Info about Angels Fall First:

Official game description:
**Angels Fall First is a first person combined-arms sci-fi wargame.**  
AFF focuses on team-oriented tactical gameplay and objective-based scenarios with a high degree of replayability, featuring:  
**
*   Wide selection of weapons and tools, ground vehicles and spacecraft to fight with.  
*   Diverse combat opportunities - assume point to clear a building, hunt with a frigate wolfpack as a lineship captain, issue orders from the bridge of your battleship.  
*   Fully operational and pilotable capital ships with playable interiors.  
*   Unique combination of spaceship and infantry combat - board spacestations, shipyards and vessels to capture or destroy them from the inside.  
*   Dogfighting using space interceptors and bombers, launched from capital ships and stations.  
*   Gameplay mechanics designed as a mix of modern elements (customization, loadouts, persistence) and inspirations from classic shooters (frantic, fast-paced firefights).  
*   Commander mode for issuing orders to your squadmates and teammates.  
*   Full AI support - all scenarios can be played both offline and online identically, supporting up to 64 players or bots filling in for the players if required.  
*   Rich science fiction universe setting.
**  
**Another space game?**  
Well, we've been doing this a long time - AFF has been a rich universe of fiction and art since 2005. We made a Homeworld mod, and kept building from there. Work started on an Unreal Tournament 2004 mod, but was then ported over to UT3 in 2007, culminating in a 3rd place grand prize in 2009's MakeSomethingUnreal contest.  
Angels Fall First as a standalone game is, for us, a mission to enable the player to do as much as possible in a vast environment - whilst still retaining the focussed, fun experience of match based FPS games.  
Way back in the back-whens, we loved Tie Fighter. A little later on, we loved Battlefield. We waited patiently for the game which would inevitably unite the vast scale and spacefights with the close and personal firefights and thunderous vehicle battles...  
But it never really appeared. Many games came close, but there was always some part missing. You couldn’t get out of your spaceship, you couldn’t get into your spaceship, you had big spaceships but you couldn’t run around in them, you could run around in your big spaceship but you couldn’t fly it and so on and so forth and gahd damMIT! Where was our spacefight groundfight game?  
So, we set ourselves to work. AFF exists because it MUST exist. Only in AFF can you spawn in your crew quarters, run to the bay watching the space fight out of the windows, launch a dropship, fight through the defenders to the enemy flagship, breach the hull, run and gun your way to the bridge and SHOOT THE ENEMY CAPTAIN IN THE BACK OF THE NECK.  
**Calm Down!**  
Ok. But it's this slightly twitchy passion which has driven us to create such a monster. We grew old making this, and we got grumpy watching everyone else release their cool games or whatever. We're from a time when games were about blowing stuff up for points and glory and now FINALLY we want to go out there and share this crazy passion with all of you!

Release date: 1 Oct, 2015

Categories: First-Person Shooter, Vehicle Combat, Ship Combat, Team-based Combat, Objective-Driven Combat, Squad Management, Weapon Customization, Character Progression


