (weight 0.11): The game's concept is original, mixing trading, simulation, combat, and strategy in a refreshing way. Reviewers find it novel and intriguing.
- Trading between cities viable (weight 0.09): The trade system allows buying and selling city specialties for profit, which many find a viable and enjoyable gameplay loop. It is a core economic activity praised by players.
- High replayability and longevity (weight 0.07): Reviewers report high replayability, with some returning to the game years later. The game keeps players coming back for its core elements.
- Random events entertain (weight 0.07): Random events make the game more entertaining and keep players on their toes. This unpredictability adds excitement to the experience.
- Large cast of companions (weight 0.06): Players appreciate the large choice of companions, which adds variety to interactions. This feature enhances the game's depth.
- Variety of factions to interact (weight 0.06): The game offers multiple factions to play as or interact with, and reputation changes based on actions. This adds replay value and dynamic relationships.
- Good story mode structure (weight 0.06): The main story mode provides a well-done structure and is considered good. It gives players a sense of direction and purpose.
- Day and night cycle included (weight 0.06): The inclusion of a day/night cycle adds to the immersion and simulation feel. It is a minor but appreciated feature.
- Extensive player control (weight 0.06): Players have lots of control over their train, staff, destinations, and actions. This freedom is valued and enhances the experience.
- Ukrainian localization available (weight 0.06): The game offers an official Ukrainian localization, which is well-received by Ukrainian players. This accessibility feature is appreciated.
- Average overall quality (weight 0.05): Some reviewers find the game average or decent overall, without strong praise or criticism. This sentiment represents a more neutral perspective.

Common complaints:
- Repetitive gameplay and monotony (weight 0.27): Players frequently report that the gameplay becomes monotonous and repetitive after a few hours. This is a common criticism that affects long-term engagement.
- Excessive difficulty across settings (weight 0.19): Many players find the game unreasonably difficult even on the lowest difficulty settings. This makes progression frustrating and can ruin the experience.
- Developers abandoned game, bugs unfixed (weight 0.19): Players report that the game appears abandoned with no updates to fix bugs. Some mention ignored bug reports dating back to 2018.
- Combat is tedious and unbalanced (weight 0.17): Combat encounters are described as tedious, repetitive, and unbalanced. Some players find it difficult to control and not enjoyable.
- Annoying repetitive music (weight 0.09): The soundtrack is criticized for being repetitive and becoming annoying after a few hours of play. This detracts from the overall experience.
- Random events disrupt travel (weight 0.08): Random events frequently interrupt travel and can waste time. These events can significantly impact a run, sometimes negatively.
- Save data loss after update (weight 0.07): Some players lost entire save files and hours of progress due to an update. This is a severe issue that causes significant frustration.
- Poor balance and frustrating (weight 0.06): The game is described as frustrating and poorly balanced, with awful balance ruining the experience for some players.
- Weak and unengaging story (weight 0.06): The story is considered weak, awful, and not engaging by several players. It fails to captivate the audience.
- Complex resource and time management (weight 0.06): Players must constantly calculate coal, weight, towing capacity, and time limits. This adds a layer of complexity that some find burdensome.
- Bandit encounters poorly designed (weight 0.06): Defeating bandits yields minimal rewards, making paying them off more efficient. This makes skills and equipment nearly meaningless and adds monotony.
- Insufficient tutorial (weight 0.05): The tutorial is considered too short and insufficient to properly learn the game. This can leave new players confused.
- Rough edges and polish issues (weight 0.05): The game is described as having rough edges and being unpolished. This affects the overall quality perception.

Gameplay feedback:
- Train simulation with management (weight 0.35): The game is a train simulation and management game where players operate and upgrade trains. It combines simulation and strategy elements in a railroad setting.
- Campaign and free modes (weight 0.35): The game offers both a campaign/story mode and a free/sandbox mode. This provides structured progression alongside open-ended play.
- Set in 19th-century America (weight 0.23): The setting is 19th-century North America, often during the American Civil War era. This historical backdrop influences the game's themes and mechanics.
- Buy carriages and locomotives (weight 0.19): Players can purchase carriages, locomotives, and other train components. This allows customization and expansion of the train.
- Transport goods and passengers (weight 0.18): The core gameplay involves delivering goods, passengers, and mail for profit. Players manage cargo and passenger transport across the map.
- Upgrade trains and weapons (weight 0.17): Players can upgrade locomotives, cars, and weapons, including adding machine guns for defense. This enhances performance and combat capabilities.
- Campaign with tactical combat (weight 0.15): The campaign features a story with events, decisions, and tactical train battles. It includes non-linear routes and random encounters.
- Reputation system with factions (weight 0.15): A reputation system tracks player standing with factions, affecting interactions like stock market and smuggling. It also influences available contracts and rewards.
