Info about Amnesia™: Memories:

Official game description:
In this visual novel, you'll play as the Heroine whose life depends on hiding your recent loss of memory while you navigate complex relationships with five men. Choose your romantic path from the start to piece together that which was forgotten. Will you write the lasting love story you deserve, or will your love – and life – come to an end?  
Key Features  
1\. Select one of five guys as your love interest, each with multiple branching story paths. Each choice creates a distinct world where characters assume different roles, allowing for 20+ endings!  
2\. Parameters affect your relationship with your future love. Keep track of your relationship here and make sure you’re not headed to a bad ending!  
3\. Play mini-games like Rock, Paper, Scissors and Air Hockey against other characters.  
4\. Unlock voiced images in the Gallery. Touching certain areas of the image will play dialogue of feelings that couldn’t be previously expressed.

Release date: Aug 25, 2015

Categories: Visual Novel, Otome, Choice-based Narrative, Multiple Endings, Romance, Mystery, Mini-game Collection, Character Interaction

Feature scans:
- Wiki: score 50; verdict: Instructional Dependency; summary: The primary user feedback highlights a significant need for external guides to navigate story choices and achieve specific endings, particularly Happy Endings. This creates a reliance on instructional data, categorized as a Tier 3 (The Student) external data dependency.
- Steam Deck: score 50; verdict: Playable with Tinkering; summary: The game runs on Steam Deck but requires forcing Proton 9.0-4 to avoid a sound-only black screen. Multiple bugs persist, including forced fast-forward, black screen, missing voice, and unlock failures. However, native controller support and key remapping help. Overall, the game is playable with significant tinkering.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $5.00 - $10.00
  - Reasoning: The evidence contains an explicit statement that the base price of $5.79 is fair, and multiple reviews recommend waiting for a sale price around $5. Combined with comments that the game is 'not too expensive' and that full price is acceptable, the community appears to consider a base price range of $5 to $10 as reasonable. The lower bound reflects the frequent sale target, while the upper bound captures the sentiment that full price can be justified.
- Playtime Metrics:
  - Game completion: 47.0h
  - Story completion: 25.0h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: Story completion is derived from 4-5 hours per route over 5 routes (20-25 hours) and the explicit '25+ hours' claim. Game completion reflects 47 hours for all endings and achievements (with 29 hours for achievements alone supporting a similar range). Session length and endgame are not supported by explicit data.
- Time-to-fun:
  - Summary: The game has a mixed time-to-fun profile: some players are hooked immediately, but others experience early tedium that resolves as characters grow or story plots deepen.
  - Stance: Clicks after
  - Anchor: Character growth or resolution of early tedium
  - Time to anchor: N/A
  - Friction: tedious prologue; boring and slow pacing; annoying characters at first; repetitive background art; feeling like a chore; prolonged and stretched storylines
  - Unlock drivers: character growth and development; reveals and connections between routes; curiosity about story truths; overcoming initial boredom
  - Conditions: player tolerance for slow start; interest in characters; patience with pacing; willingness to push through tedious sections; enjoyment of interconnected storylines; preference for mature content; affinity for the genre
- Player Archetypes:
  - Genre Newcomer (sale)
    - Motivation: Entry into the otome genre through a celebrated classic with low price and accessible content.
    - Playstyle: Follows recommended route order, uses guides, and focuses on discovering story and characters.
    - Experience: newcomer
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A
  - Seasoned Otome Veteran (buy)
    - Motivation: Enjoying and critiquing a classic from a knowledgeable perspective, often comparing it to other otome titles.
    - Playstyle: Critically evaluates character depth, writing, and genre tropes; revisits for nostalgia or completion.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: veteran otome game player
    - Reference games: Piofiore
  - Route Order Perfectionist (sale)
    - Motivation: Maximizing story coherence and understanding by following a carefully planned route order.
