Info about Yoiyami Biscuit:

Official game description:
A strange yet succulent incident has begun... Gensokyo is overflowing with snacks! A roguelike twin-stick shooter Touhou Project fangame makes its debut on Steam!
Fight using the power of snacks!
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Use your danmaku-firing snacks to mow down hordes of enemies. All the different snacks have different upsides and downsides, and will level up and grow stronger as you battle with them!  
Rumia can also eat snacks to grow stronger permanently, additionally gaining that snack as a passive attack! Eat snacks to become stronger, but be careful not to overeat and get sleepy...!
Over 100 different items!
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Once a battle ends, it's time to go shopping! There are a ton of different items to aid Rumia in her journey.  
There are items that simply raise your stats, ones that summon battle partners that block bullets, and even ones that treat other items like you have two of them...!?  
There's a whole variety pack of items to choose from, but don't forget to pick ones that synergize with your other items... and your snacks too, of course!
Turn the tables with talismans!
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Spirit Strike Talismans can be used in battle and offer a wide range of helpful effects, such as dealing big damage and blasting away enemies, or buffing Rumia for a period of time.  
Depending on your inventory of items, you might even find your battle tactics revolving around your talismans!
Will Gensokyo ever go "snack" to normal?
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Snack Fountains have suddenly appeared around Gensokyo, and territory struggles have erupted around them... yet, nobody seems all that concerned!?  
Entering an event space lets you take a look at how the other residents of Gensokyo are doing, and maybe even offer them some help! Maybe you'll figure out something about the ongoing incident, too?
The biscuits can get harder!?
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Change the game's Biscuit Hardness to make things easier or harder! You'll unlock harder and harder difficulties as you keep winning runs.  
But don't worry — you can always make things easier if you feel like the game is too difficult!

Release date: Oct 26, 2025

Categories: Roguelike, Twin-stick Shooter, Bullet-hell, Character Progression, Item Synergy System, Procedural Generation, High Difficulty, Fast-paced Combat

Feature scans:
- Steam Deck: score 50; verdict: Tinkering Required; summary: The analysis of user feedback reveals significant issues with controller configuration and initial setup, which can lead to crashes and demotivation. However, there are also positive aspects such as the game's length and customizable button icons. The overall experience is marred by technical barriers that require attention.

- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: 20.0h
  - Story completion: 5.0h
  - Session length: 0.5h
  - Endgame: 15.0h
  - Reasoning: The evidence suggests that players spend a significant amount of time to fully complete the game, especially to reach the highest difficulty levels. One player mentioned spending 20 hours to clear the highest difficulty, while another mentioned spending 15 hours. The game can be finished quickly if players focus on the main story, but full completion, including all difficulties and endgame content, takes much longer. Session lengths are typically shorter, around 30 minutes per session.
- Time-to-fun:
  - Summary: Players find the game addictive and fun from the start, despite some initial learning curve and confusion. The unique combination of gameplay elements and challenging difficulty contribute to the immediate enjoyment.
  - Stance: Fun immediately
  - Anchor: N/A
  - Time to anchor: 0h 0m
  - Friction: 説明不足; 初期の学習曲線; Insufficient explanations; Need for better tutorials
  - Unlock drivers: Addictive gameplay; Unique combination of elements
  - Conditions: Challenging difficulty; Familiar gameplay elements; Good music remixes
- Player Archetypes:
  - Casual Roguelite Enthusiast (buy)
    - Motivation: Enjoyment of casual, accessible gameplay with roguelite elements.
    - Playstyle: Plays in short bursts, enjoys the variety of builds and the twin-shooter gameplay.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: Casual gamer; Roguelite fan
    - Reference games: Vampire Survivors
  - Challenge-Seeking Strategist (buy)
    - Motivation: Overcoming difficult challenges and mastering game mechanics.
    - Playstyle: Strategic, enjoys experimenting with different builds and tackling high difficulty levels.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: Hardcore gamer; Strategy fan
    - Reference games: Enter the Gungeon; The Binding of Isaac


