Info about Agefield High: Rock the School:

Official game description:
Before You Attend
=================
**✅You Should Attend Agefield High If...**
------------------------------------------
*   **You're looking for a raunchy coming-of-age comedy.**
Imagine an edgy teen movie from the early 2000s that isn't afraid of humor that some people may consider outdated.
*   **You enjoy smaller open worlds with personality.**
Agefield is a handcrafted indie town. It isn't trying to compete with the enormous worlds built by big studios.
*   **You appreciate simple, old-school gameplay.**
Combat is intentionally straightforward. No fifty-button combo system required.
*   **You miss the early 2000s.**
If references to the music, movies, fashion, and culture of that era make you smile, you'll probably feel right at home.
*   **You like what you've already seen.**
Everything you've watched was captured directly from gameplay, so what you see is what you'll be playing.
**❌You Should Probably Skip Agefield High If...**
-------------------------------------------------
*   **You don't enjoy edgy or raunchy humor.**
This school has plenty of it. Some would call it “outdated” or “a bit offensive.” Our guidance counselor Ms. Wallace just calls it Tuesday. 
*   **You're expecting a massive AAA open world.**
_Agefield High_ is proudly indie. It's a smaller world with plenty of detail, but it isn't designed to compete with the biggest open-world games out there.
*   **You're looking for a deep RPG.**
You play as Sam and can change his outfits, hairstyle, and even get tattoos. You can attend class or skip it, and when prom finally arrives, you'll have an important choice to make. But this isn't a role-playing game.
*   **You're hoping for multiplayer.**
I'm afraid every student is on their own. _Agefield High_ is a single-player experience from beginning to end.
*   **You're expecting a giant sandbox with hundreds of activities.**
The main story lasts roughly 10 hours. Outside of classes and story missions, there's plenty to do, but it's still an indie game, not an endless life simulator.
About the Game
==============
Relive your High School days in the town of Agefield. It’s the early 2000s, and graduation is on the horizon. REBEL with your friends, win over your dream girl and ROCK the school! A coming-of-age adventure about friendship, love, and rebellion inspired by the raunchy teen comedies of the era.  
**COMPLEX TIME AND SCHOOL SYSTEM**  
Attend Agefield High School as new student Sam. Help your new friends, Kale and Axel, pull off their “Rock the School” plan and leave your mark as a legend! But... there's a time and school system which means you have to be in class until the afternoon on weekdays! But you know what? Cool kids skip class and do whatever they want.  
**GET BACK TO THE EARLY 2000s**  
Besides going to class and playing main missions, the small open world of Agefield is free to explore! Featuring the Agefield high school campus, two neighborhoods, the town center and the countryside. Earn some pocket money by getting good grades or skip class and earn cash by doing side missions. You can buy things like clothes, bikes and more. But keep an eye out for teachers and the cops if you break the law!  
**THE 'ROCK THE SCHOOL' PLAN**  
Just when Sam was about to graduate from high school, his parents decided to move to a small town called Agefield. On Sam’s first day at Agefield High, he meets Kale. Kale has a plan to ROCK the last few months at school because he wants to leave his mark as a LEGEND. He enlisted the help of Axel, a self proclaimed Rockstar, now it’s time to execute the plan. But they need one more to be onboard. Kale believes Sam is exactly the right person for the job.  
So you in, dude?   
**KEY FEATURES**  
\- A coming-of-age story of friendship, love, and rebellion in 8–10 hours of gameplay  
\- Time & School System with school attendance  
\- Small town Open-World featuring the school campus, neighborhoods, town center, and countryside  
\- 32 Main Missions with two different endings  
\- 15 Side Missions/Activitys  
\- 5 Different lesson types featuring English, Math, Geography, German, Music  
\- Shops to buy bikes, clothes, hairstyles, tattoos, accessories... even dirty magazines  
**ADD THE GAME NOW TO YOUR WISHLIST**

Release date: Aug 12, 2026

Categories: Single-player Story, Open-World Exploration, Time-based Mechanics, School Simulation, Mission-based Gameplay, Coming-of-age Story, Customization

Feature scans:
- MTX: score 10; verdict: Fair; summary: Reviews explicitly mention no microtransactions.
- Proton/Linux: score 0; verdict: Insufficient Evidence; summary: The dataset contains only one user review, which does not explicitly mention Linux, Proton, SteamOS, Wine, or any Linux-specific compatibility layer. Without explicit ties to Linux or Proton, the review cannot serve as evidence for or against Linux/Proton compatibility. Thus, no conclusion can be drawn about the game's behavior on Linux from this single, generic review.
