Info about Gremlins, Inc.:

Official game description:
  
This is an intense strategy board game in a steampunk world of corrupt capitalist gremlins who compete for money, political power and prestige. Save and invest, steal and extort, arrest and get arrested – in single-player and multiplayer, with ranks and ladders, team mode and spectator mode. Featuring seasonal content updates, regular tournaments, item drops, full support of Steam Community Market – and more!
**HOW DO YOU PLAY THIS GAME?**
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Gremlins, Inc. is designed for up to 6 players, in multiplayer or in single-player mode (with AI bots). Each player has 6 cards on their hand (replenished from the same deck) and uses them either to move around the playing field or to perform different game actions. There is a lot of interaction with other players, and duels are significantly different from 3-player or 4-player games. You can play until a certain score limit, or until agreed number of rounds, or for time limit. The game offers both custom and ranked sessions (with matchmaking by rating).
**CAN YOU PLAY IN TEAMS OR JUST WATCH?**
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Yes, you can! In addition to custom sessions (where you define the parameters of the session and may optionally set filters for those who can join you) and password-protected private sessions (so that you and your friends can play undisturbed), the game offers team mode (2x2, 3x3, or 2x2x2) with teams of human players and/or AI bots. Gremlins, Inc. also supports a built-in spectator mode, which allows you to watch sessions of other players right from inside of the game, sharing your emotions with players and other spectators through messages and emoticons.
**CAN YOU PLAY THIS GAME OFFLINE?**
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Certainly! When you buy this game, you get 2 products in your Steam Library: **Gremlins, Inc.** – the edition that is playable online in single-player and multiplayer modes, with full support of item drops and Steam Workshop; and **Gremlins vs Automatons** – the edition that is playable offline in single-player mode, without any connection to our server whatsoever.
**HOW LONG DOES IT TAKE TO PLAY ONE SESSION?**
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The game offers different session settings to make them fit your available time, and single-player mode offers automatic SAVE / LOAD function at every turn so that you can take a break whenever you want (while multiplayer mode offers re-connect functionality as long as the session is still in progress). A quick duel for 20 score points with a fast timer can finish in under 20 minutes, while a 4-player session for 60 rounds can last for 2 hours or more.
**SHORT-TERM AND LONG-TERM STRATEGIES?**
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There are different types of cards in the game (permanent, regular, secret and criminal) and as each card can be used either to move or for action, you will develop both short-term and long-term strategies for making the most out of where you are, and what you currently have in your hand. Normally, you spend half of your game time accumulating resources and building the foundation for the end-game, and the other half trying to control the progress of your opponents (stealing, arresting, initiating player conflicts, and so on). The more you play, the more new strategies you will discover – especially when combining the effects of several cards played in a combination.  
**MAKE DECISIONS, PLAN YOUR MOVES**
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*   This is an intense strategy game: make decisions at every round! Plan your moves, then adjust to the actions of the other players and new cards drawn.
*   The design of the playing field and the multiple layers of optional features (that you can turn on or off, as you wish) allow for a variety of strategies. The more you play, the more roads to victory you discover, using a combination of features based on the particular setup of the session.
*   The game offers a diverse resource system that allows for many comeback chances even after you're robbed or arrested (or both). With score, money, votes, malice, income and bribes, the tension often remains until the very last round.
*   The multilayer mode of the game features a system of ratings, ladders and ranked sessions: compete in a specific league, and take part in the regularly organised tournaments with over 1 000 participants. A system of anonymous masks allows everyone to compete on equal terms in a ranked session.
*   Every season since its release in 2016, the game receives FREE content and feature updates (balancing changes, new cards, new in-game items, new music). We are committed to continue developing this product – based on player feedback!
*   Additionally, the game offers over 10 single-player challenges plus the option to create custom single-player sessions with different settings and a different mix of AI bots.
*   Finally, there's the team mode where victory is determined not only by strategic skill, but also by communication and coordination of each team, which is an entirely different layer of game mechanics.
**FACTS & FIGURES**
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*   201 cards in the main deck (171 of them – unique): permanent, regular, secret and criminal, each with a hand-drawn steampunk illustration; with each Season update, we keep adding several new cards to the deck.
