Info about Call of Duty®: Modern Warfare® II:

Official game description:
Call of Duty®: Modern Warfare® II drops players into an unprecedented global conflict that features the return of the iconic Operators of Task Force 141. From small-scale, high-stakes infiltration tactical ops to highly classified missions, players will deploy alongside friends in a truly immersive experience.
Modern Warfare® II includes a globe-trotting single-player campaign, immersive Multiplayer combat, and a narrative-driven, co-op Special Ops experience.

Release date: Oct 22, 2022

Categories: First-Person Shooter, Single-player Story, Multiplayer, Cooperative Multiplayer, Extraction Shooter, Tactical Shooter, Weapon Customization

Feature scans:
- MTX: score 85; verdict: Predatory Pay-to-Win Cash Grab; summary: The game is aggressively monetized with pay-to-win skins, overpriced cosmetics, and an intrusive battle pass system. Reviews consistently describe it as a 'cash grab' and 'microtransaction hell' where the base $70 purchase is followed by constant pressure to spend real money for gameplay advantages.
- Wiki: score 50; verdict: High external data dependency for instructional and bug-workaround content; summary: Primary complaints involve mandatory reliance on external guides for puzzle-solving and mission progression, alongside severe crash-on-alt-tab bugs that hinder basic computer use.
- Proton/Linux: score 95; verdict: Broken / Unsupported; summary: The game is completely broken on Linux due to the Ricochet anti-cheat system, which blocks all access including single-player. Users report bans, inability to launch, and no workaround. Even SteamOS/Proton is blocked. The consensus is that the game is unplayable on Linux.
- Steam Deck: score 85; verdict: Broken; summary: User feedback overwhelmingly indicates that the game is plagued by severe technical issues. The most prominent problems include a completely broken settings menu within the campaign, an annoying requirement to restart the game to switch between modes, a long-standing visual glitch where light bleeds through walls, frequent crashes, and a highly ineffective anti-cheat system. The game also has an always-online requirement for single-player and is incompatible with Linux systems, alienating a large portion of potential players. These issues combine to create a deeply frustrating experience that feels unpolished and abandoned.