- Steam Deck: score 55; verdict: Tinkering Required - Playable with Low Settings and FSR; summary: The game suffers from significant performance issues including frequent frame drops and stuttering, especially in combat and specific quests. Controls are widely criticized as clumsy or bad. Visual quality is outdated and sometimes blurry. However, one user reports it runs reasonably well on Steam Deck with low settings and FSR, suggesting tinkering can achieve playability.

- Hardware Profile:
  - Summary: Performance varies by VRAM: sub-8GB and 16GB+ cohorts report severe issues, 8-11GB appears good (limited data), and 12-15GB shows mixed results.
  - Sample size: 65 (23% coverage)
  - Audience skew: Review sample is mostly Windows-based.
  - Windows <8GB VRAM (negative, 27 reports): Reports of constant fatal crashes, low FPS (10-30), poor optimization, and blurry visuals make the game nearly unplayable.
  - Windows 12-15GB VRAM (mixed, 20 reports): Some users report no issues with smooth performance, while others experience poor optimization, FPS drops, and crashes.
  - Windows 8-11GB VRAM (positive, 12 reports): A single reviewer with 12GB VRAM reports the game runs great with no stutters.
  - Windows 16GB+ VRAM (negative, 5 reports): Even high-end hardware users report crashes and low FPS (60 on RTX 4090), indicating significant performance issues.
  - Caveats: 65 of 286 reviews expose hardware metadata.; Review sample is mostly Windows-based.
Feature extractions:
- Community Price:
  - Community fair range: $5.00 - $15.00
  - Reasoning: Multiple reviews directly state the game is overpriced at its current $29.99 and suggest fair prices between €5 and €15 (approximately $5 to $16 USD). One review explicitly says 'not worth more than €5', another advises waiting for around €10, and a French review suggests a maximum of €10, or about a dozen to fifteen euros. These quotes consistently indicate the community considers a base price between $5 and $15 as fair.
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: Most playtime reports are short total durations before refund or quitting due to bugs and lack of polish. No player reports indicate completion of the game or story, nor do they provide reliable session-length data (playtimes vary from 10 minutes to 6 hours with no consensus on typical session). Therefore, all metrics are null.
- Time-to-fun:
  - Summary: Players find the game boring from the start, with no indication that enjoyment develops later. Combat, riding, and world exploration are repeatedly criticized as empty or unengaging.
  - Stance: Never clicks
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: Boring combat mechanics; Boring riding mechanics; Empty game world; Lack of activities; Unemotive character models
  - Unlock drivers: N/A
  - Conditions: Tutorial phase mentioned but no improvement; Gameplay mechanics criticized; World described as empty; No reported positive turning point
- Player Archetypes:
  - Nostalgia-Driven Enthusiasts (sale)
    - Motivation: Reliving early-2000s nostalgia and experiencing a Bully-like schoolyard adventure
    - Playstyle: Exploratory, story-focused, open-minded to rough edges
    - Experience: familiar
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: Bully
  - Technical Critics (no buy)
    - Motivation: Seeking a functional, polished gaming experience free of crashes and optimization problems
    - Playstyle: Expects stable performance; likely tests early and refunds if broken
    - Experience: mixed
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A
  - Disappointed Bully Fans (no buy)
    - Motivation: Expecting a quality spiritual successor to Bully but finding a shallow imitation
    - Playstyle: Story and immersion focused, expecting meaningful activities and a cohesive world
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: Bully
  - Wait-and-See Optimists (deep sale)
    - Motivation: Identifying a promising core experience that is undermined by poor execution and lack of polish
    - Playstyle: Patient, willing to overlook flaws for humor and setting but not at full price
    - Experience: mixed
    - Purchase stance: deep sale
    - Labels: open-minded
    - Reference games: Bully


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Game is fun and immersive (weight 0.34): Players consistently describe the game as fun, entertaining, and immersive, with humorous and quirky elements. The overall experience is enjoyable despite some flaws.
- Early 2000s nostalgic vibe (weight 0.26): Players love the early 2000s atmosphere, music, and American high school setting, which evoke strong nostalgia. The setting successfully captures the spirit of that era.
