Info about Total War: WARHAMMER III - The Glottkin – Lords of the End Times:

Official game description:
_Purchasing the Glottkin DLC pack grants access to the Immortal Empires campaign. Total War: WARHAMMER III ownership is not required._
Sow destruction and decay as the Glottkin in Total War: WARHAMMER III. Mighty champions of Chaos and marked by Nurgle, they command warriors and daemons alike, spreading gifts of the plague god to the Empire and beyond.
Campaign Feature – Gifts of Nurgle  
The Glottkin spread corruption and harvest souls to gain Gifts of Nurgle, a range of faction, character and settlement enhancements known as Rituals of Decay and Grandfather's Blessings. The noisome triplets also generate significant levels of Nurgle Corruption in the lands through which they travel, conquering settlements and transforming them into Gardens of Corruption.  
Campaign Feature – Gardens of Corruption  
The Glottkin blur the boundary between the mortal world and Nurgle’s realm by creating Gardens of Corruption, fruitful settlements which ultimately grant the Glottkin access to a higher proportion of Daemonic Nurgle units than any other Warriors of Chaos faction. Gardens of Corruption also generate Plagues which the Glottkin can spread across the world.  
Battle Playstyle  
Scythe-wielding Otto and sorcerous Ethrac ride to battle atop the shoulders of their brother Ghurk, a vast and corpulent spawn of Nurgle. They combine their physical and magical might in battle, acting as a single, monstrously powerful combatant.  
Commanding units from the Warriors of Chaos and Nurgle Daemon rosters, the Glottkin can assemble punishing and highly resilient armies, bolstered by a significant number of new legendary heroes and battlefield units.  
● Legendary Lord - Glottkin  
● Legendary Hero - Gutrot Spume  
● Legendary Hero - Morbidex Twiceborn  
● Legendary Hero - Bloab Rotspawned  
● Legendary Hero - Orghotts Daemonspew  
● Unit - Putrid Blightkings (Axe & Shield, Great Weapons, Dual Axes)  
● Unit - Giant Spined Chaos Beast  
● Unit - Flayerkin  
● Unit - Chaos Siege Giant  
● Unit - Basilisk  
● Regiment of Renown – Sons of the Last Plague (Chosen of Nurgle, Great Weapons)  
● Regiment of Renown – Bane of Wittengast (Giant Spined Chaos Beast)  
● Regiment of Renown – The Repugnauts of Brass Keep (Putrid Blightkings - dual axes)

Release date: Sep 24, 2026

Categories: Grand Strategy, Real-time Strategy, Turn-based Strategy, Faction Management, Army Customization, Warhammer 40K Setting, Large-Scale Battles with AI Bots

Feature scans:
- MTX: score 10; verdict: Fair / Traditional DLC; summary: The reviews focus on a paid DLC: price/value complaints, access issues, and gameplay content. No review provides direct evidence of in-game purchases, real-money gacha, loot boxes, paid power, paid convenience, battle passes, or currency obfuscation. The monetization profile is therefore traditional DLC/one-time purchase rather than predatory microtransaction design.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $20.00 - $40.00
  - Reasoning: The reviews show a price-sensitive community that repeatedly recommends waiting for a sale rather than paying full price. Even when the content is called worthwhile, the recommendation is tied to discounting, which suggests the community is unlikely to consider a premium full-price base game fair. With no direct base-game price evidence provided, this supports a conservative fair range of $20-$40.
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The only explicit hour figure is a 7-hour campaign attempt that the reviewer says was blocked before finishing the short victory by a bug, so it does not establish a completed game or story time. Other reviews report turn counts—about 90 turns for a short-victory push and a 100-turn run—but no hour conversion, so session length and endgame hours cannot be quantified. Therefore all playtime metrics are null rather than inferred.
- Time-to-fun:
  - Summary: Reports lean toward fun immediately, with players citing nearly instant strong armies and overall Glottkin enjoyment. Tedious objectives, cooldowns, late hero unlocks, bugs, and some boring-mechanics reports create significant friction and conflicting late-campaign sentiment.
