Info about Total War: WARHAMMER III - Thanquol – Lords of the End Times:

Official game description:
_Purchasing the Thanquol DLC pack grants access to the Immortal Empires campaign. Total War: WARHAMMER III ownership is not required._
Mastermind plans of diabolical proportions as Grey Seer Thanquol for Total War: Warhammer III. Leading Clan Scruten of the Skaven, the guileful Thanquol rides to battle atop his faithful Rat-Ogre bodyguard, Boneripper.  
Campaign Feature - Masterplans  
Thanquol brings chaos and destruction to his enemies by enacting Masterplans. Raising secret armies to strike from the shadows, conducting dark rituals and plotting daring heists, he sows mayhem in the world. Things don’t always go according to plan though... unforeseen complications may arise, and setbacks can emerge. If Thanquol can deal with these, he’ll see his grand and destructive plans realised!  
Battle Playstyle  
As a sorcerous Grey Seer, Thanquol can cast spells from the lores of Plague and Ruin. As befits his lofty status, he can also gain access to the infamous Dreaded Thirteenth spell. Once unlocked, he is able to ride his twisted Rat-Ogre mount and bodyguard, Boneripper, into battle, granting him a much higher degree of survivability than other spellcasters, while Boneripper himself dishes out significant melee damage.  
Thanquol can recruit units from across the entire Skaven roster, plus the following new units, including the much-feared Skreech Verminking.  
● Legendary Lord – Thanquol the Grey Seer  
● Legendary Mount - Boneripper  
● Legendary Hero - Skreech Verminking  
● Lord - Verminlord (Corruptor, Warpseer, Warbringer, Deceiver)  
● Unit - Stormfiends (Melee; Grinderfists, Doom-flayer Gauntlets, Shock Gauntlets)  
● Unit - Stormfiends (Missile; Ratling Cannons, Windlaunchers, Warpfire Projectors)  
● Unit - Pusbags  
● Unit - Warp-Doom Magma Cannon  
● Unit - Cauldron of a Thousand Poxes  
● Regiment of Renown – The Scratterfire Team (Stormfiends)  
● Regiment of Renown – Deathvermin (Stormvermin)  
● Regiment of Renown – Virulent Batteries (Plagueclaw Catapults)

Release date: Sep 24, 2026

Categories: Grand Strategy, Real-time Strategy, Turn-based Strategy, Fantasy, Faction Management, Single-player Story, Multiplayer, Spell-based Combat

Feature scans:
- MTX: score 10; verdict: Fair / Traditional DLC Only; summary: The reviews do not provide evidence of predatory monetization. Feedback centers on traditional DLC pricing, perceived content value, multiplayer limitations, and technical performance. The financial complaints concern DLC purchases rather than an in-game cash shop, paid power, paid convenience, loot boxes, or gacha. Therefore the audit remains in the fair or pure band.