- Good concept with potential (weight 0.23): The game's core concept is praised for being good and having potential, with players acknowledging solid ideas and a strong foundation. Many see room for growth towards a great game.
- No major bugs encountered (weight 0.2): Several players reported no crashes, major bugs, or performance issues during their playtime. The game runs smoothly on various systems, including Steam Deck and high-end PCs.
- Gameplay and missions are engaging (weight 0.16): Gameplay, missions, and side quests are found to be fun and engaging, with humorous story missions. The fighting and bike riding also contribute to the enjoyment.
- Inspired by Bully and nostalgic (weight 0.14): Many players note the game's resemblance to Bully, evoking fond memories and scratching that specific itch. This spiritual successor aspect is appreciated and adds to the appeal.
- Good graphics and visuals (weight 0.12): Graphics are generally considered pretty good and sufficient for this type of game, with nice details and a well-executed American school atmosphere. Visuals contribute positively to the experience.
- Enjoyable story and humor (weight 0.12): The story is described as funny, simple, and effective, with corny and offbeat humor that resonates with players. The narrative improves over time and is engaging.
- Performance is acceptable (weight 0.11): Performance is generally acceptable, with good frame rates, no crashes, and smooth running on various hardware. Optimization is adequate for the game type.
- Fun despite flaws (weight 0.11): Many players find the game fun despite its flaws, bugs, and jankiness. The absurd situations and humorous bugs add to the entertainment value.
- Appealing high school setting (weight 0.11): The high school setting is a fun change of pace and is well executed, appealing to players. The American school atmosphere and European-American campus style are liked.
- Fun to explore world (weight 0.09): Players enjoy exploring the world, including Agefield, and finding hidden details and content. The environment is well done for an early access title and offers plenty to discover.
- Characters and dialogue are well-written (weight 0.09): Character design is memorable, and NPC dialogue, including side comments, is funny and adds life to the world. The effort put into dialogue is noticeable and appreciated.
- Enjoyable opening and prologue (weight 0.08): Players enjoyed the opening and prologue, including the mini-game and teenage pranks. The beginning sets a fun and engaging tone.
- Great 2000s soundtrack (weight 0.07): The soundtrack and music evoke a great 2000s vibe and are appreciated by players. Nostalgic feelings are strong, adding to the overall atmosphere.
- Movement and controls are responsive (weight 0.07): Movement feels responsive and direct, and controls are good on keyboard and mouse. The hero moves briskly, which contributes to the overall gameplay satisfaction.
- Good value for price (weight 0.06): The game is considered not expensive and content with the purchase, given the amount of content and quality provided. Players feel it justifies early access.
- Predictable but heartfelt (weight 0.05): The game is predictable and formulaic but has heart, making it charming. The creative concept and school theme are enjoyed by many.
- Language support appreciated (weight 0.04): Players appreciate Russian and Turkish language support at launch, which broadens accessibility and is a positive aspect.
- Game runs fine on Steam Deck (weight 0.03): The game is playable on Steam Deck on low settings with acceptable performance. This is a positive for players preferring handheld play.

Common complaints:
- Game is buggy and crashes (weight 0.49): Players report numerous bugs, glitches, and errors that severely impact playability, including specific examples like bugs in the first mission. Crashes are also frequent, with fatal errors occurring shortly after launch or repeatedly within a short play session.
- Animations are stiff and poor (weight 0.44): Animation quality is frequently called out, with characters' animations described as stiff, unnatural, and outdated, particularly facial expressions and lip sync. These issues undermine immersion, especially during cutscenes and emotional moments.
- Performance is poor and unoptimized (weight 0.32): Performance issues are a major complaint, with users citing poor optimization, low frame rates, and stuttering even on powerful hardware. The game runs poorly across various settings and locations, leading to a frustrating technical experience.
- Game feels unfinished and unpolished (weight 0.31): Many reviews describe the game as unfinished, rushed, and lacking polish, with a general sense that it was not ready for release. This is compounded by expectations not being met, as the final product falls short of what was promised.
- Combat is clunky and unsatisfying (weight 0.31): The combat system is widely criticized for being clunky, unresponsive, and poorly designed, with awkward controls and a lack of depth. Some players note that it can be exploited by spamming a single move, making it feel unbalanced and unengaging.
- Outdated and poor graphics (weight 0.22): The graphics are consistently described as subpar, with outdated visuals that compare unfavorably to games from a decade or more ago. Even relative to other indie titles, the graphical quality is considered poor and not up to modern standards.