    - Playstyle: Plays routes in a specific sequence, saves often, and uses guides to avoid spoilers and ensure optimal narrative flow.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A
  - Yandere & Thriller Enthusiast (buy)
    - Motivation: Engaging with extreme emotional content, yandere character archetypes, and morally complex storylines.
    - Playstyle: Seeks out bad endings and dark routes, appreciates dramatic tension and taboo themes, and enjoys the mystery and thriller elements.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Piofiore


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Game is highly fun (weight 0.29): Players consistently describe the game as fun, entertaining, and enjoyable, with mini-games adding to the positive experience.
- Beautiful art and illustrations (weight 0.24): The artwork and character illustrations are described as beautiful, detailed, and aesthetically pleasing, with a refined and unique art style.
- Well-developed characters (weight 0.19): Characters are consistently noted for having distinct personalities, solid development, and realistic portrayals, making them relatable and compelling.
- Voice acting excellence (weight 0.17): Voice acting is repeatedly praised for fitting characters well and adding charm, with many reviewers highlighting the high quality of the performances.
- Shin's character and route (weight 0.17): Shin is singled out as memorable and charming, and his route is considered very enjoyable and interesting compared to others.
- Choices impact endings (weight 0.17): Meaningful choices lead to multiple different endings and outcomes, enhancing replayability and player engagement.
- Kent's lovable personality (weight 0.14): Kent is frequently praised for his sweet, adorable, and caring personality, being a favorite among many players.
- Metaphor intriguing story (weight 0.14): The story is consistently noted as excellent, interesting, and well-written, with unexpected plot twists that keep players engaged.
- Pleasant background music (weight 0.09): The music is generally well-received, described as pleasant, enjoyable, and fitting well with the game's situations.
- Toma and Ukyô appeal (weight 0.08): Toma and Ukyô are also popular characters, with Toma being described as extremely appealing and easy to like.
- Distinct male leads (weight 0.08): Each male lead has a distinct personality and is visually appealing, making each route unique and interesting.
- Varied and surprising routes (weight 0.08): Routes are interesting, each containing surprises and different mysteries, contributing to a rich and varied gameplay experience.
- Great for otome newcomers (weight 0.08): The game is recommended as a beginner-friendly otome, with basic gameplay and classic status making it a good starting point for the genre.
- Beautiful visual novel experience (weight 0.08): The game is regarded as an enjoyable and well-written visual novel, featuring some of the best art in the genre.

Common complaints:
- Missing Chinese localization (weight 0.2): Players frequently cite the lack of official Chinese translation for both simplified and traditional Chinese, requiring fan patches or forcing English play. This significantly hampers accessibility and enjoyment.
- Ikki route frustrating and tedious (weight 0.19): Multiple reviews highlight the Ikki route as frustrating, irritating, and hard to push through, with a confusing story and poor pacing. This is the most frequently mentioned negative aspect.
- Toma's route disturbing content (weight 0.18): The Toma route is strongly disliked due to explicit acts of imprisonment, drugging, and disturbing behavior, with the good ending trivializing abusive actions. Players find this content off-putting and unenjoyable.
- Protagonist lacks personality (weight 0.09): The female protagonist is often described as an empty shell with no personality, thoughts, or even a voice, relying on the companion Orion to narrate. This reduces player engagement and connection.
- Toma character problematic and disturbing (weight 0.09): Reviews repeatedly criticize Toma for being problematic, disturbing, and not as nice as initially portrayed, with his actions being extreme. This negative portrayal strongly impacts player experience.
- Ikki's fan club annoying and oppressive (weight 0.09): Ikki's fan club is frequently cited as annoying and even bullying the protagonist, making his route feel like torture. The club's actions create a lack of security and an unpleasant experience.
- Achievements broken with fan patches (weight 0.08): Applying Chinese localization patches causes achievements to stop triggering or never unlock, with glitches observed only when patched. This technical issue ruins completionists.
- Orion repetitive and annoying (weight 0.08): Orion's frequent speaking, repetitive narration, and excessive presence become annoying, especially after multiple routes, detracting from the story by overshadowing the protagonist.