- Hardware Profile:
  - Summary: The Windows 16GB+ VRAM cohort shows generally positive reception, with the available recommended report indicating playable overall performance alongside some stability and gameplay-resolution issues.
  - Sample size: 22 (4% coverage)
  - Audience skew: Review sample is heavily weighted toward Windows PCs with 10GB+ VRAM.
  - Windows 16GB+ VRAM (positive, 5 reports): A recommended high-VRAM Windows 11 system reports end-turn crashes and attack schemes sometimes failing to resolve.
  - Caveats: 22 of 506 reviews expose hardware metadata.; Review sample is heavily weighted toward Windows PCs with 10GB+ VRAM.
Feature extractions:
- Community Price:
  - Community fair range: $20.00 - $40.00
  - Reasoning: The reviews are value-sensitive: the only explicit numeric anchor is a low price for a single playthrough, while other comments condition worth on substantial content, bug fixes, and favorable comparison to other content. This supports a moderate, non-premium fair base-game range rather than a full $60 price. Confidence is limited because the evidence is mostly indirect and does not give a direct base-game price anchor.
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: 0.5h
  - Endgame: N/A
  - Reasoning: The half-hour quote directly supports a short session length of about 0.5 hours for this DLC before the reviewer lost interest. The 2-hour quote mentions completing something but is too ambiguous to establish full story completion or game completion, and it does not describe endgame duration. No usable evidence gives hour-based completion or endgame metrics.
- Time-to-fun:
  - Summary: Single-player Thanquol is reported as fun from the start through strong units and the Masterplans mechanic, while multiplayer/co-op players report broken quests and faction mechanics that block that enjoyment.
  - Stance: Fun immediately
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: multiplayer/co-op disables quests and key faction mechanics; difficult early-game start position and strong early enemies; warpstone economy and scheme gathering becomes tedious; bugs and quests not triggering; new content locked behind tier 4/5 or rites
  - Unlock drivers: reading the Masterplans tutorial makes the mechanic easy to use; community 'End Times Multiplayer Narrative Fix' mod restores co-op quest functionality; latest hotfix reportedly makes campaign mechanics work in multiplayer
  - Conditions: single-player versus multiplayer/co-op; reading the Masterplans tutorial; surviving early pressure from Dwarfs and Empire; using the community multiplayer fix mod; whether the latest hotfix is applied; whether the player values narrative and quest mechanics
- Player Archetypes:
  - Co-op Campaign Player (no buy)
    - Motivation: Playing Total War campaigns cooperatively with friends.
    - Playstyle: Multiplayer and co-op campaigns, checking that faction quests, landmarks, and unique mechanics work in shared saves.
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A
  - Singleplayer Skaven Fantasy Fan (buy)
    - Motivation: Experiencing the Skaven power fantasy and Thanquol's campaign narrative.
    - Playstyle: Singleplayer campaigns with a focus on narrative events, faction flavor, and strong units.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: casual player
    - Reference games: N/A
  - Skaven Roster Specialist (sale)
    - Motivation: Adding distinctive Skaven units and mechanics that justify the DLC's price.
    - Playstyle: Skaven-focused campaigns and roster experimentation, comparing new lords and units to prior Skaven DLC.
    - Experience: veteran
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A
  - Bug-Averse Hardcore Player (no buy)
    - Motivation: Stable, finished campaigns without game-breaking bugs.
    - Playstyle: Broad Total War campaigns, including singleplayer and multiplayer, with low tolerance for release bugs.
    - Experience: veteran
    - Purchase stance: no buy
    - Labels: hardcore player
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- New units are powerful and fun (weight 0.46): The new Skaven units, including Stormfiends, Verminlords, and the Warp-Doom Magma Cannon, are frequently described as strong, effective, and enjoyable to use. They are considered great additions that enhance the faction's roster.
- Thanquol's mechanics are fun and varied (weight 0.34): Players consistently praise Thanquol's scheme and master plan mechanics as interesting, deep, and enjoyable, adding variety to campaigns. His mechanics are often compared favorably to Ikit Claw's and are seen as powerful yet balanced.
- Thanquol's campaign is highly enjoyable (weight 0.27): Thanquol's campaign is repeatedly called fun, a blast, and the most fun Skaven campaign. Players appreciate the variety and the feeling of a plot unfolding.
- New content adds variety and fun (weight 0.22): The new content, including units and mechanics, is seen as a plus that adds variety and enjoyment. Players appreciate the additional options and the fun factor.
- DLC offers great overall value (weight 0.18): The DLC is consistently described as good, fun, and packed with content. Players feel it adds a huge amount of varied gameplay and is a worthwhile addition.
- Skaven faction significantly strengthened (weight 0.16): New lords, heroes, and units make the Skaven faction more versatile and powerful, completing the roster and allowing for diverse army builds. Players note that new Skaven lords are harder to bully than previous ones.
- Master Plans mechanic is well-designed (weight 0.11): Master Plans are considered cool, flavorful, and useful without being overpowered for most of the game. Players find the mechanic interesting and a blast to use.
- Thanquol is powerful and iconic (weight 0.1): Thanquol is described as incredibly powerful, a strong hybrid caster with good mount options, and a force to be reckoned with. His overconfident personality and unusual mechanics make him a standout legendary lord.
- Voice acting is excellent (weight 0.1): Thanquol's voice actor and the Verminlords' actors receive high praise for their performances. The voice work is considered fantastic and adds significantly to the character's appeal.
- Stormfiends are extremely strong (weight 0.08): Stormfiends, in all their variants, are consistently described as super strong, extremely powerful, and really good. They are a standout addition to the Skaven roster.
- Verminlords are top-tier combatants (weight 0.07): Verminlords are praised as very strong combat units with both magic and melee abilities, capable of fighting other melee lords and casting spells effectively.
- Warp-Doom Magma Cannon is exceptional (weight 0.06): The Warp-Doom Magma Cannon is highlighted as a powerful artillery piece, exceptional against single entities and groups, and a great addition for the Skaven.