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Cute and charming graphics (weight 0.95): The game is praised for its cute and charming graphics, including adorable characters and illustrations. The art style is user-friendly and visually appealing.
- Challenging yet rewarding gameplay (weight 0.78): The game offers a challenging experience that becomes manageable as players understand its mechanics. It features a roguelite structure with fast-paced stages and a balanced risk-reward system.
- Item and weapon variety (weight 0.44): The game offers a variety of weapons and items, each with unique effects and synergies. This variety allows for diverse strategies and gameplay experiences.
- Diverse character builds (weight 0.18): The game allows for a variety of character builds and strategies, enhancing replayability and player choice.
- Varied battles and events (weight 0.18): The game offers a variety of battles, challenges, and events, keeping the gameplay fresh and exciting.
- Potential for future updates (weight 0.17): Players see potential for future updates and improvements, indicating a promising future for the game.
- Blends multiple game genres (weight 0.17): The game blends elements of roguelites, vampire survivors, and bullet hell, offering a unique gameplay experience.
- Detailed feedback on mechanics (weight 0.16): The game provides detailed feedback on gameplay mechanics, helping players understand and improve their performance.
- Interesting in-game events (weight 0.16): The game includes many interesting in-game events and a variety of items and weapons, adding depth to the gameplay.
- Snacks as attack weapons (weight 0.16): Players can eat snacks to gain attributes and turn them into automatic attacks, adding a unique twist to the gameplay.
- Promising gameplay system (weight 0.16): The game is praised for its promising gameplay system, indicating a well-designed and enjoyable experience.
- Short and fast-paced stages (weight 0.16): The game features short and fast-paced stages, making it easy to pick up and play for quick sessions.

Common complaints:
- Balance issues (weight 0.96): There are numerous reports of balance issues, including numerical balance problems and imbalances in weapon and item effectiveness.
- Lack of detailed item information (weight 0.45): Players have expressed a need for more detailed information on items, including their effects and how they interact with each other.
- Visual and UI issues (weight 0.44): There are various visual and UI issues, including bullet visibility, UI problems at higher resolutions, and text-heavy interfaces.
- Inventory system limitations (weight 0.38): The inventory system has been criticized for its limitations and management problems.
- Enemy spawn rates and strength (weight 0.27): There are complaints about unbalanced enemy spawn rates and some enemies being too strong.
- Lack of tutorials and explanations (weight 0.27): Players have noted insufficient explanations for certain game mechanics and a lack of clear tutorials and in-game encyclopedia.
- Game optimization and bugs (weight 0.26): Players have reported game optimization issues causing lag, resolution adjustment bugs, and game crash bugs.
- Boss battle issues (weight 0.26): There are reports of unbalanced boss battles and issues with boss movements causing unintended damage.
- Complexity and design issues (weight 0.26): The game has been criticized for its complexity, including complex mechanics and game design issues.
- Limited shop item variety (weight 0.19): Players have noted a limited variety of items available in the shop, particularly during the Early Access phase.
- RNG and difficulty issues (weight 0.19): Some players find it hard to win without RNG favor and struggle with the high difficulty and design issues.
- Lack of replayability (weight 0.19): Some players feel that the game lacks replayability after clearing it.
- Lack of content (weight 0.19): Some players feel that the game lacks sufficient content, particularly in the current Early Access version.
- Lack of permanent upgrades (weight 0.19): Players have noted the lack of permanent player buffs and unlockable permanent upgrades typical in roguelike games.
- Spell card limitations (weight 0.18): Spell cards are not active items and need to be purchased, and they can only be used once, which some players find limiting.
- Language and accessibility issues (weight 0.11): There are reports of lack of Korean language support and other accessibility issues.

Gameplay feedback:
- Roguelike shooter with progression (weight 0.57): The game combines roguelike elements with shooting mechanics, featuring level progression and danmaku-style gameplay. It is described as a top-down arena action roguelike shooter.
- Shop system for items (weight 0.44): The game includes a shop system where players can purchase items and weapons, adding a layer of strategy to weapon and item management.
- Item synergy effects (weight 0.33): Players can combine different items to create unique synergy effects, enhancing gameplay with various status effects and combinations.
- Variety of weapons and items (weight 0.26): A wide range of weapons and items are available, each with different effects, allowing for diverse build options.
- High difficulty level (weight 0.18): The game is noted for its high difficulty and scaling challenge, which may appeal to hardcore gamers.
- Survival and tower-climbing (weight 0.18): The game mixes survival elements with tower-climbing mechanics, providing a unique challenge.
- Difficulty and balance mechanics (weight 0.18): The game's difficulty curve and balance mechanics are designed to provide a challenging yet fair experience.
- Twin-stick shooter controls (weight 0.17): The game employs twin-stick shooter controls, providing a familiar yet engaging gameplay experience.
- Fast-paced gameplay (weight 0.17): The game is known for its fast-paced and engaging gameplay tempo, keeping players on their toes.
- Randomness in gameplay (weight 0.17): Random events and gameplay elements keep the experience fresh and unpredictable.
- Branching map design (weight 0.17): The game features a branching map system, allowing players to choose different paths and strategies.
- Risk and reward balance (weight 0.17): The game balances risk and reward, challenging players with tough decisions that offer significant payoffs.
- Character abilities and balance (weight 0.16): Character abilities are well-integrated into the gameplay, contributing to a balanced and engaging experience.
- Pastries for stat boosts (weight 0.16): Consuming pastries grants stat boosts and can enable automatic attacks, adding a unique twist to gameplay.
- Item and enemy descriptions (weight 0.16): The game provides detailed descriptions of item effects and enemy status information, aiding players in making informed decisions.

