Info about BLACKWOOD:

Official game description:
Supporter Edition Available
===========================
About the Game
==============
Step into the world of **BLACKWOOD**, a gritty third-person action thriller that blends smooth, responsive combat with cinematic storytelling.
By day, you are a seemingly ordinary store owner, managing your small DVD shop in an authentic recreation of New York, 2012. When night falls, you descend into the city’s underworld as a contract killer, caught between survival, morality, and a past that refuses to stay buried.
**One Epic Story Told In Three Parts.**
---------------------------------------
Anton's story takes place over the course of three Acts. Each Act is a complete part of the overall story, with new missions added in between the major acts.  
**Current Act Roadmap:**
*   **Act 1: September 16, 2026**
*   **Act 2: March 2027**
*   **Act 3: September 2027**
When you purchase BLACKWOOD, you are purchasing the full game. **All future acts will be provided as free updates to existing owners.** If you buy BLACKWOOD at launch, you will **not** need to purchase Act 2 or Act 3 separately.  
**Act One Coming September 16, 2026.**
**FIGHT YOUR WAY THROUGH THE CITY**
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Gunplay is fast, stylish, and unforgiving. Keep the Action relentless with fluid movement options like dives, rolls, and slides. Every encounter feels cinematic yet responsive, giving you the freedom to create your own moments of chaos.
**MASTER BRUTAL TAKEDOWNS**
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BLACKWOOD’s signature mechanic: countless contextual takedowns. From one-on-one hand-to-hand executions to using the environment around you, every fight is an opportunity to end your enemies with precision and style. Grounded, weighty, and satisfying to master.
**A DOUBLE LIFE TO BALANCE**
----------------------------
Your store is more than just a front. It's where you live, decorate, and roleplay a “normal” existence. Buy and sell DVDs, change outfits, interact with your apartment, and explore RPG elements that make your dual identity feel tangible. The contrast between day and night defines the world and the choices you make.
**CINEMATIC STORYTELLING**
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BLACKWOOD introduces a cast of flawed, human characters navigating a violent city full of secrets. Every ad, tattoo, and poster tells a story. Every mission pulls you deeper into a web of conspiracies and consequences.
**STORE MANAGEMENT**
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Take control of your DVD shop and decide how hands-on you want to be. Restock shelves, organize inventory, set prices, and jump in at the counter to keep profits high. Let it run on autopilot, and you will get by. Manage it smartly, and you can watch it turn into a powerful source of income

Release date: Sep 16, 2026

Categories: Third-Person Shooter, Action, Beat 'em up, Shop Management, Single-player Story, Choice-based Narrative, Real-time Combat

Feature scans:
- Steam Deck: score 50; verdict: Tinkering Required; summary: The audit finds limited direct Steam Deck reporting. The game offers controller support and some praised interface elements, but multiple reviews describe clunky gamepad controls, spongy input, and input lag that make the Deck experience less responsive. No evidence of Proton Experimental, external launchers, anti-cheat failures, crashes, or small text was found. Overall friction is moderate: the game is playable but requires tolerance for control and responsiveness issues.

- Hardware Profile:
  - Summary: Windows 12-15GB VRAM systems are split between strong high-framerate reports and recurring optimization complaints, while the under-8GB, 8-11GB and 16GB+ VRAM cohorts are dominated by stuttering, frame drops and instability.
  - Sample size: 91 (33% coverage)
  - Audience skew: Review sample is heavily weighted toward Windows PCs with 10GB+ VRAM.
  - Windows 12-15GB VRAM (mixed, 30 reports): About half report smooth, steady framerates up to 120 FPS at max settings, while the rest report hitches, loading stutters and weak optimization, so the evidence is evenly split.
  - Windows <8GB VRAM (negative, 28 reports): Most users report heavy stuttering, freezing and FPS drops, with only a few running it acceptably with DLSS enabled.
  - Windows 8-11GB VRAM (negative, 27 reports): Nearly all reports describe stutters, frame drops, hitches and crashes, with only one user recommending it.