- Overpriced for its value (weight 0.18): Many reviewers feel the price is too high for what the game offers, citing it as overpriced and not worth the asking price. This often leads to a recommendation against purchasing the game, reflecting a poor value proposition.
- Game world feels empty (weight 0.15): The game world is often described as empty and lifeless, with exploration feeling dull due to a lack of engaging activities or atmosphere. This contributes to a sense that the game lacks soul and fails to keep players invested.
- Movement is slow and clunky (weight 0.13): Players find the movement mechanics sluggish and slow, which hampers gameplay and makes navigation feel tedious. The lack of responsive controls contributes to an overall sense of the game being unpolished.
- Poor imitation of Bully (weight 0.12): Several players compare the game unfavorably to Bully, noting it feels like a poor imitation with less engaging content and characters. The animations and overall quality are seen as worse than the older game, highlighting a lack of originality and depth.
- NPCs lack reaction (weight 0.07): NPC interactions are criticized for lacking responsiveness, as characters do not react to player actions like insults or comments. This makes the world feel static and unimmersive, reducing the sense of a living environment.
- AI-written plot and dialogue (weight 0.07): Some players perceive the plot and dialogue as artificial, possibly generated by AI, which detracts from the narrative experience. This leads to a disconnect from the story and characters, further reducing engagement.
- Lip syncing is poor (weight 0.07): Lip syncing is described as poor or nonexistent, further detracting from the quality of cutscenes and character interactions. Technical flaws like this contribute to the overall perception of an unfinished product.
- Many bugs and glitches reported (weight 0.06): A smaller cluster of feedback reiterates the prevalence of bugs and glitches, echoing earlier complaints. This reinforces the notion that the technical state of the game is a significant issue.

Gameplay feedback:
- Strong Bully inspiration (weight 0.22): Players frequently compare the game to Rockstar's Bully, calling it a spiritual successor or a similar but thinner experience. The high school setting, combat, and mission design evoke Bully's style, though some feel it falls short in quality.
- Mission-based gameplay with variety (weight 0.2): The game features both main and side missions, including tasks like food delivery, changing outfits, and sneaking. There are 45 missions total, with 32 main and 15 side missions, offering a structured story experience.
- Combat system criticized (weight 0.19): Combat is a major point of criticism, described as horrible, clunky, uninspired, and similar to DayZ with only two additional moves. Controls are unintuitive and movements feel slow, needing more attention from developers.
- Early 2000s setting (weight 0.18): The game is set in the early 2000s, with tone, humor, and level design reminiscent of that era. Players note a retro feel and authentic portrayal of American school atmosphere, though some find the setting less impactful than expected.
- Movement and controls issues (weight 0.18): Movement feels slow, unresponsive, and lacks proper physics, with characters sliding on surfaces. Controls are often described as feeling like a controller game, and responsiveness needs improvement, with limited animation loops.
- Bicycle traversal mechanic (weight 0.16): Bicycles serve as a primary mode of transportation, with a riding mechanic and interactive elements like jumping while riding. However, bike movement is criticized for being extremely slow, especially during missions.
- School simulator core (weight 0.14): The game is a story-driven school simulator with attending classes as a core mechanic. Classes include knowledge checks and are presented as cutscene mini quizzes, covering subjects like English, Math, Geography, German, and Music.
- Coming-of-age story (weight 0.13): The game features a coming-of-age story with rebellion and humor, starting with teenage pranks and school fights. The protagonist Sam moves to a small town called Agefield, and the story lasts about 10 hours with two different endings.
- Large but empty world (weight 0.12): The open world includes a town center and neighborhoods, but locations feel large yet empty with limited interactivity. NPC interactions are almost nonexistent, and assets appear copy-pasted, reducing immersion.
- Varied gameplay elements (weight 0.11): Gameplay includes driving, aiming, and interactive elements like kicking lockers for items and having a trouble meter. These features aim to create a GTA-style school game but are not all executed smoothly.
- Rich customization options (weight 0.09): Players can buy clothes, bicycles, magazines, and accessories, and customize hair, tattoos, and outfits. Money is earned through good grades or side missions, adding depth to the school-life simulation.
- Punishment and police system (weight 0.09): The game has a punishment system in school and police warnings outside, with a police system that can teleport you to the police station. This adds consequences for misbehavior within the school setting.
