Info about Dead by Daylight - Steady Pulse:

Official game description:
Dead by Daylight’s Steady Pulse includes a **new Survivor, Orela Rose** onto the scene. Purchasing this add-on unlocks an exclusive Cosmetic: **Black and White Blazer**.
**ORELA ROSE**
When Orela Rose’s best friend Emily died in a tragic accident, she dropped out of college to become an EMT. One day, she saved the life of a billionaire, who gratefully funded her dream project – a thematic dining experience called Screams in the Dark, inspired by the work of horror scribe Cliff Barra. Some believed his stories to be cursed, whisking readers into a strange black fog. Orela laughed off such superstitions – that is, until the Fog came creeping through her door.
Orela Rose comes with **3 new perks.**
Do no Harm
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Whenever you heal another Survivor, gain increased heal speed and Great Skill Check progress for each Hook State they have.
Duty of Care
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When healthy, take a Protection Hit to give nearby Survivors a temporary Haste boost. 
Rapid Response
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If you are not Exhausted, rush-exit a Locker to become Exhausted and briefly reveal the Killer’s Aura.
**EXCLUSIVE CHAPTER ITEM: BLACK AND WHITE BLAZER**
An opportunity to wear something formal but stylish. Steady Pulse Chapter includes an exclusive item, the **Black and White Blazer,** only available as part of the DLC. Please note that this item cannot be purchased separately.
_If there are people in need, Orela Rose will save their lives – or die trying._

Release date: May 6, 2025

Categories: Asymmetrical Multiplayer, Survival Horror, Character Customization, Cooperative Multiplayer, Progression System, Horror, Narrative-driven Gameplay


- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $3.99 - $4.99
  - Reasoning: The evidence suggests that the community finds the game to be fairly priced, but also indicates that purchasing the game on sale is a good option. This implies that while the current price is acceptable, a slightly lower price would be more favorable.
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: 1.0h
  - Endgame: N/A
  - Reasoning: The evidence suggests that players spend a significant amount of time engaging with the DLC content, particularly focusing on the survivor and her perks. The mention of running survivors for 5 gens indicates a substantial session length. Additionally, the varied opinions on the DLC's value and content imply that players invest considerable time to fully experience and evaluate the chapter.
- Time-to-fun:
  - Summary: The game may not be immediately fun due to its depth and initial lack of appeal, but it might become enjoyable after significant investment.
  - Stance: Fun then drops
  - Anchor: N/A
  - Time to anchor: 1h 0m
  - Friction: High depth of characters; Lack of immediate appeal; Visually boring characters
  - Unlock drivers: Investment of time; Addiction to the game
  - Conditions: Interest in deep character systems; Tolerance for initial lack of appeal
- Player Archetypes:
  - Non-Meta Enthusiast (buy)
    - Motivation: Enjoyment of unique, non-meta gameplay and supporting diverse characters.
    - Playstyle: Uses non-meta builds and enjoys the fun aspects of the game rather than focusing on competitive play.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: Non-meta player; Fun-seeker
    - Reference games: Dead by Daylight
  - Lore and Representation Supporter (sale)
    - Motivation: Supporting diverse characters and enjoying the lore and representation aspects of the game.
    - Playstyle: Plays for the story and character representation rather than competitive advantages.
    - Experience: mixed
    - Purchase stance: sale
    - Labels: Lore enthusiast; Representation supporter
    - Reference games: Dead by Daylight
  - Critical Veteran (no buy)
    - Motivation: Seeking value and effectiveness in their purchases.
    - Playstyle: Critical and selective about the content they engage with, focusing on value and effectiveness.
    - Experience: veteran
    - Purchase stance: no buy
    - Labels: Veteran player; Critical gamer
    - Reference games: Dead by Daylight


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Strong healing perks (weight 0.61): The character has several perks that are particularly useful for healing builds, making them valuable for team support and protection strategies.
- Visually appealing character (weight 0.43): The character is praised for her visual design, being described as beautiful and visually pleasant.
- Good voice acting (weight 0.3): The character's voice acting is highlighted as a strong point, with good voiced dialogue and notable voice work by Angelica Ross.
- Well-designed survivor (weight 0.19): The survivor is noted for being cool and interesting, with a well-designed overall appearance and concept.
- Inclusive character representation (weight 0.11): The character brings diversity to the game as a trans character, which is appreciated by players.
- Interesting backstory (weight 0.1): The character has a well-written and interesting story, adding depth to their persona.