- Main story boring and poorly written (weight 0.08): Players describe the main story as boring, low-stakes, and poorly written, even lacking logical sense, which diminishes engagement. Some routes contribute more to this than others.
- Love interests mostly unlikable (weight 0.08): Players frequently mention that most love interests are mean, crazy, or unhealthy, with at least one troublesome trait per character. This makes romance paths less appealing.
- Good endings hard to achieve (weight 0.08): Achieving good endings is challenging without external guides due to unintuitive choices, causing frustration. This applies across multiple routes.
- Game shows age and technical issues (weight 0.05): As an older game, it exhibits dated mechanics and a persistent auto-forward bug that makes it unplayable, affecting all saves and persisting after reinstalls.
- Skip function unreliable or missing (weight 0.05): The game lacks a proper skip or continue function for choices, and the existing skip button sometimes works intermittently. This affects pacing and replayability.
- Minigames frustrating and unfair (weight 0.03): Some minigames are impossible to win, causing anger and frustration, and are overall annoying. This breaks the flow of the game.
- CG quality inconsistent (weight 0.03): Some CG images are of noticeably lower quality and inconsistency, which could disengage players who appreciate visuals in visual novels.
- Shin's route half-baked (weight 0.03): The mystery aspects of Shin's route feel half-baked, and the story direction is not fully approved by some players. This ruins narrative coherence.
- Bad endings painful and unfair (weight 0.03): Bad endings in the Ikki route, especially a non-main character death, are painful and seem fault despite constant flattery. Poor feedback makes it feel unjust.
- Outfits and characters questionable (weight 0.03): Some characters' outfits are ridiculous or questionable, detracting from the overall aesthetic and immersion.
- Companion character steals spotlight (weight 0.03): The companion (Orion) is considered unnecessary and steals the spotlight from the protagonist, being extremely annoying and detracting from the main role.

Gameplay feedback:
- Otome visual novel with routes (weight 0.97): Players consistently identify the game as an otome visual novel, featuring multiple romantic routes centered on different male characters. Each route presents its own narrative and endings.
- Multiple endings per route (weight 0.45): Each character route includes good, normal, and bad endings, determined by player choices. This branching structure provides high replayability and encourages exploring different outcomes.
- Hidden love interests and routes (weight 0.43): Beyond the main visible routes, there are hidden love interests and secret routes that require special completion conditions to unlock. This creates an element of surprise and encourages multiple playthroughs.
- Romantic vibe with various flavors (weight 0.42): Each romantic route has its own dramatic flavor, with some featuring yandere love interests or psychological thriller elements. This variety keeps the romance genre fresh and unique per character.
- Choice-driven branching narrative (weight 0.4): The story is heavily influenced by player choices, with dialogue options and parameters affecting which ending is reached. The game features a large number of decisions that lead to different story paths and conclusions.
- Route-based storytelling with branching (weight 0.31): The game relies entirely on route-based storytelling with branching plot points, and each route has its own unique content and themes. The narrative is pieced together by playing all routes.
- No common route separation (weight 0.24): The game separates into individual character routes without a common route, meaning each playthrough immediately diverges into a specific love interest's story. This allows players to choose their path from the start.
- Classic visual novel structure (weight 0.14): The game is a traditional visual novel with click and choice mechanics, featuring Japanese voice acting and multiple routes. It is not a JRPG, but a text-heavy interactive fiction.
- No voice for protagonist (weight 0.14): The player character does not have voiced lines and has limited inner monologue, which is a common feature in otome games to allow self-insertion. The focus remains on the male leads.
- Came out in 2015 (weight 0.12): The game was released in 2015, and it has multiple routes and endings, indicating it is a multi-year-old visual novel that still garners player attention.
- Unlockable secret route (weight 0.11): There are five routes in total: four are available initially, while the fifth (Ukyo's route) is unlocked after completing the other four with good endings. This requires full playthrough before accessing the hidden content.