*   40 events in the Misfortune deck: these are the special events triggered at certain moments in the game, and may affect the current standing of all players to a significant degree, especially when used on a specific opponent.
*   6 special Chaos Cards: this is an optional set of cards available to every player in the game; turn them on or off to change the dynamics of the session.
*   12 sets of Character Abilities: another optional feature that brings to the game special game mechanics unique to each character type; playing with these makes different competing strategies even more pronounced.
*   11 original locations: the Office, the Plant, the Dump, the Marketplace, the Inferno, the Jail, the Casino, the Court, the Treasure, the Bank and the Astral Plane; and 7 original spot types: Risk, Gamble, Police, Income, Bribe, Misfortune and Tribune.
*   2 distinctly different playing fields: The Clockwork Town and The Clockwork Colony, each offering strategic challenges of their own.
*   Finally, the game took us **three years** to develop from concept to full release, and we're still committed to continue supporting the community through development of new content. There are currently **over 150 000 players** of Gremlins, Inc. on Steam from all over the world, including USA, Russia, China, Japan, UK and France. Collectively, players already launched _several millions_ game sessions!
**FINALLY, WHO ARE THE GREMLINS?**
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You think that’s just a pocket watch in your hand, a watch that’s a bit late because you keep forgetting to wind it up? No, no and no – you couldn’t be further from the truth! What you carry around is a whole gremlin town packed into this tiny mechanism: a town with its own bank, its own casino… and even its own jail! Gremlins are the microscopic creatures that inhabit any mechanism that they can possibly infiltrate. If a watch or a telescope malfunctions, then it’s probably due to gremlins who took up a residence there.  
More than anything in life, gremlins value **money**, **political power** and **prestige**: prestige that one can claim after completing some sort of a grandiose engineering project. Aside from working on their own projects, gremlins mostly spend their time preventing other gremlins from building something even more grandiose. This they achieve through bribing officials and lying to the electorate, as well through stealing from their competitors - and outright arresting them.
**A DISCLAIMER (JUST IN CASE)**
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We felt it important to note that Gremlins, Inc. is not a free-to-play game. Also, this is not a CCG or TCG: you do not need to buy boosters or packs; in every session the game offers the same deck to every player, and everyone's chances are equal.
**OUR DLC POLICY**
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We released Gremlins, Inc. on Steam in Early Access at the end of 2015. Since then, we released over 100 game updates as we continue to add more content and more features as well as improve the overall player experience.  
This is what we typically add to the game with the regular free updates of the game:  
\* new features and new mechanics  
\* new cards and new Misfortunes  
\* new music tracks and new game themes (for special occasions such as Lunar New Year)  
These seasonal updates are available to every owner of the game for FREE, regardless of DLC ownership.  
And this is what we release as paid DLC:  
\* new character portraits and player tokens  
\* new music tracks and new game themes  
\* new trails, frames and emoticons  
\* new single-player content  
If you enjoy Gremlins, Inc., you can support our development efforts by purchasing its DLC. However, there is absolutely no pressure to own any of the extra content in order to play the game or compete in the tournaments.
**STEAM COMMUNITY MARKET, CRAFTING AND ITEM STORE**
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Gremlins, Inc. features in-game items and fully supports Steam Community Market. While playing the game, certain actions will trigger random chest drops with items of varying rarity: it could be a new emoticon, a new profile background, a new music track, or one of the dozens of other cosmetic items. These items are FREE, yours to use or trade on Steam Community Market. We, the developer, do not engage in the direct sales of any drop items; only players can trade them.  
The game also supports crafting: once you find a blueprint of a specific item, you can create as many such items as you wish, as long as you have the required number of charges (you get charges when you convert other in-game items that you do not want, or have multiple copies of). Finally, the game has its own Steam Item Store where we sell a very small number of unique items that influence the item meta-game (but they have no effect on the game mechanics).  