- Hardware Profile:
  - Summary: Performance across hardware cohorts is overwhelmingly negative due to frequent crashes, freezes, black screens, broken settings menus, and general instability, despite occasional positive reports of smooth gameplay.
  - Sample size: 1976 (14% coverage)
  - Audience skew: Review sample is mostly Windows-based.
  - Windows <8GB VRAM / <16GB RAM (negative, 666 reports): Reports of black screens, freezes on death, crashes, and stuttering dominate. While some players report smooth campaign performance, the negative evidence is more substantial and frequent.
  - Windows 8-11GB VRAM (negative, 374 reports): Widespread reports of crashes, settings menu freezing, server errors, and performance problems. Positive experiences are accompanied by caveats about bugs or crashes.
  - Windows <8GB VRAM / 16-31GB RAM (negative, 357 reports): Crashes, screen tearing, shader optimization issues, and broken DLSS/settings are frequently reported. Although some users report good FPS, the volume of negative complaints is higher.
  - Windows 12-15GB VRAM / 16-31GB RAM (negative, 330 reports): Frequent crashes, settings freezes, black screens, and AMD GPU issues are common. Even positive reviews mention bugs; negative reports clearly dominate.
  - Windows 12-15GB VRAM / 32GB+ RAM (negative, 99 reports): Server crashes, GPU selection bugs, settings freezes, and campaign restart loops are widely reported. Only a few positive notes exist, emphasizing poor stability.
  - Windows 16GB+ VRAM / 32GB+ RAM (negative, 51 reports): Numerous reports of crashes on launch, broken settings, black screens, shader compilation issues, and error codes. Positive reviews are rare and do not outweigh the instability reports.
  - Caveats: 1976 of 14368 reviews expose hardware metadata.; Review sample is mostly Windows-based.
Feature extractions:
- Community Price:
  - Community fair range: $7.00 - $10.00
  - Reasoning: The overwhelming majority of reviews indicate that the game is only worth buying at a deep discount, with most players citing a fair price of $7–$10 (often after a 90% sale). Many express that the $70 full price is unjustified due to bugs, poor optimization, and lack of support, and even at $7 some consider it a waste. The consistent sale price of around $7 (€6–7, 30 BRL, 938 yen) across regions strongly suggests the community views this as the appropriate base-game value.
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: 6.0h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: Story completion is consistently reported as around 6-8 hours, with a specific claim of 6 hours from a prominent review. Total playtime claims range from 400 to over 2000 hours, indicating extensive engagement, but no specific metrics for game completion, session length, or endgame are directly provided. Confidence is moderate due to variability in reports.
- Time-to-fun:
  - Summary: The game's primary fun anchor is the multiplayer mode, which becomes enjoyable after approximately 3 hours of play. The campaign also provides immediate fun but is short. Friction includes cheaters, bugs, slow pacing, and grind. Unlock drivers include playing with friends, grinding through the weapon system, and adjusting to the slower pace. Conditions for fun include having a group of friends, patience with technical issues, and a tolerance for the game's slower tactical style.
  - Stance: Mixed positive with significant caveats
  - Anchor: Multiplayer
  - Time to anchor: 3h 0m
  - Friction: Prevalence of cheaters in multiplayer and DMZ; Game-breaking bugs in campaign (e.g., cannot open settings, progression blocks); Slow and methodical pacing that may not suit all players; Grindy weapon progression system requiring leveling multiple guns; Need for friends to enjoy co-op and DMZ modes; Frequent server crashes and disconnects
  - Unlock drivers: Playing with friends enhances enjoyment in co-op, DMZ, and multiplayer; Grinding and unlocking attachments and camos provides satisfaction; Adjusting to the slower tactical pace can lead to a rewarding experience; The well-crafted tutorial helps new players learn the basics; The gunsmith customization system allows for personalized playstyles; Completing the campaign provides a cinematic story experience
  - Conditions: Must have a group of friends to fully enjoy co-op and DMZ; Must be willing to tolerate technical bugs and find workarounds; Must be patient with the slow weapon progression; Must accept the slower, more methodical gameplay compared to previous CoD titles; Must play on sale or with a discount to feel the value; Must be able to ignore or deal with cheaters in online modes; Must have a stable internet connection to avoid crashes; Must be aware that settings are not shared between modes
- Player Archetypes:
  - Campaign Purist (deep sale)
    - Motivation: Story and immersion
    - Playstyle: Solo, narrative-driven, methodical
    - Experience: mixed
    - Purchase stance: deep sale
    - Labels: campaign-only; story-driven; single-player enthusiast
    - Reference games: Call of Duty: Modern Warfare 2019; Call of Duty 4: Modern Warfare; Modern Warfare 2 (2009)
  - Tactical Realism Advocate (sale)
    - Motivation: Realistic tactical gameplay
    - Playstyle: Methodical, tactical, strategic
    - Experience: veteran
    - Purchase stance: sale
    - Labels: tactical shooter fan; realism enthusiast; old-school CoD fan
    - Reference games: Call of Duty: Modern Warfare 2019; Call of Duty 4: Modern Warfare; Rainbow Six Siege; Escape from Tarkov
  - DMZ / Cooperative Enthusiast (sale)
    - Motivation: Cooperative and extraction gameplay
    - Playstyle: Team-based, tactical, PvE/PvP hybrid
    - Experience: familiar
    - Purchase stance: sale
    - Labels: DMZ enjoyer; coop player; extraction shooter fan
    - Reference games: Escape from Tarkov; Call of Duty: Warzone; Call of Duty: Modern Warfare 2019
  - Disillusioned Veteran (no buy)
    - Motivation: Nostalgia for classic CoD, disappointment
    - Playstyle: Varies, but critical of the direction
    - Experience: veteran
    - Purchase stance: no buy
    - Labels: CoD veteran; disappointed fan; old-school gamer
    - Reference games: Call of Duty 4: Modern Warfare; Modern Warfare 2 (2009); Call of Duty: Black Ops; Call of Duty: Modern Warfare 2019