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Seamless ground-space combat experience (weight 0.96): The game features large-scale battles with seamless transitions between ground and space combat. Players can pilot various ships, board enemy vessels, and engage in intense FPS combat within capital ships, creating a unique and immersive sci-fi experience.
- Competent and customizable AI bots (weight 0.91): The game features competent AI bots that provide a challenging and enjoyable experience, even in solo play. Bots fill matches, use tactics, and can be customized, making the game fun regardless of player count.
- Extensive weapon and vehicle customization (weight 0.65): The game offers extensive customization options for weapons, vehicles, and loadouts, allowing players to tailor their experience to their preferred playstyle. This includes diverse weapon attachments, vehicle modifications, and armor customizations.
- Evokes classic Battlefield/Battlefront gameplay (weight 0.43): The game is frequently compared to classic titles like Battlefield 2142 and Star Wars Battlefront 2, capturing the essence of those games while offering its own unique features. This evokes a sense of nostalgia for fans of those franchises.
- Detailed and strategic capital ship combat (weight 0.21): Capital ships are a key feature, with detailed interiors, manual control, and strategic importance. Players can board, sabotage, and even escape from these ships as they engage in large-scale battles.
- Fully playable offline, no microtransactions (weight 0.2): The game offers a fully playable offline mode, including AI support and progression, making it a complete experience without requiring an internet connection. It also has no microtransactions.
- Varied and detailed map design (weight 0.15): The game features a variety of well-designed maps, ranging from large ground battles to urban firefights and space engagements. These maps are detailed and contribute to the immersive experience.
- Rewarding player progression system (weight 0.13): The game includes a player progression system with leveling in categories like Command, Combat, and Support. This allows players to unlock upgrades and customize their characters over time.
- Active and responsive developers (weight 0.12): The game has active developers who frequently update the game, fix bugs, and respond to player feedback. This ongoing support enhances the overall experience.
- Excellent sound design and gunplay (weight 0.12): The game features excellent sound design and satisfying weapon handling, contributing to an immersive combat experience. The sounds of explosions and weapons are particularly impactful.
- Supports large battles, customizable, affordable (weight 0.11): The game supports large-scale battles with up to 64 players and offers extensive customization of game settings. It is also offered at a friendly price.
- Nostalgic gameplay, modern features (weight 0.1): The game successfully evokes a sense of nostalgia for classic gaming eras while incorporating modern quality-of-life improvements. The gameplay compensates for the outdated visuals.

Common complaints:
- Critically low player population (weight 0.91): The game suffers from an extremely low player count, resulting in empty multiplayer servers and matches predominantly filled with AI. This significantly diminishes the potential for engaging PvP experiences and coordinated teamwork, making it difficult to recommend for players seeking a vibrant online community.
- Cluttered, unintuitive user interface (weight 0.38): The user interface is frequently described as cluttered, unintuitive, and difficult to navigate. Reviewers note that the UI's complexity and dated design hinder the player experience, making it challenging to manage loadouts and understand in-game information.
- Outdated graphics and presentation (weight 0.36): The game's graphics and overall presentation appear dated, with some reviewers drawing comparisons to older titles. This is attributed to the game's engine and prolonged early access state, leading to visuals that don't meet modern standards.
- Unintuitive and clunky space combat (weight 0.17): Space combat is criticized for being unintuitive and difficult to learn, lacking sufficient explanation and clear weapon descriptions. Players report issues with controls, enemy visibility, and overall execution, making space battles frustrating and unrewarding.
- Awkward and unrefined vehicle handling (weight 0.13): Vehicle physics and handling are described as awkward and unrefined, leading to frequent collisions and a lack of satisfying control. Reviewers suggest improvements to vehicle physics, collision detection, and the overall feel of vehicular combat.
- Difficult flying vehicle controls (weight 0.07): Flying vehicles are difficult to control, feeling both floaty and stiff, especially when using a controller. Control tweaks are needed to improve the handling and overall experience of piloting aircraft.
- Underwhelming weapon impact (weight 0.07): Weapons on smaller craft lack impact, making dogfighting feel underwhelming. Some weapons underperform, limiting weapon choice.
- Slow leveling progression (weight 0.06): Leveling up can take a significant amount of time, requiring matches against weaker bots to rank up initially. Bot matches suffer from optimization issues.
- Ineffective anti-vehicle loadouts (weight 0.05): Anti-vehicle loadouts are ineffective against infantry, making you vulnerable when no vehicles are present. Ground vehicles' damage output seems a bit low for how vulnerable they are to infantry anti-vehicle weapons.
- Long time-to-kill (TTK) (weight 0.04): The time-to-kill (TTK) is too long, requiring too many bullets to down enemies; sniper headshots should be one-shot kills. The time-to-kill needs tweaking, as it currently requires too many clips to eliminate an enemy.
- Unreliable hit detection (weight 0.04): Hit registration is not satisfying. Hit detection can be unreliable, leading to frustrating moments.
- Inconvenient control scheme (weight 0.04): Complex UI for keyboard and mouse can be a turn off for FPS players used to hotkey accessibility. The game's melee and grenade usage requires switching weapons like in CS, which is not ideal for a fast-paced game; suggests adding hotkeys.
- Poor shooting feedback (weight 0.04): The gun sights are twitchy and move independently of the gun. The shooting feedback needs improvement; it's currently difficult to tell if shots are hitting the target.
- Missing first-person views (weight 0.04): Cockpit view is not available in ships. First-person view from cabins or weapon optics is absent in mechs, cars, and tanks, which can be frustrating.
- Limited weapon variety (weight 0.04): Each faction generally has only one unique version of each weapon type, supplemented by one 'universal' gun of each type available to both factions. Shotguns lack a universal counterpart, resulting in only two shotguns in the game.
- Vague HUD symbols (weight 0.04): HUD symbols are vague, making it difficult to understand where to go. The HUD needs to be redesigned for better clarity and ease of use.
- Knife sprinting exploit (weight 0.03): A problem encountered is players using knives to sprint and run circles around others in a losing fight. Enemies run past you and then come back with a knife.