**ONLINE & OFFLINE VERSIONS**
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Gremlins, Inc. was designed as a digital board game with the multiplayer mode at its heart. However, this is not to say that we don't like single-player – we do, and there's a separate section with the single-player challenges as well as the mode where you can create any custom single-player session that you like! One of the products that you receive with this game, **Gremlins, Inc.**, features both single-player and multiplayer modes, and requires that your game client is connected to both Steam and the game's server at all times – in order to support item drops, Steam Community Market and Steam Workshop. The other product that is included with the game, **Gremlins vs Automatons**, features single-player mode and is designed specifically to be played offline.

Release date: Mar 10, 2016

Categories: Digital Board Game, Card-based Gameplay, Turn-based Strategy, Steampunk, Multiplayer, Political & Espionage Systems, Deckbuilding, Ranked Matchmaking

Feature scans:
- MTX: score 45; verdict: Standard cosmetic DLC with social paywall concerns; summary: The audit finds a paid game with post-purchase cosmetic DLC and microtransactions covering portraits, skins, emotes, backgrounds, and music. Some reviewers also say base-game communication is limited because many emotes and phrases are tied to paid DLC. One reviewer alleges that the cash shop sells in-game advantages, but that claim is hedged and contradicted by many reviews stating there is no pay-to-win and DLC is cosmetic only. Overall, this is standard cosmetic DLC monetization with moderate social feature gating, not a real-money gacha or casino system.
- Wiki: score 50; verdict: Tier 3 – The Student (Instructional Data Dependency); summary: The reviews mainly discuss onboarding and learning the game's card mechanics. Users praise the tutorial and in-game encyclopedia, but some report a steep learning curve and difficulty understanding card types without explanation. There is no meaningful evidence of external wiki dependency for farming, inventory valuation, crafting, navigation, or bug fixes, so the dominant complaint fits Tier 3 instructional data dependency.
- Proton/Linux: score 38; verdict: Playable with minor Linux glitches; summary: The dataset is overwhelmingly generic board-game commentary, with only two reviews giving Linux-specific compatibility signals. Both Linux mentions report audio corruption and UI/card-highlighting or flickering bugs, but none describe launch failures, Proton switching, anti-cheat/DRM blockers, or an inability to play. Based on this limited evidence, the game appears playable on Linux but suffers from notable graphical and audio defects.
- Steam Deck: score 85; verdict: Broken on Steam Deck; summary: The feedback shows severe Steam Deck friction: the game is reported as unplayable on Deck, with frequent crashes, unstable networking, Linux-specific audio and UI bugs, and an always-online requirement that blocks offline single-player. These findings match the Broken tier rather than a tinkering-only experience.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $7.50 - $15.00
  - Reasoning: The reviews repeatedly treat $15 as an acceptable full price for players who like the genre, especially compared with physical board games, while many other reviewers strongly prefer buying at a discount and cite half-price or 50-75% off as the sweet spot. Negative pricing comments mostly target full price being slightly high or DLC pricing rather than rejecting a discounted base game. This supports a community fair base-game range from about the common half-price sale point to the accepted $15 full price.
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: 1.0h
  - Endgame: N/A
  - Reasoning: Multiple reviews converge on session/match length: some report at least 30 minutes, many report about 1 hour, and others report 1 to 2 hours depending on player count and scoring settings. I therefore set sessionLength to 1 hour as a representative typical match length. No review provides a clear completion time for the full game, a story completion time, or a distinct endgame duration; long totals such as hundreds of hours reflect personal playtime or achievement progress rather than a completion metric, so gameCompletion, storyCompletion, and endgame are null.
- Time-to-fun:
  - Summary: Gremlins, Inc. has a rule-heavy opening that many players find boring or overwhelming, but it often becomes fun after the tutorial and a few matches, especially in multiplayer. Reports are mixed: some enjoy it immediately, while others never get past the complexity or find it repetitive.