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- DMZ mode praised (weight 0.35): Players consistently praise DMZ as a fun, great mode that offers weapon unlocks and cooperative play, making it a standout feature.
- Multiplayer is solid (weight 0.3): Multiplayer is described as enjoyable, polished, and complete, with many players finding it fun and easy to navigate.
- Campaign is engaging (weight 0.3): The campaign is well-received for its cinematic quality, immersive story, and dynamic missions, often cited as a highlight.
- Weapon feel satisfying (weight 0.27): Weapons feel realistic and satisfying, with good handling, recoil, and visual feedback contributing to enjoyable combat.
- Graphics are beautiful (weight 0.24): The game is praised for its great graphics, including day/night cycles, cinematic cutscenes, and overall visual quality.
- Good game overall (weight 0.23): The game is found to be fun, pleasant, and excellent overall, with positive feedback on gameplay and experience.
- Many game modes (weight 0.13): A high variety of modes including multiplayer, DMZ, raids, and co-op fit most play styles.
- Good value on sale (weight 0.11): Players find the game worth purchasing at a discounted price, especially with major sales.
- Co-op content fun (weight 0.1): Co-op missions and raids are enjoyable, providing peak fun for cooperative play.
- Great animations and movement (weight 0.09): Animations are praised as best in class, and measured movement is seen as pleasant.
- Reminds of classic MW (weight 0.09): The game feels like a modern take on classic Modern Warfare games, appealing to long-time fans.
- Cheaters are few (weight 0.09): Few hackers are encountered, and the game is very enjoyable when cheaters are absent.
- Variety of weapons (weight 0.08): The game offers a large arsenal of diverse weapons with many attachments, giving players high variety.
- Smaller file size (weight 0.05): The game has a smaller storage footprint compared to other titles, around 80-85 GB.
- New mechanics add variety (weight 0.05): New gameplay mechanics keep the experience varied and fresh.
- Squad characters strong (weight 0.05): The dynamic between Ghost and Soap is appreciated by players.
- Fun missions with stealth (weight 0.05): Missions offer a good mix of stealth and intense firefights, well-paced.
- Active multiplayer matchmaking (weight 0.05): Multiplayer remains active with quick matchmaking times.

Common complaints:
- Settings broken in campaign (weight 0.99): Many users report that the settings menu is inaccessible or freezes during campaign mode, requiring a game restart or workaround via the main menu.
- Cheaters and hackers abound (weight 0.33): Players frequently encounter cheaters and hackers in multiplayer and the DMZ mode, which is described as rampant and unresolved.
- DMZ mode abandoned (weight 0.19): The DMZ mode is neglected by developers, abandoned, and overrun with cheaters and exploiters, making it unenjoyable.
- Russia requires VPN play (weight 0.12): Russian players report that the game only works with a VPN, otherwise it is completely unplayable in their region.
- Bugs persist long-term (weight 0.11): Long-standing bugs, particularly related to campaign settings, have been reported for months but remain unfixed, frustrating players.
- Multiplayer quality poor (weight 0.1): Multiplayer is criticized for being quite bad with awful map design and a declining experience.