- Positive atmosphere and nostalgia (weight 0.08): Some players find the game cozy, youthful, and suitable for short evening sessions. The early 2000s vibe is appreciated, despite technical flaws, making it a nostalgic experience for some.
- Nostalgic retro feel (weight 0.08): The game provides a nostalgic experience similar to 90s and early 2000s games, with physics and level design that feel outdated. Some players appreciate the retro vibe, while others criticize the dated mechanics.
- Class system and time mechanic (weight 0.08): The game includes a class system with a time-passing wait mechanic, where attending classes is a core part of gameplay. Classes involve knowledge checks and are presented as cutscene mini quizzes.
- Stealth and chase mechanics (weight 0.05): The game includes stealth mechanics and chase sequences with cops or teachers, adding variety beyond combat. Missions involve sneaking and evading authorities, similar to Bully's gameplay.
- Concept praised, execution flawed (weight 0.05): The concept is considered excellent on paper, but execution issues like slow movement, limited animations, and clunky combat prevent it from reaching its potential. This is a common sentiment among reviewers.
- Optimization and performance issues (weight 0.03): Players report optimization issues, which may affect overall gameplay experience. These technical problems are noted but not detailed extensively in reviews.
- Missions feel boring (weight 0.03): Despite the variety, some missions are perceived as boring, potentially due to repetitive mechanics or uninspired level design. This reduces overall engagement for certain players.

Performance notes:
- Frequent fatal error crashes (weight 0.49): Numerous players experience fatal error crashes, leading to frustration and preventing progression. Crashes occur at various points, including startup, during gameplay, and at specific missions.
- Poor performance and optimization (weight 0.48): Many players report general performance issues, including lag, stuttering, and poor optimization, even on high-end hardware. These issues significantly impact gameplay across various settings and locations.
- Significant FPS drops (weight 0.29): Many users report substantial FPS drops, sometimes to unplayable levels, regardless of hardware quality. This occurs in combat scenes, corridors, and even during cutscenes.
- Crashes during gameplay (weight 0.29): Frequent crashes occur during missions, after cutscenes, and even during specific lessons, causing frustration. Some crashes happen at the same point repeatedly, making progression difficult.
- Lag and stuttering issues (weight 0.17): Players report constant lag, stuttering, and sudden lag spikes, especially in certain areas or after cutscenes. These issues persist even after adjusting settings.
- Poor performance on high-end PCs (weight 0.16): High-end hardware like RTX 4090 and RTX 5070 still struggle with low FPS and lag, suggesting optimization is lacking. Even with top-tier specs, players cannot maintain high frame rates.
- Frame rate drops in specific scenes (weight 0.15): FPS drops dramatically in certain scenes like first combat encounters or cutscenes, sometimes reaching as low as 8 FPS. This makes these moments nearly unplayable.
- Crashes on startup (weight 0.13): Some players experience crashes immediately upon launching the game, sometimes multiple times before it finally starts or completely preventing play. This can be related to shader compilation issues.
- Performance issues on handhelds (weight 0.09): Steam Deck users note performance issues, but some find it playable on low settings with FSR. Others report stuttering and blurry images, indicating mixed experiences on portable hardware.
- Steam Deck performance mixed (weight 0.09): Steam Deck experiences vary from stuttering at the start to playable at low settings with FSR. Some users report blurry images and performance issues, but others find it acceptable.
- No issues for some players (weight 0.09): A few players report running the game flawlessly with no performance issues or bugs, even on max settings. This suggests the issues may be hardware or configuration-specific.
- Unplayable on low settings (weight 0.08): Some users find the game unplayable even on low graphics settings, with major FPS drops on mid-end PCs. This severely hinders the experience for players with average hardware.
- Graphics quality issues (weight 0.07): Visual quality falls short of expectations, with jagged edges and poor graphics compared to promotional material. Players notice these issues even on high-end GPUs.
- Low FPS despite high settings (weight 0.06): Even with high-end hardware like RTX 4090, players only achieve 60 FPS, and some experience drops from 180 to 80 FPS on a 4080 Super. This suggests the game is not well optimized for high refresh rates.
- Need to lower graphics (weight 0.05): Players with powerful configurations are forced to reduce graphics settings to achieve playable performance. This indicates a lack of optimization for high-end systems.
- Optimization acceptable on some devices (weight 0.05): A few players report adequate optimization, with stable frame rates on devices like the MSI Claw and on Steam Deck with specific settings. This contrasts with the majority experiencing issues.
