Info about Gear.Club Unlimited 3:

Official game description:
Having attracted millions of players for nearly 10 years, the Gear.Club series finally returns with Gear.Club Unlimited 3! For the first time in the series, you can now explore the asphalt roads of Japan as well as the French Mediterranean coast. Drive over 40 prestigious cars from the biggest automotive brands and customize every detail: paint, bodywork, rims, mechanical performance… Create a car that reflects your individuality and show off your style on a wide range of spectacular race tracks.
HEAD TO JAPAN IN STORY MODE
---------------------------
After exploring France and Italy, the series takes you to the Land of the Rising Sun. It's up to you to create and grow Gear.Club in Japan: Immerse yourself in the local car culture, challenge your rivals and extend the influence of your club on a new continent. Every win and every choice you make will leave its mark on your journey.
NEW: DODGE TRAFFIC ON THE HIGHWAY
---------------------------------
As well as intense races and thrilling Time Attacks, Gear.Club Unlimited 3 adds an innovative new mode on highways. Fight through traffic in France and Japan, and prove that you can master speed and handling at the same time. Anticipate car trajectories, change lanes at the right time, narrowly miss your opponents while overtaking, and take risks to cross the finish line first!
40 ICONIC CARS
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An incredible garage awaits with over 40 models from the biggest European and Japanese manufacturers. Experience the Italian spirit of Alfa Romeo and Pagani, the cutting-edge engineering of BMW, Bugatti and Porsche, not to mention legendary Japanese sports cars from Nissan, Subaru, Mazda and Honda.
Each car has been recreated with extreme accuracy: cockpit, engine, bodywork… The incredible attention to detail is visually stunning. It's then up to you to customize your cars so you can dominate the track with a car that reflects your individuality.
Get ready for the most intense and most immersive racing experience of the series: victory, style and adrenaline are in your hands.
KEY FEATURES
------------
*   40 dream cars from top manufacturers
*   50 tracks to dominate in France and Japan
*   NEW: races on French and Japanese highways
*   An immersive Story mode based on Japanese car culture
*   Extensive customization: mechanical and bodywork
*   Customize your garage

Release date: Oct 8, 2026

Categories: Racing, Arcade Racing, Vehicle Customization, Career Mode, Single-player Racing, Track Racing, Traffic Dodging

Feature scans:
- Proton/Linux: score 15; verdict: Works Well (Steam Deck/Linux); summary: The Linux/Proton evidence is sparse but positive. A Steam Deck user reports that Gamescope eliminates internal framepacing stutter and the game achieves a stable 40 FPS with default settings, indicating good SteamOS/Linux compatibility out of the box. Other reviews report performance issues, black frames, and Easy Anti-Cheat, but these do not mention Linux, Proton, SteamOS, Wine, or a native Linux build, so they are treated as generic cross-platform complaints. No Linux-specific launch failures, anti-cheat blocks, or Proton workarounds are documented. The overall Linux/Proton friction is low.
- Steam Deck: score 80; verdict: Broken - Anti-Cheat Crash and Severe Performance Issues; summary: The Steam Deck audit finds a largely broken experience. The most severe evidence is a launch crash after Easy Anti-Cheat initializes, which matches the anti-cheat/crash Broken category. Multiple users also report severe stutter, poor performance at low presets and a 30 FPS cap, and black frame flashes. A positive review confirms that Gamescope can deliver stable 40 FPS with default settings, and additional graphics issues include missing FSR 4 support on RDNA 3 and noisy SSR rendering. Despite the positive framepacing report, the crash and anti-cheat evidence forces a Broken score.

- Hardware Profile:
  - Summary: Across the provided hardware cohorts, the game is widely reported to run poorly, with frequent stuttering, frametime spikes, low or unstable frame rates, and occasional black-screen or crash issues. Only the highest-VRAM cohort shows a substantial share of smooth, well-performing reports alongside the complaints.
  - Sample size: 31 (56% coverage)
  - Audience skew: Review sample is heavily weighted toward Windows PCs with 10GB+ VRAM.