  - Stance: Fun immediately
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: Tedious objectives requiring specific units to reach experience levels; Long cooldowns on major gifts and boons; Legendary Heroes unlock only in the midgame; Unlocking the trio of Legendary Heroes becomes tedious when the campaign derails; Bugged confederation quest and Empire AI army stacking; Narrative/final battles missing in multiplayer/co-op
  - Unlock drivers: Turning marauders into putrid blightkings makes progression fun; Flayerkin provide a useful early-game slashing unit; Basilisk and giant warhound strengthen the mid-to-late roster; Strong units can be obtained quickly to address late-game weakness; Late midgame and endgame objectives provide direction; Norscan subjugation and vassal invasion of the Empire create appeal
  - Conditions: Tolerance for long objective grinds and specific-unit leveling; Playing single-player, because narrative/final battles do not spawn in co-op; Keeping the campaign on track for Legendary Hero unlocks; Acceptance that heroes arrive only in the midgame; Preference for early campaign engagement over later sandbagging; Willingness to use autoresolve and steamroll tactics
- Player Archetypes:
  - Chaos Faction Loyalist (buy)
    - Motivation: To play more campaigns for the Nurgle and Warriors of Chaos fantasy and see how the new lord fits the race.
    - Playstyle: Plays Chaos and Nurgle campaigns and judges new lords against existing Warriors of Chaos factions.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Veteran DLC Completionist (no buy)
    - Motivation: To keep a complete, stable DLC collection and enjoy new Lords of the End Times content without game-breaking bugs.
    - Playstyle: Runs long-term campaigns across all owned DLC and expects stable, bug-free battles and progression.
    - Experience: veteran
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A
  - Newcomer Nurgle Curious (buy)
    - Motivation: To try Nurgle through an approachable, beginner-friendly legendary lord.
    - Playstyle: Learns the campaign through first battles and a first Nurgle run, valuing accessibility over advanced optimization.
    - Experience: newcomer
    - Purchase stance: buy
    - Labels: noob
    - Reference games: N/A
  - Unit-Value DLC Shopper (sale)
    - Motivation: To get useful or interesting new units for army building without paying full price for redundant roster additions.
    - Playstyle: Builds armies around unit roles, compares new units with existing options, and buys DLC mainly for roster additions.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Glottkin are strong and fun (weight 0.67): The Glottkin are described as incredibly tanky, nearly unkillable, and capable of soloing entire armies, making them a beast on the battlefield. Their playstyle as a slow steamroller is enjoyable and faithful to the lore.
- New units are fun (weight 0.57): The new units are consistently described as cool, useful, and enjoyable to use, with a selection that ranges from okay to great. They are a highlight of the DLC.
- Legendary heroes are excellent (weight 0.36): The four new legendary heroes—Gutrot Spume, Morbidex Twiceborn, Bloab Rotspawned, and Orghotts Daemonspew—are well-designed and offer diverse, powerful strategies. They provide strong buffs, summons, and combat abilities that enhance the faction.
- DLC praised as excellent (weight 0.33): Many reviewers consider the DLC to be among the best they have ever made, with high-quality content and great potential. It is described as fun, cool, and a strong addition overall.
- Narrative and atmosphere strong (weight 0.31): The campaign narrative is solid, with a compelling revenge story against the Empire that motivates players and creates a sense of purpose each turn. The story moments land well without slowing the pace, and the soundtrack enhances the grimdark atmosphere.
- Mechanics are fun and thematic (weight 0.31): Various mechanics like the Gifts of Chaos, blessings, rites, and quests are considered fun, thematic, and satisfying to build up. The mechanics are not overly complicated and can be understood after mistakes.
- Gardens of Nurgle mechanic (weight 0.29): The Gardens of Corruption (or Gardens of Nurgle) allow players to brew and spread plagues, provide faction-wide bonuses, and access additional units like Warshrines, Hellcannons, and Soul Grinders. The mechanic adds thematic management decisions and is considered unique and cool.
- Free update adds content (weight 0.27): A massive free update accompanying the DLC adds new music, maps, voice acting, end-game scenarios, and performance improvements, enriching the game significantly. The update also includes a sensational Vampire Counts update and free end-times scenarios like Chaos Invasion and Vermintide.
- Blightkings are outstanding (weight 0.26): Putrid Blightkings are singled out as ridiculously good, cool, and fun to use, with some praising them as the best units in the game. Their shield, great weapon, and dual axe variants are all effective.
- Campaign is enjoyable (weight 0.25): The campaign is frequently called fun, enjoyable, and cool, with a good story and narrative moments that keep players engaged. Its straightforward conquer-and-invade structure and starting location are well-received.
