Info about Besiege: The Broken Beyond:

Official game description:
Blast off into the Broken Beyond expansion, harnessing orbital mechanics to pilot your hand-built spacecraft across a star system! Battle your way through an 11-level interplanetary campaign, master 13 new space-themed blocks and resupply your machines with a dynamic fuel system.
Lift-off from Ipsilon into the Aranea system, occupied by a space-faring civilization known as the “Void Drifters”. Battle swarms of alien spacecraft and race them through the desert canyons of Doon. Lay siege to an epic fortress built into a floating asteroid and crash a moon out of orbit, obliterating the planet below!
Launch your machines into the beyond with a suite of 13 new space themed blocks!
This expansion introduces resource management to Besiege for the first time, with a new fuel system for powering your rocket boosters, flamethrowers and blasters.
Balance fuel storage with your machine’s mass, ensuring it has enough fuel for flight and weapons but isn’t too heavy to lift off from the planet’s surface.  
The Broken Beyond offers you the closest experience to a true Newtonian simulation, pushing the laws of physics into the realms of mind-bending wackiness! 
Space debris litters the star system - countless rocks to collide with your ship, meteoroids to push around or smash into one-another, and even moons that you can send crashing out of orbit!
The Broken Beyond simulates the gravitational fields of all large objects in its levels, enabling you to jump between asteroids or establish complex orbital paths around several celestial objects at once.
A variety of different types of gravitational fields creates everything from realistic planets you can land on, to planetary discs you can drive around or fall off to the planet below!
Planets have atmospheres that simulate the physics behind aerodynamics, making it possible to use propeller propulsion and generate lift with wings or balloons. Aerodynamic drag can also be used to slow a machine's atmospheric entry, preventing it from burning up by coming in too fast or at a bad angle!
Beyond the campaign this expansion comes with an inter-planetary sandbox environment for you to explore. Filled with planets, moons and structures to destroy.
The Broken Beyond introduces a new space environment for multiplayer to battle your friends in and new objects to the level editor, enabling you to place planets, customize gravity and more!

Release date: Jun 22, 2026

Categories: Physics Simulation, Sandbox Creation, Space Flight Simulation, Resource Management, Vehicle Customization, Mission-based Gameplay, Map Editor