  - Windows 12-15GB VRAM (negative, 12 reports): Most reviews in this cohort report stuttering, poor framepacing, frame drops into the 20-50 FPS range, and occasional black screens, though a few users say the game runs fine on 16GB cards.
  - Windows <8GB VRAM (negative, 7 reports): This cohort is dominated by complaints of heavy stuttering, inability to hold 60 FPS, very low frame rates even on low settings, and black-screen or crash issues.
  - Windows 8-11GB VRAM (negative, 5 reports): Users here report abysmal GPU utilization, stuttering without V-Sync, crashes during campaign loading, unstable 40-60 FPS, and blurry visuals with performance that can worsen when lowering quality.
  - Windows 16GB+ VRAM (mixed, 5 reports): Some high-end users report smooth performance with high frame rates at maximum settings, while others still describe massive frametime spikes, constant freezes, and stuttering that makes the game practically unplayable.
  - Caveats: 31 of 55 reviews expose hardware metadata.; Review sample is heavily weighted toward Windows PCs with 10GB+ VRAM.
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: 6.0h
  - Endgame: N/A
  - Reasoning: The clearest session-length evidence is 'I played for 6 hours on release day,' which reports a single play session of about 6 hours. The '7 hours playtime' quote confirms substantial play time but does not state game or story completion, and the '18 minutes of play time' quote is a brief problematic test session. The chapter 2 comment shows progression but gives no completion-hour total. No review provides hours for finishing the game, finishing the story or career, or endgame activities, so those metrics are null.
- Time-to-fun:
  - Summary: Players describe the game as fun from the start, especially the highway battle mode, but frame pacing and camera shake at high speeds, missing online multiplayer, and heavy performance demands are recurring complaints.
  - Stance: Fun immediately
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: frame pacing issues; camera shake at high speed; no online multiplayer; must lower all graphics settings to reach the tutorial
  - Unlock drivers: running on Steam Deck with Gamescope, which smooths internal frame pacing
  - Conditions: frame pacing and camera shake are worst during high-speed sections; performance requires lowering graphics settings even to complete the tutorial; enjoyment is reported on a system where Steam Deck Gamescope stabilizes frame pacing
- Player Archetypes:
  - Old-School Racing Nostalgist (sale)
    - Motivation: Recreating the nostalgic arcade racing feel of past-generation titles through a solo career campaign.
    - Playstyle: Single-player career progression with arcade handling, highway duels, and traffic-navigation challenges.
    - Experience: veteran
    - Purchase stance: sale
    - Labels: old-school racing fan; racing game collector
    - Reference games: Gear.Club Unlimited 2; Tokyo Xtreme Racer; Need for Speed
  - Gear.Club Series Loyalist (buy)
    - Motivation: Continuing the Gear.Club series experience they already enjoyed in the previous entry.
    - Playstyle: Franchise-faithful arcade racing expecting similar structure and mechanics to Gear.Club Unlimited 2.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: returning series fan
    - Reference games: Gear.Club Unlimited 2
  - Cautious Patient Buyer (deep sale)
    - Motivation: Getting a stable, fairly priced version of the game rather than paying full price for a flawed or overpriced launch.
    - Playstyle: Deferring play until discounts and performance improvements arrive; evaluates value before committing.
    - Experience: mixed
    - Purchase stance: deep sale
    - Labels: patient gamer
    - Reference games: Test Drive Unlimited Solar Crown; Gear.Club Unlimited 2
  - Casual Non-Competitive Player (buy)
    - Motivation: Unwinding with simple, accessible, non-competitive racing fun.
    - Playstyle: Casual, pick-up-and-play sessions with basic controls and a console-like flow.
    - Experience: newcomer
    - Purchase stance: buy
    - Labels: non-competitive player; casual player
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Visually Stunning and Smooth (weight 0.55): Graphics and performance are frequently commended, with smooth gameplay, beautiful environments, and impressive path tracing. The game is noted to run well on various hardware, including mid-range PCs.
- Highway Battle Mode Praised (weight 0.51): Many players highlight the highway battle mode as the most fun and engaging aspect, enjoying dense traffic and slalom-style overtaking. The mode is often described as the best feature of the game.
