Info about Darkest Dungeon® II: Infernal Supporter Pack:

Official game description:
“Take up these goods, and imbue them with purpose.”  
Show your love for Darkest Dungeon II by adopting this Infernal Supporter Pack! The pack is a collection of cosmetic items for players who want to help bolster the work we've done to add many free updates to the game. (Such as Kingdoms!)  
The Infernal Supporter Pack contains:  
*   Infernal weapon kits with special inkfire visual effects. Arm your heroes with implements tainted by the spreading stain.  
*   Infernal hero palettes with additional inkfire visual effects. Heed the call of the void and outfit your heroes in gear fit for overcoming the most severe of challenges.  
*   4 exclusive stagecoach skins themed around Catacombs and Kingdoms enemy factions. Cover your coach in dripping slime or quivering sacks of eggs!
The above items are visible tokens of our heartfelt gratitude, but know that any support you choose to give means even more!

Release date: Apr 14, 2025

Categories: Roguelike, Turn-based RPG, Dark Fantasy, Party-based Combat, Resource Management, Atmospheric Horror, Cosmetic Customization

Feature scans:
- MTX: score 10; verdict: Fair - Cosmetic DLC Only, No Predatory Monetization; summary: The filtered reviews cover a paid cosmetic outfit pack for Darkest Dungeon II. Reviewers describe it as a fairly priced skins DLC and frame their purchase as voluntary support for the development team. No review reports real-money gacha, loot boxes, purchasable power, convenience items, currency obfuscation, aggressive FOMO, or an in-game cash shop. Under the audit rules, cosmetic content packs sold as discrete purchases are traditional DLC and do not constitute predatory monetization, and the evidence threshold for scoring above 20 is not met.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $15.00 - $30.00
  - Reasoning: The reviews express appreciation for the developer's ongoing support, free updates, and enjoyable gameplay. This suggests the community values the base game's content and post-launch additions, supporting a fair base-game price in the mid-tier indie range. However, no review directly states a base-game price, so the estimate is uncertain and confidence is low.
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The reviews focus on the Infernal Supporter Pack as a cosmetic and support DLC: they discuss skins, weapon effects, pricing, and supporting Red Hook. The only explicit playtime-like statement, 'After almost 160 hours into this great game,' refers to the broader base game experience rather than the DLC itself, so it cannot be used for the target game. Another quote mentions more than $100 hours on each of the DD games, which is plural and not specific to this pack. No review provides completion time, story completion, session length, or endgame duration for the Infernal Supporter Pack, so all playtime metrics are null.
- Time-to-fun:
  - Summary: Reviews center on immediate appreciation for the game, cosmetics, and supporting Red Hook, not on a gameplay progression timeline. No anchor or timing is reported, and purchase-value objections are the only friction.
  - Stance: Fun immediately
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: Price and microtransaction objections; Cosmetic-only pack with no gameplay content; Skins are not universally appealing
  - Unlock drivers: Developer goodwill and community support; Free updates and free Kingdoms mode; Attractive cosmetics
  - Conditions: Willingness to support Red Hook; Cosmetic purchase is optional; No gameplay content in the pack; Price sensitivity; Appeal of skins varies; Free updates and new mode can increase goodwill
- Player Archetypes:
  - Developer Patron (buy)
    - Motivation: Supporting Red Hook and ensuring the game continues to receive updates.
    - Playstyle: Buys cosmetic DLC regardless of gameplay content as a token of support.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Cosmetic Collector (buy)
    - Motivation: Aesthetic customization and visual variety for characters and equipment.
    - Playstyle: Collects and uses cosmetic skins, outfits, and weapon effects.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Value Skeptic (no buy)
    - Motivation: Getting gameplay content or better value for money.
    - Playstyle: Skips cosmetic-only DLC and waits for gameplay additions or other games.
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Supporting developers through purchases (weight 0.95): Many reviewers express a desire to support Red Hook Studios by buying the DLC, citing their non-greedy practices, free updates, and love for the game. This is a common motivation for purchasing.
- Skins are visually impressive (weight 0.9): Many reviewers praise the high quality and visual appeal of the skins, describing them as amazing, beautiful, and cool. The skins significantly enhance the game's aesthetics.
- Free Kingdoms update praised (weight 0.77): The Kingdoms update is frequently mentioned as a substantial free content addition that is fun, challenging, and well-received. Reviewers appreciate the new game mode, factions, and ongoing support.
- Weapon effects are stunning (weight 0.7): The special effects on weapons, such as inkfire, blue flames, and burning swords, receive high praise for being visually impressive and cool. Specific heroes like Dismas and Reynauld are mentioned.
- Game receives high praise (weight 0.66): Reviewers express strong affection for the game, calling it wonderful, charming, and one of the greatest games ever released. The overall experience is highly appreciated.
- Fair and reasonable pricing (weight 0.47): The DLC is often described as inexpensive, fairly priced, and worth the money for the amount of content, including skins and free updates. Reviewers find it a good deal.
- Stagecoach skins well-liked (weight 0.44): The new stagecoach skins, particularly those themed around Catacombs and Kingdoms factions, are specifically praised for their design and variety. The mushroom and blue thread design is noted.
- Appreciation for Red Hook's efforts (weight 0.38): Reviewers commend Red Hook Studios for their dedication, free updates, and responsiveness to player feedback. The developers are seen as non-greedy and community-focused.
- Colors and palettes are cool (weight 0.33): The new color schemes and palettes are frequently praised for looking cool and gorgeous, enhancing the visual appeal of the game.
- Adds new cosmetic variety (weight 0.32): The pack introduces a variety of new cosmetics for stagecoach, outfits, and weapons, which are appreciated for adding visual interest to runs.
- Hero skins for all characters (weight 0.3): Reviewers note that the DLC provides weapon skins and hero palettes for every character, adding cosmetic variety and customization options.
- Black flame effects appreciated (weight 0.2): The permanent black flame effect on skins and the visual effects during attacks are specifically mentioned as cool and enhancing the gameplay experience.
- Specific character skins praised (weight 0.19): Particular mentions include the Occultist and Duelist weapon skins, the Leper's Solemnity skill, and the Runaway's blue spinning weapon effect, indicating attention to detail.
- Game deserves more recognition (weight 0.18): Some reviewers feel the game deserves more love and recognition, highlighting its unique charm and quality.
- Voice acting is excellent (weight 0.15): Wayne June's voice acting and the game's atmospheric audio are highlighted as memorable and praiseworthy, adding to the overall experience.
- New cosmetic menu is good (weight 0.13): The new palette menu and usability improvements, such as skill modification prompts and side-by-side comparisons, are appreciated as positive changes.
- Cultist fan satisfaction (weight 0.07): A reviewer who is a cultist fan expresses high satisfaction with the purchase, indicating that the DLC appeals to specific fan interests.
- Praiseworthy game mechanics (weight 0.07): Specific gameplay elements like Virtue in adversity and critical hits in desperate situations are highlighted as praiseworthy and moving.
- Solo character viability (weight 0.07): The Jester and Crusader are mentioned as great solo characters, showing appreciation for character balance and gameplay options.