Common complaints:
- Perks are weak and ineffective (weight 0.97): Many players have expressed dissatisfaction with the perks, describing them as weak, situational, and underwhelming. Some perks are considered useless or recycled, with only a few standing out as good.
- DLC content is mediocre (weight 0.23): The DLC has been criticized for being mediocre and not worth the money. Players feel that it does not add anything new or unique to the gameplay.
- Limited and uninteresting cosmetics (weight 0.22): Players have noted that the cosmetics are too limited and not interesting. There is a lack of variety in outfits, and the available cosmetics are not appealing.
- Character lacks uniqueness (weight 0.18): The character is criticized for not being unique or interesting. This includes comments about the character's fashion and overall identity.
- Gameplay and mechanics issues (weight 0.18): There are mentions of gameplay issues, including punishing mechanics and bugs. Some players have suggested mechanics that are not well-received.
- Dialogue and art style criticisms (weight 0.13): The dialogue has been described as Marvel-style, and the art style has been criticized for lacking visual appeal.
- Teammate and gameplay frustrations (weight 0.13): Players have expressed frustration with teammates leaving instead of helping and general low teammate IQ. There are also mentions of the game lacking fun elements.

Gameplay feedback:
- Character Customization and Design (weight 0.58): Players appreciate the detailed character customization options, including appearance, personality, and specific perks related to healing and team support.
- Gameplay Mechanics and Perks (weight 0.48): The game features specific perks for characters, including healing and buffing perks, as well as unique voice lines and effects.
- Specific Killers and Content (weight 0.25): Mention of specific killers like Legion and other chapter content, including potential special dialogue and color schemes.
- New Characters and Representation (weight 0.2): Introduction of new survivors and killers, with a focus on representation including LGBTQIA+ and trans survivors.
- Game Updates and Community Feedback (weight 0.18): Discussion on game updates, changes, and community feedback on issues like tunneling, solo queue behavior, and survivor sound balancing.
- Gameplay and Strategy (weight 0.16): Players discuss various strategies such as repairing generators to escape, time management, and team coordination.
- DLC Pricing (weight 0.06): Players have opinions on the pricing of downloadable content.
- Anniversary Stream (weight 0.05): Mention of the 9th anniversary stream, which may have introduced new content or updates.

Performance notes:
No performancepoints

Recommendations:
- Highly recommended (weight 0.25): Many players strongly recommend the game or specific characters, indicating high satisfaction and value.
- Wait for discounts or DLC (weight 0.21): Several reviews suggest waiting for the next DLC or purchasing the game or characters during a sale, implying that the current offering may not be worth the full price.
- Not worth the investment (weight 0.16): Some players advise against buying the game or characters unless you are a collector or already own other related content, indicating that the value may not be there for the average player.
- Good for collectors and friends (weight 0.11): The game or characters are recommended for those who enjoy collecting or playing with friends, suggesting that the enjoyment may be more niche.
- Use in-game currency (weight 0.06): Some players suggest unlocking characters using in-game currency rather than purchasing them outright.

Other player notes:
- Appreciation for free Steam points (weight 0.06): Players expressed gratitude for receiving free Steam points, which can be used for various purposes on the Steam platform.

Emotions:
- Disappointment (weight 0.22): Players are primarily disappointed with the character's perks, which are seen as situational, not worth the cost, and lacking innovation. Additionally, there is significant dissatisfaction with the character's appearance, voice acting, and the overall quality of the DLC.
- Appreciation (weight 0.14): Players appreciate the character design, voice acting, and representation, particularly the inclusion of a trans survivor. They also value the versatility of the perks and the developer's efforts in expanding lore and adding voice lines.
- Happy (weight 0.14): Players are happy with the positive aspects of the character, including the perks, representation, and the addition of Orela. The trans representation and the character's modeling and skin color also contribute to this happiness.
- Happiness (weight 0.1): Players express happiness about the charity donation associated with the outfits and the overall positive experience with the DLC and character. The inclusion of a trans survivor and the character's appearance, voice lines, and representation are also sources of happiness.
- Satisfaction (weight 0.09): Players are satisfied with the voice lines, character vibe, and the introduction of a trans character. They also find the purchase worthwhile due to the perks and the overall positive experience with the survivor.
- Disappointed (weight 0.07): Players feel disappointed as the chapter did not meet their expectations. Negative feedback on the DLC and perks, along with sound balancing issues, contribute to this disappointment.
- Excitement (weight 0.05): Players are excited about the detailed description of the character and perks, as well as the rift dress and helpful perks. The Cyberpunk edgerunners jacket and the quest system are also sources of excitement.
- Admiration (weight 0.03): Players admire the character Orela and her perks, as well as the new survivor's design and Angelica Ross' voice work.
- Frustration (weight 0.03): Players are frustrated with the useless perks and ineffective healing perks. The expected behavior of teammates also adds to this frustration.
- Love (weight 0.03): Players love the rift design, quest design, character design, and perks. Orela's appearance, perks, cosmetics, and voice acting, along with the healing perk, are particularly loved.
- Approval (weight 0.02): Players approve of the inclusion of a trans character and the good perks associated with them.
- Anger (weight 0.02): Players feel anger due to dissatisfaction with the perks and changes in the color scheme.
- Fear (weight 0.02): Players feel fear because the survivor's scream is terrifying.}