- Handling and Physics Improvements (weight 0.49): Handling is praised as better than previous titles in the series, with a good arcade feel and somewhat realistic physics. Some appreciate the difference from other racing games.
- Fun Arcade Racing Gameplay (weight 0.45): Overall, players find the game highly enjoyable and fun, often calling it a pleasant arcade racer with a good sense of speed. Many say they cannot stop playing and appreciate the arcade handling.
- Improved Over Gear Club Unlimited 2 (weight 0.39): Players note improvements over Gear Club Unlimited 2, including better graphics, handling, and new cars. Many consider it a step up from previous entries.
- Japan and French Riviera Maps (weight 0.29): The Japan and French Riviera tracks are well-received for their scenic variety and design. Players appreciate the landscapes and the overall environment.
- Good Car Selection and Customization (weight 0.27): The car count is decent, and new cars not available in GCU2 are appreciated. Customization and upgrading via the Club, along with new mechanics, are seen as positive additions.
- Varied Race Types and Modes (weight 0.22): The game offers several race types such as time trials, highway duels, and classic races, which are well-received. The duel modes inspired by Tokyo Xtreme Racer are particularly loved.
- Cockpit View and Camera Angles (weight 0.22): The cockpit view is highly praised for its quality, often compared favorably to other racing games. Additional camera POVs are also welcomed.
- Career Mode and Story (weight 0.16): The career mode with a story set between Japan and France is interesting, offering main and optional missions. The focus on career progression is appreciated.
- Nostalgic Appeal (weight 0.14): Some players experience a sense of nostalgia, feeling the game harks back to the early 2010s or late 2000s era. This nostalgic factor is welcomed.
- No Technical Issues (weight 0.13): Some players report no freezing or hanging issues, and gamepad controls work well, indicating a stable experience.
- Clean Racing Rewarded (weight 0.09): The game awards points for clean racing, which is seen as a nice touch that encourages skillful driving.
- Responsive Developers (weight 0.09): The developers are thanked for being responsive and listening to player feedback. This positive interaction is appreciated by the community.
- Good Interface and Menus (weight 0.08): The interface and menus are neat and easy to navigate without clutter. This contributes to a positive user experience.
- Music and Audio (weight 0.08): The music is described as amazing, adding to the overall enjoyment of the game.
- Challenging AI (weight 0.08): The AI provides a challenge at higher levels, making races competitive and engaging.
- Performance on Lower-End PCs (weight 0.07): The game runs well even on less powerful computers, making it accessible to a wider audience.
- Good Racing Potential (weight 0.07): The game shows great racing potential, with solid mechanics that could be expanded upon in future updates.
- Positive Review to Support (weight 0.07): Some players leave positive reviews specifically to support the game and its developers, indicating strong community goodwill.

Common complaints:
- Poor PC optimization (weight 0.88): Many players report poor optimization, with low GPU usage and FPS drops even on high-end hardware. The game fails to utilize system resources properly, leading to inconsistent performance.
- Severe stuttering and frame pacing (weight 0.88): Stuttering, framedrops, and terrible frame pacing are frequently mentioned, often causing the game to be unplayable. Issues like garbage collection freezes and frametime spikes are common.
- Black screen and crash issues (weight 0.69): Many users encounter black screens on launch, infinite loading, and crashes during loading or gameplay. These issues often persist despite troubleshooting, preventing access to the game.
- Visual flickering and lighting problems (weight 0.67): Flickering textures, lighting, and shadows are widespread, especially on certain tracks and during sunset or night. Path tracing exhibits noise and lacks spatial coherence.
- Frustrating AI and difficulty (weight 0.57): AI opponents are often unfair, ramming players and driving unrealistically. Difficulty balance is broken, with specific races being impossibly hard or too easy.
- Broken wheel and controller support (weight 0.54): Steering wheel handling is poorly implemented, with overly sensitive steering and force feedback issues. Key binding settings often fail, and menu controls are inconsistent.
- Launch condition unfinished (weight 0.54): The game was released in an unfinished and buggy state, with many errors and instability. Support sometimes denies issues, and refunds are difficult.