  - Windows 16GB+ VRAM (negative, 6 reports): Even on high-end RTX 4090-class systems, users report stuttering at the start of cutscenes and scripted sequences plus general performance hitches.
  - Caveats: 91 of 275 reviews expose hardware metadata.; Review sample is heavily weighted toward Windows PCs with 10GB+ VRAM.
Feature extractions:
- Community Price:
  - Community fair range: $15.00 - $25.00
  - Reasoning: Positive reviews treat the current $25 price as acceptable because the base purchase is expected to include the second and third acts, and one reviewer explicitly calls it fair compared with overpriced AAA releases. However, other reviewers say the game is not worth it as it stands, citing limited current content and a need for more work. This mixed sentiment suggests the community fair base-game range centers below the current $24.99 ceiling, with $25 as the upper bound if future content is included, and roughly $15 as the lower bound for the current early-content state.
- Playtime Metrics:
  - Game completion: 4.0h
  - Story completion: 3.0h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The gameCompletion estimate is set to 4 hours because multiple reviews describe roughly four hours of current actual content or gameplay, while one higher report gives a 6 to 8 hour estimate, making 4 the most consistent current-content figure. The storyCompletion estimate is set to 3 hours because one translated review distinguishes about three hours of core gameplay from the remaining side missions, errands, and store management. sessionLength is null because the reported 25-60 minute playtimes appear to be total playtime before quitting, crashing, or refunding rather than a reliable typical session length. endgame is null because replay value is mentioned, but no playtime amount is provided for post-completion content.
- Time-to-fun:
  - Summary: Reviews report a poor early experience dominated by weak tutorials, clunky combat, and boring gameplay, with at least one refund in the starting tutorial. A few mild positives exist, but no reliable point is given at which the game becomes fun.
  - Stance: Never clicks
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: Rushed and unhelpful tutorial with missing combat guidance; No tutorial direction outside the opening combat sequence; Clunky combat, diving, gunplay, and poor-feeling guns; Boring, repetitive shop management and day-to-day dialogue; Janky design, robotic dialogue, and lack of movement keybinds; Pacing feels off and the repetitive gameplay loop frustrates
  - Unlock drivers: N/A
  - Conditions: Enjoyment may depend on appreciating the contrast between storefront and Hitman-style sections; Finding the game funny may provide some enjoyment despite a weak tutorial; Tolerance for jank, weak onboarding, and repetitive loops may be required; The shop/hitman blend working for the player may affect enjoyment
- Player Archetypes:
  - John Wick Action Fantasist (buy)
    - Motivation: Enacting John Wick-style cinematic gunplay and takedowns.
    - Playstyle: Plays for stylish third-person shooting and action set pieces, accepting rough edges as a John Wick stopgap.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: John Wick
  - Polish-Demanding Shooter Veteran (no buy)
    - Motivation: Responsive, well-tuned third-person shooter combat with reliable hit feedback.
    - Playstyle: Approaches the game as a technical action title, expecting precise controls, lock-on, and consistent hit detection.
    - Experience: veteran
    - Purchase stance: no buy
    - Labels: not a noob
    - Reference games: Souls games
  - Price-Conscious Indie Supporter (buy)
    - Motivation: Getting fair value for a low price and supporting a small developer that patches after feedback.
    - Playstyle: Tolerates rough launch issues and treats it as a budget third-person shoot-'em-up that may improve over time.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Max Payne-Style Action Noir Fan (no buy)
    - Motivation: Story-driven, linear action-noir shooting rather than store-management errands.
    - Playstyle: Expects a focused third-person action campaign with Max Payne-like pacing and minimal sim/management downtime.
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: Max Payne; Supermarket Simulator; Mindseye; Samson


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Fun and enjoyable gameplay (weight 0.17): Many players find the core gameplay fun and enjoyable, with varied mechanics. This is a primary positive point across reviews.
- Excellent combat mechanics (weight 0.13): Combat is often highlighted as the best part, with mechanics that are cool and fun. It is a major draw for players.
- High potential for improvement (weight 0.13): Players see significant potential in the game, believing it has the makings of a great experience. This suggests a strong foundation but room for growth.