- Unique Warriors of Chaos take (weight 0.22): The DLC offers a unique take on the Warriors of Chaos faction, making them distinctive and fun. The mix of Warriors of Chaos and Nurgle campaign mechanics is well-received, and the changes to dark fortresses fix some jank.
- Basilisk and Siege Giant (weight 0.19): The Basilisk is a surprisingly decent combatant with a mortis engine-like effect that supports the front line, and the Chaos Siege Giant is a giant with directional armor and more armor. Both are fun and effective units.
- Faction feels powerful (weight 0.17): The Glottkin faction is incredibly strong, capable of building powerful armies quickly and steamrolling opponents. The lord and units are powerful, and the faction can become nearly unstoppable.
- Good integration with other factions (weight 0.14): New units are recruitable by other factions, including Beastmen, and are well-integrated into the game, pairing great with other Chaos factions. The DLC adds units to multiple rosters, enhancing the overall sandbox.
- Epic final battle (weight 0.13): The final battle is described as quite epic and one of the best in the game, providing a demanding challenge that rewards careful planning. The quest battle Fall of Altdorf is particularly praised for following the lore.
- High-quality models and animations (weight 0.12): The DLC features high-quality models, animations, and sounds, with the Glottkin model being praised as one of the best in the game. The grotesque designs are faithful to the lore and not censored.
- Fixes Warriors of Chaos issues (weight 0.1): The DLC addresses some drawbacks of the Warriors of Chaos, such as the soul-gated gifts system, by replacing it with dark fortresses and providing faction-wide bonuses. The faction effect solves the issue of being slowed down for doing well or forgetting to change gifts.
- Satisfying progression and upgrades (weight 0.09): The roster additions make progression fun, such as turning marauders into Putrid Blightkings, and the unique upgrade system is a positive change. The building and economy inherited from the previous Warriors of Chaos version make the growth phase smooth.
- Endgame scenarios change map (weight 0.09): The End Times scenarios permanently change the campaign map, and battles in ruined areas take place on devastated maps, adding variety and stakes. The music and sounds also change with the end times state of the world.
- Bugs mostly fixed (weight 0.04): A few reviewers note that the bugs are mostly fixed, indicating improved stability. This contributes to a smoother experience.

Common complaints:
- Pervasive Game-Breaking Bugs (weight 0.29): The game is plagued with numerous bugs, including game-breaking issues that prevent progression and cause crashes. Players report that many bugs were shipped without proper testing and remain unresolved.
- DLC Lacks Tactical Depth (weight 0.15): The DLC is considered tedious, weak, and lacking tactical challenge, with lazy and uninspired design. Players find the new content fails to deliver engaging gameplay.
- Boring Faction Mechanics (weight 0.15): Faction mechanics are described as insanely boring, long, drawn out, and weak, offering little enjoyment or depth. This makes the associated factions unfun to play.
- Glottkin Faction Placement Issue (weight 0.13): The Glottkin are placed under Warriors of Chaos instead of Nurgle, wasting the most anticipated Nurgle character. This faction assignment disappoints players expecting a Nurgle-themed faction.
- AI Army Stacking Bug (weight 0.08): The Empire AI stacks multiple armies on its capital and leaves them idle for many turns, breaking the strategic challenge. This passive behavior undermines the campaign experience.
- Warriors of Chaos Underwhelming (weight 0.08): The Warriors of Chaos race is terrible, with racial mechanics that do not hold up and factions that never thrive. Their mechanics are among the worst in the game.
- Bugged Confederation Quest (weight 0.07): The quest to confederate with Festus is bugged and does not work, preventing players from completing it. This bug blocks a key reward and progression.
- DLC Units Hard to Recruit (weight 0.07): DLC units are final tier and cannot be recruited directly, only through a long warband upgrade that takes around 20 turns. The text incorrectly states they can be recruited, misleading players.
- Maggoth Riders Lord Requirement (weight 0.07): One of the Maggoth riders must be chosen as a lord, but players expect all three to be heroes. This limitation reduces flexibility in army composition.
- Unit Upgrade Bugs (weight 0.07): Marauders randomly become Forsaken instead of Chaos Warriors, and Chaos Warriors randomly become Chaos Knights instead of the new Nurgle unit. These unintended upgrades break unit progression.
- Nurgle Roster Limited (weight 0.07): Nurgle has far fewer units and lords compared to other factions, limiting variety and options. This imbalance makes Nurgle less appealing to play.