- Unrealistic arcade handling (weight 0.52): Car handling feels too arcade-like, with slippery driving and a lack of weight or trajectory understanding. Some find it worse than previous titles and lacking in realism.
- High price and scarce credits (weight 0.43): The launch price is considered too high, and in-game credits are scarce, making progression and tuning difficult. The total cost with DLC is also criticized.
- No multiplayer mode (weight 0.23): The game lacks any multiplayer or online multiplayer mode, which is a significant disappointment for players expecting competitive racing.
- Motion blur and camera issues (weight 0.22): Excessive motion blur and camera shake cause nausea and dizziness, and there is no option to disable them. Camera movement smoothing may also contribute to stutters.
- Easy Anti-Cheat problems (weight 0.22): Easy Anti-Cheat causes issues, including crashes and performance degradation. It also prevents the use of ReShade and affects users with cheat programs.
- Steering overly sensitive (weight 0.22): Steering is overly sensitive, requiring precise inputs and causing handling to feel weird. This is especially problematic with wheels.
- Tuning requires scarce supplements (weight 0.16): Tuning cars requires collecting in-game supplements that are very scarce, making customization difficult without them.
- Free play customization lacking (weight 0.15): Free play mode lacks customization options, such as using customized cars or selecting time of day for tracks.
- Highway races annoying (weight 0.09): Highway races are frustrating due to too many civilian cars and narrow roads, making it hard to drive fast with certain car classes.
- No vehicle health bar (weight 0.08): Duels lack a vehicle health bar, so races can end prematurely if too much collision damage occurs.
- HDR not functioning (weight 0.08): HDR does not function properly, with the screen turning red-black and not displaying normal colors.
- Poor first-person view (weight 0.08): First-person player arms and hands are poorly done, breaking immersion.
- Menu text missing (weight 0.08): Some users experience no text in menus, making navigation impossible.

Gameplay feedback:
- Arcade-Style Racing Core (weight 0.77): The game is repeatedly described as an arcade-style racing game with simple, non-open-world tracks and accessible steering. Handling leans toward sensitive, arcade-like car behavior rather than simulation.
- Car Buying and Upgrading (weight 0.42): Players can buy cars and upgrade them using kits, with customization available through the Club and an upgrade workshop. Tuning also involves collecting in-game supplements and spending scarce credits.
- Career Mode With Chapters (weight 0.38): A chapter-based career mode blends a light story with main and optional missions set across Japan and France. Progression is tied to completing chapters and earning money and upgrade points.
- Japanese Highway Duel Mode (weight 0.34): Duel modes recreate Shutoko Battle / Tokyo Xtreme Racer-style one-on-one night races on Japanese highways with traffic. This is highlighted as a fresh addition over earlier entries in the series.
- Arcade Handling With Simcade Feel (weight 0.32): Handling is described as arcadey but with a semi-simulation or simcade feel. Physics are somewhat realistic, and each car responds differently, though lighter than GCU2 and not fully realistic.
- Highway Battle Game Mode (weight 0.26): A dedicated Highway Rush / highway battle mode is present and highlighted by players. It focuses on high-speed racing on highways.
- Cockpit And Camera Views (weight 0.26): The game offers multiple camera perspectives, including a cockpit or interior view. Some camera movements lack smoothing according to feedback.
- Car Customization And New Cars (weight 0.23): New cars are added, and customization options are available. New resources and mechanics are introduced for upgrades.
- No Online Multiplayer Support (weight 0.22): Multiple reviews note the absence of online multiplayer, and the online mode is limited to beating time records. This limits competitive play against other people.
- Japan And France Tracks (weight 0.22): Tracks are located in Japan, featuring highways, and in the French Riviera / Azure Coast. The career mode moves between these regions.
- AI Opponents Are Challenging (weight 0.21): AI opponents are present in races and become notably difficult at higher levels. This can make progression demanding for some players.
- Grinding For Progression (weight 0.16): Some progression gates require significant grinding, such as the Mistral mission in Act 2 taking 30–60 minutes. A late race also has an impossible first-place requirement.
- Multiple Race Types (weight 0.15): Race types include time trials, highway duels with traffic, and classic races. This variety keeps gameplay diverse.