Common complaints:
- Thanquol mechanics break multiplayer (weight 0.28): Thanquol's core campaign mechanics, such as Underlings and Masterplans, do not function in multiplayer, making the character unplayable in co-op or versus campaigns.
- Widespread bugs across game (weight 0.2): Many players report numerous bugs throughout the game, ranging from minor to severe, affecting overall stability and experience.
- Narrative events disabled in multiplayer (weight 0.17): Narrative events and quests do not trigger in multiplayer campaigns; the developer states this is intentional and will not be fixed, but it is not disclosed on the store page.
- Multiplayer campaign features nonfunctional (weight 0.17): A large portion of campaign mechanics and progression, including quest battles and landmarks, do not work in multiplayer, severely limiting the experience.
- DLC launched buggy and broken (weight 0.16): The DLC is widely criticized for being released in a broken, unfinished state with many bugs even outside multiplayer.
- DLC not worth price (weight 0.11): Many reviewers feel the DLC is overpriced, boring, and not worth purchasing until significant fixes are made.
- Thanquol mechanics underwhelming (weight 0.11): Thanquol's scheme mechanics are considered lackluster and shallow compared to other factions, offering little depth or excitement.
- Multiplayer issues unaddressed (weight 0.09): Reviewers doubt the developers will properly fix multiplayer issues, and these problems remain largely unaddressed.
- End turn crashes (weight 0.08): A persistent crash occurs at the end of turns, particularly after the end times begin, with no known workaround.
- Quest battles give no items (weight 0.08): Quest battles often fail to activate or reward quest items, blocking progression and access to special buildings.
- Masterplan mechanic buggy (weight 0.08): The Masterplan mechanic is buggy and poorly playtested, especially in multiplayer where objectives do not appear.
- Stormfiends overpowered (weight 0.08): Stormfiends are considered overpowered, allowing players to win easily with minimal effort.
- Early game warpstone too scarce (weight 0.07): Players find early-game warpstone income too low relative to costs, making the start difficult and slow.
- Game balance poor (weight 0.05): Overall game balance is criticized as being awful, with some elements feeling unfair or poorly tuned.
- Skaven research tree lacking (weight 0.04): The Skaven research tree feels underwhelming and in need of a revamp to offer more meaningful progression.

Gameplay feedback:
- DLC adds extensive Skaven units (weight 0.43): The DLC significantly expands the Skaven roster with new units such as Stormfiends, Verminlords, and the Warp-Doom Magma Cannon. These additions provide new tactical options and are a major selling point.
- Co-op mode enhances multiplayer experience (weight 0.28): The game supports co-op multiplayer, allowing players to enjoy Thanquol's mechanics with friends. This feature adds significant replayability and social interaction.
- Thanquol has engaging campaign and quests (weight 0.23): Thanquol's campaign includes a main storyline, unique mechanics, and quest battles that are considered fun and fair with plenty of lore. The narrative-driven experience is well-received.
- Thanquol's plan mechanic adds depth (weight 0.2): Thanquol features a unique Schemes or masterplans mechanic that generates modifiers over time and allows strategic actions like summoning armies or stealing resources. Players find this mechanic engaging and comparable to Ikit Claw's.
- Faction DLC delivers unique gameplay (weight 0.15): The DLC introduces the Thanquol faction with distinct mechanics, a legendary lord, and a legendary hero. Players appreciate the depth and differentiation from other factions.
- New units have high power and features (weight 0.11): The DLC's new units, including plague units and spells, are noted for their high power and unique abilities. These additions impact gameplay significantly.
- Campaign offers long victory conditions (weight 0.06): The campaign includes long victory conditions, providing players with extended goals and challenges. This adds longevity and a sense of progression.

Performance notes:
- Widespread crashes and freezes (weight 0.1): Players report frequent crashes to desktop and freezes during turn transitions and campaign loading. This includes crashes when ending turns, reading progress bars, pressing retreat with a master scheme army, and loading new campaigns.
- Endgame Crisis causes freezing (weight 0.05): Multiple reports indicate that the game freezes consistently one turn after the Endgame Crisis triggers or when the end times begin. This appears to be a repeatable issue tied to a specific game event.
- Updates break game stability (weight 0.03): Recent updates have caused the game to crash, forcing players to roll back two versions to restore functionality. This suggests update-related instability that impacts playability.
- Denuvo impacts engine performance (weight 0.03): Denuvo encryption significantly slows down the game engine, especially in large battles. This performance hit is noticeable and detracts from the experience.
- AI bugs and slowdown (weight 0.03): AI issues, such as claiming bugs settlements, ruin gameplay and slow down the game. These problems contribute to overall frustration with game performance.
- Endless load screens (weight 0.03): Players experience endless loading screens that prevent them from progressing into the game. This issue appears to be a recurring problem.
- Overall bugginess (weight 0.03): There is a general sentiment that the game has a horrible amount of both old and new bugs. This overarching complaint highlights widespread dissatisfaction with the game's stability.