Performance notes:
- Resolution and UI bugs (weight 0.19): Players are experiencing bugs related to resolution settings and UI issues that arise at higher resolutions.
- Game crashes frequently (weight 0.12): The game tends to crash, which significantly disrupts the gaming experience.
- Lag during battles (weight 0.12): Players report lag during battles due to optimization issues, affecting gameplay performance.
- Borderless window bug (weight 0.11): There is an issue with the borderless window mode where the background music stops playing.

Recommendations:
- Highly recommended game (weight 0.34): Many players highly recommend the game, indicating a strong positive reception.
- More character variety needed (weight 0.12): Players are requesting additional characters, each with unique abilities and starting weapons to enhance gameplay diversity.
- Expand item inventory (weight 0.11): There is a demand for a greater variety of items to be added to the game, providing more options and strategies for players.
- Introduce workshop feature (weight 0.11): Players are suggesting the addition of a workshop feature, likely for crafting or customizing items and equipment.
- Pre-game upgrades with currency (weight 0.11): There is a desire for a system that allows players to upgrade their characters or equipment before starting the game using in-game currency.
- Add bestiary or weapon preview (weight 0.11): Players want a bestiary or a weapon preview screen to better understand the enemies and weapons available in the game.
- Recommended stats and enemy strength (weight 0.11): There is a request for a feature that shows recommended stats or calculates enemy strength to help players prepare better.
- Controller vibration support (weight 0.1): Players are asking for the addition of controller vibration support to enhance the gaming experience.

Other player notes:
No miscpoints

Emotions:
- Excited (weight 0.2): Players are eagerly anticipating future updates, including potential music DLCs, and are enthusiastic about the game's mechanics, variety of items, and replayability. The fun and enjoyment derived from the gameplay contribute to their excitement.
- Frustration (weight 0.16): Players are frustrated with several aspects of the game, including balance issues, high difficulty, inventory limits, and complex mechanics. Additionally, game crashes and lack of clear tutorials add to their frustration.
- Excitement (weight 0.13): The excitement stems from the game's potential, variety of items and weapons, and its addictive, fast-paced gameplay. Players also appreciate the visual design, UI, and illustrations.
- Frustrated (weight 0.11): High difficulty and unbalanced weapons are major sources of frustration. Players also report issues with resolution bugs, lack of controller vibration, and various gameplay and UI problems.
- Enjoyment (weight 0.1): Players enjoy the addictive and fun gameplay, appreciating the unique blend of genres and engaging mechanics. The overall experience and difficulty level contribute to their enjoyment.
- Satisfaction (weight 0.08): Satisfaction comes from the game's depth, control configuration, and gameplay tempo. Players also appreciate the build variety, music, illustrations, and overall quality.
- Hopeful (weight 0.05): Players are hopeful for future updates and improvements, looking forward to additional content and enhancements in the game.
- Enthusiastic (weight 0.05): Enthusiasm is driven by the game's unique mechanics and engaging gameplay. Players are enjoying the game and looking forward to playing more.
- Happy (weight 0.03): Players are happy with the game's balance and completion, enjoying the current content and looking forward to more.
- Hope (weight 0.03): Hope is derived from the game being in early access, with players anticipating improvements and providing suggestions for developers.
- Joy (weight 0.03): Joy comes from the enjoyment of the game's illustrations, item combinations, UI, event stills, and gameplay mechanics.
- Disappointment (weight 0.02): Disappointment is caused by inventory management problems and difficult combat, which detract from the overall experience.}