- Clean Racing Reward System (weight 0.14): Clean racing is rewarded with points, and a penalty point system exists. This incentivizes careful driving.
- Menu Navigation And Accessibility (weight 0.13): Menu navigation is supported via gamepad or keyboard. The game also runs on Steam Deck with default settings at 40FPS.
- Easy Anti-Cheat And Platforms (weight 0.12): The game uses Easy Anti-Cheat and is available on PC and Switch. This affects modding and online integrity.
- Music And Radio Stations (weight 0.08): The soundtrack includes three radio stations per region (Japan and France). This adds regional flavor to the driving experience.
- Car Class Progression (weight 0.07): Players can drive Class B and Class A cars. This indicates a tiered car progression system.
- Destructible Fences And Tracks (weight 0.06): Some tracks have fences that cannot be destroyed. This is a minor environmental limitation.

Performance notes:
- Persistent Stuttering Regardless of Settings (weight 0.6): Many players report heavy stuttering that occurs even with high framerate and regardless of graphics settings or FPS limits. This issue affects various hardware configurations and severely impacts gameplay smoothness.
- General Optimization Complaints (weight 0.49): Multiple reports indicate that the game needs significant optimization improvements. Performance is not good, with issues such as FPS drops to 20-30 and inability to maintain stable framerates.
- Positive Performance Reports (weight 0.44): Despite widespread issues, some players report smooth performance on various configurations, including older hardware and specific GPUs like RTX 4060 and 5060Ti. These accounts highlight that the game can run well under certain conditions.
- Low GPU Utilization (weight 0.35): Many users observe that the GPU usage remains low (60-75%) or abysmal, indicating poor optimization and underutilization of hardware resources. This leads to performance issues despite capable hardware.
- Black Screen on Launch (weight 0.34): Several users encounter black screens on launch, preventing the game from starting. This includes infinite black screens with loading circles and freezes on brand logos.
- Stability Problems on PC (weight 0.29): Reports indicate the game is not stable on PC, with crashes during loading screens, on launch after Easy Anti-Cheat, and when clicking. These stability issues hinder progression.
- Poor Performance on RTX 50 Series (weight 0.28): Users with RTX 5080 and RTX 5060 graphics cards report running the game very poorly, with stuttering and low performance. This suggests potential compatibility issues with newer GPUs.
- Flickering and Black Frames (weight 0.27): Players experience black frames flickering and other visual glitches such as random black screens without crashing. These issues disrupt the visual experience.
- Frame Pacing Problems (weight 0.23): Frame pacing issues cause judder and uneven frame delivery, leading to a stuttery experience even when framerate appears high. This is particularly noticeable without V-Sync or on standard displays.
- Cannot Reach 60 FPS (weight 0.22): Several users are unable to achieve 60 FPS even on low settings or with performance caps, indicating severe optimization problems. This affects playability on a wide range of hardware.
- Framerate Fluctuations (weight 0.16): Framerate fluctuates wildly, such as between 60 and 240 FPS or 60 and 40 FPS, causing inconsistent gameplay. This oscillation is often linked to poor optimization.
- Steam Deck Performance Issues (weight 0.15): The game runs roughly on Steam Deck, though Gamescope helps avoid some framepacing issues. Overall, performance is not optimal on this platform.
- Camera Shake Discomfort (weight 0.14): Some players report camera shake at high speeds, which can cause discomfort or nausea. This issue detracts from the overall experience.
- Lowering Graphics Worsens Performance (weight 0.09): Some users report that lowering graphics quality actually worsens performance, with framerate dropping to 20 FPS. This counterintuitive behavior suggests optimization bugs.
- Frame Limiter Ineffective (weight 0.09): The in-game frame limiter does not work properly, failing to cap framerate as intended. This can lead to inconsistent performance and stuttering.
- Key Assignment Bug (weight 0.09): A bug causes assigned keys to appear blank and not be applied, affecting control customization. This is a functional issue that impacts gameplay.
- Performance Drops in Specific Scenes (weight 0.09): Performance is somewhat okay in Quality mode until bright neon lights or bigger maps appear, causing drops. This indicates scene-dependent optimization issues.