Gameplay feedback:
- Warriors of Chaos assignment (weight 0.23): The faction is a Warriors of Chaos faction dedicated to a specific chaos god, not a Nurgle faction.
- DLC adds cross-faction units (weight 0.19): The DLC adds new units that are usable across multiple factions.
- Nurgle faction mechanics (weight 0.15): The Gardens of Nurgle provide buffs for heroes, access to all Nurgle units, and can be placed in settlements.
- Maggoth Riders questline (weight 0.12): Includes a multi-step questline for Maggoth Riders with specific completion conditions.
- Cinematic battles with autoresolve (weight 0.07): Battles are cinematic and support auto-resolve, which is effective for most battles.
- Empire AI factions (weight 0.07): The campaign involves fighting Empire AI factions and battling in Empire territory.
- Final battle (weight 0.07): The campaign features a final battle as a major feature.
- Multiplayer and co-op (weight 0.07): The campaign supports multiplayer and co-op functionality.
- Legendary hero unlock (weight 0.07): The DLC includes a Legendary Hero unlocked by achieving 1000 kills with Nurglings and Plaguebearers, along with four Nurgle legendary heroes.
- Conquer Norsca, invade Empire (weight 0.07): The campaign objective is to beef up in Norsca and then invade the Empire.
- Four new heroes (weight 0.07): The DLC introduces four new unique heroes to the game.
- Glottkin narrative and battles (weight 0.07): The DLC includes narrative and final battles for Glottkin, and Glottkin is a playable character.
- Plague King and Putrid Blightking (weight 0.07): The DLC includes the Plague King unit and Putrid Blightking units.
- Four playable DLC characters (weight 0.07): The DLC includes four characters that can be selected and played.
- Legendary difficulty setting (weight 0.06): The game offers the highest difficulty setting, known as Legendary difficulty.
- Confederation mechanic (weight 0.06): The game features a confederation mechanic for factions.

Performance notes:
- Game Crashes When Ending Turn (weight 0.11): Players report crashes to desktop when ending turns, with one specific case preventing play past turn 10 and another freezing on loading from turn 78 to 79. These issues require restarting the game and block progression.
- Free Update Improves Performance (weight 0.04): A free update brought noticeable performance and graphics improvements, enhancing the overall experience for players.
- Fatal Crash Fixed by Update (weight 0.04): A fatal crash that occurred after release was later resolved through an update, indicating active post-launch support.

Recommendations:
- Only for Nurgle and Chaos fans (weight 0.27): Reviewers repeatedly recommend the DLC only to players who enjoy Nurgle, Warriors of Chaos, Beastmen, or evil factions. Those who dislike these races are told to skip it.
- Strongly negative purchase regret (weight 0.17): Some reviewers express complete regret and advise against buying the DLC or the developer's products. They feel the money could be better spent elsewhere.
- Not worth full price (weight 0.15): Some players regret buying the DLC and advise spending money elsewhere. Others say there is no reason to get both this and Tamurkhan unless you are a completionist.
- Units worth buying separately (weight 0.13): Several reviewers say the units, such as Putrid Blightkings and legendary heroes, justify the purchase by themselves. However, they caution that buying for units alone only makes sense if you do not plan to play Nurgle.
- Recommended for Warriors of Chaos players (weight 0.13): Reviewers familiar with Warriors of Chaos or Champions of Chaos campaigns recommend this DLC for those who already enjoy that playstyle. They note it fits well for players who like moving south early.
- Positive overall but needs tweaks (weight 0.1): A few reviewers find the DLC decent or solid but believe it could be improved with minor adjustments. They still lean positive.
- Play as Festus or confederate Glottkin (weight 0.09): Some reviewers suggest playing with Festus or instead playing as Bela'kor or Archaon and confederating Glottkin. They imply the Glottkin campaign itself may be less enjoyable.
- Cinematic but lacks tactical challenge (weight 0.04): A reviewer criticizes the DLC for offering cinematic auto-resolve battles without tactical challenge. They suggest spending money elsewhere if you want depth.
- Avoid unless you tolerate issues (weight 0.04): One reviewer only recommends the DLC to those who do not find dealing with the game's issues tedious. This suggests significant tolerance is needed.
- Beginners can start with Nurgle (weight 0.04): One reviewer considers it a great choice for beginners who want to try Nurgle. It provides an accessible entry point.