Recommendations:
- Skaven fans strongly recommend (weight 0.26): Many reviewers say the DLC is a must-buy for anyone who enjoys playing Skaven, and some call it the definitive Skaven experience. The recommendation is often conditional on being a Skaven player.
- Good DLC worth the price (weight 0.24): Many reviewers consider the DLC a good addition and worth the money, with some calling it incredible or well worth the price. This positive sentiment is often tied to the overall content quality.
- Wait for bug fixes or sale (weight 0.18): A common sentiment is to hold off purchasing until game-breaking bugs are fixed or until a heavy discount. Several reviewers regret buying early due to the buggy state.
- Multiplayer mechanics are broken (weight 0.17): Multiple reviewers warn that the DLC's mechanics do not work in multiplayer, including co-op campaigns, and advise against buying for that purpose. Some mention using a community mod to fix the issues.
- New units are main draw (weight 0.16): Several reviewers recommend buying the DLC primarily for the new units, such as Stormfiends and Verminlords, rather than for campaign mechanics. Some say the units alone justify the purchase for Skaven players.
- Thanquol DLC is standout (weight 0.11): Reviewers frequently highlight the Thanquol campaign as the strongest part of the bundle, with some recommending it as the only definitive yes among the new campaigns. Others single out Thanquol as the best of the four new DLCs.
- Not recommended for everyone (weight 0.09): Some reviewers advise against buying for various reasons, such as not being worth it over other Skaven DLC or being a complete waste. A few simply say avoid or do not buy.
- Positive despite multiplayer issues (weight 0.07): A few reviewers recommend the DLC overall despite acknowledging multiplayer problems, emphasizing that the core content is strong. They suggest mods to fix co-op issues.
- Bugs cause negative reviews (weight 0.06): A number of reviewers cannot recommend the DLC due to bugs, with some calling for a boycott until issues are fixed. Technical problems like Denuvo slowing the engine and breaking ranged units are cited.
- Better for singleplayer only (weight 0.06): Reviewers note the DLC is fine for singleplayer but problematic for multiplayer, and some recommend it only for solo play. Others suggest waiting for updates or mods if playing with friends.
- Buy for specific lords or units (weight 0.06): Some reviewers recommend the DLC only for specific elements, such as the units in an Ikit Claw campaign or the Verminlord units. Others say to buy for the units but not the legendary lord mechanic.
- Campaign shines after rough start (weight 0.04): Some reviewers note that the campaign becomes top-tier once players get past a crowded or difficult start. The narrative and story-shaping elements are praised by those who enjoy them.
- Nerfs and balance concerns (weight 0.04): Some reviewers warn about post-purchase nerfs and potential future nerfs to units like the Warp-Doom Magma Cannon. One advises waiting to see if balance changes occur.
- High difficulty not for beginners (weight 0.04): The DLC's campaign is noted as high-difficulty and not recommended for beginners. One reviewer suggests it may be fine for simple new players, but others caution against it.
- Mods recommended for fixes (weight 0.04): Reviewers suggest using community mods to address multiplayer and other issues. One specifically mentions the 'End Times Multiplayer Narrative Fix' mod.
- Overpowered content appeals (weight 0.04): Some players enjoy the DLC for its overpowered elements, such as throwing meteors or absurdly strong units. This niche appeal is noted by a few reviewers.
- End Times content optional (weight 0.02): A couple of reviewers suggest avoiding or postponing the End Times content until after finishing the base game. It is seen as optional or for later.
- Ratling Gun and Warpfire combo (weight 0.02): One reviewer recommends using Ratling Guns with Warpfire spam over melee for Stormfiend builds due to monster micro requirements. This is a specific tactical tip.
- Agent strategy tip (weight 0.02): A reviewer suggests sending an agent west early to the Wood Elves, then to Skarogne, then to the Elves or Dark Elves. This is a specific campaign strategy.
- Hero recovery debuff toggle (weight 0.02): One reviewer advises using the start setting to turn off the hero recovery debuff. This is a specific gameplay setting tip.

