Info about Trine 2: Complete Story:

Official game description:
Three heroes, one artifact
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Amadeus the Wizard conjures boxes and planks out of thin air. Pontius the Knight charges through what stands in the way. Zoya the Thief slips past it with rope and arrow.
Play together, or on your own
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1–3 players, in online or local co-op, and the whole campaign works either way. Play alone and switch heroes freely, or bring two friends and watch each of them reach for a different answer.
Puzzles with more than one answer
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Twenty levels of physics-based puzzles, hazards, enemies and contraptions. Turn goblins to ice with frost arrows, levitate a monster to a great height and then trap it in a box, fly across a chasm on the Kitesail Shield, or slow the world down with the time-bending gravity bubble.
A fairytale world worth the trip
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Travel through a castle by the treacherous sea, a burning desert, snowy ice mountains, and all the way to the insides of a giant worm.
Features
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*   1–3 player co-op, online and local
*   Play as wizard, knight and thief, switching freely at any time
*   Twenty levels of puzzles, platforming and combat, including the Goblin Menace expansion campaign
*   Award-winning soundtrack by Ari Pulkkinen

Release date: Jun 6, 2013

Categories: Puzzle Platformer, Cooperative Multiplayer, Local Co-op, Online Co-op, Platformer, Fantasy, Action-Adventure

Feature scans:
- Proton/Linux: score 30; verdict: Minor Tweaks; summary: The game Trine 2 shows generally positive Linux compatibility, with one review confirming it works wonderfully on Ubuntu Linux and another noting that the Windows version should be run for multiplayer compatibility. A single isolated review reports that it does not run on Linux and likely fails on Steam Deck, but this is outweighed by the positive reports. Overall, the game is playable on Linux with a minor tweak for multiplayer compatibility.
- Steam Deck: score 75; verdict: Broken/High Friction on Deck; summary: User feedback on Steam Deck/Linux compatibility for Trine 2 is mixed and friction-heavy. One user explicitly warns it does not run on Linux and likely not on Deck, while another says the Windows version is needed for multiplayer, indicating Proton reliance. Multiplayer is unstable for some, with frequent disconnections and configuration edits that break launch. Controller use is discouraged or described as clunky. Positive reports confirm the co-op game works wonderfully on Linux when configured, but the technical barriers are significant.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $5.00 - $15.00
  - Reasoning: The reviews show mixed but consistent signals: several players say the game is worth full price and offers decent value, but many also strongly recommend waiting for a sale, with sale prices cited below $5 and around $3. One translated review explicitly calls $20 slightly expensive. This suggests the community sees the game as valuable but generally considers a fair base-game price to be below the $20 full price, roughly in the $5-$15 range.
- Playtime Metrics:
  - Game completion: 17.5h
  - Story completion: 9.0h
  - Session length: N/A
  - Endgame: 50.0h
  - Reasoning: The English review gives the main tale as eight to ten hours, so storyCompletion is set to the midpoint of 9 hours. A campaign estimate lists 10-25 hours, so gameCompletion is set to the midpoint of 17.5 hours for the fuller campaign including DLC. A Russian achievement review lists 50+ hours for 100% completion, which is treated as endgame/completionist time. No review reports a typical session length, so sessionLength is null. A Portuguese co-op report mentions a 4-5 hour campaign run, but it appears to describe a faster co-op playthrough and is not used for the primary story estimate.
- Time-to-fun:
  - Summary: Trine 2 is most often described as fun immediately, especially when played in co-op with friends, with no specific time or count reported before enjoyment begins. A minority report later repetition or boredom, but the predominant time-to-fun profile is immediate co-op enjoyment.
  - Stance: Fun immediately
  - Anchor: Playing in co-op with friends
  - Time to anchor: N/A
  - Friction: Solo play is less engaging than co-op.; Wizard is hard to control in co-op due to camera interference.; Some puzzles feel tedious and rely on the rogue's anti-gravity field.; Online matchmaking can fail unless hosting with randoms.; Co-op partners need similar progress to avoid spoilers and trolling.; Linux multiplayer requires the Windows version for compatibility.
  - Unlock drivers: Playing with friends in co-op; Local or online co-op; Stable online co-op netcode; Co-op-specific new skills and more enemies; Getting the hang of the controls; Combining unique hero abilities cleverly
  - Conditions: Having friends available for co-op; Choosing local or online co-op; Playing with partners at similar progress; Playing solo versus co-op; Learning controls before full engagement; Technical setup for Linux multiplayer
- Player Archetypes:
  - Co-op Social Gamer (buy)
    - Motivation: Sharing joyful, chaotic teamwork with friends or family.
    - Playstyle: Plays 3-player online or local co-op, combines hero abilities, switches characters, and embraces friendly trolling or puzzle-cheesing.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Trine
  - Hardcore Completionist (buy)
    - Motivation: Conquering the hardest challenges and earning every achievement.
    - Playstyle: Replays on hard and hardcore modes, collects everything, completes skill challenges, and may restrict revives or play single-role runs.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Relaxed Family Player (buy)
    - Motivation: Enjoying a calm, magical, family-friendly adventure with easy accessibility.
    - Playstyle: Plays on easy or casual difficulty, often solo or with family, focusing on atmosphere, simple puzzles, and low-stress platforming.
    - Experience: newcomer
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Platformer Puzzle Enthusiast (buy)
    - Motivation: Experiencing refined platforming, physics puzzles, and beautiful presentation.
    - Playstyle: Engages deeply with puzzle-platforming mechanics, character abilities, and level design; may play solo or co-op and assesses the game as a genre entry.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Stunning visuals and graphics (weight 0.67): Players frequently praise the game's beautiful, colorful, and impressive graphics that remain stunning even years after release. The art style and level design are often described as gorgeous and visually pleasing.
- Superior to original game (weight 0.5): Many reviewers consider this sequel a significant improvement over the first game, with better visuals, puzzles, characters, and more content. It retains the best elements while enhancing nearly every aspect.
- Excellent co-op experience (weight 0.49): Co-op play is highly praised, especially with friends, and is considered where the game truly shines. The cooperative puzzle platforming offers great fun and teamwork, comparable to Portal 2.
- Clever and varied puzzles (weight 0.28): Puzzles are well-constructed, creative, and satisfying, with multiple solutions using each character's unique abilities. The variety and fair difficulty contribute to an engaging experience.
- Great soundtrack and audio (weight 0.21): The soundtrack, voice acting, and overall audio quality are frequently commended. The music fits the game perfectly and enhances the atmosphere.