Gameplay feedback:
- Varied maps and objectives (weight 0.52): Maps are varied, ranging from planetside environments to space stations and capital ship interiors.  Objectives include capturing points, attacking/defending bases, and boarding enemy ships, providing diverse gameplay experiences.
- Extensive loadout customization options (weight 0.41): The game emphasizes extensive loadout customization. Players can modify weapons, armor, and vehicles with various attachments, mods, and even ammo types. This allows for diverse builds and encourages experimentation to find optimal setups.
- Combines elements from classic games (weight 0.13): The game incorporates elements from classic games like Battlefield, Battlefront, and Unreal Tournament. Game modes include territory control and attacker/defender scenarios, providing familiar but distinct gameplay experiences.
- Command system for AI squads (weight 0.05): Players can issue commands to AI squadmates, influencing their behavior in combat. This system encourages tactical play and coordination, but the AI squadmates wander aimlessly without commands.
- Lacks server browser filter (weight 0.05): The game features conquest and rush modes, but could benefit from additional modes like Escort/Multi-VIP. The game lacks a server browser filter for specific game modes, forcing players to cycle through maps to find desired modes.
- Tactical decision-making encouraged (weight 0.05): The game involves tactical decision-making, such as flanking, rushing, retreating, and digging in. The Player-Commander or AI gives orders displayed on the HUD, encouraging team coordination.
- Lacks tutorial, technical limitations (weight 0.04): The game lacks a tutorial, especially for space battles, which may make it difficult for new players to learn the mechanics. Additionally, technical limitations restrict map size and seamless transitions between space and ground combat.
- Factions with unique arsenals (weight 0.04): The game features two factions with distinct arsenals and art styles. While some weapons are shared, each faction has unique gear, adding to the game's variety.

Performance notes:
- Optimization issues impact performance (weight 0.16): Many players report experiencing performance issues, including low FPS and stuttering, even on systems that meet or exceed the recommended specifications. Some suggest the game needs better graphical optimization to run smoothly, especially with a large number of bots or on higher settings. This is a recurring concern across different reviews.
- Textures need improvement (weight 0.06): Some reviewers feel that the textures could use some improvement. The game looks acceptable, but the graphics are not particularly impressive.
- High AI count impacts performance (weight 0.05): Frame rates can drop significantly when the player is swarmed by a large number of enemies or when a high number of bots are active. This suggests that the game's performance is heavily impacted by the number of AI units being processed, potentially due to CPU limitations.
- Dated movement and physics (weight 0.04): The game's movement and physics feel dated, with clunky vehicle handling and occasional snagging on terrain. While movement is generally smooth, the overall feel is not as polished as more modern titles. This can detract from the immersion and fluidity of gameplay.
- Collision issues on some maps (weight 0.04): Some players have encountered collision issues on certain maps, including falling through the floor or getting stuck in the environment. These bugs can disrupt gameplay and require the player to find a workaround or respawn.
- DirectX 11 texture glitches (weight 0.02): One reviewer reported experiencing texture glitches when using DirectX 11 mode. This could indicate a compatibility issue or a bug specific to that rendering mode, potentially affecting visual fidelity for some players.
- Stuttering when returning to menu (weight 0.02): One reviewer noted noticeable stuttering when returning to the main menu. While not a game-breaking issue, this can be a minor annoyance that detracts from the overall user experience.
- UI is still being tweaked (weight 0.02): The UI has been updated and is still being tweaked. This suggests that the UI is still a work in progress and may be subject to further changes.