- Control your own train (weight 0.09): Players drive and manage their own train and crew. They chart their own course and make decisions.
- Quests and missions system (weight 0.09): The game includes a questing system with various tasks and missions. These provide objectives and rewards for players.
- Pay off bandits option (weight 0.09): Players can choose to pay bandits or enemies to avoid combat. This provides an alternative to fighting.
- Train maintenance and degradation (weight 0.09): Trains and cars degrade with use and require maintenance or replacement. Players must manage wear and tear to maintain performance.
- Character progression and skills (weight 0.08): Characters gain experience and skills as they progress. This adds an RPG-like element to the train management game.
- Banking and interest system (weight 0.08): Players can deposit money in banks to earn interest over time. This adds a financial management aspect to the game.

Performance notes:
- Constant crashes and instability (weight 0.2): Many players report frequent crashes, errors, and freezes that make the game unplayable. Issues occur during loading, time advancement, and general gameplay, often requiring workarounds.
- Louisville time skip crashes (weight 0.14): Crashes to desktop specifically occur when fast-forwarding time in Louisville, especially when City Hall is closed or after accepting certain missions. This is a highly specific and reproducible issue.
- DLC causes freezing and save issues (weight 0.09): After installing DLC, the game freezes frequently, becomes unresponsive, and save files with DLC fail to load. Reinstalling does not resolve the problem.
- Performance degradation in Louisville (weight 0.09): A glitch causes increasing lag in Louisville with every action, leading to poor performance and potential crashes. This is a persistent issue that affects gameplay.
- Frequent loading screens disrupt gameplay (weight 0.07): Players experience constant loading screens, often 4-6 per minute, each lasting 3-5 seconds. This severely impacts immersion and flow.
- Runs well on some systems (weight 0.06): Contrary to negative reviews, some players report smooth performance on mid-range computers and HDDs. The game is well optimized for certain hardware configurations.
- Early bug fixes praised (weight 0.06): Developers conducted an incredible bug hunt early on, making the game very safe against bugs. Bugs and failures are now very rare according to some players.
- Autosave reliability issues (weight 0.03): Autosave does not always work correctly, potentially leading to lost progress. This can be frustrating for players relying on the feature.
- Hardware-specific crash on overclocked GPU (weight 0.03): The game is broken and cannot run on an overclocked Asus GTX 1080ti with 16GB DDR4 RAM and i7 8700k processor. This suggests compatibility issues with certain high-end overclocked setups.

Recommendations:
- Buy only during sale (weight 0.34): Many reviewers agree the game is not worth full price and recommend purchasing only at a significant discount, often 50% off or more. Some warn even a 90% discount may not be enough for them.
- Recommended for train enthusiasts (weight 0.23): Reviewers often recommend the game to those who enjoy trains, railroads, and trading games. Fans of Americana or the Civil War era also find it appealing.
- High praise from supporters (weight 0.23): Some reviewers wholeheartedly recommend the game to everyone, giving it high scores and expressing desire for a sequel. They find it fun, worth the money, and enjoyable for those who like the style.
- Niche appeal, not for everyone (weight 0.21): The game is frequently described as niche and may not appeal to everyone. It is recommended for players who like at least two of: trading/economy, trains, RPG elements, or 19th-century Americana.
- Advice for new players (weight 0.19): Experienced players share tips: recruit diverse companions, avoid incomplete contracts, balance train cars, hire guards with complementary skills, carry health potions and dynamite, renew trains regularly, and trade goods between cities for profit.
- DLC and editions mixed (weight 0.15): Opinions on DLC and special editions vary: some recommend buying DLCs for full experience, others advise avoiding them or waiting. The Titanium Edition is specifically not recommended by one reviewer, while the Trainium Edition is considered optional or worth it on sale.
- Good for casual management (weight 0.15): Reviewers recommend the game for those who enjoy casual management with some difficulty, light management, or easygoing gameplay without a steep learning curve. It is also suggested for players who like to calculate details or manage logistics.
- Bugs and crashes hinder (weight 0.14): Several reviewers cannot recommend the game due to persistent unfixed bugs and constant crashes. Some would change their review to positive if these issues are resolved.
- Wait for updates or discount (weight 0.12): Several reviewers suggest waiting for future updates, price drops, or sales before buying. Some recommend holding off even if interested, or waiting to see how development progresses.
- Mixed or qualified recommendations (weight 0.11): Several reviews offer qualified recommendations, often with caveats about the game's current state or need for discounts. Some give a thumbs up despite criticisms, while others give a narrow thumbs down.
- Not recommended for specific groups (weight 0.11): The game is not recommended for those seeking real strategic depth, a modern Railroad Tycoon experience, or who tire quickly of repetition. It is also not advised for players only interested in sandbox management.