- Includes optional mini-games (weight 0.1): Several reviews mention mini-games, specifically air hockey and rock-paper-scissors, which are optional and add light interactive elements outside the main narrative. These games provide a break from reading and choices.
- Amnesiac protagonist premise (weight 0.1): The main character starts with amnesia and must regain lost memories throughout the story. This plot device drives the mystery and exploration of different life paths in each route.
- Named male love interests (weight 0.09): The game features five distinct love interests: Shin, Ikki, Kent, Toma, and Ukyo, each with their own route and personality. Players stop the heroes individually and experience unique themed storylines.
- Memory recovery mysteries (weight 0.09): The amnesia plot leads to mystery elements where the protagonist must navigate multiple versions of her life tied to different love interests. This adds an overarching mystery arc beyond the typical romance.
- Worlds with diverse settings (weight 0.09): Each route is tied to a different world or storyline, offering varied narrative themes and settings. The game leverages multiple worlds to deliver distinct experiences per character.
- Mystery and romance blend (weight 0.08): The game combines romantic routes with suspenseful mystery elements, including murder mystery storylines in certain routes. This blend of genres keeps the narrative engaging beyond just romance.
- Japanese voice with English text (weight 0.06): The game offers Japanese voice acting with English subtitles and interface, making it accessible to international players while preserving the original audio experience. Reviews highlight this localization feature positively.
- Achievement system included (weight 0.06): The game has an achievement system with unlockable achievements, providing additional goals for completionists. This feature adds replay value beyond just seeing all endings.
- Endings influenced by parameters (weight 0.06): Besides choices, the endings are affected by certain parameters that accumulate during play, hinting at a bit of stats-based mechanic that determines the final outcome.

Performance notes:
- Steam Deck black screen fix (weight 0.04): Launching the game directly on Steam Deck can result in a black screen with only audio. Setting the forced compatibility layer to 9.0-4 and restarting resolves the issue, making gameplay smooth.
- Achievement registration issues (weight 0.04): Achievements may fail to trigger due to a localization patch or general triggering problems. Players have reported inconsistent achievement unlocking behavior.
- Runs on any hardware (weight 0.03): The game operates without optimization issues and runs on any hardware. This indicates good general performance across systems.
- Final videos fail on new GPUs (weight 0.02): Some final videos do not play on new graphics cards, potentially affecting the experience for players with recent hardware. This could be a compatibility issue.
- Buggy achievements and lag (weight 0.02): Players reported overall buggy achievement behavior and lag issues, which can detract from the experience. These issues are similar to other achievement-related complaints.
- Skip button malfunctions (weight 0.02): The skip button sometimes does not respond, preventing players from skipping scenes. This is a minor but notable usability issue.
- Gamepad recommended due to key bindings (weight 0.02): Players may need a gamepad because options retained PSV key settings. This could limit comfortable play with other control methods.

Recommendations:
- Great entry point for otome (weight 0.21): Many reviewers recommend this game as a classic and ideal starting point for newcomers to otome games and visual novels. It is praised for its accessibility and appeal to both beginners and genre fans.
- Strong general recommendation (weight 0.08): Reviewers give the game a straightforward positive recommendation without hesitation, stating they still recommend it and consider it highly recommended. This reflects overall satisfaction with the game.
- Game is worth the money (weight 0.08): Reviewers emphasize that the game is definitely worth purchasing and not to be missed, even at full price. It is considered a great value for what it offers.
- Buy on sale for deal (weight 0.07): Many reviewers recommend waiting for a sale or discount before purchasing, unless you are confident you want it. The game is still worth it at full price, but better with a deal.
- Avoid Toma's route first (weight 0.07): Several reviewers explicitly advise against playing Toma's route first, or at all, due to unsettling content and the main character forgiving a troubling situation. This route may be disturbing for some players.
- Route order suggestions (weight 0.05): Reviewers provide suggested play orders for character routes, such as starting with Ikki, Shin, or Kent, and leaving Toma for later. Following these orders may enhance the narrative experience.