  - Stance: Clicks after
  - Anchor: After learning the mechanics and moving to multiplayer
  - Time to anchor: N/A
  - Friction: Too many rules to learn at once; Steep learning curve; Unclear card and random-event outcomes; Starting multiplayer before learning mechanics; Slow pacing and long matches; Tutorial can feel slow or insufficient
  - Unlock drivers: Completing the tutorial; Playing a few matches to learn the rules; Developing your own strategies; Playing with friends or cooperative multiplayer; Using single-player challenges before ranked; Learning card effects and variations
  - Conditions: Playing with friends; Tolerance for randomness and luck; Interest in board or card games; Willingness to complete the tutorial; Avoiding ranked until familiar with mechanics; Patience for long matches; Available multiplayer population
- Player Archetypes:
  - Social Backstab Board-Gamer (buy)
    - Motivation: Shared social fun from plotting, betraying, and laughing with friends.
    - Playstyle: Multiplayer free-for-all custom games with friends, often with voice chat, using opportunistic sabotage.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Monopoly
  - Ranked Strategy Veteran (buy)
    - Motivation: Mastery and competitive ranking in a deep card-driven board game.
    - Playstyle: Ranked four-player free-for-all, card-combo optimization, tournaments, and meta learning.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: veteran
    - Reference games: The Witcher Adventure Game; Talisman
  - Solo Casual Board-Gamer (sale)
    - Motivation: Low-pressure solo practice and casual digital board-game sessions.
    - Playstyle: Single-player matches versus AI, custom games, and challenges, with occasional online play.
    - Experience: mixed
    - Purchase stance: sale
    - Labels: single-player person
    - Reference games: N/A
  - RNG-Averse Frustrated Casual (no buy)
    - Motivation: Fair, understandable competition or light fun without feeling cheated by randomness.
    - Playstyle: Occasional solo or ranked matches, but quick to quit when RNG, AI behavior, or match length feels unfair.
    - Experience: newcomer
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Fun and engaging gameplay (weight 0.33): The game's presentation, mechanics, and concept are enjoyable, with many finding it quite fun and interesting to play.
- Excellent board game quality (weight 0.26): Reviewers consistently praise the board game as well-implemented, enjoyable, and among the best, with a special charm and strong immersion.
- Good multiplayer experience (weight 0.26): Multiplayer is really fun, works well, and is suitable for groups of friends, doubling the fun when playing together.
- Unique steampunk art style (weight 0.21): The game features a richly detailed steampunk art style with dark humor, charming setting, and beautifully drawn cards.
- Great card and board art (weight 0.21): The card art is nicely drawn, with magnificent illustrations and beautiful board art, contributing to the overall aesthetic.
- High replayability and variety (weight 0.14): The game offers countless hours of replayability due to strong playability and variety, making it enduring and fun.
- Addictive and engaging (weight 0.12): The game is highly addictive, completely engaging, and keeps players coming back for more.
- Easy to learn, hard to master (weight 0.12): The game is approachable with easy-to-understand gameplay after a short tutorial, but offers depth for mastery.
- Upgraded Monopoly-style game (weight 0.1): Reviewers describe it as an upgraded Monopoly with cards and jokes, raising playability to a new level with more fun and complexity.
- Fun for gatherings with friends (weight 0.09): The game is extremely fun with friends, great as a party game, and relaxing for gatherings.
- Catchy and memorable music (weight 0.08): The music is fun, excellent, and memorable, with a catchy soundtrack that enhances the experience.
- Good mechanics and ideas (weight 0.08): The game has lots of good mechanics and interesting ideas, with a concept that is more engaging than it appears.
- Funny and unpredictable moments (weight 0.07): The game creates funny moments and unexpected turns of events, filled with generous humor and unpredictability.
- Character variety and playstyles (weight 0.05): Different characters offer different play styles, with strengths and weaknesses that encourage varied strategies each game.
- Strategic card-based movement (weight 0.05): Movement uses card point values instead of dice, reducing luck and adding strategy to the game.
- Regular content updates (weight 0.05): Developers keep adding more content and balancing old content, regularly introducing new cards and updates.
- Non-toxic communication via emotes (weight 0.05): The emote system allows saying a lot with little and prevents toxic atmosphere, with numerous well-adapted emotes.
- Opportunities to prank friends (weight 0.05): Many ways to prank friends provide entertainment, making it great for playing with friends, making deals, and trashing each other.

Common complaints:
- Excessive luck and randomness (weight 0.19): Players repeatedly complain that luck and randomness dominate gameplay, making skill and strategy feel irrelevant or impossible to rely on.