- Decent weapon customization (weight 0.09): Weapon customization offers a decent amount of depth, allowing players to modify guns. This feature is appreciated by those who enjoy tinkering.
- Interesting DVD-store management (weight 0.09): The idea of managing a DVD store, including restocking and setting prices, is considered interesting and unique. It adds a novel twist to the gameplay loop.
- Enjoyable fights and moves (weight 0.09): Fights and various moves are enjoyable, with combat being extremely fun for some. This adds to the overall excitement.
- Appealing general concept (weight 0.09): The overall concept is considered nice and appealing by several reviewers. It adds to the game's initial attraction.
- Good ideas and vision (weight 0.09): The game has good ideas and an excellent vision behind it. This conceptual strength is recognized by players.
- Tight execution animations (weight 0.09): Execution animations are described as tight and good, adding to the satisfaction of takedowns. They are well-received.
- Good atmosphere and environments (weight 0.08): The atmosphere is good and environments look fine, creating an immersive setting. This enhances the overall experience.
- John Wick vibe present (weight 0.07): The game captures a John Wick-like atmosphere in its dynamics, style, and action presentation. This inspiration is clearly felt by players.
- Great takedown animations (weight 0.07): Takedown and counter animations are generally praised for looking great. They enhance the visual appeal of combat.
- Smooth performance and visuals (weight 0.07): The game runs smoothly while maintaining consistent performance and good looks. This technical polish is noted by several players.
- Fine and interesting story (weight 0.07): The story is described as fine and interesting, with some calling it excellent so far. It contributes positively to the experience.
- Good gun feel (weight 0.05): Guns feel good and distinct from each other, adding variety to the shooting experience. This contributes to overall enjoyment.
- Cool animations (weight 0.05): Various animations are described as cool and amazing, enhancing the game's visual presentation. They are a notable positive.
- Enjoyable store management (weight 0.05): Managing the DVD store during the day is an enjoyable activity for several players. It offers a pleasant break from action.
- Decent gunplay (weight 0.05): Gunplay is considered decent or somewhat decent, fulfilling basic expectations. It is not a major highlight but works well enough.
- Decent hand-to-hand combat (weight 0.04): Hand-to-hand combat is felt to be decent or not hated, though not outstanding. It provides an acceptable alternative to gunplay.

Common complaints:
- Buggy and janky game (weight 0.27): Many players report the game is very jittery and buggy, with numerous bugs and a rough, unpolished feel. Several bugs were encountered within the first two hours of play.
- Game feels unfinished (weight 0.23): Many players feel the game is unfinished, with 80% of gameplay components incomplete. It doesn't feel like a proper game yet and should have been early access.
- Melee combat is buggy and janky (weight 0.16): Melee combat is awful with janky animations and counters that often fail. It is described as a janky mess, buggy, unresponsive, and poorly animated, feeling like hitting wet paper.
- Poor graphics and blurry textures (weight 0.16): Graphics are average at best, often blurry, with low-quality textures even on high settings. Animations and graphics are not impressive and are sometimes described as really bad.
- Clunky movement and gameplay (weight 0.15): Movement feels clunky and janky, making the overall gameplay experience unpolished. Combat and general controls are often described as a clunky mess.
- Poor voice acting quality (weight 0.15): Voice acting is mediocre to very bad, with many players criticizing the quality of character performances. The voice work is often described as shockingly bad or poor.
- Unfinished clunky animations everywhere (weight 0.12): Animations are clunky, unfinished, and rocky, including NPC and cutscene animations. Graphics and face animations are also criticized as awful, with textures and effects feeling like a beta version.
- Awkward and rough animations (weight 0.11): Animations are noticeable awkward, odd, and not very good, with some appearing cringe-worthy. They are a bit rough and detract from the experience.
- Unstable performance and stuttering (weight 0.1): Performance is unstable, hit or miss, with frequent hitches, stutters, and jitteriness. The frame rate is all over the place, affecting gameplay smoothness.
- Incomplete story in acts (weight 0.1): Only Act 1 of 3 is available, even though the game is not early access, so it is not a complete game. Players feel it is incomplete and released by acts or chapters, lacking the full experience.