- Suggested route order sequence (weight 0.05): Reviewers recommend playing routes in a specific order, such as Heart, Spade, Clover, Diamond, then the Joker route. This order is likely to optimize story progression and avoid confusion.
- Positive but vague recommendation (weight 0.04): Some reviewers simply say 'recommended' or 'strongly recommended' without elaborating further, indicating general satisfaction without particular details. Still, they encourage others to play.
- Play game before anime (weight 0.03): Reviewers recommend playing the game before watching the anime to avoid spoilers and get the full experience. This ensures that the story is experienced in its original format first.
- Great for visual novel fans (weight 0.03): This game is recommended for players who like visual novels with romance, branching routes, and dramatic storytelling. The many choices and endings appeal to genre enthusiasts.
- Rated 10 out of 10 (weight 0.03): A few reviewers give the game a perfect 10/10 rating, describing it as highly recommended and very well done. This indicates major acclaim and high quality.
- Use walkthrough for best experience (weight 0.03): Reviewers strongly suggest following a walkthrough to experience a better playthrough, likely because the choices and routes can be complex. This helps players get the most out of the game.
- Wait for sale if unsure (weight 0.03): If players are uncertain about the purchase or find the full price too high, reviewers suggest waiting for a sale. This provides a way to enjoy the game at a reduced cost.
- Told to others to play (weight 0.03): Reviewers recommend the game to others to play, offering a general but positive recommendation. This reflects a shared enjoyment and encourages trying it out.
- See anime and manga after (weight 0.03): After playing the game, reviewers recommend watching the anime and reading the two manga adaptations. This enriches the story and lets players experience the world in different media.
- Good for visual novel readers (weight 0.03): If you enjoy visual novels and don't mind reading, the game is worth trying. It is appropriate for players who like text-heavy, story-driven experiences.
- Some advise not buying (weight 0.03): A few reviewers advise against buying the game, suggesting players stay away. However, this feedback is based on minority opinion and may relate to specific personal preferences.
- Start with Shin's route (weight 0.03): Some reviewers suggest starting with Shin's route, especially the Spade world, as it provides a better story for new players. This is a common recommendation for beginners.
- Understanding English helps (weight 0.03): The recommendation is aimed at otome fans who can read English, which is necessary fully appreciate the game since it may not be localized. This is a note for potential players.
- Good guilty pleasure for fans (weight 0.03): For otome enthusiasts, this game is recommended as a guilty pleasure that is a good deal. It is not deep but is enjoyable and suitable for the genre.

Other player notes:
- Lack of official Chinese localization (weight 0.3): Players consistently note the absence of official Simplified Chinese localization, with some indicating a fan-made patch is necessary. This affects accessibility for Chinese-speaking players.
- Available on multiple platforms (weight 0.17): The game is available on Steam, PSP, Android, Switch, and other platforms, offering players various ways to access it, often at a convenient price.
- Great value on sale (weight 0.16): The game frequently goes on sale at a low price, making it an excellent value for players. It can be bought at a discounted price.
- Multiple routes and endings (weight 0.14): It features multiple romance routes and endings for each character, providing replayability and extensive content. This is a core aspect of its design.
- Classic otome visual novel heritage (weight 0.13): The game is widely recognized as a classic and historically significant otome title, often cited as an entry point for the genre. Its legacy contributes to its appeal.
- Better than anime adaptation (weight 0.13): The game offers more depth and detail compared to its anime adaptation, with players favoring the game's storytelling. It is a superior narrative experience.
- Aged well despite old release (weight 0.12): The game is old (2011) but still enjoyable and relevant, reflecting that its quality has endured. Players appreciate its lasting appeal.
- Fan patch affects achievements (weight 0.08): A fan-made Chinese localization patch exists, but it may cause achievement unlocking issues. This is a trade-off for non-Chinese players.
