Info about Assassin's Creed® Syndicate:

Official game description:
GOLD EDITION
============
The Gold Edition includes the base game and the Season Pass:
\- Jack the Ripper expansion
\- The Last Maharaja Pack: 10 exclusive missions
\- Streets of London Pack: 2 exclusive missions, 3 outfits, 13 weapons, 6 pieces of gear
\- A Long Night exclusive mission
\- Victorian Legends Pack: Evie outfit, 3 weapons, and 3 pieces of gear
\- Steampunk Pack: Jacob outfit, 3 weapons, and 2 pieces of gear
\- Permanent XP boost
\- 500 Helix Credits
London, 1868. Lead your underworld organization in the midst of the Industrial Revolution to break the corrupt stranglehold on the city in a visceral adventure filled with action, intrigue, and brutal combat.
DUAL CHARACTERS, DUAL COMBAT STYLES
As the brash, rebellious Jacob Frye, put up your dukes and take enemies on with lightning-fast multikills and countermoves with your arsenal of weapons. As his twin sister Evie, master the art of stealth as a relentless Assassin who has perfected the silent, swift strike.
EXPLORE THE FAST-PACED WORLD OF INDUSTRIAL LONDON
From Buckingham Palace to Big Ben, fight and triumph across the massive open world of Victorian London. Use parkour across moving vehicles to track down enemies or escape after a daring raid, hijack carriages to engage in a no-holds-barred street race, or blaze a trail of destruction aboard steamboats along the River Thames.
LEAD THE LONDON UNDERWORLD
Establish Great Britain’s fiercest gang, the only force that can challenge the elite and defeat rival gangs. Infiltrate enemy strongholds by using an arsenal of weapons to take over London’s underworld. From robbing trains to rescuing child laborers, bring justice to London’s dangerous streets.
Tentang Game Ini
================
DUAL CHARACTERS, DUAL COMBAT STYLES
-----------------------------------
As the brash, rebellious Jacob Frye, put up your dukes and take enemies on with lightning-fast multikills and countermoves with your arsenal of weapons. As his twin sister Evie, master the art of stealth as a relentless Assassin who has perfected the silent, swift strike.
EXPLORE THE FAST-PACED WORLD OF INDUSTRIAL LONDON
-------------------------------------------------
From Buckingham Palace to Big Ben, fight and triumph across the massive open world of Victorian London. Use parkour across moving vehicles to track down enemies or escape after a daring raid, hijack carriages to engage in a no-holds-barred street race, or blaze a trail of destruction aboard steamboats along the River Thames.
LEAD THE LONDON UNDERWORLD
--------------------------
Establish Great Britain’s fiercest gang, the only force that can challenge the elite and defeat rival gangs. Infiltrate enemy strongholds by using an arsenal of weapons to take over London’s underworld. From robbing trains to rescuing child laborers, bring justice to London’s dangerous streets.

Release date: 18 Nov 2015

Categories: Open-World Exploration, Stealth Gameplay, Real-time Combat, Parkour Gameplay, Character Progression, Vehicle Combat, Gang Management, Territory Management


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Immersive Victorian London Setting (weight 0.66): The recreation of 19th-century Industrial Revolution London is a major highlight. Players love the detailed, atmospheric, and lively city, praising its historical accuracy, beautiful visuals, and immersive ambiance.
- Engaging & Fluid Gameplay (weight 0.62): Players consistently praise the game's combat, parkour, and overall mechanics as fluid, fun, and easy to learn. The dynamic combat, smooth animations, and varied mission types contribute to a highly enjoyable experience.
- Strong Traditional AC Experience (weight 0.52): Many reviewers consider this title to be the last 'classic' Assassin's Creed game before the series shifted to an RPG focus. It is frequently lauded as one of the best in the franchise, maintaining the core AC essence and offering true assassination gameplay.
- Impressive Visuals & Sound (weight 0.51): The game receives high marks for its graphics, which are considered beautiful and hold up well even against modern titles. The outstanding soundtrack, voice acting, and sound design further enhance the immersive experience.