Other player notes:
- DLC adds Skaven units and lords (weight 0.17): Multiple reviewers describe the DLC as adding new units, legendary lords, and heroes for the Skaven faction. Thanquol and a Verminlord are specifically mentioned.
- Pricing considered too high (weight 0.15): Reviewers repeatedly criticize the DLC price relative to the amount of new content, noting a general trend of rising Warhammer DLC prices without improved quality. Some plan to wait for discounts or bundles.
- Developer criticized for poor quality (weight 0.14): Reviewers accuse Creative Assembly of shipping broken content with minimal testing, prioritizing marketing and new sales over bug fixes, and appearing not to understand their own game.
- Campaign mechanics weaker than prior DLC (weight 0.12): Several reviewers find the campaign mechanic underwhelming compared to earlier Skaven DLCs like Ikit Claw and Throt, suggesting mods are needed for strategic depth and pressure.
- Multiplayer story content broken (weight 0.12): End Times DLC lords have non-functional quests and story in multiplayer, with code analysis reportedly showing deliberate blocks. The issue affects all End Times DLCs, not just this one.
- Thanquol campaign highly praised (weight 0.11): Reviewers rank Thanquol favorably against other Skaven lords and prior DLCs, with some calling it the best part of the expansion and the de facto Skaven experience.
- DLC part of Lords of End Times (weight 0.11): The DLC is one of four separate releases in the Lords of the End Times addon series for Total War: Warhammer III, sold both individually and as a bundle.
- Mods fix multiplayer issues (weight 0.1): Community mods on the Steam Workshop resolve the multiplayer narrative and asynchronous quest battle problems that the developer has not officially patched.
- Favorable comparison to Nagash DLC (weight 0.09): Reviewers compare this DLC favorably to the Nagash release, noting it shows more sincerity and is ranked above Glottkin and Boris among the four End Times DLCs.
- Largest DLC ever marketed (weight 0.07): The DLC is promoted as the biggest yet with a large amount of content and the most anticipated characters, including a free update with new music, maps, and graphical improvements.
- Multiplayer issue fixed by hotfix (weight 0.07): A hotfix addressed Thanquol's Masterplan and Underlings mechanic in multiplayer and corrected campaign mechanics, though the multiplayer story limitation reportedly remains.
- Vampire Counts overtuned after update (weight 0.06): Reviewers note the Vampire Counts faction became grossly overpowered following the Neferata update, and the accompanying patch had unintended consequences.
- Story inspired by Gotrek novels (weight 0.05): The DLC's storytelling draws inspiration from the Gotrek and Felix novels, with narrative elements and flavor texts referencing Thanquol's books. The lore is described as funny though sometimes overwritten.
- Unfavorable comparison to older titles (weight 0.05): Reviewers compare the game unfavorably to older Total War titles like Rome 1, Medieval 2, and Shogun 2, and question whether a full remake would help.
- Game supports many mods (weight 0.05): The game runs with 200+ mods, and Steam Workshop support is highlighted as a strong point, reinforcing the community's reliance on mods to complete the experience.
- Skaven best race with Ikit DLC (weight 0.04): Combined with the Ikit Claw DLC, this release makes the Skaven the best race in the game according to one reviewer, who praises the faction's diversity.
- AI improved after End Times update (weight 0.02): One reviewer highlights that the AI was vastly improved following the End Times update, making the campaign experience more engaging.
- Balance changes block refunds (weight 0.02): Balance changes made shortly after release prevent affected players from obtaining refunds, which reviewers cite as a frustrating practice.
- Reviewer suggests End Times campaign (weight 0.02): One reviewer argues that a dedicated End Times campaign should have been released instead of the current DLC structure.
- Reviewer threatens retroactive negative reviews (weight 0.02): One reviewer plans to retroactively give negative reviews to many years of DLC in protest of the developer's practices.