- Extensive playtime content (weight 0.08): The game provides around 50 hours of content, potentially more, across all storylines. This long duration is notable for players.
- Part of a larger series (weight 0.08): The game is part of a series with multiple sequels and spin-offs, some of which are not yet on Steam. Players hope for more ports.
- Japanese voice with English text (weight 0.07): The game uses Japanese voice acting with English text or subtitles. This is a common localization approach for otome games.
- Includes bonus extras (weight 0.06): The game includes extras like a gallery, mini-games, and additional scenes, enriching the experience. This is a positive feature.
- Recommended route order provided (weight 0.05): Reviewers suggest specific route orders (e.g., Shin, Ikki, Kent, Toma, Ukyo) to maximize enjoyment, though views vary slightly. This helps guide new players.
- PC port with improved graphics (weight 0.03): The PC port offers high-resolution visuals and is adapted for modern screens, despite its age. The port is well done.
- Loyal fan repurchase (weight 0.03): Some reviewers repurchased the game on Steam to support the developer after having played earlier versions. This indicates strong fandom.
- Growing trend of otome ports (weight 0.03): The Steam release reflects a trend of bringing more otome games to PC, which is welcomed by fans. This is a positive sign for the genre.
- Companion compared to other games (weight 0.03): The companion mechanic is compared to Genshin Impact or The Legend of Zelda. This helps visualize its behavior.
- Control support remappable (weight 0.03): The game supports remappable keys and controller support, aiding player flexibility. This is a convenient feature.
- Typos increase later (weight 0.03): Players note an increasing number of simple typos as the game progresses, affecting readability. This is a minor quality issue.

Emotions:
- Frustration (weight 0.1): Players were frustrated by the difficult good-end requirements, unbalanced choice systems, and restrictive mechanics that forced specific decisions or repeated replays. Persistent technical issues such as unskippable text, broken animations, and missing achievements compounded the irritation. Additionally, the lack of official Chinese localization forced reliance on fan translations, hampering immersion and enjoyment.
- Enjoyment (weight 0.06): Players enjoyed the game's strong art, voice acting, and music, alongside well-written routes and engaging gameplay. The detective-oriented Shin route and the variety of character arcs contributed to a fun and immersive experience. The mini-games and romantic elements were particularly praised, making the game overall entertaining.
- Affection (weight 0.06): Players developed strong affection for the love interests, especially Kent, Shin, and Toma, finding them cute, endearing, and idiosyncratic. The art style and character designs prompted nostalgic appeal and deepened emotional attachment. Characters like Orion added charm, and the story's romantic dynamics fostered a felt closeness and fondness.
- Love (weight 0.06): Reviewers expressed deep love for the game and its characters, particularly for Shin, Kent, and Toma, citing heartwarming character development and emotional romantic content. Distinct routes, valuable voice acting, and the overarching storyline were key elements in forming a strong romantic bond. Many consider it their favorite otome game, especially for its art and memorable final twist.
- Disappointment (weight 0.05): Disappointment arose from sluggish pacing, shallow characters, and unmet expectations compared to high praise. Technical issues like broken achievements and CGs, combined with weak romance buildup and lack of Chinese localization, further dampened the experience. Several routes felt rushed or hollow, failing to resonate deeply with players.
- Satisfaction (weight 0.04): Satisfaction stemmed from successfully completing routes, encountering well-crafted bad endings, and enjoying strong character development. Players appreciated the immense art, UI coherence, and the unique blend of mystery and romance. Achieving happy endings and experiencing the emotional payoff provided a fulfilling and rewarding experience.
- Amusement (weight 0.03): Amusement arose from the game’s absurd scenarios, like the excessive cage imprisonment and dead-ending humorous situations. Players laughed at the over-the-top narrative, quirky characters, and the dramatic shifts between trust and danger. Finding humor in the game's chaos and its playful, exaggerated romance elements added a layer of enjoyable irony.