- Dynamic Dual Protagonists (weight 0.46): The inclusion of twin protagonists, Jacob and Evie Frye, is a well-received innovation. Players enjoy their distinct personalities, complementary playstyles (Jacob for combat, Evie for stealth), and engaging sibling dynamic.
- Improved Over Predecessor (Unity) (weight 0.34): A recurring theme is how the game significantly improves upon Assassin's Creed Unity. Reviewers note better performance, fewer bugs, more refined mechanics, and a generally smoother, more enjoyable experience compared to its predecessor.
- Excellent Jack the Ripper DLC (weight 0.31): The 'Jack the Ripper' DLC is highly praised, often described as a standalone horror game or even better than the base game. It introduces new fear-based mechanics, a darker atmosphere, and an engaging storyline.
- Compelling Story & Characters (weight 0.24): The game's plot is generally considered engaging, well-written, and interesting, with a good balance of drama and action. The main characters are seen as likable, and their motivations and conflicts are well-developed.
- Rope Launcher Enhances Traversal (weight 0.23): The grappling hook, or 'rope launcher,' is frequently cited as a significant and welcome addition. It greatly improves vertical and horizontal traversal across London's wide streets and tall buildings, making exploration faster and more dynamic.
- Varied & Enjoyable Side Content (weight 0.2): Players appreciate the diverse range of additional missions and activities, such as gang warfare, detective cases, and interactions with historical figures. These activities are described as engaging, not repetitive, and contribute to the overall fun.

Common complaints:
- Repetitive & Generic Open World (weight 0.65): The game is heavily criticized for its repetitive mission structure, generic 'Ubisoft open-world' activities, and tedious side quests. Players expressed boredom and fatigue from monotonous tasks like clearing districts and fetch quests, suggesting a lack of innovation and originality.
- Weak & Unengaging Story/Characters (weight 0.6): Players widely found the main plot and characters to be bland, predictable, and lacking depth, emotional impact, and development. Many described it as forgettable, mediocre, and formulaic, failing to capture their attention or provide novelty compared to previous titles.
- Clunky & Unresponsive Combat/Controls (weight 0.4): Players found the combat system to be clunky, simplistic, and unsatisfying, often described as mindless button-mashing that lacks impact and sophistication. Controls for movement, parkour, and general interaction were also frequently criticized as being awkward, inconsistent, and unresponsive.
- Downgraded Gameplay vs. Unity (weight 0.39): Many players felt the game's mechanics, combat, graphics, and parkour were inferior to its predecessor, Assassin's Creed Unity. This comparison often highlighted a perceived simplification, lack of refinement, and overall downgrade in quality, leading to a less engaging experience.
- Frequent & Critical Launch Issues (weight 0.34): A significant number of players reported severe technical problems preventing the game from launching or progressing past the title screen. This often led to game freezes, crashes, and required complicated workarounds or even PC restarts, making the game unplayable for many, particularly on Windows 11.
- Ubiquitous Bugs & Glitches (weight 0.32): The game is riddled with numerous bugs and glitches, ranging from minor visual annoyances to game-breaking issues that force mission restarts or crashes. A particular source of frustration stems from buggy carriage mechanics, leading to flying vehicles, stuck NPCs, and general chaos.
- Weak & Buggy DLC Content (weight 0.19): Both the main game's DLCs, particularly 'The Last Maharaja' and 'Jack the Ripper,' were largely criticized for being uninteresting, repetitive, and buggy. Players felt they were overpriced, short, and failed to add meaningful content or depth, often suffering from technical issues that hindered enjoyment.
- 'Ubisoft Formula' Fatigue (weight 0.13): A strong sentiment among players is frustration with the game adhering to a perceived 'Ubisoft formula' of repetitive open-world design, generic content, and recurring technical issues. This suggests a broader dissatisfaction with Ubisoft's game design philosophy and execution in its flagship franchises.
- Poor Stealth Mechanics (weight 0.1): The stealth system is considered poor, clumsy, and inconsistent, with enemies easily detecting the player even when hidden, and the environment lacking sufficient cover. This undermines the core Assassin's Creed stealth experience, forcing players into undesired combat scenarios.