- Force Feedback Not Adjustable (weight 0.08): Force feedback is fixed at 100% with no option to adjust, which can be uncomfortable for some players. This lack of customization is a drawback.
- Poor DLAA Performance (weight 0.08): Runs poorly in DLAA mode, with performance issues. This affects users who prefer this anti-aliasing method.
- No AMD FSR 4 Support (weight 0.08): The game does not support AMD FSR 4 upgrade for RDNA 3 GPUs, limiting upscaling options for AMD users. This is a missing feature.

Recommendations:
- Not recommended in current state (weight 0.41): Multiple players explicitly do not recommend the game as it is, calling it unplayable or empty. They advise saving money until the developers make it playable with patches.
- Wait for a sale (weight 0.4): Many reviewers feel the game is worth buying only on sale, as the full price is too high. Some even consider 50% off too expensive due to a nostalgia premium.
- Technical issues hinder recommendation (weight 0.3): Several reviewers hesitate to recommend the game due to frame pacing problems, camera shake, and other technical issues. They suggest waiting for performance fixes and patches before purchasing.
- Recommended for racing fans (weight 0.22): Players recommend the game to fans of collecting racing games, old-school racing games, or specifically Gear Club Unlimited 2. It is seen as a good single racing game.
- Support the studio and DLC (weight 0.16): Some reviewers encourage the studio to continue and release many DLCs to expand the garage. They express willingness to buy DLCs if released.
- Positive recommendation (weight 0.15): A couple of reviewers highly recommend the game without reservations. They can only recommend it.
- Buy Forza instead (weight 0.14): Some suggest buying Forza 6 or Forza Horizon 6 instead, especially if unsure. This implies competition with other racing games.
- More arcade-style games wanted (weight 0.09): There is a desire for more well-made arcade-style racing games like this one. This suggests a niche appreciation for the genre.
- Requires high-end PC and VRR (weight 0.08): One reviewer advises not to bother unless you have a killer PC and a VRR display. This indicates high system requirements for smooth performance.
- Optimization not a concern (weight 0.07): One player encourages buying the game and says not to be afraid about optimization. This contrasts with reports of technical issues.

Other player notes:
- Not Comparable to Forza Horizon (weight 0.49): Several reviewers state the game cannot compare to Forza Horizon 6, The Crew Motorfest, or Test Drive Unlimited in quality, often recommending those titles instead.
- Compared to Gear Club Unlimited (weight 0.37): Reviewers compare the game to Gear Club Unlimited 2 and 1, with mixed opinions: some find it better, others worse.
- Targeted at Switch Platforms (weight 0.29): The game is targeted at Switch and was likely a Switch 2 project first before being ported to other platforms.
- PC Graphics Improvement Praised (weight 0.27): Multiple clusters note the PC version has significantly enhanced visuals compared to the Switch version.
- Positive Driving Feel by Nacon (weight 0.21): Nacon nails driving feel in most games, with V-Rally 4 and WRC running quite well, though Eden Games has a history of poor PC ports.
- About 40 Cars (weight 0.21): The game features around 40 cars, with plans to expand the garage via DLC per reviewer requests.
- Nacon Publisher Reputation (weight 0.2): Nacon is involved as publisher, but this game does not meet their standard of solid releases.
- Technical Issues and Crashes (weight 0.18): Multiple users reported the same launch issue and crashes, indicating a widespread technical problem.
- Performance Issues in Nacon Racing Games (weight 0.17): Performance issues are consistent across most Nacon racing games, and scalability issues from their last game were never fixed.
- Price and Value Concerns (weight 0.16): The game's price may seem expensive for what it offers, and the price compared to the previous title did not meet expectations for polish.
- Interior View Comparison (weight 0.15): Interior view is considered better than Forza Horizon and comparable to GT7, Motorfest, Grid Legends, and TDUSC.
- Mobile Game Origins (weight 0.15): The game was originally a mobile game series, modernized and adapted for consoles and PC.
- Traffic Density Compared (weight 0.14): Reviewers compare traffic density to Forza Horizon 6 and Tokyo Xtreme Racer, finding both lacking.