- Persistent jank in current state (weight 0.09): The game is rife with jank beyond typical indie levels, feeling extremely janky in its current state. This jank affects various aspects and contributes to an unpolished experience.
- Gunplay feels off and clunky (weight 0.09): Gunplay feels 'off', odd, and does not match the trailers, often described as meh or extremely clunky. This detracts from the shooting experience.
- Game is bad overall (weight 0.09): Some players outright call the game bad, shabby, or a steaming pile of excrement. It is also criticized for poor introduction and bad story.

Gameplay feedback:
- DVD store management system (weight 0.3): Players manage a DVD store by arranging, cleaning, buying, shelving, selling, restocking, pricing, and recommending DVDs. This business simulation includes customer service and upgrades.
- Melee combat core gameplay (weight 0.2): Combat is a central element, featuring melee and hand-to-hand fighting. Players engage in close-quarters battles with various moves.
- Gun shooting mechanics (weight 0.13): Shooting mechanics with guns are included, involving gunplay and takedowns. Combat often involves firearms.
- Weapon customization and upgrades (weight 0.11): The game features a weapon modification bench where players can upgrade and mod their guns. This allows for customization of firearms.
- Act-based story structure (weight 0.11): The game is structured in acts, with Act 1 being part of a larger narrative. The story is episodic.
- Parry and counter-attack system (weight 0.08): Hand-to-hand combat includes parrying and counter-attacking mechanics. Players can block and counter enemy attacks.
- John Wick inspired action (weight 0.08): The game includes references to and action inspired by the John Wick franchise. This influences the combat and style.
- Dual life: store by day, hitman by night (weight 0.06): The protagonist runs a DVD shop during the day and works as a hitman at night. This dual life is a core theme.
- Dual currency economy (weight 0.06): The game has two currency types: clean money from store management and dirty money from assassin missions. This dual economy affects progression.
- Hand-to-hand combat with takedowns (weight 0.06): Combat includes counters, grabs, and takedowns in hand-to-hand fights. Players can lock on and perform executions.
- Dark web missions for dirty money (weight 0.06): Players can access dark web missions from a computer in the basement. These missions yield dirty money.
- Max Payne style slow-motion (weight 0.06): The game features slow-motion killing mechanics similar to Max Payne. Gunplay incorporates this stylish element.
- Story with characters (weight 0.05): The game features a narrative with various characters. The story drives the gameplay.
- Replayable missions and side missions (weight 0.05): The game has missions that can be replayed and side missions available. This adds replay value.
- Cover mechanics in combat (weight 0.05): The game features a cover system for combat. Players can take cover during firefights.
- Unskippable cutscenes (weight 0.05): The game contains cutscenes that are unskippable. This may affect pacing and player experience.

Performance notes:
- Widespread Performance and Optimization Issues (weight 0.62): Many reviewers report poor performance and optimization, including lag, low FPS, stutters, and freezes across various hardware configurations. This is a dominant theme in the feedback.
- Stuttering and Freezing During Gameplay (weight 0.29): Stuttering, hitching, and freezing occur frequently, especially during loading, cutscenes, or environmental transitions. This disrupts the gameplay experience.
- DLSS and DX12 Impact Performance (weight 0.16): Some users report improved performance with DLSS or DX12, while others find DX12 problematic. Results vary, but these settings significantly affect performance.
- Mixed Optimization Experiences (weight 0.15): A few reviewers find optimization good or acceptable, with stable performance on high-end hardware, but others rate it poorly. This suggests inconsistent optimization across systems.
- Frequent Crashes and Stability Problems (weight 0.13): Players experience crashes, lock-ups, and instability, sometimes shortly after purchase or in specific modes. This severely impacts playability.
- Specific FPS Drops and Low Frame Rates (weight 0.13): Reviewers report specific FPS drops, such as to sub-50 or 20, and low frame rates like 80 FPS on ultra settings with DLSS. This quantifies the performance issues.
- Jittery and Choppy Gameplay (weight 0.08): Jittery, choppy gameplay is reported, contributing to a poor experience. This is often mentioned alongside stuttering and frame drops.