Gameplay feedback:
- Dual Protagonists with Distinct Styles (weight 0.36): The game features twin protagonists, Jacob and Evie Frye, offering distinct gameplay styles. Jacob is typically a brawler focusing on direct combat, while Evie specializes in stealth and strategic assassinations. Players can switch between them outside of specific story missions, allowing for varied approaches to objectives.
- Enhanced Traversal with Grappling Hook (weight 0.16): A significant new mechanic is the grappling hook (rope launcher), which allows players to quickly scale tall buildings and zipline between rooftops. This greatly improves traversal agility in London's vertically diverse environment, complementing the existing parkour system.
- Classic AC Formula with RPG Elements (weight 0.14): The game largely adheres to the classic Assassin's Creed open-world formula, featuring familiar stealth, assassination, and parkour mechanics. However, it also incorporates light RPG elements like skill trees, gear upgrades, and a level system, representing a transitional phase for the franchise.
- Victorian London Setting (weight 0.13): The game is set in 1868 Victorian London during the Industrial Revolution, providing a rich historical backdrop. Players encounter various historical figures like Charles Darwin, Charles Dickens, and Alexander Graham Bell, and engage in activities themed around the era, such as carriage chases and factory raids.
- Carriage & Transportation System (weight 0.13): Carriages are a prominent feature, used for transportation, chases, and even combat. Players can drive carriages, engage in races, steal them, and use them for various mission objectives, adding a dynamic element to London's street-level gameplay.
- Moderate Grind & Playtime (weight 0.1): The game features a medium level of grind, which is generally considered tolerable due to engaging gameplay. Completionists can expect around 60 hours of content, while the main story can be finished in 10-20 hours.
- Gang System and City Control (weight 0.1): Players can build and manage their own gang, the Rooks, to gain control over London's districts. This involves recruiting gang members, engaging in gang warfare, clearing strongholds, and eliminating rival gang leaders, adding a strategic layer to the open-world activities.
- 'Jack the Ripper' DLC (weight 0.06): The game includes a 'Jack the Ripper' DLC, set 20 years after the main story, which introduces new mechanics such as fear-based intimidation and focuses on Evie Frye as the protagonist. It provides additional narrative content and gameplay hours.
- Average Combat System (weight 0.06): The combat system is described as average, featuring simple button-mashing, combos, and a skill tree for progression. While faster and more brutal than some predecessors, it's not considered a standout feature.
- Templar-Assassin Conflict Story (weight 0.05): The core narrative revolves around the ongoing struggle between the Brotherhood of Assassins and the Templar Order. The protagonists aim to liberate London from Templar influence and control, often involving the search for Pieces of Eden.
- Diverse Melee Weaponry (weight 0.05): The combat system features three main types of melee weapons: the Kukri, cane-swords, and brass knuckles. Each weapon type offers different animations and slightly alters the combat experience, providing variety in close-quarters engagements.
- Varied Side Activities and Missions (weight 0.04): The game offers a range of side activities beyond the main story, including Templar eliminations, child liberation, gang wars, carriage races, and train robberies. These diverse tasks contribute to occupying and controlling city districts.
- Open-World Similarities to GTA (weight 0.04): The open-world design and various activities, such as hijacking carriages and engaging in street chaos, are likened to elements found in games like Grand Theft Auto. It offers freedom of choice in completing tasks and exploring the city.

Performance notes:
- Inconsistent PC Performance & Optimization (weight 0.13): Player experiences with PC performance vary widely, from smooth gameplay on older hardware to significant frame rate drops and stuttering on more powerful systems. This suggests inconsistent optimization, with some reporting good performance while others encounter major issues, even on recommended specifications.
- Frequent Crashes & Instability (weight 0.12): Many players report severe game instability, including frequent crashes to desktop, hard freezes, and game-breaking bugs that prevent progression or even startup. These issues make the game unplayable for a significant portion of the user base, particularly on newer Windows versions.
- Steam Deck Compatibility (weight 0.12): The game generally runs well on Steam Deck with minor adjustments, achieving playable frame rates. However, some users encountered initial scaling or launching issues.