Common complaints:
- Visual effect issues in skins (weight 0.46): Clusters 3, 4, 8, 20, 24, 29, 31, and 35 point out various visual glitches: short glow duration, weird effects when accelerated, clipping particles, missing effects, and animation mismatches. These detract from the overall quality.
- DLC content not worth price (weight 0.38): Clusters 9, 21, 22, 25, 33, and 36 express that the DLC lacks substantial content, is overpriced, and could have been an in-game reward. The reviewer is also against microtransactions.
- Skins lack variety and uniqueness (weight 0.33): Clusters 5, 11, 12, 19, and 27 criticize the skins as bland, monotonous recolors with no new clothes or unique designs. Many feel they are uninspired, especially the stagecoach skins.
- Runaway's blue fire effect missing (weight 0.29): Cluster 1 and Cluster 16 report that the Runaway's blue fire effect only appears during preparation, not during attacks. Cluster 30 notes a color mismatch where the attack still shows orange flames despite the blue skin.
- Lack of character growth attributes (weight 0.16): Clusters 13 and 14 note that in-game and out-of-game growth attributes are too few, and the growth speed and cap are not high enough. This makes progression feel unsatisfying.
- Hero skins are just recolors (weight 0.15): Clusters 27 and 12 express a desire for more unique hero skins instead of simple recolors. The current offerings feel lazy and uninspired.
- Cannot activate purchased content (weight 0.1): Cluster 32 reports that after buying and installing, there is no way to activate the content in the game. This is a serious usability issue.
- Skins require unlocking from altar (weight 0.09): Cluster 18 mentions that skins must be unlocked from the Altar rather than being immediately available. This adds unnecessary friction for players who purchased the DLC.
- Cannot mix skins with origin palettes (weight 0.09): Cluster 2 states that skins cannot be mixed with the Origin's palette, limiting customization options. This restriction is frustrating for players who want to combine different cosmetic elements.
- Final battle lacks epic feeling (weight 0.09): Cluster 15 compares the final battle unfavorably to Darkest Dungeon 1 and 2, stating it lacks an epic feel. The climax feels underwhelming.
- Developer needs to update more (weight 0.09): Cluster 17 suggests that Red Hook should provide more updates. The reviewer feels the game is not being supported sufficiently.
- Missing cool attack effects (weight 0.09): Cluster 23 wishes for more impressive effects when readying attacks normally, such as for Vestal or Reynauld's holy lance. The current effects are lackluster.
- Wish for city management return (weight 0.09): Cluster 26 hopes for a proper city management feature in future games, as it was a big part of the charm of the first game. Its absence is felt.
- Beating Kingdom feels incomplete (weight 0.09): Cluster 10 states that beating Kingdom with just a scoreboard feels incomplete. The ending lacks closure or rewards.
- Fire animation not worth cost (weight 0.09): Cluster 6 says the fire animation is not worth the cost. It fails to justify the price of the DLC.
- Character cosmetics are bad (weight 0.09): Cluster 7 bluntly states that character cosmetics are flat out bad. This general criticism reflects widespread dissatisfaction.
- Dislikes game's direction since day 1 (weight 0.09): Cluster 34 expresses a dislike for the direction the game has taken since day one. This suggests a fundamental disagreement with the developers' vision.
- Wish for musketeer hero return (weight 0.09): Cluster 28 wishes to see the musketeer hero again. Fans miss this character and want it reintroduced.