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: 2.0h
  - Story completion: 3.5h
  - Session length: 3.0h
  - Endgame: N/A
  - Reasoning: For story/campaign completion, two reviews report 3 and 4 hours respectively for the main campaign, with one explicitly stating a single 3-hour sitting, indicating a typical 3-4 hour completion time. For game completion, one review states 2 hours for full 100% completion, which may be a speedrun or include all achievements. Session length is inferred from the same 3-hour campaign sitting as typical. Endgame lacks explicit post-story playtime reports; sandbox time is mentioned but not quantified.
- Time-to-fun:
  - Summary: Players report overwhelming complexity, no tutorial, and tedious core mechanics with no reported point where the game becomes fun.
  - Stance: Never clicks
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: No tutorial or guidance; Extreme complexity compared to base game; Tedious orbital mechanics due to instant acceleration; Heavy parts limit useful builds
  - Unlock drivers: N/A
  - Conditions: N/A
- Player Archetypes:
  - Sandbox Orbit Builder (buy)
    - Motivation: Creative mastery of orbital mechanics and building intricate machines in an open sandbox.
    - Playstyle: Hands-on experimental builder who designs rockets and vehicles, enjoys mastering complex physics, and prefers creative freedom over structured campaigns.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: KSP veteran; sandbox enthusiast; building lover
    - Reference games: Kerbal Space Program; Outer Wilds
  - Cautious Perfectionist (deep sale)
    - Motivation: Desire for a polished, complete experience with working mechanics and multiplayer options.
    - Playstyle: May focus on campaign or multiplayer but gets frustrated by unresolved issues and recommends waiting for updates or discounts.
    - Experience: familiar
    - Purchase stance: deep sale
    - Labels: disappointed early adopter; multiplayer hopeful; performance critic
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Overall gameplay is fantastic (weight 0.71): The general experience is described as great, excellent, and super fun, with high praise for the developers' continued support. This sentiment spans many clusters, reflecting strong overall satisfaction.
- Orbital mechanics are excellent (weight 0.7): Players appreciate the complex yet intuitive orbital mechanics, praising the system as beautiful and fun to experiment with. This is highlighted in multiple clusters as a standout feature.
- New blocks are great (weight 0.63): Players consistently praise the introduction of new blocks, finding them fun, creative, and useful for building. This feedback appears in multiple clusters, indicating broad approval.
- Enjoyable and well-designed levels (weight 0.62): The levels are described as well-designed, fun, and engaging, with specific mentions of iconic races and creative campaigns. This positive feedback is echoed across several clusters.
- Excellent value for price (weight 0.57): Multiple reviews emphasize that the DLC is well worth its cost, providing substantial content and enjoyment relative to the asking price. This is a common sentiment across several clusters.
- Challenging but rewarding building (weight 0.54): Building for space is described as challenging but quickly mastered, with good fuel handling and high deltaV spacecraft possible. Players find the mechanics stellar and conducive to creative designs.
- Fills a needed niche (weight 0.47): The DLC is seen as exactly what the game needed, adding fresh mechanics and a space theme that complements existing content. Players appreciate the unique combination of features.
- Engaging new campaign and missions (weight 0.47): The new campaign is fun, with enjoyable missions and iconic levels that keep players hooked. This aspect is highlighted as a strong addition to the overall experience.
- Long-awaited and well-received (weight 0.39): The DLC is seen as long-awaited, with players expressing gratitude for the developers' continued support and effort. It is considered a worthwhile addition that enhances the base game.

Common complaints:
- Campaign lacks variety and depth (weight 0.8): The campaign is short (only 11-13 levels), with too many 'destroy village' or 'destroy castle' missions. Only five levels engage with new blocks, and there are no ferrying or planet-to-planet missions.
- Camera issues with planet rotation (weight 0.75): Multiple reviews report that the camera locks onto the planet instead of the core, causing dizziness and disorientation. This is especially problematic when transitioning between planetary and orbital views.
- Physics and simulation gaps (weight 0.59): Players want more attention to atmospheric simulation, water physics, and fuel-powered weapons. The sun is just a texture, and space lacks convincing scale with floating-point precision issues.
- Performance and stability bugs (weight 0.57): Many bugs accompany each update, including multiverse system glitches, DLC interface lag, and mods auto-disabling. Floating-point precision leads to small bodies, and the sun lacks detail.
- Level design and content issues (weight 0.52): Levels like 'Doon canyon run' are horrible, and the map editor has small celestial bodies and a tight space boundary. Few new blocks are added, and some are disappointing.
- Weapon and block balance needed (weight 0.5): Weapons like blasters and fuel-fired tools need rebalancing. Some blocks are hardcapped with only one engine size, and rockets are too heavy for small craft.
- Multiplayer and co-op missing (weight 0.44): No co-op adaptation or sandbox level multiplayer exists. Multiplayer space environment is unusable with lag, and the 'Broken Beyond' DLC is not Mac-compatible.
- Fuel system problems (weight 0.39): Fuel runs out too quickly when hovering, and small tank capacities (500 units) combined with heavy weight make flying challenging. Fuel explosions also lack visual effects.
- Camera control and aiming difficulties (weight 0.39): The camera is hard to position, shakes, and makes aiming poor. Middle mouse button functionality is missing, and zooming out hides craft orientation.
- Tutorial and guidance insufficient (weight 0.38): Lack of a proper tutorial makes complex systems hard to learn. Hints are insufficient for specific missions, and developer videos don't match actual behavior.
- Visual and physics discrepancies (weight 0.36): Water on planets is only visual and non-functional. Atmospheric friction causes fire but lacks proper effects, and fuel explosions just cause parts to fly apart.
- Missing convenience features for vehicles (weight 0.31): Several key features like a rearview mirror for tanks and a throttle for rockets are absent, limiting control and hover capabilities across different planets.
- Blaster underpowered and inaccurate (weight 0.24): Players find the blaster weapon too weak and inaccurate, making it ineffective against new enemies. This feedback appears twice in the data.
- Mac compatibility and access issues (weight 0.21): Several elements like the DLC and multiplayer are not marked Mac-compatible, preventing play on Mac systems. This includes the 'Broken Beyond' DLC.