- Graphics scaling issues (weight 0.05): Some players report the game launching in 720p or having resolution locked lower than expected, causing blurry visuals. This affects the overall visual experience.
- High resource usage (weight 0.03): The game uses excessive RAM and GPU resources, leading to performance problems. This contributes to lag and crashes, especially on systems with limited resources.
- Long loading times (weight 0.03): One player reports endless loading times, which can severely disrupt the gaming experience. This may be related to performance optimization issues.
- Audio glitches (weight 0.03): Occasional music cutouts and audio stutters occur, adding to the technical issues. These glitches detract from immersion but are less frequent than other problems.

Recommendations:
- Not recommended at full price (weight 0.42): Many reviewers state the game is overpriced and not worth its current asking price, often suggesting waiting for a discount or buying only at a low price. This feedback clusters around price-related complaints.
- Avoid buying currently (weight 0.34): Numerous reviewers advise against purchasing the game in its present state, often due to bugs, crashes, and performance issues. They suggest waiting for future patches or improvements.
- Recurring comparison to Bully (weight 0.18): Several reviewers compare the game unfavorably to Bully, recommending that players buy Bully instead for a better experience. This comparison is prominent in the feedback.
- Positive nostalgia for 2000s (weight 0.12): A group of reviewers recommend the game for its nostalgic appeal, particularly for those who grew up in the 90s and early 2000s and enjoy that era's crude humor and style.
- Wait for sale (weight 0.1): Some reviewers suggest waiting for a price drop before purchasing, with specific recommendations to buy at a 50% discount or when the game costs around 10 euros or dollars.
- Refund due to issues (weight 0.1): Several reviewers mention refunding the game due to technical problems or dissatisfaction, sometimes indicating they will revisit only if the game receives major fixes.
- Positive reinforcement from some (weight 0.1): Despite the negativity, a small number of reviewers give positive recommendations, sometimes advising to ignore haters and try the game for oneself.
- Potential after fixes (weight 0.09): A few reviewers express cautious optimism, recommending the game once developers fix existing issues or stating they might give it another chance in a few months.
- Too many bugs and errors (weight 0.08): Specific feedback highlights crashes, performance degradation, and fatal errors as reasons for not recommending the game. These technical issues significantly impact the player experience.
- Not worth time or money (weight 0.05): Some reviewers describe the game as an absolute waste of money and time, indicating strong dissatisfaction with the overall value.
- Recommend to specific audience (weight 0.05): A few reviewers recommend the game to those who enjoy coming-of-age stories, rebellion, humor, or story-driven games with personality and unique settings.
- Sarcastic or negative humor (weight 0.05): A few reviewers use sarcasm to convey their dislike, such as recommending the game to those who enjoy empty, boring titles or as a gag gift to annoy friends.
- Alternative indie games suggested (weight 0.03): One reviewer suggests spending money on other indie games instead, implying the game does not offer competitive value.
- Demo would prevent refunds (weight 0.03): Feedback indicates that a demo might have helped players make better purchase decisions and avoid refunds, suggesting the lack of a demo is a issue.
- Hardware-dependent experience (weight 0.02): One reviewer advises potential buyers to check their hardware and draw their own conclusions, implying performance may vary significantly across systems.

Other player notes:
- Falls short of Bully (weight 0.41): Many reviewers compare the game to Rockstar's Bully and find it lacking. They describe it as thinner, inferior, and not a true spiritual successor.
- Too expensive for value (weight 0.37): Reviewers consistently state the game is overpriced relative to its quality and content. Some recommend a lower price or refunds.
- Indie small team production (weight 0.18): Reviewers recognize the game as an indie project from a small team with limited budget. This context is used to temper expectations.
- Unfinished and lacking polish (weight 0.13): The game is seen as incomplete, needing more development time and optimization. Reviewers suggest it should be in early access.
- Good ideas, thin content (weight 0.1): The game has a promising base concept but is criticized for being small and not filled with enough content. Reviewers note potential for improvement.
- Performance runs flawlessly (weight 0.06): Some reviewers report the game runs without issues on their PCs, highlighting stable performance as a positive aspect.
- Animation quality inferior (weight 0.06): Compared to Bully and Die Ehrenrunde, the animations and gameplay are considered inferior, contributing to the overall critique.
- Refund requested immediately (weight 0.06): A couple of reviewers requested refunds shortly after playing, citing poor value for the price as the main reason.