Gameplay feedback:
- Kingdoms mode is included (weight 0.26): The game includes a mode called Kingdoms, though some players have not yet played it. This mode is a notable feature mentioned by multiple reviewers.
- Hero Paths system exists (weight 0.26): The game features a Paths system for heroes, offering different skills and modifications. It includes helpful features like skill modification prompts and side-by-side comparisons.
- Strong audiovisual and combat design (weight 0.1): Reviewers praise the combat, atmosphere, music and sound, voice acting, maps, animations, and enemy variety. These elements contribute to a high-quality presentation.
- DLC lacks gameplay content (weight 0.1): The package contains no gameplay content, only cosmetics. This may be seen as poor value for players seeking new gameplay experiences.
- Virtue and critical hit mechanics (weight 0.08): The game includes virtue and critical hit mechanics that affect combat. These mechanics add depth to the gameplay experience.
- In-game and out-of-game growth (weight 0.08): The game has character growth attributes both during and outside of gameplay. This dual progression system enhances character development.
- Base and stagecoach upgrades (weight 0.08): Players can upgrade their base and stagecoach, providing a sense of progression. These upgrades likely impact gameplay and resource management.
- Reflection sanctuary outfits limited (weight 0.08): Character outfits from the reflection sanctuary are only available there and cannot be used in combat. This limitation may disappoint players expecting more customization.
- DLC includes weapon effects (weight 0.08): The DLC includes hero weapon effects, adding visual customization. These effects are cosmetic and do not affect gameplay.
- Confessions mode is enjoyable (weight 0.08): A reviewer enjoyed the confessions mode, which is a distinct gameplay feature. This mode adds variety to the overall experience.
- Distinctive Darkest Dungeon 2 style (weight 0.08): Darkest Dungeon 2 maintains its own unique style, setting it apart from other games. This stylistic identity is recognized by players.
- Factions are included (weight 0.08): The game includes factions, which likely play a role in gameplay or narrative. This feature adds complexity to the game world.
- Skins unlocked with candles (weight 0.08): Skins can be unlocked in-game using candles. This provides a way to earn cosmetic items through gameplay.

Performance notes:
No performancepoints

Recommendations:
- DLC worth the price (weight 0.33): Several reviewers consider the DLC fairly priced and worth the money, especially for those who enjoy the game and want to support the developers. The price is seen as reasonable for the content offered.
- Optional cosmetic DLC (weight 0.27): Multiple reviewers note that the DLC is completely optional and primarily adds cosmetics. It is not necessary for gameplay and only recommended for those interested in visual variety or supporting the developers.
- Worth it for fans (weight 0.22): Reviewers recommend the DLC for fans of the game or specific characters like the Leper, noting it adds visual interest to runs. It is seen as worthwhile for those who are already invested in the game.
- Skip if not supporting (weight 0.21): Some reviewers advise against buying the DLC for oneself, stating that base game ownership is sufficient. They suggest purchasing only as a way to support Red Hook, not for additional content.
- Fair price for outfit (weight 0.08): A reviewer considers the outfit DLC fairly priced and also a way to support the development team. The price is deemed appropriate for the cosmetic addition.