- Positive Performance on Specific Hardware (weight 0.07): Some users report smooth performance on specific hardware like i5 13th gen with RTX 4060, stable 75-80 FPS natively, and excellent 4K performance. This shows the game can run well on certain configurations.
- Poor Performance Prevents Progression (weight 0.06): Some players cannot get past the intro due to poor performance, and others find performance issues prevent playing properly. This is a critical blocker.
- Freezes on Specific GPUs (weight 0.05): Freezes are reported on RTX 4060, and locks up in D3D12 mode, indicating hardware-specific issues. This affects a subset of users.
- Visuals and Performance Compared to Older Games (weight 0.05): Some reviewers note the game looks and runs like a game from 2012 or early PS3 era, suggesting outdated visuals and performance. This may indicate poor optimization relative to modern standards.
- Audio and Control Problems (weight 0.05): Issues with audio being busted and unresponsive controls are mentioned, though less frequently. These add to the overall negative experience.
- Performance Issues on High-End Hardware (weight 0.03): Even on powerful systems like RTX 4090 and i9-14900K, stuttering occurs at the beginning of cutscenes and scripted sequences. This indicates optimization problems not limited to low-end PCs.
- Demanding to Run (weight 0.03): The game is described as very demanding to run, which may contribute to performance issues on lower-end systems. This aligns with optimization complaints.
- GPU Underutilization (weight 0.03): One reviewer notes the inability to draw out the GPU's full power for better FPS, indicating potential optimization issues where hardware isn't fully utilized.
- Performance Issues After Alt-Tabbing (weight 0.03): Performance drops after alt-tabbing until the level reloads, which is a specific but frustrating issue for players who multitask.
- Invisible NPCs Bug (weight 0.03): Invisible NPCs are reported, which is a specific bug that affects gameplay. It may be related to performance or rendering issues.
- Performance Drops with Checkpoint Restarts (weight 0.03): Performance decreases with each checkpoint restart, which is an unusual and specific issue that could frustrate players during extended sessions.
- Performance Compared to Previews (weight 0.03): One reviewer notes the game looked better in previews, suggesting a downgrade in visual quality or performance from promotional material.

Recommendations:
- Not recommended in current state (weight 0.44): Many players explicitly state they cannot recommend the game in its current state due to bugs, performance issues, and lack of polish. This sentiment is widespread across numerous reviews.
- Wait for updates and patches (weight 0.23): Many reviewers recommend waiting for future updates, patches, or hotfixes before buying, as the game has numerous issues that need fixing.
- Not worth money or time (weight 0.21): Several players state the game is not worth the money or time in its current state, often advising others to avoid purchasing.
- Refunded or requesting refunds (weight 0.18): Several players have refunded the game or are requesting refunds due to its poor state, often citing plans to repurchase if improvements are made.
- Price considered fair or worth it (weight 0.17): Some reviewers find the game worth its price, especially at a discount, and recommend it for the value it offers.
- Technical issues need fixing (weight 0.16): Technical problems such as bugs, performance issues, and lack of polish are frequently mentioned as reasons for not recommending the game until fixed.
- Not recommended even at discount (weight 0.15): Some reviewers explicitly state the game is not worth buying even at a discounted price due to its issues.
- Appeals to John Wick fans (weight 0.15): Players who are fans of John Wick movies or similar action genres tend to enjoy the game, often recommending it to that specific audience.
- Comparison to Max Payne and 007 (weight 0.13): Several players compare the game unfavorably to Max Payne or 007, suggesting those alternatives instead.
- Supports developers and sees potential (weight 0.13): Some players choose to support the developers despite the game's flaws, believing in the project's potential and hoping for future improvements.
- Positive for low price or indie support (weight 0.12): Reviewers appreciate the low price point and are willing to support the indie developer, finding value despite flaws.
- Refund and repurchase if improved (weight 0.12): Some players plan to refund now and repurchase if the game improves, indicating a willingness to give it another chance later.
- Lack of content and polish (weight 0.11): Reviewers note a lack of content and overall polish, with some stating the game feels unfinished or should have been in early access longer.