- Duel Modes and Checkpoint Races (weight 0.14): The game features duel modes compared to Tokyo Xtreme Racer and checkpoint race mode idea compared to Sega Rally arcade.
- DLC Plans for Garage Expansion (weight 0.14): Plans to release multiple DLCs to expand the garage, according to the reviewer's request.
- Grind System with Resources (weight 0.09): The game includes a grind system involving resources and prototypes.
- Niche PC Player Base (weight 0.08): The game is niche on PC, with limited appeal compared to other racing titles.
- Physics Not Very Realistic (weight 0.08): Physics are not as realistic as Gran Turismo 7 but also not like Need for Speed or Forza Horizon.
- Limited Car Licensing Advantage (weight 0.07): Compared to Car Street, the only advantage is real car licensing.
- Music Seems Indie (weight 0.07): The music seems very indie and may be completely done by the developers.

Emotions:
- Disappointment (weight 0.4): Players are disappointed by severe performance issues including stuttering and freezing, poor optimization even on high-end hardware, and the game being released in a broken state. The lack of multiplayer, outdated graphics, and poor wheel support also contribute to unmet expectations.
- Frustration (weight 0.38): Frustration stems from technical problems such as crashes, infinite loading, stutters, and performance drops that make the game practically unplayable. Additionally, poor optimization, broken difficulty balance, AI cheating, and scarce tuning resources exacerbate the experience.
- Anger (weight 0.08): Anger is caused by an impossibly programmed first place in the last race, the game being sold unfinished and buggy, and terrible performance with stuttering and frame pacing issues.
- Enjoyment (weight 0.06): Players enjoy the good arcade racing with a great sense of speed and find the highway battle mode fun.
- Satisfaction (weight 0.06): Satisfaction comes from the game running smoothly without freezes, excellent performance on their hardware, and features like the Japan and French Riviera maps, new highway rush mode, cars, and upgrade mechanics.
- Liking (weight 0.06): Players like the simple arcade racing without an open world, the nostalgic feel reminiscent of early 2010s racing games, and the variety of race types, arcade driving, cockpit view, and car customization.
- Hope (weight 0.06): Hope is expressed for a patch to fix flickering, giving the game another chance if the manufacturer improves it, and believing the game can become a hit with updates.
- Excitement (weight 0.06): Excitement is driven by the fun duels mode on Japanese highways with traffic, the beautiful and smooth graphics, and the highway game mode with arcade-style racing.
- Appreciation (weight 0.04): Players appreciate that cars handle differently from FH6 and feel distinct, and that the interior view is much better than in Forza Horizon.
- Nostalgia (weight 0.04): Nostalgia is evoked because the gameplay feels like old-school racing games from 20 years ago, and some players previously played on Switch and bought on PC to support.
- Nausea (weight 0.04): Nausea is caused by excessive motion blur combined with stutters and framerate drops, leading to judder and a nauseating experience.
- Fun (weight 0.04): The game is fun due to good handling, nice visuals, and enjoyable challenges in the career mode.
- Dissatisfaction (weight 0.04): Dissatisfaction arises from poor first-person hands, lack of free play customization, poor optimization, and unsatisfactory handling feel.
- Annoyance (weight 0.02): Annoyance is caused by highway races with too many civilian cars and narrow roads, as well as visual bugs like the screen turning black and broken lighting with flickering sun rays.
- Mild frustration (weight 0.02): Mild frustration is due to menu controls only working half the time.
- Joy (weight 0.02): Joy is experienced from the gorgeous game, amazing music, and fun racing.
- Adrenaline (weight 0.02): Adrenaline is kicked to the max by the racing game.
- Enthusiasm (weight 0.02): Enthusiasm is shown by loving the game and wanting to support the studio's direction for arcade racing games.
- Admiration (weight 0.02): Admiration is felt for the excellent semi-simulation handling, varied landscapes, clean racing rewards, story mode, and neat interface.
- Mild disappointment (weight 0.02): Mild disappointment is due to the game running at an average of 24 fps at 1600 x 900 with low-medium visual quality.}