- Fondness (weight 0.03): Fondness was cultivated through affectionate character development, especially for Toma, Shin, and Kent, along with the charming sidekick Orion. The art style's visual-kei appeal and cozy relationship dynamics contributed to a warm, affectionate view. Long-term engagement with the game led to a strongly caring emotional attachment.
- Admiration (weight 0.03): Admiration stems from well-crafted character designs and an appealing art style, including the engaging and intelligently written Shin route. Players praised the protagonist's strength in certain scenes and the overall plot structure in many routes. The game's soundtrack and mechanics were spotlighted as outstanding, making it a standout in the genre.
- Sadness (weight 0.02): Sadness was driven by heart-wrenching routes, Ukyo's tragic backstory, and the emotional weight of the heroines's suffering. Leaving behind characters and the absence of romanticizing Orion also contributed to a melancholic feel. The overall tone of the male protagonists' stories profile, creating deeply moving tears and sadness.
- Anger (weight 0.02): Anger is centered on the toxic traits and actions within the Ikki route, especially the fans' detrimental influence and the abuse that goes unpunished. Persistent bugs and gameplay forcing choices that lead to bad ends added to the irritation. The unbalanced parameter system and problematic story logic were frequently cited.
- Appreciation (weight 0.02): Appreciation was expressed for the high-quality voice acting, beautiful art, and compelling storylines, which made the game a memorable introduction to the otome genre. The variation of well-developed characters and the availability of a localization patch for hearing was also highly valued. The game’s compact storytelling and unique style reinforced this positive reception.
- Boredom (weight 0.02): Boredom resulted from slow pacing, repetitive route structures, and a passive protagonist with little intrinsic personality. Fans found the prologue too long and the middle of routes dragged, reducing tension and emotional investment. Some might find Kent's math centric dialogue repetitive, leading to sleepy immersion.
- Surprise (weight 0.02): Surprise was triggered by unexpected plot twists, such as Shin's revelation, Toma's darker than expected nature, and the game’s genre subversion. Players were also pleasantly surprised by characters like Ukyo and Orion who exceeded expectations despite glaring intro worries. The abundance of bad endings and their gruesome intensity also enhanced the unexpectedness.
- Annoyance (weight 0.02): Annoyance was attributed to the over-talkative and repetitive companion Orion, intrusive fan clubs, and buggy interfaces that forced unskipped text. The obsession with toxic relationships, especially Toma's possessive actions, was also frustrating. Oversized sprites and poor minigame mechanics further contributed to irritation.
- Excitement (weight 0.02): Excitement was powered by the deep, investigative storyline and the interconnected plot across routes, making experience immersive. Bad endings being rich in twists and dark romantic elements sustained suspense and appeal. Beautiful art, music, and engaging mini-games kept the play exciting and gripping.
- Discomfort (weight 0.01): Discomfort arose from the silent protagonist, which left some players alienated, and the game's problematic consent framing in abusive scenes. The Toma route, in particular, caused discomfort for its dehumanizing arcs including ‘cage’ interactions. A translation that fails to convey nuanced emotion further destabilized immersion.
- Delight (weight 0.01): Delight came from the unexpected appeal of routes like Kent's and Ukyo's charming quirks, resonating strongly with players’ personal tastes. The combination of suspense and sweet romance, plus beautiful and distinct art styles, made the game surprisingly enjoyable. Delight also comes from the cute sidekick, funny managerial characters, and engaging storylines.
- Disgust (weight 0.01): Disgust is mainly due to the dark transformation in Toma’s route, including violence, imprisonment, and invalid treatment of the heroine. Presence of sexist stereotypes and abuse framed as romantic in some scenes turned players away. The misogynistic content and problematic consent create a strong repulsion.
- Enthusiasm (weight 0.01): Enthusiasm was fueled by thrilling, yandere-like plot details and high involvement, with players recommending the game to others. The compelling voice cast, diverse routes, and engaging narratives made replaying strong incentive. Long periods of intense play, from thinking of all the potential endings, highlight passionate interest.}