Gameplay feedback:
- Performance and polish issues (weight 0.3): Graphics and weapon feel are good, but there are minor optimization issues, lighting bugs, tedious settings menu, and separate installations for MW2 and MW3.
- Gunsmith customization praised (weight 0.3): The Gunsmith 2.0 system allows detailed weapon customization with many attachments, tuning for stats, cross-class options, and a target range for testing, though some find attachments excessive.
- Campaign is short but cinematic (weight 0.26): The campaign is a linear single-player first-person shooter with story-driven quests, 5 difficulties, and cinematic gameplay, though it is very short (2.5 hours).
- Stealth and armored enemies (weight 0.24): Stealth sections, street fighting, armored bullet sponge enemies, gimmick levels, and forced stealth are common, with tactical combat using cover and audio cues.
- Realistic atmosphere and sound (weight 0.24): Gameplay has a war-like atmosphere with realistic weapon handling, factions, branching choices, ground war with 48 players, and sound adaptation, but grenade spam is noted.
- Slower tactical gameplay (weight 0.23): Gameplay is slower and more tactical than traditional CoD, with average movement speed, mantling, and slide cancel, but reduced mobility compared to arcade entries.
- Multiplayer modes and features (weight 0.22): Multiplayer is modeled after MW3 2023 beta, frenetic arcade-style, with clan mechanics, bots, Shipment map, third-person mode, and reasonable queue times.
- Multiplayer praised for variety (weight 0.19): Players praise the multiplayer for its fast-paced action, 18 modes plus DMZ and ground war, and a variety of deathmatch modes that fit most play styles.
- Campaign criticism and length (weight 0.18): Campaign-focused players note lack of multiplayer engagement, with short length, dark visuals, bullet sponge enemies, and gimmick levels, but open-world missions are a plus.
- DMZ extraction shooter mode (weight 0.16): DMZ is an extraction shooter with PvPvE elements, AI enemies, loot, and is free to play, similar to Blackout.
- Scripted campaign and online issues (weight 0.16): Campaign has heavy scripted sections, water physics, and an online requirement for some modes, while Zombies mode is boring and Warzone migrated to MW3.
- Campaign variety with driving (weight 0.14): Campaign includes tool-crafting, driving chase sequences with poor controls, car chase missions, Amsterdam canals, and open-world elements.
- Progression and camo grind (weight 0.13): Level-based progression and weapon tree grinding allow unlocking gold camos, though camo challenges take about 2 hours per gun.
- Special Ops co-op mode (weight 0.12): Special Ops offers co-op and stealth-action missions, including a PVE mode, providing varied team-based gameplay.
- SBMM and aim assist noted (weight 0.12): Multiplayer uses skill-based matchmaking (SBMM) and controller aim assist, affecting matchmaking queues and gameplay balance.
- New gameplay features (weight 0.12): New features include refined mechanics from MW2019, cross-class attachments, reworked perk system, and mantling, with gameplay innovations.
- Large maps with many angles (weight 0.11): Maps like Al Mazrah and Pelayo's Lighthouse are large with many angles, but some campaign visuals are dark, hiding enemies.
- Armor and long reloads (weight 0.09): Armor system requires breaking armor on enemies, with long reload times and multiple magazines needed to kill armored foes.
- Inclusion of classic maps (weight 0.07): Includes iconic maps like Shipment and Pelayo's Lighthouse, adding variety to the multiplayer experience.
- First CoD experience for some (weight 0.07): As a first Call of Duty for some players, the game is a sequel to Modern Warfare (2019) with refined mechanics and survival missions.

Performance notes:
- Good performance overall (weight 0.23): Multiple users report good optimization, 60 FPS on medium-low settings, smooth campaign performance, and even below-minimum specs running the game. GPU temperature drops in menus further indicate efficiency.
- Settings menu bugs (weight 0.12): Settings menus in the campaign are buggy, with options not working, resolution stuck at 440p, and general settings failure. This hampers configuration.
- Inconsistent performance (weight 0.12): Performance is inconsistent; some find it acceptable, others deem it poor for the game's age, with low FPS on mid-range GPUs like RTX 3060 Ti, especially in story mode.
- Game fails to launch (weight 0.1): Some users cannot launch the game; workarounds include disabling integrated graphics or retrying multiple times, indicating a launch compatibility bug.
- Slow shader compilation (weight 0.1): Shader compilation takes excessively long (up to half an hour), and needs frequent resetting, though some consider it normal. This is time-consuming for users.
- General bugs and graphics (weight 0.08): General bugs and poor graphics quality are cited, including graphical issues like lights through walls and broken texture streaming, degrading visual experience.
- Large install size (weight 0.08): Multiplayer file size decreased to 40GB, but large updates and 450 GB total install size are criticized, causing disk space constraints.
- AMD GPU driver issues (weight 0.06): AMD GPU users experience driver-specific crashes, indicating a compatibility problem with certain graphics hardware.
- FPS drops after death (weight 0.06): Users note FPS drops specifically after dying, suggesting a bug or resource leak in respawn or checkpoint loading.
- Severe input lag (weight 0.03): Severe input lag is reported, making the game unresponsive and affecting gameplay control.
- Auto-restart problem (weight 0.03): The game has an auto-restart issue, likely related to crashes or updates triggering unwanted restarts.
- Light effects hurt FPS (weight 0.03): Overdone light effects cause performance drops, suggesting a graphics setting or optimization issue.
- Light bug near end (weight 0.03): A specific light bug occurs near the end of the game, possibly affecting the final experience.