- Short or one-time experience (weight 0.09): A few reviewers describe it as a decent short-run game, only recommended to experience briefly, or played once on easiest difficulty with uncertainty about playing again.
- Historical accuracy appreciated (weight 0.08): Fans of historically accurate gaming and the Wild West setting appreciate the game. It is also recommended for older generation players who remember good old times.
- Game has potential but flawed (weight 0.08): Some reviewers see great development potential but note the game is flawed. They hope developers finish the project or address issues.
- Combat difficulty criticized (weight 0.06): Some negative reviews mention combat becoming too hard, but others argue this is due to unprepared or unimaginative players. One reviewer notes difficulty and encounter design issues as reasons for not recommending.
- Play without reloading for story (weight 0.06): One reviewer recommends playing without reloading saves to fully experience the story. Another suggests playing on lower difficulty for more fun.
- Recommend supporting Ukrainian localization (weight 0.03): One reviewer recommends buying the game to support developers in adding Ukrainian localization to future games.

Other player notes:
- Historical and map content (weight 0.19): The game includes map and vehicle content relevant to missions, with a historical setting. It features a large map, historical missions, and references to history and cinema.
- American Civil War setting (weight 0.16): The game is set during the American Civil War or in a pre-Civil War United States. The historical context increased some reviewers' interest in American Civil War events.
- Stuck in Early Access (weight 0.16): The game is officially still in Early Access and was released before it was done. The early access phase lasted over 1.5 years, and some felt it was still in early access after more than a year.
- Compared to FTL (weight 0.16): The game is compared to FTL for similar role system, described as FTL on Rails, and in a western setting with historical flavor. Some feel it is a roguelikeish simulation like FTL.
- Not worth full price (weight 0.15): At the price paid, several reviewers felt it was not worth it, and the full asking price was considered too high. Price may be steep for an Early Access game.
- DLC purchases and plans (weight 0.15): Some reviewers purchased DLC and plan to play it, or bought the base version then later purchased DLC. One reviewer bought the Trainium Edition which includes DLC but the Steam store doesn't mark it as owned.
- Frequent deep discounts (weight 0.15): Multiple clusters note the game is often sold at discount prices, sometimes up to 90% off, and reviewers mention frequent significant sales. This makes the game feel cheap and potentially devalues the full price.
- Long playtimes reported (weight 0.12): Reviewers report playtimes ranging from 44 to 230 hours, indicating the game can consume a lot of time. Some mention hundreds of hours possible to unlock all achievements and side quests.
- Long-standing bugs unfixed (weight 0.12): Bugs have been known about for years, with some present since at least 2016 and not fixed. The developer last posted in June 2018 with a list of unresolved bugs, and DLC was sold while major bugs remained.
- Average story and difficulty (weight 0.11): The story is described as average, and difficulty as medium. One reviewer rates difficulty 4/10, basic but sometimes tough; another plays on normal without reloading.
- Compared to Uncharted Waters (weight 0.1): The game is compared to Uncharted Waters, described as a simplified version in feel. It is also compared to Koei's Daikoukai Jidai (Uncharted Waters).
- High replayability sought (weight 0.1): One reviewer wants to get every possible ending and secret, but others note almost no replayability. The game time is described as to infinity and beyond by one, but another says they doubt they'll play again until expansion.
- Grind only for achievements (weight 0.09): Grind is only needed if you care about Steam achievements, which are challenging and time-consuming. Only 7.5% of players completed the game, and 6.5% got 51% of shares.
- Needs more polish and content (weight 0.09): The game would have benefited from more polish, testing, and listening to feedback. The main problem is lack of content, and it needs more random encounters or towns.
- Includes Ukrainian localization (weight 0.08): The game officially includes good Ukrainian localization, which is appreciated by players. This is a positive point for accessibility in that region.
- Low game size (weight 0.07): The game size is low, which may be seen as a positive for storage space. No hardware issues are mentioned, and PC requirements are just average.
- Mixed review scores (weight 0.06): Reviewers give ratings around 6-7 out of 10 or 7/10. This suggests the game is average to slightly above average according to these players.
- Learning curve compared to 4X (weight 0.06): The learning curve is compared to Civilization and Endless Space, suggesting complexity. This indicates the game has depth but may be hard to grasp initially.
- Minor bugs present (weight 0.03): The game features minor bugs, which can detract from the experience. However, this is not as severe as the long-standing bugs reported elsewhere.

Emotions:
- Frustration (weight 0.24): Players are frustrated by frequent crashes and game-breaking bugs that force restarts, combined with brutal difficulty and a steep learning curve that makes early progress nearly impossible. Unforgiving mechanics like autosave overriding saves, enemy scaling, reputation and money death spirals, and constant random bandit ambushes create an experience where even minor mistakes are permanently punishing.