- Not recommended except for new units (weight 0.04): One reviewer does not recommend the DLC except for players who really like the new units. The overall value is questioned.
- Skip Letdawn (weight 0.04): A single reviewer states that Letdawn is worth skipping. This is a niche opinion with little support.
- Murder Karl Franz for fun (weight 0.04): One reviewer humorously recommends the DLC as the best way to go murder Karl Franz and make his fanboys cry. This is a niche appeal.

Other player notes:
- Mixed DLC quality assessments (weight 0.15): The DLC is described as among the best DLCs the developers have made and the best Warhammer III DLC by some, but others call it the least favorite of the End Times or an absolute mess. The reviewer considers it not bad and better than Borys.
- Comparisons to Nagash unfavorably (weight 0.13): The lord's campaign is considered easier than Nagash's, and the faction's growth is still growing in strength by turn 100 like Nagash's. The faction's economic problems are also compared to Nagash, though its economy is described as better than Nagash's terrible economy.
- DLC includes units and lords (weight 0.12): The DLC adds four new lords, 55 units, and provides Lords, heroes, and units from the three major End Times invasions. It also adds new units to the Nurgle roster.
- Early access for streamers criticized (weight 0.12): Streamers are given early access to play before release, which some reviewers view negatively. Pre-orders do not include advance access to the DLC.
- Warriors of Chaos faction mechanics (weight 0.12): The DLC adds units and mechanics as part of the Warriors of Chaos faction, and the faction is a Chaos Warrior faction rather than a Nurgle faction. Mechanics differ from other Warriors of Chaos factions, and they rarely thrive unless surrounded by weak enemies.
- Other faction comparisons and wishes (weight 0.11): The reviewer compares the Chaos Warriors to the Empire, feeling they already have what they need, and mentions Bretonnia and Lizardmen could use touch-ups. The reviewer also compares upkeep reduction perks to Bretonnia and hopes for more full remakes like Shogun 2 Total War.
- Glottkin placed in Chaos faction (weight 0.1): The Glottkin brothers were added to the Chaos Warriors faction rather than the Nurgle faction, which some reviewers find inconsistent. The placement was explained as Archaon needing a major Nurgle champion during the End Times.
- Campaign compared to Thanquol and Nagash (weight 0.1): The campaign's mechanic depth is compared to Thanquol and Nagash, and the Sleeper side is considered less popular than Nagash and Thanquol with simpler mechanics. The End Times cracks started to show for the reviewer.
- Free update adds substantial content (weight 0.1): The 9.0 update is free and brings End Times end-game scenarios, along with a large amount of new voice acting, music, and dozens of maps. A free update also added music for many races and maps.
- Campaign story and quest battles (weight 0.09): The campaign features a story-driven plotline and a finale called the End Times, and the quest battle Fall of Altdorf follows lore. The Glottkin are characters tied to the End Times story arc.
- Faction growth and economy issues (weight 0.09): The faction's growth is still growing in strength by turn 100, and its economic problems are noted. The reviewer hopes the Radious Mod will fix the issues.
- Developer prioritizes DLC over fixes (weight 0.08): The reviewer states that the developer adds content without ensuring it works or does not break existing content. Another complaint is that CA focuses on selling new content instead of patching bugs.
- Pricing and value concerns (weight 0.07): The price is considered not worth it, framed as a Total War DLC problem in general. DLC pricing is structured around promotional spending on streamers.
- Map overpopulated with Legendary Lords (weight 0.07): The reviewer feels the map is overpopulated with Legendary Lords, citing enemies like Malus, Sigvald, Alith Anar, Boris, Arbaal, a Slaaneshi LL, Kislev, and the Empire.
- Comparison to Champions of Chaos (weight 0.07): The reviewer compares this to Champions of Chaos, which made WoC factions instead of Monogods, and notes CA previously wrote a blog post to explain the Champions of Chaos choice.
- Invasion system preferred in Warhammer 2 (weight 0.07): Compared to Warhammer 2, the reviewer preferred the invasion system where players could properly prepare for a single invasion. The recurring difficulty issue is compared to their experience since Warhammer 2.
- Glottkin compared to Festus (weight 0.04): The reviewer says the Glottkin make Festus look like a chump, indicating a strong power difference. This comparison highlights the Glottkin's impact on the game.