- Graphics are Acceptable for 2015 (weight 0.09): The game's graphics are generally considered normal or good for its release year (2015), not standing out negatively, despite some suggesting a slight downgrade compared to Unity.
- Improved Stability vs. AC Unity (weight 0.06): Compared to Assassin's Creed Unity, Syndicate is perceived as technically more stable and better optimized, with fewer game-breaking bugs and smoother performance, though it still inherits some underlying engine issues.
- Minor Display & Ultrawide Issues (weight 0.03): Some players encountered display problems at launch, such as incorrect resolution defaults or visual glitches. Ultrawide support is available but may require specific configuration file edits or external programs for proper fullscreen display.
- Jack the Ripper DLC Bugs (weight 0.02): The Jack the Ripper DLC is specifically noted for being a particularly buggy experience. While some found the bugs minor, others described the DLC as a 'technical horror' due to its instability.
- 30 FPS Cloth Physics (weight 0.02): Cloth animations and physics are reportedly locked at 30 frames per second, which can create a visually jarring or 'jittery' effect when the rest of the game runs at a higher frame rate.

Recommendations:
- Mixed recommendations and ratings (weight 0.52): Player recommendations and ratings for the game are highly varied, ranging from strong recommendations and high scores (8-10/10) to outright warnings against purchasing it and low scores (3-6/10). This mixed reception suggests the game's appeal is subjective and may depend heavily on individual player preferences and tolerance for its flaws. Several reviewers noted that it is 'passable' or 'decent' but not a masterpiece.
- Purchase on discount is essential (weight 0.35): A significant number of players recommend purchasing the game only when it is on sale, often at a steep discount. Many advise against paying full price, with some suggesting a discount of 80-95% makes it worthwhile, indicating a perceived lack of value at its original price point. Some exceptions exist, where a few reviewers found it worth playing even at full price, especially with promotions.
- Technical issues and frustrations (weight 0.33): A notable portion of feedback points to significant technical issues, including crashes and optimization problems, which hinder the gameplay experience. These issues lead some players to explicitly not recommend the game or suggest troubleshooting steps like playing in windowed mode. This underlying instability appears to be a major detractor for many.
- Recommended for Assassin's Creed fans (weight 0.28): The game is frequently recommended to fans of the Assassin's Creed series, particularly those who enjoyed older 'classic' titles, stealth gameplay, or the specific historical setting. It is seen by many as a solid installment that closes the classic era before the RPG formula, while some consider it among their favorite entries. However, some fans also advise skipping it or recommend other AC games first.
- Limited replayability for some (weight 0.28): Some players feel the game lacks replay value beyond a single playthrough to complete the main campaign and a few side missions. While some would revisit it, others explicitly state it's not worth replaying or only for specific completionist goals, suggesting a perceived shallowness in its long-term engagement.
- Not recommended for new AC players (weight 0.11): Several reviewers advise against making this game a player's first introduction to the Assassin's Creed series. They suggest starting with earlier, more foundational titles like the Ezio Trilogy or Black Flag to better understand the universe and game mechanics, or Unity for a different 'classic' AC experience.
- Jack the Ripper DLC is recommended (weight 0.07): There is a strong, though not unanimous, recommendation for the 'Jack the Ripper' DLC. Many players suggest acquiring it, with some calling it a 'must' or 'necessary' for platinum trophy hunters. However, a minority of players did not recommend it due to perceived issues or lack of value.
- Appealing setting and gameplay elements (weight 0.05): Players who enjoy immersive open worlds, fluid parkour, and a specific historical setting (Victorian London) will likely find the game appealing. Its blend of action and history, along with interesting side quests and stronghold mechanics, are highlighted as strong points. The atmosphere and traversal are frequently praised, especially for fans of exploring historical locales.
- Considered less engaging than Unity (weight 0.03): Some players compare the game directly to Assassin's Creed Unity, with several recommending Unity over this title. This sentiment suggests that players looking for certain qualities (e.g., atmosphere, complex parkour, or combat) might find Unity a more satisfying experience, while others felt it was comparable.