- Mixed or conditional recommendations (weight 0.11): Some reviewers give conditional recommendations, advising players to have low expectations or overlook flaws if they want to enjoy the game.
- Game is raw and needs more development (weight 0.09): Multiple comments describe the game as raw or in need of more cooking, suggesting it was released too early.
- Recommend waiting for full release (weight 0.08): Several players recommend waiting until the game is fully released or all acts are available before purchasing.
- Praise for action and shooter elements (weight 0.07): A few reviewers highlight the game's fun shoot 'em up mechanics and action sequences as positives despite other issues.
- Dislike of AI assets and removal requests (weight 0.05): Some players specifically mention AI assets as a negative and request their removal, affecting their recommendation.
- Fun for specific niche audience (weight 0.05): A few players find the game enjoyable for specific niche interests, such as shelf-restocking simulation or low-demand gamers.
- Positive review without details (weight 0.04): Some positive reviews lack specific details, such as rating the game highly without explanation.

Other player notes:
- Feels like early access (weight 0.21): Many players note that despite not being labeled early access, the game has the jank and incompleteness typical of an early access title. It is criticized for releasing with only one act and being sold as a full game.
- John Wick inspiration (weight 0.21): Multiple reviewers compare the game to John Wick, noting it draws heavily from the franchise. Some feel it is a lazy attempt at copying scenes and ideas.
- Indie small team development (weight 0.17): The game is an indie title developed by a small team of about 5 people. It is noted as not an AAA title and has a low budget.
- Max Payne comparisons (weight 0.16): The game is frequently compared to Max Payne, especially in style and atmosphere for the gun-fu combat. Some say it plays like a poorly stylized Max Payne game.
- Only Act 1 available (weight 0.16): The game is structured as Act 1 of 3, with only the first act currently playable. This is seen as incomplete by many.
- Act 2 release in 2027 (weight 0.15): The promised release window for Act 2 is March 2027, with Act 3 following later. This long wait is a common point of contention among reviewers.
- Sold as multi-part package (weight 0.14): The game is sold as a full game but only Act 1 is available; purchasing now includes future acts. The price is expected to increase once Acts 2 and 3 are released.
- Potential for improvement (weight 0.14): Reviewers see many good ideas and potential in the game. Some hope future updates and acts will resolve issues and improve the experience.
- Lack of language support (weight 0.12): The game lacks support for several languages, including French, Russian, German, and Brazilian Portuguese. Some note that translations can be installed separately or that the game has little text.
- Short campaign length (weight 0.11): Reviewers report the main campaign lasts about 2.5–3 hours, with additional content increasing playtime. The game is considered short overall.
- Overpriced for content (weight 0.11): Several reviewers feel the price (around $20-$30) is too high for the amount and quality of content. Some expected more for the price.
- Zero Hour developer connection (weight 0.1): The game is made by the same company that made Zero Hour. Some reviewers compare it unfavorably to Zero Hour.
- Compared to 007 and Hitman (weight 0.1): Some reviewers compare the game to 007 First Light and Hitman, considering those better alternatives. It is also compared to 007 for spy elements.
- Technical state outdated (weight 0.1): The graphics and technical state remind reviewers of a late PS3 game or something from 10–15 years ago. Animations are compared to Mass Effect Andromeda and Pokemon ZA.
- Developers deny early access (weight 0.09): Developers stated that the game is not an early access title and Act 1 is a finished product. Reviewers disagree, feeling it is far from finished.
- Video store management concept (weight 0.09): The DVD-store management is an interesting concept but needs quality-of-life improvements. It was featured in the announcement trailer.
- Positive surprise for indie (weight 0.09): Some reviewers find it a good surprise for an indie action game, delivering on its promises. It is recommended by some.
- Setting in 2012 New York (weight 0.08): The game is set in 2012 New York, which some feel makes it feel dated. It is described as a cinematic action thriller.
- AI-generated content controversy (weight 0.07): Developers denied using generative AI, but DVD covers are obviously made with AI. There is no disclosure of AI-generated media usage.