Common complaints:
- Weak and forgettable story (weight 0.19): The narrative is often described as bland, unimpressive, and lacking a climax. Some find it cliche and predictable, with little emotional impact.
- Online co-op connection issues (weight 0.18): Players frequently report disconnections and unstable online co-op sessions, with some citing extreme lag like 9999 ping. This makes multiplayer unreliable and frustrating.
- Lack of new features (weight 0.18): Many reviewers feel the game adds too few new features compared to the first Trine, with some calling it a rehash with only visual upgrades. The removal of wearable items and RPG elements further disappoints.
- High difficulty and obscure puzzles (weight 0.16): Many find the puzzles too numerous and difficult, with some being unclear about the intended solution. Certain levels have insane difficulty spikes that frustrate players.
- Solo play is boring and hard (weight 0.09): Playing alone is described as masochistic and uninteresting, with particular difficulty in collecting all experience orbs. Some sections become overly challenging when playing solo.
- Achievement grind and bugs (weight 0.09): Achievements are extremely difficult and time-consuming, with some requiring multiple full replays due to missing items. Bugs may also prevent achievements from unlocking properly.
- Short game length (weight 0.09): The game is considered a bit short, with some noting it does not last long. This leaves players wanting more content.
- Co-op mode functionality broken (weight 0.08): Players report that co-op does not work properly, including bugs where achievements do not register for non-host players. This severely hampers the cooperative experience.
- Game feels drawn out (weight 0.05): The pacing is criticized as dragging towards the end, with the game feeling too long and repetitive. This diminishes the overall enjoyment.
- Oversaturated colors in levels (weight 0.05): Some levels have oversaturated color palettes that make the visuals look greasy and cause eye strain. This detracts from the otherwise praised art style.