- Long matchmaking and wait times (weight 0.17): Matchmaking often takes over ten minutes or fails to find players due to low population, and open rooms fill even slower.
- Unfair and targeting AI (weight 0.16): Many reports describe AI opponents as unfairly targeting the human player, using grief cards excessively, and even knowing the player's hand, creating a frustrating and unbalanced experience.
- Steep and confusing learning curve (weight 0.15): New players find the game hard to understand initially and unfriendly to newcomers, with a high learning curve and overwhelming interface.
- Mandatory online connection (weight 0.11): Players are frustrated that even single-player modes require an internet connection, preventing offline play entirely.
- Unbalanced single-player and 2v2 (weight 0.07): Single-player and 2v2 modes feel unbalanced because bots gang up on the human player, making solo play frustrating.
- Matches take too long (weight 0.07): Individual matches can last hours and involve long waiting times, which players find tedious.
- Game is not fun (weight 0.06): Some players simply do not find the game enjoyable, citing unfun rules and lack of entertainment.
- Ranked mode unavailable (weight 0.04): Players report that ranked mode cannot be selected or is effectively unavailable due to low population or technical issues.
- Poor interface design (weight 0.04): The interface is described as crude, lacking an iconic style, and overwhelming for new players.
- High price for content (weight 0.04): The original price is considered too high relative to the amount of content offered.
- Only two maps (weight 0.04): The game only includes two different maps, which players find insufficient for variety.
- Unfair ranked bans (weight 0.04): Players report being banned from ranked for months after focusing a troublemaker or filing reports, which they consider unjust.
- Jail trap from bad rolls (weight 0.04): Players can get stuck in jail repeatedly due to bad dice rolls, even skilled ones, adding to frustration.
- Friendship ruined by deception (weight 0.04): Playing with friends can lead to deception and denunciations that damage friendships after a few games.
- Emotionless bots in single-player (weight 0.04): Single-player mode is criticized for feeling like fighting emotionless bots, lacking engaging AI behavior.
- AI behavior annoying and unforgivable (weight 0.03): Some players find the AI's behavior annoying and unforgivable, though without specific details.

Gameplay feedback:
- Board game adaptation (weight 0.39): The game is consistently described as a digital board game, often an adaptation of a physical board game, with board-game-like dynamics and a variety of mechanics.
- Single and multiplayer modes (weight 0.38): Feedback frequently mentions that the game supports both single-player (against AI) and online multiplayer modes, including local play with two players on one PC.
- Card-based gameplay (weight 0.29): The game heavily involves drawing and playing cards, with card draws determining actions, movement, and various effects during play.
- Luck and randomness (weight 0.26): Randomness and luck play a significant role in gameplay, affecting outcomes through dice rolls, card draws, and other chance elements, often alongside strategy.
- Ranked mode with matchmaking (weight 0.22): Many players note the presence of a ranked mode with matchmaking, leaderboards, and ranked progression, including 1v1 and 4-player ranked matches.
- AI opponents with difficulty (weight 0.19): The game features AI opponents with adjustable difficulty levels, and bots can cooperate or team up against the player.
- Dual-purpose cards (weight 0.16): Cards serve multiple purposes: they can be used for movement based on their point value or played at specific board locations to trigger events or effects.
- Team modes 2v2/3v3 (weight 0.14): The game offers team-based formats such as 2v2, 3v3, and 2v2v2, in addition to free-for-all modes.
- Monopoly-like similarities (weight 0.13): The game is frequently compared to Monopoly, with mechanics involving collecting money, points, and influence, and moving around a board.
- Prison/jail mechanic (weight 0.11): Players can be sent to prison or jail during matches, sometimes due to bad luck events, and can even become a prison boss or jail opponents.
- Supports up to six players (weight 0.1): The game supports multiplayer sessions for up to six players, including free-for-all and team-based modes.
- Sabotage with cards (weight 0.08): Players can use cards to interfere with opponents, casting negative effects, misfortunes, or schemes to gain an advantage.