- Janky systems and bugs (weight 0.05): Technical issues are described as janky systems rather than bugs. Optimization is unfavorably compared to Cyberpunk 2077 at launch.

Emotions:
- Disappointment (weight 0.34): Players are deeply disappointed because the game fails to match its high expectations, particularly due to poor combat mechanics, technical issues like bugs and crashes, and a lack of polish. The execution does not live up to the promising concept, with underdeveloped features and repetitive gameplay making it feel unfinished.
- Frustration (weight 0.25): Frustration stems from numerous technical problems such as crashes, poor optimization, and unresponsive controls, alongside unfair enemy AI and broken combat mechanics. These issues make missions feel impossible and the overall experience highly irritating, often preventing progress.
- Enjoyment (weight 0.05): Players enjoy the game's cool animations, John Wick-inspired action, and the unique blend of store management and combat. The shooting mechanics, gun-fu elements, and immersive atmosphere provide a fun and engaging experience despite the game's flaws.
- Hope (weight 0.04): Players hold hope that the game will improve with future updates and additional acts, recognizing its potential and the developers' ability to fix issues. They are willing to give the developers another chance and believe the game could become great with continued support.
- Excitement (weight 0.04): Excitement is driven by the game's John Wick-style action, strong shooting mechanics, and the promise of future content. Players are eager to see where the game goes next and appreciate the fun combat and customization options.
- Satisfaction (weight 0.03): Satisfaction comes from the game's engaging combat, good story, and satisfying gunplay and takedowns. Despite flaws, the overall experience is enjoyable and offers a good blend of action and narrative for the price.
- Dissatisfaction (weight 0.02): Dissatisfaction arises from the game's limited content, outdated graphics, and poor performance, which make it feel unfinished. The controls are clunky and the gameplay is not satisfying due to bugs and a lack of polish.
- Annoyance (weight 0.02): Annoyance is caused by awkward controls, jittery gameplay, and bugs that disrupt the experience. Additionally, the protagonist's voice acting and the lack of a checkpoint system force tedious replays.
- Disgust (weight 0.02): Disgust is triggered by bad hand-to-hand combat, shooting, and movement, as well as poor sound and optimization. The game's low quality and the character's unsettling face contribute to a strong negative reaction.
- Boredom (weight 0.02): Boredom results from repetitive shop management tasks and dull shooting mechanics that make the gameplay feel tedious. The lack of action and dragged-out cutscenes further reduce engagement.
- Confusion (weight 0.01): Confusion stems from the game's failure to explain core mechanics, such as how to accept missions or perform combat moves like diving. Players are left to discover basic functions accidentally.
- Amusement (weight 0.01): Amusement is derived from the game's unintentional humor, such as janky animations and absurd NPC interactions. The poor quality becomes entertaining in a ironic way.
- Surprise (weight 0.01): Surprise comes from unexpected elements like the game not being marked as early access despite only one act, and the amount of different activities available early on. Also, the game involves more DVD store management than anticipated.
- Optimism (weight 0.01): Optimism is based on the interesting game concept and story, with the belief that issues can be fixed through patches. Players look forward to future updates and have high expectations for the project's future.
- Anger (weight 0.01): Anger is fueled by the lack of basic settings like aim down sight sensitivity, a save system that loses progress, and undisclosed use of AI-generated media. The game's poor quality and incomplete state further infuriate players.
- Love (weight 0.01): Love for the game stems from its enjoyable combat, soundtrack, and weapon upgrades, as well as the overall idea of the game. Players appreciate the fun elements despite flaws.
- Dislike (weight 0.01): Dislike is primarily due to very bad melee combat and overall crap gameplay, which detract from the experience.
- Confidence (weight 0.01): Confidence is placed in the developers to fix bugs and improve the core gameplay hook through updates, based on feedback. Players believe in the dev team's ability to upgrade the game.
- Impressed (weight 0.01): Players are impressed by the high-quality animations and what the small indie team managed to build, highlighting the technical achievement.
- Regret (weight 0.01): Regret is felt due to motion and movement being worse than expected, leading to a feeling of making a bad purchase after only 30 minutes of play.}