Gameplay feedback:
- Orbital and space physics (weight 0.57): Gravity, orbital mechanics, and planetary distances influence thrust and flight. Players must account for these in their designs.
- Fuel system and mechanics (weight 0.5): Fuel handling, weight, and explosions are key mechanics. Fuel weight affects rocket performance and must be balanced for successful launches.
- Space-themed DLC with stages (weight 0.43): The DLC introduces a space theme with 11 new campaign stages and a sandbox mode, expanding the game's content significantly.
- Building for space environment (weight 0.41): Players build machines for space, considering fuel, gravity, and inertia. This requires mixing new blocks with existing ones like Splintered Sea parts.
- Rocket planes and atmospheric flight (weight 0.39): Rocket planes combine atmospheric and space flight, with maneuvering and thrust management as core mechanics.
- New blocks and mechanisms (weight 0.33): The DLC adds various new block types for engines and building, enabling new mechanics and more complex craft.
- Campaign with objectives (weight 0.32): The campaign mode includes secondary objectives and mission types like area passage and destruction.
- Reaction wheels and RCS (weight 0.31): Brace-powered reaction wheels and RCS systems are part of the new aerospace control parts, aiding maneuvering in space.
- New sandbox mode (weight 0.24): A new sandbox mode allows for creative quests and building complex machines without campaign constraints.
- Zero gravity movement (weight 0.23): Zero G environments introduce unique movement challenges, requiring adjustments in design and control.
- Blasting siege machines into space (weight 0.23): The theme 'more Besiege that is space themed' captures the essence of launching siege machines into space.
- Specific levels: Doon and Ragnas (weight 0.22): Levels like Doon canyon run and Ragnas are highlighted, offering unique objectives and environments.
- Multi-stage rockets (weight 0.14): Rocket stages and multi-stage construction are emphasized, allowing for more efficient space travel.
- Physics simulations emphasized (weight 0.14): Realistic physics simulations for space and flight are a core feature, requiring careful planning.
- Space expansion overall (weight 0.14): The DLC is a space expansion, adding a new environment and associated mechanics to the game.
- Multiplayer mode mentioned (weight 0.12): A multiplayer mode is referenced, broadening the gameplay experience.
- Water physics included (weight 0.11): Water physics are present in some levels, adding another layer of environmental interaction.

Performance notes:
- Performance issues and lag (weight 0.47): Some reviewers experienced laggy performance, including a laggy DLC interface, and host simulation lagging to below 1 FPS near gravitational fields. A more humorous mention of 'poop machine performance issues' also points to frustration with game speed.
- Overall stable performance reported (weight 0.37): Multiple reviewers reported that the game runs perfectly well, is bug-free, and offers smooth cruising. These positive reports suggest that for many players, the game functions without significant technical issues.