- Collecting gears to win (weight 0.07): A primary victory condition involves collecting gears; the first to reach a certain number (e.g., 30) wins, similar to Monopoly's property collection.
- Unique character abilities (weight 0.07): Multiple characters are available, each with distinct abilities and mechanics, adding variety to gameplay.
- Dice rolls core mechanic (weight 0.07): Dice rolls are a core mechanic, often used for movement or random events, and are sometimes represented by cards.
- Specific cards and roles (weight 0.07): The game includes various card types such as police, court, crime, snitching, and special roles like gendarme, adding thematic depth.

Performance notes:
- Severe lag and connection issues (weight 0.23): Players frequently report severe lag that makes the game unplayable, along with unstable connections. This is a widespread and highly impactful problem.
- Frequent disconnections during matches (weight 0.1): Disconnections happen often, including during critical moments like near-wins, causing frustration and lost progress. This issue is common and disruptive.
- Accelerator/VPN required for access (weight 0.07): Players need a network accelerator or VPN to connect reliably, especially from regions like China. Without one, disconnections and DNS interference occur.
- Regional server disparities (weight 0.07): Server quality varies by region: Asian servers lag badly while European servers are more stable, and Singapore is less stable than Amsterdam. Regional routing issues also affect connections from Moscow.
- Lag persists with accelerator (weight 0.06): Even with an accelerator or VPN, many players still experience lag and unsmooth gameplay. This suggests server-side issues beyond local network problems.
- Long startup and loading times (weight 0.06): Some players report extremely long connection times, sometimes up to 10 minutes, or getting stuck on loading screens. This hinders game access.
- Game fails to launch (weight 0.04): Several players encounter launch failures, including endless connection loops and Unity errors. This prevents them from playing at all.
- Game freezes and becomes unresponsive (weight 0.04): Occasionally, the game freezes completely and then resumes, or cards get stuck when activated. This sporadic issue affects some players.
- Stable performance on capable PCs (weight 0.03): The game runs smoothly on Windows 10 with Intel HD Graphics and 8GB RAM, and is well optimized for PC. Positive feedback from some users.
- High ping and reconnection loops (weight 0.02): Some players experience extremely high ping (e.g., 70k) and constant reconnecting, making online play impossible. This is a severe but less common issue.
- Connection failures block gameplay (weight 0.02): Frequent connection failure errors prevent players from playing, indicating persistent network problems. This affects a subset of users significantly.
- Network check disrupts single-player (weight 0.02): Even in single-player mode, a network check causes interruptions, which is unexpected and annoying for offline players.
- Stuttering on low-end devices (weight 0.02): The game may stutter on cheap tablet PCs, indicating performance issues on low-end hardware. This is a niche concern.
- Linux GUI flickering bug (weight 0.02): On Linux, selecting a mod causes GUI flickering, which is a specific platform bug affecting a small user base.
- Antivirus false positive after patch (weight 0.02): After the latest patch, some antivirus software flags the game as IDP Generic, likely a false positive. This can alarm users and prevent launching.
- Marketplace farming harms server performance (weight 0.02): Exploitative activities like farming marketplace chests negatively impact server performance, suggesting a link between player behavior and lag.
- Dedicated servers preferred over P2P (weight 0.02): Some players appreciate the use of dedicated servers instead of peer-to-peer, which can offer better stability. This is a positive note.
- No network errors for some (weight 0.02): A few players experience no network errors at all, indicating that the issues are not universal. This contrasts with the majority.
- Stable servers reported (weight 0.02): Some players report stable servers, showing that experiences vary. However, this is a minority view.

Recommendations:
- Great for board game fans (weight 0.28): Multiple clusters highlight that the game is highly recommended for those who enjoy board games, especially competitive and strategic ones.
- Best with friends (weight 0.22): Many reviewers suggest playing with friends, ideally in groups of three or four, for the best experience.
- General recommendations positive (weight 0.17): Several clusters contain general recommendations to buy or try the game, with high praise.
- Some strongly advise against (weight 0.07): A notable cluster contains strong negative recommendations, advising against buying or playing the game.
- Strategy and depth praised (weight 0.06): The game is recommended for players who enjoy brainy strategy games with a mix of luck and skill, and complex mechanics.