- End Times campaign should be separate (weight 0.04): The reviewer believes an End Times campaign should have been released instead of inserting the four characters into Immortal Empires. This reflects a desire for a dedicated campaign experience.

Emotions:
- Disappointment (weight 0.22): Players are disappointed by the DLC's broken release, with bugs and softlocks undermining the campaign. The faction is criticized as an unimaginative Warriors of Chaos rehash rather than a proper Nurgle faction, and key content like the Glottkin is weak and lacks unique mechanics.
- Frustration (weight 0.22): Frustration stems from persistent bugs that block confederation, unlock legendary heroes, and cause crashes, often leaving campaigns unplayable. Poor AI, broken questlines, and unbalanced mechanics like slow recruitment and high soul costs further compound the annoyance.
- Enjoyment (weight 0.07): Players enjoy the thematic Nurgle flavor, fun new units, and the Glottkin's campaign. The straightforward roster progression and evil rot theme provide a satisfying experience despite other issues.
- Satisfaction (weight 0.06): Satisfaction comes from the Glottkin's tankiness and ability to solo armies, as well as the narrative-focused campaign and unique upgrade system. The DLC's overall quality and the addition of long-wanted characters like the Glottkin are highlights.
- Boredom (weight 0.05): Boredom arises from the faction's generic Warriors of Chaos design, easy snowballing, and tedious objectives that require grinding unit experience. The campaign mechanics feel drawn out and lack innovation, making the experience dull.
- Anger (weight 0.04): Anger is fueled by game-breaking bugs that prevent victory conditions from being met, such as DLC units not counting after many hours. The focus on selling new content over fixing issues and the broken release state also provoke strong anger.
- Dissatisfaction (weight 0.03): Dissatisfaction is driven by the campaign favoring Chaos Warriors over Nurgle units, making Nurgle units impractical. Heroes unlock late, and the three brothers offer no novelty, feeling weaker than other Chaos Warriors.
- Annoyance (weight 0.03): Annoyance is caused by fussy conditions for Maggoth Riders, slow recruitment, and overcrowded starting regions. Bugs with Chimaera and cauldron after confederation and clunky controls add to the irritation.
- Fun (weight 0.03): Fun is found in the new units, lord, and combo mechanics between Nurgle and Chaos. The challenging campaign and silly elements like the Sons of the Last Plague contribute to an enjoyable experience.
- Excitement (weight 0.02): Excitement centers on the Glottkin's arrival, brutal gameplay, and epic final battles. The end times transformation of the campaign map, battles, music, and atmosphere heighten the thrill.
- Love (weight 0.02): Love is expressed for the Glottkin playing like a blend of Tamurkhan and Ku'gath with a Norscan twist, and for Chosen becoming powerful Plague Kings. The new units and the Glottkin brothers themselves are adored.
- Amusement (weight 0.02): Amusement comes from the monster-generating blessing making the faction great for a monster mash, and from spreading plagues like candy. Fun faction mechanics and helpful ally AI also bring amusement.
- Confusion (weight 0.02): Confusion arises from questionable questline design and requirements, such as why the characters are Warriors of Chaos instead of Nurgle. Souls are confusing, and vassal mechanics are unclear.
- Admiration (weight 0.02): Admiration is directed at the beautiful units and abilities, and impressive, carefully crafted models like the reworked Vampire Counts lord. The Blightkings are considered the best units in the game.
- Dislike (weight 0.01): Dislike is mainly due to the horrible starting location in Norsca and being forced to complete mechanics for campaign victory. The Glottkin not belonging to the Nurgle faction is also a point of contention.
- Regret (weight 0.01): Regret is felt because the Glottkin doesn't feel like Nurgle's chosen, and the purchase did not deliver the hoped-for sync kills. Being forced to re-upgrade units for a quest after already upgrading them adds to the regret.
- Distrust (weight 0.01): Distrust is rooted in content being added without regard for functionality or breaking existing content, and developer claims about missing multiplayer battles being intended. This erodes confidence in the developer.
- Surprise (weight 0.01): Surprise is expressed that the DLC received mixed reviews despite being enjoyable, and that the campaign turned out great despite low expectations.
- Resentment (weight 0): Resentment is caused by streamers receiving early access and promotional treatment over paying pre-order buyers, creating a sense of unfairness.
- Helplessness (weight 0): Helplessness is felt when vassal AI ignores commands and when the player is unable to prevent the AI from wounding legendary heroes, leading to a lack of control.}