- Disappointment (weight 0.19): Players are disappointed because the game has a strong premise and initial appeal but is undermined by repetitive gameplay, poor balance, and shallow mechanics that cause fun to wear off quickly. Unfixed bugs, lost saves, abandoned development, and a failure to deliver promised content leave the game feeling unfinished and far short of its potential.
- Boredom (weight 0.08): The game becomes boring due to highly repetitive gameplay loops, including monotonous trading, combat, and transport missions that lack variety and world evolution. Grinding for achievements, waiting for random events, and a tedious economy where money and gear trivialize all challenge contribute to a lack of intrigue and excitement.
- Enjoyment (weight 0.07): Players enjoy the game for its unique Wild West tycoon setting, engaging train simulation, and satisfying sense of progression from a simple train to a powerful machine. The mix of trading, tactical combat, crew management, and deep customization, along with a compelling campaign and historical atmosphere, makes it fun and easy to return to.
- Annoyance (weight 0.06): Players are annoyed by repetitive music that restarts between screens, forced tutorial missions on every new game, and frequent loading screens that break up the experience. Other irritants include inconvenient train durability and swapping systems, bugs, hardcore mode defaulting on, and story missions with timed family events that impose negative consequences for delay.
- Satisfaction (weight 0.04): Players feel satisfied by the unique genre mashup, deep upgrade systems, and the rewarding experience of successfully managing calculations to win and stay on time. Completing all missions, scratching a trading itch, and seeing the game improve through updates and good localization also contribute to a sense of quality and value.
- Anger (weight 0.03): Players are angered by unfair battle mechanics, such as the AI always firing first, enemies having unlimited dynamites, and constant hijackers causing vehicle damage. Game-breaking bugs, forced combat that reduces reputation, and questionable economic models like bank loans that seem fraudulent further fuel anger.
- Appreciation (weight 0.02): Players appreciate the game's 19th-century United States setting, art direction, and historical references that add atmosphere and authenticity. The rich story about Walter Reed and company stock influence, along with emergent storytelling and ambition in genre blending, are also valued.
- Interest (weight 0.02): Players are interested in the game's random events that keep each run fresh, the opportunity to learn about America of that era, and simple business simulator gameplay. Elements like combat, crew management, train customization, and the novel concept of a mobile base on rails that can be upgraded and customized also spark interest.
- Amusement (weight 0.01): Players are amused by the dozens of references to history and cinema, especially Buster Keaton's The General, as well as the game's quirky characters and humorous ending remarks. Jokes about Native Americans loving to drink, the Army being incorruptible, and quitting cargo running to become a banker due to high bank interest also entertain.
- Confusion (weight 0.01): Players are confused by the campaign/story mode being worse than sandbox mode, incoherent combat controls with automatic and manual actions, and unclear faction reputation mechanics that make recovery impossible once hostile. Some power-ups lacking better descriptions, such as what Willpower does, add to the confusion.
- Stress (weight 0.01): Players feel stressed by time limits and min-maxing demands, especially in campaign mode which is considered too stressful to recommend. City property events with favor requirements, random availability, and limited-time windows, along with financial management of coal, repair, and bribe costs, create significant pressure.
- Fun (weight 0.01): Players find the game fun due to managing the train, cargo, economy, and recruiting unique characters, as well as enjoyable combat. Despite being in Early Access, it offers a lot of fun to play overall.
- Addiction (weight 0.01): Players find the game addictive after adjusting difficulty and save habits, with a highly engaging gameplay loop. The 'one more station' syndrome keeps them coming back for more.
- Immersion (weight 0.01): Players feel immersed in the well-implemented historic setting and meeting historical characters, as well as the historically accurate story quests. Time passing quickly while playing, thinking 'just one more contract' or 'just one more battle', indicates deep immersion.
- Irritation (weight 0.01): Players are irritated by city embargo warnings appearing only after entering the city when they cannot turn back, frequent and tedious combat encounters with bandits on long journeys, and hard-to-manage real-time combat requiring micromanagement of characters.
- Engagement (weight 0.01): Players feel engaged because completing objectives one by one makes them want to play more, and the narrative is interesting enough to keep them hooked.
- Joy (weight 0.01): Players feel joy from positive emotions when the train was chased by Indians, and from finding a light, colorful, entertaining, relaxing, old-school game.
- Regret (weight 0.01): Players regret buying at full price because it is a bad deal, and buying the game on sale and feeling it was not worth it.
- Relief (weight 0.01): Players feel relief upon realizing the damage issue was due to high total mileage and buying new trains fixed it, and from playing at lower difficulty levels which mitigates complaints and makes the game more fun.}