- Appeals to Monopoly fans (weight 0.06): Reviewers note that fans of Monopoly and similar board games will likely enjoy this game.
- Randomness may deter some (weight 0.04): Players who dislike randomness are advised against the game, while those who enjoy chaotic fun may like it.
- Avoid if prone to tilt (weight 0.04): The game is not recommended for players who get angry easily or tilt from opponent actions.
- Two-player mode not recommended (weight 0.04): Some reviewers specifically advise against playing with only two players.
- Mindset matters for enjoyment (weight 0.04): Reviewers suggest maintaining a calm and positive mindset to fully enjoy the game.
- Buy on discount (weight 0.04): A few reviewers recommend purchasing the game only when it is on sale or discounted.
- Refund and play physical (weight 0.04): Some players prefer to refund the digital game and play an actual board game instead.

Other player notes:
- Strong Monopoly comparisons (weight 0.24): Many reviewers compare the game to Monopoly, describing it as a more complex or adult version. Some also mention similarities to Munchkin or other tabletop games.
- Active developer support (weight 0.15): Reviewers frequently note that the developers continue to support the game with regular updates and new content. This is seen as a positive aspect.
- Cosmetic-only DLC (weight 0.12): The DLCs are described as purely cosmetic and do not affect gameplay. Some reviewers note that there are multiple cosmetic DLCs available.
- Small online player base (weight 0.1): Multiple reviewers mention that the game has few active players, especially online, making it difficult to find sessions. This is a common drawback.
- Regular tournaments held (weight 0.06): Tournaments are held regularly according to some reviewers. This adds to the game's ongoing activity.
- New cards added (weight 0.06): The game continues to add new cards through updates, as noted by several reviewers. This contributes to content expansion.
- Frequent discounts (weight 0.05): The game is often heavily discounted and reasonably priced. Reviewers appreciate the frequent sales.
- Ukrainian language support (weight 0.05): The game supports Ukrainian language, which can be selected in the settings. This is a notable feature for Ukrainian players.
- Asian server availability (weight 0.05): There are servers for Asian players, including Chinese players, as well as EU servers. This improves accessibility for players in those regions.
- Long-term replay value (weight 0.04): Reviewers mention that the game offers long-lasting replayability, especially when played with friends. It provides entertainment over many sessions.
- Strong board-game feel (weight 0.04): The game is praised for its strong board-game feel, with some calling it one of the best board games. This appeals to fans of the genre.
- Niche but well-regarded (weight 0.04): The game is considered an older, niche title but is well-regarded by those who play it. It has a dedicated following.
- Agents of Chaos DLC (weight 0.04): The Agents of Chaos DLC is sold separately and includes a single-player level with special rules against bots. It is mentioned by a few reviewers.
- Limited maps and characters (weight 0.04): Some reviewers point out that the game is old and has few characters and only two maps. This is seen as a limitation.
- Comparisons to Mario Party (weight 0.04): The game is compared to Mario Party and Fortune Street by some reviewers. These comparisons highlight similar party game elements.
- Free second board added (weight 0.03): A second board was added for free in an earlier update. This expansion was appreciated by players.
- Slow content updates (weight 0.03): A few reviewers feel the game has little content and updates slowly. This is a minor criticism.

Emotions:
- Frustration (weight 0.21): Players are frustrated by excessive randomness and luck dominating strategy, with card draws and dice rolls deciding outcomes. Frequent server issues, disconnections, and long matchmaking times make online play unreliable. The AI and other players constantly target and gang up on them, sending them to jail repeatedly and ruining plans.
- Disappointment (weight 0.1): The game lacks updates, new content, and basic features like hotseat mode, while servers and matchmaking are poor. Randomness and unbalanced mechanics undermine strategic potential, making the game feel shallow. A declining community and toxic behavior further diminish the experience.
- Enjoyment (weight 0.1): Players enjoy the strategic, backstabbing gameplay, especially when playing with friends. The rich mechanics, card variety, and humorous situations create fun and replayable matches. The art, music, and social interactions contribute to a positive experience.