Gameplay feedback:
- Co-op multiplayer support (weight 0.97): The game offers co-op multiplayer, including local and online options for up to three players. Many reviewers highlight the co-op mode as a key feature, allowing friends to play together.
- Puzzle-platformer genre (weight 0.57): Reviewers consistently describe the game as a puzzle-platformer with action-adventure elements. It combines platforming challenges with puzzle solving.
- Three switchable characters (weight 0.54): Players control three distinct characters—a wizard, a knight, and a thief—and can switch between them freely. Each character has unique abilities used for combat and puzzle-solving.
- Puzzle solving focus (weight 0.36): Puzzles are a core gameplay element, often requiring thought and multiple solutions. Players use the characters' abilities to overcome environmental challenges.
- Character-specific abilities (weight 0.28): Each of the three characters possesses unique skills and roles. For example, the wizard can conjure objects, the knight can fight, and the thief uses ranged attacks and agility.
- Solo and co-op modes (weight 0.18): The game supports both single-player and co-op modes. It can be played solo, but co-op is often considered more engaging.
- Hardcore difficulty mode (weight 0.16): A hardcore mode is available, featuring permadeath and limited revives. This mode is designed for players seeking a greater challenge.
- Skill trees and upgrades (weight 0.16): Characters have skill trees that allow players to upgrade their abilities. This adds a progression system to the gameplay.
- DLC content included (weight 0.15): Some versions or releases include DLC with additional levels, cutscenes, and locations. This expands the base game with new content.
- Boss fights included (weight 0.08): The game features boss fights, some of which are reused or focus on weak point breaking. They provide combat challenges.

Performance notes:
- Runs well on low-end systems (weight 0.1): Some players report the game runs on a potato PC, a microwave, and low-end systems. It ran fine with 144 FPS and the engine is smooth.
- Stable and bug-free (weight 0.08): Several players encountered no bugs or issues, and the game is described as dead stable with no crashes. One notes it is more stable than Trine 1.
- Game freezes on exit (weight 0.07): The game often hangs or freezes when exiting, sometimes preventing return to the desktop. Multiple reports note this issue.
- Bad optimization (weight 0.07): Players report bad optimization, with performance problems that will never be fixed. Game is demanding on GPU and runs slowly.
- Linux compatibility broken (weight 0.07): The game does not run on Linux, and the Linux version is broken. Gamepad detection also fails on Linux.
- Window and display problems (weight 0.07): Players cannot move the game window between screens, the game does not accept Windows settings changes for screen or audio output, and it does not run in windowed mode.
- Audio bugs in DLC maps (weight 0.07): Loud sound bugs occur in desert DLC map, including extremely loud water fountains that cannot be made quieter. Audio cuts out completely during a mission after a sound bug.
- Hardware requirements and performance (weight 0.06): The game requires under 5GB storage and runs on entry-level dedicated graphics. A '70 series graphics card can only be used as a sweet card, indicating high demands.
- Crashes frequently (weight 0.06): Players report constant crashes, even more than in older versions. One user notes crashes while an old beta runs fine.
- Controller input issues (weight 0.05): Joysticks don't work properly, and controller input is mostly ignored, with only about 20% of input registering.
- Game won't run (weight 0.03): The game won't run at all on some systems, indicating severe compatibility issues.
- Movement reversal bug (weight 0.03): When bouncing off objects, left/right inputs are inverted, causing movement reversal.
- Last level fails to load (weight 0.03): The last level sometimes shows a black screen with music instead of loading, requiring a game restart.
- Slow and clunky controls (weight 0.03): Controls feel slow and clunky, with actions feeling weighted, affecting gameplay responsiveness.
- Steam Deck compatibility unverified (weight 0.03): The game likely does not run on Steam Deck, though no specific details are provided.
- Optimization improvements made (weight 0.03): Some players note that optimization improvements have been made, though specific details are not provided.