- Price around thirty dollars (weight 0.05): The game is priced at approximately $30 in Europe and America, which reviewers consider too high for the current state.
- Small file size of 8GB (weight 0.05): Reviewers note the game is only 8GB in size, which supports the perception of limited content and scope.

Emotions:
- Disappointment (weight 0.29): Players reported severe technical issues such as low FPS, frequent crashes, and lag, alongside poor combat, animations, and optimization. The game was often compared unfavorably to Bully, and many felt it was overpriced and unfinished, failing to meet high expectations.
- Frustration (weight 0.26): Frustration stemmed from frequent crashes, severe lag, and poor optimization even on high-end hardware, making the game nearly unplayable. Players also complained about clunky controls, bad combat, and progression-blocking bugs, leading to an overall feeling that the game was not ready for release.
- Frustrated (weight 0.07): Players experienced constant crashes, slow movement, and unresponsive controls that hindered gameplay. Specific issues like getting stuck in geometry, poor camera behavior, and non-adjustable sensitivity added to the frustration.
- Disappointed (weight 0.06): After a long wait, players were let down by the game not matching Bully or their expectations, with limited activities, lack of NPC interactions, and poor voice acting. Technical issues and missing translation also contributed to their disappointment.
- Enjoyment (weight 0.05): Players enjoyed the game's nostalgic early-2000s American high school atmosphere, humor, and engaging missions. The game was considered fun and immersive, especially on the Steam Deck, matching expectations for some players.
- Hope (weight 0.02): Players expressed hope that the game's interesting concept and potential would be realized through future updates. They expected developers to fix performance issues, believing the game could become special once bugs are resolved.
- Disgust (weight 0.02): Disgust was voiced over the game's perceived amateurish, cheaply made, and AI-generated quality, with terrible optimization, no physics, and poor cutscenes featuring doll-like character models. The cringe dialogue and bad combat further repelled players.
- Anger (weight 0.02): Anger was directed at the game's poor quality and high price, with players describing it as terrible, buggy, and not worth the cost. Instances like being pushed out of the map and crashes, along with horrible combat, fueled the anger.
- Satisfaction (weight 0.02): Satisfaction came from a fun, bug-free experience during several hours of play, with a well-designed world for early access. The story and atmosphere reminiscent of 2000s American comedies, along with Russian language support, contributed to this positive feeling.
- Excitement (weight 0.01): Excitement was driven by the game being awesome, fun, and engaging, with enjoyable story and exploration. The announcement as a spiritual successor to Bully and the American high school vibes heightened anticipation.
- Angry (weight 0.01): Players were angry about the game's poor quality relative to its price, and a fatal error leading to a crash was a significant trigger. This made the game unplayable, causing frustration and anger.
- Boredom (weight 0.01): Boredom resulted from boring and repetitive fighting and riding mechanics, weird animations, and superficial NPCs. The empty world and lack of heart contributed to a dull experience.
- Annoyance (weight 0.01): Annoyance was caused by technical glitches like stuttering in empty areas, odd character behavior in cutscenes, and annoying classroom interruptions. A camera that slingshots back during bike steering and intrusive pop-up menus also irritated players.
- Amused (weight 0.01): Despite bugs, the reviewer found the experience hilarious and strongly recommended the game. The janky moments and funny bugs turned potential frustration into amusement.
- Annoyed (weight 0.01): Annoyance arose from unsatisfying combat where unprovoked attacks attracted teachers or police, and slow sprint and bike speeds, especially on grass. These gameplay mechanics felt unfair and hindered progress.
- Bored (weight 0.01): Players were bored by tedious tailing missions and found the game buggy, incomplete, and overall boring. The lack of engaging content made the experience dull.
- Nostalgic (weight 0.01): The game evoked nostalgia through its generic 2000s music from radios and retro setting, reminding players of early 2000s high-school games and experiences.
- Hopeful (weight 0.01): Players were hopeful that the game would improve with updates, rooting for the developers to fix issues. They saw potential and believed the game could become great if not abandoned.
- Appreciation (weight 0): Players appreciated the studio for being the only one attempting a school violence setting and valued the soundtrack and atmosphere. This made the experience more positive despite flaws.
- Frantic amusement (weight 0): A bicycle bug cause the character to become immobile and fall into an endless void, followed by a fatal error, resulting in a mix of panic and amusement at the absurdity of the glitch.}