Other player notes:
- Marks end of classic AC era (weight 0.17): Many players consider this game to be the final installment of the 'classic' Assassin's Creed formula before the series transitioned into more RPG elements. This also explains why it was an entry point for many, yet also seen as the beginning of a decline for some long-time fans.
- Long playtime and completion (weight 0.09): Players found the game offered substantial playtime, with many spending 40+ hours to complete the main story, DLC, and achievements. This indicates a good amount of content for those looking to invest time.
- Technical issues and crashes (weight 0.07): A notable portion of players reported encountering significant technical problems, including crashes and performance issues. Some even regretted purchasing the game due to these unresolved issues, leading them to seek online fixes or even return the game.
- Sequel to AC Unity (weight 0.06): The game is explicitly recognized as the sequel to Assassin's Creed Unity. Its development and reception were heavily influenced by Unity's previous struggles, leading to different expectations and comparisons.
- London 1868 setting praised (weight 0.06): The game's setting in Victorian London during the Industrial Revolution is a significant draw for players. Many enjoy the historical characters and view it as a 'GTA London 1868' experience.
- Mixed reception, underappreciated (weight 0.05): The game received a mixed reception from the community, with some considering it average or flawed, while others felt it was underappreciated. There's a sentiment that the game suffered from being released after the problematic launch of its predecessor, Unity.
- Ubisoft's perceived decline (weight 0.03): Several reviewers link this game to the beginning of a perceived decline in Ubisoft's overall game quality or ambition. It's often seen as a turning point before Ubisoft took a break to reinvent the AC series.
- Basic game size and quality (weight 0.03): Feedback on game size is mixed, with some calling it 'basic' or 'tiny' and others 'big' or 'workable'. General sentiment suggests it's 'okay' with some bugs, suitable for casual play rather than a deeply immersive experience.
- Suitable for teens and adults (weight 0.02): The game is generally considered appropriate and enjoyable for both teenage and adult audiences. It's viewed as a solid entertainment option for a wide age range.
- Evie Frye is a fan favorite (weight 0.02): Evie Frye, one of the main protagonists, is particularly popular among players. Many expressed strong admiration and affection for her character, with some reviewers jokingly declaring their love for her.
- Initial impressions improve with play (weight 0.02): Some players initially found the game unimpressive but grew to enjoy it more as they continued playing. This suggests it might have a slower burn or hidden depths that reveal themselves over time.

Emotions:
- Satisfaction (weight 0.28): Players felt satisfied by the overall high quality of gameplay, particularly parkour, combat mechanics, and city design in Victorian London. The engaging story, memorable characters (especially the dual protagonists), and well-integrated DLCs like Jack the Ripper also contributed significantly. Technical improvements, good graphics, and smooth performance on various systems further enhanced this positive experience.
- Disappointment (weight 0.18): Disappointment stemmed primarily from the game's story, which many found flat, uninspired, or underdeveloped, especially regarding character development and main villains. Repetitive mission design, a lack of innovation compared to previous AC titles, and overall mediocre gameplay elements contributed to this feeling. Persistent bugs, technical issues preventing play, and misleading product descriptions (e.g., language support) further exacerbated the negative experience.
- Frustration (weight 0.17): Frustration was largely caused by pervasive game-breaking bugs, crashes, and poor optimization, frequently preventing players from launching the game or progressing in missions, sometimes leading to lost save files. Clunky controls, stiff parkour mechanics, and repetitive, grindy activities also contributed to a difficult and annoying gameplay experience for many.
- Enjoyment (weight 0.07): Players found enjoyment in the game's overall fun gameplay, dynamic twin protagonists, and the immersive Victorian London setting. The well-implemented grappling hook, varied activities, and engaging DLC content, particularly the Jack the Ripper storyline, provided a relaxed yet entertaining experience. The game's humor and unique steampunk vibe also contributed to this positive sentiment.
- Excitement (weight 0.06): Excitement was generated by the game's unique Victorian London setting, impressive graphics, and smooth, dynamic gameplay, particularly the new movement mechanics like the zipline. The engaging story, memorable characters, and addictive combat also contributed to a strong positive enthusiasm for the game, often compared favorably to classic AC titles.