Recommendations:
- Not worth full price (weight 0.34): Many users state the game is not worth its full price and some even say it is not worth buying at any price, including deep discounts. This sentiment is expressed repeatedly across multiple clusters with specific price points mentioned.
- Only buy on sale (weight 0.31): Multiple users recommend waiting for a sale before purchasing, with many specifying a deep discount of 90% off or a maximum price of around $10-$15. This suggests the game is considered acceptable only at a low price point.
- Mixed mode recommendations (weight 0.29): Several users caution against buying the game for multiplayer or recommend it only for the campaign mode. Some explicitly warn against buying for singleplayer, while others highlight the campaign as the only worthwhile part.
- Strongly discourage buying (weight 0.23): A smaller but vocal group strongly advises against buying the game under any circumstances, suggesting piracy or playing other games instead. They view the game as a waste of time and money.
- Bugs and cheaters deter (weight 0.18): Several users are refusing to buy future Call of Duty titles due to persistent bugs and lack of fixes. They call for proper patches, anti-cheat improvements, and better developer communication.
- Some still recommend game (weight 0.15): A few users recommend the game, citing enjoyment, fun gameplay, or appreciation for beloved characters. They find it worthwhile despite criticisms from others.
- General do not recommend (weight 0.15): Several users give a straightforward do not recommend without detailed explanation. They may be influenced by overall negative sentiment or personal dissatisfaction.
- Positive niche praises (weight 0.1): Positive feedback highlights the game as a great single-player experience, good for beginners or series fans, and enjoyable for competitive FPS enthusiasts. These users focus on specific positives.
- Platform-specific problems (weight 0.09): Issues like incompatibility with AMD GPUs, regional restrictions, or general PC problems lead to platform-specific warnings. Users advise against buying for PC or check hardware compatibility.
- Cheater problems online (weight 0.09): Cheaters in multiplayer and DMZ modes are a significant concern, with users warning about hackers ruining the experience. This is a key point for players considering online play.
- Online fun for some (weight 0.08): Some users highlight the fun of online modes, especially Search and Destroy, and the game is suitable for casual play or those who enjoy tension and risk. These are specific use cases.
- Targeted for specific fans (weight 0.08): Feedback suggests the game appeals to those who liked Modern Warfare 2019 or Black Ops 2, or who enjoy DMZ mode. It is recommended for specific player preferences.
- Sarcastic or trolling feedback (weight 0.07): Some reviews are sarcastic or dismiss review bombing, while others are ambiguous or seem to be trolling. These points have limited constructive value.
- Good for beginners (weight 0.07): A few users recommend the game for newcomers to the FPS genre or for those with low-end PCs. They see it as an accessible starting point.
- Alternatives recommended (weight 0.07): Some users advise playing older Call of Duty titles or competing games like Battlefield instead. They believe these alternatives offer a better experience.
- Campaign mixed reviews (weight 0.05): Mixed feedback on the campaign: some say it is okay but not worth the price, while others find it playable. It is a point of contention.
- Minor positive attributes (weight 0.05): Isolated positive points: the game is not pay-to-win, but not recommended at full price and only for graphics/story enthusiasts. These are minority views.

Other player notes:
- Small install size observed (weight 0.03): The game's install size is noted as approximately 60+ GB without the Warzone mode, which is considered relatively small for a modern title. This is viewed positively by users with limited storage space.
- Wegame loadout reference (weight 0.03): A player referenced the Wegame platform's one-click loadout configuration feature, suggesting a desire for a similar streamlined gear preset system. This indicates a request for more convenient character or weapon customization options.