- Amusement (weight 0.07): The game's humor and chaotic multiplayer sessions, filled with betrayal and sabotage among friends, provide endless amusement. Absurd situations like becoming a prison boss or rolling a 1 while evading taxes make players laugh. The steampunk setting and caricatures add to the comedic tone.
- Anger (weight 0.06): Players are angry about unfair bans, poor moderation, and cheating in ranked matches. Luck-based losses, AI making terrible decisions, and being stuck in jail for many turns cause rage. The developers' perceived neglect and broken mechanics exacerbate the anger.
- Satisfaction (weight 0.04): Players feel satisfied by hard-earned victories, deep strategic gameplay, and the ability to mitigate randomness through planning. The game's balance, humor, and replayability provide a sense of achievement. Online multiplayer and regular updates contribute to overall satisfaction.
- Appreciation (weight 0.03): Players appreciate the continuous developer support, regular updates, and balance changes. The game's aesthetic, soundtrack, and the Gremlinopedia with philosophical quotes add depth. The friendly community and Ukrainian language support are also valued.
- Excitement (weight 0.03): The high-stakes, strategic gameplay with come-from-behind victories and intense competition creates excitement. The ability to hinder opponents and the dramatic ups and downs of matches keep players engaged. Multiplayer sessions with friends amplify the thrill.
- Enthusiasm (weight 0.02): Players are enthusiastic about the unique mechanics, deep strategy, and the game being their favorite board game. They invest time in completing challenges and buying DLC, showing strong dedication. The backstabbing gameplay and team mode are particularly praised.
- Admiration (weight 0.02): Admiration is expressed for the game's polished design, beautiful artwork, and exceptional soundtrack. The one-time purchase model providing a complete game with all content is highly valued. The developers' passion and generosity, including support for Chinese players, earn respect.
- Annoyance (weight 0.02): Players are annoyed by bots cooperating against them, the game overriding card choices, and unreadable maps. A chaotic UI, occasional bugs, and rude players contribute to irritation. The probability of rolling a 1 in single-player quests seems abnormal.
- Fun (weight 0.02): The game is fun, especially when playing with friends, pranking them with negative cards, and watching their plans crumble. The social revenge dynamics and strategic card-driven gameplay provide entertainment. Voice chat enhances the experience.
- Engagement (weight 0.02): The game is addictive and keeps players hooked with its strategic depth, constant need to adapt, and unpredictable multiplayer matches. The gear-building and sabotage mechanics offer many things to discover. It exercises the brain and maintains engagement.
- Disgust (weight 0.01): Disgust is caused by the cluttered and ugly visual presentation, and the AI's deliberate blocking that feels unfair. The game's theme of betrayal and meanness, along with toxic players, is off-putting. The perception that the game is designed to force losses adds to the disgust.
- Addiction (weight 0.01): The game is extremely addictive, with players logging over 1k hours and staying up late to play. The engaging mechanics and desire to return keep pulling players back. It becomes highly addictive once the tricks are learned.
- Boredom (weight 0.01): Boredom arises from uninteresting matches where one player dominates, long waiting times, and being stuck in jail for the whole match. Garbage time after falling behind or when an opponent leaves is tedious. Prison is boring with low income.
- Joy (weight 0.01): Players experience joy from fun gameplay with friends on voice chat, using roles like the Thief to cause chaos. The Monopoly-like playful style, music, and overall game contribute to happiness. Competing with others and supporting each other adds to the joy.
- Dissatisfaction (weight 0.01): Dissatisfaction stems from excessive luck dependence and low impact of decisions, making skill irrelevant. The card-dealing system heavily influences outcomes, and single-player is too random. Server instability and unbalanced AI further reduce satisfaction.
- Confusion (weight 0.01): Players are confused by the initial learning curve and not understanding the game's fun after the tutorial. Unclear objectives and the small online population add to the confusion. Images of Trump appearing in the game also cause bewilderment.
- Distrust (weight 0.01): Distrust is fueled by dice rolls feeling non-random and predictable, often skewed toward 1. Moderation bans favored players while ignoring evidence, and the rating system allows trolls to rate others. Program interference at decisive moments is suspected.}