- Appreciation (weight 0.03): Players appreciated the game's overall quality within the Assassin's Creed franchise, particularly its stunning graphics, immersive London atmosphere, and effective sound design. The innovative dual protagonist system, detailed architecture, and historical interactions were also highly praised, often leading to the game being considered underrated.
- Anger (weight 0.03): Anger arose from critical bugs preventing game completion, frequent computer crashes, and the perception of time wasted due to unplayable states or poor optimization. Dissatisfaction with Ubisoft's perceived negligence in fixing long-standing issues, coupled with frustrating design flaws and misleading advertising, further intensified this emotion.
- Boredom (weight 0.02): Boredom was primarily caused by repetitive missions, a perceived unengaging and slow-paced main story, and a general lack of interesting content in the open world. The gameplay loop eventually felt like a chore, leading to a loss of interest and making long play sessions feel dull.
- Joy (weight 0.02): Players experienced joy from the immersive world, engaging content, and overall fun gameplay, often describing it as a relaxed and entertaining experience. Enjoyable character dynamics, humor, and the satisfaction of completing the game and its DLCs also contributed to an overwhelmingly positive emotional state.
- Nostalgia (weight 0.02): Nostalgia was a strong emotion, driven by the game's perceived return to 'classic' Assassin's Creed gameplay and its status as 'the last good AC game' before a perceived shift in the series' direction. Replaying the game often brought back fond childhood memories and a longing for older Ubisoft development styles.
- Amusement (weight 0.01): Amusement frequently came from the game's humorous bugs, such as carriages catapulting or NPCs behaving absurdly, often leading to ironic enjoyment. The game's lighthearted approach, character personalities, and quirky side stories also provided moments of laughter and entertainment.
- Admiration (weight 0.01): Admiration was elicited by the game's enduring quality, innovative features (like the grappling hook), and foresight in game design. Players praised the enchanting Victorian London setting, beautiful graphics, immersive combat, and the compelling portrayals of characters, especially Evie, recognizing the game as a 'work of art'.
- Annoyance (weight 0.01): Annoyance stemmed from minor bugs, constant bother from in-game police, and the requirement of DLC for 100% completion. Players also found the hijacking missions annoying and were frustrated by the necessity of workarounds to fix persistent technical issues.
- Love (weight 0.01): Players expressed deep love for the game, particularly its immersive Victorian London setting, compelling characters, and enjoyable combat and parkour mechanics. The overall experience, including the dynamic between the Frye twins and the Jack the Ripper DLC, often made it a favorite in the Assassin's Creed franchise.
- Enthusiasm (weight 0.01): Enthusiasm for the game was high, often leading to strong recommendations due to its overall quality, fresh feel, and engaging action-heavy gameplay. Players expressed great fondness for the world settings, music, and felt the game was an underrated favorite.
- Relief (weight 0.01): Relief was felt upon finishing the main story, often implying it was a tedious task, or from the game offering better controls and fewer bugs compared to its predecessor, Unity. Discovering and successfully implementing fixes for performance issues or crashes also brought a sense of relief.
- Surprise (weight 0.01): Surprise mainly arose from the game exceeding low expectations, often regarding its unexpectedly good graphics for an older title or its overall enjoyment despite negative reviews. Plot twists and the unexpected quality of optimization on various PCs also contributed to this emotion.
- Confusion (weight 0.01): Confusion often centered on why the game was underestimated or hated by others, given its perceived merits. Players also expressed confusion regarding illogical mission designs, inconsistent control schemes, and the purpose of certain movement mechanics, as well as the modern-day plotline.
- Mixed feelings (weight 0): Mixed feelings stemmed from acknowledging the game's flaws, such as repetitive mechanics or outdated graphics, while still finding overall merit and enjoying its core experience. The narrative style and certain design choices also created a blend of positive and negative sentiments, reflecting a 'stuck in limbo' perception.
- Interest (weight 0): Interest was driven by the game's historical accuracy, architectural details of London, and the opportunity to learn about the Industrial Revolution through engaging historical side quests. The unique story compared to other Assassin's Creed titles and mechanics that challenged players also captured their attention.}