Recommendations:
- Strong Co-op Focus (weight 0.33): Many reviewers highlight that the game is best experienced in co-op, with options for local and online play. They emphasize that playing with friends enhances the fun and allows full understanding of the mechanics.
- General Recommendations (weight 0.26): Many reviewers simply recommend the game without specific conditions, using terms like 'definitely recommended' and 'highly recommended'. This reflects broad overall satisfaction.
- Series Continuity Enjoyment (weight 0.18): Players who enjoyed previous games in the series are very likely to enjoy this one as well. Many recommend playing the entire Trine series and the DLC.
- Buy on Sale (weight 0.17): Several reviewers recommend waiting for a sale before purchasing, suggesting the game is a good deal when discounted. Some still say 'buy it right now', but the majority advise picking it up on sale.
- Worth Full Price (weight 0.16): A significant number of players consider the game worth its full price, stating it offers good value for money. They use phrases like 'worth every penny' and 'absolutely worth buying'.
- Appeals to Genre Fans (weight 0.15): The game is particularly recommended for fans of puzzle-platformers and action-adventure games. Reviewers note that those who enjoy platformers with good stories will appreciate it.
- Family and Kid Friendly (weight 0.1): The game is suitable for children and appropriate for all ages, making it a great choice for family gaming sessions. Reviewers specifically mention playing with kids.

Other player notes:
- Sequel to Trine series (weight 0.3): The game is widely recognized as the second installment in the Trine series, a direct sequel to the 2009 original. It continues the story and builds upon the franchise.
- Goblin Menace DLC praised (weight 0.27): The Goblin Menace expansion is frequently highlighted for adding a substantial new campaign with six levels, new puzzles, enemies, and achievements. Many consider it to have some of the best levels in the series.
- DLC adds significant content (weight 0.19): The game includes DLC that is described as extensive and as good as the main campaign, adding multiple missions and prolonging the experience. Some versions include the Goblin Menace DLC at no extra cost.
- Variable playtime hours (weight 0.14): Estimated playtime ranges from around 6 hours for the main game to 16-17 hours for thorough playthroughs, with many reporting about 10-15 hours. The DLC extends the total time.
- Compared to Trine 1 (weight 0.12): When compared to the first Trine, reviewers note improvements in level design, music variation, and puzzle complexity, though some find graphics and sound design worse. Overall it is seen as richer and bigger.
- Longer than predecessor (weight 0.09): Reviewers note that Trine 2 is longer than the first game, with a campaign that takes a good amount of time to complete. Playtime estimates vary but generally exceed the original.
- Many achievements to collect (weight 0.09): The game features a large number of achievements, with some reviewers mentioning 97 available. This adds replay value for completionists.