Emotions:
- Frustration (weight 0.23): Players are frustrated by persistent game-breaking bugs such as crashes, quests not triggering, and mechanics failing in both single-player and co-op. They also cite severe balance issues, including overpowered units and unfair AI, which make campaigns unplayable or tedious. The lack of testing and communication from the developer compounds this frustration.
- Disappointment (weight 0.18): Disappointment stems from the DLC launching in an unfinished, buggy state with shallow mechanics and missing content, especially in multiplayer. Players feel the content does not justify the price and that key features like Thanquol's quests and masterplan system are underwhelming or broken. The lack of meaningful improvements and rehashed mechanics further dampen expectations.
- Enjoyment (weight 0.13): Players enjoy the new Skaven units and Thanquol's masterplan mechanic, finding them fun and thematic. The campaign is often described as entertaining, with powerful units and creative schemes that make playing as Skaven a blast. Despite bugs, the core gameplay loop provides significant enjoyment.
- Satisfaction (weight 0.08): Satisfaction comes from strong, well-designed units and mechanics that enhance the Skaven roster, making campaigns feel rewarding. The AI improvements and challenging but fair gameplay contribute to a sense of accomplishment. The DLC is seen as solid content that adds value, especially when bugs are fixed.
- Excitement (weight 0.05): Excitement is driven by powerful new units like Stormfiends and the Verminlord, as well as Thanquol's complex planning system. Players are thrilled by the varied gameplay and the opportunity to unleash devastating abilities, making the DLC feel fresh and impactful.
- Anger (weight 0.04): Anger is directed at the developer for releasing broken content, ignoring multiplayer issues, and prioritizing new sales over fixing bugs. Players are furious about game-breaking bugs, shallow mechanics, and the deliberate disabling of features in co-op without disclosure, which they see as deceptive and incompetent.
- Fun (weight 0.03): The DLC is considered fun due to Thanquol's unique and enjoyable mechanics, engaging quest battles, and powerful units. The campaign offers a fresh and entertaining experience, especially for Skaven fans, with the masterplan system adding a layer of strategic fun.
- Boredom (weight 0.03): Boredom arises from repetitive gameplay, uninspired mechanics, and a lack of challenge. The campaign often devolves into a next-turn simulator with trivial objectives, and the underling missions become tedious. The DLC fails to introduce enough new content to keep players engaged.
- Enthusiasm (weight 0.02): Enthusiasm is high for the Skaven faction's new mechanics and units, with Thanquol's scheme-crafting and masterplan system praised as the ultimate Skaven experience. Players appreciate the tactical depth and the DLC's unique additions that strengthen the faction.
- Annoyance (weight 0.02): Annoyance is caused by lingering bugs, DLC power creep that renders older units obsolete, and mechanics like the masterplan system being buggy or forcing tedious waiting. Chaos armies spawning mid-game and nerfs to ranged units add to the irritation.
- Amusement (weight 0.02): Amusement comes from the humorous and chaotic nature of Thanquol's schemes, such as ruining plans or causing self-inflicted casualties, which fit Skaven lore. Players find joy in the absurdity of the character and his antics, like nuking Athel Loren or annoying the world with schemes.
- Confusion (weight 0.02): Confusion arises from overcomplicated mechanics, unclear objectives, and design inconsistencies, such as Stormfiends being accessible to Thanquol despite being Skryre/Moulder units. Players are puzzled by missing world changes after major events and why beta testing missed obvious bugs.
- Concern (weight 0.01): Concern is expressed about balance issues, particularly overpowered units like magma cannons and the masterplan mechanic being too strong. Players worry that these additions may trivialize encounters and remove Skaven weaknesses, potentially harming long-term game health.
- Admiration (weight 0.01): Admiration is felt for the campaign's unique mechanics, Thanquol's faithful adaptation, and the high-quality voice acting and model design. The developer's handling of the Skaven faction is praised, especially in capturing the character's lore and tabletop feel.
- Love (weight 0.01): Love is expressed for the effective hybrid units, the long-awaited arrival of Thanquol, and the overall Skaven campaign experience. Players appreciate how the faction plays and the fun provided by schemes, units, and Verminking.
- Interest (weight 0.01): Interest is piqued by Thanquol, new units, and innovative mechanics like the masterplan system, which offer a fresh take on Total War gameplay. Players are eager to explore the scheming and strategic depth introduced.
- Mild disappointment (weight 0.01): Mild disappointment stems from missed opportunities, such as straightforward complications and no become-the-crisis option, as well as new units being high-tier and not available early. Summoned verminlords not being as overpowered as hoped also contributes.
- Appreciation (weight 0.01): Appreciation is felt for the surprisingly good storytelling inspired by Gotrek and Felix novels, and the excellent voice acting for Thanquol and the verminlords. The added Skaven units are also highly regarded.
- Regret (weight 0.01): Regret is expressed for purchasing the DLC due to underwhelming mechanics, crashes, and a scheme system that feels inconsequential. Some also regret buying older DLC that now feels outclassed, or picking Thanquol in multiplayer and facing friends' displeasure.
- Distrust (weight 0): Distrust is based on the belief that the developer intentionally released broken co-op mechanics to mislead players, and that the faction is lured in then nerfed after the refund window. This perceived dishonesty fosters a lack of trust.}