Recommendations:
- Great value for price (weight 0.49): Several clusters note surprising value and great value for the asking price, stating the game is well worth the price and worth buying.
- DLC praised but Mac unsupported (weight 0.4): Players express high praise for the DLC and love it, but warn Mac users that the DLC is not currently supported, so Mac users should avoid.
- High overall recommendation (weight 0.33): Multiple clusters express strong positive sentiment, calling the game hard not to recommend and highly recommended, giving it a 10/10 score.
- Heavy DLC recommendation (weight 0.31): One cluster heavily recommends the DLC, calling it the best pride gift ever and a great expansion.
- Good for sandbox players (weight 0.13): A cluster indicates the game is great for sandbox players, suggesting it appeals to those who enjoy open-ended creative play.
- Performance issues hold back perfection (weight 0.13): One cluster calls the game perfect except for performance, highlighting technical problems as a major drawback.
- Strongly recommended, run to buy (weight 0.13): One cluster strongly recommends the game, telling players to run and buy it, indicating exceptional enthusiasm.
- Not KSP plus Besiege (weight 0.11): A cluster warns not to expect a combination of Kerbal Space Program and Besiege, clarifying the game is a separate experience.

Other player notes:
No miscpoints

Emotions:
- Frustration (weight 0.26): Players are frustrated due to a lack of tutorial guidance, numerous bugs, poor optimization, and camera issues that cause dizziness. The locked camera, improper orbit display, and laggy performance further hinder gameplay, while Mac incompatibility and missing features like throttle control and green blood for Xenomaws add to the dissatisfaction.
- Satisfaction (weight 0.21): Satisfaction stems from the game's interesting mechanics, levels, and convenient controls, with the DLC being a great addition that includes a new fuel system, compact jet engines, and smooth performance. Players appreciate the bargain price, overall good experience despite issues, and the long-awaited content that makes the wait worth it.
- Excitement (weight 0.19): Excitement is driven by anticipation for mixing new parts with existing blocks, cool gravity mechanics, and great space content that offers amazing physics and views. Players are eager to build more complex craft, replace old engines, and explore new challenges like rocket planes and the workshop.
- Disappointment (weight 0.15): Disappointment arises from the space DLC feeling like recycled content with unresolved issues, having only 11 levels, and heavy rocket parts being unusable on smaller weapons. Repetitive 'destroy' levels, lack of variety, missing water physics, poor fuel explosion visuals, and the inability to reach the sun or have missions contribute to unfulfilled potential.
- Anger (weight 0.06): Anger is directed at the game's illogical design lacking throttle for rockets, bad controls and collisions, and an Obelisk bug that increases difficulty, making the experience frustrating.
- Hope (weight 0.04): Hope is expressed for more scenes, details, and optimization of gravity and celestial bodies, along with a desire to soon play the DLC on Mac when it becomes available.
- Enjoyment (weight 0.04): Enjoyment comes from the fun DLC with fresh mechanics and blocks, including gravity and balance systems that keep players engaged.
- Fun (weight 0.04): Fun is derived from enjoyable mechanics, wacky quests, and the satisfying action of blasting a siege machine into space.
- Surprise (weight 0.02): Surprise is due to the low price of the DLC and the unexpected need for a medieval setting in KSP.
- Happiness (weight 0.02): Happiness comes from knowing developers are still supporting the game.
- Gratitude (weight 0.02): Gratitude is directed towards Spiderling for their continued work on the game.
- Love (weight 0.02): Love is for the great new content and mechanics added in the DLC.
- Preference (weight 0.02): Preference is given to this DLC over the boat mode for its superior features.
- Curiosity (weight 0.02): Curiosity arises from a weird visual bug involving a large fuel barrel, leading players to want an explanation.
- Regret (weight 0.02): Regret is felt due to the inability to offer an honest promotion, possibly related to the game's issues.
- Engagement (weight 0.02): Engagement is driven by the interesting orbital mechanics and physics in the game.
- Joy (weight 0.02): Joy comes from completing the campaign and enjoying the whole package with great content.
- Desire (weight 0.02): Desire is for a DLC with new elements like acid to expand gameplay possibilities.
- Slight disappointment (weight 0.02): Slight disappointment is due to multiplayer lag, which detracts from the experience.
- Enthusiasm (weight 0.02): Enthusiasm is high, with players calling it the best for imaginative people and urging immediate purchase.}