Emotions:
- Frustration (weight 0.28): The game is plagued by numerous technical issues, including unresolved bugs that prevent players from changing settings in the campaign mode, constant crashes, and the need for workarounds just to launch the game. Performance problems like shader optimization times, lighting glitches, and sluggish movement are compounded by game design flaws such as unfair enemy spawning in missions. Additionally, cheating in multiplayer and frequent server crashes make the game feel unplayable, leading to a deeply frustrating experience.
- Anger (weight 0.17): Players are angry that developers have ignored game-breaking bugs for months or even years, particularly the inability to access settings in the campaign mode. The game is seen as prioritizing profit over quality, evidenced by pay-to-win elements and numerous hackers who ruin multiplayer, while the reporting system is ineffective. Long-standing issues like server crashes, random bans, and a lack of communication from the developers have led to a sense of neglect and a desire for refunds.
- Disappointment (weight 0.16): The game falls short of expectations due to a short and bland campaign with clichés and lack of player agency, while technical bugs such as the inability to change graphics settings in single-player persist. The multiplayer is infested with cheaters and has poor map design, and the promising DMZ mode was abandoned, wasting its potential. For a major franchise, the game feels unambitious and lacking innovation, offering poor value for the high price.
- Satisfaction (weight 0.1): Many players find satisfaction in the game's solid gameplay, with smooth mechanics, excellent weapon feel, and a longer campaign that is engaging and challenging. The game offers good value at a discounted price, with multiple modes like DMZ and cooperative missions. Positive aspects include immersive sound design, a robust gunsmith system, and overall polished performance that meets expectations for a Call of Duty title.
- Annoyance (weight 0.09): A major source of annoyance is the inability to change settings in the campaign, as opening the menu freezes or crashes the game, forcing players to restart and exit to the main menu. Other irritations include long shader pre-cache times, a clunky launcher that requires mode switching, and bugs like getting stuck during missions. Voice chat toxicity and overpriced skins further detract from the experience.
- Enjoyment (weight 0.05): Players express enjoyment due to the campaign's engaging story and incredible gameplay, often describing it as 'peak' single-player content. The game offers fun combat with great graphics and good weapon feel, and cooperative missions with friends are highlighted as enjoyable. Despite bugs, many players feel the game is still fun and offers a satisfying experience, especially when purchased on sale.
- Nostalgia (weight 0.03): The game evokes nostalgia through movement that resembles Black Ops 2 and campaign moments that pay homage to older Call of Duty titles. Some players fondly remember grinding with college roommates or the excitement of Zombies in 2012, with the game reminding them of what the franchise could have been. The story itself is described as full of nostalgic callbacks to previous entries.
- Excitement (weight 0.03): Excitement stems from the game's intense, non-stop action, immersive weapon audio, and well-designed maps that provide a frenetic multiplayer experience. Players are thrilled by iconic characters like Ghost and the excellent DMZ mode, which is praised as a masterpiece. The game works smoothly with a controller and provides a dopamine-heavy, fun experience at a cheap price.
- Disgust (weight 0.03): Disgust arises from persistent, unfixed bugs like grainy visuals, broken menu buttons, and shader light pollution that have remained for years. The game is seen as a rushed, unfinished product with lazy AI and extremely bad multiplayer. Ugly cosmetic skins and abysmal monetization practices also contribute to this negative emotion.
- Irritation (weight 0.02): Players feel irritated by the game's terrible lighting system, where lights shine through walls and cause impossible visibility in missions. A specific infrared mission suffers from light clipping that disrupts normal play. The need to exit to the main menu to change graphics settings adds to the annoyance.
- Confusion (weight 0.02): Confusion is generated by a story that has little relation to MW2019, and the requirement of a stable connection for single-player which seems unreasonable. Some missions have confusing design elements, like car explosions, and players don't understand why the game is not recommended despite its strengths.
- Boredom (weight 0.02): Boredom comes from monotonous multiplayer maps, a meager arsenal, and the presence of too many bots that make the game feel dull. The driving chapter in the campaign is also described as boring, failing to engage players.
- Relief (weight 0.01): Relief is felt because bugs have been fixed, allowing the game to run smoothly, and all characters survived without needing to play MW3. The annoying COD HQ launcher was removed from MW2 and MW3, making them standalone games, which is a welcome change.
- Surprise (weight 0.01): Surprise occurs when the game proves to be better than expected, with some players noting it runs even on below-minimum specifications. This positive unexpected performance enhances the experience.
- Displeasure (weight 0.01): Displeasure is specifically due to campy map design that encourages a slow, defensive playstyle, which frustrates players who prefer more aggressive action.
- Slight disappointment (weight 0.01): A slight disappointment comes from the slower gameplay compared to 2019's Call of Duty, with some players preferring the faster pace of the previous title.
- Admiration (weight 0.01): Admiration is expressed for the game's excellent graphics, cinematic presentation, and high-quality shooting. The single-player campaign is considered one of the best seen recently, impressing players with its polish.
- Happiness (weight 0.01): Happiness follows the decoupling of MWII from COD HQ, making it standalone, and the overall quality of the campaign, multiplayer, and DMZ modes is praised as great.
- Regret (weight 0.01): Regret is felt by players who paid full price but only played a few hours, indicating the game did not provide enough value for the cost.
- Eye strain / annoyance (weight 0.01): Eye strain and annoyance are caused by excessive light bloom and source lighting penetrating walls, leading to discomfort during tunnel stealth segments and visual fatigue.}