Emotions:
- Frustration (weight 0.13): Players report widespread technical failures, including broken co-op, frequent disconnects, error 262147, and game-breaking bugs that cause progress loss. Achievement hunting and 100% completion are often tedious and glitchy, requiring multiple replays due to invisible collectibles and missing items. Difficulty spikes, unfair deaths, and clunky controls further compound the frustration, making the game feel like a chore.
- Enjoyment (weight 0.11): Enjoyment stems from playing with friends or family in co-op, with working servers and fun teamwork. The game offers beautiful graphics, pleasant music, and engaging puzzles that are challenging but accessible. Improved mechanics, varied abilities, and humorous moments contribute to a delightful experience.
- Disappointment (weight 0.1): Many players feel let down by a lack of innovation, removal of features like wearable items and the mana system, and a short, forgettable story. The game is seen as worse than its predecessor, with performance issues, clunky controls, and an atmosphere that fails to capture the original's charm. Marketing promises and unfulfilled fixes add to the disappointment.
- Satisfaction (weight 0.08): Satisfaction comes from improved gameplay, graphics, and mechanics that offer a polished experience. Players appreciate the cooperative puzzle-solving, creative boss fights, and the sense of accomplishment from completing difficult achievements. The game provides good value and replayability, especially when played with friends.
- Admiration (weight 0.06): Admiration is driven by the game's outstanding art direction, beautiful visuals, and exceptional music. The hand-drawn characters, watercolor skies, and detailed environments are often described as a work of art. The DLC and level design also receive praise for their creativity and beauty.
- Delight (weight 0.05): Delight arises from the game's cozy, fairy-tale atmosphere, stunning visuals, and enchanting music. The immersive 2D environments, bright special effects, and relaxing soundtrack create a magical experience. Co-op puzzles and character interactions add to the overall joy.
- Appreciation (weight 0.05): Players appreciate the detailed world, charming characters, and innovative puzzle design. The game retains same-screen co-op, offers full voice acting, and features beautiful graphics that still look fresh. Strong logic elements and a good balance between story and puzzles are also valued.
- Amusement (weight 0.04): Amusement comes from the game's humorous story, funny physics interactions, and chaotic co-op moments. Players enjoy ridiculous solutions, accidental friendly fire, and the contrast between the beautiful setting and the mayhem. The game's witty writing and slapstick elements consistently entertain.
- Annoyance (weight 0.03): Annoyance is caused by floaty physics, poor hit detection, and bugs that require level replays. Collecting experience and reused bosses add to the irritation. Technical issues like Epic DRM, broken sound levels, and a full-screen ad before exiting further aggravate players.
- Joy (weight 0.03): Joy is primarily derived from playing co-op with friends or family, leading to laughter and memorable moments. The beautiful world, excellent puzzles, and mesmerizing music also contribute. Teamwork and physics-based chaos create a unique and delightful experience.
- Excitement (weight 0.03): Excitement stems from using abilities like gliding and the thief's grappling hook, as well as engaging in co-op puzzle solving and combat. The stunning visuals, epic battle music, and variety of enemies and traps keep players engaged. Looking forward to replaying for achievements also builds anticipation.
- Boredom (weight 0.02): Boredom sets in due to repetitive puzzle mechanics, bland maps, and a story that fails to engage. The game becomes tedious after several hours, with non-challenging combat and monotonous DLC levels. Co-op play is also described as not very exciting.
- Nostalgia (weight 0.02): Nostalgia is evoked by memories of playing the game years ago, often during childhood or with friends. The atmosphere reminds players of past discoveries and bedtime stories. Specific bugs or features, like the wizard's flying carpet, are fondly remembered.
- Enthusiasm (weight 0.02): Enthusiasm is high due to the game being a fantastic co-op puzzle platformer with entertaining content. Players praise the longer levels, cooler bosses, and strong recommendation for all ages. Playing with a friend or partner yields a lot of positive emotions.
- Dissatisfaction (weight 0.02): Dissatisfaction arises from too many difficult puzzles, a weak story, and character imbalance. Having to collect everything to unlock the final level and an unsatisfying ending contribute. The gameplay feels identical to previous entries, and platforming is weak.
- Love (weight 0.01): Love for the game is expressed as a pure love letter to fantasy, with many growing up with it and considering it the best in the series. The music, scenes, story, and dark fantasy tone are cherished. The developers' humility and respect toward players also foster deep affection.
- Wonder (weight 0.01): Wonder is inspired by the game's visual beauty and aesthetic perfection. The hand-drawn worlds filled with magic, mystery, and hidden secrets create a sense of awe. The charm, warmth, and gentle wonder of the fairy-tale setting captivate players.
- Awe (weight 0.01): Awe is elicited by the stunning visual style, breathtaking soundtrack, and incredible graphics. The vibrant colors, hand-drawn art, and physics engine details, like water carrying seeds, impress. The game's 4K presentation and cozy, fairy-tale-like environments are particularly striking.
- Surprise (weight 0.01): Surprise comes from expecting a small game but finding exquisite 2D art and engaging gameplay. The physics and interactions occasionally surprise the reviewer. A mismatch between expected level count and actual content also leads to surprise.
- Anger (weight 0.01): Anger is directed at the game being sold in a broken state with ignored complaints. Broken mechanics, untested co-op, and game-breaking bugs frustrate players. Technical issues like freezing after closing and preventing return to desktop further infuriate.}