Other player notes:
- Free updates and Kingdoms mode (weight 0.78): Reviewers highlight that Red Hook provides free updates, including the Kingdoms mode and new factions, as free content. Some feel the free substantial content feels like stealing.
- DLC as developer support (weight 0.77): Players frame the DLC or supporter pack as a way to financially support Red Hook while they provide free updates. Buying the pack is seen as opt-in support for continued development.
- Cosmetic DLC skin packs (weight 0.75): Many reviewers describe the DLC as a cosmetic skin pack for heroes and the stagecoach. It includes skins, outfits, palettes, and weapon kits, sold as optional purchase.
- Requests for more content (weight 0.54): Reviewers wish for more content, including animated avatars, arena PvP, cinematic cutscenes, mod support, and more skin-changing DLC. They hope for continued rebalancing and future updates.
- Developed by Red Hook (weight 0.44): The game is developed by Red Hook, and the developer is seen as honest and transparent. Red Hook continues to expand and update the game day by day.
- Kingdoms mode payment support (weight 0.25): Some reviewers consider the DLC purchase as payment for the Kingdoms mode, even if they haven't played it. It supports the development team for an update to the whole kingdom.
- Wayne June narrator impact (weight 0.22): The voice acting by Wayne June as the narrator is noted, and his loss may impact further development of Darkest Dungeon 2. Players appreciate his contribution.
- Skin unlock and effects (weight 0.2): Skins are unlocked through the Altar or by completing challenges, and some DLC skins have more visual effects than those unlocked with candles. There is a vitrine skin requiring a challenge.
- Miscellaneous external items (weight 0.16): A board game associated with the game is mentioned. One reviewer received the DLC for free as a closed beta tester and started during the initial public beta.
- Comparison to other games (weight 0.13): Reviewers compare Darkest Dungeon II to X-Com, Dune, and WarCraft series. The final battle's epic feel is compared to Darkest Dungeon 1 and 2.
- City management charm (weight 0.07): One reviewer compares to the first game by mentioning city management as a big part of its charm.
- Base game value increase (weight 0.07): The base game increases in value through the support model, according to a reviewer.

Emotions:
- Appreciation (weight 0.12): Players appreciate the Red Hook team's free updates, honest monetization, and support for modders, as well as the quality and cool effects of the skins. The voice acting and atmospheric elements also contribute to this positive sentiment.
- Disappointment (weight 0.12): The main causes are the lack of visible differences between DLC and vanilla skins, minimal substantial content in the appearance DLC, and technical issues like particle effects clipping. The final battle and overall direction of the game also feel less epic compared to previous titles.
- Satisfaction (weight 0.12): Players feel the DLC is fairly priced and worth the money, especially with the free Kingdoms update and cool skins. Supporting a favorite game and developer adds to the satisfaction.
- Admiration (weight 0.11): Admiration stems from the cool-looking outfits and unique effects, such as the knife burning effect and Dismas's lightning effects. The addition of a free new game mode and factions, along with the game's overall quality, also impresses players.
- Happiness (weight 0.06): Happiness is caused by the gorgeous palettes and cool weapon effects, as well as the ability to support a developer team that made an amazing game. Supporting Red Hook through purchases brings joy.
- Hope (weight 0.05): Players hope that the loss of Wayne June won't halt development, and they desire future updates, more cosmetics, and potentially an arena PvP mode. They look forward to more high-quality skins.
- Love (weight 0.05): Love is directed at the Red Hook team, the game itself, and specific elements like the cosmetics and black flame effects. Kingdoms mode also receives affection.
- Gratitude (weight 0.03): Gratitude is felt for Red Hook's efforts on the game, free substantial updates, and the free Kingdoms mode. Excellent voice acting and wonderful skins also inspire thankfulness.
- Supportive (weight 0.03): Players express support due to Red Hook's good monetization practices, the free Kingdoms mode, and the return of Houndmaster and Musketeer characters. They want to support the developer.
- Confusion (weight 0.02): Confusion arises from the glowing effect looking odd when the game is accelerated and difficulty in finding how to activate purchased content in the game.
- Enthusiasm (weight 0.02): Enthusiasm is driven by a desire to support the wonderful game and non-greedy developers through DLC purchases.
- Anticipation (weight 0.02): Players are anticipating the release of the Musketeer and Houndmaster characters, as well as the crossbowman DLC.
- Longing (weight 0.02): Longing is caused by missing cinematic cutscenes like in DD1, city management from the first game, and unique hero skins.
- Frustration (weight 0.02): Frustration stems from a lack of updates and inconsistency in fire animation duration between buff and attack skill idle animations.
- Mild disappointment (weight 0.02): Mild disappointment is due to skins requiring unlocking from the Altar and having a monotonous color scheme.
- Supportiveness (weight 0.02): Supportiveness is driven by wanting to support Red Hook and an honest, transparent developer.
- Respect (weight 0.02): Respect is earned through Red Hook's attitude with free updates and patches, and a desire to support the developers.
- Moved (weight 0.01): Players feel moved by virtue in adversity and critical hits in desperate situations.
- Thrilled (weight 0.01): Thrilled is caused by the charm of the dungeon and impactful moments.
- Affection (weight 0.01): Affection is expressed because the game deserves more love.}