Recommendations:
- Strongly recommended; solid gameplay, potential (weight 0.93): Many reviewers recommend the game, citing its solid gameplay, potential, and status as a passion project. Some suggest purchasing it to support the developers, especially given its low price and the value it offers compared to AAA titles. Reviewers highlight that current issues seem fixable.
- Good single-player/co-op bot experience (weight 0.68): The game is recommended for its single-player or co-op experience against bots, especially for those who enjoy the gameplay of Planetside but prefer playing offline. Some reviewers even suggest that the bots are better than the average player.
- Hopes for continued development (weight 0.5): Reviewers express hope for continued development and updates to the game. They suggest that purchasing the game now will help with development and encourage the addition of features like workshop support.
- Needs more exposure/marketing (weight 0.43): The game needs more exposure to increase the player base. Some reviewers suggest that a popular YouTuber showcasing the game could attract more players.
- Modernized Battlefront/Battlefield alternative (weight 0.31): Many reviewers compare the game favorably to the classic Battlefront and Battlefield titles, especially those developed by DICE. They see it as a spiritual successor or the game that Battlefront should have been, delivering large-scale sci-fi battles.
- Expansive land and space battles (weight 0.08): The game is recommended for its expansive land and space battles, offering a variety and scale that surpasses modern shooters. It's considered suitable for LAN parties or casual play, with an authentic atmosphere.
- Dated engine, good gameplay (weight 0.06): Despite having a dated engine, the game is still considered good and worth buying. Reviewers suggest looking past the graphics and focusing on the gameplay.
- Shooting accuracy needs improvement (weight 0.02): The shooting accuracy needs to be patched to be on par with Battlefield 2. This suggests that the current shooting mechanics are not as refined or satisfying as those in the older game.
- Confusing and clunky compared to Ravenfield (weight 0.02): One reviewer prefers playing Ravenfield due to Angels Fall First being confusing and clunky. This suggests that the game may have a steep learning curve or unintuitive mechanics.
- Lacks replayability (weight 0.02): Gameplay elements prevent replayability. This suggests that the game may lack depth or variety, making it less appealing to play multiple times.

Other player notes:
- Long, possibly stalled development (weight 0.3): The game has been in development for a very long time, starting as a mod and entering early access many years ago.  Some reviewers express concern about the slow development pace, the small team size, and whether the game will ever be fully released, while others note that development seems to have been abandoned.
- Sci-fi setting, dated graphics (weight 0.1): The game features a sci-fi setting with its own universe and lore, and an art style reminiscent of older games like Homeworld. While the graphics are considered good, they are not cutting-edge.
- Low player base, poor marketing (weight 0.07): The game suffers from low player counts, attributed to a lack of marketing and a generic name. This makes it difficult to find populated online servers, hindering the multiplayer experience.
- Mix of Planetside/Battlefront/Battlefield (weight 0.06): The game is comparable to a mix of Planetside, Battlefront, and Battlefield 2142. It offers a blend of large-scale battles, spaceship dogfighting, and close-quarters combat.
- Audio mix, TTK need adjustment (weight 0.04): The default music volume can obscure important audio cues like enemy footsteps, and the default time-to-kill for infantry feels too high. These issues impact gameplay and require adjustment.
- Controller sensitivity adjustment needed (weight 0.02): Controller sensitivity needs to be manually adjusted in the configuration file. This is an inconvenience for controller users.
- No Steam requirement (weight 0.02): The game does not require Steam to run. This is beneficial for LAN parties.
- Two factions, allegedly balanced (weight 0.02): The game features two factions with different ships, weapons, tanks, suits, and spacecraft. The reviewer claims that the factions are 100% balanced, which is an extraordinary claim that is unlikely to be true.

Emotions:
No emotions}